Merge remote-tracking branch 'upstream/master' into unlockable-loadout-items

This commit is contained in:
Timothy Teakettle
2021-01-01 22:30:04 +00:00
187 changed files with 6110 additions and 4666 deletions
+2 -1
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@@ -35,8 +35,9 @@
#define R_SPAWN (1<<12)
#define R_AUTOLOGIN (1<<13)
#define R_DBRANKS (1<<14)
#define R_SENSITIVE (1<<15)
#define R_DEFAULT R_AUTOLOGIN
#define R_DEFAULT R_AUTOLOGIN | R_SENSITIVE
#define R_EVERYTHING ALL //the sum of all other rank permissions, used for +EVERYTHING
+1 -1
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@@ -115,7 +115,7 @@
#define MAX_HIGH_PRESSURE_DAMAGE 16 // CITADEL CHANGES Max to 16, low to 8.
#define LOW_PRESSURE_DAMAGE 8 //The amount of damage someone takes when in a low pressure area (The pressure threshold is so low that it doesn't make sense to do any calculations, so it just applies this flat value).
#define COLD_SLOWDOWN_FACTOR 20 //Humans are slowed by the difference between bodytemp and BODYTEMP_COLD_DAMAGE_LIMIT divided by this
#define COLD_SLOWDOWN_FACTOR 35 //Humans are slowed by the difference between bodytemp and BODYTEMP_COLD_DAMAGE_LIMIT divided by this
//PIPES
//Atmos pipe limits
+1
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@@ -40,6 +40,7 @@
//#define ROLE_MONSTERHUNTER "monster hunter" Disabled for now
#define ROLE_GHOSTCAFE "ghostcafe"
#define ROLE_MINOR_ANTAG "minorantag"
#define ROLE_RESPAWN "respawnsystem"
//Missing assignment means it's not a gamemode specific role, IT'S NOT A BUG OR ERROR.
//The gamemode specific ones are just so the gamemodes can query whether a player is old enough
//(in game days played) to play that role
+10 -10
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@@ -1,6 +1,6 @@
// tgstation-server DMAPI
#define TGS_DMAPI_VERSION "5.2.9"
#define TGS_DMAPI_VERSION "5.2.10"
// All functions and datums outside this document are subject to change with any version and should not be relied on.
@@ -67,7 +67,7 @@
#define TGS_EVENT_REPO_CHECKOUT 1
/// When the repository performs a fetch operation. No parameters
#define TGS_EVENT_REPO_FETCH 2
/// When the repository merges a pull request. Parameters: PR Number, PR Sha, (Nullable) Comment made by TGS user
/// When the repository test merges. Parameters: PR Number, PR Sha, (Nullable) Comment made by TGS user
#define TGS_EVENT_REPO_MERGE_PULL_REQUEST 3
/// Before the repository makes a sychronize operation. Parameters: Absolute repostiory path
#define TGS_EVENT_REPO_PRE_SYNCHRONIZE 4
@@ -190,21 +190,21 @@
/// Represents a merge of a GitHub pull request.
/datum/tgs_revision_information/test_merge
/// The pull request number.
/// The test merge number.
var/number
/// The pull request title when it was merged.
/// The test merge source's title when it was merged.
var/title
/// The pull request body when it was merged.
/// The test merge source's body when it was merged.
var/body
/// The GitHub username of the pull request's author.
/// The Username of the test merge source's author.
var/author
/// An http URL to the pull request.
/// An http URL to the test merge source.
var/url
/// The SHA of the pull request when that was merged.
/// The SHA of the test merge when that was merged.
var/pull_request_commit
/// ISO 8601 timestamp of when the pull request was merged.
/// ISO 8601 timestamp of when the test merge was created on TGS.
var/time_merged
/// (Nullable) Comment left by the TGS user who initiated the merge..
/// Optional comment left by the TGS user who initiated the merge.
var/comment
/// Represents a connected chat channel.
+8
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@@ -72,3 +72,11 @@
ASSERT(target_prefs)
//In the future, maybe add custom path allowances a la admin create outfit but for now..
return generate_custom_holoform_from_prefs(target_prefs, null, null, TRUE, TRUE)
//Errors go to user.
/proc/generate_custom_holoform_from_prefs_safe(datum/preferences/prefs, mob/user)
if(user)
if(user.client.prefs.last_custom_holoform > world.time - CUSTOM_HOLOFORM_DELAY)
to_chat(user, "<span class='boldwarning'>You are attempting to set your custom holoform too fast!</span>")
return
return generate_custom_holoform_from_prefs(prefs, null, null, TRUE, TRUE)
+2
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@@ -225,6 +225,8 @@
. += "[seperator]AUTOLOGIN"
if(rights & R_DBRANKS)
. += "[seperator]DBRANKS"
if(rights & R_SENSITIVE)
. += "[seperator]SENSITIVE"
if(!.)
. = "NONE"
return .
+2 -1
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@@ -67,7 +67,8 @@ GLOBAL_LIST_INIT(bitfields, list(
"SOUNDS" = R_SOUNDS,
"SPAWN" = R_SPAWN,
"AUTOLOGIN" = R_AUTOLOGIN,
"DBRANKS" = R_DBRANKS
"DBRANKS" = R_DBRANKS,
"SENSITIVE" = R_SENSITIVE
),
"interaction_flags_atom" = list(
"INTERACT_ATOM_REQUIRES_ANCHORED" = INTERACT_ATOM_REQUIRES_ANCHORED,
@@ -172,8 +172,6 @@
/datum/config_entry/string/hostedby
/datum/config_entry/flag/norespawn
/datum/config_entry/flag/guest_jobban
/datum/config_entry/flag/usewhitelist
@@ -0,0 +1,47 @@
/// Allows usage of respawn system
/datum/config_entry/flag/respawns_enabled
config_entry_value = FALSE
/// Minutes before allowing respawns.
/datum/config_entry/number/respawn_delay
config_entry_value = 15.0
integer = FALSE
/// Minutes before allowing respawn, if user cryo'd.
/datum/config_entry/number/respawn_delay_cryo
config_entry_value = 5.0
integer = FALSE
/// Allows respawning as non-assistant. Overrides all others of this type.
/datum/config_entry/flag/allow_non_assistant_respawn
config_entry_value = FALSE
/// Allows respawning as a combat role, defined as security/head.
/datum/config_entry/flag/allow_combat_role_respawn
config_entry_value = FALSE
/// Allows respawning as the same character as a previous life
/datum/config_entry/flag/allow_same_character_respawn
config_entry_value = FALSE
/// Observing penalizes for respawns, not just joining.
/datum/config_entry/flag/respawn_penalty_includes_observe
config_entry_value = FALSE
/// Minutes from roundstart before someone can respawn
/datum/config_entry/number/respawn_minimum_delay_roundstart
config_entry_value = 30.0
integer = FALSE
/// Gamemode config tags that are banned from respawning
/datum/config_entry/keyed_list/respawn_chaos_gamemodes
key_mode = KEY_MODE_TEXT
value_mode = VALUE_MODE_FLAG
/datum/config_entry/keyed_list/respawn_chaos_gamemodes/ValidateListEntry(key_name, key_value)
. = ..()
return . && (key_name in config.modes)
/datum/config_entry/keyed_list/respawn_chaos_gamemodes/preprocess_key(key)
. = ..()
return lowertext(key)
+1
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@@ -93,6 +93,7 @@ SUBSYSTEM_DEF(input)
user.full_macro_assert()
/datum/controller/subsystem/input/fire()
set waitfor = FALSE
var/list/clients = GLOB.clients // Let's sing the list cache song
for(var/i in 1 to clients.len)
var/client/C = clients[i]
+5
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@@ -371,6 +371,11 @@ SUBSYSTEM_DEF(ticker)
if(player.ready == PLAYER_READY_TO_PLAY && player.mind)
GLOB.joined_player_list += player.ckey
player.create_character(FALSE)
if(player.new_character && player.client && player.client.prefs) // we cannot afford a runtime, ever
LAZYOR(player.client.prefs.slots_joined_as, player.client.prefs.default_slot)
LAZYOR(player.client.prefs.characters_joined_as, player.new_character.real_name)
else
stack_trace("WARNING: Either a player did not have a new_character, did not have a client, or did not have preferences. This is VERY bad.")
else
player.new_player_panel()
CHECK_TICK
+9
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@@ -89,6 +89,11 @@
to_chat(user, "<span class='warning'>You can't tackle while tased!</span>")
return
var/left_paralysis = HAS_TRAIT(user, TRAIT_PARALYSIS_L_ARM)
var/right_paralysis = HAS_TRAIT(user, TRAIT_PARALYSIS_R_ARM)
if(left_paralysis && right_paralysis)
to_chat(user, "<span class='warning'>You can't tackle without the use of your arms!</span>")
user.face_atom(A)
var/list/modifiers = params2list(params)
@@ -280,6 +285,10 @@
attack_mod -= 2
if(HAS_TRAIT(sacker, TRAIT_GIANT))
attack_mod += 2
var/left_paralysis = HAS_TRAIT(sacker, TRAIT_PARALYSIS_L_ARM)
var/right_paralysis = HAS_TRAIT(sacker, TRAIT_PARALYSIS_R_ARM)
if(left_paralysis || right_paralysis)
attack_mod -= 2
if(ishuman(target))
var/mob/living/carbon/human/S = sacker
@@ -31,9 +31,8 @@ Bonus
var/bleed = FALSE
var/pain = FALSE
threshold_desc = list(
"Resistance 9" = "Doubles the intensity of the immolation effect, but reduces the frequency of all of this symptom's effects.",
"Stage Speed 8" = "Increases explosion radius and explosion damage to the host when the host is wet.",
"Transmission 8" = "Additionally synthesizes chlorine trifluoride and napalm inside the host. More chemicals are synthesized if the resistance 9 threshold has been met."
"Resistance 7" = "Erodes the host's skin, causing them to bleed profusely.",
"Transmission 8" = "Eat's away at the host's musclemass, causing increased fatigue."
)
/datum/symptom/flesh_eating/Start(datum/disease/advance/A)
@@ -263,18 +263,18 @@
/datum/symptom/heal/coma/CanHeal(datum/disease/advance/A)
var/mob/living/M = A.affected_mob
if(M.getBruteLoss() + M.getFireLoss() >= 70 && !active_coma)
to_chat(M, "<span class='warning'>You feel yourself slip into a regenerative coma...</span>")
active_coma = TRUE
addtimer(CALLBACK(src, .proc/coma, M), 60)
if(HAS_TRAIT(M, TRAIT_DEATHCOMA))
return power
else if(M.IsUnconscious() || M.stat == UNCONSCIOUS)
return power * 0.9
else if(M.stat == SOFT_CRIT)
return power * 0.5
else if(M.IsSleeping())
return power * 0.25
else if(M.getBruteLoss() + M.getFireLoss() >= 70 && !active_coma)
to_chat(M, "<span class='warning'>You feel yourself slip into a regenerative coma...</span>")
active_coma = TRUE
addtimer(CALLBACK(src, .proc/coma, M), 60)
else if(M.IsUnconscious() || M.stat == UNCONSCIOUS)
return power * 0.9
/datum/symptom/heal/coma/proc/coma(mob/living/M)
if(deathgasp)
+38 -2
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@@ -13,6 +13,8 @@ GLOBAL_LIST_EMPTY(mobs_with_editable_flavor_text) //et tu, hacky code
var/save_key
/// Do not attempt to render a preview on examine. If this is on, it will display as \[flavor_name\]
var/examine_no_preview = FALSE
/// Examine FULLY views. Overrides examine_no_preview
var/examine_full_view = FALSE
/datum/element/flavor_text/Attach(datum/target, text = "", _name = "Flavor Text", _addendum, _max_len = MAX_FLAVOR_LEN, _always_show = FALSE, _edit = TRUE, _save_key, _examine_no_preview = FALSE)
. = ..()
@@ -37,7 +39,7 @@ GLOBAL_LIST_EMPTY(mobs_with_editable_flavor_text) //et tu, hacky code
if(can_edit && ismob(target)) //but only mobs receive the proc/verb for the time being
var/mob/M = target
LAZYOR(GLOB.mobs_with_editable_flavor_text[M], src)
M.verbs |= /mob/proc/manage_flavor_tests
add_verb(M, /mob/proc/manage_flavor_tests)
if(save_key && ishuman(target))
RegisterSignal(target, COMSIG_HUMAN_PREFS_COPIED_TO, .proc/update_prefs_flavor_text)
@@ -71,6 +73,9 @@ GLOBAL_LIST_EMPTY(mobs_with_editable_flavor_text) //et tu, hacky code
examine_list += "<span class='notice'><a href='?src=[REF(src)];show_flavor=[REF(target)]'>\[[flavor_name]\]</a></span>"
return
var/msg = replacetext(text, "\n", " ")
if(examine_full_view)
examine_list += "[msg]"
return
if(length_char(msg) <= 40)
examine_list += "<span class='notice'>[msg]</span>"
else
@@ -113,6 +118,21 @@ GLOBAL_LIST_EMPTY(mobs_with_editable_flavor_text) //et tu, hacky code
var/datum/element/flavor_text/F = choices[chosen]
F.set_flavor(src)
/mob/proc/set_pose()
set name = "Set Pose"
set desc = "Sets your temporary flavor text"
set category = "IC"
var/list/L = GLOB.mobs_with_editable_flavor_text[src]
var/datum/element/flavor_text/carbon/temporary/T
for(var/i in L)
if(istype(i, /datum/element/flavor_text/carbon/temporary))
T = i
if(!T)
to_chat(src, "<span class='warning'>Your mob type does not support temporary flavor text.</span>")
return
T.set_flavor(src)
/datum/element/flavor_text/proc/set_flavor(mob/user)
if(!(user in texts_by_atom))
return FALSE
@@ -135,7 +155,7 @@ GLOBAL_LIST_EMPTY(mobs_with_editable_flavor_text) //et tu, hacky code
var/static/list/i_dont_even_know_who_you_are = typecacheof(list(/datum/antagonist/abductor, /datum/antagonist/ert,
/datum/antagonist/nukeop, /datum/antagonist/wizard))
/datum/element/flavor_text/carbon/Attach(datum/target, text = "", _name = "Flavor Text", _addendum, _max_len = MAX_FLAVOR_LEN, _always_show = FALSE, _edit = TRUE, _save_key = "flavor_text", _examine_no_preview = FALSE)
/datum/element/flavor_text/carbon/Attach(datum/target, text = "", _name = "Flavor Text", _addendum, _max_len = MAX_FLAVOR_LEN, _always_show = FALSE, _edit = TRUE, _save_key, _examine_no_preview = FALSE)
if(!iscarbon(target))
return ELEMENT_INCOMPATIBLE
. = ..()
@@ -167,3 +187,19 @@ GLOBAL_LIST_EMPTY(mobs_with_editable_flavor_text) //et tu, hacky code
texts_by_atom[user] = ""
if(user.dna)
user.dna.features[save_key] = ""
/datum/element/flavor_text/carbon/temporary
examine_full_view = TRUE
max_len = 1024
/datum/element/flavor_text/carbon/temporary/Attach(datum/target, text, _name, _addendum, _max_len, _always_show, _edit, _save_key, _examine_no_preview)
. = ..()
if(. & ELEMENT_INCOMPATIBLE)
return
if(ismob(target))
add_verb(target, /mob/proc/set_pose)
/datum/element/flavor_Text/carbon/temporary/Detach(datum/source, force)
. = ..()
if(ismob(source))
remove_verb(source, /mob/proc/set_pose)
+1
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@@ -7,6 +7,7 @@
id = MARTIALART_SLEEPINGCARP
allow_temp_override = FALSE
help_verb = /mob/living/carbon/human/proc/sleeping_carp_help
block_parry_data = /datum/block_parry_data/sleeping_carp
pugilist = TRUE
/datum/martial_art/the_sleeping_carp/proc/check_streak(mob/living/carbon/human/A, mob/living/carbon/human/D)
+10 -3
View File
@@ -438,12 +438,19 @@
return
else
linked_alert.icon_state = "fleshmend"
owner.adjustBruteLoss(-10, FALSE)
owner.adjustFireLoss(-5, FALSE)
owner.adjustOxyLoss(-10)
if(!iscarbon(owner))
owner.adjustBruteLoss(-10, FALSE)
owner.adjustFireLoss(-5, FALSE)
return
var/mob/living/carbon/C = owner
var/list/damaged_parts = C.get_damaged_bodyparts(TRUE,TRUE, status = list(BODYPART_ORGANIC, BODYPART_HYBRID, BODYPART_NANITES))
if(damaged_parts.len)
for(var/obj/item/bodypart/part in damaged_parts)
part.heal_damage(10/damaged_parts.len, 5/damaged_parts.len, only_organic = FALSE, updating_health = FALSE)
C.updatehealth()
C.update_damage_overlays()
QDEL_LIST(C.all_scars)
/obj/screen/alert/status_effect/fleshmend
@@ -599,7 +606,7 @@
//Heal brain damage and toxyloss, alongside trauma
owner.adjustOrganLoss(ORGAN_SLOT_BRAIN, -8)
owner.adjustToxLoss(-6, forced = TRUE)
owner.adjustToxLoss(-6, forced = TRUE, toxins_type = TOX_OMNI)
M.cure_trauma_type(resilience = TRAUMA_RESILIENCE_BASIC)
//Purges 50 rads per tick
if(owner.radiation > 0)
+8 -2
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@@ -137,12 +137,18 @@ GLOBAL_LIST_EMPTY(family_heirlooms)
var/lums = T.get_lumcount()
if(lums <= 0.2)
if(quirk_holder.m_intent == MOVE_INTENT_RUN)
to_chat(quirk_holder, "<span class='warning'>Easy, easy, take it slow... you're in the dark...</span>")
quirk_holder.toggle_move_intent()
addtimer(CALLBACK(src, .proc/recheck),2) //0.2 seconds of being in the dark
SEND_SIGNAL(quirk_holder, COMSIG_ADD_MOOD_EVENT, "nyctophobia", /datum/mood_event/nyctophobia)
else
SEND_SIGNAL(quirk_holder, COMSIG_CLEAR_MOOD_EVENT, "nyctophobia")
/datum/quirk/nyctophobia/proc/recheck()
var/turf/T = get_turf(quirk_holder)
var/lums = T.get_lumcount()
if(lums <= 0.2) //check again, did they remain in the dark for 0.2 seconds?
