This commit is contained in:
+52
-81
@@ -1,21 +1,18 @@
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/datum/component/personal_crafting/Initialize()
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if(!ismob(parent))
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return COMPONENT_INCOMPATIBLE
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RegisterSignal(parent, COMSIG_MOB_CLIENT_LOGIN, .proc/create_mob_button)
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if(ismob(parent))
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RegisterSignal(parent, COMSIG_MOB_CLIENT_LOGIN, .proc/create_mob_button)
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/datum/component/personal_crafting/proc/create_mob_button(mob/user, client/CL)
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var/datum/hud/H = user.hud_used
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var/obj/screen/craft/C = new()
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C.icon = H.ui_style
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H.static_inventory += C
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if(!CL.prefs.widescreenpref)
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C.screen_loc = ui_boxcraft
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CL.screen += C
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RegisterSignal(C, COMSIG_CLICK, .proc/component_ui_interact)
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/datum/component/personal_crafting
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var/busy
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var/viewing_category = 1
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var/viewing_category = 1 //typical powergamer starting on the Weapons tab
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var/viewing_subcategory = 1
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var/list/categories = list(
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CAT_WEAPONRY = list(
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@@ -58,9 +55,6 @@
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var/display_craftable_only = FALSE
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var/display_compact = TRUE
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/* This is what procs do:
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get_environment - gets a list of things accessable for crafting by user
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get_surroundings - takes a list of things and makes a list of key-types to values-amounts of said type in the list
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@@ -70,8 +64,6 @@
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del_reqs - takes recipe and a user, loops over the recipes reqs var and tries to find everything in the list make by get_environment and delete it/add to parts list, then returns the said list
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*/
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/**
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* Check that the contents of the recipe meet the requirements.
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*
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@@ -79,7 +71,7 @@
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* R: The /datum/crafting_recipe being attempted.
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* contents: List of items to search for R's reqs.
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*/
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/datum/component/personal_crafting/proc/check_contents(mob/user, datum/crafting_recipe/R, list/contents)
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/datum/component/personal_crafting/proc/check_contents(atom/a, datum/crafting_recipe/R, list/contents)
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var/list/item_instances = contents["instances"]
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contents = contents["other"]
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@@ -91,7 +83,7 @@
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var/needed_amount = R.reqs[requirement_path]
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for(var/content_item_path in contents)
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// Right path and not blacklisted
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if(!ispath(content_item_path, requirement_path) || R.blacklist.Find(requirement_path))
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if(!ispath(content_item_path, requirement_path) || R.blacklist.Find(content_item_path))
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continue
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needed_amount -= contents[content_item_path]
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@@ -113,32 +105,25 @@
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if(contents[requirement_path] < R.chem_catalysts[requirement_path])
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return FALSE
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return R.check_requirements(user, requirements_list)
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return R.check_requirements(a, requirements_list)
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/datum/component/personal_crafting/proc/get_environment(mob/user)
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/datum/component/personal_crafting/proc/get_environment(atom/a, list/blacklist = null, radius_range = 1)
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. = list()
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for(var/obj/item/I in user.held_items)
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. += I
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if(!isturf(user.loc))
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return
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var/list/L = block(get_step(user, SOUTHWEST), get_step(user, NORTHEAST))
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for(var/A in L)
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var/turf/T = A
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if(T.Adjacent(user))
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for(var/B in T)
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var/atom/movable/AM = B
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if(AM.flags_1 & HOLOGRAM_1)
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continue
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. += AM
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for(var/slot in list(SLOT_R_STORE, SLOT_L_STORE))
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. += user.get_item_by_slot(slot)
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/datum/component/personal_crafting/proc/get_surroundings(mob/user)
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if(!isturf(a.loc))
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return
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for(var/atom/movable/AM in range(radius_range, a))
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if(AM.flags_1 & HOLOGRAM_1)
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continue
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. += AM
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/datum/component/personal_crafting/proc/get_surroundings(atom/a)
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. = list()
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.["tool_behaviour"] = list()
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.["other"] = list()
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.["instances"] = list()
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for(var/obj/item/I in get_environment(user))
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for(var/obj/item/I in get_environment(a))
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if(I.flags_1 & HOLOGRAM_1)
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continue
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if(.["instances"][I.type])
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@@ -159,13 +144,13 @@
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.["other"][A.type] += A.volume
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.["other"][I.type] += 1
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/datum/component/personal_crafting/proc/check_tools(mob/user, datum/crafting_recipe/R, list/contents)
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/datum/component/personal_crafting/proc/check_tools(atom/a, datum/crafting_recipe/R, list/contents)
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if(!R.tools.len)
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return TRUE
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var/list/possible_tools = list()
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var/list/present_qualities = list()
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present_qualities |= contents["tool_behaviour"]
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for(var/obj/item/I in user.contents)
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for(var/obj/item/I in a.contents)
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if(istype(I, /obj/item/storage))
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for(var/obj/item/SI in I.contents)
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possible_tools += SI.type
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@@ -190,43 +175,28 @@
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return FALSE
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return TRUE
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/datum/component/personal_crafting/proc/construct_item(mob/user, datum/crafting_recipe/R)
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var/list/contents = get_surroundings(user)
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var/send_feedback = TRUE
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if(check_contents(user, R, contents))
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if(check_tools(user, R, contents))
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if(do_after(user, R.time, target = user))
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contents = get_surroundings(user)
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if(!check_contents(user, R, contents))
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return ", missing component."
