Artur
2020-04-23 09:55:28 +03:00
parent 055606b81b
commit 80b47ec1c0
368 changed files with 29034 additions and 6568 deletions
+6 -37
View File
@@ -4,7 +4,6 @@
icon_state = "health"
custom_materials = list(/datum/material/iron=800, /datum/material/glass=200)
attachable = TRUE
secured = FALSE
var/scanning = FALSE
var/health_scan
@@ -12,7 +11,8 @@
/obj/item/assembly/health/examine(mob/user)
. = ..()
. += "<span class='notice'>Use a multitool to swap between \"detect death\" mode and \"detect critical state\" mode.</span>"
. += "Use it in hand to turn it off/on and Alt-click to swap between \"detect death\" mode and \"detect critical state\" mode."
. += "[src.scanning ? "The sensor is on and you can see [health_scan] displayed on the screen" : "The sensor is off"]."
/obj/item/assembly/health/activate()
if(!..())
@@ -30,14 +30,13 @@
update_icon()
return secured
/obj/item/assembly/health/multitool_act(mob/living/user, obj/item/I)
/obj/item/assembly/health/AltClick(mob/living/user)
if(alarm_health == HEALTH_THRESHOLD_CRIT)
alarm_health = HEALTH_THRESHOLD_DEAD
to_chat(user, "<span class='notice'>You toggle [src] to \"detect death\" mode.</span>")
else
alarm_health = HEALTH_THRESHOLD_CRIT
to_chat(user, "<span class='notice'>You toggle [src] to \"detect critical state\" mode.</span>")
return TRUE
/obj/item/assembly/health/process()
if(!scanning || !secured)
@@ -46,7 +45,6 @@
var/atom/A = src
if(connected && connected.holder)
A = connected.holder
for(A, A && !ismob(A), A=A.loc);
// like get_turf(), but for mobs.
var/mob/living/M = A
@@ -71,36 +69,7 @@
STOP_PROCESSING(SSobj, src)
return
/obj/item/assembly/health/ui_interact(mob/user as mob)//TODO: Change this to the wires thingy
/obj/item/assembly/health/attack_self(mob/user)
. = ..()
if(!secured)
user.show_message("<span class='warning'>The [name] is unsecured!</span>")
return FALSE
var/dat = "<TT><B>Health Sensor</B></TT>"
dat += "<BR><A href='?src=[REF(src)];scanning=1'>[scanning?"On":"Off"]</A>"
if(scanning && health_scan)
dat += "<BR>Health: [health_scan]"
user << browse(dat, "window=hscan")
onclose(user, "hscan")
/obj/item/assembly/health/Topic(href, href_list)
..()
if(!ismob(usr))
return
var/mob/user = usr
if(!user.canUseTopic(src))
usr << browse(null, "window=hscan")
onclose(usr, "hscan")
return
if(href_list["scanning"])
toggle_scan()
if(href_list["close"])
usr << browse(null, "window=hscan")
return
attack_self(user)
return
to_chat(user, "<span class='notice'>You toggle [src] [src.scanning ? "off" : "on"].</span>")
toggle_scan()
+42 -38
View File
@@ -4,7 +4,10 @@
icon_state = "infrared"
custom_materials = list(/datum/material/iron=1000, /datum/material/glass=500)
is_position_sensitive = TRUE
drop_sound = 'sound/items/handling/component_drop.ogg'
pickup_sound = 'sound/items/handling/component_pickup.ogg'
var/ui_x = 225
var/ui_y = 110
var/on = FALSE
var/visible = FALSE
var/maxlength = 8
@@ -38,7 +41,7 @@
/obj/item/assembly/infra/activate()
if(!..())
return FALSE//Cooldown check
return FALSE //Cooldown check
on = !on
refreshBeam()
update_icon()
@@ -69,7 +72,7 @@
holder.update_icon()
return
/obj/item/assembly/infra/dropped(mob/user)
/obj/item/assembly/infra/dropped()
. = ..()
if(holder)
holder_movement() //sync the dir of the device as well if it's contained in a TTV or an assembly holder