to_chat(quirk_holder, "<span class='warning'>Easy, easy, take it slow... you're in the dark...</span>")
quirk_holder.toggle_move_intent()
/datum/quirk/lightless
name = "Light Sensitivity"
desc = "Bright lights irritate you. Your eyes start to water, your skin feels itchy against the photon radiation, and your hair gets dry and frizzy. Maybe it's a medical condition. If only Nanotrasen was more considerate of your needs..."
+1 -1
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@@ -164,7 +164,7 @@
. = list()
.["version"] = GLOB.game_version
.["mode"] = "hidden" //CIT CHANGE - hides the gamemode in topic() calls to prevent meta'ing the gamemode
.["respawn"] = config ? !CONFIG_GET(flag/norespawn) : FALSE
.["respawn"] = config ? CONFIG_GET(flag/respawns_enabled) : FALSE
.["enter"] = GLOB.enter_allowed
.["vote"] = CONFIG_GET(flag/allow_vote_mode)
.["ai"] = CONFIG_GET(flag/allow_ai)
+122 -100
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@@ -325,10 +325,6 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
name = "Service Hallway"
icon_state = "hall_service"
/area/hallway/secondary/civilian
name = "Civilian Wing"
icon_state = "hallFS"
//Command
@@ -469,6 +465,11 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
icon_state = "yellow"
nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
/area/crew_quarters/arcade
name = "Arcade"
icon_state = "abandoned_g_den"
nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
/area/crew_quarters/fitness
name = "Fitness Room"
icon_state = "fitness"
@@ -479,6 +480,10 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
icon_state = "fitness"
nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
/area/crew_quarters/fitness/pool
name = "Pool Area"
icon_state = "pool"
/area/crew_quarters/cafeteria
name = "Cafeteria"
icon_state = "cafeteria"
@@ -765,6 +770,11 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
icon_state = "medbay3"
ambientsounds = MEDICAL
/area/medical/clinic
name = "Clinic"
icon_state = "medbay3"
ambientsounds = MEDICAL
/area/medical/abandoned
name = "Abandoned Medbay"
icon_state = "medbay3"
@@ -1036,10 +1046,19 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
icon_state = "janitor"
flags_1 = NONE
/area/janitor/aux
name = "Auxiliary Custodial Closet"
icon_state = "janitor"
flags_1 = NONE
/area/hydroponics
name = "Hydroponics"
icon_state = "hydro"
/area/hydroponics/lobby
name = "Hydroponics Lobby"
icon_state = "hydro"
/area/hydroponics/garden
name = "Garden"
icon_state = "garden"
@@ -1058,6 +1077,10 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
name = "Science Division"
icon_state = "toxlab"
/area/science/observatory
name = "Research Observatory"
icon_state = "toxmisc"
/area/science/lab
name = "Research and Development"
icon_state = "toxlab"
@@ -1186,6 +1209,10 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
icon_state = "storage"
clockwork_warp_allowed = FALSE
/area/storage/emergency
name = "Emergency Storage"
icon_state = "emergencystorage"
/area/storage/emergency/starboard
name = "Starboard Emergency Storage"
icon_state = "emergencystorage"
@@ -1395,100 +1422,6 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
name = "Telecommunications Satellite Lounge"
icon_state = "tcomsatlounge"
/area/crew_quarters/fitness/pool
name = "Pool Area"
icon_state = "pool"
/area/crew_quarters/dorms/blue
name = "Blue Dorms"
icon_state = "Sleep"
nightshift_public_area = NIGHTSHIFT_AREA_NONE
/area/crew_quarters/dorms/purple
name = "Purple Dorms"
icon_state = "Sleep"
nightshift_public_area = NIGHTSHIFT_AREA_NONE
/area/crew_quarters/lounge/jazz
name = "Jazz Lounge"
icon_state = "yellow"
ambientsounds = list('sound/ambience/ambidet1.ogg','sound/ambience/ambidet2.ogg')
nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
/area/crew_quarters/fitness/recreation
name = "Recreation Area"
icon_state = "fitness"
nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
/area/crew_quarters/fitness/cogpool
name = "Pool"
icon_state = "fitness"
clockwork_warp_fail = "Pool's closed."
nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
/area/crew_quarters/barbershop
name = "Barbershop"
icon_state = "blue"
nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
/area/crew_quarters/observatory
name = "Observatory"
icon_state = "Sleep"
//Engineering
/area/engine/teg_hot
name = "Hot Loop"
icon_state = "red"
/area/engine/teg_cold
name = "Cold Loop"
icon_state = "blue"
/area/engine/workshop
name = "Engineering Workshop"
icon_state = "engine"
/area/security/courtroom/jury
name = "Jury Room"
icon_state = "courtroom"
/area/quartermaster/miningdock/airless
name = "Mining Dock"
icon_state = "mining"
has_gravity = STANDARD_GRAVITY
valid_territory = FALSE
outdoors = TRUE
ambientsounds = SPACE
blob_allowed = FALSE //While part of the station, what good will it do you?
/area/quartermaster/miningdock/airless/no_grav
name = "Mining Dock"
icon_state = "mining"
dynamic_lighting = DYNAMIC_LIGHTING_IFSTARLIGHT
power_light = FALSE
power_equip = FALSE
power_environ = FALSE
valid_territory = FALSE
outdoors = TRUE
ambientsounds = SPACE
blob_allowed = FALSE //While part of the station, what good will it do you?
/area/janitor/aux
name = "Auxiliary Custodial Closet"
icon_state = "janitor"
flags_1 = NONE
/area/hydroponics/lobby
name = "Hydroponics Lobby"
icon_state = "hydro"
//Storage
/area/storage/emergency/generic
name = "Emergency Storage"
icon_state = "emergencystorage"
//Construction
@@ -1545,10 +1478,99 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
name = "Storage Wing"
icon_state = "storage_wing"
//Routers
//Areas that predominantly only apply to CogStation
/area/crew_quarters/dorms/blue
name = "Blue Dorms"
icon_state = "Sleep"
nightshift_public_area = NIGHTSHIFT_AREA_NONE
/area/crew_quarters/dorms/purple
name = "Purple Dorms"
icon_state = "Sleep"
nightshift_public_area = NIGHTSHIFT_AREA_NONE
/area/crew_quarters/lounge/jazz
name = "Jazz Lounge"
icon_state = "yellow"
ambientsounds = list('sound/ambience/ambidet1.ogg','sound/ambience/ambidet2.ogg')
nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
/area/crew_quarters/fitness/cogpool
name = "Pool"
icon_state = "fitness"
clockwork_warp_fail = "Pool's closed."
nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
/area/crew_quarters/barbershop
name = "Barbershop"
icon_state = "blue"
nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
/area/crew_quarters/observatory
name = "Observatory"
icon_state = "Sleep"
/area/hallway/secondary/civilian
name = "Civilian Wing"
icon_state = "hallFS"
/area/engine/atmos/aftair
name = "Aft Air Hookup"
icon_state = "atmos"
flags_1 = NONE
/area/engine/teg
name = "Thermo-Electric Generator"
icon_state = "engine"
/area/engine/teg/hotloop
name = "Hot Loop"
icon_state = "red"
/area/engine/teg/coldloop
name = "Cold Loop"
icon_state = "blue"
/area/engine/workshop
name = "Engineering Workshop"
icon_state = "engine"
/area/engine/substation
name = "Electrical Substation"
icon_state = "engine"
/area/security/courtroom/jury
name = "Jury Room"
icon_state = "courtroom"
/area/quartermaster/miningdock/airless
name = "Mining Dock"
icon_state = "mining"
has_gravity = STANDARD_GRAVITY
valid_territory = FALSE
outdoors = TRUE
ambientsounds = SPACE
blob_allowed = FALSE //While part of the station, what good will it do you?
/area/quartermaster/miningdock/airless/no_grav
name = "Mining Dock"
icon_state = "mining"
dynamic_lighting = DYNAMIC_LIGHTING_IFSTARLIGHT
power_light = FALSE
power_equip = FALSE
power_environ = FALSE
valid_territory = FALSE
outdoors = TRUE
ambientsounds = SPACE
blob_allowed = FALSE //While part of the station, what good will it do you?
//Routers (currently exclusive to CogStation)
/area/router
name = "Router"
name = "Routing Depot"
icon_state = "yellow"
ambientsounds = ENGINEERING
-18
View File
@@ -1143,21 +1143,3 @@
*/
/atom/proc/setClosed()
return
///Passes Stat Browser Panel clicks to the game and calls client click on an atom
/atom/Topic(href, list/href_list)
. = ..()
if(!usr?.client)
return
var/client/usr_client = usr.client
var/list/paramslist = list()
if(href_list["statpanel_item_shiftclick"])
paramslist["shift"] = "1"
if(href_list["statpanel_item_ctrlclick"])
paramslist["ctrl"] = "1"
if(href_list["statpanel_item_altclick"])
paramslist["alt"] = "1"
if(href_list["statpanel_item_click"])
// first of all make sure we valid
var/mouseparams = list2params(paramslist)
usr_client.Click(src, loc, null, mouseparams)
+3 -3
View File
@@ -150,14 +150,14 @@ Credit where due:
var/datum/team/clockcult/main_clockcult
/datum/game_mode/clockwork_cult/pre_setup() //Gamemode and job code is pain. Have fun codediving all of that stuff, whoever works on this next - Delta
var/list/errorList = list()
/*var/list/errorList = list()
var/list/reebes = SSmapping.LoadGroup(errorList, "Reebe", "map_files/generic", "City_of_Cogs.dmm", default_traits = ZTRAITS_REEBE, silent = TRUE)
if(errorList.len) // reebe failed to load
message_admins("Reebe failed to load!")
log_game("Reebe failed to load!")
return FALSE
for(var/datum/parsed_map/PM in reebes)
PM.initTemplateBounds()
for(var/datum/parsed_map/PM in reebes) //Temporarily commented because of z-level loading reliably segfaulting the server.
