Merge branch 'master' into morefamstuff

This commit is contained in:
Trilbyspaceclone
2019-02-14 20:38:54 -05:00
committed by GitHub
267 changed files with 4083 additions and 1191 deletions
+9
View File
@@ -102,6 +102,15 @@ GLOBAL_LIST(round_end_notifiees)
return "Query produced no output"
var/list/text_res = results.Copy(1, 3)
var/list/refs = results.len > 3 ? results.Copy(4) : null
if(refs)
var/list/L = list()
for(var/ref in refs)
var/atom/A = locate(ref)
if(A)
L += "[A]"
else
L += "[ref]"
refs = L
. = "[text_res.Join("\n")][refs ? "\nRefs: [refs.Join(" ")]" : ""]"
/datum/tgs_chat_command/reload_admins
File diff suppressed because it is too large Load Diff
+297 -107
View File
@@ -7,36 +7,34 @@
//
// query : select_query | delete_query | update_query | call_query | explain
// explain : 'EXPLAIN' query
// select_query : 'SELECT' object_selectors
// delete_query : 'DELETE' object_selectors
// update_query : 'UPDATE' object_selectors 'SET' assignments
// call_query : 'CALL' variable 'ON' object_selectors // Note here: 'variable' does function calls. This simplifies parsing.
//
// select_query : 'SELECT' select_list [('FROM' | 'IN') from_list] ['WHERE' bool_expression]
// delete_query : 'DELETE' select_list [('FROM' | 'IN') from_list] ['WHERE' bool_expression]
// update_query : 'UPDATE' select_list [('FROM' | 'IN') from_list] 'SET' assignments ['WHERE' bool_expression]
// call_query : 'CALL' call_function ['ON' select_list [('FROM' | 'IN') from_list] ['WHERE' bool_expression]]
// select_item : '*' | object_type
//
// select_list : select_item [',' select_list]
// select_item : '*' | select_function | object_type
// select_function : count_function
// count_function : 'COUNT' '(' '*' ')' | 'COUNT' '(' object_types ')'
// object_selectors : select_item [('FROM' | 'IN') from_item] [modifier_list]
// modifier_list : ('WHERE' bool_expression | 'MAP' expression) [modifier_list]
//
// from_list : from_item [',' from_list]
// from_item : 'world' | object_type
// from_item : 'world' | expression
//
// call_function : <function name> ['(' [arguments] ')']
// call_function : <function name> '(' [arguments] ')'
// arguments : expression [',' arguments]
//
// object_type : <type path> | string
// object_type : <type path>
//
// assignments : assignment, [',' assignments]
// assignments : assignment [',' assignments]
// assignment : <variable name> '=' expression
// variable : <variable name> | <variable name> '.' variable
// variable : <variable name> | <variable name> '.' variable | '[' <hex number> ']' | '[' <hex number> ']' '.' variable
//
// bool_expression : expression comparitor expression [bool_operator bool_expression]
// expression : ( unary_expression | '(' expression ')' | value ) [binary_operator expression]
// unary_expression : unary_operator ( unary_expression | value | '(' expression ')' )
// comparitor : '=' | '==' | '!=' | '<>' | '<' | '<=' | '>' | '>='
// value : variable | string | number | 'null'
// value : variable | string | number | 'null' | object_type
// unary_operator : '!' | '-' | '~'
// binary_operator : comparitor | '+' | '-' | '/' | '*' | '&' | '|' | '^'
// binary_operator : comparitor | '+' | '-' | '/' | '*' | '&' | '|' | '^' | '%'
// bool_operator : 'AND' | '&&' | 'OR' | '||'
//
// string : ''' <some text> ''' | '"' <some text > '"'
@@ -51,10 +49,9 @@
var/list/query
var/list/tree
var/list/select_functions = list("count")
var/list/boolean_operators = list("and", "or", "&&", "||")
var/list/unary_operators = list("!", "-", "~")
var/list/binary_operators = list("+", "-", "/", "*", "&", "|", "^")
var/list/binary_operators = list("+", "-", "/", "*", "&", "|", "^", "%")
var/list/comparitors = list("=", "==", "!=", "<>", "<", "<=", ">", ">=")
/datum/SDQL_parser/New(query_list)
@@ -62,12 +59,12 @@
/datum/SDQL_parser/proc/parse_error(error_message)
error = 1
to_chat(usr, "<span class='danger'>SQDL2 Parsing Error: [error_message]</span>")
to_chat(usr, "<span class='warning'>SQDL2 Parsing Error: [error_message]</span>")
return query.len + 1
/datum/SDQL_parser/proc/parse()
tree = list()
query(1, tree)
query_options(1, tree)
if(error)
return list()
@@ -91,354 +88,547 @@
/datum/SDQL_parser/proc/tokenl(i)
return lowertext(token(i))
/datum/SDQL_parser/proc/query_options(i, list/node)
var/list/options = list()
if(tokenl(i) == "using")
i = option_assignments(i + 1, node, options)
query(i, node)
if(length(options))
node["options"] = options
//option_assignment: query_option '=' define
/datum/SDQL_parser/proc/option_assignment(i, list/node, list/assignment_list = list())
var/type = tokenl(i)
if(!(type in SDQL2_VALID_OPTION_TYPES))
parse_error("Invalid option type: [type]")
if(!(token(i + 1) == "="))
parse_error("Invalid option assignment symbol: [token(i + 1)]")
var/val = tokenl(i + 2)
if(!(val in SDQL2_VALID_OPTION_VALUES))
parse_error("Invalid optoin value: [val]")
assignment_list[type] = val
return (i + 3)
//option_assignments: option_assignment, [',' option_assignments]
/datum/SDQL_parser/proc/option_assignments(i, list/node, list/store)
i = option_assignment(i, node, store)
if(token(i) == ",")
i = option_assignments(i + 1, node, store)
return i
//query: select_query | delete_query | update_query
/datum/SDQL_parser/proc/query(i, list/node)
query_type = tokenl(i)
switch(query_type)
if("select")
select_query(i, node)
if("delete")
delete_query(i, node)
if("update")
update_query(i, node)
if("call")
call_query(i, node)
if("explain")
node += "explain"
node["explain"] = list()
query(i + 1, node["explain"])
// select_query: 'SELECT' select_list [('FROM' | 'IN') from_list] ['WHERE' bool_expression]
// select_query: 'SELECT' object_selectors
/datum/SDQL_parser/proc/select_query(i, list/node)
var/list/select = list()
i = select_list(i + 1, select)
node += "select"
i = object_selectors(i + 1, select)
node["select"] = select
selectors(i, node)
return i
//delete_query: 'DELETE' select_list [('FROM' | 'IN') from_list] ['WHERE' bool_expression]
//delete_query: 'DELETE' object_selectors
/datum/SDQL_parser/proc/delete_query(i, list/node)
var/list/select = list()
i = select_list(i + 1, select)
node += "delete"
i = object_selectors(i + 1, select)
node["delete"] = select
selectors(i, node)
return i
//update_query: 'UPDATE' select_list [('FROM' | 'IN') from_list] 'SET' assignments ['WHERE' bool_expression]
//update_query: 'UPDATE' object_selectors 'SET' assignments
/datum/SDQL_parser/proc/update_query(i, list/node)
var/list/select = list()
i = select_list(i + 1, select)
node += "update"
i = object_selectors(i + 1, select)
node["update"] = select
if(tokenl(i) != "set")
i = parse_error("UPDATE has misplaced SET")
var/list/set_assignments = list()
i = assignments(i + 1, set_assignments)
node += "set"
node["set"] = set_assignments
selectors(i, node)
return i
//call_query: 'CALL' call_function ['ON' select_list [('FROM' | 'IN') from_list] ['WHERE' bool_expression]]
//call_query: 'CALL' call_function ['ON' object_selectors]
/datum/SDQL_parser/proc/call_query(i, list/node)
var/list/func = list()
i = variable(i + 1, func) // Yes technically does anything variable() matches but I don't care, if admins fuck up this badly then they shouldn't be allowed near SDQL.
node += "call"
node["call"] = func
if(tokenl(i) != "on")
return i
return parse_error("You need to specify what to call ON.")
var/list/select = list()
i = select_list(i + 1, select)
node += "on"
i = object_selectors(i + 1, select)
node["on"] = select
selectors(i, node)
return i
//select_list: select_item [',' select_list]
// object_selectors: select_item [('FROM' | 'IN') from_item] [modifier_list]
/datum/SDQL_parser/proc/object_selectors(i, list/node)
i = select_item(i, node)
if (tokenl(i) == "from" || tokenl(i) == "in")
i++
var/list/from = list()
i = from_item(i, from)
node[++node.len] = from
else
node[++node.len] = list("world")
i = modifier_list(i, node)
return i
// modifier_list: ('WHERE' bool_expression | 'MAP' expression) [modifier_list]
/datum/SDQL_parser/proc/modifier_list(i, list/node)
while (TRUE)
if (tokenl(i) == "where")
i++
node += "where"
var/list/expr = list()
i = bool_expression(i, expr)
node[++node.len] = expr
else if (tokenl(i) == "map")
i++
node += "map"
var/list/expr = list()
i = expression(i, expr)
node[++node.len] = expr
else
return i
//select_list:select_item [',' select_list]
/datum/SDQL_parser/proc/select_list(i, list/node)
i = select_item(i, node)
if(token(i) == ",")
i = select_list(i + 1, node)
return i
//assignments: assignment, [',' assignments]
/datum/SDQL_parser/proc/assignments(i, list/node)
i = assignment(i, node)
if(token(i) == ",")
i = assignments(i + 1, node)
return i
//select_item: '*' | select_function | object_type
/datum/SDQL_parser/proc/select_item(i, list/node)
if(token(i) == "*")
if (token(i) == "*")
node += "*"
i++
else if(tokenl(i) in select_functions)
i = select_function(i, node)
else
else if (copytext(token(i), 1, 2) == "/")
i = object_type(i, node)
else
i = parse_error("Expected '*' or type path for select item")
return i
// Standardized method for handling the IN/FROM and WHERE options.
/datum/SDQL_parser/proc/selectors(i, list/node)
while (token(i))
var/tok = tokenl(i)
if(tok in list("from", "in"))
if (tok in list("from", "in"))
var/list/from = list()
i = from_item(i + 1, from)
node["from"] = from
continue
if(tok == "where")
if (tok == "where")
var/list/where = list()
i = bool_expression(i + 1, where)
node["where"] = where
continue
parse_error("Expected either FROM, IN or WHERE token, found [token(i)] instead.")
return i + 1
if(!node.Find("from"))
if (!node.Find("from"))
node["from"] = list("world")
return i
//from_item: 'world' | object_type
//from_item: 'world' | expression
/datum/SDQL_parser/proc/from_item(i, list/node)
if(token(i) == "world")
node += "world"
i++
else
i = expression(i, node)
return i
//bool_expression: expression [bool_operator bool_expression]
/datum/SDQL_parser/proc/bool_expression(i, list/node)
var/list/bool = list()
i = expression(i, bool)
node[++node.len] = bool
if(tokenl(i) in boolean_operators)
i = bool_operator(i, node)
i = bool_expression(i, node)
return i
//assignment: <variable name> '=' expression
/datum/SDQL_parser/proc/assignment(var/i, var/list/node, var/list/assignment_list = list())
assignment_list += token(i)
if(token(i + 1) == ".")
i = assignment(i + 2, node, assignment_list)
else if(token(i + 1) == "=")
var/exp_list = list()
node[assignment_list] = exp_list
i = expression(i + 2, exp_list)
else
parse_error("Assignment expected, but no = found")
return i
//variable: <variable name> | <variable name> '.' variable
//variable: <variable name> | <variable name> '.' variable | '[' <hex number> ']' | '[' <hex number> ']' '.' variable
/datum/SDQL_parser/proc/variable(i, list/node)
var/list/L = list(token(i))
node[++node.len] = L
if(token(i) == "{")
L += token(i+1)
L += token(i + 1)
i += 2
if(token(i) != "}")
parse_error("Missing } at end of pointer.")
if(token(i + 1) == ".")
L += "."
i = variable(i + 2, L)
else if(token(i + 1) == "(") // OH BOY PROC
else if (token(i + 1) == "(") // OH BOY PROC
var/list/arguments = list()
i = call_function(i, null, arguments)
L += ":"
L[++L.len] = arguments
else if(token(i + 1) == "\[")
else if (token(i + 1) == "\[")
var/list/expression = list()
i = expression(i + 2, expression)
if (token(i) != "]")
parse_error("Missing ] at the end of list access.")
L += "\["
L[++L.len] = expression
i++
else
i++
return i
//object_type: <type path>
/datum/SDQL_parser/proc/object_type(i, list/node)
if (copytext(token(i), 1, 2) != "/")
return parse_error("Expected type, but it didn't begin with /")
var/path = text2path(token(i))
if (path == null)
return parse_error("Nonexistant type path: [token(i)]")
node += path
return i + 1
//comparitor: '=' | '==' | '!=' | '<>' | '<' | '<=' | '>' | '>='
/datum/SDQL_parser/proc/comparitor(i, list/node)
if(token(i) in list("=", "==", "!=", "<>", "<", "<=", ">", ">="))
node += token(i)
else
parse_error("Unknown comparitor [token(i)]")
return i + 1
//bool_operator: 'AND' | '&&' | 'OR' | '||'
/datum/SDQL_parser/proc/bool_operator(i, list/node)
if(tokenl(i) in list("and", "or", "&&", "||"))
node += token(i)
else
parse_error("Unknown comparitor [token(i)]")
return i + 1
//string: ''' <some text> ''' | '"' <some text > '"'
/datum/SDQL_parser/proc/string(i, list/node)
if(copytext(token(i), 1, 2) in list("'", "\""))
node += token(i)
else
parse_error("Expected string but found '[token(i)]'")
return i + 1
//array: '[' expression, expression, ... ']'
/datum/SDQL_parser/proc/array(i, list/node)
/datum/SDQL_parser/proc/array(var/i, var/list/node)
// Arrays get turned into this: list("[", list(exp_1a = exp_1b, ...), ...), "[" is to mark the next node as an array.
if(copytext(token(i), 1, 2) != "\[")
parse_error("Expected an array but found '[token(i)]'")
return i + 1
node += token(i)
node += token(i) // Add the "["
var/list/expression_list = list()
i++
if(token(i) != "]")
var/list/temp_expression_list = list()
var/tok
do
tok = token(i)
if(tok == "," || tok == ":")
if(temp_expression_list == null)
if (tok == "," || tok == ":")
if (temp_expression_list == null)
parse_error("Found ',' or ':' without expression in an array.")
return i + 1
expression_list[++expression_list.len] = temp_expression_list
temp_expression_list = null
if(tok == ":")
if (tok == ":")
temp_expression_list = list()
i = expression(i + 1, temp_expression_list)
expression_list[expression_list[expression_list.len]] = temp_expression_list
temp_expression_list = null
tok = token(i)
if(tok != ",")
if(tok == "]")
if (tok != ",")
if (tok == "]")
break
parse_error("Expected ',' or ']' after array assoc value, but found '[token(i)]'")
return i
i++
continue
temp_expression_list = list()
i = expression(i, temp_expression_list)
// Ok, what the fuck BYOND?
// Not having these lines here causes the parser to die
// on an error saying that list/token() doesn't exist as a proc.
// These lines prevent that.
// I assume the compiler/VM is shitting itself and swapping out some variables internally?
// While throwing in debug logging it disappeared
// And these 3 lines prevent it from happening while being quiet.
// So.. it works.
// Don't touch it.
var/whatthefuck = i
whatthefuck = src.type
whatthefuck = whatthefuck
while(token(i) && token(i) != "]")
if(temp_expression_list)
if (temp_expression_list)
expression_list[++expression_list.len] = temp_expression_list
node[++node.len] = expression_list
return i + 1
//object_type: <type path> | string
/datum/SDQL_parser/proc/object_type(i, list/node)
if(copytext(token(i), 1, 2) == "/")
node += token(i)
else
i = string(i, node)
return i + 1
//comparitor: '=' | '==' | '!=' | '<>' | '<' | '<=' | '>' | '>='
/datum/SDQL_parser/proc/comparitor(i, list/node)
if(token(i) in list("=", "==", "!=", "<>", "<", "<=", ">", ">="))
node += token(i)
else
parse_error("Unknown comparitor [token(i)]")
return i + 1
//bool_operator: 'AND' | '&&' | 'OR' | '||'
/datum/SDQL_parser/proc/bool_operator(i, list/node)
if(tokenl(i) in list("and", "or", "&&", "||"))
node += token(i)
else
parse_error("Unknown comparitor [token(i)]")
return i + 1
//string: ''' <some text> ''' | '"' <some text > '"'
/datum/SDQL_parser/proc/string(i, list/node)
if(copytext(token(i), 1, 2) in list("'", "\""))
node += token(i)
else
parse_error("Expected string but found '[token(i)]'")
return i + 1
//call_function: <function name> ['(' [arguments] ')']
/datum/SDQL_parser/proc/call_function(i, list/node, list/arguments)
if(length(tokenl(i)))
var/procname = ""
if(token(i) == "global" && token(i+1) == ".")
if(tokenl(i) == "global" && token(i + 1) == ".") // Global proc.
i += 2
procname = "global."
node += procname + token(i++)
if(token(i) != "(")
parse_error("Expected ( but found '[token(i)]'")
else if(token(i + 1) != ")")
var/list/expression_list_temp = list()
var/list/temp_expression_list = list()
do
i = expression(i + 1, expression_list_temp)
i = expression(i + 1, temp_expression_list)
if(token(i) == ",")
arguments[++arguments.len] = expression_list_temp
expression_list_temp = list()
arguments[++arguments.len] = temp_expression_list
temp_expression_list = list()
continue
while(token(i) && token(i) != ")")
arguments[++arguments.len] = expression_list_temp
arguments[++arguments.len] = temp_expression_list // The code this is copy pasted from won't be executed when it's the last param, this fixes that.
else
i++
else
parse_error("Expected a function but found nothing")
return i + 1
//select_function: count_function
/datum/SDQL_parser/proc/select_function(i, list/node)
parse_error("Sorry, function calls aren't available yet")
return i
//expression: ( unary_expression | '(' expression ')' | value ) [binary_operator expression]
/datum/SDQL_parser/proc/expression(i, list/node)
if(token(i) in unary_operators)
i = unary_expression(i, node)
else if(token(i) == "(")
var/list/expr = list()
i = expression(i + 1, expr)
if(token(i) != ")")
parse_error("Missing ) at end of expression.")
else
i++
node[++node.len] = expr
else
i = value(i, node)
if(token(i) in binary_operators)
i = binary_operator(i, node)
i = expression(i, node)
else if(token(i) in comparitors)
i = binary_operator(i, node)
var/list/rhs = list()
i = expression(i, rhs)
node[++node.len] = rhs
return i
//unary_expression: unary_operator ( unary_expression | value | '(' expression ')' )
/datum/SDQL_parser/proc/unary_expression(i, list/node)
if(token(i) in unary_operators)
var/list/unary_exp = list()
unary_exp += token(i)
i++
if(token(i) in unary_operators)
i = unary_expression(i, unary_exp)
else if(token(i) == "(")
var/list/expr = list()
i = expression(i + 1, expr)
if(token(i) != ")")
parse_error("Missing ) at end of expression.")
else
i++
unary_exp[++unary_exp.len] = expr
else
i = value(i, unary_exp)
node[++node.len] = unary_exp
else
parse_error("Expected unary operator but found '[token(i)]'")
return i
//binary_operator: comparitor | '+' | '-' | '/' | '*' | '&' | '|' | '^'
//binary_operator: comparitor | '+' | '-' | '/' | '*' | '&' | '|' | '^' | '%'
/datum/SDQL_parser/proc/binary_operator(i, list/node)
if(token(i) in (binary_operators + comparitors))
node += token(i)
else
parse_error("Unknown binary operator [token(i)]")
return i + 1
//value: variable | string | number | 'null'
//value: variable | string | number | 'null' | object_type
/datum/SDQL_parser/proc/value(i, list/node)
if(token(i) == "null")
node += "null"
i++
else if(lowertext(copytext(token(i),1,3)) == "0x" && isnum(hex2num(copytext(token(i),3))))
node += hex2num(copytext(token(i),3))
else if(lowertext(copytext(token(i), 1, 3)) == "0x" && isnum(hex2num(copytext(token(i), 3))))
node += hex2num(copytext(token(i), 3))
i++
else if(isnum(text2num(token(i))))
node += text2num(token(i))
i++
else if(copytext(token(i), 1, 2) in list("'", "\""))
i = string(i, node)
else if(copytext(token(i), 1, 2) == "\[") // Start a list.
