Merge branch 'master' into patch-17

This commit is contained in:
kappa-sama
2020-03-11 20:26:13 -04:00
committed by GitHub
900 changed files with 220844 additions and 212145 deletions
+503
View File
@@ -0,0 +1,503 @@
/datum/mutation/human/telepathy
name = "Telepathy"
desc = "A rare mutation that allows the user to telepathically communicate to others."
quality = POSITIVE
text_gain_indication = "<span class='notice'>You can hear your own voice echoing in your mind!</span>"
text_lose_indication = "<span class='notice'>You don't hear your mind echo anymore.</span>"
difficulty = 12
power = /obj/effect/proc_holder/spell/targeted/telepathy/genetic
instability = 10
energy_coeff = 1
/datum/mutation/human/telepathy/on_acquiring(mob/living/carbon/human/owner)
. = ..()
/datum/mutation/human/telepathy/on_losing(mob/living/carbon/human/owner)
. = ..()
/obj/effect/proc_holder/spell/targeted/telepathy/genetic
magic_check = FALSE
/datum/mutation/human/firebreath
name = "Fire Breath"
desc = "An ancient mutation that gives lizards breath of fire."
quality = POSITIVE
difficulty = 12
locked = TRUE
text_gain_indication = "<span class='notice'>Your throat is burning!</span>"
text_lose_indication = "<span class='notice'>Your throat is cooling down.</span>"
power = /obj/effect/proc_holder/spell/aimed/firebreath
instability = 30
energy_coeff = 1
power_coeff = 1
/datum/mutation/human/firebreath/modify()
if(power)
var/obj/effect/proc_holder/spell/aimed/firebreath/S = power
S.strength = 4 + GET_MUTATION_POWER(src)
/obj/effect/proc_holder/spell/aimed/firebreath
name = "Fire Breath"
desc = "You can breathe fire at a target."
school = "evocation"
charge_max = 1200
clothes_req = FALSE
range = 20
base_icon_state = "fireball"
action_icon_state = "fireball0"
sound = 'sound/magic/demon_dies.ogg' //horrifying lizard noises
active_msg = "You built up heat in your mouth."
deactive_msg = "You swallow the flame."
var/strength = 4
/obj/effect/proc_holder/spell/aimed/firebreath/before_cast(list/targets)
. = ..()
if(iscarbon(usr))
var/mob/living/carbon/C = usr
if(C.is_mouth_covered())
C.adjust_fire_stacks(2)
C.IgniteMob()
to_chat(C,"<span class='warning'>Something in front of your mouth caught fire!</span>")
return FALSE
/obj/effect/proc_holder/spell/aimed/firebreath/cast(list/targets, mob/living/user)
var/turf/T = user.loc
if(!isturf(T))
return FALSE
firecone(T,user.dir,strength)
remove_ranged_ability()
charge_counter = 0
start_recharge()
on_deactivation(user)
/proc/firecone(loc,dir,length)
var/addsides = FALSE
var/list/turf/recentturf = list(loc)
for (var/i = 0;i < length;i++)
var/list/turf/h = list()
for (var/turf/g in recentturf)
var/frontturf = get_step(g,dir)
if (addsides)
var/rightturf = get_step(frontturf,turn(dir,90))
var/leftturf = get_step(frontturf,turn(dir,270))
if (!(rightturf in h))
h += rightturf
if (!(leftturf in h))
h += leftturf
if (!(frontturf in h))
h += frontturf
for (var/turf/j in h)
if (j.blocks_air)
h -= j
continue
for (var/obj/o in j)
if (o.CanAtmosPass == ATMOS_PASS_PROC ? !o.CanAtmosPass(loc) : !o.CanAtmosPass)
h -= j
continue
for (var/turf/l in h)
new /obj/effect/hotspot(l)
l.hotspot_expose(700,50,1)
sleep(1)
recentturf = h
addsides = !addsides
/datum/mutation/human/void
name = "Void Magnet"
desc = "A rare genome that attracts odd forces not usually observed."
quality = MINOR_NEGATIVE //upsides and downsides
text_gain_indication = "<span class='notice'>You feel a heavy, dull force just beyond the walls watching you.</span>"
instability = 30
power = /obj/effect/proc_holder/spell/self/void
energy_coeff = 1
synchronizer_coeff = 1
/datum/mutation/human/void/on_life(mob/living/carbon/human/owner)
if(!isturf(owner.loc))
return
if(prob((0.5+((100-dna.stability)/20))) * GET_MUTATION_SYNCHRONIZER(src)) //very rare, but enough to annoy you hopefully. +0.5 probability for every 10 points lost in stability
new /obj/effect/immortality_talisman/void(get_turf(owner), owner)
/obj/effect/proc_holder/spell/self/void
name = "Convoke Void" //magic the gathering joke here
desc = "A rare genome that attracts odd forces not usually observed. May sometimes pull you in randomly."
school = "evocation"
clothes_req = FALSE
charge_max = 600
invocation = "DOOOOOOOOOOOOOOOOOOOOM!!!"
invocation_type = "shout"
action_icon_state = "void_magnet"
var/in_use = FALSE //so it doesnt cast while you are already deep innit
/obj/effect/proc_holder/spell/self/void/can_cast(mob/user = usr)
. = ..()
if(!isturf(user.loc))
return FALSE
/obj/effect/proc_holder/spell/self/void/cast(mob/user = usr)
. = ..()
new /obj/effect/immortality_talisman/void(get_turf(user), user)
/datum/mutation/human/shock
name = "Shock Touch"
desc = "The affected can channel excess electricity through their hands without shocking themselves, allowing them to shock others."
quality = POSITIVE
locked = TRUE
difficulty = 16
text_gain_indication = "<span class='notice'>You feel power flow through your hands.</span>"
text_lose_indication = "<span class='notice'>The energy in your hands subsides.</span>"
power = /obj/effect/proc_holder/spell/targeted/touch/shock
instability = 30
/obj/effect/proc_holder/spell/targeted/touch/shock
name = "Shock Touch"
desc = "Channel electricity to your hand to shock people with."
drawmessage = "You channel electricity into your hand."
dropmessage = "You let the electricity from your hand dissipate."
hand_path = /obj/item/melee/touch_attack/shock
charge_max = 400
clothes_req = FALSE
action_icon_state = "zap"
/obj/item/melee/touch_attack/shock
name = "\improper shock touch"
desc = "This is kind of like when you rub your feet on a shag rug so you can zap your friends, only a lot less safe."
catchphrase = null
on_use_sound = 'sound/weapons/zapbang.ogg'
icon_state = "zapper"
item_state = "zapper"
/obj/item/melee/touch_attack/shock/afterattack(atom/target, mob/living/carbon/user, proximity)
if(!proximity || !isliving(target))
return
if(iscarbon(target))
var/mob/living/carbon/C = target
if(C.electrocute_act(15, user, 1, stun = 0))//doesnt stun. never let this stun
C.dropItemToGround(C.get_active_held_item())
C.dropItemToGround(C.get_inactive_held_item())
C.confused += 10
C.visible_message("<span class='danger'>[user] electrocutes [target]!</span>","<span class='userdanger'>[user] electrocutes you!</span>")
return ..()
else
user.visible_message("<span class='warning'>[user] fails to electrocute [target]!</span>")
return ..()
else if(isliving(target))
var/mob/living/L = target
L.electrocute_act(15, user, 1, stun = 0)
L.visible_message("<span class='danger'>[user] electrocutes [target]!</span>","<span class='userdanger'>[user] electrocutes you!</span>")
return ..()
else
to_chat(user,"<span class='warning'>The electricity doesn't seem to affect [target]...</span>")
return ..()
/datum/mutation/human/olfaction
name = "Transcendent Olfaction"
desc = "Your sense of smell is comparable to that of a canine."