PM.initTemplateBounds()*/
if(CONFIG_GET(flag/protect_roles_from_antagonist))
restricted_jobs += protected_jobs
if(CONFIG_GET(flag/protect_assistant_from_antagonist))
+104 -123
View File
@@ -22,17 +22,16 @@
//Used for logging people entering cryosleep and important items they are carrying.
var/list/frozen_crew = list()
var/list/frozen_items = list()
// Used for containing rare items traitors need to steal, so it's not
// game-over if they get iced
var/list/objective_items = list()
// A cache of theft datums so you don't have to re-create them for
// each item check
var/list/theft_cache = list()
var/list/obj/stored_packages = list()
var/allow_items = TRUE
/obj/machinery/computer/cryopod/deconstruct()
. = ..()
for(var/i in stored_packages)
var/obj/O = i
O.forceMove(drop_location())
/obj/machinery/computer/cryopod/attack_ai()
attack_hand()
@@ -67,11 +66,11 @@
if(3)
dat += "<a href='byond://?src=[REF(src)];menu=1'><< Back</a><br><br>"
dat += "<h3>Recently stored objects</h3><br/><hr/><br/>"
if(!frozen_items.len)
if(!stored_packages.len)
dat += "There has been no storage usage at this terminal.<br/>"
else
for(var/obj/item/I in frozen_items)
dat += "[I.name]<br/>"
for(var/obj/O in stored_packages)
dat += "[O.name]<br/>"
dat += "<hr/>"
var/datum/browser/popup = new(user, "cryopod_console", "Cryogenic System Control")
@@ -87,25 +86,27 @@
add_fingerprint(user)
if(href_list["item"])
if(!allowed(user))
if(!allowed(user) && !(obj_flags & EMAGGED))
to_chat(user, "<span class='warning'>Access Denied.</span>")
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
updateUsrDialog()
return
if(!allow_items) return
if(frozen_items.len == 0)
if(!allow_items)
return
if(stored_packages.len == 0)
to_chat(user, "<span class='notice'>There is nothing to recover from storage.</span>")
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
updateUsrDialog()
return
var/obj/item/I = input(user, "Please choose which object to retrieve.","Object recovery",null) as null|anything in frozen_items
var/obj/I = input(user, "Please choose which object to retrieve.","Object recovery",null) as null|anything in stored_packages
playsound(src, "terminal_type", 25, 0)
if(!I)
return
if(!(I in frozen_items))
if(!(I in stored_packages))
to_chat(user, "<span class='notice'>\The [I] is no longer in storage.</span>")
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
updateUsrDialog()
@@ -117,20 +118,21 @@
I.forceMove(drop_location())
if(user && Adjacent(user) && user.can_hold_items())
user.put_in_hands(I)
frozen_items -= I
stored_packages -= I
updateUsrDialog()
else if(href_list["allitems"])
playsound(src, "terminal_type", 25, 0)
if(!allowed(user))
if(!allowed(user) && !(obj_flags & EMAGGED))
to_chat(user, "<span class='warning'>Access Denied.</span>")
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
updateUsrDialog()
return
if(!allow_items)
return
if(frozen_items.len == 0)
if(stored_packages.len == 0)
to_chat(user, "<span class='notice'>There is nothing to recover from storage.</span>")
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
return
@@ -138,10 +140,10 @@
visible_message("<span class='notice'>The console beeps happily as it disgorges the desired objects.</span>")
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
for(var/obj/item/I in frozen_items)
I.forceMove(drop_location())
frozen_items -= I
updateUsrDialog()
for(var/obj/O in stored_packages)
O.forceMove(get_turf(src))
stored_packages.Cut()
updateUsrDialog()
else if (href_list["menu"])
src.menu = text2num(href_list["menu"])
@@ -159,6 +161,13 @@
/obj/machinery/computer/cryopod/contents_explosion()
return
/obj/machinery/computer/cryopod/contents_explosion()
return //don't blow everyone's shit up.
/// The box
/obj/item/storage/box/blue/cryostorage_items
w_class = WEIGHT_CLASS_HUGE
//Cryopods themselves.
/obj/machinery/cryopod
name = "cryogenic freezer"
@@ -177,44 +186,9 @@
var/despawn_world_time = null // Used to keep track of the safe period.
var/obj/machinery/computer/cryopod/control_computer
var/item_storage_type = /obj/item/storage/box/blue/cryostorage_items //with how storage components work this can be anything the player can open or anything with a storage component.
var/last_no_computer_message = 0
// These items are preserved when the process() despawn proc occurs.
var/static/list/preserve_items = typecacheof(list(
/obj/item/hand_tele,
/obj/item/card/id/captains_spare,
/obj/item/aicard,
/obj/item/mmi,
/obj/item/paicard,
/obj/item/gun,
/obj/item/pinpointer,
/obj/item/clothing/shoes/magboots,
/obj/item/areaeditor/blueprints,
/obj/item/clothing/head/helmet/space,
/obj/item/clothing/suit/space,
/obj/item/clothing/suit/armor,
/obj/item/defibrillator/compact,
/obj/item/reagent_containers/hypospray/CMO,
/obj/item/clothing/accessory/medal/gold/captain,
/obj/item/clothing/gloves/krav_maga,
/obj/item/nullrod,
/obj/item/tank/jetpack,
/obj/item/documents,
/obj/item/nuke_core_container
))
// These items will NOT be preserved
var/static/list/do_not_preserve_items = typecacheof(list(
/obj/item/mmi/posibrain,
/obj/item/gun/energy/laser/mounted,
/obj/item/gun/energy/e_gun/advtaser/mounted,
/obj/item/gun/ballistic/revolver/grenadelauncher/cyborg,
/obj/item/gun/energy/disabler/cyborg,
/obj/item/gun/energy/e_gun/advtaser/cyborg,
/obj/item/gun/energy/printer,
/obj/item/gun/energy/kinetic_accelerator/cyborg,
/obj/item/gun/energy/laser/cyborg
))
/obj/machinery/cryopod/Initialize(mapload)
. = ..()
update_icon()
@@ -286,73 +260,89 @@
despawn_occupant()
#define CRYO_DESTROY 0
#define CRYO_PRESERVE 1
#define CRYO_OBJECTIVE 2
#define CRYO_IGNORE 3
#define CRYO_DESTROY_LATER 4
/obj/machinery/cryopod/proc/should_preserve_item(obj/item/I)
for(var/datum/objective_item/steal/T in control_computer.theft_cache)
if(istype(I, T.targetitem) && T.check_special_completion(I))
return CRYO_OBJECTIVE
if(preserve_items[I] && !do_not_preserve_items[I])
return CRYO_PRESERVE
return CRYO_DESTROY
// This function can not be undone; do not call this unless you are sure
/obj/machinery/cryopod/proc/despawn_occupant()
if(!control_computer)
find_control_computer()
var/mob/living/mob_occupant = occupant
var/list/obj/item/cryo_items = list()
var/list/obj/item/storing = list()
var/list/obj/item/destroying = list()
var/list/obj/item/destroy_later = list()
investigate_log("Despawning [key_name(mob_occupant)].", INVESTIGATE_CRYOGENICS)
//Handle Borg stuff first
var/atom/target_store = (control_computer?.allow_items && control_computer) || src //the double control computer check makes it return the control computer.
var/drop_to_ground = !istype(target_store, /obj/machinery/computer/cryopod)
var/mind_identity = mob_occupant.mind?.name
var/occupant_identity = mob_occupant.real_name
if(iscyborg(mob_occupant))
var/mob/living/silicon/robot/R = mob_occupant
if(R.mmi?.brain)
cryo_items[R.mmi] = CRYO_DESTROY_LATER
cryo_items[R.mmi.brain] = CRYO_DESTROY_LATER
for(var/obj/item/I in R.module) // the tools the borg has; metal, glass, guns etc
for(var/obj/item/O in I) // the things inside the tools, if anything; mainly for janiborg trash bags
cryo_items[O] = should_preserve_item(O)
O.forceMove(src)
R.module.remove_module(I, TRUE) //delete the module itself so it doesn't transfer over.
//Drop all items into the pod.
for(var/obj/item/I in mob_occupant)
if(cryo_items[I] == CRYO_IGNORE || cryo_items[I] ==CRYO_DESTROY_LATER)
continue
cryo_items[I] = should_preserve_item(I)
mob_occupant.transferItemToLoc(I, src, TRUE)
if(I.contents.len) //Make sure we catch anything not handled by qdel() on the items.
if(cryo_items[I] != CRYO_DESTROY) // Don't remove the contents of things that need preservation
destroy_later += R.mmi
destroy_later += R.mmi.brain
for(var/i in R.module)
if(!isitem(i))
destroying += i
continue
for(var/obj/item/O in I.contents)
cryo_items[O] = should_preserve_item(O)
O.forceMove(src)
for(var/A in cryo_items)
var/obj/item/I = A
if(QDELETED(I)) //edge cases and DROPDEL.
continue
var/preserve = cryo_items[I]
if(preserve == CRYO_DESTROY_LATER)
continue
if(preserve != CRYO_IGNORE)
if(preserve == CRYO_DESTROY)
qdel(I)
else if(control_computer?.allow_items)
control_computer.frozen_items += I
if(preserve == CRYO_OBJECTIVE)
control_computer.objective_items += I
I.moveToNullspace()
var/obj/item/I = i
// let's be honest we only care about the trash bag don't beat around the bush
if(SEND_SIGNAL(I, COMSIG_CONTAINS_STORAGE))
storing += I.contents
for(var/atom/movable/AM in I.contents)
AM.forceMove(src)
R.module.remove_module(I, TRUE)
else
var/list/gear = list()
if(iscarbon(mob_occupant)) // sorry simp-le-mobs deserve no mercy
var/mob/living/carbon/C = mob_occupant
gear = C.get_all_gear()
for(var/i in gear)
var/obj/item/I = i
I.forceMove(src)
if(!istype(I))
destroying += I
continue
if(I.item_flags & (DROPDEL | ABSTRACT))
destroying += I
continue
if(HAS_TRAIT(I, TRAIT_NODROP))
destroying += I
continue
// WEE WOO SNOWFLAKE TIME
if(istype(I, /obj/item/pda))
var/obj/item/pda/P = I
if((P.owner == mind_identity) || (P.owner == occupant_identity))
destroying += P
else
storing += P
else if(istype(I, /obj/item/card/id))
var/obj/item/card/id/idcard = I
if((idcard.registered_name == mind_identity) || (idcard.registered_name == occupant_identity))
destroying += idcard
else
storing += idcard
else
I.forceMove(loc)
cryo_items -= I
storing += I
// get rid of mobs
for(var/mob/living/L in mob_occupant.GetAllContents() - mob_occupant)
L.forceMove(drop_location())
if(storing.len)
var/obj/O = new item_storage_type
O.name = "cryogenic retrieval package: [mob_occupant.real_name]"
for(var/i in storing)
var/obj/item/I = i
I.forceMove(O)
O.forceMove(drop_to_ground? target_store.drop_location() : target_store)
if((target_store == control_computer) && !drop_to_ground)
control_computer.stored_packages += O
QDEL_LIST(destroying)
//Update any existing objectives involving this mob.
for(var/i in GLOB.objectives)
@@ -414,22 +404,13 @@
// Ghost and delete the mob.
if(!mob_occupant.get_ghost(1))
mob_occupant.ghostize(FALSE, penalize = TRUE, voluntary = TRUE)
mob_occupant.ghostize(FALSE, penalize = TRUE, voluntary = TRUE, cryo = TRUE)
QDEL_NULL(occupant)
for(var/I in cryo_items) //only "CRYO_DESTROY_LATER" atoms are left)
var/atom/A = I
if(!QDELETED(A))
qdel(A)
QDEL_LIST(destroy_later)
open_machine()
name = initial(name)
#undef CRYO_DESTROY
#undef CRYO_PRESERVE
#undef CRYO_OBJECTIVE
#undef CRYO_IGNORE
#undef CRYO_DESTROY_LATER
/obj/machinery/cryopod/MouseDrop_T(mob/living/target, mob/user)
if(!istype(target) || user.incapacitated() || !target.Adjacent(user) || !Adjacent(user) || !ismob(target) || (!ishuman(user) && !iscyborg(user)) || !istype(user.loc, /turf) || target.buckled)
return
+2 -2
View File
@@ -67,9 +67,9 @@
/obj/machinery/door/window/proc/open_and_close()
open()
if(src.check_access(null))
sleep(50)
sleep(60)
else //secure doors close faster
sleep(20)
sleep(40)
close()
/obj/machinery/door/window/Bumped(atom/movable/AM)
+44 -35
View File
@@ -18,7 +18,7 @@
var/mode = HEATER_MODE_STANDBY
var/setMode = "auto" // Anything other than "heat" or "cool" is considered auto.
var/targetTemperature = T20C
var/heatingPower = 40000
var/heatingPower = 10000
var/efficiency = 20000
var/temperatureTolerance = 1
var/settableTemperatureMedian = 30 + T0C
@@ -74,46 +74,55 @@
if(cell && cell.charge > 0)
var/turf/L = loc
if(!istype(L))
if(mode != HEATER_MODE_STANDBY)
mode = HEATER_MODE_STANDBY
update_icon()
return
PerformHeating(L)
var/datum/gas_mixture/env = L.return_air()
for(var/direction in GLOB.alldirs)
L=get_step(src,direction)
if(!locate(/turf/closed) in L) // we don't want to heat walls and cause jank
PerformHeating(L)
var/newMode = HEATER_MODE_STANDBY
if(setMode != HEATER_MODE_COOL && env.return_temperature() < targetTemperature - temperatureTolerance)
newMode = HEATER_MODE_HEAT
else if(setMode != HEATER_MODE_HEAT && env.return_temperature() > targetTemperature + temperatureTolerance)
newMode = HEATER_MODE_COOL
if(mode != newMode)
mode = newMode
update_icon()
if(mode == HEATER_MODE_STANDBY)
return
var/heat_capacity = env.heat_capacity()
var/requiredPower = abs(env.return_temperature() - targetTemperature) * heat_capacity
requiredPower = min(requiredPower, heatingPower)
if(requiredPower < 1)
return
var/deltaTemperature = requiredPower / heat_capacity
if(mode == HEATER_MODE_COOL)
deltaTemperature *= -1
if(deltaTemperature)
env.set_temperature(env.return_temperature() + deltaTemperature)
air_update_turf()
cell.use(requiredPower / efficiency)
else
on = FALSE
update_icon()
return PROCESS_KILL
/obj/machinery/space_heater/proc/PerformHeating(turf/L)
if(!istype(L))
if(mode != HEATER_MODE_STANDBY)
mode = HEATER_MODE_STANDBY
update_icon()
return
var/datum/gas_mixture/env = L.return_air()
var/newMode = HEATER_MODE_STANDBY
if(setMode != HEATER_MODE_COOL && env.return_temperature() < targetTemperature - temperatureTolerance)
newMode = HEATER_MODE_HEAT
else if(setMode != HEATER_MODE_HEAT && env.return_temperature() > targetTemperature + temperatureTolerance)
newMode = HEATER_MODE_COOL
if(mode != newMode)
mode = newMode
update_icon()
if(mode == HEATER_MODE_STANDBY)
return
var/heat_capacity = env.heat_capacity()
var/requiredPower = abs(env.return_temperature() - targetTemperature) * heat_capacity
requiredPower = min(requiredPower, heatingPower)
if(requiredPower < 1)
return
var/deltaTemperature = requiredPower / heat_capacity
if(mode == HEATER_MODE_COOL)
deltaTemperature *= -1
if(deltaTemperature)
env.set_temperature(env.return_temperature() + deltaTemperature)
air_update_turf()
cell.use(requiredPower / efficiency)
/obj/machinery/space_heater/RefreshParts()
var/laser = 2
var/cap = 1
@@ -122,7 +131,7 @@
for(var/obj/item/stock_parts/capacitor/M in component_parts)
cap += M.rating
heatingPower = laser * 40000
heatingPower = laser * 10000
settableTemperatureRange = cap * 30
efficiency = (cap + 1) * 10000
-7
View File
@@ -377,10 +377,3 @@
hitsound = 'sound/weapons/taserhit.ogg'
w_class = WEIGHT_CLASS_SMALL
breakouttime = 60
/obj/item/restraints/legcuffs/bola/energy/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
if(iscarbon(hit_atom))
var/obj/item/restraints/legcuffs/beartrap/B = new /obj/item/restraints/legcuffs/beartrap/energy/cyborg(get_turf(hit_atom))
B.Crossed(hit_atom)
qdel(src)
..()
+6 -1
View File
@@ -175,7 +175,7 @@
/obj/item/kitchen/knife/combat/survival/knuckledagger/Initialize()
. = ..()
AddComponent(/datum/component/butchering, 50, 120, 5) // it's good for butchering stuff
AddComponent(/datum/component/butchering, 30, 130, 20) // it's good for butchering stuff
/obj/item/kitchen/knife/combat/survival/knuckledagger/ui_action_click(mob/user, actiontype)
light_on = !light_on
@@ -189,6 +189,11 @@
else
set_light(0)
/obj/item/kitchen/knife/combat/survival/knuckledagger/update_overlays()
. = ..()
if(light_on)
. += "[icon_state]_lit"
/obj/item/kitchen/knife/combat/bone
name = "bone dagger"
item_state = "bone_dagger"
+15 -1
View File
@@ -33,6 +33,8 @@
//--end of love :'(--
var/snowflake_id //if we set from a config snowflake plushie.