i = array(i, node)
else if(copytext(token(i), 1, 2) == "/")
i = object_type(i, node)
else
i = variable(i, node)
return i
/*EXPLAIN SELECT * WHERE 42 = 6 * 9 OR val = - 5 == 7*/
return i
@@ -48,6 +48,12 @@
/proc/_image(icon, loc, icon_state, layer, dir)
return image(icon, loc, icon_state, layer, dir)
/proc/_istype(object, type)
return istype(object, type)
/proc/_ispath(path, type)
return ispath(path, type)
/proc/_length(E)
return length(E)
@@ -208,4 +214,3 @@
/proc/_step_away(ref, trg, max)
step_away(ref, trg, max)
+8 -2
View File
@@ -4,10 +4,12 @@
if(!check_rights(R_SOUNDS))
return
var/freq = 1
var/vol = input(usr, "What volume would you like the sound to play at?",, 100) as null|num
if(!vol)
return
var/freq = input(usr, "What frequency would you like the sound to play at?",, 1) as null|num
if(!freq)
freq = 1
vol = CLAMP(vol, 1, 100)
var/sound/admin_sound = new()
@@ -96,13 +98,17 @@
if (data["webpage_url"])
webpage_url = "<a href=\"[data["webpage_url"]]\">[title]</a>"
var/freq = input(usr, "What frequency would you like the sound to play at?",, 1) as null|num
if(!freq)
freq = 1
pitch = freq
var/res = alert(usr, "Show the title of and link to this song to the players?\n[title]",, "No", "Yes", "Cancel")
switch(res)
if("Yes")
to_chat(world, "<span class='boldannounce'>An admin played: [webpage_url]</span>")
if("Cancel")
return
SSblackbox.record_feedback("nested tally", "played_url", 1, list("[ckey]", "[web_sound_input]"))
log_admin("[key_name(src)] played web sound: [web_sound_input]")
message_admins("[key_name(src)] played web sound: [web_sound_input]")
+1 -1
View File
@@ -845,7 +845,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
if(!check_rights(R_ADMIN))
return
var/level = input("Select security level to change to","Set Security Level") as null|anything in list("green","blue","red","delta")
var/level = input("Select security level to change to","Set Security Level") as null|anything in list("green","blue","amber","red","delta")
if(level)
set_security_level(level)
@@ -194,7 +194,8 @@
else
L.visible_message("<span class='warning'>[L]'s eyes blaze with brilliant light!</span>", \
"<span class='userdanger'>Your vision suddenly screams with white-hot light!</span>")
L.Knockdown(15)
L.Knockdown(160)
L.adjustStaminaLoss(140) // now kindle works pretty much like bloodcult stun knockdown and stamcrit wise
L.apply_status_effect(STATUS_EFFECT_KINDLE)
L.flash_act(1, 1)
if(iscultist(L))
@@ -71,7 +71,7 @@
desc = "Charges your slab with divine energy, allowing you to overwhelm a target with Ratvar's light."
invocations = list("Divinity, show them your light!")
whispered = TRUE
channel_time = 30
channel_time = 20 // I think making kindle channel a third of the time less is a good make up for the fact that it silences people for such a little amount of time.
power_cost = 125
usage_tip = "The light can be used from up to two tiles away. Damage taken will GREATLY REDUCE the stun's duration."
tier = SCRIPTURE_DRIVER
@@ -112,21 +112,21 @@
quickbind_desc = "Applies handcuffs to a struck target."
//Vanguard: Provides twenty seconds of stun immunity. At the end of the twenty seconds, 25% of all stuns absorbed are applied to the invoker.
//Vanguard: Provides twenty seconds of greatly increased stamina and stun immunity. At the end of the twenty seconds, 25% of all stuns absorbed are applied to the invoker.
/datum/clockwork_scripture/vanguard
descname = "Self Stun Immunity"
name = "Vanguard"
desc = "Provides twenty seconds of stun immunity. At the end of the twenty seconds, the invoker is knocked down for the equivalent of 25% of all stuns they absorbed. \
desc = "Provides twenty seconds of greatly increased stamina and stun immunity. At the end of the twenty seconds, the invoker is knocked down for the equivalent of 25% of all stuns they absorbed. \
Excessive absorption will cause unconsciousness."
invocations = list("Shield me...", "...from darkness!")
channel_time = 30
power_cost = 25
power_cost = 75
usage_tip = "You cannot reactivate Vanguard while still shielded by it."
tier = SCRIPTURE_DRIVER
primary_component = VANGUARD_COGWHEEL
sort_priority = 6
quickbind = TRUE
quickbind_desc = "Allows you to temporarily absorb stuns. All stuns absorbed will affect you when disabled."
quickbind_desc = "Allows you to temporarily have quickly regenerating stamina and absorb stuns. All stuns absorbed will affect you when disabled."
/datum/clockwork_scripture/vanguard/check_special_requirements()
if(!GLOB.ratvar_awakens && islist(invoker.stun_absorption) && invoker.stun_absorption["vanguard"] && invoker.stun_absorption["vanguard"]["end_time"] > world.time)
+3 -1
View File
@@ -508,7 +508,9 @@
if(SEC_LEVEL_GREEN)
set_coefficient = 2
if(SEC_LEVEL_BLUE)
set_coefficient = 1
set_coefficient = 1.2
if(SEC_LEVEL_AMBER)
set_coefficient = 0.8
else
set_coefficient = 0.5
var/surplus = timer - (SSshuttle.emergencyCallTime * set_coefficient)
@@ -588,12 +588,18 @@ This is here to make the tiles around the station mininuke change when it's arme
var/datum/round_event_control/operative/loneop = locate(/datum/round_event_control/operative) in SSevents.control
if(istype(loneop))
loneop.weight += 1
if(loneop.weight % 5 == 0)
message_admins("[src] is stationary in [ADMIN_VERBOSEJMP(newturf)]. The weight of Lone Operative is now [loneop.weight].")
log_game("[src] is stationary for too long in [loc_name(newturf)], and has increased the weight of the Lone Operative event to [loneop.weight].")
else
lastlocation = newturf
last_disk_move = world.time
var/datum/round_event_control/operative/loneop = locate(/datum/round_event_control/operative) in SSevents.control
if(istype(loneop) && prob(loneop.weight))
loneop.weight = max(loneop.weight - 1, 0)
if(loneop.weight % 5 == 0)
message_admins("[src] is on the move (currently in [ADMIN_VERBOSEJMP(newturf)]). The weight of Lone Operative is now [loneop.weight].")
log_game("[src] being on the move has reduced the weight of the Lone Operative event to [loneop.weight].")
/obj/item/disk/nuclear/examine(mob/user)
. = ..()
+6 -43
View File
@@ -60,50 +60,13 @@
owner.current.forceMove(pick(GLOB.wizardstart))
/datum/antagonist/wizard/proc/create_objectives()
switch(rand(1,100))
if(1 to 30)
var/datum/objective/assassinate/kill_objective = new
kill_objective.owner = owner
kill_objective.find_target()
objectives += kill_objective
var/datum/objective/new_objective = new("Cause as much creative mayhem as you can aboard the station! The more outlandish your methods of achieving this, the better! Make sure there's a decent amount of crew alive to tell of your tale.")
new_objective.owner = owner
objectives += new_objective
if (!(locate(/datum/objective/escape) in owner.objectives))
var/datum/objective/escape/escape_objective = new
escape_objective.owner = owner
objectives += escape_objective
if(31 to 60)
var/datum/objective/steal/steal_objective = new
steal_objective.owner = owner
steal_objective.find_target()
objectives += steal_objective
if (!(locate(/datum/objective/escape) in owner.objectives))
var/datum/objective/escape/escape_objective = new
escape_objective.owner = owner
objectives += escape_objective
if(61 to 85)
var/datum/objective/assassinate/kill_objective = new
kill_objective.owner = owner
kill_objective.find_target()
objectives += kill_objective
var/datum/objective/steal/steal_objective = new
steal_objective.owner = owner
steal_objective.find_target()
objectives += steal_objective
if (!(locate(/datum/objective/survive) in owner.objectives))
var/datum/objective/survive/survive_objective = new
survive_objective.owner = owner
objectives += survive_objective
else
if (!(locate(/datum/objective/hijack) in owner.objectives))
var/datum/objective/hijack/hijack_objective = new
hijack_objective.owner = owner
objectives += hijack_objective
var/datum/objective/escape/escape_objective = new
escape_objective.owner = owner
objectives += escape_objective
for(var/datum/objective/O in objectives)
owner.objectives += O
+4 -2
View File
@@ -125,7 +125,9 @@
to_chat(M, "<span class='userdanger'>[user] blinds you with the flash!</span>")
else
to_chat(M, "<span class='userdanger'>You are blinded by [src]!</span>")
M.Knockdown(rand(80,120))
var/toblur = 20 - M.eye_blurry
if(toblur > 0)
M.blur_eyes(toblur)
else if(user)
visible_message("<span class='disarm'>[user] fails to blind [M] with the flash!</span>")
to_chat(user, "<span class='warning'>You fail to blind [M] with the flash!</span>")
@@ -141,7 +143,7 @@
if(!try_use_flash(user))
return FALSE
if(iscarbon(M))
flash_carbon(M, user, 5, 1)
flash_carbon(M, user, 20, 1)
return TRUE
else if(issilicon(M))
var/mob/living/silicon/robot/R = M
@@ -20,8 +20,8 @@
if(active_hotspot)
if(soh)
if((tox > 0.5 || trit > 0.5) && oxy > 0.5)
if(active_hotspot.temperature < exposed_temperature)
active_hotspot.temperature = exposed_temperature
if(active_hotspot.temperature < exposed_temperature*50)
active_hotspot.temperature = exposed_temperature*50
if(active_hotspot.volume < exposed_volume)
active_hotspot.volume = exposed_volume
return 1
@@ -36,7 +36,7 @@
return 0
active_hotspot = new /obj/effect/hotspot(src)
active_hotspot.temperature = exposed_temperature
active_hotspot.temperature = exposed_temperature*50
active_hotspot.volume = exposed_volume*25
active_hotspot.just_spawned = (current_cycle < SSair.times_fired)
@@ -47,6 +47,7 @@
heating.temperature = exposed_temperature
heating.react()
assume_air(heating)
air_update_turf()
return igniting
//This is the icon for fire on turfs, also helps for nurturing small fires until they are full tile
@@ -650,7 +650,7 @@
if(0)
add_overlay(AALARM_OVERLAY_GREEN)
overlay_state = AALARM_OVERLAY_GREEN
light_color = LIGHT_COLOR_BLUEGREEN
light_color = LIGHT_COLOR_PALEBLUE
set_light(brightness_on)
if(1)
add_overlay(AALARM_OVERLAY_WARN)
@@ -10,6 +10,10 @@
name = "Snowdin Tundra Plains"
icon_state = "awaycontent25"
/area/awaymission/snowdin/outside/vip
name = "Snowdin Tundra Plains"
icon_state = "awaycontent25"
/area/awaymission/snowdin/post
name = "Snowdin Outpost"
icon_state = "awaycontent2"
@@ -116,7 +120,7 @@
name = "Snowdin Main Base"
icon_state = "awaycontent16"
dynamic_lighting = DYNAMIC_LIGHTING_ENABLED
requires_power = TRUE
requires_power = FALSE
/area/awaymission/snowdin/dungeon1
name = "Snowdin Depths"
+14
View File
@@ -76,3 +76,17 @@
/datum/export/manifest_correct_denied/get_cost(obj/O)
var/obj/item/paper/fluff/jobs/cargo/manifest/M = O
return ..() - M.order_cost
// Paper work done correctly
/datum/export/paperwork_correct
cost = 50
unit_name = "correct paperwork"
export_types = list(/obj/item/paper/fluff/jobs/cargo/manifest/paperwork_correct)
// Paper work not done retruned
/datum/export/paperwork_incorrect
cost = -500 // Failed to meet NT standers
unit_name = "returned incorrect paperwork"
export_types = list(/obj/item/paper/fluff/jobs/cargo/manifest/paperwork)
+11
View File
@@ -95,3 +95,14 @@
while(--lost >= 0)
qdel(pick(C.contents))
return C
//Paperwork for NT
/obj/item/paper/fluff/jobs/cargo/manifest/paperwork
name = "Incomplete Paperwork"
desc = "These should've been filled out four months ago! Unfinished grant papers issued by Nanotrasen's finance department. Complete this page for additional funding."
icon = 'icons/obj/bureaucracy.dmi'
/obj/item/paper/fluff/jobs/cargo/manifest/paperwork_correct
name = "Finished Paperwork"
desc = "A neat stack of filled-out forms, in triplicate and signed. Is there anything more satisfying? Make sure they get stamped."
icon = 'icons/obj/bureaucracy.dmi'
+241 -12
View File
@@ -81,10 +81,19 @@
crate_name = "emergency crate"
crate_type = /obj/structure/closet/crate/internals
/datum/supply_pack/emergency/rcds
name = "Emergency RCDs"
desc = "Bombs going off on station? SME blown and now you need to fix the hole it left behind? Well this crate has a pare of Rcds to be able to easily fix up any problem you may have!"
cost = 1500
contains = list(/obj/item/construction/rcd,
/obj/item/construction/rcd)
crate_name = "emergency rcds"
crate_type = /obj/structure/closet/crate/internals
/datum/supply_pack/emergency/soft_suit
name = "Emergency Space Suit "
desc = "Is there bombs going off left and right? Is there meteors shooting around the station? Well we have two fragile space suit for emergencys as well as air and masks."
cost = 1000
cost = 1000
contains = list(/obj/item/tank/internals/air,
/obj/item/tank/internals/air,
/obj/item/clothing/mask/gas,
@@ -256,6 +265,26 @@
crate_name = "weed control crate"
crate_type = /obj/structure/closet/crate/secure/hydroponics
/datum/supply_pack/medical/anitvirus
name = "Virus Containment Crate"
desc = "Viro let out a death plague Mk II again? Someone didnt wash there hands? Old plagues born anew? Well this crate is for you! Hope you cure it before it brakes out of the station... This crate needs medical access to open and has two bio suits, a box of needles and beakers, five spaceacillin needles, and a medibot."
cost = 3000
access = ACCESS_MEDICAL
contains = list(/mob/living/simple_animal/bot/medbot,
/obj/item/clothing/head/bio_hood,
/obj/item/clothing/head/bio_hood,
/obj/item/clothing/suit/bio_suit,
/obj/item/clothing/suit/bio_suit,
/obj/item/reagent_containers/syringe/antiviral,
/obj/item/reagent_containers/syringe/antiviral,
/obj/item/reagent_containers/syringe/antiviral,
/obj/item/reagent_containers/syringe/antiviral,
/obj/item/reagent_containers/syringe/antiviral,
/obj/item/storage/box/syringes,
/obj/item/storage/box/beakers)
crate_name = "virus containment unit crate"
crate_type = /obj/structure/closet/crate/secure/plasma
//////////////////////////////////////////////////////////////////////////////
//////////////////////////// Security ////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
@@ -386,6 +415,29 @@
/obj/item/melee/baton/loaded)
crate_name = "stun baton crate"
/datum/supply_pack/security/russianclothing
name = "Russian Surplus Clothing"
desc = "An old russian crate full of surplus armor that they used to use! Has two sets of bulletproff armor, a few union suits and some warm hats!"
hidden = TRUE
contraband = TRUE
cost = 5000 // Its basicly sec suits, good boots/gloves
contains = list(/obj/item/clothing/suit/security/officer/russian,
/obj/item/clothing/suit/security/officer/russian,
/obj/item/clothing/shoes/combat,
/obj/item/clothing/shoes/combat,
/obj/item/clothing/head/ushanka,
/obj/item/clothing/head/ushanka,
/obj/item/clothing/suit/armor/bulletproof,
/obj/item/clothing/suit/armor/bulletproof,
/obj/item/clothing/head/helmet/alt,
/obj/item/clothing/head/helmet/alt,
/obj/item/clothing/gloves/combat,
/obj/item/clothing/gloves/combat,
/obj/item/clothing/mask/gas,
/obj/item/clothing/mask/gas)
crate_name = "surplus russian clothing"
crate_type = /obj/structure/closet/crate/internals
/datum/supply_pack/security/taser
name = "Taser Crate"
desc = "From the depths of stunbased combat, this order rises above, supreme. Contains three hybrid tasers, capable of firing both electrodes and disabling shots. Requires Security access to open."
@@ -666,6 +718,15 @@
/obj/item/clothing/suit/space/hardsuit/engine)
crate_name = "engineering hardsuit"
/datum/supply_pack/engineering/industrialrcd
name = "Industrial RCD"
desc = "A industrial RCD in case the station has gone through more then one meteor storm and the CE needs to bring out the somthing a bit more reliable. Dose not contain spare ammo for the industrial RCD or any other RCD modles."
cost = 4500
access = ACCESS_CE
contains = list(/obj/item/construction/rcd/industrial)
crate_name = "industrial rcd"
crate_type = /obj/structure/closet/crate/secure/engineering
/datum/supply_pack/engineering/powergamermitts
name = "Insulated Gloves Crate"
desc = "The backbone of modern society. Barely ever ordered for actual engineering. Contains three insulated gloves."
@@ -1011,6 +1072,28 @@
contains = list(/obj/item/stack/sheet/mineral/wood/fifty)
crate_name = "wood planks crate"
/datum/supply_pack/materials/rcdammo
name = "Spare RDC ammo"
desc = "This crate contains sixteen RCD ammo packs, to help with any holes or projects people mite be working on."
cost = 3750
contains = list(/obj/item/rcd_ammo,
/obj/item/rcd_ammo,
/obj/item/rcd_ammo,
/obj/item/rcd_ammo,
/obj/item/rcd_ammo,
/obj/item/rcd_ammo,
/obj/item/rcd_ammo,
/obj/item/rcd_ammo,
/obj/item/rcd_ammo,
/obj/item/rcd_ammo,
/obj/item/rcd_ammo,
/obj/item/rcd_ammo,
/obj/item/rcd_ammo,
/obj/item/rcd_ammo,
/obj/item/rcd_ammo,
/obj/item/rcd_ammo)
crate_name = "rcd ammo"
/datum/supply_pack/materials/bz
name = "BZ Canister Crate"
desc = "Contains a canister of BZ. Requires Toxins access to open."
@@ -1153,6 +1236,24 @@
/obj/item/storage/firstaid/regular)
crate_name = "first aid kit crate"
/datum/supply_pack/medical/iv_drip
name = "IV Drip Crate"
desc = "Contains a single IV drip stand for intravenous delivery."
cost = 700
contains = list(/obj/machinery/iv_drip)
crate_name = "iv drip crate"
/datum/supply_pack/science/adv_surgery_tools
name = "Med-Co Advanced surgery tools"
desc = "A full set of Med-Co advanced surgery tools, this crate also comes with a spay of synth flesh as well as a can of . Requires Surgery access to open."
cost = 5000
access = ACCESS_SURGERY
contains = list(/obj/item/storage/belt/medical/surgery_belt_adv,
/obj/item/reagent_containers/medspray/synthflesh,
/obj/item/reagent_containers/medspray/sterilizine)
crate_name = "medco newest surgery tools"
crate_type = /obj/structure/closet/crate/medical
/datum/supply_pack/medical/medicalhardsuit
name = "Medical Hardsuit"
desc = "Got people being spaced left and right? Hole in the same room as the dead body of Hos or cap? Fear not, now you can buy one medical hardsuit with a mask and air tank to save your fellow crewmembers."
