This commit is contained in:
r4d6
2020-01-18 16:03:49 -05:00
212 changed files with 5083 additions and 2967 deletions
@@ -0,0 +1,108 @@
/obj/machinery/atmospherics/components/binary/relief_valve
name = "binary pressure relief valve"
desc = "Like a manual valve, but opens at a certain pressure rather than being toggleable."
icon = 'icons/obj/atmospherics/components/relief_valve.dmi'
icon_state = "relief_valve-t-map"
can_unwrench = TRUE
construction_type = /obj/item/pipe/binary
var/opened = FALSE
var/open_pressure = ONE_ATMOSPHERE * 3
var/close_pressure = ONE_ATMOSPHERE
pipe_state = "relief_valve-t"
/obj/machinery/atmospherics/components/binary/relief_valve/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/components/binary/relief_valve/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/components/binary/relief_valve/update_icon_nopipes()
if(dir==SOUTH)
setDir(NORTH)
else if(dir==WEST)
setDir(EAST)
cut_overlays()
if(!nodes[1] || !opened || !is_operational())
icon_state = "relief_valve-t"
return
icon_state = "relief_valve-t-blown"
/obj/machinery/atmospherics/components/binary/relief_valve/proc/open()
opened = TRUE
update_icon_nopipes()
update_parents()
var/datum/pipeline/parent1 = parents[1]
parent1.reconcile_air()
/obj/machinery/atmospherics/components/binary/relief_valve/proc/close()
opened = FALSE
update_icon_nopipes()
/obj/machinery/atmospherics/components/binary/relief_valve/process_atmos()
..()
if(!is_operational())
return
var/datum/gas_mixture/air_contents = airs[1]
var/our_pressure = air_contents.return_pressure()
if(opened && our_pressure < close_pressure)
close()
else if(!opened && our_pressure >= open_pressure)
open()
/obj/machinery/atmospherics/components/binary/relief_valve/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "atmos_relief", name, 335, 115, master_ui, state)
ui.open()
/obj/machinery/atmospherics/components/binary/relief_valve/ui_data()
var/data = list()
data["open_pressure"] = round(open_pressure)
data["close_pressure"] = round(close_pressure)
data["max_pressure"] = round(50*ONE_ATMOSPHERE)
return data
/obj/machinery/atmospherics/components/binary/relief_valve/ui_act(action, params)
if(..())
return
switch(action)
if("open_pressure")
var/pressure = params["open_pressure"]
if(pressure == "max")
pressure = 50*ONE_ATMOSPHERE
. = TRUE
else if(pressure == "input")
pressure = input("New output pressure ([close_pressure]-[50*ONE_ATMOSPHERE] kPa):", name, open_pressure) as num|null
if(!isnull(pressure) && !..())
. = TRUE
else if(text2num(pressure) != null)
pressure = text2num(pressure)
. = TRUE
if(.)
open_pressure = CLAMP(pressure, close_pressure, 50*ONE_ATMOSPHERE)
investigate_log("open pressure was set to [open_pressure] kPa by [key_name(usr)]", INVESTIGATE_ATMOS)
if("close_pressure")
var/pressure = params["close_pressure"]
if(pressure == "max")
pressure = open_pressure
. = TRUE
else if(pressure == "input")
pressure = input("New output pressure (0-[open_pressure] kPa):", name, close_pressure) as num|null
if(!isnull(pressure) && !..())
. = TRUE
else if(text2num(pressure) != null)
pressure = text2num(pressure)
. = TRUE
if(.)
close_pressure = CLAMP(pressure, 0, open_pressure)
investigate_log("close pressure was set to [close_pressure] kPa by [key_name(usr)]", INVESTIGATE_ATMOS)
update_icon()
@@ -0,0 +1,111 @@
/obj/machinery/atmospherics/components/unary/relief_valve
name = "pressure relief valve"
desc = "A valve that opens to the air at a certain pressure, then closes once it goes below another."
