Merge pull request #14960 from Putnam3145/hallucination-tweaks
Some hallucination tweaks
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@@ -31,7 +31,7 @@ GLOBAL_LIST_INIT(hallucination_list, list(
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if(!hallucination)
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return
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hallucination--
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hallucination = max(hallucination-1, 0)
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if(world.time < next_hallucination)
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return
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@@ -241,7 +241,7 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
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///How much the bullets damage should be multiplied by when it is added to the internal variables
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var/bullet_energy = 2
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///How much hallucination should we produce per unit of power?
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var/hallucination_power = 0.1
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var/hallucination_power = 0.05 // 2 seconds per second at a distance of 7 with a typical nitrogen setup
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///Our internal radio
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var/obj/item/radio/radio
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@@ -648,6 +648,8 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
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for(var/mob/living/carbon/human/l in fov_viewers(src, HALLUCINATION_RANGE(power))) // If they can see it without mesons on. Bad on them.
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if(!istype(l.glasses, /obj/item/clothing/glasses/meson))
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var/D = sqrt(1 / max(1, get_dist(l, src)))
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if(!l.hallucination)
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to_chat(l, "<span class='warning'>Looking at the supermatter unprotected gives you a headache...</span>")
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l.hallucination += power * hallucination_power * D
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l.hallucination = clamp(l.hallucination, 0, 200)
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for(var/mob/living/l in range(src, round((power / 100) ** 0.25)))
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