@@ -1162,13 +1263,6 @@
/obj/item/clothing/suit/space/hardsuit/medical)
crate_name = "medical hardsuit"
/datum/supply_pack/medical/iv_drip
name = "IV Drip Crate"
desc = "Contains a single IV drip for administering blood to patients."
cost = 700
contains = list(/obj/machinery/iv_drip)
crate_name = "iv drip crate"
/datum/supply_pack/medical/supplies
name = "Medical Supplies Crate"
desc = "Contains seven beakers, syringes, and bodybags. Three morphine bottles, four insulin pills. Two charcoal bottles, epinephrine bottles, antitoxin bottles, and large beakers. Finally, a single roll of medical gauze, as well as a bottle of stimulant pills for long, hard work days. German doctor not included."
@@ -1280,6 +1374,7 @@
crate_type = /obj/structure/closet/crate/secure/plasma
dangerous = TRUE
//////////////////////////////////////////////////////////////////////////////
//////////////////////////// Science /////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
@@ -1395,6 +1490,19 @@
/datum/supply_pack/service
group = "Service"
/datum/supply_pack/service/advlighting
name = "Advanced Lighting crate"
desc = "Thanks to advanced lighting tech we here at the Lamp Factory have be able to produce more lamps and lamp items! This crate has three lamps, a box of lights and a state of the art rapid-light-device!"
cost = 2500 //Fair
contains = list(/obj/item/construction/rld,
/obj/item/flashlight/lamp,
/obj/item/flashlight/lamp,
/obj/item/flashlight/lamp/green,
/obj/item/storage/box/lights/mixed)
crate_name = "advanced lighting crate"
crate_type = /obj/structure/closet/crate/secure
/datum/supply_pack/service/cargo_supples
name = "Cargo Supplies Crate"
desc = "Sold everything that wasn't bolted down? You can get right back to work with this crate containing stamps, an export scanner, destination tagger, hand labeler and some package wrapping."
@@ -1453,6 +1561,20 @@
crate_name = "janitor backpack crate"
crate_type = /obj/structure/closet/crate/secure
/datum/supply_pack/service/janitor/janpremium
name = "Janitor Premium Supplies"
desc = "Do to the union for better supplies, we have desided to make a deal for you, In this crate you can get a brand new chem, Drying Angent this stuff is the work of slimes or magic! This crate also contains a rag to test out the Drying Angent magic, three wet floor signs, and some spare bottles of ammonia."
cost = 3000
access = ACCESS_JANITOR
contains = list(/obj/item/caution,
/obj/item/caution,
/obj/item/caution,
/obj/item/reagent_containers/glass/rag,
/obj/item/reagent_containers/glass/bottle/ammonia,
/obj/item/reagent_containers/glass/bottle/ammonia,
/obj/item/reagent_containers/spray/drying_agent)
crate_name = "janitor backpack crate"
/datum/supply_pack/service/mule
name = "MULEbot Crate"
desc = "Pink-haired Quartermaster not doing her job? Replace her with this tireless worker, today!"
@@ -1606,7 +1728,7 @@
name = "Kitchen Cutlery Deluxe Set"
desc = "Need to slice and dice away those ''Tomatos'' well we got what you need! From a nice set of knifes, forks, plates, glasses, and a whetstone for when you got some grizzle that is a bit harder to slice then normal."
cost = 10000
contraband = TRUE
contraband = TRUE
contains = list(/obj/item/sharpener,
/obj/item/kitchen/fork,
/obj/item/kitchen/fork,
@@ -1663,6 +1785,22 @@
access = ACCESS_THEATRE
crate_type = /obj/structure/closet/crate/secure
/datum/supply_pack/organic/hunting
name = "Huntting gear"
desc = "Even in space, we can fine prey to hunt, this crate contains everthing a fine hunter needs to have a sporting time. This crate needs armory access to open. A true huntter only needs a fine bottle of cognac, a nice coat, some good o' cigars, and of cource a huntting shotgun. "
cost = 3500
contraband = TRUE
contains = list(/obj/item/clothing/head/flatcap,
/obj/item/clothing/suit/hooded/wintercoat/captain,
/obj/item/reagent_containers/food/drinks/bottle/cognac,
/obj/item/storage/fancy/cigarettes/cigars/havana,
/obj/item/clothing/gloves/color/white,
/obj/item/clothing/under/rank/curator,
/obj/item/gun/ballistic/shotgun/lethal)
access = ACCESS_ARMORY
crate_name = "sporting crate"
crate_type = /obj/structure/closet/crate/secure // Would have liked a wooden crate but access >:(
/datum/supply_pack/organic/hydroponics
name = "Hydroponics Crate"
desc = "Supplies for growing a great garden! Contains two bottles of ammonia, two Plant-B-Gone spray bottles, a hatchet, cultivator, plant analyzer, as well as a pair of leather gloves and a botanist's apron."
@@ -2106,8 +2244,7 @@
/datum/supply_pack/costumes_toys/randomised/toys
name = "Toy Crate"
desc = "Who cares about pride and accomplishment? Skip the gaming and get straight to the sweet rewards with this product! Contains five random toys. Warranty void if used to prank research directors."
cost = 5000 // or play the arcade machines ya lazy bum
// TODID make this actually just use the arcade machine loot list
cost = 1500 // or play the arcade machines ya lazy bum
num_contained = 5
contains = list(/obj/item/storage/box/snappops,
/obj/item/toy/talking/AI,
@@ -2161,6 +2298,77 @@
crate_name = "toy crate"
crate_type = /obj/structure/closet/crate/wooden
/datum/supply_pack/costumes_toys/randomised/plush
name = "Plush Crate"
desc = "Plush tide station wide. Contains 5 random plushies for you to love. Warranty void if your love violates the terms of use."
cost = 1500 // or play the arcade machines ya lazy bum
num_contained = 5
contains = list(/obj/item/toy/plush/lizardplushie,
/obj/item/toy/plush/lizardplushie/durgit,
/obj/item/toy/plush/lizardplushie/rio,
/obj/item/toy/plush/lizardplushie/urinsu,
/obj/item/toy/plush/lizardplushie/arfrehn,
/obj/item/toy/plush/lizardplushie/soars,
/obj/item/toy/plush/lizardplushie/ghostie,
/obj/item/toy/plush/lizardplushie/amber,
/obj/item/toy/plush/lizardplushie/cyan,
/obj/item/toy/plush/lizardplushie/meena,
/obj/item/toy/plush/lizardplushie/stalks,
/obj/item/toy/plush/lizardplushie/kobold,
/obj/item/toy/plush/lizardplushie/gorgi,
/obj/item/toy/plush/lizardplushie/almaz,
/obj/item/toy/plush/snakeplushie/sasha,
/obj/item/toy/plush/snakeplushie/shay,
/obj/item/toy/plush/snakeplushie/vulken,
/obj/item/toy/plush/mothplushie,
/obj/item/toy/plush/mothplushie/bumble,
/obj/item/toy/plush/mothplushie/nameko,
/obj/item/toy/plush/mothplushie/suru,
/obj/item/toy/plush/xeno,
/obj/item/toy/plush/lampplushie,
/obj/item/toy/plush/borgplushie,
/obj/item/toy/plush/borgplushie/medihound,
/obj/item/toy/plush/borgplushie/scrubpuppy,
/obj/item/toy/plush/borgplushie/seeking,
/obj/item/toy/plush/borgplushie/neeb,
/obj/item/toy/plush/bird,
/obj/item/toy/plush/bird/esela,
/obj/item/toy/plush/bird/jahonna,
/obj/item/toy/plush/bird/krick,
/obj/item/toy/plush/bird/birddi,
/obj/item/toy/plush/bird/jewel,
/obj/item/toy/plush/mammal,
/obj/item/toy/plush/mammal/dubious,
/obj/item/toy/plush/mammal/gladwyn,
/obj/item/toy/plush/mammal/gavin,
/obj/item/toy/plush/mammal/blep,
/obj/item/toy/plush/mammal/circe,
/obj/item/toy/plush/mammal/pavel,
/obj/item/toy/plush/mammal/oten,
/obj/item/toy/plush/mammal/ray,
/obj/item/toy/plush/mammal/dawud,
/obj/item/toy/plush/mammal/edgar,
/obj/item/toy/plush/mammal/frank,
/obj/item/toy/plush/mammal/poojawa,
/obj/item/toy/plush/mammal/hazel,
/obj/item/toy/plush/mammal/jermaine,
/obj/item/toy/plush/mammal/gunther,
/obj/item/toy/plush/mammal/fox,
/obj/item/toy/plush/mammal/zed,
/obj/item/toy/plush/mammal/dog,
/obj/item/toy/plush/mammal/dog/frost,
/obj/item/toy/plush/mammal/dog/atticus,
/obj/item/toy/plush/mammal/dog/fletch,
/obj/item/toy/plush/mammal/dog/vincent,
/obj/item/toy/plush/mammal/dog/zigfried,
/obj/item/toy/plush/mammal/dog/nikolai,
/obj/item/toy/plush/catgirl,
/obj/item/toy/plush/catgirl/skylar,
/obj/item/toy/plush/catgirl/mikeel,
/obj/item/toy/plush/catgirl/robin)
crate_name = "plushie crate"
crate_type = /obj/structure/closet/crate/wooden
/datum/supply_pack/costumes_toys/wizard
name = "Wizard Costume Crate"
desc = "Pretend to join the Wizard Federation with this full wizard outfit! Nanotrasen would like to remind its employees that actually joining the Wizard Federation is subject to termination of job and life."
@@ -2404,7 +2612,7 @@
crate_type = /obj/structure/closet/crate
/datum/supply_pack/misc/lewdkeg
name = "Lewd Deluxe Keg"
name = "Lewd Deluxe Keg"
desc = "That other stuff not getting you ready? Well I have a Chemslut making tons of the good stuff."
cost = 7000 //It can be a weapon
contraband = TRUE
@@ -2412,6 +2620,27 @@
crate_name = "deluxe keg"
crate_type = /obj/structure/closet/crate
/datum/supply_pack/misc/paper_work
name = "Freelance Paper work"
desc = "The Nanotrasen Primary Bureaucratic Database Intelligence (PDBI) reports that the station has not completed its funding and grant paperwork this solar cycle. In order to gain further funding, your station is required to fill out (10) ten of these forms or no additional capital will be disbursed. We have sent you ten copies of the following form and we expect every one to be up to Nanotrasen Standards." // Disbursement. It's not a typo, look it up.
cost = 400 // Net of 0 credits
contains = list(/obj/item/paper/fluff/jobs/cargo/manifest/paperwork,
/obj/item/paper/fluff/jobs/cargo/manifest/paperwork,
/obj/item/paper/fluff/jobs/cargo/manifest/paperwork,
/obj/item/paper/fluff/jobs/cargo/manifest/paperwork,
/obj/item/paper/fluff/jobs/cargo/manifest/paperwork,
/obj/item/paper/fluff/jobs/cargo/manifest/paperwork,
/obj/item/paper/fluff/jobs/cargo/manifest/paperwork,
/obj/item/paper/fluff/jobs/cargo/manifest/paperwork,
/obj/item/paper/fluff/jobs/cargo/manifest/paperwork,
/obj/item/paper/fluff/jobs/cargo/manifest/paperwork,
/obj/item/pen/fountain,
/obj/item/pen/fountain,
/obj/item/pen/fountain,
/obj/item/pen/fountain,
/obj/item/pen/fountain)
crate_name = "Paperwork"
/datum/supply_pack/misc/toner
name = "Toner Crate"
desc = "Spent too much ink printing butt pictures? Fret not, with these six toner refills, you'll be printing butts 'till the cows come home!'"
+1 -1
View File
@@ -61,7 +61,7 @@
antaglisting |= M.current.client
for(var/mob/M in GLOB.player_list)
if(M.client && (M.stat == DEAD || M.client.holder))
if(M.client && (M.stat == DEAD || M.client.holder) && !istype(M, /mob/dead/new_player))
antaglisting |= M.client
for(var/client/C in antaglisting)
@@ -67,6 +67,11 @@
user.visible_message("<span class='suicide'>[user] is putting \the [src] to [user.p_their()] eyes and overloading the brightness! It looks like [user.p_theyre()] trying to commit suicide!</span>")
return BRUTELOSS
/obj/item/clothing/glasses/meson/prescription
name = "prescription optical meson scanner"
desc = "Used by engineering and mining staff to see basic structural and terrain layouts through walls, regardless of lighting conditions. This one has prescription lens fitted in."
vision_correction = 1
/obj/item/clothing/glasses/meson/night
name = "night vision meson scanner"
desc = "An optical meson scanner fitted with an amplified visible light spectrum overlay, providing greater visual clarity in darkness."
@@ -159,6 +164,7 @@
attack_verb = list("sliced")
hitsound = 'sound/weapons/bladeslice.ogg'
sharpness = IS_SHARP
vision_correction = 1
glass_colour_type = /datum/client_colour/glass_colour/lightgreen
/obj/item/clothing/glasses/regular
@@ -21,6 +21,11 @@
var/mode = MODE_NONE
var/range = 1
/obj/item/clothing/glasses/meson/engine/prescription
name = "prescription engineering scanner goggles"
desc = "Goggles used by engineers. The Meson Scanner mode lets you see basic structural and terrain layouts through walls, the T-ray Scanner mode lets you see underfloor objects such as cables and pipes, and the Radiation Scanner mode let's you see objects contaminated by radiation. Each lens has been replaced with a corrective lens."
vision_correction = 1
/obj/item/clothing/glasses/meson/engine/Initialize()
. = ..()
START_PROCESSING(SSobj, src)
@@ -137,6 +142,11 @@
modes = list(MODE_NONE = MODE_TRAY, MODE_TRAY = MODE_NONE)
/obj/item/clothing/glasses/meson/engine/tray/prescription
name = "prescription optical t-ray scanner"
desc = "Goggles used by engineers. The Meson Scanner mode lets you see basic structural and terrain layouts through walls, the T-ray Scanner mode lets you see underfloor objects such as cables and pipes, and the Radiation Scanner mode let's you see objects contaminated by radiation. This one has a lens that help correct eye sight."
vision_correction = 1
/obj/item/clothing/glasses/meson/engine/shuttle
name = "shuttle region scanner"
icon_state = "trayson-shuttle"
+24
View File
@@ -37,6 +37,14 @@
hud_type = DATA_HUD_MEDICAL_ADVANCED
glass_colour_type = /datum/client_colour/glass_colour/lightblue
/obj/item/clothing/glasses/hud/health/prescription
name = "prescription health scanner HUD"
desc = "A heads-up display, made with a prescription lens, that scans the humans in view and provides accurate data about their health status."
icon_state = "healthhud"
hud_type = DATA_HUD_MEDICAL_ADVANCED
vision_correction = 1
glass_colour_type = /datum/client_colour/glass_colour/lightblue
/obj/item/clothing/glasses/hud/health/night
name = "night vision health scanner HUD"
desc = "An advanced medical head-up display that allows doctors to find patients in complete darkness."
@@ -62,6 +70,14 @@
hud_type = DATA_HUD_DIAGNOSTIC_BASIC
glass_colour_type = /datum/client_colour/glass_colour/lightorange
/obj/item/clothing/glasses/hud/diagnostic/prescription
name = "prescription diagnostic HUD"
desc = "A heads-up display capable of analyzing the integrity and status of robotics and exosuits. This one has a prescription lens."
icon_state = "diagnostichud"
hud_type = DATA_HUD_DIAGNOSTIC_BASIC
vision_correction = 1
glass_colour_type = /datum/client_colour/glass_colour/lightorange
/obj/item/clothing/glasses/hud/diagnostic/night
name = "night vision diagnostic HUD"
desc = "A robotics diagnostic HUD fitted with a light amplifier."
@@ -78,6 +94,14 @@
hud_type = DATA_HUD_SECURITY_ADVANCED
glass_colour_type = /datum/client_colour/glass_colour/red
/obj/item/clothing/glasses/hud/security/prescription
name = "prescription security HUD"
desc = "A heads-up display that scans the humans in view and provides accurate data about their ID status and security records. This one has a prescription lens so you can see the banana peal that slipped you."
icon_state = "securityhud"
hud_type = DATA_HUD_SECURITY_ADVANCED
vision_correction = 1
glass_colour_type = /datum/client_colour/glass_colour/red
/obj/item/clothing/glasses/hud/security/chameleon
name = "chameleon security HUD"
desc = "A stolen security HUD integrated with Syndicate chameleon technology. Provides flash protection."
@@ -168,6 +168,7 @@ Contains:
strip_delay = 130
item_flags = NODROP
brightness_on = 7
resistance_flags = ACID_PROOF
/obj/item/clothing/suit/space/hardsuit/ert
name = "emergency response team suit"
@@ -179,6 +180,7 @@ Contains:
armor = list("melee" = 65, "bullet" = 50, "laser" = 50, "energy" = 50, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 80)
slowdown = 0
strip_delay = 130
resistance_flags = ACID_PROOF
//ERT Security
/obj/item/clothing/head/helmet/space/hardsuit/ert/sec
+2 -2
View File
@@ -5,7 +5,7 @@
desc = "A hood that protects the head and face from biological contaminants."
permeability_coefficient = 0.01
clothing_flags = THICKMATERIAL | BLOCK_GAS_SMOKE_EFFECT
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 80, "fire" = 30, "acid" = 100)
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 60, "fire" = 30, "acid" = 100)
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR|HIDEFACE
resistance_flags = ACID_PROOF
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
@@ -22,7 +22,7 @@
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
slowdown = 1
allowed = list(/obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/pen, /obj/item/flashlight/pen, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray)
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 80, "fire" = 30, "acid" = 100)
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 60, "fire" = 30, "acid" = 100)
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAUR
strip_delay = 70
equip_delay_other = 70
+18 -4
View File
@@ -37,6 +37,7 @@
actions_types = list(/datum/action/item_action/toggle)
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
hit_reaction_chance = 50 // Only on the chest yet blocks all attacks?
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
/obj/item/clothing/suit/armor/reactive/attack_self(mob/user)
active = !(active)
@@ -64,8 +65,9 @@
/obj/item/clothing/suit/armor/reactive/teleport
name = "reactive teleport armor"
desc = "Someone separated our Research Director from his own head!"
var/tele_range = 6
var/rad_amount= 15
var/tele_range = 8
var/rad_amount = 60
var/rad_amount_before = 120
reactivearmor_cooldown_duration = 100
/obj/item/clothing/suit/armor/reactive/teleport/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
@@ -79,6 +81,7 @@
owner.visible_message("<span class='danger'>The reactive teleport system flings [H] clear of [attack_text], shutting itself off in the process!</span>")
playsound(get_turf(owner),'sound/magic/blink.ogg', 100, 1)
var/list/turfs = new/list()
var/turf/old = get_turf(src)
for(var/turf/T in orange(tele_range, H))
if(T.density)
continue
@@ -93,7 +96,8 @@
if(!isturf(picked))
return
H.forceMove(picked)
H.rad_act(rad_amount)
radiation_pulse(old, rad_amount_before)
radiation_pulse(src, rad_amount)
reactivearmor_cooldown = world.time + reactivearmor_cooldown_duration
return 1
return 0
@@ -157,6 +161,8 @@
var/tesla_power = 25000
var/tesla_range = 20
var/tesla_flags = TESLA_MOB_DAMAGE | TESLA_OBJ_DAMAGE
var/legacy = FALSE
var/legacy_dmg = 30
/obj/item/clothing/suit/armor/reactive/tesla/dropped(mob/user)
..()
@@ -179,7 +185,15 @@
owner.visible_message("<span class='danger'>The tesla capacitors on [owner]'s reactive tesla armor are still recharging! The armor merely emits some sparks.</span>")
return
owner.visible_message("<span class='danger'>[src] blocks [attack_text], sending out arcs of lightning!</span>")
tesla_zap(owner, tesla_range, tesla_power, tesla_flags)
if(!legacy)
tesla_zap(owner, tesla_range, tesla_power, tesla_flags)
else
for(var/mob/living/M in view(7, owner))
if(M == owner)
continue
owner.Beam(M,icon_state="purple_lightning",icon='icons/effects/effects.dmi',time=5)
M.adjustFireLoss(legacy_dmg)
playsound(M, 'sound/machines/defib_zap.ogg', 50, 1, -1)
reactivearmor_cooldown = world.time + reactivearmor_cooldown_duration
return TRUE
+40 -33
View File
@@ -1,3 +1,6 @@
// Fixed to work with Citadel code. Apparently none of them had NO_MUTANTRACE flags.
