This commit is contained in:
@@ -8,6 +8,9 @@ GLOBAL_LIST(labor_sheet_values)
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icon = 'icons/obj/machines/mining_machines.dmi'
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icon_state = "console"
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density = FALSE
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ui_x = 315
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ui_y = 430
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var/obj/machinery/mineral/stacking_machine/laborstacker/stacking_machine = null
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var/machinedir = SOUTH
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var/obj/machinery/door/airlock/release_door
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@@ -36,7 +39,7 @@ GLOBAL_LIST(labor_sheet_values)
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datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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ui = new(user, src, ui_key, "labor_claim_console", name, 315, 430, master_ui, state)
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ui = new(user, src, ui_key, "LaborClaimConsole", name, ui_x, ui_y, master_ui, state)
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ui.open()
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/obj/machinery/mineral/labor_claim_console/ui_data(mob/user)
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@@ -100,7 +103,6 @@ GLOBAL_LIST(labor_sheet_values)
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Radio.talk_into(src, "A prisoner has returned to the station. Minerals and Prisoner ID card ready for retrieval.", FREQ_SECURITY)
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to_chat(usr, "<span class='notice'>Shuttle received message and will be sent shortly.</span>")
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. = TRUE
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/obj/machinery/mineral/labor_claim_console/proc/locate_stacking_machine()
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stacking_machine = locate(/obj/machinery/mineral/stacking_machine, get_step(src, machinedir))
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@@ -110,19 +112,16 @@ GLOBAL_LIST(labor_sheet_values)
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qdel(src)
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/obj/machinery/mineral/labor_claim_console/emag_act(mob/user)
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. = ..()
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if(obj_flags & EMAGGED)
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return
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obj_flags |= EMAGGED
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to_chat(user, "<span class='warning'>PZZTTPFFFT</span>")
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return TRUE
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if(!(obj_flags & EMAGGED))
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obj_flags |= EMAGGED
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to_chat(user, "<span class='warning'>PZZTTPFFFT</span>")
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/**********************Prisoner Collection Unit**************************/
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/obj/machinery/mineral/stacking_machine/laborstacker
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force_connect = TRUE
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var/points = 0 //The unclaimed value of ore stacked.
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damage_deflection = 21
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/obj/machinery/mineral/stacking_machine/laborstacker/process_sheet(obj/item/stack/sheet/inp)
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points += inp.point_value * inp.amount
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..()
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@@ -193,7 +193,7 @@
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/obj/machinery/mineral/ore_redemption/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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ui = new(user, src, ui_key, "ore_redemption_machine", "Ore Redemption Machine", 440, 550, master_ui, state)
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ui = new(user, src, ui_key, "OreRedemptionMachine", "Ore Redemption Machine", 440, 550, master_ui, state)
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ui.open()
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/obj/machinery/mineral/ore_redemption/ui_data(mob/user)
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@@ -93,10 +93,22 @@
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else
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icon_state = "[initial(icon_state)]-off"
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/obj/machinery/mineral/equipment_vendor/ui_interact(mob/user)
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. = ..()
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var/list/dat = list()
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dat += "<br><b>Equipment point cost list:</b><BR><table border='0' width='300'>"
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/obj/machinery/mineral/equipment_vendor/ui_base_html(html)
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var/datum/asset/spritesheet/assets = get_asset_datum(/datum/asset/spritesheet/vending)
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. = replacetext(html, "<!--customheadhtml-->", assets.css_tag())
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/obj/machinery/mineral/equipment_vendor/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
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datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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var/datum/asset/assets = get_asset_datum(/datum/asset/spritesheet/vending)
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assets.send(user)
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ui = new(user, src, ui_key, "MiningVendor", name, ui_x, ui_y, master_ui, state)
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ui.open()
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/obj/machinery/mineral/equipment_vendor/ui_static_data(mob/user)
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. = list()
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.["product_records"] = list()
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for(var/datum/data/mining_equipment/prize in prize_list)
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dat += "<tr><td>[prize.equipment_name]</td><td>[prize.cost]</td><td><A href='?src=[REF(src)];purchase=[REF(prize)]'>Purchase</A></td></tr>"
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dat += "</table>"
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+92
-76
@@ -6,11 +6,14 @@
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icon = 'icons/obj/economy.dmi'
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icon_state = "coinpress0"
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density = TRUE