quality = POSITIVE
difficulty = 12
text_gain_indication = "<span class='notice'>Smells begin to make more sense...</span>"
text_lose_indication = "<span class='notice'>Your sense of smell goes back to normal.</span>"
power = /obj/effect/proc_holder/spell/targeted/olfaction
instability = 30
synchronizer_coeff = 1
var/reek = 200
/datum/mutation/human/olfaction/modify()
if(power)
var/obj/effect/proc_holder/spell/targeted/olfaction/S = power
S.sensitivity = GET_MUTATION_SYNCHRONIZER(src)
/obj/effect/proc_holder/spell/targeted/olfaction
name = "Remember the Scent"
desc = "Get a scent off of the item you're currently holding to track it. With an empty hand, you'll track the scent you've remembered."
charge_max = 100
clothes_req = FALSE
range = -1
include_user = TRUE
action_icon_state = "nose"
var/mob/living/carbon/tracking_target
var/list/mob/living/carbon/possible = list()
var/sensitivity = 1
/obj/effect/proc_holder/spell/targeted/olfaction/cast(list/targets, mob/living/user = usr)
//can we sniff? is there miasma in the air?
var/datum/gas_mixture/air = user.loc.return_air()
var/list/cached_gases = air.gases
if(cached_gases[/datum/gas/miasma])
user.adjust_disgust(sensitivity * 45)
to_chat(user, "<span class='warning'>With your overly sensitive nose, you get a whiff of stench and feel sick! Try moving to a cleaner area!</span>")
return
var/atom/sniffed = user.get_active_held_item()
if(sniffed)
var/old_target = tracking_target
possible = list()
for(var/mob/living/carbon/human/H in GLOB.alive_mob_list)
if(md5(H.dna.uni_identity) in sniffed.fingerprints)
possible |= H
if(!length(possible))
to_chat(user,"<span class='warning'>Despite your best efforts, there are no scents to be found on [sniffed]...</span>")
return
tracking_target = input(user, "Choose a scent to remember.", "Scent Tracking") as null|anything in sortNames(possible)
if(!tracking_target)
if(!old_target)
to_chat(user,"<span class='warning'>You decide against remembering any scents. Instead, you notice your own nose in your peripheral vision. This goes on to remind you of that one time you started breathing manually and couldn't stop. What an awful day that was.</span>")
return
tracking_target = old_target
on_the_trail(user)
return
to_chat(user,"<span class='notice'>You pick up the scent of [tracking_target]. The hunt begins.</span>")
on_the_trail(user)
return
if(!tracking_target)
to_chat(user,"<span class='warning'>You're not holding anything to smell, and you haven't smelled anything you can track. You smell your skin instead; it's kinda salty.</span>")
return
on_the_trail(user)
/obj/effect/proc_holder/spell/targeted/olfaction/proc/on_the_trail(mob/living/user)
if(!tracking_target)
to_chat(user,"<span class='warning'>You're not tracking a scent, but the game thought you were. Something's gone wrong! Report this as a bug.</span>")
return
if(tracking_target == user)
to_chat(user,"<span class='warning'>You smell out the trail to yourself. Yep, it's you.</span>")
return
if(usr.z < tracking_target.z)
to_chat(user,"<span class='warning'>The trail leads... way up above you? Huh. They must be really, really far away.</span>")
return
else if(usr.z > tracking_target.z)
to_chat(user,"<span class='warning'>The trail leads... way down below you? Huh. They must be really, really far away.</span>")
return
var/direction_text = "[dir2text(get_dir(usr, tracking_target))]"
if(direction_text)
to_chat(user,"<span class='notice'>You consider [tracking_target]'s scent. The trail leads <b>[direction_text].</b></span>")
/datum/mutation/human/self_amputation
name = "Autotomy"
desc = "Allows a creature to voluntary discard a random appendage."
quality = POSITIVE
text_gain_indication = "<span class='notice'>Your joints feel loose.</span>"
instability = 30
power = /obj/effect/proc_holder/spell/self/self_amputation
energy_coeff = 1
synchronizer_coeff = 1
/obj/effect/proc_holder/spell/self/self_amputation
name = "Drop a limb"
desc = "Concentrate to make a random limb pop right off your body."
clothes_req = FALSE
human_req = FALSE
charge_max = 100
action_icon_state = "autotomy"
/obj/effect/proc_holder/spell/self/self_amputation/cast(list/targets, mob/user = usr)
if(!iscarbon(user))
return
var/mob/living/carbon/C = user
if(HAS_TRAIT(C, TRAIT_NODISMEMBER))
return
var/list/parts = list()
for(var/X in C.bodyparts)
var/obj/item/bodypart/BP = X
if(BP.body_part != HEAD && BP.body_part != CHEST)
if(BP.dismemberable)
parts += BP
if(!parts.len)
to_chat(usr, "<span class='notice'>You can't shed any more limbs!</span>")
return
var/obj/item/bodypart/BP = pick(parts)
BP.dismember()
//spider webs
/datum/mutation/human/webbing
name = "Webbing Production"
desc = "Allows the user to lay webbing, and travel through it."
quality = POSITIVE
text_gain_indication = "<span class='notice'>Your skin feels webby.</span>"
instability = 15
power = /obj/effect/proc_holder/spell/self/lay_genetic_web
/obj/effect/proc_holder/spell/self/lay_genetic_web
name = "Lay Web"
desc = "Drops a web. Only you will be able to traverse your web easily, making it pretty good for keeping you safe."
clothes_req = FALSE
human_req = FALSE
charge_max = 4 SECONDS //the same time to lay a web
action_icon = 'icons/mob/actions/actions_genetic.dmi'
action_icon_state = "lay_web"
/obj/effect/proc_holder/spell/self/lay_genetic_web/cast(list/targets, mob/user = usr)
var/failed = FALSE
if(!isturf(user.loc))
to_chat(user, "<span class='warning'>You can't lay webs here!</span>")
failed = TRUE
var/turf/T = get_turf(user)
var/obj/structure/spider/stickyweb/genetic/W = locate() in T
if(W)
to_chat(user, "<span class='warning'>There's already a web here!</span>")
failed = TRUE
if(failed)
revert_cast(user)
return FALSE
user.visible_message("<span class='notice'>[user] begins to secrete a sticky substance.</span>","<span class='notice'>You begin to lay a web.</span>")
if(!do_after(user, 4 SECONDS, target = T))
to_chat(user, "<span class='warning'>Your web spinning was interrupted!</span>")
return
else
new /obj/structure/spider/stickyweb/genetic(T, user)
/datum/mutation/human/tongue_spike
name = "Tongue Spike"
desc = "Allows a creature to voluntary shoot their tongue out as a deadly weapon."