// I was pissy when I realised how to fix this because it's so fucking easy and nobody apparently had done it.
/obj/item/clothing/under/stripper_pink
name = "pink stripper outfit"
icon_state = "stripper_p"
@@ -6,7 +9,7 @@
can_adjust = 0
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
mutantrace_variation = NO_MUTANTRACE_VARIATION
/obj/item/clothing/under/stripper_green
name = "green stripper outfit"
@@ -16,8 +19,7 @@
can_adjust = 0
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
mutantrace_variation = NO_MUTANTRACE_VARIATION
/obj/item/clothing/under/wedding/bride_orange
name = "orange wedding dress"
@@ -28,7 +30,7 @@
can_adjust = 0
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
mutantrace_variation = NO_MUTANTRACE_VARIATION
/obj/item/clothing/under/wedding/bride_purple
name = "purple wedding dress"
@@ -39,7 +41,7 @@
can_adjust = 0
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
mutantrace_variation = NO_MUTANTRACE_VARIATION
/obj/item/clothing/under/wedding/bride_blue
name = "blue wedding dress"
@@ -50,7 +52,7 @@
can_adjust = 0
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
mutantrace_variation = NO_MUTANTRACE_VARIATION
/obj/item/clothing/under/wedding/bride_red
name = "red wedding dress"
@@ -61,7 +63,7 @@
can_adjust = 0
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
mutantrace_variation = NO_MUTANTRACE_VARIATION
/obj/item/clothing/under/wedding/bride_white
name = "white wedding dress"
@@ -72,7 +74,7 @@
can_adjust = 0
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
mutantrace_variation = NO_MUTANTRACE_VARIATION
/obj/item/clothing/under/mankini
name = "pink mankini"
@@ -82,6 +84,7 @@
can_adjust = 0
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
mutantrace_variation = NO_MUTANTRACE_VARIATION
/*
/obj/item/clothing/under/psysuit
@@ -126,7 +129,7 @@
can_adjust = 0
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
mutantrace_variation = NO_MUTANTRACE_VARIATION
/obj/item/clothing/under/russobluecamooutfit
name = "russian blue camo"
@@ -137,7 +140,7 @@
can_adjust = 0
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
mutantrace_variation = NO_MUTANTRACE_VARIATION
/obj/item/clothing/under/stilsuit
name = "stillsuit"
@@ -148,7 +151,7 @@
can_adjust = 0
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
mutantrace_variation = NO_MUTANTRACE_VARIATION
/obj/item/clothing/under/aviatoruniform
name = "aviator uniform"
@@ -159,7 +162,7 @@
can_adjust = 0
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
mutantrace_variation = NO_MUTANTRACE_VARIATION
/obj/item/clothing/under/bikersuit
name = "biker's outfit"
@@ -169,7 +172,7 @@
can_adjust = 0
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
mutantrace_variation = NO_MUTANTRACE_VARIATION
/obj/item/clothing/under/jacketsuit
name = "richard's outfit"
@@ -180,7 +183,7 @@
can_adjust = 0
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
mutantrace_variation = NO_MUTANTRACE_VARIATION
obj/item/clothing/under/mega
name = "\improper DRN-001 suit"
@@ -191,7 +194,7 @@ obj/item/clothing/under/mega
can_adjust = 0
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
mutantrace_variation = NO_MUTANTRACE_VARIATION
/obj/item/clothing/under/proto
name = "The Prototype Suit"
@@ -202,7 +205,7 @@ obj/item/clothing/under/mega
can_adjust = 0
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
mutantrace_variation = NO_MUTANTRACE_VARIATION
/obj/item/clothing/under/megax
name = "\improper Maverick Hunter regalia"
@@ -213,7 +216,7 @@ obj/item/clothing/under/mega
can_adjust = 0
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
mutantrace_variation = NO_MUTANTRACE_VARIATION
/obj/item/clothing/under/joe
name = "The Sniper Suit"
@@ -224,7 +227,7 @@ obj/item/clothing/under/mega
can_adjust = 0
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
mutantrace_variation = NO_MUTANTRACE_VARIATION
/obj/item/clothing/under/roll
name = "\improper DRN-002 Dress"
@@ -235,7 +238,7 @@ obj/item/clothing/under/mega
can_adjust = 0
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
mutantrace_variation = NO_MUTANTRACE_VARIATION
/obj/item/clothing/under/gokugidown
name = "turtle hermit undershirt"
@@ -246,7 +249,7 @@ obj/item/clothing/under/mega
can_adjust = 0
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
mutantrace_variation = NO_MUTANTRACE_VARIATION
/obj/item/clothing/under/gokugi
name = "turtle hermit outfit"
@@ -257,7 +260,7 @@ obj/item/clothing/under/mega
can_adjust = 0
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
mutantrace_variation = NO_MUTANTRACE_VARIATION
/obj/item/clothing/under/doomguy
name = "\improper Doomguy's pants"
@@ -268,7 +271,7 @@ obj/item/clothing/under/mega
can_adjust = 0
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
mutantrace_variation = NO_MUTANTRACE_VARIATION
/obj/item/clothing/under/vault13
name = "vault 13 Jumpsuit"
@@ -279,7 +282,7 @@ obj/item/clothing/under/mega
can_adjust = 0
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
mutantrace_variation = NO_MUTANTRACE_VARIATION
/obj/item/clothing/under/vault
name = "vault jumpsuit"
@@ -290,7 +293,7 @@ obj/item/clothing/under/mega
can_adjust = 0
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
mutantrace_variation = NO_MUTANTRACE_VARIATION
/obj/item/clothing/under/clownpiece
name = "Clownpiece's Pierrot suit"
@@ -301,7 +304,7 @@ obj/item/clothing/under/mega
can_adjust = 0
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
mutantrace_variation = NO_MUTANTRACE_VARIATION
/obj/item/clothing/under/cia
name = "casual IAA outfit"
@@ -312,7 +315,7 @@ obj/item/clothing/under/mega
can_adjust = 0
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
mutantrace_variation = NO_MUTANTRACE_VARIATION
/obj/item/clothing/under/greaser
name = "greaser outfit"
@@ -322,7 +325,7 @@ obj/item/clothing/under/mega
can_adjust = 0
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
mutantrace_variation = NO_MUTANTRACE_VARIATION
/obj/item/clothing/under/greaser/New()
var/greaser_colour = "default"
@@ -341,6 +344,8 @@ obj/item/clothing/under/mega
item_color = "greaser_[greaser_colour]"
can_adjust = 0
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
mutantrace_variation = NO_MUTANTRACE_VARIATION
/obj/item/clothing/under/wintercasualwear
name = "winter casualwear"
@@ -351,8 +356,7 @@ obj/item/clothing/under/mega
can_adjust = 0
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
mutantrace_variation = NO_MUTANTRACE_VARIATION
/obj/item/clothing/under/casualwear
name = "spring casualwear"
@@ -363,7 +367,7 @@ obj/item/clothing/under/mega
can_adjust = 0
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
mutantrace_variation = NO_MUTANTRACE_VARIATION
/obj/item/clothing/under/keyholesweater
name = "keyhole sweater"
@@ -374,7 +378,7 @@ obj/item/clothing/under/mega
can_adjust = 0
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
mutantrace_variation = NO_MUTANTRACE_VARIATION
/obj/item/clothing/under/casualhoodie
name = "casual hoodie"
@@ -385,8 +389,7 @@ obj/item/clothing/under/mega
can_adjust = 0
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
mutantrace_variation = NO_MUTANTRACE_VARIATION
/obj/item/clothing/under/casualhoodie/skirt
icon_state = "hoodieskirt"
@@ -394,6 +397,8 @@ obj/item/clothing/under/mega
item_color = "hoodieskirt"
can_adjust = 0
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
mutantrace_variation = NO_MUTANTRACE_VARIATION
/*
/obj/item/clothing/under/mummy_rags
name = "mummy rags"
@@ -427,3 +432,5 @@ obj/item/clothing/under/mega
can_adjust = 0
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
mutantrace_variation = NO_MUTANTRACE_VARIATION
+9 -1
View File
@@ -694,10 +694,18 @@
/obj/item/reagent_containers/food/snacks/grown/potato = 1)
category = CAT_MISC
/datum/crafting_recipe/paperwork
name = "Filed Paper Work"
result = /obj/item/paper/fluff/jobs/cargo/manifest/paperwork_correct
time = 90 //Takes time for people to file and complete paper work!
reqs = list(/obj/item/pen = 1,
/obj/item/paper/fluff/jobs/cargo/manifest/paperwork = 2)
category = CAT_MISC
/datum/crafting_recipe/ghettojetpack
name = "Improvised Jetpack"
result = /obj/item/tank/jetpack/improvised
time = 30
reqs = list(/obj/item/tank/internals/oxygen/red = 2, /obj/item/extinguisher = 1, /obj/item/pipe = 3, /obj/item/stack/cable_coil = 30)//red oxygen tank so it looks right
category = CAT_MISC
tools = list(TOOL_WRENCH, TOOL_WELDER, TOOL_WIRECUTTER)
tools = list(TOOL_WRENCH, TOOL_WELDER, TOOL_WIRECUTTER)
+8 -1
View File
@@ -18,7 +18,14 @@
"Your money can buy happiness!", \
"Engage direct marketing!", \
"Advertising is legalized lying! But don't let that put you off our great deals!", \
"You don't want to buy anything? Yeah, well, I didn't want to buy your mom either.")
"You don't want to buy anything? Yeah, well, I didn't want to buy your mom either.",
"Gamers, rise up!",
"Ok, now, this is epic.",
"HUMAN FUNNY.",
"But I'm already tracer!",
"How do I vore people?",
"ERP?",
"Not epic bros...")
/datum/round_event/brand_intelligence/announce(fake)
+1
View File
@@ -39,6 +39,7 @@
var/datum/job/jobdatum = SSjob.GetJob("Assistant")
devil.job = jobdatum.title
jobdatum.equip(devil)
success_spawn = TRUE
return SUCCESSFUL_SPAWN
+27 -2
View File
@@ -12,7 +12,7 @@
var/removeDontImproveChance = 10 //chance the randomly created law replaces a random law instead of simply being added
var/shuffleLawsChance = 10 //chance the AI's laws are shuffled afterwards
var/botEmagChance = 10
var/announceEvent = ION_RANDOM // -1 means don't announce, 0 means have it randomly announce, 1 means
var/announceEvent = ION_RANDOM // -1 means don't announce, 0 means have it randomly announce, 1 means it is announced
var/ionMessage = null
var/ionAnnounceChance = 33
announceWhen = 1
@@ -30,7 +30,7 @@
/datum/round_event/ion_storm/start()
//AI laws
//Generate AI law change
for(var/mob/living/silicon/ai/M in GLOB.alive_mob_list)
M.laws_sanity_check()
if(M.stat != DEAD && M.see_in_dark != 0)
@@ -53,6 +53,31 @@
log_game("Ion storm changed laws of [key_name(M)] to [english_list(M.laws.get_law_list(TRUE, TRUE))]")
M.post_lawchange()
//Generate Cyborg law change
for(var/mob/living/silicon/robot/M in GLOB.alive_mob_list)
M.laws_sanity_check()
if(M.stat != DEAD && M.see_in_dark != 0)
if(prob(replaceLawsetChance))
M.laws.pick_weighted_lawset()
if(prob(removeRandomLawChance))
M.remove_law(rand(1, M.laws.get_law_amount(list(LAW_INHERENT, LAW_SUPPLIED))))
var/message = ionMessage || generate_ion_law()
if(message)
if(prob(removeDontImproveChance))
M.replace_random_law(message, list(LAW_INHERENT, LAW_SUPPLIED, LAW_ION))
else
M.add_ion_law(message)
if(prob(shuffleLawsChance))
M.shuffle_laws(list(LAW_INHERENT, LAW_SUPPLIED, LAW_ION))
log_game("Ion storm changed laws of [key_name(M)] to [english_list(M.laws.get_law_list(TRUE, TRUE))]")
M.post_lawchange()
//Chance to emag a Bot
if(botEmagChance)
for(var/mob/living/simple_animal/bot/bot in GLOB.alive_mob_list)
if(prob(botEmagChance))
+41 -1
View File
@@ -79,12 +79,28 @@
typepath = /datum/round_event/vent_clog/beer
max_occurrences = 0
/datum/round_event/vent_clog/beer
reagentsAmount = 100
/datum/round_event_control/vent_clog/plasma_decon
name = "Plasma decontamination"
typepath = /datum/round_event/vent_clog/plasma_decon
max_occurrences = 0
/datum/round_event/vent_clog/beer
/datum/round_event_control/vent_clog/female
name = "FemCum stationwide"
typepath = /datum/round_event/vent_clog/female
max_occurrences = 0
/datum/round_event/vent_clog/female
reagentsAmount = 100
/datum/round_event_control/vent_clog/male
name = "Semen stationwide"
typepath = /datum/round_event/vent_clog/male
max_occurrences = 0
/datum/round_event/vent_clog/male
reagentsAmount = 100
/datum/round_event/vent_clog/beer/announce()
@@ -102,6 +118,30 @@
foam.start()
CHECK_TICK
/datum/round_event/vent_clog/male/start()
for(var/obj/machinery/atmospherics/components/unary/vent in vents)
if(vent && vent.loc)
var/datum/reagents/R = new/datum/reagents(1000)
R.my_atom = vent
R.add_reagent("semen", reagentsAmount)
var/datum/effect_system/foam_spread/foam = new
foam.set_up(200, get_turf(vent), R)
foam.start()
CHECK_TICK
/datum/round_event/vent_clog/female/start()
for(var/obj/machinery/atmospherics/components/unary/vent in vents)
if(vent && vent.loc)
var/datum/reagents/R = new/datum/reagents(1000)
R.my_atom = vent
R.add_reagent("femcum", reagentsAmount)
var/datum/effect_system/foam_spread/foam = new
foam.set_up(200, get_turf(vent), R)
foam.start()
CHECK_TICK
/datum/round_event/vent_clog/plasma_decon/announce()
priority_announce("We are deploying an experimental plasma decontamination system. Please stand away from the vents and do not breathe the smoke that comes out.", "Central Command Update")
@@ -120,6 +120,12 @@
I.SwapColor(rgb(255, 0, 220, 255), rgb(0, 0, 0, 0))
B.icon = I
B.name = "broken [name]"
if(ranged)
var/matrix/M = matrix(B.transform)
M.Turn(rand(-170, 170))
B.transform = M
B.pixel_x = rand(-12, 12)
B.pixel_y = rand(-12, 12)
if(prob(33))
new/obj/item/shard(drop_location())
playsound(src, "shatter", 70, 1)
@@ -296,6 +302,12 @@
B.force = 0
B.throwforce = 0
B.desc = "A carton with the bottom half burst open. Might give you a papercut."
if(ranged)
var/matrix/M = matrix(B.transform)
M.Turn(rand(-170, 170))
B.transform = M
B.pixel_x = rand(-12, 12)
B.pixel_y = rand(-12, 12)
transfer_fingerprints_to(B)
qdel(src)
@@ -23,6 +23,12 @@
var/obj/item/broken_bottle/B = new (loc)
if(!ranged)
thrower.put_in_hands(B)
else
var/matrix/M = matrix(B.transform)
M.Turn(rand(-170, 170))
B.transform = M
B.pixel_x = rand(-12, 12)
B.pixel_y = rand(-12, 12)
B.icon_state = icon_state
var/icon/I = new('icons/obj/drinks.dmi', src.icon_state)
@@ -185,6 +185,17 @@
icon_state = ""
bitesize = 2
GLOBAL_VAR_INIT(frying_hardmode, TRUE)
GLOBAL_VAR_INIT(frying_bad_chem_add_volume, TRUE)
GLOBAL_LIST_INIT(frying_bad_chems, list(
"bad_food" = 10,
"clf3" = 2,
"aranesp" = 2,
"blackpowder" = 10,
"phlogiston" = 3,
"cyanide" = 3,
))
/obj/item/reagent_containers/food/snacks/deepfryholder/Initialize(mapload, obj/item/fried)
. = ..()
name = fried.name //We'll determine the other stuff when it's actually removed
@@ -210,6 +221,13 @@
else
fried.forceMove(src)
trash = fried
if(!istype(fried, /obj/item/reagent_containers/food) && GLOB.frying_hardmode && GLOB.frying_bad_chems.len)
var/R = rand(1, GLOB.frying_bad_chems.len)
var/bad_chem = GLOB.frying_bad_chems[R]
var/bad_chem_amount = GLOB.frying_bad_chems[bad_chem]
if(GLOB.frying_bad_chem_add_volume)
reagents.maximum_volume += bad_chem_amount
reagents.add_reagent(bad_chem, bad_chem_amount)
/obj/item/reagent_containers/food/snacks/deepfryholder/Destroy()
if(trash)
@@ -563,9 +563,9 @@
/obj/item/reagent_containers/food/snacks/tinychocolate
name = "chocolate"
desc = "A tiny and sweet chocolate."
desc = "A tiny and sweet chocolate. Has a 'strawberry' filling!"
icon_state = "tiny_chocolate"
list_reagents = list("nutriment" = 1, "sugar" = 1, "cocoa" = 1)
list_reagents = list("nutriment" = 1, "sugar" = 1, "cocoa" = 1, "aphro" = 1)
filling_color = "#A0522D"
tastes = list("chocolate" = 1)
foodtype = JUNKFOOD | SUGAR
foodtype = JUNKFOOD | SUGAR
@@ -149,16 +149,16 @@
icon_state = "pineapplepizza"
slice_path = /obj/item/reagent_containers/food/snacks/pizzaslice/pineapple
bonus_reagents = list("nutriment" = 6, "vitamin" = 6)
tastes = list("crust" = 1, "tomato" = 1, "cheese" = 1, "pineapple" = 2, "ham" = 2)
foodtype = GRAIN | VEGETABLES | DAIRY | MEAT | FRUIT | PINEAPPLE
tastes = list("crust" = 1, "tomato" = 1, "cheese" = 1, "pineapple" = 6, "ham" = 2)
foodtype = PINEAPPLE //Over powering tast of gods fruit
/obj/item/reagent_containers/food/snacks/pizzaslice/pineapple
name = "\improper Hawaiian pizza slice"
desc = "A slice of delicious controversy."
icon_state = "pineapplepizzaslice"
filling_color = "#FF4500"
tastes = list("crust" = 1, "tomato" = 1, "cheese" = 1, "pineapple" = 2, "ham" = 2)
foodtype = GRAIN | VEGETABLES | DAIRY | MEAT | FRUIT | PINEAPPLE
tastes = list("crust" = 1, "tomato" = 1, "cheese" = 1, "pineapple" = 6, "ham" = 2)
foodtype = PINEAPPLE //Over powering tast of gods fruit
/obj/item/reagent_containers/food/snacks/pizza/arnold
name = "\improper Arnold pizza"
@@ -1,6 +1,5 @@
////////////////////////////////////////// COCKTAILS //////////////////////////////////////
/datum/chemical_reaction/goldschlager
name = "Goldschlager"
id = "goldschlager"
@@ -676,7 +675,6 @@
results = list("fernet_cola" = 2)
required_reagents = list("fernet" = 1, "cola" = 1)
/datum/chemical_reaction/fanciulli
name = "Fanciulli"
id = "fanciulli"
@@ -688,3 +686,9 @@
id = "branca_menta"
results = list("branca_menta" = 3)
required_reagents = list("fernet" = 1, "creme_de_menthe" = 1, "ice" = 1)
/datum/chemical_reaction/pwrgame
name = "Power Gamer"
id = "pwr_game"
results = list("pwr_game" = 5)
required_reagents = list("sodawater" = 1, "blackcrayonpowder" = 1, "sodiumchloride" = 1)
+29 -1
View File
@@ -122,7 +122,7 @@
/turf/open/floor/holofloor/wood
icon_state = "wood"
tiled_dirt = FALSE
/turf/open/floor/holofloor/snow
gender = PLURAL
name = "snow"
@@ -133,6 +133,15 @@
bullet_sizzle = TRUE
bullet_bounce_sound = null
tiled_dirt = FALSE
baseturfs = /turf/open/floor/holofloor/snow
/turf/open/floor/holofloor/snow/attack_hand(mob/living/user)
. = ..()
if(.)
