Merge remote-tracking branch 'upstream/master' into unlockable-loadout-items
This commit is contained in:
@@ -325,10 +325,6 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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||||
name = "Service Hallway"
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||||
icon_state = "hall_service"
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/area/hallway/secondary/civilian
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name = "Civilian Wing"
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icon_state = "hallFS"
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//Command
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@@ -469,6 +465,11 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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icon_state = "yellow"
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nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
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/area/crew_quarters/arcade
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name = "Arcade"
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icon_state = "abandoned_g_den"
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nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
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/area/crew_quarters/fitness
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name = "Fitness Room"
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icon_state = "fitness"
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@@ -479,6 +480,10 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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icon_state = "fitness"
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nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
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/area/crew_quarters/fitness/pool
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name = "Pool Area"
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icon_state = "pool"
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/area/crew_quarters/cafeteria
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name = "Cafeteria"
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icon_state = "cafeteria"
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@@ -765,6 +770,11 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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icon_state = "medbay3"
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ambientsounds = MEDICAL
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/area/medical/clinic
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name = "Clinic"
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icon_state = "medbay3"
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ambientsounds = MEDICAL
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/area/medical/abandoned
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name = "Abandoned Medbay"
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icon_state = "medbay3"
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@@ -1036,10 +1046,19 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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icon_state = "janitor"
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flags_1 = NONE
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/area/janitor/aux
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name = "Auxiliary Custodial Closet"
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icon_state = "janitor"
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flags_1 = NONE
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/area/hydroponics
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name = "Hydroponics"
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icon_state = "hydro"
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/area/hydroponics/lobby
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name = "Hydroponics Lobby"
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icon_state = "hydro"
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/area/hydroponics/garden
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name = "Garden"
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icon_state = "garden"
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@@ -1058,6 +1077,10 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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name = "Science Division"
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icon_state = "toxlab"
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/area/science/observatory
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name = "Research Observatory"
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icon_state = "toxmisc"
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/area/science/lab
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name = "Research and Development"
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icon_state = "toxlab"
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@@ -1186,6 +1209,10 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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icon_state = "storage"
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clockwork_warp_allowed = FALSE
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/area/storage/emergency
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name = "Emergency Storage"
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icon_state = "emergencystorage"
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/area/storage/emergency/starboard
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name = "Starboard Emergency Storage"
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icon_state = "emergencystorage"
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@@ -1395,100 +1422,6 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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name = "Telecommunications Satellite Lounge"
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icon_state = "tcomsatlounge"
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/area/crew_quarters/fitness/pool
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name = "Pool Area"
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icon_state = "pool"
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/area/crew_quarters/dorms/blue
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name = "Blue Dorms"
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icon_state = "Sleep"
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nightshift_public_area = NIGHTSHIFT_AREA_NONE
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/area/crew_quarters/dorms/purple
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name = "Purple Dorms"
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icon_state = "Sleep"
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nightshift_public_area = NIGHTSHIFT_AREA_NONE
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/area/crew_quarters/lounge/jazz
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name = "Jazz Lounge"
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icon_state = "yellow"
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ambientsounds = list('sound/ambience/ambidet1.ogg','sound/ambience/ambidet2.ogg')
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nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
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/area/crew_quarters/fitness/recreation
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name = "Recreation Area"
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icon_state = "fitness"
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nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
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/area/crew_quarters/fitness/cogpool
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name = "Pool"
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icon_state = "fitness"
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clockwork_warp_fail = "Pool's closed."
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nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
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/area/crew_quarters/barbershop
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||||
name = "Barbershop"
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icon_state = "blue"
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nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
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/area/crew_quarters/observatory
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name = "Observatory"
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||||
icon_state = "Sleep"
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//Engineering
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/area/engine/teg_hot
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name = "Hot Loop"
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icon_state = "red"
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/area/engine/teg_cold
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name = "Cold Loop"
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icon_state = "blue"
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||||
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/area/engine/workshop
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name = "Engineering Workshop"
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icon_state = "engine"
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/area/security/courtroom/jury
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name = "Jury Room"
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icon_state = "courtroom"
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/area/quartermaster/miningdock/airless
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name = "Mining Dock"
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icon_state = "mining"
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has_gravity = STANDARD_GRAVITY
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valid_territory = FALSE
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outdoors = TRUE
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ambientsounds = SPACE
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blob_allowed = FALSE //While part of the station, what good will it do you?
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/area/quartermaster/miningdock/airless/no_grav
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name = "Mining Dock"
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icon_state = "mining"
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dynamic_lighting = DYNAMIC_LIGHTING_IFSTARLIGHT
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power_light = FALSE
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power_equip = FALSE
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power_environ = FALSE
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valid_territory = FALSE
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||||
outdoors = TRUE
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||||
ambientsounds = SPACE
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blob_allowed = FALSE //While part of the station, what good will it do you?
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/area/janitor/aux
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||||
name = "Auxiliary Custodial Closet"
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||||
icon_state = "janitor"
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||||
flags_1 = NONE
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||||
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/area/hydroponics/lobby
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||||
name = "Hydroponics Lobby"
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||||
icon_state = "hydro"
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||||
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||||
//Storage
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||||
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/area/storage/emergency/generic
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name = "Emergency Storage"
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icon_state = "emergencystorage"
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||||
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||||
//Construction
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||||
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@@ -1545,10 +1478,99 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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||||
name = "Storage Wing"
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||||
icon_state = "storage_wing"
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//Routers
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//Areas that predominantly only apply to CogStation
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/area/crew_quarters/dorms/blue
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name = "Blue Dorms"
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icon_state = "Sleep"
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||||
nightshift_public_area = NIGHTSHIFT_AREA_NONE
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/area/crew_quarters/dorms/purple
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name = "Purple Dorms"
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icon_state = "Sleep"
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nightshift_public_area = NIGHTSHIFT_AREA_NONE
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/area/crew_quarters/lounge/jazz
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name = "Jazz Lounge"
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icon_state = "yellow"
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ambientsounds = list('sound/ambience/ambidet1.ogg','sound/ambience/ambidet2.ogg')
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nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
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||||
/area/crew_quarters/fitness/cogpool
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name = "Pool"
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||||
icon_state = "fitness"
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||||
clockwork_warp_fail = "Pool's closed."