@@ -133,7 +136,7 @@
. = ..()
setDir(t)
/obj/item/assembly/infra/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback)
/obj/item/assembly/infra/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback, force, gentle = FALSE)
. = ..()
olddir = dir
@@ -176,55 +179,56 @@
return
return refreshBeam()
/obj/item/assembly/infra/ui_interact(mob/user)//TODO: change this this to the wire control panel
. = ..()
if(is_secured(user))
user.set_machine(src)
var/dat = "<TT><B>Infrared Laser</B></TT>"
dat += "<BR><B>Status</B>: [on ? "<A href='?src=[REF(src)];state=0'>On</A>" : "<A href='?src=[REF(src)];state=1'>Off</A>"]"
dat += "<BR><B>Visibility</B>: [visible ? "<A href='?src=[REF(src)];visible=0'>Visible</A>" : "<A href='?src=[REF(src)];visible=1'>Invisible</A>"]"
dat += "<BR><BR><A href='?src=[REF(src)];refresh=1'>Refresh</A>"
dat += "<BR><BR><A href='?src=[REF(src)];close=1'>Close</A>"
user << browse(dat, "window=infra")
onclose(user, "infra")
return
/obj/item/assembly/infra/Topic(href, href_list)
..()
if(usr.incapacitated() || !in_range(loc, usr))
usr << browse(null, "window=infra")
onclose(usr, "infra")
return
if(href_list["state"])
on = !(on)
update_icon()
refreshBeam()
if(href_list["visible"])
visible = !(visible)
update_icon()
refreshBeam()
if(href_list["close"])
usr << browse(null, "window=infra")
return
if(usr)
attack_self(usr)
/obj/item/assembly/infra/setDir()
. = ..()
refreshBeam()
/obj/item/assembly/infra/ui_status(mob/user)
if(is_secured(user))
return ..()
return UI_CLOSE
/obj/item/assembly/infra/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.hands_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "InfraredEmitter", name, ui_x, ui_y, master_ui, state)
ui.open()
/obj/item/assembly/infra/ui_data(mob/user)
var/list/data = list()
data["on"] = on
data["visible"] = visible
return data
/obj/item/assembly/infra/ui_act(action, params)
if(..())
return
switch(action)
if("power")
on = !on
. = TRUE
if("visibility")
visible = !visible
. = TRUE
update_icon()
refreshBeam()
/***************************IBeam*********************************/
/obj/effect/beam/i_beam
name = "infrared beam"
icon = 'icons/obj/projectiles.dmi'
icon_state = "ibeam"
var/obj/item/assembly/infra/master
anchored = TRUE
density = FALSE
pass_flags = PASSTABLE|PASSGLASS|PASSGRILLE|LETPASSTHROW
var/obj/item/assembly/infra/master
/obj/effect/beam/i_beam/Crossed(atom/movable/AM as mob|obj)
. = ..()
if(istype(AM, /obj/effect/beam))
return
if (isitem(AM))
+46 -50
View File
@@ -4,7 +4,10 @@
icon_state = "prox"
custom_materials = list(/datum/material/iron=800, /datum/material/glass=200)
attachable = TRUE
drop_sound = 'sound/items/handling/component_drop.ogg'
pickup_sound = 'sound/items/handling/component_pickup.ogg'
var/ui_x = 250
var/ui_y = 185
var/scanning = FALSE
var/timing = FALSE
var/time = 10
@@ -26,7 +29,7 @@
/obj/item/assembly/prox_sensor/activate()
if(!..())
return FALSE//Cooldown check
return FALSE //Cooldown check
if(!scanning)
timing = !timing
else
@@ -41,7 +44,6 @@
else
proximity_monitor.SetHost(src,src)
/obj/item/assembly/prox_sensor/toggle_secure()
secured = !secured
if(!secured)
@@ -56,8 +58,6 @@
update_icon()
return secured
/obj/item/assembly/prox_sensor/HasProximity(atom/movable/AM as mob|obj)
if (istype(AM, /obj/effect/beam))
return
@@ -75,7 +75,6 @@