return
user.visible_message("<span class='notice'>[user] scroops up some snow from [src].</span>", "<span class='notice'>You scoop up some snow from [src].</span>")
var/obj/item/toy/snowball/S = new(get_turf(src))
user.put_in_hands(S)
/turf/open/floor/holofloor/snow/cold
initial_gas_mix = "nob=7500;TEMP=2.7"
@@ -143,3 +152,22 @@
icon = 'icons/turf/floors.dmi'
icon_state = "asteroid"
tiled_dirt = FALSE
/turf/open/floor/holofloor/ice
name = "ice sheet"
desc = "A sheet of solid ice. Looks slippery."
icon = 'icons/turf/floors/ice_turf.dmi'
icon_state = "unsmooth"
baseturfs = /turf/open/floor/holofloor/ice
slowdown = 1
footstep = FOOTSTEP_FLOOR
/turf/open/floor/holofloor/ice/smooth
icon_state = "smooth"
smooth = SMOOTH_MORE | SMOOTH_BORDER
canSmoothWith = list(/turf/open/floor/plating/ice/smooth, /turf/open/floor/plating/ice, /turf/open/floor/holofloor/ice)
baseturfs = /turf/open/floor/holofloor/ice/smooth
/turf/open/floor/holofloor/ice/Initialize()
. = ..()
MakeSlippery(TURF_WET_PERMAFROST, INFINITY, 0, INFINITY, TRUE)
+1 -1
View File
@@ -136,7 +136,7 @@
spawn(30)
if(!QDELETED(src))
investigate_log(INVESTIGATE_BOTANY, "[key_name(user)] released a killer tomato at [COORD(src)]")
investigate_log("[key_name(user)] released a killer tomato at [COORD(src)]", INVESTIGATE_BOTANY)
var/mob/living/simple_animal/hostile/killertomato/K = new /mob/living/simple_animal/hostile/killertomato(get_turf(src.loc))
K.maxHealth += round(seed.endurance / 3)
K.melee_damage_lower += round(seed.potency / 10)
+9 -41
View File
@@ -24,10 +24,7 @@
lefthand_file = 'icons/mob/inhands/equipment/hydroponics_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/hydroponics_righthand.dmi'
volume = 100
/obj/item/reagent_containers/spray/weedspray/Initialize()
. = ..()
reagents.add_reagent("weedkiller", 100)
list_reagents = list("weedkiller" = 100)
/obj/item/reagent_containers/spray/weedspray/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is huffing [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
@@ -42,10 +39,7 @@
lefthand_file = 'icons/mob/inhands/equipment/hydroponics_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/hydroponics_righthand.dmi'
volume = 100
/obj/item/reagent_containers/spray/pestspray/Initialize()
. = ..()
reagents.add_reagent("pestkiller", 100)
list_reagents = list("pestkiller" = 100)
/obj/item/reagent_containers/spray/pestspray/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is huffing [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
@@ -157,71 +151,45 @@
/obj/item/reagent_containers/glass/bottle/nutrient
name = "bottle of nutrient"
icon = 'icons/obj/chemical.dmi'
volume = 50
w_class = WEIGHT_CLASS_TINY
amount_per_transfer_from_this = 10
possible_transfer_amounts = list(1,2,5,10,15,25,50)
/obj/item/reagent_containers/glass/bottle/nutrient/Initialize()
. = ..()
src.pixel_x = rand(-5, 5)
src.pixel_y = rand(-5, 5)
pixel_x = rand(-5, 5)
pixel_y = rand(-5, 5)
/obj/item/reagent_containers/glass/bottle/nutrient/ez
name = "bottle of E-Z-Nutrient"
desc = "Contains a fertilizer that causes mild mutations with each harvest."
icon = 'icons/obj/chemical.dmi'
/obj/item/reagent_containers/glass/bottle/nutrient/ez/Initialize()
. = ..()
reagents.add_reagent("eznutriment", 50)
list_reagents = list("eznutriment" = 50)
/obj/item/reagent_containers/glass/bottle/nutrient/l4z
name = "bottle of Left 4 Zed"
desc = "Contains a fertilizer that limits plant yields to no more than one and causes significant mutations in plants."
icon = 'icons/obj/chemical.dmi'
/obj/item/reagent_containers/glass/bottle/nutrient/l4z/Initialize()
. = ..()
reagents.add_reagent("left4zednutriment", 50)
list_reagents = list("left4zednutriment" = 50)
/obj/item/reagent_containers/glass/bottle/nutrient/rh
name = "bottle of Robust Harvest"
desc = "Contains a fertilizer that increases the yield of a plant by 30% while causing no mutations."
icon = 'icons/obj/chemical.dmi'
/obj/item/reagent_containers/glass/bottle/nutrient/rh/Initialize()
. = ..()
reagents.add_reagent("robustharvestnutriment", 50)
list_reagents = list("robustharvestnutriment" = 50)
/obj/item/reagent_containers/glass/bottle/nutrient/empty
name = "bottle"
icon = 'icons/obj/chemical.dmi'
/obj/item/reagent_containers/glass/bottle/killer
name = "bottle"
icon = 'icons/obj/chemical.dmi'
volume = 50
w_class = WEIGHT_CLASS_TINY
amount_per_transfer_from_this = 10
possible_transfer_amounts = list(1,2,5,10,15,25,50)
/obj/item/reagent_containers/glass/bottle/killer/weedkiller
name = "bottle of weed killer"
desc = "Contains a herbicide."
icon = 'icons/obj/chemical.dmi'
/obj/item/reagent_containers/glass/bottle/killer/weedkiller/Initialize()
. = ..()
reagents.add_reagent("weedkiller", 50)
list_reagents = list("weedkiller" = 50)
/obj/item/reagent_containers/glass/bottle/killer/pestkiller
name = "bottle of pest spray"
desc = "Contains a pesticide."
icon = 'icons/obj/chemical.dmi'
/obj/item/reagent_containers/glass/bottle/killer/pestkiller/Initialize()
. = ..()
reagents.add_reagent("pestkiller", 50)
list_reagents = list("pestkiller" = 50)
+2
View File
@@ -127,6 +127,8 @@
return 0
if(!CONFIG_GET(flag/use_age_restriction_for_jobs))
return 0
if(C.prefs.db_flags & DB_FLAG_EXEMPT)
return 0
if(!isnum(C.player_age))
return 0 //This is only a number if the db connection is established, otherwise it is text: "Requires database", meaning these restrictions cannot be enforced
if(!isnum(minimal_player_age))
+6 -4
View File
@@ -19,22 +19,24 @@
new /datum/data/mining_equipment("Soap", /obj/item/soap/nanotrasen, 200),
new /datum/data/mining_equipment("Laser Pointer", /obj/item/laser_pointer, 300),
new /datum/data/mining_equipment("Alien Toy", /obj/item/clothing/mask/facehugger/toy, 300),
new /datum/data/mining_equipment("Stabilizing Serum", /obj/item/hivelordstabilizer, 400),
new /datum/data/mining_equipment("Fulton Beacon", /obj/item/fulton_core, 400),
new /datum/data/mining_equipment("Shelter Capsule", /obj/item/survivalcapsule, 400),
new /datum/data/mining_equipment("GAR Meson Scanners", /obj/item/clothing/glasses/meson/gar, 500),
new /datum/data/mining_equipment("Explorer's Webbing", /obj/item/storage/belt/mining, 500),
new /datum/data/mining_equipment("Point Transfer Card", /obj/item/card/mining_point_card, 500),
new /datum/data/mining_equipment("Survival Medipen", /obj/item/reagent_containers/hypospray/medipen/survival, 500),
new /datum/data/mining_equipment("Brute First-Aid Kit", /obj/item/storage/firstaid/brute, 600),
new /datum/data/mining_equipment("Tracking Implant Kit", /obj/item/storage/box/minertracker, 600),
new /datum/data/mining_equipment("Survival Medipen", /obj/item/reagent_containers/hypospray/medipen/survival, 750),
new /datum/data/mining_equipment("Stabilizing Serum", /obj/item/hivelordstabilizer, 750),
new /datum/data/mining_equipment("Jaunter", /obj/item/wormhole_jaunter, 750),
new /datum/data/mining_equipment("Kinetic Crusher", /obj/item/twohanded/required/kinetic_crusher, 750),
new /datum/data/mining_equipment("Kinetic Accelerator", /obj/item/gun/energy/kinetic_accelerator, 750),
new /datum/data/mining_equipment("Brute First-Aid Kit", /obj/item/storage/firstaid/brute, 800),
new /datum/data/mining_equipment("Burn First-Aid Kit", /obj/item/storage/firstaid/fire, 800),
new /datum/data/mining_equipment("First-Aid Kit", /obj/item/storage/firstaid/regular, 800),
new /datum/data/mining_equipment("First-Aid Kit", /obj/item/storage/firstaid/regular, 800),
new /datum/data/mining_equipment("Advanced Scanner", /obj/item/t_scanner/adv_mining_scanner, 800),
new /datum/data/mining_equipment("Resonator", /obj/item/resonator, 800),
new /datum/data/mining_equipment("Mini Extinguisher", /obj/item/extinguisher/mini, 1000),
new /datum/data/mining_equipment("Fulton Pack", /obj/item/extraction_pack, 1000),
new /datum/data/mining_equipment("Lazarus Injector", /obj/item/lazarus_injector, 1000),
new /datum/data/mining_equipment("Silver Pickaxe", /obj/item/pickaxe/silver, 1000),
@@ -315,4 +317,4 @@
new /obj/item/clothing/mask/gas/seva(drop_location)
SSblackbox.record_feedback("tally", "suit_voucher_redeemed", 1, selection)
qdel(voucher)
qdel(voucher)
+69 -39
View File
@@ -33,7 +33,8 @@
return
/mob/dead/new_player/proc/new_player_panel()
var/output = "<center><p><a href='byond://?src=[REF(src)];show_preferences=1'>Setup Character</a></p>"
var/output = "<center><p>Welcome, <b>[client ? client.prefs.real_name : "Unknown User"]</b></p>"
output += "<p><a href='byond://?src=[REF(src)];show_preferences=1'>Setup Character</a></p>"
if(SSticker.current_state <= GAME_STATE_PREGAME)
switch(ready)
@@ -441,58 +442,87 @@
var/available_job_count = 0
for(var/datum/job/job in SSjob.occupations)
if(job && IsJobUnavailable(job.title, TRUE) == JOB_AVAILABLE)
available_job_count++;
available_job_count++
for(var/spawner in GLOB.mob_spawners)
available_job_count++
break
for(var/datum/job/prioritized_job in SSjob.prioritized_jobs)
if(prioritized_job.current_positions >= prioritized_job.total_positions)
SSjob.prioritized_jobs -= prioritized_job
if(!available_job_count)
dat += "<div class='notice red'>There are currently no open positions!</div>"
if(length(SSjob.prioritized_jobs))
dat += "<div class='notice red'>The station has flagged these jobs as high priority:<br>"
var/amt = length(SSjob.prioritized_jobs)
var/amt_count
for(var/datum/job/a in SSjob.prioritized_jobs)
amt_count++
if(amt_count != amt) // checks for the last job added.
dat += " [a.title], "
else
dat += " [a.title]. </div>"
else
dat += "<div class='clearBoth'>Choose from the following open positions:</div><br>"
var/list/categorizedJobs = list(
"Command" = list(jobs = list(), titles = GLOB.command_positions, color = "#aac1ee"),
"Engineering" = list(jobs = list(), titles = GLOB.engineering_positions, color = "#ffd699"),
"Supply" = list(jobs = list(), titles = GLOB.supply_positions, color = "#ead4ae"),
"Miscellaneous" = list(jobs = list(), titles = list(), color = "#ffffff", colBreak = TRUE),
"Ghost Role" = list(jobs = list(), titles = GLOB.mob_spawners, color = "#ffffff"),
"Synthetic" = list(jobs = list(), titles = GLOB.nonhuman_positions, color = "#ccffcc"),
"Service" = list(jobs = list(), titles = GLOB.civilian_positions, color = "#cccccc"),
"Medical" = list(jobs = list(), titles = GLOB.medical_positions, color = "#99ffe6", colBreak = TRUE),
"Science" = list(jobs = list(), titles = GLOB.science_positions, color = "#e6b3e6"),
"Security" = list(jobs = list(), titles = GLOB.security_positions, color = "#ff9999"),
)
for(var/spawner in GLOB.mob_spawners)
categorizedJobs["Ghost Role"]["jobs"] += spawner
dat += "<div class='clearBoth'>Choose from the following open positions:</div><br>"
dat += "<small>(G) - Ghost Role</small><br>"
dat += "<div class='jobs'><div class='jobsColumn'>"
var/job_count = 0
for(var/datum/job/job in SSjob.occupations)
if(job && IsJobUnavailable(job.title, TRUE) == JOB_AVAILABLE)
job_count++;
if (job_count > round(available_job_count / 2))
dat += "</div><div class='jobsColumn'>"
var/position_class = "otherPosition"
if (job.title in GLOB.command_positions)
position_class = "commandPosition"
dat += "<a class='[position_class]' href='byond://?src=[REF(src)];SelectedJob=[job.title]'>[job.title] ([job.current_positions])</a><br>"
if(!job_count) //if there's nowhere to go, overflow opens up.
for(var/datum/job/job in SSjob.occupations)
if(job.title != SSjob.overflow_role)
if(job && IsJobUnavailable(job.title, TRUE) == JOB_AVAILABLE)
var/categorized = FALSE
for(var/jobcat in categorizedJobs)
var/list/jobs = categorizedJobs[jobcat]["jobs"]
if(job.title in categorizedJobs[jobcat]["titles"])
categorized = TRUE
if(jobcat == "Command")
if(job.title == "Captain") // Put captain at top of command jobs
jobs.Insert(1, job)
else
jobs += job
else // Put heads at top of non-command jobs
if(job.title in GLOB.command_positions)
jobs.Insert(1, job)
else
jobs += job
if(!categorized)
categorizedJobs["Miscellaneous"]["jobs"] += job
dat += "<table><tr><td valign='top'>"
for(var/jobcat in categorizedJobs)
if(categorizedJobs[jobcat]["colBreak"])
dat += "</td><td valign='top'>"
if(!length(categorizedJobs[jobcat]["jobs"]))
continue
dat += "<a class='otherPosition' href='byond://?src=[REF(src)];SelectedJob=[job.title]'>[job.title] ([job.current_positions])</a><br>"
break
for(var/spawner in GLOB.mob_spawners)
job_count++
if(job_count > round(available_job_count / 2))
dat += "<a class='otherPosition' href='byond://?src=[REF(src)];JoinAsGhostRole=[spawner]'>[spawner] (G)</a><br>"
dat += "</div></div>"
var/color = categorizedJobs[jobcat]["color"]
dat += "<fieldset style='border: 2px solid [color]; display: inline'>"
dat += "<legend align='center' style='color: [color]'>[jobcat]</legend>"
for(var/datum/job/job in categorizedJobs[jobcat]["jobs"])
var/position_class = "otherPosition"
if(job.title in GLOB.command_positions)
position_class = "commandPosition"
if(job in SSjob.prioritized_jobs)
dat += "<a class='[position_class]' style='display:block;width:170px' href='byond://?src=[REF(src)];SelectedJob=[job.title]'><font color='lime'><b>[job.title] ([job.current_positions])</b></font></a>"
else
dat += "<a class='[position_class]' style='display:block;width:170px' href='byond://?src=[REF(src)];SelectedJob=[job.title]'>[job.title] ([job.current_positions])</a>"
categorizedJobs[jobcat]["jobs"] -= job
for(var/spawner in categorizedJobs[jobcat]["jobs"])
dat += "<a class='otherPosition' style='display:block;width:170px' href='byond://?src=[REF(src)];JoinAsGhostRole=[spawner]'>[spawner]</a>"
dat += "</fieldset><br>"
dat += "</td></tr></table></center>"
dat += "</div></div>"
// Removing the old window method but leaving it here for reference
//src << browse(dat, "window=latechoices;size=300x640;can_close=1")
// Added the new browser window method
var/datum/browser/popup = new(src, "latechoices", "Choose Profession", 440, 500)
var/datum/browser/popup = new(src, "latechoices", "Choose Profession", 680, 580)
popup.add_stylesheet("playeroptions", 'html/browser/playeroptions.css')
popup.set_content(dat)
popup.open(0) // 0 is passed to open so that it doesn't use the onclose() proc
popup.open(FALSE) // FALSE is passed to open so that it doesn't use the onclose() proc
/mob/dead/new_player/proc/create_character(transfer_after)
+1
View File
@@ -188,6 +188,7 @@
update_inv_hands()
I.pixel_x = initial(I.pixel_x)
I.pixel_y = initial(I.pixel_y)
I.transform = initial(I.transform)
return hand_index || TRUE
return FALSE
+1 -1
View File
@@ -15,7 +15,6 @@
OB.brainmob = src
forceMove(OB)
/mob/living/brain/proc/create_dna()
stored_dna = new /datum/dna/stored(src)
if(!stored_dna.species)
@@ -28,6 +27,7 @@
death(1) //Brains can die again. AND THEY SHOULD AHA HA HA HA HA HA
if(mind) //You aren't allowed to return to brains that don't exist
mind.current = null
mind.active = FALSE //No one's using it anymore.
ghostize() //Ghostize checks for key so nothing else is necessary.
container = null
return ..()
+1 -1
View File
@@ -36,7 +36,7 @@ GLOBAL_VAR(posibrain_notify_cooldown)
/obj/item/mmi/posibrain/proc/ping_ghosts(msg, newlymade)
if(newlymade || GLOB.posibrain_notify_cooldown <= world.time)
notify_ghosts("[name] [msg] in [get_area(src)]!", ghost_sound = !newlymade ? 'sound/effects/ghost2.ogg':null, enter_link = "<a href=?src=[REF(src)];activate=1>(Click to enter)</a>", source = src, action = NOTIFY_ATTACK, flashwindow = FALSE, ignore_key = POLL_IGNORE_POSIBRAIN)
notify_ghosts("[name] [msg] in [get_area(src)]!", ghost_sound = !newlymade ? 'sound/misc/server-ready.ogg':null, enter_link = "<a href=?src=[REF(src)];activate=1>(Click to enter)</a>", source = src, action = NOTIFY_ATTACK, flashwindow = FALSE, ignore_key = POLL_IGNORE_POSIBRAIN)
if(!newlymade)
GLOB.posibrain_notify_cooldown = world.time + askDelay
+2
View File
@@ -188,6 +188,8 @@
if(thrown_thing)
visible_message("<span class='danger'>[src] has thrown [thrown_thing].</span>")
src.log_message("has thrown [thrown_thing]", LOG_ATTACK)
do_attack_animation(target, no_effect = 1)
playsound(loc, 'sound/weapons/punchmiss.ogg', 50, 1, -1)
newtonian_move(get_dir(target, src))
thrown_thing.throw_at(target, thrown_thing.throw_range, thrown_thing.throw_speed, src)
@@ -88,6 +88,9 @@
if(digitalcamo)
msg += "[t_He] [t_is] moving [t_his] body in an unnatural and blatantly unsimian manner.\n"
if(combatmode)
msg += "[t_He] [t_is] visibly tense[resting ? "." : ", and [t_is] standing in combative stance."]\n"
GET_COMPONENT_FROM(mood, /datum/component/mood, src)
if(mood)
@@ -264,6 +264,8 @@
if(pocket_item)
if(pocket_item == (pocket_id == SLOT_R_STORE ? r_store : l_store)) //item still in the pocket we search
dropItemToGround(pocket_item)
if(!put_in_hands(pocket_item))
pocket_item.forceMove(drop_location())
else
if(place_item)
if(place_item.mob_can_equip(src, usr, pocket_id, FALSE, TRUE))
@@ -599,11 +601,7 @@
//Check for dresscode violations
if(istype(head, /obj/item/clothing/head/wizard) || istype(head, /obj/item/clothing/head/helmet/space/hardsuit/wizard) || istype(head, /obj/item/clothing/head/helmet/space/hardsuit/shielded/wizard) || istype(head, /obj/item/clothing/head/helmet/space/hardsuit/syndi) || istype(head, /obj/item/clothing/head/helmet/space/hardsuit/shielded/syndi))
threatcount += 6 //fuk u antags <3
//Check for nonhuman scum
if(dna && dna.species.id && dna.species.id != "human")
threatcount += 1
threatcount += 4 //fuk u antags <3 //no you
//mindshield implants imply trustworthyness
if(has_trait(TRAIT_MINDSHIELD))
@@ -273,7 +273,7 @@
else
playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1)
if(!lying) //CITADEL EDIT
Knockdown(100, override_duration = 30, override_stam = 25)
Knockdown(100, TRUE, FALSE, 30, 25)
else
Knockdown(100)
log_combat(M, src, "tackled")
@@ -92,3 +92,5 @@
limbs_id = "lizard"
species_traits = list(MUTCOLORS,EYECOLOR,LIPS,DIGITIGRADE)
inherent_traits = list(TRAIT_NOGUNS,TRAIT_NOBREATH)
burnmod = 0.9
brutemod = 0.9
+4
View File
@@ -700,9 +700,13 @@
var/list/L = where
if(what == who.get_item_for_held_index(L[2]))
if(who.dropItemToGround(what))
if(!put_in_hands(what))
what.forceMove(drop_location())
log_combat(src, who, "stripped [what] off")
if(what == who.get_item_by_slot(where))
if(who.dropItemToGround(what))
if(!put_in_hands(what))
what.forceMove(drop_location())
log_combat(src, who, "stripped [what] off")
// The src mob is trying to place an item on someone
@@ -93,8 +93,15 @@
desc = "A failed Syndicate experiment in weaponized space carp technology, it now serves as a lovable mascot."
