This commit is contained in:
@@ -4,109 +4,166 @@
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icon_screen = "cameras"
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icon_keyboard = "security_key"
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circuit = /obj/item/circuitboard/computer/security
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var/last_pic = 1
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var/list/network = list("ss13")
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var/list/watchers = list() //who's using the console, associated with the camera they're on.
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light_color = LIGHT_COLOR_RED
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ui_x = 870
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ui_y = 708
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var/list/network = list("ss13")
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var/obj/machinery/camera/active_camera
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var/list/concurrent_users = list()
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// Stuff needed to render the map
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var/map_name
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var/const/default_map_size = 15
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var/obj/screen/cam_screen
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var/obj/screen/plane_master/lighting/cam_plane_master
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var/obj/screen/background/cam_background
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/obj/machinery/computer/security/Initialize()
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. = ..()
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// Map name has to start and end with an A-Z character,
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// and definitely NOT with a square bracket or even a number.
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// I wasted 6 hours on this. :agony:
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map_name = "camera_console_[REF(src)]_map"
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// Convert networks to lowercase
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for(var/i in network)
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network -= i
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network += lowertext(i)
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/obj/machinery/computer/security/check_eye(mob/user)
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if(!can_interact(user) || !(user in watchers) || !watchers[user])
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user.unset_machine()
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return
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var/obj/machinery/camera/C = watchers[user]
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if(!C.can_use())
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user.unset_machine()
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return
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/obj/machinery/computer/security/on_unset_machine(mob/user)
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watchers.Remove(user)
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user.reset_perspective(null)
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// Initialize map objects
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cam_screen = new
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cam_screen.name = "screen"
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cam_screen.assigned_map = map_name
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cam_screen.del_on_map_removal = FALSE
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cam_screen.screen_loc = "[map_name]:1,1"
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cam_plane_master = new
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cam_plane_master.name = "plane_master"
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cam_plane_master.assigned_map = map_name
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cam_plane_master.del_on_map_removal = FALSE
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cam_plane_master.screen_loc = "[map_name]:CENTER"
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cam_background = new
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cam_background.assigned_map = map_name
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cam_background.del_on_map_removal = FALSE
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/obj/machinery/computer/security/Destroy()
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if(watchers.len)
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for(var/mob/M in watchers)
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M.unset_machine() //to properly reset the view of the users if the console is deleted.
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qdel(cam_screen)
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qdel(cam_plane_master)
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qdel(cam_background)
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return ..()
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/obj/machinery/computer/security/can_interact(mob/user)
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if((!hasSiliconAccessInArea(user) && !Adjacent(user)) || is_blind(user) || !in_view_range(user, src))
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return FALSE
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return ..()
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/obj/machinery/computer/security/connect_to_shuttle(obj/docking_port/mobile/port, obj/docking_port/stationary/dock, idnum, override=FALSE)
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for(var/i in network)
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network -= i
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network += "[idnum][i]"
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/obj/machinery/computer/security/interact(mob/user, special_state)
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/obj/machinery/computer/security/ui_interact(\
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mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
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datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
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// Update UI
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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// Show static if can't use the camera
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if(!active_camera?.can_use())
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show_camera_static()
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if(!ui)
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var/user_ref = REF(user)
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var/is_living = isliving(user)
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// Ghosts shouldn't count towards concurrent users, which produces
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// an audible terminal_on click.
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if(is_living)
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concurrent_users += user_ref
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// Turn on the console
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if(length(concurrent_users) == 1 && is_living)
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playsound(src, 'sound/machines/terminal_on.ogg', 25, FALSE)
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use_power(active_power_usage)
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// Register map objects
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user.client.register_map_obj(cam_screen)
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user.client.register_map_obj(cam_plane_master)
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user.client.register_map_obj(cam_background)
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// Open UI
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ui = new(user, src, ui_key, "CameraConsole", name, ui_x, ui_y, master_ui, state)
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ui.open()
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/obj/machinery/computer/security/ui_data()
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var/list/data = list()
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data["network"] = network
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data["activeCamera"] = null
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if(active_camera)
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data["activeCamera"] = list(
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name = active_camera.c_tag,
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status = active_camera.status,
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)
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return data
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/obj/machinery/computer/security/ui_static_data()
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var/list/data = list()
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data["mapRef"] = map_name
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var/list/cameras = get_available_cameras()
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data["cameras"] = list()
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for(var/i in cameras)
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var/obj/machinery/camera/C = cameras[i]
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data["cameras"] += list(list(
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name = C.c_tag,
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))
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return data
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/obj/machinery/computer/security/ui_act(action, params)
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. = ..()
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if (ismob(user) && !isliving(user)) // ghosts don't need cameras
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return
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if (!network)
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stack_trace("No camera network")
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user.unset_machine()
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return FALSE
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if (!(islist(network)))
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stack_trace("Camera network is not a list")
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user.unset_machine()
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return FALSE
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var/list/camera_list = get_available_cameras()
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if(!(user in watchers))
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for(var/Num in camera_list)
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var/obj/machinery/camera/CAM = camera_list[Num]
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if(istype(CAM) && CAM.can_use())
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watchers[user] = CAM //let's give the user the first usable camera, and then let him change to the camera he wants.