next_activate = world.time + 30
return TRUE
/obj/item/assembly/prox_sensor/process()
if(!timing)
return
@@ -111,50 +110,47 @@
holder.update_icon()
return
/obj/item/assembly/prox_sensor/ui_interact(mob/user)//TODO: Change this to the wires thingy
. = ..()
/obj/item/assembly/prox_sensor/ui_status(mob/user)
if(is_secured(user))
var/second = time % 60
var/minute = (time - second) / 60
var/dat = "<TT><B>Proximity Sensor</B></TT>"
if(!scanning)
dat += "<BR>[(timing ? "<A href='?src=[REF(src)];time=0'>Arming</A>" : "<A href='?src=[REF(src)];time=1'>Not Arming</A>")] [minute]:[second]"
dat += "<BR><A href='?src=[REF(src)];tp=-30'>-</A> <A href='?src=[REF(src)];tp=-1'>-</A> <A href='?src=[REF(src)];tp=1'>+</A> <A href='?src=[REF(src)];tp=30'>+</A>"
dat += "<BR><A href='?src=[REF(src)];scanning=[scanning?"0'>Armed":"1'>Unarmed (Movement sensor active when armed!)"]</A>"
dat += "<BR>Detection range: <A href='?src=[REF(src)];sense=down'>-</A> [sensitivity] <A href='?src=[REF(src)];sense=up'>+</A>"
dat += "<BR><BR><A href='?src=[REF(src)];refresh=1'>Refresh</A>"
dat += "<BR><BR><A href='?src=[REF(src)];close=1'>Close</A>"
user << browse(dat, "window=prox")
onclose(user, "prox")
return ..()
return UI_CLOSE
/obj/item/assembly/prox_sensor/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.hands_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "ProximitySensor", name, ui_x, ui_y, master_ui, state)
ui.open()
/obj/item/assembly/prox_sensor/ui_data(mob/user)
var/list/data = list()
data["seconds"] = round(time % 60)
data["minutes"] = round((time - data["seconds"]) / 60)
data["timing"] = timing
data["scanning"] = scanning
data["sensitivity"] = sensitivity
return data
/obj/item/assembly/prox_sensor/ui_act(action, params)
if(..())
return
/obj/item/assembly/prox_sensor/Topic(href, href_list)
..()
if(usr.incapacitated() || !in_range(loc, usr))
usr << browse(null, "window=prox")
onclose(usr, "prox")
return
if(href_list["sense"])
sensitivity_change(((href_list["sense"] == "up") ? 1 : -1))
if(href_list["scanning"])
toggle_scan(text2num(href_list["scanning"]))
if(href_list["time"])
timing = text2num(href_list["time"])
update_icon()
if(href_list["tp"])
var/tp = text2num(href_list["tp"])
time += tp
time = min(max(round(time), 0), 600)
if(href_list["close"])
usr << browse(null, "window=prox")
return
if(usr)
attack_self(usr)
switch(action)
if("scanning")
toggle_scan(!scanning)
. = TRUE
if("sense")
var/value = text2num(params["range"])
if(value)
sensitivity_change(value)
. = TRUE
if("time")
timing = !timing
update_icon()
. = TRUE
if("input")
var/value = text2num(params["adjust"])
if(value)
value = round(time + value)
time = clamp(value, 0, 600)
. = TRUE
+39 -22
View File
@@ -8,32 +8,49 @@
custom_materials = list(/datum/material/iron=400, /datum/material/glass=120)
wires = WIRE_RECEIVE | WIRE_PULSE | WIRE_RADIO_PULSE | WIRE_RADIO_RECEIVE
attachable = TRUE
drop_sound = 'sound/items/handling/component_drop.ogg'
pickup_sound = 'sound/items/handling/component_pickup.ogg'
var/ui_x = 280
var/ui_y = 132
var/code = DEFAULT_SIGNALER_CODE
var/frequency = FREQ_SIGNALER
var/datum/radio_frequency/radio_connection
var/suicider = null
///Holds the mind that commited suicide.
var/datum/mind/suicider
///Holds a reference string to the mob, decides how much of a gamer you are.