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nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
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/area/crew_quarters/barbershop
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name = "Barbershop"
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||||
icon_state = "blue"
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||||
nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
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/area/crew_quarters/observatory
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name = "Observatory"
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||||
icon_state = "Sleep"
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||||
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||||
/area/hallway/secondary/civilian
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||||
name = "Civilian Wing"
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icon_state = "hallFS"
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||||
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/area/engine/atmos/aftair
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name = "Aft Air Hookup"
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icon_state = "atmos"
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flags_1 = NONE
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/area/engine/teg
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name = "Thermo-Electric Generator"
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icon_state = "engine"
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||||
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/area/engine/teg/hotloop
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name = "Hot Loop"
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icon_state = "red"
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||||
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||||
/area/engine/teg/coldloop
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||||
name = "Cold Loop"
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icon_state = "blue"
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||||
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||||
/area/engine/workshop
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name = "Engineering Workshop"
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icon_state = "engine"
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/area/engine/substation
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name = "Electrical Substation"
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icon_state = "engine"
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/area/security/courtroom/jury
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||||
name = "Jury Room"
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icon_state = "courtroom"
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/area/quartermaster/miningdock/airless
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name = "Mining Dock"
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||||
icon_state = "mining"
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||||
has_gravity = STANDARD_GRAVITY
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||||
valid_territory = FALSE
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||||
outdoors = TRUE
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||||
ambientsounds = SPACE
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||||
blob_allowed = FALSE //While part of the station, what good will it do you?
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||||
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||||
/area/quartermaster/miningdock/airless/no_grav
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name = "Mining Dock"
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icon_state = "mining"
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||||
dynamic_lighting = DYNAMIC_LIGHTING_IFSTARLIGHT
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power_light = FALSE
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||||
power_equip = FALSE
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||||
power_environ = FALSE
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||||
valid_territory = FALSE
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||||
outdoors = TRUE
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||||
ambientsounds = SPACE
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||||
blob_allowed = FALSE //While part of the station, what good will it do you?
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||||
|
||||
|
||||
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||||
//Routers (currently exclusive to CogStation)
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/area/router
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name = "Router"
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name = "Routing Depot"
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icon_state = "yellow"
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ambientsounds = ENGINEERING
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||||
|
||||
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@@ -1143,21 +1143,3 @@
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||||
*/
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||||
/atom/proc/setClosed()
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||||
return
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||||
|
||||
///Passes Stat Browser Panel clicks to the game and calls client click on an atom
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/atom/Topic(href, list/href_list)
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||||
. = ..()
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||||
if(!usr?.client)
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||||
return
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||||
var/client/usr_client = usr.client
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||||
var/list/paramslist = list()
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||||
if(href_list["statpanel_item_shiftclick"])
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||||
paramslist["shift"] = "1"
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||||
if(href_list["statpanel_item_ctrlclick"])
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||||
paramslist["ctrl"] = "1"
|
||||
if(href_list["statpanel_item_altclick"])
|
||||
paramslist["alt"] = "1"
|
||||
if(href_list["statpanel_item_click"])
|
||||
// first of all make sure we valid
|
||||
var/mouseparams = list2params(paramslist)
|
||||
usr_client.Click(src, loc, null, mouseparams)
|
||||
|
||||
@@ -150,14 +150,14 @@ Credit where due:
|
||||
var/datum/team/clockcult/main_clockcult
|
||||
|
||||
/datum/game_mode/clockwork_cult/pre_setup() //Gamemode and job code is pain. Have fun codediving all of that stuff, whoever works on this next - Delta
|
||||
var/list/errorList = list()
|
||||
/*var/list/errorList = list()
|
||||
var/list/reebes = SSmapping.LoadGroup(errorList, "Reebe", "map_files/generic", "City_of_Cogs.dmm", default_traits = ZTRAITS_REEBE, silent = TRUE)
|
||||
if(errorList.len) // reebe failed to load
|
||||
message_admins("Reebe failed to load!")
|
||||
log_game("Reebe failed to load!")
|
||||
return FALSE
|
||||
for(var/datum/parsed_map/PM in reebes)
|
||||
PM.initTemplateBounds()
|
||||
for(var/datum/parsed_map/PM in reebes) //Temporarily commented because of z-level loading reliably segfaulting the server.
|
||||
PM.initTemplateBounds()*/
|
||||
if(CONFIG_GET(flag/protect_roles_from_antagonist))
|
||||
restricted_jobs += protected_jobs
|
||||
if(CONFIG_GET(flag/protect_assistant_from_antagonist))
|
||||
|
||||
+104
-123
@@ -22,17 +22,16 @@
|
||||
|
||||
//Used for logging people entering cryosleep and important items they are carrying.