gender = FEMALE
speak_emote = list("squeaks")
maxHealth = 90
health = 90
gold_core_spawnable = NO_SPAWN
faction = list(ROLE_SYNDICATE)
AIStatus = AI_OFF
harm_intent_damage = 12
obj_damage = 70
melee_damage_lower = 15
melee_damage_upper = 18
#undef REGENERATION_DELAY
@@ -44,6 +44,7 @@ Difficulty: Hard
ranged_cooldown_time = 10
ranged = 1
pixel_x = -32
gender = MALE
del_on_death = 1
crusher_loot = list(/obj/structure/closet/crate/necropolis/bubblegum/crusher)
loot = list(/obj/structure/closet/crate/necropolis/bubblegum)
+6 -1
View File
@@ -564,7 +564,12 @@
GLOB.cameranet.stat_entry()
if(statpanel("Tickets"))
GLOB.ahelp_tickets.stat_entry()
if(length(GLOB.sdql2_queries))
if(statpanel("SDQL2"))
stat("Access Global SDQL2 List", GLOB.sdql2_vv_statobj)
for(var/i in GLOB.sdql2_queries)
var/datum/SDQL2_query/Q = i
Q.generate_stat()
if(listed_turf && client)
if(!TurfAdjacent(listed_turf))
listed_turf = null
+2 -2
View File
@@ -33,7 +33,6 @@ Contents:
control.occurrences--
return ..()
/datum/round_event/ghost_role/ninja/spawn_role()
//selecting a spawn_loc
if(!spawn_loc)
@@ -74,6 +73,7 @@ Contents:
spawned_mobs += Ninja
message_admins("[ADMIN_LOOKUPFLW(Ninja)] has been made into a ninja by an event.")
log_game("[key_name(Ninja)] was spawned as a ninja by an event.")
success_spawn = TRUE
return SUCCESSFUL_SPAWN
@@ -86,4 +86,4 @@ Contents:
A.real_name = "[pick(GLOB.ninja_titles)] [pick(GLOB.ninja_names)]"
A.copy_to(new_ninja)
new_ninja.dna.update_dna_identity()
return new_ninja
return new_ninja
+1 -1
View File
@@ -65,7 +65,7 @@
if(delta_temperature > 0 && cold_air_heat_capacity > 0 && hot_air_heat_capacity > 0)
var/efficiency = 0.65
var/efficiency = 0.45
var/energy_transfer = delta_temperature*hot_air_heat_capacity*cold_air_heat_capacity/(hot_air_heat_capacity+cold_air_heat_capacity)
+2 -2
View File
@@ -94,7 +94,7 @@
var/power = (powernet.avail/2)
add_load(power)
playsound(src.loc, 'sound/magic/lightningshock.ogg', 100, 1, extrarange = 5)
tesla_zap(src, 10, power/(coeff/2))
tesla_zap(src, 10, power/(coeff/2), TESLA_FUSION_FLAGS)
tesla_buckle_check(power/(coeff/2))
// Tesla R&D researcher
@@ -174,4 +174,4 @@
flick("grounding_rodhit", src)
tesla_buckle_check(power)
else
..()
..()
@@ -73,6 +73,11 @@
/obj/item/ammo_casing/proc/bounce_away(still_warm = FALSE, bounce_delay = 3)
update_icon()
SpinAnimation(10, 1)
var/matrix/M = matrix(transform)
M.Turn(rand(-170,170))
transform = M
pixel_x = rand(-12, 12)
pixel_y = rand(-12, 12)
var/turf/T = get_turf(src)
if(still_warm && T && T.bullet_sizzle)
addtimer(CALLBACK(GLOBAL_PROC, .proc/playsound, src, 'sound/items/welder.ogg', 20, 1), bounce_delay) //If the turf is made of water and the shell casing is still hot, make a sizzling sound when it's ejected.
@@ -115,7 +115,7 @@
/obj/item/ammo_casing/shotgun/dart/noreact
name = "cryostasis shotgun dart"
desc = "A dart for use in shotguns, using similar technology as cryostatis beakers to keep internal reagents from reacting. Can be injected with up to 10 units of any chemical."
desc = "A dart for use in shotguns. Uses technology similar to cryostasis beakers to keep internal reagents from reacting. Can be injected with up to 10 units of any chemical."
icon_state = "cnrshell"
reagent_amount = 10
reagent_react = FALSE
@@ -34,3 +34,8 @@
name = "shotgun magazine (12g meteor slugs)"
icon_state = "m12gbc"
ammo_type = /obj/item/ammo_casing/shotgun/meteorslug
/obj/item/ammo_box/magazine/m12g/scatter
name = "shotgun magazine (12g scatter laser shot slugs)"
icon_state = "m12gb"
ammo_type = /obj/item/ammo_casing/shotgun/laserslug
@@ -43,7 +43,7 @@
pump(user)
recentpump = world.time + 10
if(istype(user))//CIT CHANGE - makes pumping shotguns cost a lil bit of stamina.
user.adjustStaminaLossBuffered(5) //CIT CHANGE - DITTO. make this scale inversely to the strength stat when stats/skills are added
user.adjustStaminaLossBuffered(2) //CIT CHANGE - DITTO. make this scale inversely to the strength stat when stats/skills are added
return
/obj/item/gun/ballistic/shotgun/blow_up(mob/user)
@@ -206,7 +206,7 @@
desc = "A compact version of the semi automatic combat shotgun. For close encounters."
icon_state = "cshotgunc"
mag_type = /obj/item/ammo_box/magazine/internal/shot/com/compact
w_class = WEIGHT_CLASS_BULKY
w_class = WEIGHT_CLASS_NORMAL
//Dual Feed Shotgun
@@ -50,7 +50,7 @@
damage = 50
damage_type = BRUTE
flag = "bomb"
range = 5
range = 4
log_override = TRUE
/obj/item/gun/energy/kinetic_accelerator/premiumka/update_icon()
@@ -88,8 +88,12 @@
do_sparks(1, TRUE, src)
..()
// Mech Scattershot
// Mech Scattershots
/obj/item/projectile/bullet/scattershot
damage = 20
stamina = 65
/obj/item/projectile/bullet/seed
damage = 4
stamina = 1
@@ -10,5 +10,5 @@
nodamage = TRUE
else if(isliving(target))
var/mob/living/L = target
L.Knockdown(100, override_duration = 30, override_stam = 25)
L.Knockdown(100, TRUE, FALSE, 30, 25)
return ..()
@@ -1398,15 +1398,15 @@ All effects don't start immediately, but rather get worse over time; the rate is
/datum/reagent/consumable/ethanol/eggnog
name = "Eggnog"
id = "eggnog"
description = "For enjoying the most wonderful time of the year."
description = "The traditional way to get absolutely hammered at a Christmas party."
color = "#fcfdc6" // rgb: 252, 253, 198
nutriment_factor = 2 * REAGENTS_METABOLISM
boozepwr = 1
quality = DRINK_VERYGOOD
taste_description = "custard and alcohol"
glass_icon_state = "glass_yellow"
glass_icon_state = "nog3"
glass_name = "eggnog"
glass_desc = "For enjoying the most wonderful time of the year."
glass_desc = "The traditional way to get absolutely hammered at a Christmas party."
/datum/reagent/consumable/ethanol/narsour
@@ -112,7 +112,7 @@
/datum/reagent/consumable/cooking_oil/reaction_obj(obj/O, reac_volume)
if(holder && holder.chem_temp >= fry_temperature)
if(isitem(O) && !istype(O, /obj/item/reagent_containers/food/snacks/deepfryholder))
if(isitem(O) && !istype(O, /obj/item/reagent_containers/food/snacks/deepfryholder) && !(O.resistance_flags & (FIRE_PROOF|INDESTRUCTIBLE)))
O.loc.visible_message("<span class='warning'>[O] rapidly fries as it's splashed with hot oil! Somehow.</span>")
var/obj/item/reagent_containers/food/snacks/deepfryholder/F = new(O.drop_location(), O)
F.fry(volume)
@@ -546,19 +546,14 @@
overdose_threshold = 45
addiction_threshold = 30
/datum/reagent/medicine/ephedrine/on_mob_add(mob/living/L)
..()
L.add_trait(TRAIT_GOTTAGOFAST, id)
/datum/reagent/medicine/ephedrine/on_mob_delete(mob/living/L)
L.remove_trait(TRAIT_GOTTAGOFAST, id)
..()
/datum/reagent/medicine/ephedrine/on_mob_life(mob/living/carbon/M)
M.AdjustStun(-20, 0)
M.AdjustKnockdown(-20, 0)
M.AdjustUnconscious(-20, 0)
M.adjustStaminaLoss(-1*REM, 0)
M.adjustStaminaLoss(-4.5*REM, 0)
M.Jitter(10)
if(prob(50))
M.confused = max(M.confused, 1)
..()
return TRUE
@@ -1280,6 +1280,7 @@
reagent_state = SOLID
color = "#FFFFFF" // rgb: 207, 54, 0
taste_description = "the back of class"
no_mob_color = TRUE
/datum/reagent/colorful_reagent/crayonpowder/New()
description = "\an [colorname] powder made by grinding down crayons, good for colouring chemical reagents."
@@ -1481,14 +1482,16 @@
color = "#C8A5DC"
var/list/random_color_list = list("#00aedb","#a200ff","#f47835","#d41243","#d11141","#00b159","#00aedb","#f37735","#ffc425","#008744","#0057e7","#d62d20","#ffa700")
taste_description = "rainbows"
var/no_mob_color = FALSE
/datum/reagent/colorful_reagent/on_mob_life(mob/living/carbon/M)
M.add_atom_colour(pick(random_color_list), WASHABLE_COLOUR_PRIORITY)
if(!no_mob_color)
M.add_atom_colour(pick(random_color_list), WASHABLE_COLOUR_PRIORITY)
..()
/datum/reagent/colorful_reagent/reaction_mob(mob/living/M, reac_volume)
M.add_atom_colour(pick(random_color_list), WASHABLE_COLOUR_PRIORITY)
if(!no_mob_color)
M.add_atom_colour(pick(random_color_list), WASHABLE_COLOUR_PRIORITY)
..()
/datum/reagent/colorful_reagent/reaction_obj(obj/O, reac_volume)
@@ -592,3 +592,24 @@
id = "pax"
results = list("pax" = 3)
required_reagents = list("mindbreaker" = 1, "synaptizine" = 1, "water" = 1)
/datum/chemical_reaction/cat
name = "felined mutation toxic"
id = "cats"
results = list("felinidmutationtoxin" = 1)
required_reagents = list("mindbreaker" = 1, "ammonia" = 1, "water" = 1, "aphro" = 10, "stablemutationtoxin" = 1) // Maybe aphro+ if it becomes a shitty meme
required_temp = 450
/datum/chemical_reaction/moff
name = "moth mutation toxic"
id = "moffs"
results = list("mothmutationtoxin" = 1)
required_reagents = list("liquid_dark_matter" = 2, "ammonia" = 5, "lithium" = 1, "stablemutationtoxin" = 1)
required_temp = 320
/datum/chemical_reaction/notlight //Harder to make do to it being a hard race to play
name = "shadow muatatuin toxic"
id = "notlight"
results = list("shadowmutationtoxin" = 1)
required_reagents = list("liquid_dark_matter" = 5, "synaptizine" = 10, "oculine" = 10, "stablemutationtoxin" = 1)
required_temp = 600
@@ -103,6 +103,7 @@
else if(bartender_check(target) && thrown)
visible_message("<span class='notice'>[src] lands onto the [target.name] without spilling a single drop.</span>")
transform = initial(transform)
return
else
@@ -168,6 +168,13 @@
amount_per_transfer_from_this = 1
list_reagents = list("unstablemutationtoxin" = 1)
/obj/item/reagent_containers/hypospray/medipen/firelocker
name = "fire treatment medipen"
desc = "A medipen that has been fulled with burn healing chemicals for personnel without advanced medical knowledge."
volume = 15
amount_per_transfer_from_this = 15
list_reagents = list("oxandrolone" = 5, "kelotane" = 10)
/obj/item/reagent_containers/hypospray/combat/heresypurge
name = "holy water autoinjector"
desc = "A modified air-needle autoinjector for use in combat situations. Prefilled with 5 doses of a holy water mixture."
@@ -81,66 +81,77 @@
icon_state = "pill5"
list_reagents = list("toxin" = 50)
roundstart = 1
/obj/item/reagent_containers/pill/cyanide
name = "cyanide pill"
desc = "Don't swallow this."
icon_state = "pill5"
list_reagents = list("cyanide" = 50)
roundstart = 1
/obj/item/reagent_containers/pill/adminordrazine
name = "adminordrazine pill"
desc = "It's magic. We don't have to explain it."
icon_state = "pill16"
list_reagents = list("adminordrazine" = 50)
roundstart = 1
/obj/item/reagent_containers/pill/morphine
name = "morphine pill"
desc = "Commonly used to treat insomnia."
icon_state = "pill8"
list_reagents = list("morphine" = 30)
roundstart = 1
/obj/item/reagent_containers/pill/stimulant
name = "stimulant pill"
desc = "Often taken by overworked employees, athletes, and the inebriated. You'll snap to attention immediately!"
icon_state = "pill19"
list_reagents = list("ephedrine" = 10, "antihol" = 10, "coffee" = 30)
roundstart = 1
/obj/item/reagent_containers/pill/salbutamol
name = "salbutamol pill"
desc = "Used to treat oxygen deprivation."
icon_state = "pill16"
list_reagents = list("salbutamol" = 30)
roundstart = 1
/obj/item/reagent_containers/pill/charcoal
name = "charcoal pill"
desc = "Neutralizes many common toxins."
icon_state = "pill17"
list_reagents = list("charcoal" = 10)
roundstart = 1
/obj/item/reagent_containers/pill/epinephrine
name = "epinephrine pill"
desc = "Used to stabilize patients."
icon_state = "pill5"
list_reagents = list("epinephrine" = 15)
roundstart = 1
/obj/item/reagent_containers/pill/mannitol
name = "mannitol pill"
desc = "Used to treat brain damage."
icon_state = "pill17"
list_reagents = list("mannitol" = 50)
roundstart = 1
/obj/item/reagent_containers/pill/mutadone
name = "mutadone pill"
desc = "Used to treat genetic damage."
icon_state = "pill20"
list_reagents = list("mutadone" = 50)
roundstart = 1
/obj/item/reagent_containers/pill/salicyclic
name = "salicylic acid pill"
desc = "Used to dull pain."
icon_state = "pill9"
list_reagents = list("sal_acid" = 24)
roundstart = 1
/obj/item/reagent_containers/pill/oxandrolone
name = "oxandrolone pill"
desc = "Used to stimulate burn healing."
@@ -154,6 +165,13 @@
icon_state = "pill18"
list_reagents = list("insulin" = 50)
roundstart = 1
/obj/item/reagent_containers/pill/antirad
name = "potassium iodide pill"
desc = "Used to treat radition used to counter radiation poisoning."
icon_state = "pill18"
list_reagents = list("potass_iodide" = 50)
roundstart = 1
///////////////////////////////////////// this pill is used only in a legion mob drop
/obj/item/reagent_containers/pill/shadowtoxin
name = "black pill"
@@ -166,6 +166,15 @@
user.visible_message("<span class='suicide'>[user] decided life was worth living.</span>")
return
//Drying Agent
/obj/item/reagent_containers/spray/drying_agent
name = "drying agent spray"
desc = "A spray bottle for drying agent."
volume = 100
list_reagents = list("drying_agent" = 100)
amount_per_transfer_from_this = 2
stream_amount = 5
//spray tan
/obj/item/reagent_containers/spray/spraytan
name = "spray tan"
+10
View File
@@ -1,5 +1,7 @@
// Disposal pipes
#define IFFY 2
/obj/structure/disposalpipe
name = "disposal pipe"
desc = "An underfloor disposal pipe."
@@ -16,6 +18,7 @@
var/dpdir = NONE // bitmask of pipe directions
var/initialize_dirs = NONE // bitflags of pipe directions added on init, see \code\_DEFINES\pipe_construction.dm
var/flip_type // If set, the pipe is flippable and becomes this type when flipped
var/canclank = FALSE // Determines if the pipe will cause a clank sound when holders pass by it. use the IFFY define for weird-ass edge cases like the segment subtype
var/obj/structure/disposalconstruct/stored
@@ -75,6 +78,8 @@
H.merge(H2)
H.forceMove(P)
if(P.canclank == TRUE || (P.canclank == IFFY && P.dpdir != 3 && P.dpdir != 12))
playsound(P, H.hasmob ? "clang" : "clangsmall", H.hasmob ? 50 : 25, 1)
return P
else // if wasn't a pipe, then they're now in our turf
H.forceMove(get_turf(src))
@@ -184,6 +189,7 @@
/obj/structure/disposalpipe/segment
icon_state = "pipe"
initialize_dirs = DISP_DIR_FLIP
canclank = IFFY
// A three-way junction with dir being the dominant direction
@@ -191,6 +197,7 @@
icon_state = "pipe-j1"
initialize_dirs = DISP_DIR_RIGHT | DISP_DIR_FLIP
flip_type = /obj/structure/disposalpipe/junction/flip
canclank = TRUE
// next direction to move
// if coming in from secondary dirs, then next is primary dir
@@ -229,6 +236,7 @@
//a trunk joining to a disposal bin or outlet on the same turf
/obj/structure/disposalpipe/trunk
icon_state = "pipe-t"
canclank = TRUE
var/obj/linked // the linked obj/machinery/disposal or obj/disposaloutlet
/obj/structure/disposalpipe/trunk/Initialize()
@@ -299,3 +307,5 @@
/obj/structure/disposalpipe/broken/deconstruct()
qdel(src)
#undef IFFY
@@ -5,6 +5,7 @@
desc = "An underfloor disposal pipe with a sorting mechanism."
icon_state = "pipe-j1s"
initialize_dirs = DISP_DIR_RIGHT | DISP_DIR_FLIP
canclank = TRUE
/obj/structure/disposalpipe/sorting/nextdir(obj/structure/disposalholder/H)
var/sortdir = dpdir & ~(dir | turn(dir, 180))
@@ -118,3 +118,16 @@
build_path = /obj/item/disk/integrated_circuit/upgrade/clone
category = list("Electronics")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
//CIT ADDITIONS
/datum/design/drone_shell
name = "Drone Shell"
desc = "A shell of a maintenance drone, an expendable robot built to perform station repairs."
id = "drone_shell"
build_type = MECHFAB | PROTOLATHE
materials = list(MAT_METAL = 800, MAT_GLASS = 350)
construction_time = 150
build_path = /obj/item/drone_shell
category = list("Misc")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
@@ -147,6 +147,16 @@
construction_time = 100
category = list("Exosuit Equipment")
/datum/design/mech_seedscatter
name = "Exosuit Weapon (Melon Seed \"Scattershot\")"
desc = "Allows for the construction of Melon Seed Scattershot."
id = "mech_seedscatter"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/seedscatter
materials = list(MAT_METAL=10000, MAT_GLASS = 10000)
construction_time = 70
category = list("Exosuit Equipment")
/datum/design/mech_carbine
name = "Exosuit Weapon (FNX-99 \"Hades\" Carbine)"
desc = "Allows for the construction of FNX-99 \"Hades\" Carbine."