var/suicide_mob
var/hearing_range = 1
/obj/item/assembly/signaler/suicide_act(mob/living/carbon/user)
user.visible_message("<span class='suicide'>[user] eats \the [src]! If it is signaled, [user.p_they()] will die!</span>")
playsound(src, 'sound/items/eatfood.ogg', 50, TRUE)
user.transferItemToLoc(src, user, TRUE)
suicider = user
return MANUAL_SUICIDE
moveToNullspace()
suicider = user.mind
suicide_mob = REF(user)
return MANUAL_SUICIDE_NONLETHAL
/obj/item/assembly/signaler/proc/manual_suicide(mob/living/carbon/user)
user.visible_message("<span class='suicide'>[user]'s \the [src] receives a signal, killing [user.p_them()] instantly!</span>")
/obj/item/assembly/signaler/proc/manual_suicide(datum/mind/suicidee)
var/mob/living/user = suicidee.current
if(!istype(user))
return
if(suicide_mob == REF(user))
user.visible_message("<span class='suicide'>[user]'s [src] receives a signal, killing [user.p_them()] instantly!</span>")
else
user.visible_message("<span class='suicide'>[user]'s [src] receives a signal and [user.p_they()] die[user.p_s()] like a gamer!</span>")
user.adjustOxyLoss(200)//it sends an electrical pulse to their heart, killing them. or something.
user.death(0)
user.set_suicide(TRUE)
user.suicide_log()
playsound(user, 'sound/machines/triple_beep.ogg', ASSEMBLY_BEEP_VOLUME, TRUE)
qdel(src)
/obj/item/assembly/signaler/Initialize()
. = ..()
set_frequency(frequency)
/obj/item/assembly/signaler/Destroy()
SSradio.remove_object(src,frequency)
suicider = null
. = ..()
/obj/item/assembly/signaler/activate()
@@ -47,14 +64,16 @@
holder.update_icon()
return
/obj/item/assembly/signaler/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
if(!is_secured(user))
return
/obj/item/assembly/signaler/ui_status(mob/user)
if(is_secured(user))
return ..()
return UI_CLOSE
/obj/item/assembly/signaler/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.hands_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
var/ui_width = 280
var/ui_height = 132
ui = new(user, src, ui_key, "signaler", name, ui_width, ui_height, master_ui, state)
ui = new(user, src, ui_key, "Signaler", name, ui_x, ui_y, master_ui, state)
ui.open()
/obj/item/assembly/signaler/ui_data(mob/user)
@@ -63,12 +82,12 @@
data["code"] = code
data["minFrequency"] = MIN_FREE_FREQ
data["maxFrequency"] = MAX_FREE_FREQ
return data
/obj/item/assembly/signaler/ui_act(action, params)
if(..())
return
switch(action)
if("signal")
INVOKE_ASYNC(src, .proc/signal)
@@ -90,7 +109,7 @@
. = TRUE
update_icon()
/obj/item/assembly/signaler/attackby(obj/item/W, mob/user, params)
if(issignaler(W))
var/obj/item/assembly/signaler/signaler2 = W
@@ -112,9 +131,6 @@
if(usr)
GLOB.lastsignalers.Add("[time] <B>:</B> [usr.key] used [src] @ location ([T.x],[T.y],[T.z]) <B>:</B> [format_frequency(frequency)]/[code]")
return
/obj/item/assembly/signaler/receive_signal(datum/signal/signal)
. = FALSE
if(!signal)
@@ -125,6 +141,7 @@
return
if(suicider)
manual_suicide(suicider)
return
pulse(TRUE)
audible_message("[icon2html(src, hearers(src))] *beep* *beep* *beep*", null, hearing_range)
for(var/CHM in get_hearers_in_view(hearing_range, src))
@@ -133,7 +150,6 @@
LM.playsound_local(get_turf(src), 'sound/machines/triple_beep.ogg', ASSEMBLY_BEEP_VOLUME, TRUE)
return TRUE
/obj/item/assembly/signaler/proc/set_frequency(new_frequency)
SSradio.remove_object(src, frequency)
frequency = new_frequency
@@ -162,7 +178,6 @@
return
return ..(signal)
// Embedded signaller used in anomalies.
