diff --git a/code/game/gamemodes/wizard/artefact.dm b/code/game/gamemodes/wizard/artefact.dm index c925a5cbd5..a3cd947b81 100644 --- a/code/game/gamemodes/wizard/artefact.dm +++ b/code/game/gamemodes/wizard/artefact.dm @@ -1,635 +1,643 @@ - -//Apprenticeship contract - moved to antag_spawner.dm - -///////////////////////////Veil Render////////////////////// - -/obj/item/weapon/veilrender - name = "veil render" - desc = "A wicked curved blade of alien origin, recovered from the ruins of a vast city." - icon = 'icons/obj/wizard.dmi' - icon_state = "render" - item_state = "render" - force = 15 - throwforce = 10 - w_class = WEIGHT_CLASS_NORMAL - hitsound = 'sound/weapons/bladeslice.ogg' - var/charges = 1 - var/spawn_type = /obj/singularity/wizard - var/spawn_amt = 1 - var/activate_descriptor = "reality" - var/rend_desc = "You should run now." - var/spawn_fast = 0 //if 1, ignores checking for mobs on loc before spawning - -/obj/item/weapon/veilrender/attack_self(mob/user) - if(charges > 0) - new /obj/effect/rend(get_turf(user), spawn_type, spawn_amt, rend_desc, spawn_fast) - charges-- - user.visible_message("[src] hums with power as [user] deals a blow to [activate_descriptor] itself!") - else - to_chat(user, "The unearthly energies that powered the blade are now dormant.") - -/obj/effect/rend - name = "tear in the fabric of reality" - desc = "You should run now." - icon = 'icons/obj/biomass.dmi' - icon_state = "rift" - density = 1 - anchored = 1 - var/spawn_path = /mob/living/simple_animal/cow //defaulty cows to prevent unintentional narsies - var/spawn_amt_left = 20 - var/spawn_fast = 0 - -/obj/effect/rend/New(loc, var/spawn_type, var/spawn_amt, var/desc, var/spawn_fast) - src.spawn_path = spawn_type - src.spawn_amt_left = spawn_amt - src.desc = desc - src.spawn_fast = spawn_fast - START_PROCESSING(SSobj, src) - return - -/obj/effect/rend/process() - if(!spawn_fast) - if(locate(/mob) in loc) - return - new spawn_path(loc) - spawn_amt_left-- - if(spawn_amt_left <= 0) - qdel(src) - -/obj/effect/rend/attackby(obj/item/I, mob/user, params) - if(istype(I, /obj/item/weapon/nullrod)) - user.visible_message("[user] seals \the [src] with \the [I].") - qdel(src) - return - else - return ..() - -/obj/item/weapon/veilrender/vealrender - name = "veal render" - desc = "A wicked curved blade of alien origin, recovered from the ruins of a vast farm." - spawn_type = /mob/living/simple_animal/cow - spawn_amt = 20 - activate_descriptor = "hunger" - rend_desc = "Reverberates with the sound of ten thousand moos." - -/obj/item/weapon/veilrender/honkrender - name = "honk render" - desc = "A wicked curved blade of alien origin, recovered from the ruins of a vast circus." - spawn_type = /mob/living/simple_animal/hostile/retaliate/clown - spawn_amt = 10 - activate_descriptor = "depression" - rend_desc = "Gently wafting with the sounds of endless laughter." - icon_state = "clownrender" - -////TEAR IN REALITY - -/obj/singularity/wizard - name = "tear in the fabric of reality" - desc = "This isn't right." - icon = 'icons/effects/224x224.dmi' - icon_state = "reality" - pixel_x = -96 - pixel_y = -96 - grav_pull = 6 - consume_range = 3 - current_size = STAGE_FOUR - allowed_size = STAGE_FOUR - -/obj/singularity/wizard/process() - move() - eat() - return -/////////////////////////////////////////Scrying/////////////////// - -/obj/item/weapon/scrying - name = "scrying orb" - desc = "An incandescent orb of otherworldly energy, staring into it gives you vision beyond mortal means." - icon = 'icons/obj/projectiles.dmi' - icon_state ="bluespace" - throw_speed = 3 - throw_range = 7 - throwforce = 15 - damtype = BURN - force = 15 - hitsound = 'sound/items/welder2.ogg' - -/obj/item/weapon/scrying/attack_self(mob/user) - to_chat(user, "You can see...everything!") - visible_message("[user] stares into [src], their eyes glazing over.") - user.ghostize(1) - return - -/////////////////////////////////////////Necromantic Stone/////////////////// - -/obj/item/device/necromantic_stone - name = "necromantic stone" - desc = "A shard capable of resurrecting humans as skeleton thralls." - icon = 'icons/obj/wizard.dmi' - icon_state = "necrostone" - item_state = "electronic" - origin_tech = "bluespace=4;materials=4" - w_class = WEIGHT_CLASS_TINY - var/list/spooky_scaries = list() - var/unlimited = 0 - -/obj/item/device/necromantic_stone/unlimited - unlimited = 1 - -/obj/item/device/necromantic_stone/attack(mob/living/carbon/human/M, mob/living/carbon/human/user) - if(!istype(M)) - return ..