diff --git a/code/game/objects/items/plushes.dm b/code/game/objects/items/plushes.dm
index 00a9ff22f4..af529f764f 100644
--- a/code/game/objects/items/plushes.dm
+++ b/code/game/objects/items/plushes.dm
@@ -8,6 +8,7 @@
resistance_flags = FLAMMABLE
var/list/squeak_override //Weighted list; If you want your plush to have different squeak sounds use this
var/stuffed = TRUE //If the plushie has stuffing in it
+ var/unstuffable = FALSE //for plushies that can't be stuffed
var/obj/item/grenade/grenade //You can remove the stuffing from a plushie and add a grenade to it for *nefarious uses*
//--love ~<3--
gender = NEUTER
@@ -174,6 +175,9 @@
/obj/item/toy/plush/attackby(obj/item/I, mob/living/user, params)
if(I.get_sharpness())
if(!grenade)
+ if(unstuffable)
+ to_chat(user, "Nothing to do here.")
+ return
if(!stuffed)
to_chat(user, "You already murdered it!")
return
@@ -187,6 +191,11 @@
grenade = null
return
if(istype(I, /obj/item/grenade))
+ if(unstuffable)
+ to_chat(user, "No... you should destroy it now!")
+ sleep(10)
+ SEND_SOUND(user, 'sound/weapons/armbomb.ogg')
+ return
if(stuffed)
to_chat(user, "You need to remove some stuffing first!")
return
@@ -743,3 +752,14 @@ GLOBAL_LIST_INIT(valid_plushie_paths, valid_plushie_paths())
attack_verb = list("headbutt", "scritched", "bit")
squeak_override = list('modular_citadel/sound/voice/nya.ogg' = 1)
can_random_spawn = FALSE
+
+
+/obj/item/toy/plush/Hairball
+ name = "Hairball"
+ desc = "A bundle of undigested fibers and scales. Yuck."
+ icon_state = "Hairball"
+ unstuffable = TRUE
+ young = TRUE // Your own mouth-baby.
+ squeak_override = list('sound/misc/splort.ogg'=1)
+ attack_verb = list("sploshed", "splorted", "slushed")
+ can_random_spawn = FALSE