quality = POSITIVE
text_gain_indication = "<span class='notice'>Your feel like you can throw your voice.</span>"
instability = 15
power = /obj/effect/proc_holder/spell/self/tongue_spike
energy_coeff = 1
synchronizer_coeff = 1
/obj/effect/proc_holder/spell/self/tongue_spike
name = "Launch spike"
desc = "Shoot your tongue out in the direction you're facing, embedding it and dealing damage until they remove it."
clothes_req = FALSE
human_req = TRUE
charge_max = 100
action_icon = 'icons/mob/actions/actions_genetic.dmi'
action_icon_state = "spike"
var/spike_path = /obj/item/hardened_spike
/obj/effect/proc_holder/spell/self/tongue_spike/cast(list/targets, mob/user = usr)
if(!iscarbon(user))
return
var/mob/living/carbon/C = user
if(HAS_TRAIT(C, TRAIT_NODISMEMBER))
return
var/obj/item/organ/tongue/tongue
for(var/org in C.internal_organs)
if(istype(org, /obj/item/organ/tongue))
tongue = org
break
if(!tongue)
to_chat(C, "<span class='notice'>You don't have a tongue to shoot!</span>")
return
tongue.Remove(C, special = TRUE)
var/obj/item/hardened_spike/spike = new spike_path(get_turf(C), C)
tongue.forceMove(spike)
spike.throw_at(get_edge_target_turf(C,C.dir), 14, 4, C)
/obj/item/hardened_spike
name = "biomass spike"
desc = "Hardened biomass, shaped into a spike. Very pointy!"
icon_state = "tonguespike"
force = 2
throwforce = 15 //15 + 2 (WEIGHT_CLASS_SMALL) * 4 (EMBEDDED_IMPACT_PAIN_MULTIPLIER) = i didnt do the math
throw_speed = 4
embedding = list("embedded_pain_multiplier" = 4, "embed_chance" = 100, "embedded_fall_chance" = 0)
w_class = WEIGHT_CLASS_SMALL
sharpness = IS_SHARP
var/mob/living/carbon/human/fired_by
/obj/item/hardened_spike/Initialize(mapload, firedby)
. = ..()
fired_by = firedby
addtimer(CALLBACK(src, .proc/checkembedded), 5 SECONDS)
/obj/item/hardened_spike/proc/checkembedded()
if(ishuman(loc))
var/mob/living/carbon/human/embedtest = loc
for(var/l in embedtest.bodyparts)
var/obj/item/bodypart/limb = l
if(src in limb.embedded_objects)
return limb
unembedded()
/obj/item/hardened_spike/unembedded()
var/turf/T = get_turf(src)
visible_message("<span class='warning'>[src] cracks and twists, changing shape!</span>")
for(var/i in contents)
var/obj/o = i
o.forceMove(T)
qdel(src)
/datum/mutation/human/tongue_spike/chem
name = "Chem Spike"
desc = "Allows a creature to voluntary shoot their tongue out as biomass, allowing a long range transfer of chemicals."
quality = POSITIVE
text_gain_indication = "<span class='notice'>Your feel like you can really connect with people by throwing your voice.</span>"
instability = 15
locked = TRUE
power = /obj/effect/proc_holder/spell/self/tongue_spike/chem
energy_coeff = 1
synchronizer_coeff = 1
/obj/effect/proc_holder/spell/self/tongue_spike/chem
name = "Launch chem spike"
desc = "Shoot your tongue out in the direction you're facing, embedding it for a very small amount of damage. While the other person has the spike embedded, you can transfer your chemicals to them."
action_icon_state = "spikechem"
spike_path = /obj/item/hardened_spike/chem
/obj/item/hardened_spike/chem
name = "chem spike"
desc = "Hardened biomass, shaped into... something."
icon_state = "tonguespikechem"
throwforce = 2 //2 + 2 (WEIGHT_CLASS_SMALL) * 0 (EMBEDDED_IMPACT_PAIN_MULTIPLIER) = i didnt do the math again but very low or smthin
embedding = list("embedded_pain_multiplier" = 0, "embed_chance" = 100, "embedded_fall_chance" = 0, "embedded_pain_chance" = 0, "embedded_ignore_throwspeed_threshold" = TRUE) //never hurts once it's in you
var/been_places = FALSE
var/datum/action/innate/send_chems/chems
/obj/item/hardened_spike/chem/embedded(mob/living/carbon/human/embedded_mob)
if(been_places)
return
been_places = TRUE
chems = new
chems.transfered = embedded_mob
chems.spikey = src
to_chat(fired_by, "<span class='notice'>Link established! Use the \"Transfer Chemicals\" ability to send your chemicals to the linked target!</span>")
chems.Grant(fired_by)
/obj/item/hardened_spike/chem/unembedded()
to_chat(fired_by, "<span class='warning'>Link lost!</span>")
QDEL_NULL(chems)
..()
/datum/action/innate/send_chems
icon_icon = 'icons/mob/actions/actions_genetic.dmi'
background_icon_state = "bg_spell"
check_flags = AB_CHECK_CONSCIOUS
button_icon_state = "spikechemswap"
name = "Transfer Chemicals"
desc = "Send all of your reagents into whomever the chem spike is embedded in. One use."
var/obj/item/hardened_spike/chem/spikey
var/mob/living/carbon/human/transfered
/datum/action/innate/send_chems/Activate()
if(!ishuman(transfered) || !ishuman(owner))
return
var/mob/living/carbon/human/transferer = owner
to_chat(transfered, "<span class='warning'>You feel a tiny prick!</span>")
transferer.reagents.trans_to(transfered, transferer.reagents.total_volume, 1, 1, 0)
var/obj/item/bodypart/L = spikey.checkembedded()
L.embedded_objects -= spikey
//this is where it would deal damage, if it transfers chems it removes itself so no damage
spikey.forceMove(get_turf(L))
transfered.visible_message("<span class='notice'>[spikey] falls out of [transfered]!</span>")
if(!transfered.has_embedded_objects())
transfered.clear_alert("embeddedobject")
SEND_SIGNAL(transfered, COMSIG_CLEAR_MOOD_EVENT, "embedded")
spikey.unembedded()
+108
View File
@@ -0,0 +1,108 @@
/datum/mutation/human/antenna
name = "Antenna"
desc = "The affected person sprouts an antenna. This is known to allow them to access common radio channels passively."
quality = POSITIVE
text_gain_indication = "<span class='notice'>You feel an antenna sprout from your forehead.</span>"
text_lose_indication = "<span class='notice'>Your antenna shrinks back down.</span>"
instability = 5
difficulty = 8
var/obj/item/implant/radio/antenna/linked_radio
/obj/item/implant/radio/antenna
name = "internal antenna organ"
desc = "The internal organ part of the antenna. Science has not yet given it a good name."
