diff --git a/code/datums/martial/rising_bass.dm b/code/datums/martial/rising_bass.dm index 4602d47f11..99ccf47812 100644 --- a/code/datums/martial/rising_bass.dm +++ b/code/datums/martial/rising_bass.dm @@ -109,7 +109,7 @@ D.apply_damage(damage + 10, BRUTE, BODY_ZONE_HEAD) if(damage >= stunthreshold) D.Sleeping(60) - D.DefaultCombatKnockdown(300, override_hardstun = 1, override_stam = 50) + D.DefaultCombatKnockdown(300, override_hardstun = 1, override_stamdmg = 50) D.forceMove(L) log_combat(A, D, "shoulder flipped (Rising Bass)") return TRUE @@ -125,7 +125,7 @@ var/atom/F = get_edge_target_turf(D, get_dir(A, get_step_away(D, A))) D.throw_at(F, 10, 1) D.apply_damage(damage, BRUTE, BODY_ZONE_CHEST) - D.DefaultCombatKnockdown(90, override_hardstun = 1, override_stam = damage*2) + D.DefaultCombatKnockdown(90, override_hardstun = 1, override_stamdmg = damage*2) D.confused += min(damage, 20) log_combat(A, D, "repulse punched (Rising Bass)") repulsecool = world.time + 3 SECONDS @@ -170,7 +170,7 @@ D.visible_message("[A] trips [D]!", \ "You're tripped by [A]!", "You hear something thump against the floor!", COMBAT_MESSAGE_RANGE, A) to_chat(A, "You trip [D]!") - D.DefaultCombatKnockdown(10, override_hardstun = 0.01, override_stam = damage) + D.DefaultCombatKnockdown(10, override_hardstun = 0.01, override_stamdmg = damage) D.Dizzy(damage) else D.visible_message("[A] jabs [D] in the stomach!", \ diff --git a/code/datums/martial/sleeping_carp.dm b/code/datums/martial/sleeping_carp.dm index 9a3f16351f..ae5fa98acb 100644 --- a/code/datums/martial/sleeping_carp.dm +++ b/code/datums/martial/sleeping_carp.dm @@ -102,7 +102,7 @@ playsound(get_turf(D), 'sound/weapons/punch1.ogg', 25, TRUE, -1) if(CHECK_MOBILITY(D, MOBILITY_STAND) && damage >= stunthreshold) to_chat(D, "You stumble and fall!") - D.DefaultCombatKnockdown(10, override_hardstun = 0.01, override_stam = damage) + D.DefaultCombatKnockdown(10, override_hardstun = 0.01, override_stamdmg = damage) log_combat(A, D, "punched (Sleeping Carp)") return TRUE