() - - if(!istype(user) || !user.canUseTopic(M,1)) - return - - if(M.stat != DEAD) - to_chat(user, "This artifact can only affect the dead!") - return - - if(!M.mind || !M.client) - to_chat(user, "There is no soul connected to this body...") - return - - check_spooky()//clean out/refresh the list - if(spooky_scaries.len >= 3 && !unlimited) - to_chat(user, "This artifact can only affect three undead at a time!") - return - - M.set_species(/datum/species/skeleton, icon_update=0) - M.revive(full_heal = 1, admin_revive = 1) - spooky_scaries |= M - to_chat(M, "You have been revived by [user.real_name]!") - to_chat(M, "[user.p_they(TRUE)] [user.p_are()] your master now, assist them even if it costs you your new life!") - - equip_roman_skeleton(M) - - desc = "A shard capable of resurrecting humans as skeleton thralls[unlimited ? "." : ", [spooky_scaries.len]/3 active thralls."]" - -/obj/item/device/necromantic_stone/proc/check_spooky() - if(unlimited) //no point, the list isn't used. - return - - for(var/X in spooky_scaries) - if(!ishuman(X)) - spooky_scaries.Remove(X) - continue - var/mob/living/carbon/human/H = X - if(H.stat == DEAD) - spooky_scaries.Remove(X) - continue - listclearnulls(spooky_scaries) - -//Funny gimmick, skeletons always seem to wear roman/ancient armour -/obj/item/device/necromantic_stone/proc/equip_roman_skeleton(mob/living/carbon/human/H) - for(var/obj/item/I in H) - H.dropItemToGround(I) - - var/hat = pick(/obj/item/clothing/head/helmet/roman, /obj/item/clothing/head/helmet/roman/legionaire) - H.equip_to_slot_or_del(new hat(H), slot_head) - H.equip_to_slot_or_del(new /obj/item/clothing/under/roman(H), slot_w_uniform) - H.equip_to_slot_or_del(new /obj/item/clothing/shoes/roman(H), slot_shoes) - H.put_in_hands_or_del(new /obj/item/weapon/shield/riot/roman(H)) - H.put_in_hands_or_del(new /obj/item/weapon/claymore(H)) - H.equip_to_slot_or_del(new /obj/item/weapon/twohanded/spear(H), slot_back) - - - -/////////////////////Multiverse Blade//////////////////// - -/obj/item/weapon/multisword - name = "multiverse sword" - desc = "A weapon capable of conquering the universe and beyond. Activate it to summon copies of yourself from others dimensions to fight by your side." - icon = 'icons/obj/weapons.dmi' - icon_state = "multiverse" - item_state = "multiverse" - hitsound = 'sound/weapons/bladeslice.ogg' - flags = CONDUCT - slot_flags = SLOT_BELT - sharpness = IS_SHARP - force = 20 - throwforce = 10 - w_class = WEIGHT_CLASS_NORMAL - attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") - var/faction = list("unassigned") - var/cooldown = 0 - var/assigned = "unassigned" - var/static/list/multiverse = list() - -/obj/item/weapon/multisword/New() - ..() - multiverse += src - - -/obj/item/weapon/multisword/Destroy() - multiverse.Remove(src) - return ..() - -/obj/item/weapon/multisword/attack_self(mob/user) - if(user.mind.special_role == "apprentice") - to_chat(user, "You know better than to touch your teacher's stuff.") - return - if(cooldown < world.time) - var/faction_check = 0 - for(var/F in faction) - if(F in user.faction) - faction_check = 1 - break - if(faction_check == 0) - faction = list("[user.real_name]") - assigned = "[user.real_name]" - user.faction = list("[user.real_name]") - to_chat(user, "You bind the sword to yourself. You can now use it to summon help.") - if(!is_gangster(user)) - var/datum/gang/multiverse/G = new(src, "[user.real_name]") - SSticker.mode.gangs += G - G.bosses += user.mind - G.add_gang_hud(user.mind) - user.mind.gang_datum = G - to_chat(user, "With your new found power you could easily conquer the station!") - var/datum/objective/hijackclone/hijack_objective = new /datum/objective/hijackclone - hijack_objective.owner = user.mind - user.mind.objectives += hijack_objective - hijack_objective.explanation_text = "Ensure only [user.real_name] and their copies are on the shuttle!" - to_chat(user, "Objective #[1]: [hijack_objective.explanation_text]") - SSticker.mode.traitors += user.mind - user.mind.special_role = "[user.real_name] Prime" - else - var/list/candidates = get_candidates(ROLE_WIZARD) - if(candidates.len) - var/client/C = pick(candidates) - spawn_copy(C, get_turf(user.loc), user) - to_chat(user, "The sword flashes, and you find yourself face to face with...you!") - cooldown = world.time + 400 - for(var/obj/item/weapon/multisword/M in multiverse) - if(M.assigned == assigned) - M.cooldown = cooldown - - else - to_chat(user, "You fail to summon any copies of yourself. Perhaps you should try again in a bit.") - else - to_chat(user, "[src] is recharging! Keep in mind it shares a cooldown with the swords wielded by your copies.") - - -/obj/item/weapon/multisword/proc/spawn_copy(var/client/C, var/turf/T, mob/user) - var/mob/living/carbon/human/M = new/mob/living/carbon/human(T) - C.prefs.copy_to(M, icon_updates=0) - M.key = C.key - M.mind.name = user.real_name - to_chat(M, "You are an alternate version of [user.real_name] from another universe! Help them accomplish their goals at all costs.") - SSticker.mode.add_gangster(M.mind, user.mind.gang_datum, FALSE) - M.real_name = user.real_name - M.name = user.real_name - M.faction = list("[user.real_name]") - if(prob(50)) - var/list/all_species = list() - for(var/speciestype in subtypesof(/datum/species)) - var/datum/species/S = speciestype - if(!initial(S.dangerous_existence)) - all_species += speciestype - M.set_species(pick(all_species), icon_update=0) - M.update_body() - M.update_hair() - M.update_body_parts() - M.dna.update_dna_identity() - equip_copy(M) - -/obj/item/weapon/multisword/proc/equip_copy(var/mob/living/carbon/human/M) - - var/obj/item/weapon/multisword/sword = new /obj/item/weapon/multisword - sword.assigned = assigned - sword.faction = list("[assigned]") - - var/randomize = pick("mobster","roman","wizard","cyborg","syndicate","assistant", "animu", "cultist", "highlander", "clown", "killer", "pirate", "soviet", "officer", "gladiator") - - switch(randomize) - if("mobster") - M.equip_to_slot_or_del(new /obj/item/clothing/head/fedora(M), slot_head) - M.equip_to_slot_or_del(new /obj/item/clothing/shoes/laceup(M), slot_shoes) - M.equip_to_slot_or_del(new /obj/item/clothing/gloves/color/black(M), slot_gloves) - M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears) - M.