|
||||
var/list/frozen_crew = list()
|
||||
var/list/frozen_items = list()
|
||||
|
||||
// Used for containing rare items traitors need to steal, so it's not
|
||||
// game-over if they get iced
|
||||
var/list/objective_items = list()
|
||||
// A cache of theft datums so you don't have to re-create them for
|
||||
// each item check
|
||||
var/list/theft_cache = list()
|
||||
var/list/obj/stored_packages = list()
|
||||
|
||||
var/allow_items = TRUE
|
||||
|
||||
/obj/machinery/computer/cryopod/deconstruct()
|
||||
. = ..()
|
||||
for(var/i in stored_packages)
|
||||
var/obj/O = i
|
||||
O.forceMove(drop_location())
|
||||
|
||||
/obj/machinery/computer/cryopod/attack_ai()
|
||||
attack_hand()
|
||||
|
||||
@@ -67,11 +66,11 @@
|
||||
if(3)
|
||||
dat += "<a href='byond://?src=[REF(src)];menu=1'><< Back</a><br><br>"
|
||||
dat += "<h3>Recently stored objects</h3><br/><hr/><br/>"
|
||||
if(!frozen_items.len)
|
||||
if(!stored_packages.len)
|
||||
dat += "There has been no storage usage at this terminal.<br/>"
|
||||
else
|
||||
for(var/obj/item/I in frozen_items)
|
||||
dat += "[I.name]<br/>"
|
||||
for(var/obj/O in stored_packages)
|
||||
dat += "[O.name]<br/>"
|
||||
dat += "<hr/>"
|
||||
|
||||
var/datum/browser/popup = new(user, "cryopod_console", "Cryogenic System Control")
|
||||
@@ -87,25 +86,27 @@
|
||||
add_fingerprint(user)
|
||||
|
||||
if(href_list["item"])
|
||||
if(!allowed(user))
|
||||
if(!allowed(user) && !(obj_flags & EMAGGED))
|
||||
to_chat(user, "<span class='warning'>Access Denied.</span>")
|
||||
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
|
||||
updateUsrDialog()
|
||||
return
|
||||
if(!allow_items) return
|
||||
|
||||
if(frozen_items.len == 0)
|
||||
if(!allow_items)
|
||||
return
|
||||
|
||||
if(stored_packages.len == 0)
|
||||
to_chat(user, "<span class='notice'>There is nothing to recover from storage.</span>")
|
||||
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
|
||||
updateUsrDialog()
|
||||
return
|
||||
|
||||
var/obj/item/I = input(user, "Please choose which object to retrieve.","Object recovery",null) as null|anything in frozen_items
|
||||
var/obj/I = input(user, "Please choose which object to retrieve.","Object recovery",null) as null|anything in stored_packages
|
||||
playsound(src, "terminal_type", 25, 0)
|
||||
if(!I)
|
||||
return
|
||||
|
||||
if(!(I in frozen_items))
|
||||
if(!(I in stored_packages))
|
||||
to_chat(user, "<span class='notice'>\The [I] is no longer in storage.</span>")
|
||||
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
|
||||
updateUsrDialog()
|
||||
@@ -117,20 +118,21 @@
|
||||
I.forceMove(drop_location())
|
||||
if(user && Adjacent(user) && user.can_hold_items())
|
||||
user.put_in_hands(I)
|
||||
frozen_items -= I
|
||||
stored_packages -= I
|
||||
updateUsrDialog()
|
||||
|
||||
else if(href_list["allitems"])
|
||||
playsound(src, "terminal_type", 25, 0)
|
||||
if(!allowed(user))
|
||||
if(!allowed(user) && !(obj_flags & EMAGGED))
|
||||
to_chat(user, "<span class='warning'>Access Denied.</span>")
|
||||
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
|
||||
updateUsrDialog()
|
||||
return
|
||||
|
||||
if(!allow_items)
|
||||
return
|
||||
|
||||
if(frozen_items.len == 0)
|
||||
if(stored_packages.len == 0)
|
||||
to_chat(user, "<span class='notice'>There is nothing to recover from storage.</span>")
|
||||
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
|
||||
return
|
||||
@@ -138,10 +140,10 @@
|
||||
visible_message("<span class='notice'>The console beeps happily as it disgorges the desired objects.</span>")
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
|
||||
|
||||
for(var/obj/item/I in frozen_items)
|
||||
I.forceMove(drop_location())
|
||||
frozen_items -= I
|
||||
updateUsrDialog()
|
||||
for(var/obj/O in stored_packages)
|
||||
O.forceMove(get_turf(src))
|
||||
stored_packages.Cut()
|
||||
updateUsrDialog()
|
||||
|
||||
else if (href_list["menu"])
|
||||
src.menu = text2num(href_list["menu"])
|
||||
@@ -159,6 +161,13 @@
|
||||
/obj/machinery/computer/cryopod/contents_explosion()
|
||||
return
|
||||
|
||||
/obj/machinery/computer/cryopod/contents_explosion()
|
||||
return //don't blow everyone's shit up.
|
||||
|
||||
/// The box
|
||||
/obj/item/storage/box/blue/cryostorage_items
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
|
||||
//Cryopods themselves.
|
||||
/obj/machinery/cryopod
|
||||
name = "cryogenic freezer"
|
||||
@@ -177,44 +186,9 @@
|
||||
var/despawn_world_time = null // Used to keep track of the safe period.
|
||||
|
||||
var/obj/machinery/computer/cryopod/control_computer
|
||||
var/item_storage_type = /obj/item/storage/box/blue/cryostorage_items //with how storage components work this can be anything the player can open or anything with a storage component.
|
||||
var/last_no_computer_message = 0
|
||||
|
||||
// These items are preserved when the process() despawn proc occurs.