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break
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if(!(user in watchers))
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user.unset_machine() // no usable camera on the network, we disconnect the user from the computer.
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return FALSE
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playsound(src, 'sound/machines/terminal_prompt.ogg', 25, 0)
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use_camera_console(user)
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/obj/machinery/computer/security/proc/use_camera_console(mob/user)
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var/list/camera_list = get_available_cameras()
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var/t = input(user, "Which camera should you change to?") as null|anything in camera_list
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if(!src || user.machine != src) //while we were choosing we got disconnected from our computer or are using another machine.
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return
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if(!t || t == "Cancel")
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user.unset_machine()
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playsound(src, 'sound/machines/terminal_off.ogg', 25, 0)
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if(.)
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return
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var/obj/machinery/camera/C = camera_list[t]
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if(action == "switch_camera")
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var/c_tag = params["name"]
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var/list/cameras = get_available_cameras()
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var/obj/machinery/camera/C = cameras[c_tag]
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active_camera = C
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playsound(src, get_sfx("terminal_type"), 25, FALSE)
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if(!C || !C.can_use() || !can_interact(user))
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user.unset_machine()
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return FALSE
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// Show static if can't use the camera
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if(!active_camera?.can_use())
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show_camera_static()
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return TRUE
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playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 25, 0)
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if(isAI(user))
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var/mob/living/silicon/ai/A = user
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A.eyeobj.setLoc(get_turf(C))
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A.client.eye = A.eyeobj
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else
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user.reset_perspective(C)
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user.overlay_fullscreen("flash", /obj/screen/fullscreen/flash/static)
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user.clear_fullscreen("flash", 5)
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watchers[user] = C
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use_power(50)
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addtimer(CALLBACK(src, .proc/use_camera_console, user), 5)
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var/list/visible_turfs = list()
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for(var/turf/T in (C.isXRay() \
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? range(C.view_range, C) \
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: view(C.view_range, C)))
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visible_turfs += T
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//returns the list of cameras accessible from this computer
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var/list/bbox = get_bbox_of_atoms(visible_turfs)
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var/size_x = bbox[3] - bbox[1] + 1
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var/size_y = bbox[4] - bbox[2] + 1
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cam_screen.vis_contents = visible_turfs
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cam_background.icon_state = "clear"
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cam_background.fill_rect(1, 1, size_x, size_y)
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return TRUE
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/obj/machinery/computer/security/ui_close(mob/user)
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var/user_ref = REF(user)
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var/is_living = isliving(user)
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// Living creature or not, we remove you anyway.
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concurrent_users -= user_ref
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// Unregister map objects
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user.client.clear_map(map_name)
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// Turn off the console
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if(length(concurrent_users) == 0 && is_living)
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active_camera = null
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playsound(src, 'sound/machines/terminal_off.ogg', 25, FALSE)
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use_power(0)
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/obj/machinery/computer/security/proc/show_camera_static()
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cam_screen.vis_contents.Cut()
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cam_background.icon_state = "scanline2"
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cam_background.fill_rect(1, 1, default_map_size, default_map_size)
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// Returns the list of cameras accessible from this computer
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/obj/machinery/computer/security/proc/get_available_cameras()
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var/list/L = list()
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for (var/obj/machinery/camera/C in GLOB.cameranet.cameras)
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if((is_away_level(z) || is_away_level(C.z)) && (C.z != z))//if on away mission, can only receive feed from same z_level cameras
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continue
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L.Add(C)
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camera_sort(L)
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var/list/D = list()
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D["Cancel"] = "Cancel"
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for(var/obj/machinery/camera/C in L)
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if(!C.network)
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stack_trace("Camera in a cameranet has no camera network")
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@@ -114,9 +171,9 @@
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if(!(islist(C.network)))
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stack_trace("Camera in a cameranet has a non-list camera network")
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continue
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var/list/tempnetwork = C.network&network
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var/list/tempnetwork = C.network & network
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if(tempnetwork.len)
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D["[C.c_tag][(C.status ? null : " (Deactivated)")]"] = C
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D["[C.c_tag]"] = C
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return D
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// SECURITY MONITORS
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@@ -127,7 +184,6 @@
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icon_state = "television"
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icon_keyboard = null
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icon_screen = "detective_tv"
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clockwork = TRUE //it'd look weird
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pass_flags = PASSTABLE
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/obj/machinery/computer/security/mining
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@@ -145,7 +201,7 @@
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circuit = /obj/item/circuitboard/computer/research
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/obj/machinery/computer/security/hos
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name = "Head of Security's camera console"
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name = "\improper Head of Security's camera console"
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desc = "A custom security console with added access to the labor camp network."