icon = 'icons/obj/atmospherics/components/relief_valve.dmi'
icon_state = "relief_valve-e-map"
can_unwrench = TRUE
var/opened = FALSE
var/open_pressure = ONE_ATMOSPHERE * 3
var/close_pressure = ONE_ATMOSPHERE
pipe_state = "relief_valve-e"
/obj/machinery/atmospherics/components/unary/relief_valve/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/components/unary/relief_valve/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/components/unary/relief_valve/atmos
close_pressure = ONE_ATMOSPHERE * 2
/obj/machinery/atmospherics/components/unary/relief_valve/atmos/atmos_waste
name = "atmos waste relief valve"
/obj/machinery/atmospherics/components/unary/relief_valve/update_icon_nopipes()
cut_overlays()
if(!nodes[1] || !opened || !is_operational())
icon_state = "relief_valve-e"
return
icon_state = "relief_valve-e-blown"
/obj/machinery/atmospherics/components/unary/relief_valve/process_atmos()
..()
if(!is_operational())
return
var/datum/gas_mixture/air_contents = airs[1]
var/our_pressure = air_contents.return_pressure()
if(opened && our_pressure < close_pressure)
opened = FALSE
update_icon_nopipes()
else if(!opened && our_pressure >= open_pressure)
opened = TRUE
update_icon_nopipes()
if(opened && air_contents.temperature > 0)
var/datum/gas_mixture/environment = loc.return_air()
var/pressure_delta = our_pressure - environment.return_pressure()
var/transfer_moles = pressure_delta*200/(air_contents.temperature * R_IDEAL_GAS_EQUATION)
if(transfer_moles > 0)
var/datum/gas_mixture/removed = air_contents.remove(transfer_moles)
loc.assume_air(removed)
air_update_turf()
update_parents()
/obj/machinery/atmospherics/components/unary/relief_valve/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "atmos_relief", name, 335, 115, master_ui, state)
ui.open()
/obj/machinery/atmospherics/components/unary/relief_valve/ui_data()
var/data = list()
data["open_pressure"] = round(open_pressure)
data["close_pressure"] = round(close_pressure)
data["max_pressure"] = round(50*ONE_ATMOSPHERE)
return data
/obj/machinery/atmospherics/components/unary/relief_valve/ui_act(action, params)
if(..())
return
switch(action)
if("open_pressure")
var/pressure = params["open_pressure"]
if(pressure == "max")
pressure = 50*ONE_ATMOSPHERE
. = TRUE
else if(pressure == "input")
pressure = input("New output pressure ([close_pressure]-[50*ONE_ATMOSPHERE] kPa):", name, open_pressure) as num|null
if(!isnull(pressure) && !..())
. = TRUE
else if(text2num(pressure) != null)
pressure = text2num(pressure)
. = TRUE
if(.)
open_pressure = CLAMP(pressure, close_pressure, 50*ONE_ATMOSPHERE)
investigate_log("open pressure was set to [open_pressure] kPa by [key_name(usr)]", INVESTIGATE_ATMOS)
if("close_pressure")
var/pressure = params["close_pressure"]
if(pressure == "max")
pressure = open_pressure
. = TRUE
else if(pressure == "input")
pressure = input("New output pressure (0-[open_pressure] kPa):", name, close_pressure) as num|null
if(!isnull(pressure) && !..())
. = TRUE
else if(text2num(pressure) != null)
pressure = text2num(pressure)
. = TRUE
if(.)
close_pressure = CLAMP(pressure, 0, open_pressure)
investigate_log("close pressure was set to [close_pressure] kPa by [key_name(usr)]", INVESTIGATE_ATMOS)
update_icon()
@@ -227,6 +227,11 @@
if(V.on)
PL |= V.parents[1]
PL |= V.parents[2]
else if (istype(atmosmch,/obj/machinery/atmospherics/components/binary/relief_valve))
var/obj/machinery/atmospherics/components/binary/relief_valve/V = atmosmch
if(V.opened)
PL |= V.parents[1]
PL |= V.parents[2]
else if (istype(atmosmch, /obj/machinery/atmospherics/components/unary/portables_connector))
var/obj/machinery/atmospherics/components/unary/portables_connector/C = atmosmch
if(C.connected_device)
@@ -35,7 +35,7 @@ The regular pipe you see everywhere, including bent ones.
/obj/machinery/atmospherics/pipe/simple/general/visible
level = PIPE_VISIBLE_LEVEL
layer = GAS_PIPE_VISIBLE_LAYER
/obj/machinery/atmospherics/pipe/simple/general/visible/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
@@ -58,7 +58,7 @@ The regular pipe you see everywhere, including bent ones.
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/simple/scrubbers
name="scrubbers pipe"
pipe_color=rgb(255,0,0)
@@ -77,7 +77,7 @@ The regular pipe you see everywhere, including bent ones.
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden
level = PIPE_HIDDEN_LEVEL
@@ -90,7 +90,7 @@ The regular pipe you see everywhere, including bent ones.
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/simple/supply
name="air supply pipe"
pipe_color=rgb(0,0,255)
@@ -99,7 +99,7 @@ The regular pipe you see everywhere, including bent ones.
/obj/machinery/atmospherics/pipe/simple/supply/visible
level = PIPE_VISIBLE_LEVEL
layer = GAS_PIPE_VISIBLE_LAYER
/obj/machinery/atmospherics/pipe/simple/supply/visible/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
@@ -122,7 +122,7 @@ The regular pipe you see everywhere, including bent ones.
