diff --git a/code/datums/martial/rising_bass.dm b/code/datums/martial/rising_bass.dm
index 4602d47f11..99ccf47812 100644
--- a/code/datums/martial/rising_bass.dm
+++ b/code/datums/martial/rising_bass.dm
@@ -109,7 +109,7 @@
D.apply_damage(damage + 10, BRUTE, BODY_ZONE_HEAD)
if(damage >= stunthreshold)
D.Sleeping(60)
- D.DefaultCombatKnockdown(300, override_hardstun = 1, override_stam = 50)
+ D.DefaultCombatKnockdown(300, override_hardstun = 1, override_stamdmg = 50)
D.forceMove(L)
log_combat(A, D, "shoulder flipped (Rising Bass)")
return TRUE
@@ -125,7 +125,7 @@
var/atom/F = get_edge_target_turf(D, get_dir(A, get_step_away(D, A)))
D.throw_at(F, 10, 1)
D.apply_damage(damage, BRUTE, BODY_ZONE_CHEST)
- D.DefaultCombatKnockdown(90, override_hardstun = 1, override_stam = damage*2)
+ D.DefaultCombatKnockdown(90, override_hardstun = 1, override_stamdmg = damage*2)
D.confused += min(damage, 20)
log_combat(A, D, "repulse punched (Rising Bass)")
repulsecool = world.time + 3 SECONDS
@@ -170,7 +170,7 @@
D.visible_message("[A] trips [D]!", \
"You're tripped by [A]!", "You hear something thump against the floor!", COMBAT_MESSAGE_RANGE, A)
to_chat(A, "You trip [D]!")
- D.DefaultCombatKnockdown(10, override_hardstun = 0.01, override_stam = damage)
+ D.DefaultCombatKnockdown(10, override_hardstun = 0.01, override_stamdmg = damage)
D.Dizzy(damage)
else
D.visible_message("[A] jabs [D] in the stomach!", \
diff --git a/code/datums/martial/sleeping_carp.dm b/code/datums/martial/sleeping_carp.dm
index 9a3f16351f..ae5fa98acb 100644
--- a/code/datums/martial/sleeping_carp.dm
+++ b/code/datums/martial/sleeping_carp.dm
@@ -102,7 +102,7 @@
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 25, TRUE, -1)
if(CHECK_MOBILITY(D, MOBILITY_STAND) && damage >= stunthreshold)
to_chat(D, "You stumble and fall!")
- D.DefaultCombatKnockdown(10, override_hardstun = 0.01, override_stam = damage)
+ D.DefaultCombatKnockdown(10, override_hardstun = 0.01, override_stamdmg = damage)
log_combat(A, D, "punched (Sleeping Carp)")
return TRUE