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if(!check_tools(user, R, contents))
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return ", missing tool."
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var/list/parts = del_reqs(R, user)
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var/atom/movable/I = new R.result (get_turf(user.loc))
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I.CheckParts(parts, R)
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if(isitem(I))
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if(isfood(I))
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var/obj/item/reagent_containers/food/food_result = I
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var/total_quality = 0
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var/total_items = 0
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for(var/obj/item/ingredient in parts)
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var/obj/item/reagent_containers/food/food_ingredient = ingredient
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total_items += 1
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total_quality += food_ingredient.food_quality
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if(total_items == 0)
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food_result.adjust_food_quality(50)
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else
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food_result.adjust_food_quality(total_quality / total_items)
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user.put_in_hands(I)
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if(send_feedback)
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SSblackbox.record_feedback("tally", "object_crafted", 1, I.type)
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log_craft("[I] crafted by [user] at [loc_name(I.loc)]")
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return FALSE
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return "."
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/datum/component/personal_crafting/proc/construct_item(atom/a, datum/crafting_recipe/R)
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var/list/contents = get_surroundings(a)
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var/send_feedback = 1
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if(check_contents(a, R, contents))
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if(check_tools(a, R, contents))
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//If we're a mob we'll try a do_after; non mobs will instead instantly construct the item
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if(ismob(a) && !do_after(a, R.time, target = a))
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return "."
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contents = get_surroundings(a)
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if(!check_contents(a, R, contents))
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return ", missing component."
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if(!check_tools(a, R, contents))
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return ", missing tool."
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var/list/parts = del_reqs(R, a)
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var/atom/movable/I = new R.result (get_turf(a.loc))
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I.CheckParts(parts, R)
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if(send_feedback)
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SSblackbox.record_feedback("tally", "object_crafted", 1, I.type)
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return I //Send the item back to whatever called this proc so it can handle whatever it wants to do with the new item
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return ", missing tool."
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return ", missing component."
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/*Del reqs works like this:
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Loop over reqs var of the recipe
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@@ -251,7 +221,7 @@
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del_reqs return the list of parts resulting object will receive as argument of CheckParts proc, on the atom level it will add them all to the contents, on all other levels it calls ..() and does whatever is needed afterwards but from contents list already
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*/
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/datum/component/personal_crafting/proc/del_reqs(datum/crafting_recipe/R, mob/user)
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/datum/component/personal_crafting/proc/del_reqs(datum/crafting_recipe/R, atom/a)
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var/list/surroundings
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var/list/Deletion = list()
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. = list()
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@@ -260,7 +230,7 @@
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main_loop:
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for(var/A in R.reqs)
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amt = R.reqs[A]
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surroundings = get_environment(user)
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surroundings = get_environment(a, R.blacklist)
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surroundings -= Deletion
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if(ispath(A, /datum/reagent))
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var/datum/reagent/RG = new A
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@@ -353,6 +323,7 @@
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if(user == parent)
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ui_interact(user)
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//For the UI related things we're going to assume the user is a mob rather than typesetting it to an atom as the UI isn't generated if the parent is an atom
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/datum/component/personal_crafting/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.not_incapacitated_turf_state)
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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@@ -362,10 +333,9 @@
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cur_subcategory = subcats[1]
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else
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cur_subcategory = CAT_NONE
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ui = new(user, src, ui_key, "personal_crafting", "Crafting Menu", 700, 800, master_ui, state)
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ui = new(user, src, ui_key, "PersonalCrafting", "Crafting Menu", 700, 800, master_ui, state)
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ui.open()
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/datum/component/personal_crafting/ui_data(mob/user)
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var/list/data = list()
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data["busy"] = busy
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@@ -417,23 +387,24 @@
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data["crafting_recipes"] = crafting_recipes
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return data
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/datum/component/personal_crafting/ui_act(action, params)
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if(..())
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return
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switch(action)
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if("make")
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var/mob/user = usr
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var/datum/crafting_recipe/TR = locate(params["recipe"]) in GLOB.crafting_recipes
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ui_interact(usr)
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if(busy)
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to_chat(usr, "<span class='warning'>You are already making something!</span>")
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return
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busy = TRUE
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var/fail_msg = construct_item(usr, TR)
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if(!fail_msg)
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to_chat(usr, "<span class='notice'>[TR.name] constructed.</span>")
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ui_interact(user)
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var/atom/movable/result = construct_item(user, TR)
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if(!istext(result)) //We made an item and didn't get a fail message
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if(ismob(user) && isitem(result)) //In case the user is actually possessing a non mob like a machine
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user.put_in_hands(result)
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else
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result.forceMove(user.drop_location())
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to_chat(user, "<span class='notice'>[TR.name] constructed.</span>")
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else
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to_chat(usr, "<span class='warning'>Construction failed[fail_msg]</span>")
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to_chat(user, "<span class='warning'>Construction failed[result]</span>")
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busy = FALSE
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if("toggle_recipes")
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display_craftable_only = !display_craftable_only
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