|
||||
var/static/list/preserve_items = typecacheof(list(
|
||||
/obj/item/hand_tele,
|
||||
/obj/item/card/id/captains_spare,
|
||||
/obj/item/aicard,
|
||||
/obj/item/mmi,
|
||||
/obj/item/paicard,
|
||||
/obj/item/gun,
|
||||
/obj/item/pinpointer,
|
||||
/obj/item/clothing/shoes/magboots,
|
||||
/obj/item/areaeditor/blueprints,
|
||||
/obj/item/clothing/head/helmet/space,
|
||||
/obj/item/clothing/suit/space,
|
||||
/obj/item/clothing/suit/armor,
|
||||
/obj/item/defibrillator/compact,
|
||||
/obj/item/reagent_containers/hypospray/CMO,
|
||||
/obj/item/clothing/accessory/medal/gold/captain,
|
||||
/obj/item/clothing/gloves/krav_maga,
|
||||
/obj/item/nullrod,
|
||||
/obj/item/tank/jetpack,
|
||||
/obj/item/documents,
|
||||
/obj/item/nuke_core_container
|
||||
))
|
||||
// These items will NOT be preserved
|
||||
var/static/list/do_not_preserve_items = typecacheof(list(
|
||||
/obj/item/mmi/posibrain,
|
||||
/obj/item/gun/energy/laser/mounted,
|
||||
/obj/item/gun/energy/e_gun/advtaser/mounted,
|
||||
/obj/item/gun/ballistic/revolver/grenadelauncher/cyborg,
|
||||
/obj/item/gun/energy/disabler/cyborg,
|
||||
/obj/item/gun/energy/e_gun/advtaser/cyborg,
|
||||
/obj/item/gun/energy/printer,
|
||||
/obj/item/gun/energy/kinetic_accelerator/cyborg,
|
||||
/obj/item/gun/energy/laser/cyborg
|
||||
))
|
||||
|
||||
/obj/machinery/cryopod/Initialize(mapload)
|
||||
. = ..()
|
||||
update_icon()
|
||||
@@ -286,73 +260,89 @@
|
||||
|
||||
despawn_occupant()
|
||||
|
||||
#define CRYO_DESTROY 0
|
||||
#define CRYO_PRESERVE 1
|
||||
#define CRYO_OBJECTIVE 2
|
||||
#define CRYO_IGNORE 3
|
||||
#define CRYO_DESTROY_LATER 4
|
||||
|
||||
/obj/machinery/cryopod/proc/should_preserve_item(obj/item/I)
|
||||
for(var/datum/objective_item/steal/T in control_computer.theft_cache)
|
||||
if(istype(I, T.targetitem) && T.check_special_completion(I))
|
||||
return CRYO_OBJECTIVE
|
||||
if(preserve_items[I] && !do_not_preserve_items[I])
|
||||
return CRYO_PRESERVE
|
||||
return CRYO_DESTROY
|
||||
|
||||
// This function can not be undone; do not call this unless you are sure
|
||||
/obj/machinery/cryopod/proc/despawn_occupant()
|
||||
if(!control_computer)
|
||||
find_control_computer()
|
||||
|
||||
var/mob/living/mob_occupant = occupant
|
||||
var/list/obj/item/cryo_items = list()
|
||||
|
||||
var/list/obj/item/storing = list()
|
||||
var/list/obj/item/destroying = list()
|
||||
var/list/obj/item/destroy_later = list()
|
||||
|
||||
investigate_log("Despawning [key_name(mob_occupant)].", INVESTIGATE_CRYOGENICS)
|
||||
|
||||
//Handle Borg stuff first
|
||||
var/atom/target_store = (control_computer?.allow_items && control_computer) || src //the double control computer check makes it return the control computer.
|
||||
var/drop_to_ground = !istype(target_store, /obj/machinery/computer/cryopod)
|
||||
|
||||
var/mind_identity = mob_occupant.mind?.name
|
||||
var/occupant_identity = mob_occupant.real_name
|
||||
|
||||
if(iscyborg(mob_occupant))
|
||||
var/mob/living/silicon/robot/R = mob_occupant
|
||||
if(R.mmi?.brain)
|
||||
cryo_items[R.mmi] = CRYO_DESTROY_LATER
|
||||
cryo_items[R.mmi.brain] = CRYO_DESTROY_LATER
|
||||
for(var/obj/item/I in R.module) // the tools the borg has; metal, glass, guns etc
|
||||
for(var/obj/item/O in I) // the things inside the tools, if anything; mainly for janiborg trash bags
|
||||
cryo_items[O] = should_preserve_item(O)
|
||||
O.forceMove(src)
|
||||
R.module.remove_module(I, TRUE) //delete the module itself so it doesn't transfer over.
|
||||
|
||||
//Drop all items into the pod.
|
||||
for(var/obj/item/I in mob_occupant)
|
||||
if(cryo_items[I] == CRYO_IGNORE || cryo_items[I] ==CRYO_DESTROY_LATER)
|
||||
continue
|
||||
cryo_items[I] = should_preserve_item(I)
|
||||
mob_occupant.transferItemToLoc(I, src, TRUE)
|
||||
if(I.contents.len) //Make sure we catch anything not handled by qdel() on the items.
|
||||
if(cryo_items[I] != CRYO_DESTROY) // Don't remove the contents of things that need preservation
|
||||
destroy_later += R.mmi
|
||||
destroy_later += R.mmi.brain
|
||||
for(var/i in R.module)
|
||||
if(!isitem(i))
|
||||
destroying += i
|
||||
continue
|
||||
for(var/obj/item/O in I.contents)
|
||||
cryo_items[O] = should_preserve_item(O)
|
||||
O.forceMove(src)
|
||||
|
||||
for(var/A in cryo_items)
|
||||
var/obj/item/I = A
|
||||
if(QDELETED(I)) //edge cases and DROPDEL.
