Artur
2020-04-23 09:55:28 +03:00
parent 055606b81b
commit 80b47ec1c0
368 changed files with 29034 additions and 6568 deletions
@@ -8,6 +8,9 @@ GLOBAL_LIST(labor_sheet_values)
icon = 'icons/obj/machines/mining_machines.dmi'
icon_state = "console"
density = FALSE
ui_x = 315
ui_y = 430
var/obj/machinery/mineral/stacking_machine/laborstacker/stacking_machine = null
var/machinedir = SOUTH
var/obj/machinery/door/airlock/release_door
@@ -36,7 +39,7 @@ GLOBAL_LIST(labor_sheet_values)
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "labor_claim_console", name, 315, 430, master_ui, state)
ui = new(user, src, ui_key, "LaborClaimConsole", name, ui_x, ui_y, master_ui, state)
ui.open()
/obj/machinery/mineral/labor_claim_console/ui_data(mob/user)
@@ -100,7 +103,6 @@ GLOBAL_LIST(labor_sheet_values)
Radio.talk_into(src, "A prisoner has returned to the station. Minerals and Prisoner ID card ready for retrieval.", FREQ_SECURITY)
to_chat(usr, "<span class='notice'>Shuttle received message and will be sent shortly.</span>")
. = TRUE
/obj/machinery/mineral/labor_claim_console/proc/locate_stacking_machine()
stacking_machine = locate(/obj/machinery/mineral/stacking_machine, get_step(src, machinedir))
@@ -110,19 +112,16 @@ GLOBAL_LIST(labor_sheet_values)
qdel(src)
/obj/machinery/mineral/labor_claim_console/emag_act(mob/user)
. = ..()
if(obj_flags & EMAGGED)
return
obj_flags |= EMAGGED
to_chat(user, "<span class='warning'>PZZTTPFFFT</span>")
return TRUE
if(!(obj_flags & EMAGGED))
obj_flags |= EMAGGED
to_chat(user, "<span class='warning'>PZZTTPFFFT</span>")
/**********************Prisoner Collection Unit**************************/
/obj/machinery/mineral/stacking_machine/laborstacker
force_connect = TRUE
var/points = 0 //The unclaimed value of ore stacked.
damage_deflection = 21
/obj/machinery/mineral/stacking_machine/laborstacker/process_sheet(obj/item/stack/sheet/inp)
points += inp.point_value * inp.amount
..()
+1 -1
View File
@@ -193,7 +193,7 @@
/obj/machinery/mineral/ore_redemption/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "ore_redemption_machine", "Ore Redemption Machine", 440, 550, master_ui, state)
ui = new(user, src, ui_key, "OreRedemptionMachine", "Ore Redemption Machine", 440, 550, master_ui, state)
ui.open()
/obj/machinery/mineral/ore_redemption/ui_data(mob/user)
+16 -4
View File
@@ -93,10 +93,22 @@
else
icon_state = "[initial(icon_state)]-off"
/obj/machinery/mineral/equipment_vendor/ui_interact(mob/user)
. = ..()
var/list/dat = list()
dat += "<br><b>Equipment point cost list:</b><BR><table border='0' width='300'>"
/obj/machinery/mineral/equipment_vendor/ui_base_html(html)
var/datum/asset/spritesheet/assets = get_asset_datum(/datum/asset/spritesheet/vending)
. = replacetext(html, "<!--customheadhtml-->", assets.css_tag())
/obj/machinery/mineral/equipment_vendor/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
var/datum/asset/assets = get_asset_datum(/datum/asset/spritesheet/vending)
assets.send(user)
ui = new(user, src, ui_key, "MiningVendor", name, ui_x, ui_y, master_ui, state)
ui.open()
/obj/machinery/mineral/equipment_vendor/ui_static_data(mob/user)
. = list()
.["product_records"] = list()
for(var/datum/data/mining_equipment/prize in prize_list)
dat += "<tr><td>[prize.equipment_name]</td><td>[prize.cost]</td><td><A href='?src=[REF(src)];purchase=[REF(prize)]'>Purchase</A></td></tr>"
dat += "</table>"
+92 -76
View File
@@ -6,11 +6,14 @@
icon = 'icons/obj/economy.dmi'
icon_state = "coinpress0"
density = TRUE
var/newCoins = 0 //how many coins the machine made in it's last load
input_dir = EAST
ui_x = 300
ui_y = 250
needs_item_input = TRUE
var/produced_coins = 0 // how many coins the machine has made in it's last cycle
var/processing = FALSE
var/chosen = /datum/material/iron //which material will be used to make coins
var/coinsToProduce = 10
speed_process = TRUE
/obj/machinery/mineral/mint/Initialize()
@@ -28,89 +31,102 @@
/datum/material/mythril,
/datum/material/plastic,
/datum/material/runite
), MINERAL_MATERIAL_AMOUNT * 50, FALSE, /obj/item/stack)
chosen = SSmaterials.GetMaterialRef(chosen)
), MINERAL_MATERIAL_AMOUNT * 75, FALSE, /obj/item/stack)
chosen = SSmaterials.GetMaterialRef(chosen)
/obj/machinery/mineral/mint/process()
var/turf/T = get_step(src, input_dir)
if(!T)
/obj/machinery/mineral/mint/pickup_item(datum/source, atom/movable/target, atom/oldLoc)
if(!istype(target, /obj/item/stack))
return
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
for(var/obj/item/stack/sheet/O in T)
var/inserted = materials.insert_item(O)
if(inserted)
qdel(O)
var/obj/item/stack/S = target
/obj/machinery/mineral/mint/attack_hand(mob/user)
if(materials.insert_item(S))
qdel(S)
/obj/machinery/mineral/mint/process()
if(processing)
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
var/datum/material/M = chosen
if(!M)
processing = FALSE
icon_state = "coinpress0"
return
icon_state = "coinpress1"
var/coin_mat = MINERAL_MATERIAL_AMOUNT
for(var/sheets in 1 to 2)
if(materials.use_amount_mat(coin_mat, chosen))
for(var/coin_to_make in 1 to 5)
create_coins()
produced_coins++
else
var/found_new = FALSE
for(var/datum/material/inserted_material in materials.materials)
var/amount = materials.get_material_amount(inserted_material)
if(amount)
chosen = inserted_material
found_new = TRUE
if(!found_new)
processing = FALSE
else
end_processing()
icon_state = "coinpress0"
/obj/machinery/mineral/mint/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "Mint", name, ui_x, ui_y, master_ui, state)
ui.open()
/obj/machinery/mineral/mint/ui_data()
var/list/data = list()
data["inserted_materials"] = list()
data["chosen_material"] = null
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
for(var/datum/material/inserted_material in materials.materials)
var/amount = materials.get_material_amount(inserted_material)
if(!amount)
continue
data["inserted_materials"] += list(list(
"material" = inserted_material.name,
"amount" = amount,
))
if(chosen == inserted_material)
data["chosen_material"] = inserted_material.name
data["produced_coins"] = produced_coins
data["processing"] = processing
return data;
/obj/machinery/mineral/mint/ui_act(action, params, datum/tgui/ui)
. = ..()
if(.)