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var/newCoins = 0 //how many coins the machine made in it's last load
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input_dir = EAST
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ui_x = 300
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ui_y = 250
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needs_item_input = TRUE
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var/produced_coins = 0 // how many coins the machine has made in it's last cycle
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var/processing = FALSE
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var/chosen = /datum/material/iron //which material will be used to make coins
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var/coinsToProduce = 10
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speed_process = TRUE
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/obj/machinery/mineral/mint/Initialize()
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@@ -28,89 +31,102 @@
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/datum/material/mythril,
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/datum/material/plastic,
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/datum/material/runite
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), MINERAL_MATERIAL_AMOUNT * 50, FALSE, /obj/item/stack)
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chosen = SSmaterials.GetMaterialRef(chosen)
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), MINERAL_MATERIAL_AMOUNT * 75, FALSE, /obj/item/stack)
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chosen = SSmaterials.GetMaterialRef(chosen)
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/obj/machinery/mineral/mint/process()
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var/turf/T = get_step(src, input_dir)
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if(!T)
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/obj/machinery/mineral/mint/pickup_item(datum/source, atom/movable/target, atom/oldLoc)
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if(!istype(target, /obj/item/stack))
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return
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var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
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for(var/obj/item/stack/sheet/O in T)
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var/inserted = materials.insert_item(O)
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if(inserted)
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qdel(O)
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var/obj/item/stack/S = target
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/obj/machinery/mineral/mint/attack_hand(mob/user)
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if(materials.insert_item(S))
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qdel(S)
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/obj/machinery/mineral/mint/process()
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if(processing)
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var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
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var/datum/material/M = chosen
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if(!M)
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processing = FALSE
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icon_state = "coinpress0"
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return
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icon_state = "coinpress1"
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var/coin_mat = MINERAL_MATERIAL_AMOUNT
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for(var/sheets in 1 to 2)
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if(materials.use_amount_mat(coin_mat, chosen))
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for(var/coin_to_make in 1 to 5)
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create_coins()
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produced_coins++
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else
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var/found_new = FALSE
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for(var/datum/material/inserted_material in materials.materials)
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var/amount = materials.get_material_amount(inserted_material)
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if(amount)
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chosen = inserted_material
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found_new = TRUE
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if(!found_new)
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processing = FALSE
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else
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end_processing()
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icon_state = "coinpress0"
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/obj/machinery/mineral/mint/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
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datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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ui = new(user, src, ui_key, "Mint", name, ui_x, ui_y, master_ui, state)
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ui.open()
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/obj/machinery/mineral/mint/ui_data()
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var/list/data = list()
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data["inserted_materials"] = list()
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data["chosen_material"] = null
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var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
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for(var/datum/material/inserted_material in materials.materials)
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var/amount = materials.get_material_amount(inserted_material)
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if(!amount)
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continue
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data["inserted_materials"] += list(list(
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"material" = inserted_material.name,
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"amount" = amount,
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))
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if(chosen == inserted_material)
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data["chosen_material"] = inserted_material.name
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data["produced_coins"] = produced_coins
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data["processing"] = processing
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return data;
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/obj/machinery/mineral/mint/ui_act(action, params, datum/tgui/ui)
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. = ..()
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if(.)