|
||||
continue
|
||||
var/preserve = cryo_items[I]
|
||||
if(preserve == CRYO_DESTROY_LATER)
|
||||
continue
|
||||
if(preserve != CRYO_IGNORE)
|
||||
if(preserve == CRYO_DESTROY)
|
||||
qdel(I)
|
||||
else if(control_computer?.allow_items)
|
||||
control_computer.frozen_items += I
|
||||
if(preserve == CRYO_OBJECTIVE)
|
||||
control_computer.objective_items += I
|
||||
I.moveToNullspace()
|
||||
var/obj/item/I = i
|
||||
// let's be honest we only care about the trash bag don't beat around the bush
|
||||
if(SEND_SIGNAL(I, COMSIG_CONTAINS_STORAGE))
|
||||
storing += I.contents
|
||||
for(var/atom/movable/AM in I.contents)
|
||||
AM.forceMove(src)
|
||||
R.module.remove_module(I, TRUE)
|
||||
else
|
||||
var/list/gear = list()
|
||||
if(iscarbon(mob_occupant)) // sorry simp-le-mobs deserve no mercy
|
||||
var/mob/living/carbon/C = mob_occupant
|
||||
gear = C.get_all_gear()
|
||||
for(var/i in gear)
|
||||
var/obj/item/I = i
|
||||
I.forceMove(src)
|
||||
if(!istype(I))
|
||||
destroying += I
|
||||
continue
|
||||
if(I.item_flags & (DROPDEL | ABSTRACT))
|
||||
destroying += I
|
||||
continue
|
||||
if(HAS_TRAIT(I, TRAIT_NODROP))
|
||||
destroying += I
|
||||
continue
|
||||
// WEE WOO SNOWFLAKE TIME
|
||||
if(istype(I, /obj/item/pda))
|
||||
var/obj/item/pda/P = I
|
||||
if((P.owner == mind_identity) || (P.owner == occupant_identity))
|
||||
destroying += P
|
||||
else
|
||||
storing += P
|
||||
else if(istype(I, /obj/item/card/id))
|
||||
var/obj/item/card/id/idcard = I
|
||||
if((idcard.registered_name == mind_identity) || (idcard.registered_name == occupant_identity))
|
||||
destroying += idcard
|
||||
else
|
||||
storing += idcard
|
||||
else
|
||||
I.forceMove(loc)
|
||||
cryo_items -= I
|
||||
storing += I
|
||||
|
||||
// get rid of mobs
|
||||
for(var/mob/living/L in mob_occupant.GetAllContents() - mob_occupant)
|
||||
L.forceMove(drop_location())
|
||||
|
||||
if(storing.len)
|
||||
var/obj/O = new item_storage_type
|
||||
O.name = "cryogenic retrieval package: [mob_occupant.real_name]"
|
||||
for(var/i in storing)
|
||||
var/obj/item/I = i
|
||||
I.forceMove(O)
|
||||
O.forceMove(drop_to_ground? target_store.drop_location() : target_store)
|
||||
if((target_store == control_computer) && !drop_to_ground)
|
||||
control_computer.stored_packages += O
|
||||
|
||||
QDEL_LIST(destroying)
|
||||
|
||||
//Update any existing objectives involving this mob.
|
||||
for(var/i in GLOB.objectives)
|
||||
@@ -414,22 +404,13 @@
|
||||
|
||||
// Ghost and delete the mob.
|
||||
if(!mob_occupant.get_ghost(1))
|
||||
mob_occupant.ghostize(FALSE, penalize = TRUE, voluntary = TRUE)
|
||||
mob_occupant.ghostize(FALSE, penalize = TRUE, voluntary = TRUE, cryo = TRUE)
|
||||
|
||||
QDEL_NULL(occupant)
|
||||
for(var/I in cryo_items) //only "CRYO_DESTROY_LATER" atoms are left)
|
||||
var/atom/A = I
|
||||
if(!QDELETED(A))
|
||||
qdel(A)
|
||||
QDEL_LIST(destroy_later)
|
||||
open_machine()
|
||||
name = initial(name)
|
||||
|
||||
#undef CRYO_DESTROY
|
||||
#undef CRYO_PRESERVE
|
||||
#undef CRYO_OBJECTIVE
|
||||
#undef CRYO_IGNORE
|
||||
#undef CRYO_DESTROY_LATER
|
||||
|
||||
/obj/machinery/cryopod/MouseDrop_T(mob/living/target, mob/user)
|
||||
if(!istype(target) || user.incapacitated() || !target.Adjacent(user) || !Adjacent(user) || !ismob(target) || (!ishuman(user) && !iscyborg(user)) || !istype(user.loc, /turf) || target.buckled)
|
||||
return
|
||||
|
||||
@@ -67,9 +67,9 @@
|
||||
/obj/machinery/door/window/proc/open_and_close()
|
||||
open()
|
||||
if(src.check_access(null))
|
||||
sleep(50)
|
||||
sleep(60)
|
||||
else //secure doors close faster
|
||||
sleep(20)
|
||||
sleep(40)
|
||||
close()
|
||||
|
||||
/obj/machinery/door/window/Bumped(atom/movable/AM)
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
var/mode = HEATER_MODE_STANDBY
|
||||
var/setMode = "auto" // Anything other than "heat" or "cool" is considered auto.