/// wrapper, do not use, read only
var/__ADMIN_SET_TO_ID
var/can_random_spawn = TRUE //if this is FALSE, don't spawn this for random plushies.
/obj/item/toy/plush/random_snowflake/Initialize(mapload, set_snowflake_id)
@@ -112,10 +114,21 @@
return ..()
/obj/item/toy/plush/vv_get_var(var_name)
if(var_name == NAMEOF(src, __ADMIN_SET_TO_ID))
return debug_variable("__ADMIN: SET SNOWFLAKE ID", snowflake_id, 0, src)
return ..()
/obj/item/toy/plush/vv_edit_var(var_name, var_value)
if(var_name == NAMEOF(src, __ADMIN_SET_TO_ID))
return set_snowflake_from_config(var_value)
return ..()
/obj/item/toy/plush/proc/set_snowflake_from_config(id)
var/list/configlist = CONFIG_GET(keyed_list/snowflake_plushies)
var/list/jsonlist = configlist[id]
ASSERT(jsonlist)
if(!jsonlist)
return FALSE
jsonlist = json_decode(jsonlist)
if(jsonlist["inherit_from"])
var/path = text2path(jsonlist["inherit_from"])
@@ -151,6 +164,7 @@
var/datum/component/squeak/S = GetComponent(/datum/component/squeak)
S?.override_squeak_sounds = squeak_override
snowflake_id = id
return TRUE
/obj/item/toy/plush/handle_atom_del(atom/A)
if(A == grenade)
+1 -2
View File
@@ -137,8 +137,7 @@
AM.anchored = TRUE
flick("laserbox_burn", AM)
trigger()
sleep(15)
qdel(AM)
QDEL_IN(src, 15)
// snowflake code until undertile elements
/obj/item/pressure_plate/hologrid/hide()
+18 -12
View File
@@ -23,14 +23,15 @@
resistance_flags = FIRE_PROOF
var/self_fueling = FALSE //Do we refill ourselves or not
var/nextrefueltick = 0 // How long it takes before we get a new fuel unit
var/nextrefueltick = 0 //When is the next tick we refuel?
var/refueling_interval = 10 //Every how many processing ticks does this refuel? (1 = every processing tick)
custom_materials = list(/datum/material/iron=70, /datum/material/glass=30)
var/welding = 0 //Whether or not the welding tool is off(0), on(1) or currently welding(2)
var/status = TRUE //Whether the welder is secured or unsecured (able to attach rods to it to make a flamethrower)
var/max_fuel = 20 //The max amount of fuel the welder can hold
var/change_icons = 1
var/can_off_process = 0
var/can_off_process = FALSE
var/light_intensity = 2 //how powerful the emitted light is when used.
var/progress_flash_divisor = 10
var/burned_fuel_for = 0 //when fuel was last removed
@@ -66,6 +67,14 @@
. += "[initial(icon_state)]-on"
/obj/item/weldingtool/process()
//This handles refueling. Its looking at how much fuel the tool has and comparing that to how much it holds
//This then looks if the refuel tick has come based on world time.
//Then looks if we refuel ourselves or not.
if(self_fueling && get_fuel() < max_fuel && nextrefueltick <= world.time)
nextrefueltick = world.time + refueling_interval
reagents.add_reagent(/datum/reagent/fuel, 1)
switch(welding)
if(0)
force = 3
@@ -86,14 +95,6 @@
//This is to start fires. process() is only called if the welder is on.
open_flame()
//This handles refueling. Its looking at how much fuel the tool has and comparing that to how much it holds
//This then looks if the refuel tick has come based on world time.
//Then looks if we refuel ourselves or not.
if(get_fuel() < max_fuel && nextrefueltick < world.time && self_fueling)
nextrefueltick = world.time + 10
reagents.add_reagent(/datum/reagent/fuel, 1)
/obj/item/weldingtool/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] welds [user.p_their()] every orifice closed! It looks like [user.p_theyre()] trying to commit suicide!</span>")
return (FIRELOSS)
@@ -367,7 +368,7 @@
custom_materials = list(/datum/material/iron=70, /datum/material/glass=120)
change_icons = 0
self_fueling = TRUE
can_off_process = 1
can_off_process = TRUE
light_intensity = 1
toolspeed = 0.5
@@ -375,6 +376,7 @@
name = "brass welding tool"
desc = "A brass welder that seems to constantly refuel itself. It is faintly warm to the touch."
resistance_flags = FIRE_PROOF | ACID_PROOF
refueling_interval = 5
icon_state = "clockwelder"
item_state = "brasswelder"
@@ -384,16 +386,20 @@
icon = 'icons/obj/abductor.dmi'
icon_state = "welder"
self_fueling = TRUE
can_off_process = TRUE
refueling_interval = 1
toolspeed = 0.1
light_intensity = 0
change_icons = 0
/obj/item/weldingtool/advanced
name = "advanced welding tool"
desc = "A modern welding tool combined with an alien welding tool, it never runs out of fuel and works almost as fast."
desc = "A modern welding tool combined with an alien welding tool, it almost never runs out of fuel and works nearly as fast."
icon = 'icons/obj/advancedtools.dmi'
icon_state = "welder"
self_fueling = TRUE
can_off_process = TRUE
refueling_interval = 2
toolspeed = 0.2
light_intensity = 0
change_icons = 0
@@ -446,8 +446,11 @@
var/mob/living/L = O
if(!issilicon(L))
L.DefaultCombatKnockdown(40)
O.forceMove(T)
close()
if(istype(src, /obj/structure/closet/supplypod/extractionpod))
O.forceMove(src)
else
O.forceMove(T)
close()
else
O.forceMove(T)
return 1
@@ -47,6 +47,25 @@
new /obj/item/clothing/glasses/hud/health(src)
return
/obj/structure/closet/secure_closet/paramedic
name = "paramedic's locker"
req_access = list(ACCESS_MEDICAL)
icon_state = "paramed_secure"
/obj/structure/closet/secure_closet/paramedic/PopulateContents()
..()
new /obj/item/clothing/suit/toggle/labcoat/paramedic(src)
new /obj/item/clothing/under/rank/medical/paramedic(src)
new /obj/item/clothing/under/rank/medical/paramedic/skirt(src)
new /obj/item/radio/headset/headset_med(src)
new /obj/item/defibrillator/loaded(src)
new /obj/item/clothing/gloves/color/latex/nitrile(src)
new /obj/item/storage/belt/medical(src)
new /obj/item/clothing/glasses/hud/health(src)
new /obj/item/pinpointer/crew(src)
new /obj/item/sensor_device(src)
return
/obj/structure/closet/secure_closet/CMO
name = "\proper chief medical officer's locker"
req_access = list(ACCESS_CMO)
+3 -3
View File
@@ -98,11 +98,11 @@ GLOBAL_LIST_INIT(freqtospan, list(
/// Converts specific characters, like +, |, and _ to formatted output.
/atom/movable/proc/say_emphasis(input)
var/static/regex/italics = regex(@"\|(\S[\w\W]*?\S)\|", "g")
var/static/regex/italics = regex(@"\|((?=\S)[\w\W]*?(?<=\S))\|", "g")
input = italics.Replace_char(input, "<i>$1</i>")
var/static/regex/bold = regex(@"\+(\S[\w\W]*?\S)\+", "g")
var/static/regex/bold = regex(@"\+((?=\S)[\w\W]*?(?<=\S))\+", "g")
input = bold.Replace_char(input, "<b>$1</b>")
var/static/regex/underline = regex(@"_(\S[\w\W]*?\S)_", "g")
var/static/regex/underline = regex(@"_((?=\S)[\w\W]*?(?<=\S))_", "g")
input = underline.Replace_char(input, "<u>$1</u>")
return input
+2
View File
@@ -163,6 +163,8 @@
while (pulling != null)
var/next_pulling = pulling.pulling
if(next_pulling == pulling)
break // no loops
var/turf/T = get_step(puller.loc, turn(puller.dir, 180))
pulling.can_be_z_moved = FALSE
+2 -2
View File
@@ -679,8 +679,8 @@
set category = "Server"
set desc="Respawn basically"
set name="Toggle Respawn"
var/new_nores = !CONFIG_GET(flag/norespawn)
CONFIG_SET(flag/norespawn, new_nores)
var/new_nores = CONFIG_GET(flag/respawns_enabled)
CONFIG_SET(flag/respawns_enabled, !new_nores)
if (!new_nores)
to_chat(world, "<B>You may now respawn.</B>", confidential = TRUE)
else
+7
View File
@@ -44,6 +44,11 @@ GLOBAL_PROTECT(protected_ranks)
/datum/admin_rank/vv_edit_var(var_name, var_value)
return FALSE
/datum/admin_rank/CanProcCall(procname)
. = ..()
if(!check_rights(R_SENSITIVE))
return FALSE
/proc/admin_keyword_to_flag(word, previous_rights=0)
var/flag = 0
switch(ckey(word))
@@ -79,6 +84,8 @@ GLOBAL_PROTECT(protected_ranks)
flag = R_AUTOLOGIN
if("dbranks")
flag = R_DBRANKS
if("sensitive")
flag = R_SENSITIVE
if("@","prev")
flag = previous_rights
return flag
+4 -1
View File
@@ -78,8 +78,11 @@ GLOBAL_PROTECT(admin_verbs_admin)
/client/proc/mark_datum_mapview,
/client/proc/hide_verbs, /*hides all our adminverbs*/
/client/proc/hide_most_verbs, /*hides all our hideable adminverbs*/
/datum/admins/proc/open_borgopanel
/datum/admins/proc/open_borgopanel,
/client/proc/admin_cmd_respawn_return_to_lobby,
/client/proc/admin_cmd_remove_ghost_respawn_timer
)
GLOBAL_LIST_INIT(admin_verbs_ban, list(/client/proc/unban_panel, /client/proc/DB_ban_panel, /client/proc/stickybanpanel))
GLOBAL_PROTECT(admin_verbs_ban)
GLOBAL_LIST_INIT(admin_verbs_sounds, list(/client/proc/play_local_sound, /client/proc/play_sound, /client/proc/manual_play_web_sound, /client/proc/set_round_end_sound))
+7
View File
@@ -28,6 +28,11 @@ GLOBAL_PROTECT(href_token)
var/deadmined
/datum/admins/CanProcCall(procname)
. = ..()
if(!check_rights(R_SENSITIVE))
return FALSE
/datum/admins/New(datum/admin_rank/R, ckey, force_active = FALSE, protected)
if(IsAdminAdvancedProcCall())
var/msg = " has tried to elevate permissions!"
@@ -147,6 +152,8 @@ GLOBAL_PROTECT(href_token)
return 0
/datum/admins/vv_edit_var(var_name, var_value)
if(var_name == NAMEOF(src, fakekey))
return ..()
return FALSE //nice try trialmin
/*
+3 -1
View File
@@ -298,7 +298,9 @@
browse_messages(target_ckey = ckey(target_key), agegate = TRUE)
qdel(query_find_message_secret)
/proc/browse_messages(type, target_ckey, index, linkless = FALSE, filter, agegate = FALSE)
/proc/browse_messages(type, target_ckey, index, linkless = FALSE, filter, agegate = FALSE, override = FALSE)
if((!override || IsAdminAdvancedProcCall()) && !check_rights(R_SENSITIVE))
return
if(!SSdbcore.Connect())
to_chat(usr, "<span class='danger'>Failed to establish database connection.</span>")
return
+11 -2
View File
@@ -936,6 +936,12 @@
else
dat += "<td width='20%'><a href='?src=[REF(src)];[HrefToken()];jobban3=[ROLE_MIND_TRANSFER];jobban4=[REF(M)]'>Mind Transfer Potion</a></td>"
//Respawns
if(jobban_isbanned(M, ROLE_RESPAWN))
dat += "<td width='20%'><a href='?src=[REF(src)];[HrefToken()];jobban3=[ROLE_RESPAWN];jobban4=[REF(M)]'><font color=red>Respawns</font></a></td>"
else
dat += "<td width='20%'><a href='?src=[REF(src)];[HrefToken()];jobban3=[ROLE_RESPAWN];jobban4=[REF(M)]'>Respawns</a></td>"
dat += "</tr></table>"
usr << browse(dat, "window=jobban2;size=800x450")
return
@@ -1799,12 +1805,15 @@
if(alert(usr, "Send [key_name(M)] back to Lobby?", "Message", "Yes", "No") != "Yes")
return
log_admin("[key_name(usr)] has sent [key_name(M)] back to the Lobby.")
message_admins("[key_name(usr)] has sent [key_name(M)] back to the Lobby.")
log_admin("[key_name(usr)] has sent [key_name(M)] back to the Lobby, removing their respawn restrictions if they existed.")
message_admins("[key_name(usr)] has sent [key_name(M)] back to the Lobby, removing their respawn restrictions if they existed.")
var/mob/dead/new_player/NP = new()
NP.ckey = M.ckey
qdel(M)
if(GLOB.preferences_datums[NP.ckey])
var/datum/preferences/P = GLOB.preferences_datums[NP.ckey]
P.respawn_restrictions_active = FALSE
else if(href_list["tdome1"])
if(!check_rights(R_FUN))
-7
View File
@@ -23,13 +23,6 @@
var/rendered = "<span class='game deadsay'><span class='prefix'>DEAD:</span> <span class='name'>[uppertext(holder.rank)]([src.holder.fakekey ? pick(nicknames) : src.key])</span> says, <span class='message'>\"[emoji_parse(msg)]\"</span></span>"
// var/rank_name = holder.rank
// var/admin_name = key
// if(holder.fakekey)
// rank_name = pick(strings("admin_nicknames.json", "ranks", "config")) please use this soon.