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/simple/supplymain
name="main air supply pipe"
pipe_color=rgb(130,43,255)
@@ -141,7 +141,7 @@ The regular pipe you see everywhere, including bent ones.
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/simple/supplymain/hidden
level = PIPE_HIDDEN_LEVEL
@@ -154,7 +154,7 @@ The regular pipe you see everywhere, including bent ones.
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/simple/yellow
pipe_color=rgb(255,198,0)
color=rgb(255,198,0)
@@ -172,7 +172,7 @@ The regular pipe you see everywhere, including bent ones.
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/simple/yellow/hidden
level = PIPE_HIDDEN_LEVEL
@@ -185,7 +185,7 @@ The regular pipe you see everywhere, including bent ones.
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/simple/cyan
pipe_color=rgb(0,255,249)
color=rgb(0,255,249)
@@ -193,7 +193,7 @@ The regular pipe you see everywhere, including bent ones.
/obj/machinery/atmospherics/pipe/simple/cyan/visible
level = PIPE_VISIBLE_LEVEL
layer = GAS_PIPE_VISIBLE_LAYER
/obj/machinery/atmospherics/pipe/simple/cyan/visible/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
@@ -206,7 +206,7 @@ The regular pipe you see everywhere, including bent ones.
/obj/machinery/atmospherics/pipe/simple/cyan/hidden
level = PIPE_HIDDEN_LEVEL
/obj/machinery/atmospherics/pipe/simple/cyan/hidden/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
@@ -224,7 +224,7 @@ The regular pipe you see everywhere, including bent ones.
/obj/machinery/atmospherics/pipe/simple/green/visible
level = PIPE_VISIBLE_LEVEL
layer = GAS_PIPE_VISIBLE_LAYER
/obj/machinery/atmospherics/pipe/simple/green/visible/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
@@ -237,7 +237,7 @@ The regular pipe you see everywhere, including bent ones.
/obj/machinery/atmospherics/pipe/simple/green/hidden
level = PIPE_HIDDEN_LEVEL
/obj/machinery/atmospherics/pipe/simple/green/hidden/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
@@ -255,7 +255,7 @@ The regular pipe you see everywhere, including bent ones.
/obj/machinery/atmospherics/pipe/simple/orange/visible
level = PIPE_VISIBLE_LEVEL
layer = GAS_PIPE_VISIBLE_LAYER
/obj/machinery/atmospherics/pipe/simple/orange/visible/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
@@ -268,7 +268,7 @@ The regular pipe you see everywhere, including bent ones.
/obj/machinery/atmospherics/pipe/simple/orange/hidden
level = PIPE_HIDDEN_LEVEL
/obj/machinery/atmospherics/pipe/simple/orange/hidden/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
@@ -286,7 +286,7 @@ The regular pipe you see everywhere, including bent ones.
/obj/machinery/atmospherics/pipe/simple/purple/visible
level = PIPE_VISIBLE_LEVEL
layer = GAS_PIPE_VISIBLE_LAYER
/obj/machinery/atmospherics/pipe/simple/purple/visible/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
@@ -309,7 +309,7 @@ The regular pipe you see everywhere, including bent ones.
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/simple/dark
pipe_color=rgb(69,69,69)
color=rgb(69,69,69)
@@ -317,7 +317,7 @@ The regular pipe you see everywhere, including bent ones.
/obj/machinery/atmospherics/pipe/simple/dark/visible
level = PIPE_VISIBLE_LEVEL
layer = GAS_PIPE_VISIBLE_LAYER
/obj/machinery/atmospherics/pipe/simple/dark/visible/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
@@ -340,7 +340,7 @@ The regular pipe you see everywhere, including bent ones.
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/simple/violet
pipe_color=rgb(64,0,128)
color=rgb(64,0,128)
@@ -348,7 +348,7 @@ The regular pipe you see everywhere, including bent ones.
/obj/machinery/atmospherics/pipe/simple/violet/visible
level = PIPE_VISIBLE_LEVEL
layer = GAS_PIPE_VISIBLE_LAYER
/obj/machinery/atmospherics/pipe/simple/violet/visible/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
@@ -371,7 +371,7 @@ The regular pipe you see everywhere, including bent ones.
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/simple/brown
pipe_color=rgb(178,100,56)
color=rgb(178,100,56)
@@ -379,7 +379,7 @@ The regular pipe you see everywhere, including bent ones.
/obj/machinery/atmospherics/pipe/simple/brown/visible
level = PIPE_VISIBLE_LEVEL
layer = GAS_PIPE_VISIBLE_LAYER
/obj/machinery/atmospherics/pipe/simple/brown/visible/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X