|
||||
var/targetTemperature = T20C
|
||||
var/heatingPower = 40000
|
||||
var/heatingPower = 10000
|
||||
var/efficiency = 20000
|
||||
var/temperatureTolerance = 1
|
||||
var/settableTemperatureMedian = 30 + T0C
|
||||
@@ -74,46 +74,55 @@
|
||||
|
||||
if(cell && cell.charge > 0)
|
||||
var/turf/L = loc
|
||||
if(!istype(L))
|
||||
if(mode != HEATER_MODE_STANDBY)
|
||||
mode = HEATER_MODE_STANDBY
|
||||
update_icon()
|
||||
return
|
||||
PerformHeating(L)
|
||||
|
||||
var/datum/gas_mixture/env = L.return_air()
|
||||
for(var/direction in GLOB.alldirs)
|
||||
L=get_step(src,direction)
|
||||
if(!locate(/turf/closed) in L) // we don't want to heat walls and cause jank
|
||||
PerformHeating(L)
|
||||
|
||||
var/newMode = HEATER_MODE_STANDBY
|
||||
if(setMode != HEATER_MODE_COOL && env.return_temperature() < targetTemperature - temperatureTolerance)
|
||||
newMode = HEATER_MODE_HEAT
|
||||
else if(setMode != HEATER_MODE_HEAT && env.return_temperature() > targetTemperature + temperatureTolerance)
|
||||
newMode = HEATER_MODE_COOL
|
||||
|
||||
if(mode != newMode)
|
||||
mode = newMode
|
||||
update_icon()
|
||||
|
||||
if(mode == HEATER_MODE_STANDBY)
|
||||
return
|
||||
|
||||
var/heat_capacity = env.heat_capacity()
|
||||
var/requiredPower = abs(env.return_temperature() - targetTemperature) * heat_capacity
|
||||
requiredPower = min(requiredPower, heatingPower)
|
||||
|
||||
if(requiredPower < 1)
|
||||
return
|
||||
|
||||
var/deltaTemperature = requiredPower / heat_capacity
|
||||
if(mode == HEATER_MODE_COOL)
|
||||
deltaTemperature *= -1
|
||||
if(deltaTemperature)
|
||||
env.set_temperature(env.return_temperature() + deltaTemperature)
|
||||
air_update_turf()
|
||||
cell.use(requiredPower / efficiency)
|
||||
else
|
||||
on = FALSE
|
||||
update_icon()
|
||||
return PROCESS_KILL
|
||||
|
||||
/obj/machinery/space_heater/proc/PerformHeating(turf/L)
|
||||
if(!istype(L))
|
||||
if(mode != HEATER_MODE_STANDBY)
|
||||
mode = HEATER_MODE_STANDBY
|
||||
update_icon()
|
||||
return
|
||||
|
||||
var/datum/gas_mixture/env = L.return_air()
|
||||
|
||||
var/newMode = HEATER_MODE_STANDBY
|
||||
if(setMode != HEATER_MODE_COOL && env.return_temperature() < targetTemperature - temperatureTolerance)
|
||||
newMode = HEATER_MODE_HEAT
|
||||
else if(setMode != HEATER_MODE_HEAT && env.return_temperature() > targetTemperature + temperatureTolerance)
|
||||
newMode = HEATER_MODE_COOL
|
||||
|
||||
if(mode != newMode)
|
||||
mode = newMode
|
||||
update_icon()
|
||||
|
||||
if(mode == HEATER_MODE_STANDBY)
|
||||
return
|
||||
|
||||
var/heat_capacity = env.heat_capacity()
|
||||
var/requiredPower = abs(env.return_temperature() - targetTemperature) * heat_capacity
|
||||
requiredPower = min(requiredPower, heatingPower)
|
||||
|
||||
if(requiredPower < 1)
|
||||
return
|
||||
|
||||
var/deltaTemperature = requiredPower / heat_capacity
|
||||
if(mode == HEATER_MODE_COOL)
|
||||
deltaTemperature *= -1
|
||||
if(deltaTemperature)
|
||||
env.set_temperature(env.return_temperature() + deltaTemperature)
|
||||
air_update_turf()
|
||||
cell.use(requiredPower / efficiency)
|
||||
|
||||
/obj/machinery/space_heater/RefreshParts()
|
||||
var/laser = 2
|
||||
var/cap = 1
|
||||
@@ -122,7 +131,7 @@
|
||||
for(var/obj/item/stock_parts/capacitor/M in component_parts)
|
||||
cap += M.rating
|
||||
|
||||
heatingPower = laser * 40000
|
||||
heatingPower = laser * 10000
|
||||
|
||||
settableTemperatureRange = cap * 30
|
||||
efficiency = (cap + 1) * 10000
|
||||
|
||||
@@ -377,10 +377,3 @@
|
||||
hitsound = 'sound/weapons/taserhit.ogg'
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
breakouttime = 60
|
||||
|
||||
/obj/item/restraints/legcuffs/bola/energy/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
|
||||
if(iscarbon(hit_atom))
|
||||
var/obj/item/restraints/legcuffs/beartrap/B = new /obj/item/restraints/legcuffs/beartrap/energy/cyborg(get_turf(hit_atom))
|
||||
B.Crossed(hit_atom)
|
||||
qdel(src)
|
||||
..()
|
||||
|
||||
@@ -175,7 +175,7 @@
|
||||
|
||||
/obj/item/kitchen/knife/combat/survival/knuckledagger/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/butchering, 50, 120, 5) // it's good for butchering stuff
|
||||
AddComponent(/datum/component/butchering, 30, 130, 20) // it's good for butchering stuff
|
||||
|
||||
/obj/item/kitchen/knife/combat/survival/knuckledagger/ui_action_click(mob/user, actiontype)
|
||||
light_on = !light_on
|
||||
@@ -189,6 +189,11 @@
|
||||
else
|
||||
set_light(0)
|
||||
|
||||
/obj/item/kitchen/knife/combat/survival/knuckledagger/update_overlays()
|
||||
. = ..()
|
||||
if(light_on)
|
||||
. += "[icon_state]_lit"
|
||||
|
||||
/obj/item/kitchen/knife/combat/bone
|
||||
name = "bone dagger"
|
||||
item_state = "bone_dagger"
|
||||
|
||||
@@ -33,6 +33,8 @@
|
||||
//--end of love :'(--
|
||||
|
||||
var/snowflake_id //if we set from a config snowflake plushie.