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return
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var/dat = "<b>Coin Press</b><br>"
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var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
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for(var/datum/material/M in materials.materials)
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var/amount = materials.get_material_amount(M)
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if(!amount && chosen != M)
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continue
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dat += "<br><b>[M.name] amount:</b> [amount] cm<sup>3</sup> "
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if (chosen == M)
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dat += "<b>Chosen</b>"
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else
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dat += "<A href='?src=[REF(src)];choose=[REF(M)]'>Choose</A>"
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var/datum/material/M = chosen
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dat += "<br><br>Will produce [coinsToProduce] [lowertext(M.name)] coins if enough materials are available.<br>"
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dat += "<A href='?src=[REF(src)];chooseAmt=-10'>-10</A> "
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dat += "<A href='?src=[REF(src)];chooseAmt=-5'>-5</A> "
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dat += "<A href='?src=[REF(src)];chooseAmt=-1'>-1</A> "
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dat += "<A href='?src=[REF(src)];chooseAmt=1'>+1</A> "
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dat += "<A href='?src=[REF(src)];chooseAmt=5'>+5</A> "
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dat += "<A href='?src=[REF(src)];chooseAmt=10'>+10</A> "
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dat += "<br><br>In total this machine produced <font color='green'><b>[newCoins]</b></font> coins."
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dat += "<br><A href='?src=[REF(src)];makeCoins=[1]'>Make coins</A>"
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user << browse(dat, "window=mint")
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/obj/machinery/mineral/mint/Topic(href, href_list)
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if(..())
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return
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usr.set_machine(src)
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src.add_fingerprint(usr)
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if(processing==1)
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to_chat(usr, "<span class='notice'>The machine is processing.</span>")
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return
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var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
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if(href_list["choose"])
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var/datum/material/new_material = locate(href_list["choose"])
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if(istype(new_material))
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chosen = new_material
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if(href_list["chooseAmt"])
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coinsToProduce = CLAMP(coinsToProduce + text2num(href_list["chooseAmt"]), 0, 1000)
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updateUsrDialog()
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if(href_list["makeCoins"])
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var/temp_coins = coinsToProduce
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if(action == "startpress")
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if (!processing)
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produced_coins = 0
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processing = TRUE
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icon_state = "coinpress1"
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var/coin_mat = MINERAL_MATERIAL_AMOUNT * 0.2
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var/datum/material/M = chosen
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if(!M)
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updateUsrDialog()
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return
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while(coinsToProduce > 0 && materials.use_amount_mat(coin_mat, chosen))
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create_coins()
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coinsToProduce--
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newCoins++
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src.updateUsrDialog()
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sleep(5)
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icon_state = "coinpress0"
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begin_processing()
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return TRUE
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if (action == "stoppress")
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processing = FALSE
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coinsToProduce = temp_coins
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src.updateUsrDialog()
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return
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end_processing()
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return TRUE
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if (action == "changematerial")
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var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
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for(var/datum/material/mat in materials.materials)
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if (params["material_name"] == mat.name)
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chosen = mat
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return TRUE
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/obj/machinery/mineral/mint/proc/create_coins()
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var/turf/T = get_step(src,output_dir)
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@@ -9,6 +9,9 @@
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density = TRUE
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pressure_resistance = 5*ONE_ATMOSPHERE
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var/ui_x = 335
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var/ui_y = 415
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/obj/structure/ore_box/attackby(obj/item/W, mob/user, params)
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if (istype(W, /obj/item/stack/ore))
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user.transferItemToLoc(W, src)
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@@ -24,16 +27,16 @@
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/obj/structure/ore_box/crowbar_act(mob/living/user, obj/item/I)
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if(I.use_tool(src, user, 50, volume=50))
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user.visible_message("[user] pries \the [src] apart.",
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user.visible_message("<span class='notice'>[user] pries \the [src] apart.</span>",
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"<span class='notice'>You pry apart \the [src].</span>",
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"<span class='italics'>You hear splitting wood.</span>")
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"<span class='hear'>You hear splitting wood.</span>")
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deconstruct(TRUE, user)
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return TRUE
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/obj/structure/ore_box/examine(mob/living/user)
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if(Adjacent(user) && istype(user))
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ui_interact(user)
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return ..()
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. = ..()
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/obj/structure/ore_box/attack_hand(mob/user)
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. = ..()
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@@ -62,7 +65,7 @@
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datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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ui = new(user, src, ui_key, "ore_box", name, 335, 415, master_ui, state)
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ui = new(user, src, ui_key, "OreBox", name, ui_x, ui_y, master_ui, state)
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ui.open()
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/obj/structure/ore_box/ui_data()
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Reference in New Issue
Block a user