return
var/dat = "<b>Coin Press</b><br>"
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
for(var/datum/material/M in materials.materials)
var/amount = materials.get_material_amount(M)
if(!amount && chosen != M)
continue
dat += "<br><b>[M.name] amount:</b> [amount] cm<sup>3</sup> "
if (chosen == M)
dat += "<b>Chosen</b>"
else
dat += "<A href='?src=[REF(src)];choose=[REF(M)]'>Choose</A>"
var/datum/material/M = chosen
dat += "<br><br>Will produce [coinsToProduce] [lowertext(M.name)] coins if enough materials are available.<br>"
dat += "<A href='?src=[REF(src)];chooseAmt=-10'>-10</A> "
dat += "<A href='?src=[REF(src)];chooseAmt=-5'>-5</A> "
dat += "<A href='?src=[REF(src)];chooseAmt=-1'>-1</A> "
dat += "<A href='?src=[REF(src)];chooseAmt=1'>+1</A> "
dat += "<A href='?src=[REF(src)];chooseAmt=5'>+5</A> "
dat += "<A href='?src=[REF(src)];chooseAmt=10'>+10</A> "
dat += "<br><br>In total this machine produced <font color='green'><b>[newCoins]</b></font> coins."
dat += "<br><A href='?src=[REF(src)];makeCoins=[1]'>Make coins</A>"
user << browse(dat, "window=mint")
/obj/machinery/mineral/mint/Topic(href, href_list)
if(..())
return
usr.set_machine(src)
src.add_fingerprint(usr)
if(processing==1)
to_chat(usr, "<span class='notice'>The machine is processing.</span>")
return
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
if(href_list["choose"])
var/datum/material/new_material = locate(href_list["choose"])
if(istype(new_material))
chosen = new_material
if(href_list["chooseAmt"])
coinsToProduce = CLAMP(coinsToProduce + text2num(href_list["chooseAmt"]), 0, 1000)
updateUsrDialog()
if(href_list["makeCoins"])
var/temp_coins = coinsToProduce
if(action == "startpress")
if (!processing)
produced_coins = 0
processing = TRUE
icon_state = "coinpress1"
var/coin_mat = MINERAL_MATERIAL_AMOUNT * 0.2
var/datum/material/M = chosen
if(!M)
updateUsrDialog()
return
while(coinsToProduce > 0 && materials.use_amount_mat(coin_mat, chosen))
create_coins()
coinsToProduce--
newCoins++
src.updateUsrDialog()
sleep(5)
icon_state = "coinpress0"
begin_processing()
return TRUE
if (action == "stoppress")
processing = FALSE
coinsToProduce = temp_coins
src.updateUsrDialog()
return
end_processing()
return TRUE
if (action == "changematerial")
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
for(var/datum/material/mat in materials.materials)
if (params["material_name"] == mat.name)
chosen = mat
return TRUE
/obj/machinery/mineral/mint/proc/create_coins()
var/turf/T = get_step(src,output_dir)
+7 -4
View File
@@ -9,6 +9,9 @@
density = TRUE
pressure_resistance = 5*ONE_ATMOSPHERE
var/ui_x = 335
var/ui_y = 415
/obj/structure/ore_box/attackby(obj/item/W, mob/user, params)
if (istype(W, /obj/item/stack/ore))
user.transferItemToLoc(W, src)
@@ -24,16 +27,16 @@
/obj/structure/ore_box/crowbar_act(mob/living/user, obj/item/I)
if(I.use_tool(src, user, 50, volume=50))
user.visible_message("[user] pries \the [src] apart.",
user.visible_message("<span class='notice'>[user] pries \the [src] apart.</span>",
"<span class='notice'>You pry apart \the [src].</span>",
"<span class='italics'>You hear splitting wood.</span>")
"<span class='hear'>You hear splitting wood.</span>")
deconstruct(TRUE, user)
return TRUE
/obj/structure/ore_box/examine(mob/living/user)
if(Adjacent(user) && istype(user))
ui_interact(user)
return ..()
. = ..()
/obj/structure/ore_box/attack_hand(mob/user)
. = ..()
@@ -62,7 +65,7 @@
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "ore_box", name, 335, 415, master_ui, state)
ui = new(user, src, ui_key, "OreBox", name, ui_x, ui_y, master_ui, state)
ui.open()
/obj/structure/ore_box/ui_data()