icon = 'icons/obj/radio.dmi'//maybe make a unique sprite later. not important
icon_state = "walkietalkie"
/obj/item/implant/radio/antenna/Initialize(mapload)
..()
if (radio)
radio.name = "internal antenna"
/datum/mutation/human/antenna/on_acquiring(mob/living/carbon/human/owner)
if(..())
return
linked_radio = new(owner)
linked_radio.implant(owner, null, TRUE, TRUE)
/datum/mutation/human/antenna/on_losing(mob/living/carbon/human/owner)
if(..())
return
if(linked_radio)
linked_radio.Destroy()
/datum/mutation/human/antenna/New(class_ = MUT_OTHER, timer, datum/mutation/human/copymut)
..()
if(!(type in visual_indicators))
visual_indicators[type] = list(mutable_appearance('icons/effects/genetics.dmi', "antenna", -FRONT_MUTATIONS_LAYER+1))//-MUTATIONS_LAYER+1
/datum/mutation/human/antenna/get_visual_indicator(mob/living/carbon/human/owner)
return visual_indicators[type][1]
/datum/mutation/human/mindreader
name = "Mind Reader"
desc = "The affected person can look into the recent memories of others."
quality = POSITIVE
text_gain_indication = "<span class='notice'>You hear distant voices at the corners of your mind.</span>"
text_lose_indication = "<span class='notice'>The distant voices fade.</span>"
power = /obj/effect/proc_holder/spell/targeted/mindread
instability = 40
difficulty = 8
locked = TRUE
/obj/effect/proc_holder/spell/targeted/mindread
name = "Mindread"
desc = "Read the target's mind."
charge_max = 300
range = 7
clothes_req = FALSE
action_icon_state = "mindread"
/obj/effect/proc_holder/spell/targeted/mindread/cast(list/targets, mob/living/carbon/human/user = usr)
for(var/mob/living/M in targets)
if(usr.anti_magic_check(FALSE, FALSE, TRUE, 0) || M.anti_magic_check(FALSE, FALSE, TRUE, 0))
to_chat(usr, "<span class='warning'>As you reach out with your mind, you're suddenly stopped by a vision of a massive tinfoil wall that streches beyond visible range. It seems you've been foiled.</span>")
return
if(M.stat == DEAD)
to_chat(user, "<span class='boldnotice'>[M] is dead!</span>")
return
if(M.mind)
to_chat(user, "<span class='boldnotice'>You plunge into [M]'s mind...</span>")
if(prob(20))
to_chat(M, "<span class='danger'>You feel something foreign enter your mind.</span>")//chance to alert the read-ee
var/list/recent_speech = list()
var/list/say_log = list()
var/log_source = M.logging
for(var/log_type in log_source)//this whole loop puts the read-ee's say logs into say_log in an easy to access way
var/nlog_type = text2num(log_type)
if(nlog_type & LOG_SAY)
var/list/reversed = log_source[log_type]
if(islist(reversed))
say_log = reverseRange(reversed.Copy())
break
if(LAZYLEN(say_log))
for(var/spoken_memory in say_log)
if(recent_speech.len >= 3)//up to 3 random lines of speech, favoring more recent speech
break
if(prob(50))
recent_speech[spoken_memory] = say_log[spoken_memory]
if(recent_speech.len)
to_chat(user, "<span class='boldnotice'>You catch some drifting memories of their past conversations...</span>")
for(var/spoken_memory in recent_speech)
to_chat(user, "<span class='notice'>[recent_speech[spoken_memory]]</span>")
if(iscarbon(M))
var/mob/living/carbon/human/H = M
to_chat(user, "<span class='boldnotice'>You find that their intent is to [H.a_intent]...</span>")
var/datum/dna/the_dna = H.has_dna()
if(the_dna)
to_chat(user, "<span class='boldnotice'>You uncover that [H.p_their()] true identity is [the_dna.real_name].</span>")
else
to_chat(user, "<span class='warning'>You can't find a mind to read inside of [M]!</span>")
/datum/mutation/human/mindreader/New(class_ = MUT_OTHER, timer, datum/mutation/human/copymut)
..()
if(!(type in visual_indicators))
visual_indicators[type] = list(mutable_appearance('icons/effects/genetics.dmi', "antenna", -FRONT_MUTATIONS_LAYER+1))
/datum/mutation/human/mindreader/get_visual_indicator(mob/living/carbon/human/owner)
return visual_indicators[type][1]
+232 -10
View File
@@ -3,16 +3,19 @@
//Epilepsy gives a very small chance to have a seizure every life tick, knocking you unconscious.
/datum/mutation/human/epilepsy
name = "Epilepsy"
desc = "A genetic defect that sporadically causes seizures."
quality = NEGATIVE
text_gain_indication = "<span class='danger'>You get a headache.</span>"
synchronizer_coeff = 1
power_coeff = 1
/datum/mutation/human/epilepsy/on_life(mob/living/carbon/human/owner)
if(prob(1) && owner.stat == CONSCIOUS)
if(prob(1 * GET_MUTATION_SYNCHRONIZER(src)) && owner.stat == CONSCIOUS)
owner.visible_message("<span class='danger'>[owner] starts having a seizure!</span>", "<span class='userdanger'>You have a seizure!</span>")
owner.Unconscious(200)
owner.Jitter(1000)
owner.Unconscious(200 * GET_MUTATION_POWER(src))
owner.Jitter(1000 * GET_MUTATION_POWER(src))
SEND_SIGNAL(owner, COMSIG_ADD_MOOD_EVENT, "epilepsy", /datum/mood_event/epilepsy)
addtimer(CALLBACK(src, .proc/jitter_less, owner), 90)
addtimer(CALLBACK(src, .proc/jitter_less), 90)
/datum/mutation/human/epilepsy/proc/jitter_less(mob/living/carbon/human/owner)
if(owner)
@@ -22,19 +25,23 @@
//Unstable DNA induces random mutations!
/datum/mutation/human/bad_dna
name = "Unstable DNA"
desc = "Strange mutation that causes the holder to randomly mutate."
quality = NEGATIVE
text_gain_indication = "<span class='danger'>You feel strange.</span>"
locked = TRUE
/datum/mutation/human/bad_dna/on_acquiring(mob/living/carbon/human/owner)
if(..())
return
to_chat(owner, text_gain_indication)
var/mob/new_mob
if(prob(95))
if(prob(50))
new_mob = owner.randmutb()
new_mob = owner.easy_randmut(NEGATIVE + MINOR_NEGATIVE)
else
new_mob = owner.randmuti()
else
new_mob = owner.randmutg()
new_mob = owner.easy_randmut(POSITIVE)
if(new_mob && ismob(new_mob))
owner = new_mob
. = owner
@@ -44,21 +51,31 @@
//Cough gives you a chronic cough that causes you to drop items.
/datum/mutation/human/cough
name = "Cough"
desc = "A chronic cough."
quality = MINOR_NEGATIVE
text_gain_indication = "<span class='danger'>You start coughing.</span>"
synchronizer_coeff = 1
power_coeff = 1
/datum/mutation/human/cough/on_life(mob/living/carbon/human/owner)
if(prob(5) && owner.stat == CONSCIOUS)
if(prob(5 * GET_MUTATION_SYNCHRONIZER(src)) && owner.stat == CONSCIOUS)
owner.drop_all_held_items()
owner.emote("cough")
if(GET_MUTATION_POWER(src) > 1)
var/cough_range = GET_MUTATION_POWER(src) * 4
var/turf/target = get_ranged_target_turf(owner, turn(owner.dir, 180), cough_range)
owner.throw_at(target, cough_range, GET_MUTATION_POWER(src))
//Dwarfism shrinks your body and lets you pass tables.