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(M), slot_glasses) - M.equip_to_slot_or_del(new /obj/item/clothing/under/suit_jacket/really_black(M), slot_w_uniform) - M.put_in_hands_or_del(sword) - - if("roman") - var/hat = pick(/obj/item/clothing/head/helmet/roman, /obj/item/clothing/head/helmet/roman/legionaire) - M.equip_to_slot_or_del(new hat(M), slot_head) - M.equip_to_slot_or_del(new /obj/item/clothing/under/roman(M), slot_w_uniform) - M.equip_to_slot_or_del(new /obj/item/clothing/shoes/roman(M), slot_shoes) - M.put_in_hands_or_del(new /obj/item/weapon/shield/riot/roman(M)) - M.put_in_hands_or_del(sword) - - if("wizard") - M.equip_to_slot_or_del(new /obj/item/clothing/under/color/lightpurple(M), slot_w_uniform) - M.equip_to_slot_or_del(new /obj/item/clothing/suit/wizrobe/red(M), slot_wear_suit) - M.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal/magic(M), slot_shoes) - M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears) - M.equip_to_slot_or_del(new /obj/item/clothing/head/wizard/red(M), slot_head) - M.put_in_hands_or_del(sword) - if("cyborg") - for(var/X in M.bodyparts) - var/obj/item/bodypart/affecting = X - affecting.change_bodypart_status(BODYPART_ROBOTIC, FALSE, TRUE) - M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/eyepatch(M), slot_glasses) - M.put_in_hands_or_del(sword) - - if("syndicate") - M.equip_to_slot_or_del(new /obj/item/clothing/under/syndicate(M), slot_w_uniform) - M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes) - M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves) - M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/swat(M), slot_head) - M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears) - M.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest(M), slot_wear_suit) - M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas(M),slot_wear_mask) - M.put_in_hands_or_del(sword) - - if("assistant") - M.equip_to_slot_or_del(new /obj/item/clothing/under/color/grey(M), slot_w_uniform) - M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears) - M.equip_to_slot_or_del(new /obj/item/clothing/shoes/sneakers/black(M), slot_shoes) - M.put_in_hands_or_del(sword) - - if("animu") - M.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal(M), slot_shoes) - M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears) - M.equip_to_slot_or_del(new /obj/item/clothing/head/kitty(M), slot_head) - M.equip_to_slot_or_del(new /obj/item/clothing/under/schoolgirl/red(M), slot_w_uniform) - M.put_in_hands_or_del(sword) - - if("cultist") - M.equip_to_slot_or_del(new /obj/item/clothing/head/culthood/alt(M), slot_head) - M.equip_to_slot_or_del(new /obj/item/clothing/suit/cultrobes/alt(M), slot_wear_suit) - M.equip_to_slot_or_del(new /obj/item/clothing/shoes/cult(M), slot_shoes) - M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears) - M.put_in_hands_or_del(sword) - - if("highlander") - M.equip_to_slot_or_del(new /obj/item/clothing/under/kilt(M), slot_w_uniform) - M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears) - M.equip_to_slot_or_del(new /obj/item/clothing/head/beret(M), slot_head) - M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes) - M.put_in_hands_or_del(sword) - - if("clown") - M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/clown(M), slot_w_uniform) - M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears) - M.equip_to_slot_or_del(new /obj/item/clothing/shoes/clown_shoes(M), slot_shoes) - M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/clown_hat(M), slot_wear_mask) - M.equip_to_slot_or_del(new /obj/item/weapon/bikehorn(M), slot_l_store) - M.put_in_hands_or_del(sword) - - if("killer") - M.equip_to_slot_or_del(new /obj/item/clothing/under/overalls(M), slot_w_uniform) - M.equip_to_slot_or_del(new /obj/item/clothing/shoes/sneakers/white(M), slot_shoes) - M.equip_to_slot_or_del(new /obj/item/clothing/gloves/color/latex(M), slot_gloves) - M.equip_to_slot_or_del(new /obj/item/clothing/mask/surgical(M), slot_wear_mask) - M.equip_to_slot_or_del(new /obj/item/clothing/head/welding(M), slot_head) - M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears) - M.equip_to_slot_or_del(new /obj/item/clothing/suit/apron(M), slot_wear_suit) - M.equip_to_slot_or_del(new /obj/item/weapon/kitchen/knife(M), slot_l_store) - M.equip_to_slot_or_del(new /obj/item/weapon/scalpel(M), slot_r_store) - M.put_in_hands_or_del(sword) - for(var/obj/item/carried_item in M.get_equipped_items()) - carried_item.add_mob_blood(M) - for(var/obj/item/I in M.held_items) - I.add_mob_blood(M) - if("pirate") - M.equip_to_slot_or_del(new /obj/item/clothing/under/pirate(M), slot_w_uniform) - M.equip_to_slot_or_del(new /obj/item/clothing/shoes/sneakers/brown(M), slot_shoes) - M.equip_to_slot_or_del(new /obj/item/clothing/head/bandana(M), slot_head) - M.equip_to_slot_or_del(new /obj/item/clothing/glasses/eyepatch(M), slot_glasses) - M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears) - M.put_in_hands_or_del(sword) - - if("soviet") - M.equip_to_slot_or_del(new /obj/item/clothing/head/pirate/captain(M), slot_head) - M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes) - M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves) - M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears) - M.equip_to_slot_or_del(new /obj/item/clothing/suit/pirate/captain(M), slot_wear_suit) - M.equip_to_slot_or_del(new /obj/item/clothing/under/soviet(M), slot_w_uniform) - M.put_in_hands_or_del(sword) - - if("officer") - M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/beret(M), slot_head) - M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes) - M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves) - M.equip_to_slot_or_del(new /obj/item/clothing/mask/cigarette/cigar/havana(M), slot_wear_mask) - M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears) - M.equip_to_slot_or_del(new /obj/item/clothing/suit/jacket/miljacket(M), slot_wear_suit) - M.equip_to_slot_or_del(new /obj/item/clothing/under/syndicate(M), slot_w_uniform) - M.equip_to_slot_or_del(new /obj/item/clothing/glasses/eyepatch(M), slot_glasses) - M.put_in_hands_or_del(sword) - - if("gladiator") - M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/gladiator(M), slot_head) - M.equip_to_slot_or_del(new /obj/item/clothing/under/gladiator(M), slot_w_uniform) - M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears) - M.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal(M), slot_shoes) - M.put_in_hands_or_del(sword) - - - else - return - - M.update_body_parts() - - var/obj/item/weapon/card/id/W = new /obj/item/weapon/card/id - W.icon_state = "centcom" - W.access += GLOB.access_maint_tunnels - W.assignment = "Multiverse Traveller" - W.registered_name = M.real_name - W.update_label(M.real_name) - M.equip_to_slot_or_del(W, slot_wear_id) - - -/obj/item/voodoo - name = "wicker doll" - desc = "Something creepy about it." - icon = 'icons/obj/wizard.dmi' - icon_state = "voodoo" - item_state = "electronic" - var/mob/living/carbon/human/target = null - var/list/mob/living/carbon/human/possible = list() - var/obj/item/link = null - var/cooldown_time = 30 //3s - var/cooldown = 0 - obj_integrity = 10 - max_integrity = 10 - resistance_flags = FLAMMABLE - -/obj/item/voodoo/attackby(obj/item/I, mob/user, params) - if(target && cooldown < world.time) - if(I.is_hot()) - to_chat(target, "You suddenly feel very hot") - target.bodytemperature += 50 - GiveHint(target) - else if(is_pointed(I)) - to_chat(target, "You feel a stabbing pain in [parse_zone(user.zone_selected)]!") - target.Weaken(2) - GiveHint(target) - else if(istype(I,/obj/item/weapon/bikehorn)) - to_chat(target, "HONK") - target << 'sound/items/AirHorn.ogg' + +//Apprenticeship contract - moved to antag_spawner.dm + +///////////////////////////Veil Render////////////////////// + +/obj/item/weapon/veilrender + name = "veil render" + desc = "A wicked curved blade of alien origin, recovered from the ruins of a vast city." + icon = 'icons/obj/wizard.dmi' + icon_state = "render" + item_state = "render" + force = 15 + throwforce = 10 + w_class = WEIGHT_CLASS_NORMAL + hitsound = 'sound/weapons/bladeslice.ogg' + var/charges = 1 + var/spawn_type = /obj/singularity/wizard + var/spawn_amt = 1 + var/activate_descriptor = "reality" + var/rend_desc = "You should run now." + var/spawn_fast = 0 //if 1, ignores checking for mobs on loc before spawning + +/obj/item/weapon/veilrender/attack_self(mob/user) + if(charges > 0) + new /obj/effect/rend(get_turf(user), spawn_type, spawn_amt, rend_desc, spawn_fast) + charges-- + user.visible_message("[src] hums with power as [user] deals a blow to [activate_descriptor] itself!") + else + to_chat(user, "The unearthly energies that powered the blade are now dormant.") + +/obj/effect/rend + name = "tear in the fabric of reality" + desc = "You should run now." + icon = 'icons/obj/biomass.dmi' + icon_state = "rift" + density = 1 + anchored = 1 + var/spawn_path = /mob/living/simple_animal/cow //defaulty cows to prevent unintentional narsies + var/spawn_amt_left = 20 + var/spawn_fast = 0 + +/obj/effect/rend/New(loc, var/spawn_type, var/spawn_amt, var/desc, var/spawn_fast) + src.spawn_path = spawn_type + src.spawn_amt_left = spawn_amt + src.desc = desc + src.spawn_fast = spawn_fast + START_PROCESSING(SSobj, src) + return + +/obj/effect/rend/process() + if(!spawn_fast) + if(locate(/mob) in loc) + return + new spawn_path(loc) + spawn_amt_left-- + if(spawn_amt_left <= 0) + qdel(src) + +/obj/effect/rend/attackby(obj/item/I, mob/user, params) + if(istype(I, /obj/item/weapon/nullrod)) + user.visible_message("[user] seals \the [src] with \the [I].") + qdel(src) + return + else + return ..