|
||||
/// wrapper, do not use, read only
|
||||
var/__ADMIN_SET_TO_ID
|
||||
var/can_random_spawn = TRUE //if this is FALSE, don't spawn this for random plushies.
|
||||
|
||||
/obj/item/toy/plush/random_snowflake/Initialize(mapload, set_snowflake_id)
|
||||
@@ -112,10 +114,21 @@
|
||||
|
||||
return ..()
|
||||
|
||||
/obj/item/toy/plush/vv_get_var(var_name)
|
||||
if(var_name == NAMEOF(src, __ADMIN_SET_TO_ID))
|
||||
return debug_variable("__ADMIN: SET SNOWFLAKE ID", snowflake_id, 0, src)
|
||||
return ..()
|
||||
|
||||
/obj/item/toy/plush/vv_edit_var(var_name, var_value)
|
||||
if(var_name == NAMEOF(src, __ADMIN_SET_TO_ID))
|
||||
return set_snowflake_from_config(var_value)
|
||||
return ..()
|
||||
|
||||
/obj/item/toy/plush/proc/set_snowflake_from_config(id)
|
||||
var/list/configlist = CONFIG_GET(keyed_list/snowflake_plushies)
|
||||
var/list/jsonlist = configlist[id]
|
||||
ASSERT(jsonlist)
|
||||
if(!jsonlist)
|
||||
return FALSE
|
||||
jsonlist = json_decode(jsonlist)
|
||||
if(jsonlist["inherit_from"])
|
||||
var/path = text2path(jsonlist["inherit_from"])
|
||||
@@ -151,6 +164,7 @@
|
||||
var/datum/component/squeak/S = GetComponent(/datum/component/squeak)
|
||||
S?.override_squeak_sounds = squeak_override
|
||||
snowflake_id = id
|
||||
return TRUE
|
||||
|
||||
/obj/item/toy/plush/handle_atom_del(atom/A)
|
||||
if(A == grenade)
|
||||
|
||||
@@ -137,8 +137,7 @@
|
||||
AM.anchored = TRUE
|
||||
flick("laserbox_burn", AM)
|
||||
trigger()
|
||||
sleep(15)
|
||||
qdel(AM)
|
||||
QDEL_IN(src, 15)
|
||||
|
||||
// snowflake code until undertile elements
|
||||
/obj/item/pressure_plate/hologrid/hide()
|
||||
|
||||
@@ -23,14 +23,15 @@
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
var/self_fueling = FALSE //Do we refill ourselves or not
|
||||
var/nextrefueltick = 0 // How long it takes before we get a new fuel unit
|
||||
var/nextrefueltick = 0 //When is the next tick we refuel?
|
||||
var/refueling_interval = 10 //Every how many processing ticks does this refuel? (1 = every processing tick)
|
||||
|
||||
custom_materials = list(/datum/material/iron=70, /datum/material/glass=30)
|
||||
var/welding = 0 //Whether or not the welding tool is off(0), on(1) or currently welding(2)
|
||||
var/status = TRUE //Whether the welder is secured or unsecured (able to attach rods to it to make a flamethrower)
|
||||
var/max_fuel = 20 //The max amount of fuel the welder can hold
|
||||
var/change_icons = 1
|
||||
var/can_off_process = 0
|
||||
var/can_off_process = FALSE
|
||||
var/light_intensity = 2 //how powerful the emitted light is when used.
|
||||
var/progress_flash_divisor = 10
|
||||
var/burned_fuel_for = 0 //when fuel was last removed
|
||||
@@ -66,6 +67,14 @@
|
||||
. += "[initial(icon_state)]-on"
|
||||
|
||||
/obj/item/weldingtool/process()
|
||||
//This handles refueling. Its looking at how much fuel the tool has and comparing that to how much it holds
|
||||
//This then looks if the refuel tick has come based on world time.
|
||||
//Then looks if we refuel ourselves or not.
|
||||
|
||||
if(self_fueling && get_fuel() < max_fuel && nextrefueltick <= world.time)
|
||||
nextrefueltick = world.time + refueling_interval
|
||||
reagents.add_reagent(/datum/reagent/fuel, 1)
|
||||
|
||||
switch(welding)
|
||||
if(0)
|
||||
force = 3
|
||||
@@ -86,14 +95,6 @@
|
||||
//This is to start fires. process() is only called if the welder is on.
|
||||
open_flame()
|
||||
|
||||
//This handles refueling. Its looking at how much fuel the tool has and comparing that to how much it holds
|
||||
//This then looks if the refuel tick has come based on world time.
|
||||
//Then looks if we refuel ourselves or not.
|
||||
|
||||
if(get_fuel() < max_fuel && nextrefueltick < world.time && self_fueling)
|
||||
nextrefueltick = world.time + 10
|
||||
reagents.add_reagent(/datum/reagent/fuel, 1)
|
||||
|
||||
/obj/item/weldingtool/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] welds [user.p_their()] every orifice closed! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return (FIRELOSS)
|
||||
@@ -367,7 +368,7 @@
|
||||
custom_materials = list(/datum/material/iron=70, /datum/material/glass=120)
|
||||
change_icons = 0
|
||||
self_fueling = TRUE
|
||||
can_off_process = 1
|
||||
can_off_process = TRUE
|
||||
light_intensity = 1
|
||||
toolspeed = 0.5
|
||||
|
||||
@@ -375,6 +376,7 @@
|
||||
name = "brass welding tool"
|
||||
desc = "A brass welder that seems to constantly refuel itself. It is faintly warm to the touch."