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network = list("ss13", "labor")
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circuit = null
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@@ -157,7 +213,7 @@
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circuit = null
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/obj/machinery/computer/security/qm
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name = "Quartermaster's camera console"
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name = "\improper Quartermaster's camera console"
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desc = "A console with access to the mining, auxillary base and vault camera networks."
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network = list("mine", "auxbase", "vault")
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circuit = null
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@@ -169,10 +225,10 @@
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desc = "Used for watching an empty arena."
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icon = 'icons/obj/stationobjs.dmi'
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icon_state = "telescreen"
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layer = SIGN_LAYER
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network = list("thunder")
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density = FALSE
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circuit = null
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clockwork = TRUE //it'd look very weird
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light_power = 0
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/obj/machinery/computer/security/telescreen/update_icon_state()
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@@ -184,38 +240,62 @@
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name = "entertainment monitor"
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desc = "Damn, they better have the /tg/ channel on these things."
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icon = 'icons/obj/status_display.dmi'
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icon_state = "entertainment"
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icon_state = "entertainment_blank"
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network = list("thunder")
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density = FALSE
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circuit = null
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interaction_flags_atom = NONE // interact() is called by BigClick()
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var/icon_state_off = "entertainment_blank"
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var/icon_state_on = "entertainment"
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/obj/machinery/computer/security/telescreen/entertainment/Initialize()
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. = ..()
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RegisterSignal(src, COMSIG_CLICK, .proc/BigClick)
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// Bypass clickchain to allow humans to use the telescreen from a distance
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/obj/machinery/computer/security/telescreen/entertainment/proc/BigClick()
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interact(usr)
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/obj/machinery/computer/security/telescreen/entertainment/proc/notify(on)
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if(on && icon_state == icon_state_off)
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say(pick(
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"Feats of bravery live now at the thunderdome!",
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"Two enter, one leaves! Tune in now!",
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"Violence like you've never seen it before!",
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"Spears! Camera! Action! LIVE NOW!"))
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icon_state = icon_state_on
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else
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icon_state = icon_state_off
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/obj/machinery/computer/security/telescreen/rd
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name = "Research Director's telescreen"
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name = "\improper Research Director's telescreen"
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desc = "Used for watching the AI and the RD's goons from the safety of his office."
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network = list("rd", "aicore", "aiupload", "minisat", "xeno", "test")
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/obj/machinery/computer/security/telescreen/circuitry
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name = "circuitry telescreen"
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desc = "Used for watching the other eggheads from the safety of the circuitry lab."
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/obj/machinery/computer/security/telescreen/research
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name = "research telescreen"
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desc = "A telescreen with access to the research division's camera network."
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network = list("rd")
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/obj/machinery/computer/security/telescreen/ce
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name = "Chief Engineer's telescreen"
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name = "\improper Chief Engineer's telescreen"
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desc = "Used for watching the engine, telecommunications and the minisat."
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network = list("engine", "singularity", "tcomms", "minisat")
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/obj/machinery/computer/security/telescreen/cmo
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name = "Chief Medical Officer's telescreen"
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name = "\improper Chief Medical Officer's telescreen"
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desc = "A telescreen with access to the medbay's camera network."
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network = list("medbay")
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/obj/machinery/computer/security/telescreen/vault
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name = "Vault monitor"
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name = "vault monitor"
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desc = "A telescreen that connects to the vault's camera network."
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network = list("vault")
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/obj/machinery/computer/security/telescreen/toxins
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name = "Bomb test site monitor"
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name = "bomb test site monitor"
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desc = "A telescreen that connects to the bomb test site's camera."
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network = list("toxin")
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network = list("toxins")
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/obj/machinery/computer/security/telescreen/engine
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name = "engine monitor"
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@@ -248,6 +328,6 @@
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network = list("minisat")
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/obj/machinery/computer/security/telescreen/aiupload
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name = "AI upload monitor"
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name = "\improper AI upload monitor"
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desc = "A telescreen that connects to the AI upload's camera network."
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network = list("aiupload")
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Reference in New Issue
Block a user