() + +/obj/item/weapon/veilrender/vealrender + name = "veal render" + desc = "A wicked curved blade of alien origin, recovered from the ruins of a vast farm." + spawn_type = /mob/living/simple_animal/cow + spawn_amt = 20 + activate_descriptor = "hunger" + rend_desc = "Reverberates with the sound of ten thousand moos." + +/obj/item/weapon/veilrender/honkrender + name = "honk render" + desc = "A wicked curved blade of alien origin, recovered from the ruins of a vast circus." + spawn_type = /mob/living/simple_animal/hostile/retaliate/clown + spawn_amt = 10 + activate_descriptor = "depression" + rend_desc = "Gently wafting with the sounds of endless laughter." + icon_state = "clownrender" + +////TEAR IN REALITY + +/obj/singularity/wizard + name = "tear in the fabric of reality" + desc = "This isn't right." + icon = 'icons/effects/224x224.dmi' + icon_state = "reality" + pixel_x = -96 + pixel_y = -96 + grav_pull = 6 + consume_range = 3 + current_size = STAGE_FOUR + allowed_size = STAGE_FOUR + +/obj/singularity/wizard/process() + move() + eat() + return +/////////////////////////////////////////Scrying/////////////////// + +/obj/item/weapon/scrying + name = "scrying orb" + desc = "An incandescent orb of otherworldly energy, staring into it gives you vision beyond mortal means." + icon = 'icons/obj/projectiles.dmi' + icon_state ="bluespace" + throw_speed = 3 + throw_range = 7 + throwforce = 15 + damtype = BURN + force = 15 + hitsound = 'sound/items/welder2.ogg' + +/obj/item/weapon/scrying/attack_self(mob/user) + to_chat(user, "You can see...everything!") + visible_message("[user] stares into [src], their eyes glazing over.") + user.ghostize(1) + return + +/////////////////////////////////////////Necromantic Stone/////////////////// + +/obj/item/device/necromantic_stone + name = "necromantic stone" + desc = "A shard capable of resurrecting humans as skeleton thralls." + icon = 'icons/obj/wizard.dmi' + icon_state = "necrostone" + item_state = "electronic" + origin_tech = "bluespace=4;materials=4" + w_class = WEIGHT_CLASS_TINY + var/list/spooky_scaries = list() + var/unlimited = 0 + +/obj/item/device/necromantic_stone/unlimited + unlimited = 1 + +/obj/item/device/necromantic_stone/attack(mob/living/carbon/human/M, mob/living/carbon/human/user) + if(!istype(M)) + return ..() + + if(!istype(user) || !user.canUseTopic(M,1)) + return + + if(M.stat != DEAD) + to_chat(user, "This artifact can only affect the dead!") + return + + if(!M.mind || !M.client) + to_chat(user, "There is no soul connected to this body...") + return + + check_spooky()//clean out/refresh the list + if(spooky_scaries.len >= 3 && !unlimited) + to_chat(user, "This artifact can only affect three undead at a time!") + return + + M.set_species(/datum/species/skeleton, icon_update=0) + M.revive(full_heal = 1, admin_revive = 1) + spooky_scaries |= M + to_chat(M, "You have been revived by [user.real_name]!") + to_chat(M, "[user.p_they(TRUE)] [user.p_are()] your master now, assist them even if it costs you your new life!") + + equip_roman_skeleton(M) + + desc = "A shard capable of resurrecting humans as skeleton thralls[unlimited ? "." : ", [spooky_scaries.len]/3 active thralls."]" + +/obj/item/device/necromantic_stone/proc/check_spooky() + if(unlimited) //no point, the list isn't used. + return + + for(var/X in spooky_scaries) + if(!ishuman(X)) + spooky_scaries.Remove(X) + continue + var/mob/living/carbon/human/H = X + if(H.stat == DEAD) + spooky_scaries.Remove(X) + continue + listclearnulls(spooky_scaries) + +//Funny gimmick, skeletons always seem to wear roman/ancient armour +/obj/item/device/necromantic_stone/proc/equip_roman_skeleton(mob/living/carbon/human/H) + for(var/obj/item/I in H) + H.dropItemToGround(I) + + var/hat = pick(/obj/item/clothing/head/helmet/roman, /obj/item/clothing/head/helmet/roman/legionaire) + H.equip_to_slot_or_del(new hat(H), slot_head) + H.equip_to_slot_or_del(new /obj/item/clothing/under/roman(H), slot_w_uniform) + H.equip_to_slot_or_del(new /obj/item/clothing/shoes/roman(H), slot_shoes) + H.put_in_hands_or_del(new /obj/item/weapon/shield/riot/roman(H)) + H.put_in_hands_or_del(new /obj/item/weapon/claymore(H)) + H.equip_to_slot_or_del(new /obj/item/weapon/twohanded/spear(H), slot_back) + + + +/////////////////////Multiverse Blade//////////////////// + +/obj/item/weapon/multisword + name = "multiverse sword" + desc = "A weapon capable of conquering the universe and beyond. Activate it to summon copies of yourself from others dimensions to fight by your side." + icon = 'icons/obj/weapons.dmi' + icon_state = "multiverse" + item_state = "multiverse" + hitsound = 'sound/weapons/bladeslice.ogg' + flags = CONDUCT + slot_flags = SLOT_BELT + sharpness = IS_SHARP + force = 20 + throwforce = 10 + w_class = WEIGHT_CLASS_NORMAL + attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") + var/faction = list("unassigned") + var/cooldown = 0 + var/assigned = "unassigned" + var/static/list/multiverse = list() + +/obj/item/weapon/multisword/New() + ..() + multiverse += src + + +/obj/item/weapon/multisword/Destroy() + multiverse.Remove(src) + return ..