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
refueling_interval = 5
|
||||
icon_state = "clockwelder"
|
||||
item_state = "brasswelder"
|
||||
|
||||
@@ -384,16 +386,20 @@
|
||||
icon = 'icons/obj/abductor.dmi'
|
||||
icon_state = "welder"
|
||||
self_fueling = TRUE
|
||||
can_off_process = TRUE
|
||||
refueling_interval = 1
|
||||
toolspeed = 0.1
|
||||
light_intensity = 0
|
||||
change_icons = 0
|
||||
|
||||
/obj/item/weldingtool/advanced
|
||||
name = "advanced welding tool"
|
||||
desc = "A modern welding tool combined with an alien welding tool, it never runs out of fuel and works almost as fast."
|
||||
desc = "A modern welding tool combined with an alien welding tool, it almost never runs out of fuel and works nearly as fast."
|
||||
icon = 'icons/obj/advancedtools.dmi'
|
||||
icon_state = "welder"
|
||||
self_fueling = TRUE
|
||||
can_off_process = TRUE
|
||||
refueling_interval = 2
|
||||
toolspeed = 0.2
|
||||
light_intensity = 0
|
||||
change_icons = 0
|
||||
|
||||
@@ -446,8 +446,11 @@
|
||||
var/mob/living/L = O
|
||||
if(!issilicon(L))
|
||||
L.DefaultCombatKnockdown(40)
|
||||
O.forceMove(T)
|
||||
close()
|
||||
if(istype(src, /obj/structure/closet/supplypod/extractionpod))
|
||||
O.forceMove(src)
|
||||
else
|
||||
O.forceMove(T)
|
||||
close()
|
||||
else
|
||||
O.forceMove(T)
|
||||
return 1
|
||||
|
||||
@@ -47,6 +47,25 @@
|
||||
new /obj/item/clothing/glasses/hud/health(src)
|
||||
return
|
||||
|
||||
/obj/structure/closet/secure_closet/paramedic
|
||||
name = "paramedic's locker"
|
||||
req_access = list(ACCESS_MEDICAL)
|
||||
icon_state = "paramed_secure"
|
||||
|
||||
/obj/structure/closet/secure_closet/paramedic/PopulateContents()
|
||||
..()
|
||||
new /obj/item/clothing/suit/toggle/labcoat/paramedic(src)
|
||||
new /obj/item/clothing/under/rank/medical/paramedic(src)
|
||||
new /obj/item/clothing/under/rank/medical/paramedic/skirt(src)
|
||||
new /obj/item/radio/headset/headset_med(src)
|
||||
new /obj/item/defibrillator/loaded(src)
|
||||
new /obj/item/clothing/gloves/color/latex/nitrile(src)
|
||||
new /obj/item/storage/belt/medical(src)
|
||||
new /obj/item/clothing/glasses/hud/health(src)
|
||||
new /obj/item/pinpointer/crew(src)
|
||||
new /obj/item/sensor_device(src)
|
||||
return
|
||||
|
||||
/obj/structure/closet/secure_closet/CMO
|
||||
name = "\proper chief medical officer's locker"
|
||||
req_access = list(ACCESS_CMO)
|
||||
|
||||
+3
-3
@@ -98,11 +98,11 @@ GLOBAL_LIST_INIT(freqtospan, list(
|
||||
|
||||
/// Converts specific characters, like +, |, and _ to formatted output.
|
||||
/atom/movable/proc/say_emphasis(input)
|
||||
var/static/regex/italics = regex(@"\|(\S[\w\W]*?\S)\|", "g")
|
||||
var/static/regex/italics = regex(@"\|((?=\S)[\w\W]*?(?<=\S))\|", "g")
|
||||
input = italics.Replace_char(input, "<i>$1</i>")
|
||||
var/static/regex/bold = regex(@"\+(\S[\w\W]*?\S)\+", "g")
|
||||
var/static/regex/bold = regex(@"\+((?=\S)[\w\W]*?(?<=\S))\+", "g")
|
||||
input = bold.Replace_char(input, "<b>$1</b>")
|
||||
var/static/regex/underline = regex(@"_(\S[\w\W]*?\S)_", "g")
|
||||
var/static/regex/underline = regex(@"_((?=\S)[\w\W]*?(?<=\S))_", "g")
|
||||
input = underline.Replace_char(input, "<u>$1</u>")
|
||||
return input
|
||||
|
||||
|
||||
@@ -163,6 +163,8 @@
|
||||
|
||||
while (pulling != null)
|
||||
var/next_pulling = pulling.pulling
|
||||
if(next_pulling == pulling)
|
||||
break // no loops
|
||||
|
||||
var/turf/T = get_step(puller.loc, turn(puller.dir, 180))
|
||||
pulling.can_be_z_moved = FALSE
|
||||
|
||||
Reference in New Issue
Block a user