// admin_name = pick(strings("admin_nicknames.json", "names", "config"))
// var/rendered = "<span class='game deadsay'><span class='prefix'>DEAD:</span> <span class='name'>[rank_name]([admin_name])</span> says, <span class='message'>\"[emoji_parse(msg)]\"</span></span>"
for (var/mob/M in GLOB.player_list)
if(isnewplayer(M))
continue
+2
View File
@@ -14,6 +14,8 @@
browseserverlogs("[GLOB.log_directory]/")
/client/proc/browseserverlogs(path = "data/logs/")
if(!check_rights(R_SENSITIVE))
return
path = browse_files(path)
if(!path)
return
+1 -1
View File
@@ -98,7 +98,7 @@
L.adjustFireLoss(amount)
newamt = L.getFireLoss()
if("toxin")
L.adjustToxLoss(amount, toxins_type = TOX_OMNI)
L.adjustToxLoss(amount, toxins_type = TOX_OMNI, forced = TRUE)
newamt = L.getToxLoss()
if("oxygen")
L.adjustOxyLoss(amount)
@@ -120,9 +120,14 @@
if(bruteheal + fireheal + toxinheal > 0) // Just a check? Don't heal/spend, and return.
if(mult == 0)
return TRUE
// We have damage. Let's heal (one time)
C.adjustBruteLoss(-bruteheal * mult, forced = TRUE)// Heal BRUTE / BURN in random portions throughout the body.
C.adjustFireLoss(-fireheal * mult, forced = TRUE)
var/list/damaged_parts = C.get_damaged_bodyparts(TRUE,TRUE, status = list(BODYPART_ORGANIC, BODYPART_HYBRID, BODYPART_NANITES))
if(damaged_parts.len)
for(var/obj/item/bodypart/part in damaged_parts) // Heal BRUTE / BURN equally distibuted over all damaged bodyparts.
part.heal_damage((bruteheal * mult)/damaged_parts.len, (fireheal * mult)/damaged_parts.len, only_organic = FALSE, updating_health = FALSE)
C.updatehealth()
C.update_damage_overlays()
C.adjustToxLoss(-toxinheal * mult * 2, forced = TRUE) //Toxin healing because vamps arent immune
//C.heal_overall_damage(bruteheal * mult, fireheal * mult) // REMOVED: We need to FORCE this, because otherwise, vamps won't heal EVER. Swapped to above.
AddBloodVolume((bruteheal * -0.5 + fireheal * -1 + toxinheal * -0.2) / mult * costMult) // Costs blood to heal
@@ -276,7 +281,7 @@
/datum/antagonist/bloodsucker/proc/FinalDeath()
//Dont bother if we are already supposed to be dead
if(FinalDeath)
return
return
FinalDeath = TRUE //We are now supposed to die. Lets not spam it.
if(!iscarbon(owner.current)) //Check for non carbons.
owner.current.gib()
@@ -30,6 +30,7 @@
var/can_be_staked = FALSE // Only Feed can happen with a stake in you.
var/cooldown_static = FALSE // Feed, Masquerade, and One-Shot powers don't improve their cooldown.
//var/not_bloodsucker = FALSE // This goes to Vassals or Hunters, but NOT bloodsuckers.
var/must_be_concious = TRUE //Can't use this ability while unconcious.
/datum/action/bloodsucker/New()
if(bloodcost > 0)
@@ -101,6 +102,11 @@
if(display_error)
to_chat(owner, "<span class='warning'>Garlic in your blood is interfering with your powers!</span>")
return FALSE
if(must_be_concious)
if(owner.stat != CONSCIOUS)
if(display_error)
to_chat(owner, "<span class='warning'>You can't do this while you are unconcious!</span>")
return FALSE
// Incap?
if(must_be_capacitated)
var/mob/living/L = owner
@@ -16,6 +16,7 @@
can_use_in_torpor = TRUE
must_be_capacitated = TRUE
can_be_immobilized = TRUE
must_be_concious = FALSE
/datum/action/bloodsucker/gohome/CheckCanUse(display_error)
. = ..()
@@ -27,6 +27,7 @@
warn_constant_cost = TRUE
can_use_in_torpor = TRUE // Masquerade is maybe the only one that can do this. It stops your healing.
cooldown_static = TRUE
must_be_concious = FALSE
// NOTE: Firing off vulgar powers disables your Masquerade!
@@ -16,7 +16,7 @@
if(user.stat != DEAD)
user.emote("deathgasp")
user.tod = STATION_TIME_TIMESTAMP("hh:mm:ss", world.time)
user.fakedeath("changeling") //play dead
user.fakedeath("changeling", TRUE) //play dead
user.update_stat()
addtimer(CALLBACK(src, .proc/ready_to_regenerate, user), LING_FAKEDEATH_TIME, TIMER_UNIQUE)
@@ -21,6 +21,7 @@
chemical_cost = 1000
dna_cost = -1
var/recharge_slowdown = 0
var/silent = FALSE
var/weapon_type
var/weapon_name_simple
@@ -37,6 +38,8 @@
if(!silent)
playsound(user, 'sound/effects/blobattack.ogg', 30, 1)
user.visible_message("<span class='warning'>With a sickening crunch, [user] reforms [user.p_their()] [weapon_name_simple] into an arm!</span>", "<span class='notice'>We assimilate the [weapon_name_simple] back into our body.</span>", "<span class='italics>You hear organic matter ripping and tearing!</span>")
var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
changeling.chem_recharge_slowdown -= recharge_slowdown
user.update_inv_hands()
return 1
@@ -57,6 +60,8 @@
user.put_in_hands(W)
if(!silent)
playsound(user, 'sound/effects/blobattack.ogg', 30, 1)
var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
changeling.chem_recharge_slowdown += recharge_slowdown
return W
/obj/effect/proc_holder/changeling/weapon/on_refund(mob/user)
@@ -141,10 +146,11 @@
name = "Arm Blade"
desc = "We reform one of our arms into a deadly blade."
helptext = "We may retract our armblade in the same manner as we form it. Cannot be used while in lesser form. This ability is loud, and might cause our blood to react violently to heat."
chemical_cost = 10
chemical_cost = 5
dna_cost = 2
loudness = 2
req_human = 1
recharge_slowdown = 0.6
weapon_type = /obj/item/melee/arm_blade
weapon_name_simple = "blade"
action_icon = 'icons/mob/actions/actions_changeling.dmi'
@@ -487,7 +493,7 @@
helmet_type = /obj/item/clothing/head/helmet/space/changeling
suit_name_simple = "flesh shell"
helmet_name_simple = "space helmet"
recharge_slowdown = 0.5
recharge_slowdown = 0.6
blood_on_castoff = 1
/obj/item/clothing/suit/space/changeling
@@ -532,11 +538,11 @@
name = "Chitinous Armor"
desc = "We turn our skin into tough chitin to protect us from damage."
helptext = "Upkeep of the armor requires a constant expenditure of chemicals, resulting in a reduced chemical generation. The armor is strong against brute force, but does not provide much protection from lasers. Cannot be used in lesser form. This ability is loud, and might cause our blood to react violently to heat."
chemical_cost = 20
chemical_cost = 10
dna_cost = 1
loudness = 2
req_human = 1
recharge_slowdown = 0.5
recharge_slowdown = 0.6
action_icon = 'icons/mob/actions/actions_changeling.dmi'
action_icon_state = "ling_armor"
action_background_icon_state = "bg_ling"
@@ -662,10 +668,11 @@
name = "Bone Gauntlets"
desc = "We turn our hands into solid bone and chitin, sacrificing dexterity for raw strength."
helptext = "These grotesque, bone-and-chitin gauntlets are remarkably good at beating victims senseless, and cannot be used in lesser form. This ability is loud, and might cause our blood to react violently to heat."
chemical_cost = 10 // same cost as armblade because its a sidegrade (sacrifice utility for punching people violently)
chemical_cost = 5 // same cost as armblade because its a sidegrade (sacrifice utility for punching people violently)
dna_cost = 2
loudness = 2
req_human = 1
recharge_slowdown = 0.6
action_icon = 'icons/mob/actions/actions_changeling.dmi'
action_icon_state = "ling_gauntlets"
action_background_icon_state = "bg_ling"
@@ -689,8 +696,8 @@
wound_enhancement = 6
var/fast_enhancement = 6
var/fast_wound_enhancement = 6
var/slow_enhancement = 20
var/slow_wound_enhancement = 20
var/slow_enhancement = 12
var/slow_wound_enhancement = 15
silent = TRUE
inherited_trait = TRAIT_CHUNKYFINGERS // how do you expect to shoot anyone with bone covered hands
secondary_trait = TRAIT_MAULER // just punch them idiot
+2 -2
View File
@@ -445,7 +445,7 @@
if(L.move_resist < MOVE_FORCE_STRONG)
var/atom/throw_target = get_edge_target_turf(L, user.dir)
L.throw_at(throw_target, 7, 1, user)
else if(!iscultist(L))
else if(!is_servant_of_ratvar(L))
L.DefaultCombatKnockdown(160)
L.adjustStaminaLoss(140) //Ensures hard stamcrit
L.flash_act(1,1)
@@ -465,7 +465,7 @@
C.drowsyness = max(10, C.drowsyness)
C.confused += clamp(20 - C.confused, 0, 10)
L.adjustBruteLoss(15)
to_chat(user, "<span class='cultitalic'>In an brilliant flash of red, [L] [iscultist(L) ? "writhes in pain" : "falls to the ground!"]</span>")
to_chat(user, "<span class='cultitalic'>In an brilliant flash of red, [L] [is_servant_of_ratvar(L) ? "writhes in pain!" : "falls to the ground!"]</span>")
uses--
..()
@@ -98,7 +98,7 @@
var/pck = pick("assasinate","protect")
switch(pck)
if("assasinate")
var/datum/objective/assassinate/A = new
var/datum/objective/assassinate/once/A = new
A.owner = owner
var/list/owners = A.get_owners()
A.find_target(owners,protection)
@@ -2,8 +2,10 @@
name = "Codex Cicatrix"
desc = "Book describing the secrets of the veil."
icon = 'icons/obj/eldritch.dmi'
icon_state = "book"
item_state = "book"
icon_state = "codex"
item_state = "codex"
lefthand_file = 'icons/mob/inhands/misc/books_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/books_righthand.dmi'
w_class = WEIGHT_CLASS_SMALL
///Last person that touched this
var/mob/living/last_user
@@ -69,7 +69,7 @@
var/mob/living/living_user = user
living_user.adjustBruteLoss(-3, FALSE)
living_user.adjustFireLoss(-3, FALSE)
living_user.adjustToxLoss(-3, FALSE)
living_user.adjustToxLoss(-3, FALSE, TRUE)
living_user.adjustOxyLoss(-1, FALSE)
living_user.adjustStaminaLoss(-6)
-4
View File
@@ -68,10 +68,6 @@
R.reaction(turfing ? target : target.loc, TOUCH, 1, 0)
if(!turfing)
R.trans_to(target, R.total_volume * (spill ? G.fluid_transfer_factor : 1))
overlay_fullscreen("flash", /obj/screen/fullscreen/flash) // To be more true to the hentai
clear_fullscreen("flash", 20)
G.last_orgasmed = world.time
R.clear_reagents()
+51 -4
View File
@@ -34,10 +34,57 @@
/datum/supply_pack/critter/parrot/generate()
. = ..()
for(var/i in 1 to 4)
new /mob/living/simple_animal/parrot(.)
if(prob(1))
new /mob/living/simple_animal/parrot/clock_hawk(.)
for(var/i in 1 to 5)
switch(rand(1, 24))
if(1)
new /mob/living/simple_animal/parrot(.)
if(2)
new /mob/living/simple_animal/parrot/clock_hawk(.)
if(3)
new /mob/living/simple_animal/parrot/kea(.)
if(4)
new /mob/living/simple_animal/parrot/eclectus(.)
if(5)
new /mob/living/simple_animal/parrot/eclectusf(.)
if(6)
new /mob/living/simple_animal/parrot/greybird(.)
if(7)
new /mob/living/simple_animal/parrot/blue_caique(.)
if(8)
new /mob/living/simple_animal/parrot/white_caique(.)
if(9)
new /mob/living/simple_animal/parrot/green_budgerigar(.)
if(10)
new /mob/living/simple_animal/parrot/blue_Budgerigar(.)
if(11)
new /mob/living/simple_animal/parrot/bluegreen_Budgerigar(.)
if(12)
new /mob/living/simple_animal/parrot/commonblackbird(.)
if(13)
new /mob/living/simple_animal/parrot/azuretit(.)
if(14)
new /mob/living/simple_animal/parrot/europeanrobin(.)
if(15)
new /mob/living/simple_animal/parrot/goldcrest(.)
if(16)
new /mob/living/simple_animal/parrot/ringneckdove(.)
if(17)
new /mob/living/simple_animal/parrot/cockatiel(.)
if(18)
new /mob/living/simple_animal/parrot/white_cockatiel(.)
if(19)
new /mob/living/simple_animal/parrot/yellowish_cockatiel(.)
if(20)
new /mob/living/simple_animal/parrot/grey_cockatiel(.)
if(21)
new /mob/living/simple_animal/parrot/too(.)
if(22)
new /mob/living/simple_animal/parrot/hooded_too(.)
if(23)
new /mob/living/simple_animal/parrot/pink_too(.)
if(24)
new /mob/living/simple_animal/parrot/eclectusr(.)
/datum/supply_pack/critter/butterfly
name = "Butterflies Crate"
+24 -2
View File
@@ -101,6 +101,10 @@ GLOBAL_LIST_INIT(blacklisted_builds, list(
keyUp(keycode)
return
if(href_list["statpanel_item_target"])
handle_statpanel_click(href_list)
return
// Tgui Topic middleware
if(tgui_Topic(href_list))
return
@@ -141,6 +145,10 @@ GLOBAL_LIST_INIT(blacklisted_builds, list(
..() //redirect to hsrc.Topic()
/client/proc/handle_statpanel_click(list/href_list)
var/atom/target = locate(href_list["statpanel_item_target"])
Click(target, target.loc, null, "[href_list["statpanel_item_shiftclick"]?"shift=1;":null][href_list["statpanel_item_ctrlclick"]?"ctrl=1;":null]&alt=[href_list["statpanel_item_altclick"]?"alt=1;":null]", FALSE, "statpanel")
/client/proc/is_content_unlocked()
if(!prefs.unlock_content)
to_chat(src, "Become a BYOND member to access member-perks and features, as well as support the engine that makes this game possible. Only 10 bucks for 3 months! <a href=\"https://secure.byond.com/membership\">Click Here to find out more</a>.")