/datum/mutation/human/dwarfism
name = "Dwarfism"
desc = "A mutation believed to be the cause of dwarfism."
quality = POSITIVE
get_chance = 15
lowest_value = 256 * 12
difficulty = 16
instability = 5
locked = TRUE // Default intert species for now, so locked from regular pool.
/datum/mutation/human/dwarfism/on_acquiring(mob/living/carbon/human/owner)
if(..())
@@ -78,6 +95,7 @@
//Clumsiness has a very large amount of small drawbacks depending on item.
/datum/mutation/human/clumsy
name = "Clumsiness"
desc = "A genome that inhibits certain brain functions, causing the holder to appear clumsy. Honk"
quality = MINOR_NEGATIVE
text_gain_indication = "<span class='danger'>You feel lightheaded.</span>"
@@ -95,11 +113,13 @@
//Tourettes causes you to randomly stand in place and shout.
/datum/mutation/human/tourettes
name = "Tourette's Syndrome"
desc = "A chronic twitch that forces the user to use colorful language."
quality = NEGATIVE
text_gain_indication = "<span class='danger'>You twitch.</span>"
synchronizer_coeff = 1
/datum/mutation/human/tourettes/on_life(mob/living/carbon/human/owner)
if(prob(10) && owner.stat == CONSCIOUS && !owner.IsStun())
if(prob(10 * GET_MUTATION_SYNCHRONIZER(src)) && owner.stat == CONSCIOUS && !owner.IsStun())
owner.Stun(200)
switch(rand(1, 3))
if(1)
@@ -117,6 +137,7 @@
//Deafness makes you deaf.
/datum/mutation/human/deaf
name = "Deafness"
desc = "The holder of this genome is completely deaf."
quality = NEGATIVE
text_gain_indication = "<span class='danger'>You can't seem to hear anything.</span>"
@@ -134,8 +155,10 @@
//Monified turns you into a monkey.
/datum/mutation/human/race
name = "Monkified"
desc = "A strange genome, believing to be what differentiates monkeys from humans."
quality = NEGATIVE
time_coeff = 2
locked = TRUE //Species specific, keep out of actual gene pool
/datum/mutation/human/race/on_acquiring(mob/living/carbon/human/owner)
if(..())
@@ -145,3 +168,202 @@
/datum/mutation/human/race/on_losing(mob/living/carbon/monkey/owner)
if(owner && istype(owner) && owner.stat != DEAD && (owner.dna.mutations.Remove(src)))
. = owner.humanize(TR_KEEPITEMS | TR_KEEPIMPLANTS | TR_KEEPORGANS | TR_KEEPDAMAGE | TR_KEEPVIRUS | TR_KEEPSE)
/datum/mutation/human/glow
name = "Glowy"
desc = "You permanently emit a light with a random color and intensity."
quality = POSITIVE
text_gain_indication = "<span class='notice'>Your skin begins to glow softly.</span>"
instability = 5
var/obj/effect/dummy/luminescent_glow/glowth //shamelessly copied from luminescents
var/glow = 1.5
power_coeff = 1
/datum/mutation/human/glow/on_acquiring(mob/living/carbon/human/owner)
if(..())
return
glowth = new(owner)
glowth.set_light(glow, glow, dna.features["mcolor"])
/datum/mutation/human/glow/modify(mob/living/carbon/human/owner)
if(glowth)
glowth.set_light(glow + GET_MUTATION_POWER(src) , glow + GET_MUTATION_POWER(src), dna.features["mcolor"])
/datum/mutation/human/glow/on_losing(mob/living/carbon/human/owner)
if(..())
return
qdel(glowth)
/datum/mutation/human/strong
name = "Strength"
desc = "The user's muscles slightly expand."
quality = POSITIVE
text_gain_indication = "<span class='notice'>You feel strong.</span>"
difficulty = 16
/datum/mutation/human/fire
name = "Fiery Sweat"
desc = "The user's skin will randomly combust, but is generally alot more resilient to burning."
quality = NEGATIVE
text_gain_indication = "<span class='warning'>You feel hot.</span>"
text_lose_indication = "<span class'notice'>You feel a lot cooler.</span>"
difficulty = 14
synchronizer_coeff = 1
power_coeff = 1
/datum/mutation/human/fire/on_life(mob/living/carbon/human/owner)
if(prob((1+(100-dna.stability)/10)) * GET_MUTATION_SYNCHRONIZER(src))
owner.adjust_fire_stacks(2 * GET_MUTATION_POWER(src))
owner.IgniteMob()
/datum/mutation/human/fire/on_acquiring(mob/living/carbon/human/owner)
if(..())
return
owner.physiology.burn_mod *= 0.5
/datum/mutation/human/fire/on_losing(mob/living/carbon/human/owner)
if(..())
return
owner.physiology.burn_mod *= 2
/datum/mutation/human/insulated
name = "Insulated"
desc = "The affected person does not conduct electricity."
quality = POSITIVE
text_gain_indication = "<span class='notice'>Your fingertips go numb.</span>"
text_lose_indication = "<span class='notice'>Your fingertips regain feeling.</span>"
difficulty = 16
instability = 25
/datum/mutation/human/insulated/on_acquiring(mob/living/carbon/human/owner)
if(..())
return
ADD_TRAIT(owner, TRAIT_SHOCKIMMUNE, "genetics")
/datum/mutation/human/insulated/on_losing(mob/living/carbon/human/owner)
if(..())
return
REMOVE_TRAIT(owner, TRAIT_SHOCKIMMUNE, "genetics")
/datum/mutation/human/glow/anti
name = "Anti-Glow"
desc = "Your skin seems to attract and absorb nearby light creating 'darkness' around you."
text_gain_indication = "<span class='notice'>Your light around you seems to disappear.</span>"
glow = -3.5 //Slightly stronger, since negating light tends to be harder than making it.
locked = TRUE
/datum/mutation/human/stimmed
name = "Stimmed"
desc = "The user's chemical balance is more robust."
quality = POSITIVE
text_gain_indication = "<span class='notice'>You feel stimmed.</span>"
difficulty = 16
/datum/mutation/human/paranoia
name = "Paranoia"
desc = "Subject is easily terrified, and may suffer from hallucinations."
quality = NEGATIVE
text_gain_indication = "<span class='danger'>You feel screams echo through your mind...</span>"
text_lose_indication = "<span class'notice'>The screaming in your mind fades.</span>"
/datum/mutation/human/paranoia/on_life(mob/living/carbon/human/owner)
if(prob(5) && owner.stat == CONSCIOUS)
owner.emote("scream")
owner.jitteriness = min(max(0, owner.jitteriness + 5), 30)
if(prob(25))
to_chat(owner,"<span class='warning'>You feel someone creeping in on you...</span>")
owner.hallucination += 20
/datum/mutation/human/badblink
name = "Spatial Instability"
desc = "The victim of the mutation has a very weak link to spatial reality, and may be displaced. Often causes extreme nausea."