/obj/item/assembly/signaler/anomaly
name = "anomaly core"
@@ -179,6 +194,8 @@
return FALSE
if(signal.data["code"] != code)
return FALSE
if(suicider)
manual_suicide(suicider)
for(var/obj/effect/anomaly/A in get_turf(src))
A.anomalyNeutralize()
return TRUE
@@ -191,4 +208,4 @@
/obj/item/assembly/signaler/cyborg/attackby(obj/item/W, mob/user, params)
return
/obj/item/assembly/signaler/cyborg/screwdriver_act(mob/living/user, obj/item/I)
return
return
+40 -47
View File
@@ -4,7 +4,10 @@
icon_state = "timer"
custom_materials = list(/datum/material/iron=500, /datum/material/glass=50)
attachable = TRUE
drop_sound = 'sound/items/handling/component_drop.ogg'
pickup_sound = 'sound/items/handling/component_pickup.ogg'
var/ui_x = 275
var/ui_y = 115
var/timing = FALSE
var/time = 5
var/saved_time = 5
@@ -41,7 +44,6 @@
update_icon()
return TRUE
/obj/item/assembly/timer/toggle_secure()
secured = !secured
if(secured)
@@ -52,7 +54,6 @@
update_icon()
return secured
/obj/item/assembly/timer/proc/timer_end()
if(!secured || next_activate > world.time)
return FALSE
@@ -66,7 +67,6 @@
timing = TRUE
update_icon()
/obj/item/assembly/timer/process()
if(!timing)
return
@@ -76,7 +76,6 @@
timer_end()
time = saved_time
/obj/item/assembly/timer/update_icon()
cut_overlays()
attached_overlays = list()
@@ -86,50 +85,44 @@
if(holder)
holder.update_icon()
/obj/item/assembly/timer/ui_interact(mob/user)//TODO: Have this use the wires
. = ..()
/obj/item/assembly/timer/ui_status(mob/user)
if(is_secured(user))
var/second = time % 60
var/minute = (time - second) / 60
var/dat = "<TT><B>Timing Unit</B></TT>"
dat += "<BR>[(timing ? "<A href='?src=[REF(src)];time=0'>Timing</A>" : "<A href='?src=[REF(src)];time=1'>Not Timing</A>")] [minute]:[second]"
dat += "<BR><A href='?src=[REF(src)];tp=-30'>-</A> <A href='?src=[REF(src)];tp=-1'>-</A> <A href='?src=[REF(src)];tp=1'>+</A> <A href='?src=[REF(src)];tp=30'>+</A>"
dat += "<BR><BR><A href='?src=[REF(src)];repeat=[(loop ? "0'>Stop repeating" : "1'>Set to repeat")]</A>"
dat += "<BR><BR><A href='?src=[REF(src)];refresh=1'>Refresh</A>"
dat += "<BR><BR><A href='?src=[REF(src)];close=1'>Close</A>"
var/datum/browser/popup = new(user, "timer", name)
popup.set_content(dat)
popup.open()
return ..()
return UI_CLOSE
/obj/item/assembly/timer/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.hands_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "Timer", name, ui_x, ui_y, master_ui, state)
ui.open()
/obj/item/assembly/timer/Topic(href, href_list)
..()
if(!usr.canUseTopic(src, BE_CLOSE))
usr << browse(null, "window=timer")
onclose(usr, "timer")
/obj/item/assembly/timer/ui_data(mob/user)
var/list/data = list()
data["seconds"] = round(time % 60)
data["minutes"] = round((time - data["seconds"]) / 60)
data["timing"] = timing
data["loop"] = loop
return data
/obj/item/assembly/timer/ui_act(action, params)
if(..())
return
if(href_list["time"])
timing = text2num(href_list["time"])
if(timing && istype(holder, /obj/item/transfer_valve))
var/timer_message = "[ADMIN_LOOKUPFLW(usr)] activated [src] attachment on [holder]."
message_admins(timer_message)
GLOB.bombers += timer_message
log_game("[key_name(usr)] activated [src] attachment on [holder]")
update_icon()
if(href_list["repeat"])
loop = text2num(href_list["repeat"])
if(href_list["tp"])
var/tp = text2num(href_list["tp"])
time += tp
time = min(max(round(time), 1), 600)
saved_time = time
if(href_list["close"])
usr << browse(null, "window=timer")
return
if(usr)
attack_self(usr)
switch(action)
if("time")
timing = !timing
if(timing && istype(holder, /obj/item/transfer_valve))
log_bomber(usr, "activated a", src, "attachment on [holder]")
update_icon()
. = TRUE
if("repeat")
loop = !loop
. = TRUE
if("input")
var/value = text2num(params["adjust"])
if(value)
value = round(time + value)
time = clamp(value, 1, 600)
saved_time = time
. = TRUE