@@ -798,7 +806,7 @@ GLOBAL_LIST_INIT(blacklisted_builds, list(
message_admins("<span class='adminnotice'>Proxy Detection: [key_name_admin(src)] IP intel rated [res.intel*100]% likely to be a Proxy/VPN.</span>")
ip_intel = res.intel
/client/Click(atom/object, atom/location, control, params, ignore_spam = FALSE)
/client/Click(atom/object, atom/location, control, params, ignore_spam = FALSE, extra_info)
if(last_click > world.time - world.tick_lag)
return
last_click = world.time
@@ -851,7 +859,7 @@ GLOBAL_LIST_INIT(blacklisted_builds, list(
return
if(prefs.log_clicks)
log_click(object, location, control, params, src)
log_click(object, location, control, params, src, extra_info? "clicked ([extra_info])" : null)
if (prefs.hotkeys)
// If hotkey mode is enabled, then clicking the map will automatically
@@ -921,8 +929,22 @@ GLOBAL_LIST_INIT(blacklisted_builds, list(
if (NAMEOF(src, view))
view_size.setDefault(var_value)
return TRUE
if(NAMEOF(src, computer_id))
return FALSE
if(NAMEOF(src, address))
return FALSE
. = ..()
/client/vv_get_var(var_name)
. = ..()
switch(var_name)
if(NAMEOF(src, computer_id))
if(!check_rights(R_SENSITIVE, FALSE))
return "SENSITIVE"
if(NAMEOF(src, address))
if(!check_rights(R_SENSITIVE, FALSE))
return "SENSITIVE"
/client/proc/rescale_view(change, min, max)
var/viewscale = getviewsize(view)
var/x = viewscale[1]
+20 -2
View File
@@ -12,11 +12,29 @@ GLOBAL_LIST_EMPTY(preferences_datums)
var/default_slot = 1 //Holder so it doesn't default to slot 1, rather the last one used
var/max_save_slots = 24
//non-preference stuff
var/muted = 0
// Intra-round persistence begin
/// Flags for admin mutes
var/muted = NONE
/// Last IP the person was seen on
var/last_ip
/// Last CID the person was seen on
var/last_id
/// Do we log their clicks to disk?
var/log_clicks = FALSE
/// Characters they have joined the round under - Lazylist of names
var/list/characters_joined_as
/// Slots they have joined the round under - Lazylist of numbers
var/list/slots_joined_as
/// Are we currently subject to respawn restrictions? Usually set by us using the "respawn" verb, but can be lifted by admins.
var/respawn_restrictions_active = FALSE
/// time of death we consider for respawns
var/respawn_time_of_death = -INFINITY
/// did they DNR? used to prevent respawns.
var/dnr_triggered = FALSE
/// did they cryo on their last ghost?
var/respawn_did_cryo = FALSE
// Intra-round persistence end
var/icon/custom_holoform_icon
var/list/cached_holoform_icons
+1 -1
View File
@@ -179,7 +179,7 @@ GLOBAL_VAR_INIT(normal_ooc_colour, "#002eb8")
to_chat(usr, "<span class='notice'>Sorry, that function is not enabled on this server.</span>")
return
browse_messages(null, usr.ckey, null, TRUE)
browse_messages(null, usr.ckey, null, TRUE, override = TRUE)
/client/proc/self_playtime()
set name = "View tracked playtime"
@@ -20,6 +20,7 @@
body_parts_covered = ARMS
cold_protection = ARMS
strip_delay = 300 //you can't just yank them off
obj_flags = UNIQUE_RENAME
/// did you ever get around to wearing these or no
var/wornonce = FALSE
///Extra damage through the punch.
+2 -2
View File
@@ -873,9 +873,9 @@
/obj/item/clothing/head/helmet/space/hardsuit/lavaknight
name = "cydonian helmet"
desc = "A helmet designed with both form and function in mind, it protects the user against physical trauma and hazardous conditions while also having polychromic light strips."
icon_state = "knight_cydonia"
icon_state = "hardsuit0-knight_cydonia"
item_state = "knight_yellow"
hardsuit_type = null
hardsuit_type = "knight_cydonia"
max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
resistance_flags = FIRE_PROOF | LAVA_PROOF
heat_protection = HEAD
@@ -256,7 +256,7 @@ Contains:
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/alert
armor = list("melee" = 70, "bullet" = 55, "laser" = 50, "energy" = 50, "bomb" = 65, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100, "wound" = 50)
resistance_flags = FIRE_PROOF | ACID_PROOF
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_SNEK_TAURIC
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_SNEK_TAURIC|STYLE_PAW_TAURIC
//ERT Security
/obj/item/clothing/head/helmet/space/hardsuit/ert/alert/sec
+1 -1
View File
@@ -554,7 +554,7 @@ Since Ramadan is an entire month that lasts 29.5 days on average, the start and
/datum/holiday/xmas
name = CHRISTMAS
begin_day = 10
begin_day = 18
begin_month = DECEMBER
end_day = 27
drone_hat = /obj/item/clothing/head/santa
+14 -2
View File
@@ -73,6 +73,12 @@
/// Starting skill modifiers.
var/list/starting_modifiers
// These can be flags but I don't care because they're never changed
/// Can you always join as this job even while respawning (should probably only be on for assistant)
var/always_can_respawn_as = FALSE
/// Is this job considered a combat role for respawning? (usually sec/command)
var/considered_combat_role = FALSE
/**
* Checks if we should be created on a certain map
*/
@@ -118,15 +124,21 @@
//Used for a special check of whether to allow a client to latejoin as this job.
/datum/job/proc/special_check_latejoin(client/C)
var/joined = LAZYLEN(C.prefs?.characters_joined_as)
if(C.prefs?.respawn_restrictions_active && (joined || CONFIG_GET(flag/respawn_penalty_includes_observe)))
if(!CONFIG_GET(flag/allow_non_assistant_respawn) && !always_can_respawn_as)
return FALSE
if(!CONFIG_GET(flag/allow_combat_role_respawn) && considered_combat_role)
return FALSE
return TRUE
/datum/job/proc/GetAntagRep()
. = CONFIG_GET(keyed_list/antag_rep)[lowertext(title)]
. = CONFIG_GET(keyed_list/antag_rep)[ckey(title)]
if(. == null)
return antag_rep
/datum/job/proc/GetThreat()
. = CONFIG_GET(keyed_list/job_threat)[lowertext(title)]
. = CONFIG_GET(keyed_list/job_threat)[ckey(title)]
if(. == null)
return threat
+1
View File
@@ -16,6 +16,7 @@
display_order = JOB_DISPLAY_ORDER_AI
var/do_special_check = TRUE
threat = 5
considered_combat_role = TRUE
starting_modifiers = list(/datum/skill_modifier/job/level/wiring/basic)
+1
View File
@@ -18,6 +18,7 @@ Assistant
paycheck_department = ACCOUNT_CIV
display_order = JOB_DISPLAY_ORDER_ASSISTANT
dresscodecompliant = FALSE
always_can_respawn_as = TRUE
threat = 0.2
/datum/job/assistant/get_access()
+1
View File
@@ -14,6 +14,7 @@
exp_requirements = 180
exp_type = EXP_TYPE_COMMAND
exp_type_department = EXP_TYPE_COMMAND
considered_combat_role = TRUE
outfit = /datum/outfit/job/captain
@@ -15,6 +15,7 @@
exp_requirements = 180
exp_type = EXP_TYPE_CREW
exp_type_department = EXP_TYPE_ENGINEERING
considered_combat_role = TRUE
outfit = /datum/outfit/job/ce
plasma_outfit = /datum/outfit/plasmaman/ce
@@ -15,6 +15,7 @@
exp_requirements = 180
exp_type = EXP_TYPE_CREW
exp_type_department = EXP_TYPE_MEDICAL
considered_combat_role = TRUE
outfit = /datum/outfit/job/cmo
plasma_outfit = /datum/outfit/plasmaman/cmo
+1
View File
@@ -11,6 +11,7 @@
minimal_player_age = 21
exp_requirements = 120
exp_type = EXP_TYPE_CREW
considered_combat_role = TRUE
starting_modifiers = list(/datum/skill_modifier/job/level/wiring/basic)
+1
View File
@@ -15,6 +15,7 @@
outfit = /datum/outfit/job/detective
plasma_outfit = /datum/outfit/plasmaman/detective
considered_combat_role = TRUE
access = list(ACCESS_SEC_DOORS, ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_COURT, ACCESS_BRIG, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM)
minimal_access = list(ACCESS_SEC_DOORS, ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_COURT, ACCESS_BRIG, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM)
@@ -15,7 +15,7 @@
exp_requirements = 180
exp_type = EXP_TYPE_CREW
exp_type_department = EXP_TYPE_SERVICE
considered_combat_role = TRUE
outfit = /datum/outfit/job/hop
plasma_outfit = /datum/outfit/plasmaman/hop
@@ -14,6 +14,7 @@
minimal_player_age = 10
exp_requirements = 300
exp_type = EXP_TYPE_CREW
considered_combat_role = TRUE
exp_type_department = EXP_TYPE_SECURITY
outfit = /datum/outfit/job/hos
@@ -15,6 +15,7 @@
exp_requirements = 180
exp_type = EXP_TYPE_CREW
exp_type_department = EXP_TYPE_SUPPLY
considered_combat_role = TRUE
outfit = /datum/outfit/job/quartermaster
@@ -15,6 +15,7 @@
exp_type_department = EXP_TYPE_SCIENCE
exp_requirements = 180
exp_type = EXP_TYPE_CREW
considered_combat_role = TRUE
outfit = /datum/outfit/job/rd
plasma_outfit = /datum/outfit/plasmaman/rd
@@ -12,6 +12,7 @@
minimal_player_age = 7
exp_requirements = 300
exp_type = EXP_TYPE_CREW
considered_combat_role = TRUE
outfit = /datum/outfit/job/security
plasma_outfit = /datum/outfit/plasmaman/security
+1
View File
@@ -12,6 +12,7 @@
minimal_player_age = 7
exp_requirements = 300
exp_type = EXP_TYPE_CREW
considered_combat_role = TRUE
outfit = /datum/outfit/job/warden
plasma_outfit = /datum/outfit/plasmaman/warden
+4 -2
View File
@@ -124,7 +124,8 @@
return TRUE
/datum/keybinding/living/hold_sprint
hotkey_keys = list("Shift")
hotkey_keys = list()
classic_keys = list()
name = "hold_sprint"
full_name = "Sprint (hold down)"
description = "Hold down to sprint"
@@ -144,7 +145,8 @@
return TRUE
/datum/keybinding/living/toggle_sprint
hotkey_keys = list()
hotkey_keys = list("Shift")
classic_keys = list("Shift")
name = "toggle_sprint"
full_name = "Sprint (toggle)"
description = "Press to toggle sprint"
+1 -1
View File
@@ -5,7 +5,7 @@
SHOULD_NOT_SLEEP(TRUE)
/datum/proc/keyLoop(client/user) // Called once every frame
//SHOULD_NOT_SLEEP(TRUE)
SHOULD_NOT_SLEEP(TRUE)
/client/verb/fix_macros()
set name = "Fix Keybindings"
+3 -4
View File
@@ -81,11 +81,10 @@
STOP_PROCESSING(SSmachines, src)
icon_state = "coinpress0"
/obj/machinery/mineral/mint/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/mineral/mint/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "Mint", name, ui_x, ui_y, master_ui, state)
ui = new(user, src, "Mint", name)
ui.open()
/obj/machinery/mineral/mint/ui_data()
@@ -375,7 +375,9 @@
ready = PLAYER_NOT_READY
return FALSE
var/this_is_like_playing_right = alert(src,"Are you sure you wish to observe? You will not be able to play this round!","Player Setup","Yes","No")
var/mintime = max(CONFIG_GET(number/respawn_delay), (SSticker.round_start_time + (CONFIG_GET(number/respawn_minimum_delay_roundstart) * 600)) - world.time, 0)
var/this_is_like_playing_right = alert(src,"Are you sure you wish to observe? You will not be able to respawn for [round(mintime / 600, 0.1)] minutes!!","Player Setup","Yes","No")
if(QDELETED(src) || !src.client || this_is_like_playing_right != "Yes")
ready = PLAYER_NOT_READY
@@ -397,6 +399,7 @@
stack_trace("There's no freaking observer landmark available on this map or you're making observers before the map is initialised")
transfer_ckey(observer, FALSE)
observer.client = client
observer.client.prefs?.respawn_time_of_death = world.time
observer.set_ghost_appearance()
if(observer.client && observer.client.prefs)
observer.real_name = observer.client.prefs.real_name
@@ -463,6 +466,9 @@
alert(src, "An administrator has disabled late join spawning.")
return FALSE
if(!respawn_latejoin_check(notify = TRUE))
return FALSE
var/arrivals_docked = TRUE
if(SSshuttle.arrivals)
close_spawn_windows() //In case we get held up
@@ -526,6 +532,8 @@
GLOB.joined_player_list += character.ckey
GLOB.latejoiners += character
LAZYOR(character.client.prefs.slots_joined_as, character.client.prefs.default_slot)
LAZYOR(character.client.prefs.characters_joined_as, character.real_name)
if(CONFIG_GET(flag/allow_latejoin_antagonists) && humanc) //Borgs aren't allowed to be antags. Will need to be tweaked if we get true latejoin ais.
if(SSshuttle.emergency)
+11 -3
View File
@@ -264,7 +264,7 @@ Transfer_mind is there to check if mob is being deleted/not going to have a body
Works together with spawning an observer, noted above.
*/
/mob/proc/ghostize(can_reenter_corpse = TRUE, special = FALSE, penalize = FALSE, voluntary = FALSE)
/mob/proc/ghostize(can_reenter_corpse = TRUE, special = FALSE, penalize = FALSE, voluntary = FALSE, cryo = FALSE)
var/sig_flags = SEND_SIGNAL(src, COMSIG_MOB_GHOSTIZE, can_reenter_corpse, special, penalize)
penalize = !(sig_flags & COMPONENT_DO_NOT_PENALIZE_GHOSTING) && (suiciding || penalize) // suicide squad.
voluntary_ghosted = voluntary
@@ -277,6 +277,12 @@ Works together with spawning an observer, noted above.
if (client && client.prefs && client.prefs.auto_ooc)
if (!(client.prefs.chat_toggles & CHAT_OOC))
client.prefs.chat_toggles ^= CHAT_OOC
if(ckey && penalize)
var/datum/preferences/P = GLOB.preferences_datums[ckey]
if(P)
P.respawn_restrictions_active = TRUE
P.respawn_time_of_death = world.time
P.respawn_did_cryo = cryo
transfer_ckey(ghost, FALSE)
ghost.client.init_verbs()
if(penalize)
@@ -423,12 +429,14 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
to_chat(usr, "<span class='warning'>You're already stuck out of your body!</span>")
return FALSE
var/response = alert(src, "Are you sure you want to prevent (almost) all means of resuscitation? This cannot be undone. ","Are you sure you want to stay dead?","Yes","No")
var/response = alert(src, "Are you sure you want to prevent (almost) all means of resuscitation? This cannot be undone. THIS WILL ALSO STOP YOU FROM RESPAWNING!!!","Are you sure you want to stay dead and never respawn?","Yes","No")
if(response != "Yes")
return
can_reenter_corpse = FALSE
to_chat(src, "You can no longer be brought back into your body.")
client.prefs?.dnr_triggered = TRUE
to_chat(src, "You can no longer be brought back into your body or respawn.")
return TRUE
/mob/dead/observer/proc/notify_cloning(var/message, var/sound, var/atom/source, flashwindow = TRUE)
+184
View File
@@ -0,0 +1,184 @@
// ADMIN VERBS BEGIN
/**
* Fully returns a player to lobby, allowing them to bypass all respawn restrictions
* Works on ghosts or new players (lobby players)
* If a lobby player is selected, their restrictions are removed.