quality = NEGATIVE
text_gain_indication = "<span class='warning'>The space around you twists sickeningly.</span>"
text_lose_indication = "<span class'notice'>The space around you settles back to normal.</span>"
difficulty = 18//high so it's hard to unlock and abuse
instability = 10
synchronizer_coeff = 1
energy_coeff = 1
power_coeff = 1
var/warpchance = 0
/datum/mutation/human/badblink/on_life()
if (!owner)
return
if(prob(warpchance))
var/warpmessage = pick(
"<span class='warning'>With a sickening 720-degree twist of [owner.p_their()] back, [owner] vanishes into thin air.</span>",
"<span class='warning'>[owner] does some sort of strange backflip into another dimension. It looks pretty painful.</span>",
"<span class='warning'>[owner] does a jump to the left, a step to the right, and warps out of reality.</span>",
"<span class='warning'>[owner]'s torso starts folding inside out until it vanishes from reality, taking [owner] with it.</span>",
"<span class='warning'>One moment, you see [owner]. The next, [owner] is gone.</span>")
owner.visible_message(warpmessage, "<span class='userdanger'>You feel a wave of nausea as you fall through reality!</span>")
var/warpdistance = rand(10,15) * GET_MUTATION_POWER(src)
do_teleport(owner, get_turf(owner), warpdistance, channel = TELEPORT_CHANNEL_FREE)
owner.adjust_disgust(GET_MUTATION_SYNCHRONIZER(src) * (warpchance * warpdistance))
warpchance = 0
owner.visible_message("<span class='danger'>[owner] appears out of nowhere!</span>")
else
warpchance += 0.25 * GET_MUTATION_ENERGY(src)
/datum/mutation/human/acidflesh
name = "Acidic Flesh"
desc = "Subject has acidic chemicals building up underneath the skin. This is often lethal."
quality = NEGATIVE
text_gain_indication = "<span class='userdanger'>A horrible burning sensation envelops you as your flesh turns to acid!</span>"
text_lose_indication = "<span class'notice'>A feeling of relief fills you as your flesh goes back to normal.</span>"
difficulty = 18//high so it's hard to unlock and use on others
var/msgcooldown = 0
/datum/mutation/human/acidflesh/on_life()
if(prob(25))
if(world.time > msgcooldown)
to_chat(owner, "<span class='danger'>Your acid flesh bubbles...</span>")
msgcooldown = world.time + 200
if(prob(15))
owner.acid_act(rand(30,50), 10)
owner.visible_message("<span class='warning'>[owner]'s skin bubbles and pops.</span>", "<span class='userdanger'>Your bubbling flesh pops! It burns!</span>")
playsound(owner,'sound/weapons/sear.ogg', 50, TRUE)
/datum/mutation/human/gigantism
name = "Gigantism"//negative version of dwarfism
desc = "The cells within the subject spread out to cover more area, making the subject appear larger."
quality = MINOR_NEGATIVE
difficulty = 12
/datum/mutation/human/gigantism/on_acquiring(mob/living/carbon/human/owner)
if(..())
return
owner.resize = 1.25
owner.update_transform()
owner.visible_message("<span class='danger'>[owner] suddenly grows!</span>", "<span class='notice'>Everything around you seems to shrink..</span>")
/datum/mutation/human/gigantism/on_losing(mob/living/carbon/human/owner)
if(..())
return
owner.resize = 0.8
owner.update_transform()
owner.visible_message("<span class='danger'>[owner] suddenly shrinks!</span>", "<span class='notice'>Everything around you seems to grow..</span>")
/datum/mutation/human/spastic
name = "Spastic"
desc = "Subject suffers from muscle spasms."
quality = NEGATIVE
text_gain_indication = "<span class='warning'>You flinch.</span>"
text_lose_indication = "<span class'notice'>Your flinching subsides.</span>"
difficulty = 16
/datum/mutation/human/spastic/on_acquiring()
if(..())
return
if (owner)
owner.apply_status_effect(STATUS_EFFECT_SPASMS)
/datum/mutation/human/spastic/on_losing()
if(..())
return
if (owner)
owner.remove_status_effect(STATUS_EFFECT_SPASMS)
+3 -2
View File
@@ -1,12 +1,13 @@
//Chameleon causes the owner to slowly become transparent when not moving.
/datum/mutation/human/chameleon
name = "Chameleon"
desc = "A genome that causes the holder's skin to become transparent over time."
quality = POSITIVE
get_chance = 20
lowest_value = 256 * 12
difficulty = 16
text_gain_indication = "<span class='notice'>You feel one with your surroundings.</span>"
text_lose_indication = "<span class='notice'>You feel oddly exposed.</span>"
time_coeff = 5
instability = 25
/datum/mutation/human/chameleon/on_acquiring(mob/living/carbon/human/owner)
if(..())
+43
View File
@@ -0,0 +1,43 @@
/datum/mutation/human/geladikinesis
name = "Geladikinesis"
desc = "Allows the user to concentrate moisture and sub-zero forces into snow."
quality = POSITIVE
text_gain_indication = "<span class='notice'>Your hand feels cold.</span>"
instability = 10
difficulty = 10
synchronizer_coeff = 1
power = /obj/effect/proc_holder/spell/targeted/conjure_item/snow
/obj/effect/proc_holder/spell/targeted/conjure_item/snow
name = "Create Snow"
desc = "Concentrates cryokinetic forces to create snow, useful for snow-like construction."
item_type = /obj/item/stack/sheet/mineral/snow
charge_max = 50
action_icon_state = "snow"
delete_old = FALSE
/datum/mutation/human/cryokinesis
name = "Cryokinesis"
desc = "Draws negative energy from the sub-zero void to freeze surrounding temperatures at subject's will."
quality = POSITIVE //upsides and downsides
text_gain_indication = "<span class='notice'>Your hand feels cold.</span>"
instability = 20
difficulty = 12
synchronizer_coeff = 1
power = /obj/effect/proc_holder/spell/aimed/cryo
/obj/effect/proc_holder/spell/aimed/cryo
name = "Cryobeam"
desc = "This power fires a frozen bolt at a target."
charge_max = 150
cooldown_min = 150
clothes_req = FALSE
range = 3
projectile_type = /obj/item/projectile/temp/cryo
base_icon_state = "icebeam"
action_icon_state = "icebeam"
active_msg = "You focus your cryokinesis!"
deactive_msg = "You relax."
active = FALSE
-32
View File
@@ -1,32 +0,0 @@
//Cold Resistance gives your entire body an orange halo, and makes you immune to the effects of vacuum and cold.
/datum/mutation/human/cold_resistance
name = "Cold Resistance"
quality = POSITIVE
get_chance = 25
lowest_value = 256 * 12
text_gain_indication = "<span class='notice'>Your body feels warm!</span>"
time_coeff = 5
/datum/mutation/human/cold_resistance/New()
..()
visual_indicators |= mutable_appearance('icons/effects/genetics.dmi', "fire", -MUTATIONS_LAYER)
/datum/mutation/human/cold_resistance/get_visual_indicator(mob/living/carbon/human/owner)
return visual_indicators[1]
/datum/mutation/human/cold_resistance/on_acquiring(mob/living/carbon/human/owner)
if(..())
return
ADD_TRAIT(owner, TRAIT_RESISTCOLD, "cold_resistance")
// ADD_TRAIT(owner, TRAIT_RESISTLOWPRESSURE, "cold_resistance") CITADEL CHANGE
/datum/mutation/human/cold_resistance/on_losing(mob/living/carbon/human/owner)
if(..())
return
REMOVE_TRAIT(owner, TRAIT_RESISTCOLD, "cold_resistance")
// REMOVE_TRAIT(owner, TRAIT_RESISTLOWPRESSURE, "cold_resistance") CITADEL CHANGE
/datum/mutation/human/cold_resistance/on_life(mob/living/carbon/human/owner)
if(owner.getFireLoss())
if(prob(1))
owner.heal_bodypart_damage(0,1) //Is this really needed?