() + +/obj/item/weapon/multisword/attack_self(mob/user) + if(user.mind.special_role == "apprentice") + to_chat(user, "You know better than to touch your teacher's stuff.") + return + if(cooldown < world.time) + var/faction_check = 0 + for(var/F in faction) + if(F in user.faction) + faction_check = 1 + break + if(faction_check == 0) + faction = list("[user.real_name]") + assigned = "[user.real_name]" + user.faction = list("[user.real_name]") + to_chat(user, "You bind the sword to yourself. You can now use it to summon help.") + if(!is_gangster(user)) + var/datum/gang/multiverse/G = new(src, "[user.real_name]") + SSticker.mode.gangs += G + G.bosses += user.mind + G.add_gang_hud(user.mind) + user.mind.gang_datum = G + to_chat(user, "With your new found power you could easily conquer the station!") + var/datum/objective/hijackclone/hijack_objective = new /datum/objective/hijackclone + hijack_objective.owner = user.mind + user.mind.objectives += hijack_objective + hijack_objective.explanation_text = "Ensure only [user.real_name] and their copies are on the shuttle!" + to_chat(user, "Objective #[1]: [hijack_objective.explanation_text]") + SSticker.mode.traitors += user.mind + user.mind.special_role = "[user.real_name] Prime" + else + var/list/candidates = get_candidates(ROLE_WIZARD) + if(candidates.len) + var/client/C = pick(candidates) + spawn_copy(C, get_turf(user.loc), user) + to_chat(user, "The sword flashes, and you find yourself face to face with...you!") + cooldown = world.time + 400 + for(var/obj/item/weapon/multisword/M in multiverse) + if(M.assigned == assigned) + M.cooldown = cooldown + + else + to_chat(user, "You fail to summon any copies of yourself. Perhaps you should try again in a bit.") + else + to_chat(user, "[src] is recharging! Keep in mind it shares a cooldown with the swords wielded by your copies.") + + +/obj/item/weapon/multisword/proc/spawn_copy(var/client/C, var/turf/T, mob/user) + var/mob/living/carbon/human/M = new/mob/living/carbon/human(T) + C.prefs.copy_to(M, icon_updates=0) + M.key = C.key + M.mind.name = user.real_name + to_chat(M, "You are an alternate version of [user.real_name] from another universe! Help them accomplish their goals at all costs.") + SSticker.mode.add_gangster(M.mind, user.mind.gang_datum, FALSE) + M.real_name = user.real_name + M.name = user.real_name + M.faction = list("[user.real_name]") + if(prob(50)) + var/list/all_species = list() + for(var/speciestype in subtypesof(/datum/species)) + var/datum/species/S = speciestype + if(!initial(S.dangerous_existence)) + all_species += speciestype + M.set_species(pick(all_species), icon_update=0) + M.update_body() + M.update_hair() + M.update_body_parts() + M.dna.update_dna_identity() + equip_copy(M) + +/obj/item/weapon/multisword/proc/equip_copy(var/mob/living/carbon/human/M) + + var/obj/item/weapon/multisword/sword = new /obj/item/weapon/multisword + sword.assigned = assigned + sword.faction = list("[assigned]") + + var/randomize = pick("mobster","roman","wizard","cyborg","syndicate","assistant", "animu", "cultist", "highlander", "clown", "killer", "pirate", "soviet", "officer", "gladiator") + + switch(randomize) + if("mobster") + M.equip_to_slot_or_del(new /obj/item/clothing/head/fedora(M), slot_head) + M.equip_to_slot_or_del(new /obj/item/clothing/shoes/laceup(M), slot_shoes) + M.equip_to_slot_or_del(new /obj/item/clothing/gloves/color/black(M), slot_gloves) + M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears) + M.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(M), slot_glasses) + M.equip_to_slot_or_del(new /obj/item/clothing/under/suit_jacket/really_black(M), slot_w_uniform) + M.put_in_hands_or_del(sword) + + if("roman") + var/hat = pick(/obj/item/clothing/head/helmet/roman, /obj/item/clothing/head/helmet/roman/legionaire) + M.equip_to_slot_or_del(new hat(M), slot_head) + M.equip_to_slot_or_del(new /obj/item/clothing/under/roman(M), slot_w_uniform) + M.equip_to_slot_or_del(new /obj/item/clothing/shoes/roman(M), slot_shoes) + M.put_in_hands_or_del(new /obj/item/weapon/shield/riot/roman(M)) + M.put_in_hands_or_del(sword) + + if("wizard") + M.equip_to_slot_or_del(new /obj/item/clothing/under/color/lightpurple(M), slot_w_uniform) + M.equip_to_slot_or_del(new /obj/item/clothing/suit/wizrobe/red(M), slot_wear_suit) + M.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal/magic(M), slot_shoes) + M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears) + M.equip_to_slot_or_del(new /obj/item/clothing/head/wizard/red(M), slot_head) + M.put_in_hands_or_del(sword) + if("cyborg") + for(var/X in M.bodyparts) + var/obj/item/bodypart/affecting = X + affecting.change_bodypart_status(BODYPART_ROBOTIC, FALSE, TRUE) + M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/eyepatch(M), slot_glasses) + M.put_in_hands_or_del(sword) + + if("syndicate") + M.equip_to_slot_or_del(new /obj/item/clothing/under/syndicate(M), slot_w_uniform) + M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes) + M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves) + M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/swat(M), slot_head) + M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears) + M.