*/
/client/proc/admin_cmd_respawn_return_to_lobby()
set name = "Respawn Player (Unrestricted)"
set desc = "Gives a player an unrestricted respawn, resetting all respawn restrictions for them."
set category = "Admin"
var/list/mob/valid = list()
for(var/mob/dead/observer/I in GLOB.dead_mob_list)
if(!I.client)
continue
valid["[I.ckey] - Observing: [I]"] = I.ckey
for(var/mob/dead/new_player/I in GLOB.dead_mob_list)
if(!I.client || !I.client.prefs.respawn_restrictions_active)
continue
valid["[I.ckey] - IN LOBBY"] = I.ckey
if(!valid.len)
to_chat(src, "<span class='warning'>No player found that is either a ghost or is in lobby with restrictions active.</span>")
return
var/ckey = valid[input(src, "Choose a player (only showing logged in players who have restrictions)", "Unrestricted Respawn") as null|anything in valid]
var/client/player = GLOB.directory[ckey]
if(!player)
to_chat(src, "<span class='warning'>Client not found.</span>")
return
var/mob/M = player.mob
if(istype(M, /mob/dead/observer))
var/mob/dead/observer/O = M
var/confirm = alert(src, "Send [O]([ckey]) back to the lobby without respawn restrictions?", "Send to Lobby", "Yes", "No")
if(confirm != "Yes")
return
message_admins("[key_name_admin(src)] gave [key_name_admin(O)] a full respawn and sent them back to the lobby.")
log_admin("[key_name(src)] gave [key_name(O)] a full respawn and sent them back to the lobby.")
to_chat(O, "<span class='userdanger'>You have been given a full respawn.</span>")
O.do_respawn(FALSE)
O.client.prefs.dnr_triggered = FALSE
else if(istype(M, /mob/dead/new_player))
var/mob/dead/new_player/NP = M
var/confirm = alert(src, "Remove [NP]'s respawn restrictions?", "Remove Restrictions", "Yes", "No")
if(confirm != "Yes")
return
message_admins("[key_name_admin(src)] removed [ckey]'s respawn restrictions.")
log_admin("[key_name(src)] removed [ckey]'s respawn restrictions")
NP.client.prefs.respawn_restrictions_active = FALSE
NP.client.prefs.dnr_triggered = FALSE
to_chat(NP, "<span class='boldnotie'>Your respawn restrictions have been removed.")
else
CRASH("Invalid mobtype")
/**
* Allows a ghost to bypass respawn delay without lifting respawn restrictions
*/
/client/proc/admin_cmd_remove_ghost_respawn_timer()
set name = "Remove Respawn Timer for Player"
set desc = "Removes a player's respawn timer without removing their respawning restrictions."
set category = "Admin"
var/list/mob/dead/observer/valid = list()
for(var/mob/dead/observer/I in GLOB.dead_mob_list)
if(!I.client)
continue
valid["[I.ckey] - [I.name]"] = I
if(!valid.len)
to_chat(src, "<span class='warning'>No logged in ghosts found.</span>")
return
var/mob/dead/observer/O = valid[input(src, "Choose a player (only showing logged in)", "Remove Respawn Timer") as null|anything in valid]
if(!O.client)
to_chat(src, "<span class='warning'>[O] has no client.</span>")
return
var/timeleft = O.time_left_to_respawn()
if(!timeleft)
to_chat(src, "<span class='warning'>[O] can already respawn.")
return
message_admins("[key_name_admin(src)] removed [key_name_admin(O)]'s respawn timer.")
log_admin("[key_name(src)] removed [key_name(O)]'s respawn timer.")
O.client.prefs.respawn_time_of_death = -INFINITY
to_chat(O, "<span class='boldnotice'>Your respawn timer has been removed.")
// ADMIN VERBS END
/**
* Checks if we can latejoin on the currently selected slot, taking into account respawn status.
*/
/mob/dead/new_player/proc/respawn_latejoin_check(notify = FALSE)
if(!client.prefs.respawn_restrictions_active)
return TRUE
var/can_same_person = CONFIG_GET(flag/allow_same_character_respawn)
if(can_same_person)
return TRUE
var/nameless = client.prefs.nameless
var/randomname = client.prefs.be_random_name
var/randombody = client.prefs.be_random_body
if(randombody && (nameless || randomname))
return TRUE // somewhat unrecognizable
if(client.prefs.slots_joined_as && (client.prefs.default_slot in client.prefs.slots_joined_as))
if(notify)
to_chat(src, "<span class='userdanger'>You cannot respawn on the same slot. Joined slots: [english_list(client.prefs.slots_joined_as)].")
return FALSE
if((!nameless && !randomname) && (client.prefs.characters_joined_as && (client.prefs.real_name in client.prefs.characters_joined_as)))
if(notify)
to_chat(src, "<span class='userdanger'>You cannot respawn on the same character. Joined slots: [english_list(client.prefs.characters_joined_as)].")
return FALSE
return TRUE
/**
* Attempts to respawn.
*/
/mob/dead/observer/verb/respawn()
set name = "Respawn"
set category = "OOC"
if(!CONFIG_GET(flag/respawns_enabled))
to_chat(src, "<span class='warning'>Respawns are disabled in configuration.</span>")
return
if(client.prefs.dnr_triggered)
to_chat(src, "<span class='danger'>You cannot respawn as you have enabled DNR.</span>")
return
var/roundstart_timeleft = (SSticker.round_start_time + (CONFIG_GET(number/respawn_minimum_delay_roundstart) * 600)) - world.time
if(roundstart_timeleft > 0)
to_chat(src, "<span class='warning'>It's been too short of a time since the round started! Please wait [CEILING(roundstart_timeleft / 600, 0.1)] more minutes.</span>")
return
var/list/banned_modes = CONFIG_GET(keyed_list/respawn_chaos_gamemodes)
if(SSticker.mode && banned_modes[lowertext(SSticker.mode.config_tag)])
to_chat(src, "<span class='warning'>The current mode tag, [SSticker.mode.config_tag], is not eligible for respawn.</span>")
return
var/timeleft = time_left_to_respawn()
if(timeleft)
to_chat(src, "<span class='warning'>It's been too short of a time since you died/observed! Please wait [round(timeleft / 600, 0.1)] more minutes.</span>")
return
do_respawn(TRUE)
/**
* Gets time left until we can respawn. Returns 0 if we can respawn now.
*/
/mob/dead/observer/verb/time_left_to_respawn()
ASSERT(client)
return max(0, ((client.prefs.respawn_did_cryo? CONFIG_GET(number/respawn_delay_cryo) : CONFIG_GET(number/respawn_delay)) MINUTES + client.prefs.respawn_time_of_death) - world.time)
/**
* Handles respawning
*/
/mob/dead/observer/proc/do_respawn(penalize)
if(!client)
return
if(isnull(penalize))
penalize = client.prefs.respawn_restrictions_active
client.prefs.respawn_restrictions_active = penalize
message_admins("[key_name_admin(src)] was respawned to lobby [penalize? "with" : "without"] restrictions.")
log_game("[key_name(src)] was respawned to lobby [penalize? "with" : "without"] restrictions.")
var/mob/dead/new_player/N = transfer_to_lobby()
to_chat(N, "<span class='userdanger'>You have been respawned to the lobby. \
Remember to take heed of rules regarding round knowledge - notably, that ALL past lives are forgotten. \
Any character you join as has NO knowledge of round events unless specified otherwise by an admin.</span>")
/**
* Actual proc that removes us and puts us back on lobby
*
* Returns the new mob.
*/
/mob/dead/observer/proc/transfer_to_lobby()
if(!client) // if no one's in us we can just be deleted
qdel(src)
return
client.screen.Cut()
client.view_size.resetToDefault()
client.generate_clickcatcher()
client.apply_clickcatcher()
client.view_size.setDefault(getScreenSize(client.prefs.widescreenpref))
client.view_size.resetToDefault()
var/mob/dead/new_player/M = new /mob/dead/new_player
M.ckey = ckey
return M
+1 -1
View File
@@ -5,7 +5,7 @@
silent = FALSE
losebreath = 0
if(!gibbed)
if(!gibbed && !HAS_TRAIT(src, TRAIT_DEATHCOMA))
emote("deathgasp")
. = ..()
@@ -190,6 +190,11 @@
message = "chimes."
sound = 'sound/machines/chime.ogg'
/datum/emote/sound/human/squeak
key = "squeak"
message = "squeaks."
sound = 'sound/effects/mousesqueek.ogg'
//rock paper scissors emote handling
/mob/living/carbon/human/proc/beginRockPaperScissors(var/chosen_move)
GLOB.rockpaperscissors_players[src] = list(chosen_move, ROCKPAPERSCISSORS_NOT_DECIDED)
@@ -43,7 +43,7 @@
AddComponent(/datum/component/mood)
AddComponent(/datum/component/combat_mode)
AddElement(/datum/element/flavor_text/carbon, _name = "Flavor Text", _save_key = "flavor_text")
AddElement(/datum/element/flavor_text, "", "Temporary Flavor Text", "This should be used only for things pertaining to the current round!")
AddElement(/datum/element/flavor_text/carbon/temporary, "", "Set Pose (Temporary Flavor Text)", "This should be used only for things pertaining to the current round!", _save_key = null)
AddElement(/datum/element/flavor_text, _name = "OOC Notes", _addendum = "Put information on ERP/vore/lewd-related preferences here. THIS SHOULD NOT CONTAIN REGULAR FLAVORTEXT!!", _always_show = TRUE, _save_key = "ooc_notes", _examine_no_preview = TRUE)
/mob/living/carbon/human/Destroy()
@@ -14,6 +14,7 @@
blocks_emissive = EMISSIVE_BLOCK_UNIQUE
block_parry_data = /datum/block_parry_data/unarmed/human
default_block_parry_data = /datum/block_parry_data/unarmed/human
//Hair colour and style
var/hair_color = "000"
@@ -98,20 +99,54 @@
parry_failed_clickcd_duration = 0.4
parry_data = list( // yeah it's snowflake
"HUMAN_PARRY_STAGGER" = 3 SECONDS,
"HUMAN_PARRY_PUNCH" = TRUE,
"HUMAN_PARRY_MININUM_EFFICIENCY" = 0.9
"UNARMED_PARRY_STAGGER" = 3 SECONDS,
"UNARMED_PARRY_PUNCH" = TRUE,
"UNARMED_PARRY_MININUM_EFFICIENCY" = 90
)
/mob/living/carbon/human/on_active_parry(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, list/block_return, parry_efficiency, parry_time)
/mob/living/on_active_parry(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, list/block_return, parry_efficiency, parry_time)
var/datum/block_parry_data/D = return_block_parry_datum(block_parry_data)
. = ..()
if(!owner.Adjacent(attacker))
return ..()
if(parry_efficiency < D.parry_data["HUMAN_PARRY_MINIMUM_EFFICIENCY"])
return ..()
return
if(parry_efficiency < D.parry_data["UNARMED_PARRY_MINIMUM_EFFICIENCY"])
return
visible_message("<span class='warning'>[src] strikes back perfectly at [attacker], staggering them!</span>")
if(D.parry_data["HUMAN_PARRY_PUNCH"])
if(D.parry_data["UNARMED_PARRY_PUNCH"])
UnarmedAttack(attacker, TRUE, INTENT_HARM, ATTACK_IS_PARRY_COUNTERATTACK | ATTACK_IGNORE_ACTION | ATTACK_IGNORE_CLICKDELAY | NO_AUTO_CLICKDELAY_HANDLING)
var/mob/living/L = attacker
if(istype(L))
L.Stagger(D.parry_data["HUMAN_PARRY_STAGGER"])
L.Stagger(D.parry_data["UNARMED_PARRY_STAGGER"])
/// Unarmed parry data for pugilists
/datum/block_parry_data/unarmed/pugilist
parry_respect_clickdelay = FALSE
parry_stamina_cost = 4
parry_attack_types = ATTACK_TYPE_UNARMED | ATTACK_TYPE_PROJECTILE | ATTACK_TYPE_TACKLE | ATTACK_TYPE_THROWN | ATTACK_TYPE_MELEE
parry_flags = PARRY_DEFAULT_HANDLE_FEEDBACK | PARRY_LOCK_ATTACKING
parry_time_windup = 0
parry_time_spindown = 0
parry_time_active = 5
parry_time_perfect = 1.5
parry_time_perfect_leeway = 1.5
parry_imperfect_falloff_percent = 20
parry_efficiency_perfect = 100
parry_efficiency_perfect_override = list(
ATTACK_TYPE_PROJECTILE_TEXT = 60,
)
parry_efficiency_considered_successful = 0.01
parry_efficiency_to_counterattack = 0.01
parry_max_attacks = INFINITY
parry_failed_cooldown_duration = 1.5 SECONDS
parry_failed_stagger_duration = 0
parry_cooldown = 0
parry_failed_clickcd_duration = 0.8
parry_data = list( // yeah it's snowflake
"UNARMED_PARRY_STAGGER" = 3 SECONDS,
"UNARMED_PARRY_PUNCH" = TRUE,
"UNARMED_PARRY_MININUM_EFFICIENCY" = 90
)
@@ -62,7 +62,6 @@
H.add_movespeed_modifier(/datum/movespeed_modifier/slime_puddle)
H.layer -= 1 //go one layer down so people go over you
ENABLE_BITFIELD(H.pass_flags, PASSMOB) //this actually lets people pass over you
squeak = H.AddComponent(/datum/component/squeak, custom_sounds = list('sound/effects/blobattack.ogg')) //blorble noise when people step on you
@@ -103,7 +102,6 @@
REMOVE_TRAIT(H, TRAIT_HUMAN_NO_RENDER, SLIMEPUDDLE_TRAIT)
H.update_disabled_bodyparts(silent = TRUE)
H.remove_movespeed_modifier(/datum/movespeed_modifier/slime_puddle)
H.layer += 1 //go one layer back above!