+32
View File
@@ -0,0 +1,32 @@
/datum/generecipe
var/required = "" //it hurts so bad but initial is not compatible with lists
var/result = null
/proc/get_mixed_mutation(mutation1, mutation2)
if(!mutation1 || !mutation2)
return FALSE
if(mutation1 == mutation2) //this could otherwise be bad
return FALSE
for(var/A in GLOB.mutation_recipes)
if(findtext(A, "[mutation1]") && findtext(A, "[mutation2]"))
return GLOB.mutation_recipes[A]
/datum/generecipe/x_ray
required = "/datum/mutation/human/thermal; /datum/mutation/human/radioactive"
result = /datum/mutation/human/thermal/x_ray
/datum/generecipe/shock
required = "/datum/mutation/human/insulated; /datum/mutation/human/radioactive"
result = SHOCKTOUCH
/datum/generecipe/mindread
required = "/datum/mutation/human/antenna; /datum/mutation/human/paranoia"
result = MINDREAD
/datum/generecipe/antiglow
required = "/datum/mutation/human/glow; /datum/mutation/human/void"
result = ANTIGLOWY
/datum/generecipe/tonguechem
required = "/datum/mutation/human/tongue_spike; /datum/mutation/human/stimmed"
result = TONGUESPIKECHEM
+5 -3
View File
@@ -1,11 +1,13 @@
//Hulk turns your skin green, and allows you to punch through walls.
/datum/mutation/human/hulk
name = "Hulk"
desc = "A poorly understood genome that causes the holder's muscles to expand, inhibit speech and gives the person a bad skin condition."
quality = POSITIVE
get_chance = 15
lowest_value = 256 * 12
locked = TRUE
difficulty = 16
text_gain_indication = "<span class='notice'>Your muscles hurt!</span>"
health_req = 25
instability = 40
/datum/mutation/human/hulk/on_acquiring(mob/living/carbon/human/owner)
if(..())
@@ -17,7 +19,7 @@
SEND_SIGNAL(owner, COMSIG_ADD_MOOD_EVENT, "hulk", /datum/mood_event/hulk)
RegisterSignal(owner, COMSIG_MOB_SAY, .proc/handle_speech)
/datum/mutation/human/hulk/on_attack_hand(mob/living/carbon/human/owner, atom/target, proximity)
/datum/mutation/human/hulk/on_attack_hand(mob/living/carbon/human/owner,atom/target, proximity)
if(proximity) //no telekinetic hulk attack
return target.attack_hulk(owner)
+19
View File
@@ -0,0 +1,19 @@
/datum/mutation/human/radioactive
name = "Radioactivity"
desc = "A volatile mutation that causes the host to sent out deadly beta radiation. This affects both the hosts and their surroundings."
quality = NEGATIVE
text_gain_indication = "<span class='warning'>You can feel it in your bones!</span>"
time_coeff = 5
instability = 5
difficulty = 8
/datum/mutation/human/radioactive/on_life(mob/living/carbon/human/owner)
radiation_pulse(owner, 20)
/datum/mutation/human/radioactive/New(class_ = MUT_OTHER, timer, datum/mutation/human/copymut)
..()
if(!(type in visual_indicators))
visual_indicators[type] = list(mutable_appearance('icons/effects/genetics.dmi', "radiation", -MUTATIONS_LAYER))
/datum/mutation/human/radioactive/get_visual_indicator()
return visual_indicators[type][1]
+29 -12
View File
@@ -1,6 +1,7 @@
//Nearsightedness restricts your vision by several tiles.
/datum/mutation/human/nearsight
name = "Near Sightness"
desc = "The holder of this mutation has poor eyesight."
quality = MINOR_NEGATIVE
text_gain_indication = "<span class='danger'>You can't see very well.</span>"
@@ -18,6 +19,7 @@
//Blind makes you blind. Who knew?
/datum/mutation/human/blind
name = "Blindness"
desc = "Renders the subject completely blind."
quality = NEGATIVE
text_gain_indication = "<span class='danger'>You can't seem to see anything.</span>"
@@ -32,43 +34,58 @@
owner.cure_blind(GENETIC_MUTATION)
//X-ray Vision lets you see through walls.
/datum/mutation/human/x_ray
name = "X Ray Vision"
///Thermal Vision lets you see mobs through walls
/datum/mutation/human/thermal
name = "Thermal Vision"
desc = "The user of this genome can visually percieve the unique human thermal signature."
quality = POSITIVE
get_chance = 25
lowest_value = 256 * 12
text_gain_indication = "<span class='notice'>The walls suddenly disappear!</span>"
difficulty = 18
text_gain_indication = "<span class='notice'>You can see the heat rising off of your skin...</span>"
time_coeff = 2
instability = 25
var/visionflag = TRAIT_THERMAL_VISION
/datum/mutation/human/x_ray/on_acquiring(mob/living/carbon/human/owner)
/datum/mutation/human/thermal/on_acquiring(mob/living/carbon/human/owner)
if(..())
return
ADD_TRAIT(owner, visionflag, GENETIC_MUTATION)
owner.update_sight()
/datum/mutation/human/x_ray/on_losing(mob/living/carbon/human/owner)
/datum/mutation/human/thermal/on_losing(mob/living/carbon/human/owner)
if(..())
return
REMOVE_TRAIT(owner, visionflag, GENETIC_MUTATION)
owner.update_sight()
///X-ray Vision lets you see through walls.
/datum/mutation/human/thermal/x_ray
name = "X Ray Vision"
desc = "A strange genome that allows the user to see between the spaces of walls." //actual x-ray would mean you'd constantly be blasting rads, wich might be fun for later //hmb
text_gain_indication = "<span class='notice'>The walls suddenly disappear!</span>"
instability = 35
locked = TRUE
visionflag = TRAIT_XRAY_VISION
//Laser Eyes lets you shoot lasers from your eyes!
/datum/mutation/human/laser_eyes
name = "Laser Eyes"
desc = "Reflects concentrated light back from the eyes."
quality = POSITIVE
dna_block = NON_SCANNABLE
locked = TRUE
difficulty = 16
text_gain_indication = "<span class='notice'>You feel pressure building up behind your eyes.</span>"
layer_used = FRONT_MUTATIONS_LAYER
limb_req = BODY_ZONE_HEAD
/datum/mutation/human/laser_eyes/New()
/datum/mutation/human/laser_eyes/New(class_ = MUT_OTHER, timer, datum/mutation/human/copymut)
..()
visual_indicators |= mutable_appearance('icons/effects/genetics.dmi', "lasereyes", -FRONT_MUTATIONS_LAYER)
/datum/mutation/human/laser_eyes/get_visual_indicator(mob/living/carbon/human/owner)
/datum/mutation/human/laser_eyes/get_visual_indicator()
return visual_indicators[1]
/datum/mutation/human/laser_eyes/on_ranged_attack(mob/living/carbon/human/owner, atom/target, mouseparams)
/datum/mutation/human/laser_eyes/on_ranged_attack(atom/target, mouseparams)
if(owner.a_intent == INTENT_HARM)
owner.LaserEyes(target, mouseparams)
+30
View File
@@ -0,0 +1,30 @@
//Cold Resistance gives your entire body an orange halo, and makes you immune to the effects of vacuum and cold.