@@ -44,6 +44,16 @@
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/medicalkit
name = "Empty Medkit"
desc = "A plastic medical kit for storging medical items."
id = "medicalkit"
build_type = PROTOLATHE
materials = list(MAT_PLASTIC = 5000)
build_path = /obj/item/storage/firstaid //So we dont spawn medical items in it
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/xlarge_beaker
name = "X-large Beaker"
id = "xlarge_beaker"
@@ -526,6 +536,80 @@
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/////////////////////
//Adv Surgery Tools//
/////////////////////
/datum/design/drapes
name = "Plastic Drapes"
desc = "A large surgery drape made of plastic."
id = "drapes"
build_type = PROTOLATHE
materials = list(MAT_PLASTIC = 2500)
build_path = /obj/item/surgical_drapes
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/retractor_adv
name = "Advanced Retractor"
desc = "A high-class, premium retractor, featuring precision crafted, silver-plated hook-ends and an electrum handle."
id = "retractor_adv"
build_type = PROTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_SILVER = 1500, MAT_GOLD = 1000)
build_path = /obj/item/retractor/adv
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/hemostat_adv
name = "Advanced Hemostat"
desc = "An exceptionally fine pair of arterial forceps. These appear to be plated in electrum and feel soft to the touch."
id = "hemostat_adv"
build_type = PROTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_SILVER = 1000, MAT_GOLD = 1500)
build_path = /obj/item/hemostat/adv
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/cautery_adv
name = "Electrocautery" //This is based on real-life science.
desc = "A high-tech unipolar Electrocauter. This tiny device contains an extremely powerful microbattery that uses arcs of electricity to painlessly sear wounds shut. It seems to recharge with the user's body-heat. Wow!"
id = "cautery_adv"
build_type = PROTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_SILVER = 1000, MAT_GOLD = 1500)
build_path = /obj/item/cautery/adv
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/surgicaldrill_adv
name = "Surgical Autodrill"
desc = "With a diamond tip and built-in depth and safety sensors, this drill alerts the user before overpenetrating a patient's skull or tooth. There also appears to be a disable switch."
id = "surgicaldrill_adv"
build_type = PROTOLATHE
materials = list(MAT_METAL = 2500, MAT_GLASS = 2500, MAT_SILVER = 6000, MAT_GOLD = 5500, MAT_DIAMOND = 3500)
build_path = /obj/item/surgicaldrill/adv
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/scalpel_adv
name = "Precision Scalpel"
desc = "A perfectly balanced electrum scalpel with a silicon-coated edge to eliminate wear and tear."
id = "scalpel_adv"
build_type = PROTOLATHE
materials = list(MAT_METAL = 1500, MAT_GLASS = 1500, MAT_SILVER = 4000, MAT_GOLD = 2500)
build_path = /obj/item/scalpel/adv
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/circular_saw_adv
name = "Diamond-Grit Circular Saw"
desc = "For those Assistants with REALLY thick skulls."
id = "circular_saw_adv"
build_type = PROTOLATHE
materials = list(MAT_METAL = 7500, MAT_GLASS = 6000, MAT_SILVER = 6500, MAT_GOLD = 7500, MAT_DIAMOND = 4500)
build_path = /obj/item/circular_saw/adv
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/////////////////////
///Surgery Designs///
/////////////////////
+141 -80
View File
@@ -13,6 +13,16 @@
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/health_hud_prescription
name = "Prescription Health Scanner HUD"
desc = "A heads-up display that scans the humans in view and provides accurate data about their health status. This one has a prescription lens."
id = "health_hud_prescription"
build_type = PROTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_SILVER = 350)
build_path = /obj/item/clothing/glasses/hud/health/prescription
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/health_hud_night
name = "Night Vision Health Scanner HUD"
desc = "An advanced medical head-up display that allows doctors to find patients in complete darkness."
@@ -33,6 +43,17 @@
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/security_hud_prescription
name = "Prescription Security HUD"
desc = "A heads-up display that scans the humans in view and provides accurate data about their ID status. This one has a prescription lens."
id = "security_hud_prescription"
build_type = PROTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_SILVER = 350)
build_path = /obj/item/clothing/glasses/hud/security/prescription
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/security_hud_night
name = "Night Vision Security HUD"
desc = "A heads-up display which provides id data and vision in complete darkness."
@@ -53,6 +74,16 @@
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/diagnostic_hud_prescription
name = "Prescription Diagnostic HUD"
desc = "A HUD used to analyze and determine faults within robotic machinery. This one has a prescription lens."
id = "diagnostic_hud_prescription"
build_type = PROTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_GOLD = 350)
build_path = /obj/item/clothing/glasses/hud/diagnostic/prescription
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/diagnostic_hud_night
name = "Night Vision Diagnostic HUD"
desc = "Upgraded version of the diagnostic HUD designed to function during a power failure."
@@ -107,6 +138,16 @@
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_CARGO | DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/mesons_prescription
name = "Prescription Optical Meson Scanners"
desc = "Used by engineering and mining staff to see basic structural and terrain layouts through walls, regardless of lighting condition. Prescription lens has been added into this design."
id = "mesons_prescription"
build_type = PROTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_SILVER = 350)
build_path = /obj/item/clothing/glasses/meson/prescription
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_CARGO | DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/engine_goggles
name = "Engineering Scanner Goggles"
desc = "Goggles used by engineers. The Meson Scanner mode lets you see basic structural and terrain layouts through walls, regardless of lighting condition. The T-ray Scanner mode lets you see underfloor objects such as cables and pipes."
@@ -117,6 +158,16 @@
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/engine_goggles_prescription
name = "Prescription Engineering Scanner Goggles"
desc = "Goggles used by engineers. The Meson Scanner mode lets you see basic structural and terrain layouts through walls, regardless of lighting condition. The T-ray Scanner mode lets you see underfloor objects such as cables and pipes. Prescription lens has been added into this design."
id = "engine_goggles_prescription"
build_type = PROTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_PLASMA = 100, MAT_SILVER = 350)
build_path = /obj/item/clothing/glasses/meson/engine/prescription
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/tray_goggles
name = "Optical T-Ray Scanners"
desc = "Used by engineering staff to see underfloor objects such as cables and pipes."
@@ -127,6 +178,16 @@
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/tray_goggles_prescription
name = "Prescription Optical T-Ray Scanners"
desc = "Used by engineering staff to see underfloor objects such as cables and pipes. Prescription lens has been added into this design."
id = "tray_goggles_prescription"
build_type = PROTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_SILVER = 150)
build_path = /obj/item/clothing/glasses/meson/engine/tray/prescription
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/nvgmesons
name = "Night Vision Optical Meson Scanners"
desc = "Prototype meson scanners fitted with an extra sensor which amplifies the visible light spectrum and overlays it to the UHD display."
@@ -187,86 +248,6 @@
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/handdrill
name = "Hand Drill"
desc = "A small electric hand drill with an interchangeable screwdriver and bolt bit"
id = "handdrill"
build_type = PROTOLATHE
materials = list(MAT_METAL = 3500, MAT_SILVER = 1500, MAT_TITANIUM = 2500)
build_path = /obj/item/screwdriver/power
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/jawsoflife
name = "Jaws of Life"
desc = "A small, compact Jaws of Life with an interchangeable pry jaws and cutting jaws"
id = "jawsoflife" // added one more requirment since the Jaws of Life are a bit OP
build_path = /obj/item/crowbar/power
build_type = PROTOLATHE
materials = list(MAT_METAL = 4500, MAT_SILVER = 2500, MAT_TITANIUM = 3500)
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/alienwrench
name = "Alien Wrench"
desc = "An advanced wrench obtained through Abductor technology."
id = "alien_wrench"
build_path = /obj/item/wrench/abductor
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/alienwirecutters
name = "Alien Wirecutters"
desc = "Advanced wirecutters obtained through Abductor technology."
id = "alien_wirecutters"
build_path = /obj/item/wirecutters/abductor
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/alienscrewdriver
name = "Alien Screwdriver"
desc = "An advanced screwdriver obtained through Abductor technology."
id = "alien_screwdriver"
build_path = /obj/item/screwdriver/abductor
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/aliencrowbar
name = "Alien Crowbar"
desc = "An advanced crowbar obtained through Abductor technology."
id = "alien_crowbar"
build_path = /obj/item/crowbar/abductor
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/alienwelder
name = "Alien Welding Tool"
desc = "An advanced welding tool obtained through Abductor technology."
id = "alien_welder"
build_path = /obj/item/weldingtool/abductor
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 5000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/alienmultitool
name = "Alien Multitool"
desc = "An advanced multitool obtained through Abductor technology."
id = "alien_multitool"
build_path = /obj/item/multitool/abductor
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 5000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/diskplantgene
name = "Plant Data Disk"
desc = "A disk for storing plant genetic data."
@@ -385,6 +366,86 @@
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/handdrill
name = "Hand Drill"
desc = "A small electric hand drill with an interchangeable screwdriver and bolt bit"
id = "handdrill"
build_type = PROTOLATHE
materials = list(MAT_METAL = 3500, MAT_SILVER = 1500, MAT_TITANIUM = 2500)
build_path = /obj/item/screwdriver/power
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/jawsoflife
name = "Jaws of Life"
desc = "A small, compact Jaws of Life with an interchangeable pry jaws and cutting jaws"
id = "jawsoflife" // added one more requirment since the Jaws of Life are a bit OP
build_path = /obj/item/crowbar/power
build_type = PROTOLATHE
materials = list(MAT_METAL = 4500, MAT_SILVER = 2500, MAT_TITANIUM = 3500)
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/alienwrench
name = "Alien Wrench"
desc = "An advanced wrench obtained through Abductor technology."
id = "alien_wrench"
build_path = /obj/item/wrench/abductor
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/alienwirecutters
name = "Alien Wirecutters"
desc = "Advanced wirecutters obtained through Abductor technology."
id = "alien_wirecutters"
build_path = /obj/item/wirecutters/abductor
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/alienscrewdriver
name = "Alien Screwdriver"
desc = "An advanced screwdriver obtained through Abductor technology."
id = "alien_screwdriver"
build_path = /obj/item/screwdriver/abductor
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/aliencrowbar
name = "Alien Crowbar"
desc = "An advanced crowbar obtained through Abductor technology."
id = "alien_crowbar"
build_path = /obj/item/crowbar/abductor
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/alienwelder
name = "Alien Welding Tool"
desc = "An advanced welding tool obtained through Abductor technology."
id = "alien_welder"
build_path = /obj/item/weldingtool/abductor
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 5000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/alienmultitool
name = "Alien Multitool"
desc = "An advanced multitool obtained through Abductor technology."
id = "alien_multitool"
build_path = /obj/item/multitool/abductor
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 5000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/anomaly_neutralizer
name = "Anomaly Neutralizer"
desc = "An advanced tool capable of instantly neutralizing anomalies, designed to capture the fleeting aberrations created by the engine."
@@ -294,7 +294,7 @@
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/cryostatis_shotgun_dart
name = "Cryostatis Shotgun Dart"
name = "Cryostasis Shotgun Dart"
desc = "A shotgun dart designed with similar internals to that of a cryostatis beaker, allowing reagents to not react when inside."
id = "shotgundartcryostatis"
build_type = PROTOLATHE
+34 -14
View File
@@ -43,13 +43,24 @@
description = "Various tools fit for basic mech units"
design_ids = list("mech_drill", "mech_mscanner", "mech_extinguisher", "mech_cable_layer")
/datum/techweb_node/surplus_lims
id = "surplus_lims"
display_name = "Basic Prosthetics"
description = "Basic fragile lims for the impaired."
starting_node = TRUE
prereq_ids = list("biotech")
design_ids = list("basic_l_arm", "basic_r_arm", "basic_r_leg", "basic_l_leg")
export_price = 5000
/////////////////////////Biotech/////////////////////////
/datum/techweb_node/biotech
id = "biotech"
display_name = "Biological Technology"
description = "What makes us tick." //the MC, silly!
prereq_ids = list("base")
design_ids = list("chem_heater", "chem_master", "chem_dispenser", "sleeper", "vr_sleeper", "pandemic", "defibmount", "operating", "soda_dispenser", "beer_dispenser", "healthanalyzer", "blood_bag")
design_ids = list("medicalkit", "chem_heater", "chem_master", "chem_dispenser", "sleeper", "vr_sleeper", "pandemic", "defibmount", "operating", "soda_dispenser", "beer_dispenser", "healthanalyzer", "blood_bag")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500)
export_price = 5000
@@ -71,21 +82,21 @@
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500)
export_price = 5000
/datum/techweb_node/surplus_lims
id = "surplus_lims"
display_name = "Basic Prosthetics"
description = "Basic fragile lims for the impaired."
prereq_ids = list("biotech")
design_ids = list("basic_l_arm", "basic_r_arm", "basic_r_leg", "basic_l_leg")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 1000) // You can knock them off with a glass shard...
export_price = 5000
/datum/techweb_node/advance_lims
id = "advance_lims"
display_name = "Upgraded Prosthetics"
description = "Reinforced prosthetics for the impaired."
prereq_ids = list("adv_biotech", "surplus_lims")
design_ids = list("adv_l_arm", "adv_r_arm", "adv_r_leg", "adv_l_leg")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 1250)
export_price = 5000
/datum/techweb_node/advance_surgerytools
id = "advance_surgerytools"
display_name = "Advanced Surgery Tools"
description = "Refined and improved redesigns for the run-of-the-mill medical utensils."
prereq_ids = list("adv_biotech", "adv_surgery")
design_ids = list("drapes", "retractor_adv", "hemostat_adv", "cautery_adv", "surgicaldrill_adv", "scalpel_adv", "circular_saw_adv")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500)
export_price = 5000
@@ -152,7 +163,7 @@
display_name = "Advanced Engineering"
description = "Pushing the boundaries of physics, one chainsaw-fist at a time."
prereq_ids = list("engineering", "emp_basic")
design_ids = list("engine_goggles", "magboots", "forcefield_projector", "weldingmask")
design_ids = list("engine_goggles", "magboots", "forcefield_projector", "weldingmask", "tray_goggles_prescription", "engine_goggles_prescription", "mesons_prescription")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 4000)
export_price = 5000
@@ -254,7 +265,7 @@
display_name = "Basic Robotics Research"
description = "Programmable machines that make our lives lazier."
prereq_ids = list("base")
design_ids = list("paicard")
design_ids = list("paicard", "drone_shell")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2000)
export_price = 5000
@@ -415,7 +426,7 @@
display_name = "Integrated HUDs"
description = "The usefulness of computerized records, projected straight onto your eyepiece!"
prereq_ids = list("comp_recordkeeping", "emp_basic")
design_ids = list("health_hud", "security_hud", "diagnostic_hud", "scigoggles")
design_ids = list("health_hud", "security_hud", "diagnostic_hud", "scigoggles", "health_hud_prescription", "security_hud_prescription", "diagnostic_hud_prescription")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 1500)
export_price = 5000
@@ -424,7 +435,7 @@
display_name = "Night Vision Technology"
description = "Allows seeing in the dark without actual light!"
prereq_ids = list("integrated_HUDs", "adv_engi", "emp_adv")
design_ids = list("health_hud_night", "security_hud_night", "diagnostic_hud_night", "night_visision_goggles", "night_visision_goggles_glasses", "nvgmesons")
design_ids = list("health_hud_night", "security_hud_night", "diagnostic_hud_night", "night_visision_goggles", "nvgmesons", "night_visision_goggles_glasses")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 5000)
export_price = 5000
@@ -724,6 +735,15 @@
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500)
export_price = 5000
/datum/techweb_node/mech_seedscatter
id = "mech_seedscatter"
display_name = "Exosuit Weapon (Melon Seed \"Scattershot\")"
description = "An advanced piece of mech weaponry"
prereq_ids = list("ballistic_weapons")
design_ids = list("mech_seedscatter")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500)
export_price = 5000
/datum/techweb_node/mech_carbine
id = "mech_carbine"
display_name = "Exosuit Weapon (FNX-99 \"Hades\" Carbine)"
@@ -1,6 +1,7 @@
GLOBAL_VAR_INIT(security_level, SEC_LEVEL_GREEN)
//SEC_LEVEL_GREEN = code green
//SEC_LEVEL_BLUE = code blue
//SEC_LEVEL_AMBER = code amber
//SEC_LEVEL_RED = code red
//SEC_LEVEL_DELTA = code delta
@@ -12,6 +13,8 @@ GLOBAL_VAR_INIT(security_level, SEC_LEVEL_GREEN)
level = SEC_LEVEL_GREEN
if("blue")
level = SEC_LEVEL_BLUE
if("amber")
level = SEC_LEVEL_AMBER
if("red")
level = SEC_LEVEL_RED
if("delta")
@@ -25,8 +28,10 @@ GLOBAL_VAR_INIT(security_level, SEC_LEVEL_GREEN)
if(SSshuttle.emergency.mode == SHUTTLE_CALL || SSshuttle.emergency.mode == SHUTTLE_RECALL)
if(GLOB.security_level >= SEC_LEVEL_RED)
SSshuttle.emergency.modTimer(4)
else if(GLOB.security_level == SEC_LEVEL_AMBER)
SSshuttle.emergency.modTimer(2.5)
else
SSshuttle.emergency.modTimer(2)
SSshuttle.emergency.modTimer(1.66)
GLOB.security_level = SEC_LEVEL_GREEN
for(var/obj/machinery/firealarm/FA in GLOB.machines)
if(is_station_level(FA.z))
@@ -35,24 +40,46 @@ GLOBAL_VAR_INIT(security_level, SEC_LEVEL_GREEN)
if(GLOB.security_level < SEC_LEVEL_BLUE)
minor_announce(CONFIG_GET(string/alert_blue_upto), "Attention! Security level elevated to blue:",1)
if(SSshuttle.emergency.mode == SHUTTLE_CALL || SSshuttle.emergency.mode == SHUTTLE_RECALL)
SSshuttle.emergency.modTimer(0.5)
SSshuttle.emergency.modTimer(0.6)
else
minor_announce(CONFIG_GET(string/alert_blue_downto), "Attention! Security level lowered to blue:")
if(SSshuttle.emergency.mode == SHUTTLE_CALL || SSshuttle.emergency.mode == SHUTTLE_RECALL)
SSshuttle.emergency.modTimer(2)
if(GLOB.security_level >= SEC_LEVEL_RED)
SSshuttle.emergency.modTimer(2.4)
else
SSshuttle.emergency.modTimer(1.5)
GLOB.security_level = SEC_LEVEL_BLUE
sound_to_playing_players('sound/misc/voybluealert.ogg') // Citadel change - Makes alerts play a sound
for(var/obj/machinery/firealarm/FA in GLOB.machines)
if(is_station_level(FA.z))
FA.update_icon()
if(SEC_LEVEL_AMBER)
if(GLOB.security_level < SEC_LEVEL_AMBER)
minor_announce(CONFIG_GET(string/alert_amber_upto), "Attention! Security level elevated to amber:",1)
if(SSshuttle.emergency.mode == SHUTTLE_CALL || SSshuttle.emergency.mode == SHUTTLE_RECALL)
if(GLOB.security_level == SEC_LEVEL_GREEN)
SSshuttle.emergency.modTimer(0.4)
else
SSshuttle.emergency.modTimer(0.66)
else
minor_announce(CONFIG_GET(string/alert_amber_downto), "Attention! Security level lowered to amber:")
if(SSshuttle.emergency.mode == SHUTTLE_CALL || SSshuttle.emergency.mode == SHUTTLE_RECALL)
SSshuttle.emergency.modTimer(1.6)
GLOB.security_level = SEC_LEVEL_AMBER
sound_to_playing_players('sound/effects/alert.ogg') // Citadel change - Makes alerts play a sound
for(var/obj/machinery/firealarm/FA in GLOB.machines)
if(is_station_level(FA.z))
FA.update_icon()
if(SEC_LEVEL_RED)
if(GLOB.security_level < SEC_LEVEL_RED)
minor_announce(CONFIG_GET(string/alert_red_upto), "Attention! Code red!",1)
if(SSshuttle.emergency.mode == SHUTTLE_CALL || SSshuttle.emergency.mode == SHUTTLE_RECALL)
if(GLOB.security_level == SEC_LEVEL_GREEN)
SSshuttle.emergency.modTimer(0.25)
else if(GLOB.security_level == SEC_LEVEL_BLUE)
SSshuttle.emergency.modTimer(0.416)
else
SSshuttle.emergency.modTimer(0.5)
SSshuttle.emergency.modTimer(0.625)
else
minor_announce(CONFIG_GET(string/alert_red_downto), "Attention! Code red!")