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest(M), slot_wear_suit) + M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas(M),slot_wear_mask) + M.put_in_hands_or_del(sword) + + if("assistant") + M.equip_to_slot_or_del(new /obj/item/clothing/under/color/grey(M), slot_w_uniform) + M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears) + M.equip_to_slot_or_del(new /obj/item/clothing/shoes/sneakers/black(M), slot_shoes) + M.put_in_hands_or_del(sword) + + if("animu") + M.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal(M), slot_shoes) + M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears) + M.equip_to_slot_or_del(new /obj/item/clothing/head/kitty(M), slot_head) + M.equip_to_slot_or_del(new /obj/item/clothing/under/schoolgirl/red(M), slot_w_uniform) + M.put_in_hands_or_del(sword) + + if("cultist") + M.equip_to_slot_or_del(new /obj/item/clothing/head/culthood/alt(M), slot_head) + M.equip_to_slot_or_del(new /obj/item/clothing/suit/cultrobes/alt(M), slot_wear_suit) + M.equip_to_slot_or_del(new /obj/item/clothing/shoes/cult(M), slot_shoes) + M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears) + M.put_in_hands_or_del(sword) + + if("highlander") + M.equip_to_slot_or_del(new /obj/item/clothing/under/kilt(M), slot_w_uniform) + M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears) + M.equip_to_slot_or_del(new /obj/item/clothing/head/beret(M), slot_head) + M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes) + M.put_in_hands_or_del(sword) + + if("clown") + M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/clown(M), slot_w_uniform) + M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears) + M.equip_to_slot_or_del(new /obj/item/clothing/shoes/clown_shoes(M), slot_shoes) + M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/clown_hat(M), slot_wear_mask) + M.equip_to_slot_or_del(new /obj/item/weapon/bikehorn(M), slot_l_store) + M.put_in_hands_or_del(sword) + + if("killer") + M.equip_to_slot_or_del(new /obj/item/clothing/under/overalls(M), slot_w_uniform) + M.equip_to_slot_or_del(new /obj/item/clothing/shoes/sneakers/white(M), slot_shoes) + M.equip_to_slot_or_del(new /obj/item/clothing/gloves/color/latex(M), slot_gloves) + M.equip_to_slot_or_del(new /obj/item/clothing/mask/surgical(M), slot_wear_mask) + M.equip_to_slot_or_del(new /obj/item/clothing/head/welding(M), slot_head) + M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears) + M.equip_to_slot_or_del(new /obj/item/clothing/suit/apron(M), slot_wear_suit) + M.equip_to_slot_or_del(new /obj/item/weapon/kitchen/knife(M), slot_l_store) + M.equip_to_slot_or_del(new /obj/item/weapon/scalpel(M), slot_r_store) + M.put_in_hands_or_del(sword) + for(var/obj/item/carried_item in M.get_equipped_items()) + carried_item.add_mob_blood(M) + for(var/obj/item/I in M.held_items) + I.add_mob_blood(M) + if("pirate") + M.equip_to_slot_or_del(new /obj/item/clothing/under/pirate(M), slot_w_uniform) + M.equip_to_slot_or_del(new /obj/item/clothing/shoes/sneakers/brown(M), slot_shoes) + M.equip_to_slot_or_del(new /obj/item/clothing/head/bandana(M), slot_head) + M.equip_to_slot_or_del(new /obj/item/clothing/glasses/eyepatch(M), slot_glasses) + M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears) + M.put_in_hands_or_del(sword) + + if("soviet") + M.equip_to_slot_or_del(new /obj/item/clothing/head/pirate/captain(M), slot_head) + M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes) + M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves) + M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears) + M.equip_to_slot_or_del(new /obj/item/clothing/suit/pirate/captain(M), slot_wear_suit) + M.equip_to_slot_or_del(new /obj/item/clothing/under/soviet(M), slot_w_uniform) + M.put_in_hands_or_del(sword) + + if("officer") + M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/beret(M), slot_head) + M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes) + M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves) + M.equip_to_slot_or_del(new /obj/item/clothing/mask/cigarette/cigar/havana(M), slot_wear_mask) + M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears) + M.equip_to_slot_or_del(new /obj/item/clothing/suit/jacket/miljacket(M), slot_wear_suit) + M.equip_to_slot_or_del(new /obj/item/clothing/under/syndicate(M), slot_w_uniform) + M.equip_to_slot_or_del(new /obj/item/clothing/glasses/eyepatch(M), slot_glasses) + M.put_in_hands_or_del(sword) + + if("gladiator") + M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/gladiator(M), slot_head) + M.equip_to_slot_or_del(new /obj/item/clothing/under/gladiator(M), slot_w_uniform) + M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears) + M.