/datum/mutation/human/space_adaptation
name = "Space Adaptation"
desc = "A strange mutation that renders the host immune to the vacuum if space. Will still need an oxygen supply."
quality = POSITIVE
difficulty = 16
text_gain_indication = "<span class='notice'>Your body feels warm!</span>"
time_coeff = 5
instability = 30
/datum/mutation/human/space_adaptation/New(class_ = MUT_OTHER, timer, datum/mutation/human/copymut)
..()
if(!(type in visual_indicators))
visual_indicators[type] = list(mutable_appearance('icons/effects/genetics.dmi', "fire", -MUTATIONS_LAYER))
/datum/mutation/human/space_adaptation/get_visual_indicator(mob/living/carbon/human/owner)
return visual_indicators[type][1]
/datum/mutation/human/space_adaptation/on_acquiring(mob/living/carbon/human/owner)
if(..())
return
ADD_TRAIT(owner, TRAIT_RESISTCOLD, "cold_resistance")
ADD_TRAIT(owner, TRAIT_RESISTLOWPRESSURE, "cold_resistance")
/datum/mutation/human/space_adaptation/on_losing(mob/living/carbon/human/owner)
if(..())
return
REMOVE_TRAIT(owner, TRAIT_RESISTCOLD, "cold_resistance")
REMOVE_TRAIT(owner, TRAIT_RESISTLOWPRESSURE, "cold_resistance")
+13 -8
View File
@@ -3,6 +3,7 @@
/datum/mutation/human/nervousness
name = "Nervousness"
desc = "Causes the holder to stutter."
quality = MINOR_NEGATIVE
text_gain_indication = "<span class='danger'>You feel nervous.</span>"
@@ -13,6 +14,7 @@
/datum/mutation/human/wacky
name = "Wacky"
desc = "<span class='sans'>Unknown.</span>"
quality = MINOR_NEGATIVE
text_gain_indication = "<span class='sans'>You feel an off sensation in your voicebox.</span>"
text_lose_indication = "<span class='notice'>The off sensation passes.</span>"
@@ -34,6 +36,7 @@
/datum/mutation/human/mute
name = "Mute"
desc = "Completely inhibits the vocal section of the brain."
quality = NEGATIVE
text_gain_indication = "<span class='danger'>You feel unable to express yourself at all.</span>"
text_lose_indication = "<span class='danger'>You feel able to speak freely again.</span>"
@@ -53,8 +56,8 @@
/datum/mutation/human/smile
name = "Smile"
desc = "Causes the user to be in constant mania."
quality = MINOR_NEGATIVE
dna_block = NON_SCANNABLE
text_gain_indication = "<span class='notice'>You feel so happy. Nothing can be wrong with anything. :)</span>"
text_lose_indication = "<span class='notice'>Everything is terrible again. :(</span>"
@@ -95,7 +98,6 @@
message = replacetext(message," ugly "," beautiful ")
message = replacetext(message," douchbag "," nice guy ")
message = replacetext(message," whore "," lady ")
message = replacetext(message," gamer "," intellectual ")
message = replacetext(message," nerd "," smarty pants ")
message = replacetext(message," moron "," fun person ")
message = replacetext(message," IT'S LOOSE "," EVERYTHING IS FINE ")
@@ -121,8 +123,8 @@
/datum/mutation/human/unintelligible
name = "Unintelligible"
desc = "Partially inhibits the vocal center of the brain, severely distorting speech."
quality = NEGATIVE
dna_block = NON_SCANNABLE
text_gain_indication = "<span class='danger'>You can't seem to form any coherent thoughts!</span>"
text_lose_indication = "<span class='danger'>Your mind feels more clear.</span>"
@@ -141,8 +143,9 @@
/datum/mutation/human/swedish
name = "Swedish"
desc = "A horrible mutation originating from the distant past. Thought to be eradicated after the incident in 2037."
quality = MINOR_NEGATIVE
dna_block = NON_SCANNABLE
locked = TRUE
text_gain_indication = "<span class='notice'>You feel Swedish, however that works.</span>"
text_lose_indication = "<span class='notice'>The feeling of Swedishness passes.</span>"
@@ -173,8 +176,8 @@
/datum/mutation/human/chav
name = "Chav"
desc = "Unknown"
quality = MINOR_NEGATIVE
dna_block = NON_SCANNABLE
text_gain_indication = "<span class='notice'>Ye feel like a reet prat like, innit?</span>"
text_lose_indication = "<span class='notice'>You no longer feel like being rude and sassy.</span>"
@@ -220,12 +223,13 @@
/datum/mutation/human/elvis
name = "Elvis"
desc = "A terrifying mutation named after its 'patient-zero'."
quality = MINOR_NEGATIVE
dna_block = NON_SCANNABLE
locked = TRUE
text_gain_indication = "<span class='notice'>You feel pretty good, honeydoll.</span>"
text_lose_indication = "<span class='notice'>You feel a little less conversation would be great.</span>"
/datum/mutation/human/elvis/on_life(mob/living/carbon/human/owner)
/datum/mutation/human/elvis/on_life()
switch(pick(1,2))
if(1)
if(prob(15))
@@ -266,8 +270,9 @@
/datum/mutation/human/stoner
name = "Stoner"
desc = "A common mutation that severely decreases intelligence."
quality = NEGATIVE
dna_block = NON_SCANNABLE
locked = TRUE
text_gain_indication = "<span class='notice'>You feel...totally chill, man!</span>"
text_lose_indication = "<span class='notice'>You feel like you have a better sense of time.</span>"
+8 -6
View File
@@ -1,18 +1,20 @@
//Telekinesis lets you interact with objects from range, and gives you a light blue halo around your head.
/datum/mutation/human/telekinesis
name = "Telekinesis"
desc = "A strange mutation that allows the holder to interact with objects through thought."
quality = POSITIVE
get_chance = 20
lowest_value = 256 * 12
difficulty = 18
text_gain_indication = "<span class='notice'>You feel smarter!</span>"
limb_req = BODY_ZONE_HEAD
instability = 30
/datum/mutation/human/telekinesis/New()
/datum/mutation/human/telekinesis/New(class_ = MUT_OTHER, timer, datum/mutation/human/copymut)
..()
visual_indicators |= mutable_appearance('icons/effects/genetics.dmi', "telekinesishead", -MUTATIONS_LAYER)
if(!(type in visual_indicators))
visual_indicators[type] = list(mutable_appearance('icons/effects/genetics.dmi', "telekinesishead", -MUTATIONS_LAYER))
/datum/mutation/human/telekinesis/get_visual_indicator(mob/living/carbon/human/owner)
return visual_indicators[1]
return visual_indicators[type][1]
/datum/mutation/human/telekinesis/on_ranged_attack(mob/living/carbon/human/owner, atom/target)
target.attack_tk(owner)
target.attack_tk(owner)