GLOB.security_level = SEC_LEVEL_RED
@@ -66,10 +93,12 @@ GLOBAL_VAR_INIT(security_level, SEC_LEVEL_GREEN)
if(SEC_LEVEL_DELTA)
minor_announce(CONFIG_GET(string/alert_delta), "Attention! Delta security level reached!",1)
if(SSshuttle.emergency.mode == SHUTTLE_CALL || SSshuttle.emergency.mode == SHUTTLE_RECALL)
if(GLOB.security_level == SEC_LEVEL_GREEN)
if(GLOB.security_level < SEC_LEVEL_BLUE)
SSshuttle.emergency.modTimer(0.25)
else if(GLOB.security_level == SEC_LEVEL_BLUE)
SSshuttle.emergency.modTimer(0.5)
SSshuttle.emergency.modTimer(0.416)
else
SSshuttle.emergency.modTimer(0.625)
GLOB.security_level = SEC_LEVEL_DELTA
sound_to_playing_players('sound/misc/deltakalaxon.ogg') // Citadel change - Makes alerts play a sound
for(var/obj/machinery/firealarm/FA in GLOB.machines)
@@ -93,6 +122,8 @@ GLOBAL_VAR_INIT(security_level, SEC_LEVEL_GREEN)
return "green"
if(SEC_LEVEL_BLUE)
return "blue"
if(SEC_LEVEL_AMBER)
return "amber"
if(SEC_LEVEL_RED)
return "red"
if(SEC_LEVEL_DELTA)
@@ -104,6 +135,8 @@ GLOBAL_VAR_INIT(security_level, SEC_LEVEL_GREEN)
return "green"
if(SEC_LEVEL_BLUE)
return "blue"
if(SEC_LEVEL_AMBER)
return "amber"
if(SEC_LEVEL_RED)
return "red"
if(SEC_LEVEL_DELTA)
@@ -115,6 +148,8 @@ GLOBAL_VAR_INIT(security_level, SEC_LEVEL_GREEN)
return SEC_LEVEL_GREEN
if("blue")
return SEC_LEVEL_BLUE
if("amber")
return SEC_LEVEL_AMBER
if("red")
return SEC_LEVEL_RED
if("delta")
+3 -1
View File
@@ -206,7 +206,9 @@
if(SEC_LEVEL_GREEN)
set_coefficient = 2
if(SEC_LEVEL_BLUE)
set_coefficient = 1
set_coefficient = 1.2
if(SEC_LEVEL_AMBER)
set_coefficient = 0.8
else
set_coefficient = 0.5
var/call_time = SSshuttle.emergencyCallTime * set_coefficient * engine_coeff
+2 -1
View File
@@ -295,6 +295,7 @@
var/datum/species/S = H.dna.species
species_id = S.limbs_id
should_draw_citadel = S.should_draw_citadel // Citadel Addition
species_flags_list = H.dna.species.species_traits
if(S.use_skintones)
@@ -396,7 +397,7 @@
limb.icon_state = "[species_id]_[body_zone]"
// Citadel Start
if(should_draw_citadel)
if(should_draw_citadel && !use_digitigrade)
limb.icon = 'modular_citadel/icons/mob/mutant_bodyparts.dmi'
if(should_draw_gender)
limb.icon_state = "[species_id]_[body_zone]_[icon_gender]"
+2 -2
View File
@@ -15,7 +15,7 @@
var/safe_co2_min = 0
var/safe_co2_max = 10 // Yes it's an arbitrary value who cares?
var/safe_toxins_min = 0
var/safe_toxins_max = 0.05
var/safe_toxins_max = MOLES_GAS_VISIBLE
var/SA_para_min = 1 //Sleeping agent
var/SA_sleep_min = 5 //Sleeping agent
var/BZ_trip_balls_min = 1 //BZ gas
@@ -324,7 +324,7 @@
// Clear out moods when no miasma at all
else
SEND_SIGNAL(owner, COMSIG_CLEAR_MOOD_EVENT, "smell")
handle_breath_temperature(breath, H)
breath.garbage_collect()
return TRUE
+15 -1
View File
@@ -251,8 +251,10 @@
var/static/regex/clap_words = regex("clap|applaud")
var/static/regex/honk_words = regex("ho+nk") //hooooooonk
var/static/regex/multispin_words = regex("like a record baby|right round")
var/static/regex/orgasm_words = regex("cum|orgasm|climax|squirt") //CITADEL CHANGE
var/static/regex/orgasm_words = regex("cum|orgasm|climax|squirt|heyo") //CITADEL CHANGE
var/static/regex/dab_words = regex("dab|mood") //CITADEL CHANGE
var/static/regex/snap_words = regex("snap") //CITADEL CHANGE
var/static/regex/bwoink_words = regex("what the fuck are you doing|bwoink|hey you got a moment?") //CITADEL CHANGE
var/i = 0
//STUN
@@ -582,6 +584,18 @@
for(var/V in listeners)
var/mob/living/M = V
M.say("*dab")
//SNAP
else if((findtext(message, snap_words)))
cooldown = COOLDOWN_MEME
for(var/V in listeners)
var/mob/living/M = V
M.say("*snap")
//BWOINK
else if((findtext(message, bwoink_words)))
cooldown = COOLDOWN_MEME
addtimer(CALLBACK(GLOBAL_PROC, .proc/playsound, get_turf(user), 'sound/effects/adminhelp.ogg', 300, 1), 25)
//END CITADEL CHANGES
else
+83 -1
View File
@@ -7,6 +7,15 @@
flags_1 = CONDUCT_1
w_class = WEIGHT_CLASS_TINY
/obj/item/retractor/adv
name = "Advanced Retractor"
desc = "A high-class, premium retractor, featuring precision crafted, silver-plated hook-ends and an electrum handle."
icon = 'icons/obj/surgery.dmi'
icon_state = "retractor"
materials = list(MAT_METAL=6000, MAT_GLASS=3000)
flags_1 = CONDUCT_1
w_class = WEIGHT_CLASS_TINY
toolspeed = 0.65
/obj/item/retractor/augment
name = "retractor"
@@ -18,7 +27,6 @@
w_class = WEIGHT_CLASS_TINY
toolspeed = 0.5
/obj/item/hemostat
name = "hemostat"
desc = "You think you have seen this before."
@@ -29,6 +37,16 @@
w_class = WEIGHT_CLASS_TINY
attack_verb = list("attacked", "pinched")
/obj/item/hemostat/adv
name = "Advanced Hemostat"
desc = "An exceptionally fine pair of arterial forceps. These appear to be plated in electrum and feel soft to the touch."
icon = 'icons/obj/surgery.dmi'
icon_state = "hemostat"
materials = list(MAT_METAL=5000, MAT_GLASS=2500)
flags_1 = CONDUCT_1
w_class = WEIGHT_CLASS_TINY
toolspeed = 0.65
attack_verb = list("attacked", "pinched")
/obj/item/hemostat/augment
name = "hemostat"
@@ -52,6 +70,16 @@
w_class = WEIGHT_CLASS_TINY
attack_verb = list("burnt")
/obj/item/cautery/adv
name = "Electrocautery"
desc = "A high-tech unipolar Electrocauter. This tiny device contains an extremely powerful microbattery that uses arcs of electricity to painlessly sear wounds shut. It seems to recharge with the user's body-heat. Wow!"
icon = 'icons/obj/surgery.dmi'
icon_state = "cautery"
materials = list(MAT_METAL=2500, MAT_GLASS=750)
flags_1 = CONDUCT_1
w_class = WEIGHT_CLASS_TINY
toolspeed = 0.5
attack_verb = list("burnt")
/obj/item/cautery/augment
name = "cautery"
@@ -79,6 +107,21 @@
w_class = WEIGHT_CLASS_NORMAL
attack_verb = list("drilled")
/obj/item/surgicaldrill/adv
name = "Surgical Autodrill"
desc = "With a diamond tip and built-in depth and safety sensors, this drill alerts the user before overpenetrating a patient's skull or tooth. There also appears to be a disable switch."
icon = 'icons/obj/surgery.dmi'
icon_state = "drill"
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
hitsound = 'sound/weapons/circsawhit.ogg'
materials = list(MAT_METAL=10000, MAT_GLASS=6000)
flags_1 = CONDUCT_1
force = 13 //Damions are not ment for flesh cutting!
w_class = WEIGHT_CLASS_NORMAL
toolspeed = 0.65
attack_verb = list("drilled")
sharpness = IS_SHARP_ACCURATE // Were making them use a damion for this...
/obj/item/surgicaldrill/augment
name = "surgical drill"
@@ -116,6 +159,25 @@
. = ..()
AddComponent(/datum/component/butchering, 80 * toolspeed, 100, 0)
/obj/item/scalpel/adv
name = "Precision Scalpel"
desc = "A perfectly balanced electrum scalpel with a silicon-coated edge to eliminate wear and tear."
icon = 'icons/obj/surgery.dmi'
icon_state = "scalpel"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
flags_1 = CONDUCT_1
force = 8
w_class = WEIGHT_CLASS_TINY
throwforce = 7
throw_speed = 3
throw_range = 6
materials = list(MAT_METAL=4000, MAT_GLASS=1000)
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
toolspeed = 0.65
hitsound = 'sound/weapons/bladeslice.ogg'
sharpness = IS_SHARP_ACCURATE
/obj/item/scalpel/augment
name = "scalpel"
desc = "Ultra-sharp blade attached directly to your bone for extra-accuracy."
@@ -161,6 +223,26 @@
. = ..()
AddComponent(/datum/component/butchering, 40 * toolspeed, 100, 5, 'sound/weapons/circsawhit.ogg') //saws are very accurate and fast at butchering
/obj/item/circular_saw/adv
name = "Diamond-Grit Circular Saw"
desc = "For those Assistants with REALLY thick skulls."
icon = 'icons/obj/surgery.dmi'
icon_state = "saw"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
hitsound = 'sound/weapons/circsawhit.ogg'
throwhitsound = 'sound/weapons/pierce.ogg'
flags_1 = CONDUCT_1
force = 13
w_class = WEIGHT_CLASS_NORMAL
throwforce = 6
throw_speed = 1
throw_range = 3
materials = list(MAT_METAL=10000, MAT_GLASS=6000)
attack_verb = list("attacked", "slashed", "sawed", "cut")
toolspeed = 0.65
sharpness = IS_SHARP
/obj/item/circular_saw/augment
name = "circular saw"
desc = "A small but very fast spinning saw. Edges dulled to prevent accidental cutting inside of the surgeon."
+13
View File
@@ -506,6 +506,12 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
item = /obj/item/ammo_box/magazine/m12g/meteor
include_modes = list(/datum/game_mode/nuclear)
/datum/uplink_item/ammo/shotgun/scatter
name = "12g Scatter Laser shot Slugs"
desc = "An alternative 8-round Scatter Laser Shot magazine for use in the Bulldog shotgun."
item = /obj/item/ammo_box/magazine/m12g/scatter
cost = 5 // most armor has less laser protection then bullet
/datum/uplink_item/ammo/shotgun/bag
name = "12g Ammo Duffel Bag"
desc = "A duffel bag filled with enough 12g ammo to supply an entire team, at a discounted price."
@@ -982,6 +988,13 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
item = /obj/item/storage/backpack/duffelbag/syndie/surgery
cost = 3
/datum/uplink_item/device_tools/surgerybag_adv
name = "Syndicate Surgery Duffel Bag"
desc = "The Syndicate surgery duffel bag is a toolkit containing all newest surgery tools, surgical drapes, \
a Syndicate brand MMI, a straitjacket, a muzzle, and a full Syndicate Combat Medic Kit."
item = /obj/item/storage/backpack/duffelbag/syndie/surgery_adv
cost = 15 //Mite be to cheap
/datum/uplink_item/device_tools/military_belt
name = "Chest Rig"
desc = "A robust seven-slot set of webbing that is capable of holding all manner of tactical equipment."
+15 -8
View File
@@ -1,12 +1,19 @@
/obj/machinery/vending/assist
products = list(/obj/item/assembly/prox_sensor = 5,
/obj/item/assembly/igniter = 3,
/obj/item/assembly/signaler = 4,
/obj/item/wirecutters = 1,
/obj/item/cartridge/signal = 4)
contraband = list(/obj/item/assembly/timer = 2,
/obj/item/assembly/voice = 2,
/obj/item/assembly/health = 2)
products = list(/obj/item/assembly/prox_sensor = 7,
/obj/item/assembly/igniter = 6,
/obj/item/assembly/signaler = 6,
/obj/item/wirecutters = 3,
/obj/item/stock_parts/cell/crap = 6,
/obj/item/cartridge/signal = 6)
contraband = list(/obj/item/assembly/timer = 4,
/obj/item/assembly/voice = 4,
/obj/item/assembly/health = 4,
/obj/item/pressure_plate = 2,
/obj/item/multitool = 2,
/obj/item/stock_parts/cell/upgraded = 2)
premium = list(/obj/item/stock_parts/cell/upgraded/plus = 2,
/obj/item/flashlight/lantern = 2,
/obj/item/beacon = 2)
product_ads = "Only the finest!;Have some tools.;The most robust equipment.;The finest gear in space!"
armor = list("melee" = 100, "bullet" = 100, "laser" = 100, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50)
resistance_flags = FIRE_PROOF
+5
View File
@@ -8,6 +8,11 @@
/obj/item/reagent_containers/food/drinks/mug/tea = 25,
/obj/item/reagent_containers/food/drinks/mug/coco = 25)
contraband = list(/obj/item/reagent_containers/food/drinks/ice = 12)
premium = list(/obj/item/reagent_containers/food/snacks/chocolatebar = 3,
/obj/item/reagent_containers/food/condiment/milk = 2,
/obj/item/reagent_containers/food/drinks/bottle/cream = 2,
/obj/item/reagent_containers/food/condiment/sugar = 1)
refill_canister = /obj/item/vending_refill/coffee
/obj/item/vending_refill/coffee
+15 -8
View File
@@ -4,21 +4,28 @@
icon_state = "engivend"
icon_deny = "engivend-deny"
req_access = list(ACCESS_ENGINE_EQUIP)
products = list(/obj/item/clothing/glasses/meson/engine = 2,
/obj/item/clothing/glasses/welding = 3,
/obj/item/multitool = 4,
products = list(/obj/item/clothing/glasses/meson/engine = 5,
/obj/item/clothing/glasses/welding = 5,
/obj/item/multitool = 5,
/obj/item/construction/rcd/loaded = 3,
/obj/item/grenade/chem_grenade/smart_metal_foam = 10,
/obj/item/geiger_counter = 5,
/obj/item/geiger_counter = 6,
/obj/item/stock_parts/cell/high = 10,
/obj/item/electronics/airlock = 10,
/obj/item/electronics/airlock = 10,
/obj/item/electronics/apc = 10,
/obj/item/electronics/airalarm = 10,
/obj/item/electronics/firealarm = 10,
/obj/item/electronics/firelock = 10
/obj/item/electronics/firelock = 10,
/obj/item/rcd_ammo = 3
)
contraband = list(/obj/item/stock_parts/cell/potato = 3)
contraband = list(/obj/item/stock_parts/cell/potato = 3,
/obj/item/rcd_ammo = 2,
/obj/item/circuitboard/computer/slot_machine = 1,
/obj/item/tank/internals/emergency_oxygen/double = 3
)
premium = list(/obj/item/storage/belt/utility = 3,
/obj/item/storage/box/smart_metal_foam = 1)
/obj/item/storage/box/smart_metal_foam = 3,
/obj/item/rcd_ammo/large = 5
)
armor = list("melee" = 100, "bullet" = 100, "laser" = 100, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50)
resistance_flags = FIRE_PROOF
+2
View File
@@ -13,6 +13,7 @@
/obj/item/reagent_containers/medspray/sterilizine = 1)
contraband = list(/obj/item/reagent_containers/pill/tox = 2,
/obj/item/reagent_containers/pill/morphine = 2)
premium = list(/obj/item/reagent_containers/medspray/synthflesh = 2)
armor = list("melee" = 100, "bullet" = 100, "laser" = 100, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50)
resistance_flags = FIRE_PROOF
refill_canister = /obj/item/vending_refill/wallmed
@@ -26,3 +27,4 @@
/obj/item/reagent_containers/pill/patch/styptic = 1,
/obj/item/reagent_containers/pill/patch/silver_sulf = 1,
/obj/item/reagent_containers/medspray/sterilizine = 1)
premium = list(/obj/item/reagent_containers/medspray/synthflesh = 2)
+3
View File
@@ -12,6 +12,9 @@
/obj/item/reagent_containers/food/snacks/spacetwinkie = 6,
/obj/item/reagent_containers/food/snacks/cheesiehonkers = 6)
contraband = list(/obj/item/reagent_containers/food/snacks/syndicake = 6)
premium = list(/obj/item/storage/box/donkpockets = 1,
/obj/item/reagent_containers/food/snacks/poppypretzel = 3)
refill_canister = /obj/item/vending_refill/snack
var/chef_compartment_access = "28" //ACCESS_KITCHEN
+15 -14
View File
@@ -3,19 +3,20 @@
desc = "Tools for tools."
icon_state = "tool"
icon_deny = "tool-deny"
products = list(/obj/item/stack/cable_coil/random = 10,
/obj/item/crowbar = 5,
/obj/item/weldingtool = 3,
/obj/item/wirecutters = 5,
/obj/item/wrench = 5,
/obj/item/analyzer = 5,
/obj/item/t_scanner = 5,
/obj/item/screwdriver = 5,
/obj/item/flashlight/glowstick = 3,
/obj/item/flashlight/glowstick/red = 3,
/obj/item/flashlight = 5)
contraband = list(/obj/item/weldingtool/hugetank = 2,
/obj/item/clothing/gloves/color/fyellow = 2)
premium = list(/obj/item/clothing/gloves/color/yellow = 1)
products = list(/obj/item/stack/cable_coil/random = 15,
/obj/item/crowbar = 10,
/obj/item/weldingtool = 6,
/obj/item/wirecutters = 10,
/obj/item/wrench = 10,
/obj/item/analyzer = 10,
/obj/item/t_scanner = 10,
/obj/item/screwdriver = 10,
/obj/item/flashlight/glowstick = 6,
/obj/item/flashlight/glowstick/red = 6,
/obj/item/flashlight = 7)
contraband = list(/obj/item/weldingtool/largetank = 4,
/obj/item/clothing/gloves/color/fyellow = 4)
premium = list(/obj/item/clothing/gloves/color/yellow = 2,
/obj/item/weldingtool/hugetank = 2)
armor = list("melee" = 100, "bullet" = 100, "laser" = 100, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 70)
resistance_flags = FIRE_PROOF