DISABLE_BITFIELD(H.pass_flags, PASSMOB)
is_puddle = FALSE
if(squeak)
@@ -139,6 +139,18 @@
if(E.web_ready == FALSE)
to_chat(H, "<span class='warning'>You need to wait awhile to regenerate web fluid.</span>")
return
if(!H.Adjacent(A)) //No.
return
if(!isliving(A) && A.anchored)
to_chat(H, "<span class='warning'>[A] is bolted to the floor!</span>")
return
if(istype(A, /obj/structure/arachnid))
to_chat(H, "<span class='warning'>No double wrapping.</span>")
return
if(istype(A, /obj/effect))
to_chat(H, "<span class='warning'>You cannot wrap this.</span>")
return
H.visible_message("<span class='danger'>[H] starts to wrap [A] into a cocoon!</span>","<span class='warning'>You start to wrap [A] into a cocoon.</span>")
if(!do_after(H, 10 SECONDS, 1, A))
to_chat(H, "<span class='warning'>Your web spinning was interrupted!</span>")
return
@@ -27,7 +27,7 @@
/datum/species/dullahan/check_roundstart_eligible()
if(SSevents.holidays && SSevents.holidays[HALLOWEEN])
return TRUE
return FALSE
return ..()
/datum/species/dullahan/on_species_gain(mob/living/carbon/human/H, datum/species/old_species)
. = ..()
@@ -7,7 +7,7 @@
species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,WINGCOLOR,HAS_FLESH)
mutantlungs = /obj/item/organ/lungs/slime
mutant_heart = /obj/item/organ/heart/slime
mutant_bodyparts = list("mcolor" = "FFFFFF", "mam_tail" = "None", "mam_ears" = "None", "mam_snouts" = "None", "taur" = "None", "deco_wings" = "None")
mutant_bodyparts = list("mcolor" = "FFFFFF", "mam_tail" = "None", "mam_ears" = "None", "mam_snouts" = "None", "taur" = "None", "deco_wings" = "None", "legs" = "Plantigrade")
inherent_traits = list(TRAIT_TOXINLOVER)
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/slime
gib_types = list(/obj/effect/gibspawner/slime, /obj/effect/gibspawner/slime/bodypartless)
@@ -406,7 +406,7 @@
default_color = "00FFFF"
species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR)
inherent_traits = list(TRAIT_TOXINLOVER)
mutant_bodyparts = list("mcolor" = "FFFFFF", "mcolor2" = "FFFFFF","mcolor3" = "FFFFFF", "mam_tail" = "None", "mam_ears" = "None", "mam_body_markings" = "Plain", "mam_snouts" = "None", "taur" = "None")
mutant_bodyparts = list("mcolor" = "FFFFFF", "mcolor2" = "FFFFFF","mcolor3" = "FFFFFF", "mam_tail" = "None", "mam_ears" = "None", "mam_body_markings" = "Plain", "mam_snouts" = "None", "taur" = "None", "legs" = "Plantigrade")
say_mod = "says"
hair_color = "mutcolor"
hair_alpha = 160 //a notch brighter so it blends better.
+4
View File
@@ -66,6 +66,10 @@
GLOB.alive_mob_list -= src
if(!gibbed)
GLOB.dead_mob_list += src
if(ckey)
var/datum/preferences/P = GLOB.preferences_datums[ckey]
if(P)
P.respawn_time_of_death = world.time
set_drugginess(0)
set_disgust(0)
SetSleeping(0, 0)
+2 -2
View File
@@ -264,9 +264,9 @@
return FALSE
/mob/living/carbon/human/has_tail()
if(!dna || !dna.features)
if(!dna || !dna.species)
return ..()
var/list/L = dna.features // caches list because i refuse to type it out and because performance
var/list/L = dna.species.mutant_bodyparts // caches list because i refuse to type it out and because performance
return (L["mam_tail"] && (L["mam_tail"] != "None")) || (L["tail_human"] && (L["tail_human"] != "None")) || (L["tail_lizard"] && (L["tail_lizard"] != "None"))
/mob/living/start_pulling(atom/movable/AM, state, force = pull_force, supress_message = FALSE)
@@ -127,7 +127,7 @@
handle_parry_ending_effects(data, effect_text)
parrying = NOT_PARRYING
parry_start_time = 0
parry_end_time_last = world.time
parry_end_time_last = world.time + (successful? 0 : data.parry_failed_cooldown_duration)
successful_parries = null
/**
@@ -154,6 +154,8 @@ GLOBAL_LIST_EMPTY(block_parry_data)
var/parry_failed_stagger_duration = 3.5 SECONDS
/// Clickdelay duration post-parry if you fail to parry an attack
var/parry_failed_clickcd_duration = 2 SECONDS
/// Parry cooldown post-parry if failed. This is ADDED to parry_cooldown!!!
var/parry_failed_cooldown_duration = 0 SECONDS
/**
* Quirky proc to get average of flags in list that are in attack_type because why is attack_type a flag.
@@ -32,6 +32,10 @@
// Combat - Blocking/Parrying system
/// Our block_parry_data for unarmed blocks/parries. Currently only used for parrying, as unarmed block isn't implemented yet. YOU MUST RUN [get_block_parry_data(this)] INSTEAD OF DIRECTLY ACCESSING!
var/datum/block_parry_data/block_parry_data = /datum/block_parry_data // defaults to *something* because [combat_flags] dictates whether or not we can unarmed block/parry.
/// Default
var/datum/block_parry_data/default_block_parry_data = /datum/block_parry_data
/// If we're a pugilist
var/datum/block_parry_data/pugilist_block_parry_data = /datum/block_parry_data/unarmed/pugilist
// Blocking
/// The item the user is actively blocking with if any.
var/obj/item/active_block_item
@@ -1,12 +1,3 @@
/// IN THE FUTURE, WE WILL PROBABLY REFACTOR TO LESSEN THE NEED FOR UPDATE_MOBILITY, BUT FOR NOW.. WE CAN START DOING THIS.
/// FOR BLOCKING MOVEMENT, USE TRAIT_MOBILITY_NOMOVE AS MUCH AS POSSIBLE. IT WILL MAKE REFACTORS IN THE FUTURE EASIER.
/mob/living/ComponentInitialize()
. = ..()
RegisterSignal(src, SIGNAL_TRAIT(TRAIT_MOBILITY_NOMOVE), .proc/update_mobility)
RegisterSignal(src, SIGNAL_TRAIT(TRAIT_MOBILITY_NOPICKUP), .proc/update_mobility)
RegisterSignal(src, SIGNAL_TRAIT(TRAIT_MOBILITY_NOUSE), .proc/update_mobility)
RegisterSignal(src, SIGNAL_TRAIT(TRAIT_MOBILITY_NOREST), .proc/update_mobility)
RegisterSignal(src, SIGNAL_TRAIT(TRAIT_LIVING_NO_DENSITY), .proc/update_density)
//Stuff like mobility flag updates, resting updates, etc.
+20
View File
@@ -0,0 +1,20 @@
/// IN THE FUTURE, WE WILL PROBABLY REFACTOR TO LESSEN THE NEED FOR UPDATE_MOBILITY, BUT FOR NOW.. WE CAN START DOING THIS.
/// FOR BLOCKING MOVEMENT, USE TRAIT_MOBILITY_NOMOVE AS MUCH AS POSSIBLE. IT WILL MAKE REFACTORS IN THE FUTURE EASIER.
/mob/living/ComponentInitialize()
. = ..()
RegisterSignal(src, SIGNAL_TRAIT(TRAIT_MOBILITY_NOMOVE), .proc/update_mobility)
RegisterSignal(src, SIGNAL_TRAIT(TRAIT_MOBILITY_NOPICKUP), .proc/update_mobility)
RegisterSignal(src, SIGNAL_TRAIT(TRAIT_MOBILITY_NOUSE), .proc/update_mobility)
RegisterSignal(src, SIGNAL_TRAIT(TRAIT_MOBILITY_NOREST), .proc/update_mobility)
RegisterSignal(src, SIGNAL_TRAIT(TRAIT_LIVING_NO_DENSITY), .proc/update_density)
RegisterSignal(src, SIGNAL_TRAIT(TRAIT_PUGILIST), .proc/update_pugilism)
/mob/living/proc/update_pugilism()
if(HAS_TRAIT(src, TRAIT_PUGILIST))
combat_flags |= COMBAT_FLAG_UNARMED_PARRY
block_parry_data = pugilist_block_parry_data
else
var/initial_combat_flags = initial(combat_flags)
if(!(initial_combat_flags & COMBAT_FLAG_UNARMED_PARRY))
combat_flags &= ~COMBAT_FLAG_UNARMED_PARRY
block_parry_data = default_block_parry_data
@@ -1,3 +1,30 @@
/mob/living/silicon/verb/clear_custom_holoform()
set name = "Clear Custom Holoform"
set desc = "Clear your current custom holoform"
set category = "OOC"
if(!client.prefs)
to_chat(src, "<span class='boldwarning'>No preferences datum on your client, contact an admin/coder!</span>")
return
client.prefs.custom_holoform_icon = null
client.prefs.cached_holoform_icons = null
to_chat(src, "<span class='boldnotice'>Holoform removed.</span>")
/mob/living/silicon/verb/set_custom_holoform()
set name = "Set Custom Holoform"
set desc = "Set your custom holoform using your current preferences slot and a specified set of gear."
if(!client.prefs)
to_chat(src, "<span class='boldwarning'>No preferences datum on your client, contact an admin/coder!</span>")
return
if(client.prefs.last_custom_holoform > world.time - CUSTOM_HOLOFORM_DELAY)
to_chat(src, "<span class='warning'>You are attempting to change custom holoforms too fast!</span>")
var/icon/new_holoform = user_interface_custom_holoform(client)
if(new_holoform)
client.prefs.custom_holoform_icon = new_holoform
client.prefs.cached_holoform_icons = null
client.prefs.last_custom_holoform = world.time
to_chat(src, "<span class='boldnotice'>Holoform set.</span>")
/mob/living/silicon/proc/attempt_set_custom_holoform()
if(!client.prefs)
to_chat(src, "<span class='boldwarning'>No preferences datum on your client, contact an admin/coder!</span>")
@@ -9,6 +9,7 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
real_name = "Guardian Spirit"
desc = "A mysterious being that stands by its charge, ever vigilant."
speak_emote = list("hisses")
rad_flags = RAD_NO_CONTAMINATE | RAD_PROTECT_CONTENTS
gender = NEUTER
mob_biotypes = NONE
bubble_icon = "guardian"
@@ -1034,3 +1034,159 @@
/mob/living/simple_animal/parrot/clock_hawk/ratvar_act()
return
// Different Parrot Breeds
/mob/living/simple_animal/parrot/kea
name = "Kea"
icon_state = "kea-flap"
icon_living = "kea-flap"
icon_dead = "kea-dead"
icon_sit = "kea_sit"
/mob/living/simple_animal/parrot/eclectusr
name = "Eclectus"
icon_state = "eclectusr-flap"
icon_living = "eclectusr-flap"
icon_dead = "eclectusr-dead"
icon_sit = "electusr_sit"
/mob/living/simple_animal/parrot/eclectus
name = "Eclectus"
icon_state = "eclectus-flap"
icon_living = "eclectus-flap"
icon_dead = "eclectus-dead"
icon_sit = "electus_sit"
/mob/living/simple_animal/parrot/eclectusf
name = "Eclectus"
icon_state = "eclectusf-flap"
icon_living = "eclectusf-flap"
icon_dead = "eclectusf-dead"
icon_sit = "electusf_sit"
/mob/living/simple_animal/parrot/greybird
name = "Grey Bird"
icon_state = "agrey-flap"
icon_living = "agrey-flap"
icon_dead = "agrey-dead"
icon_sit = "agrey_sit"
/mob/living/simple_animal/parrot/blue_caique
name = "Blue Caique "
icon_state = "bcaique-flap"
icon_living = "bcaique-flap"
icon_dead = "bcaique-dead"
icon_sit = "bcaique_sit"
/mob/living/simple_animal/parrot/white_caique
name = "White caique"
icon_state = "wcaique-flap"
icon_living = "wcaique-flap"
icon_dead = "wcaique-dead"
icon_sit = "wcaique_sit"
/mob/living/simple_animal/parrot/green_budgerigar
name = "Green Budgerigar"
icon_state = "gbudge-flap"
icon_living = "gbudge-flap"
icon_dead = "gbudge-dead"
icon_sit = "gbudge_sit"
/mob/living/simple_animal/parrot/blue_Budgerigar
name = "Blue Budgerigar"
icon_state = "bbudge-flap"
icon_living = "bbudge-flap"
icon_dead = "bbudge-dead"
icon_sit = "bbudge_sit"
/mob/living/simple_animal/parrot/bluegreen_Budgerigar
name = "Bluegreen Budgerigar"
icon_state = "bgbudge-flap"
icon_living = "bgbudge-flap"
icon_dead = "bgbudge-dead"
icon_sit = "bgbudge_sit"
/mob/living/simple_animal/parrot/commonblackbird
name = "Black Bird"
icon_state = "commonblackbird"
icon_living = "commonblackbird"
icon_dead = "commonblackbird-dead"
icon_sit = "commonblackbird_sit"
/mob/living/simple_animal/parrot/azuretit
name = "Azure Tit"
icon_state = "azuretit"
icon_living = "azuretit"
icon_dead = "azuretit-dead"
icon_sit = "azuretit_sit"
/mob/living/simple_animal/parrot/europeanrobin
name = "European Robin"
icon_state = "europeanrobin"
icon_living = "europeanrobin"
icon_dead = "europeanrobin-dead"
icon_sit = "europeanrobin_sit"
/mob/living/simple_animal/parrot/goldcrest
name = "Goldcrest"
icon_state = "goldcrest"
icon_living = "goldcrest"
icon_dead = "goldcrest-dead"
icon_sit = "goldencrest_sit"
/mob/living/simple_animal/parrot/ringneckdove
name = "Ringneck Dove"
icon_state = "ringneckdove"
icon_living = "ringneckdove"
icon_dead = "ringneckdove-dead"
icon_sit = "ringneckdove_sit"
/mob/living/simple_animal/parrot/cockatiel
name = "Cockatiel"
icon_state = "tiel-flap"
icon_living = "tiel-flap"
icon_dead = "tiel-dead"
icon_sit = "tiel_sit"
/mob/living/simple_animal/parrot/white_cockatiel
name = "White Cockatiel"
icon_state = "wtiel-flap"
icon_living = "wtiel-flap"
icon_dead = "wtiel-dead"
icon_sit = "wtiel_sit"
/mob/living/simple_animal/parrot/yellowish_cockatiel
name = "Yellowish Cockatiel"
icon_state = "luttiel-flap"
icon_living = "luttiel-flap"
icon_dead = "luttiel-dead"
icon_sit = "luttiel_sit"
/mob/living/simple_animal/parrot/grey_cockatiel
name = "Grey Cockatiel"
icon_state = "blutiel-flap"
icon_living = "blutiel-flap"
icon_dead = "blutiel-dead"
icon_sit = "blutiel_sit"
/mob/living/simple_animal/parrot/too
name = "Too"
icon_state = "too-flap"
icon_living = "too-flap"
icon_dead = "too-dead"
icon_sit = "too_sit"
/mob/living/simple_animal/parrot/hooded_too
name = "Utoo"
icon_state = "utoo-flap"
icon_living = "utoo-flap"
icon_dead = "utoo-dead"
icon_sit = "utoo_sit"
/mob/living/simple_animal/parrot/pink_too
name = "Mtoo"
icon_state = "mtoo-flap"
icon_living = "mtoo-flap"
icon_dead = "mtoo-dead"
icon_sit = "mtoo_sit"

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