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal(M), slot_shoes) + M.put_in_hands_or_del(sword) + + + else + return + + M.update_body_parts() + + var/obj/item/weapon/card/id/W = new /obj/item/weapon/card/id + W.icon_state = "centcom" + W.access += GLOB.access_maint_tunnels + W.assignment = "Multiverse Traveller" + W.registered_name = M.real_name + W.update_label(M.real_name) + M.equip_to_slot_or_del(W, slot_wear_id) + + +/obj/item/voodoo + name = "wicker doll" + desc = "Something creepy about it." + icon = 'icons/obj/wizard.dmi' + icon_state = "voodoo" + item_state = "electronic" + var/mob/living/carbon/human/target = null + var/list/mob/living/carbon/human/possible = list() + var/obj/item/link = null + var/cooldown_time = 30 //3s + var/cooldown = 0 + obj_integrity = 10 + max_integrity = 10 + resistance_flags = FLAMMABLE + +/obj/item/voodoo/attackby(obj/item/I, mob/user, params) + if(target && cooldown < world.time) + if(I.is_hot()) + to_chat(target, "You suddenly feel very hot") + target.bodytemperature += 50 + GiveHint(target) + else if(is_pointed(I)) + to_chat(target, "You feel a stabbing pain in [parse_zone(user.zone_selected)]!") + target.Weaken(2) + GiveHint(target) + else if(istype(I,/obj/item/weapon/bikehorn)) + to_chat(target, "HONK") + target << 'sound/items/AirHorn.ogg' target.adjustEarDamage(0,3) - GiveHint(target) - cooldown = world.time +cooldown_time - return - - if(!link) - if(I.loc == user && istype(I) && I.w_class <= WEIGHT_CLASS_SMALL) - user.drop_item() - I.loc = src - link = I - to_chat(user, "You attach [I] to the doll.") - update_targets() - -/obj/item/voodoo/check_eye(mob/user) - if(loc != user) - user.reset_perspective(null) - user.unset_machine() - -/obj/item/voodoo/attack_self(mob/user) - if(!target && possible.len) - target = input(user, "Select your victim!", "Voodoo") as null|anything in possible - return - - if(user.zone_selected == "chest") - if(link) - target = null - link.loc = get_turf(src) - to_chat(user, "You remove the [link] from the doll.") - link = null - update_targets() - return - - if(target && cooldown < world.time) - switch(user.zone_selected) - if("mouth") - var/wgw = sanitize(input(user, "What would you like the victim to say", "Voodoo", null) as text) - target.say(wgw) - log_game("[user][user.key] made [target][target.key] say [wgw] with a voodoo doll.") - if("eyes") - user.set_machine(src) - user.reset_perspective(target) - spawn(100) - user.reset_perspective(null) - user.unset_machine() - if("r_leg","l_leg") - to_chat(user, "You move the doll's legs around.") - var/turf/T = get_step(target,pick(GLOB.cardinal)) - target.Move(T) - if("r_arm","l_arm") - target.click_random_mob() - GiveHint(target) - if("head") - to_chat(user, "You smack the doll's head with your hand.") - target.Dizzy(10) - to_chat(target, "You suddenly feel as if your head was hit with a hammer!") - GiveHint(target,user) - cooldown = world.time + cooldown_time - -/obj/item/voodoo/proc/update_targets() - possible = list() - if(!link) - return - for(var/mob/living/carbon/human/H in GLOB.living_mob_list) - if(md5(H.dna.uni_identity) in link.fingerprints) - possible |= H - -/obj/item/voodoo/proc/GiveHint(mob/victim,force=0) - if(prob(50) || force) - var/way = dir2text(get_dir(victim,get_turf(src))) - to_chat(victim, "You feel a dark presence from [way]") - if(prob(20) || force) - var/area/A = get_area(src) - to_chat(victim, "You feel a dark presence from [A.name]") - -/obj/item/voodoo/fire_act(exposed_temperature, exposed_volume) - if(target) - target.adjust_fire_stacks(20) - target.IgniteMob() - GiveHint(target,1) - return ..() - - -//Provides a decent heal, need to pump every 6 seconds -/obj/item/organ/heart/cursed/wizard - pump_delay = 60 - heal_brute = 25 - heal_burn = 25 - heal_oxy = 25 - -//Warp Whistle: Provides uncontrolled long distance teleportation. - -/obj/item/warpwhistle - name = "warp whistle" - desc = "One toot on this whistle will send you to a far away land!" - icon = 'icons/obj/wizard.dmi' - icon_state = "whistle" - var/on_cooldown = 0 //0: usable, 1: in use, 2: on cooldown - var/mob/living/carbon/last_user - -/obj/item/warpwhistle/proc/interrupted(mob/living/carbon/user) - if(!user || QDELETED(src)) - on_cooldown = FALSE - return TRUE - return FALSE - -/obj/item/warpwhistle/attack_self(mob/living/carbon/user) - if(!istype(user) || on_cooldown) - return - on_cooldown = TRUE - last_user = user - var/turf/T = get_turf(user) - playsound(T,'sound/magic/WarpWhistle.ogg', 200, 1) - user.canmove = 0 - new /obj/effect/overlay/temp/tornado(T) - sleep(20) - if(interrupted(user)) - return - user.invisibility = INVISIBILITY_MAXIMUM - user.status_flags |= GODMODE - sleep(20) - if(interrupted(user)) - return - var/breakout = 0 - while(breakout < 50) - var/turf/potential_T = find_safe_turf() - if(T.z != potential_T.z || abs(get_dist_euclidian(potential_T,T)) > 50 - breakout) - user.forceMove(potential_T) - user.canmove = 0 - T = potential_T - break - breakout += 1 - new /obj/effect/overlay/temp/tornado(T) - sleep(20) - if(interrupted(user)) - return - user.invisibility = initial(user.invisibility) - user.status_flags &= ~GODMODE - user.canmove = 1 - on_cooldown = 2 - sleep(40) - on_cooldown = 0 - -/obj/item/warpwhistle/Destroy() - if(on_cooldown == 1 && last_user) //Flute got dunked somewhere in the teleport - last_user.invisibility = initial(last_user.invisibility) - last_user.status_flags &= ~GODMODE - last_user.canmove = 1 - return ..() - -/obj/effect/overlay/temp/tornado - icon = 'icons/obj/wizard.dmi' - icon_state = "tornado" - name = "tornado" - desc = "This thing sucks!" - layer = FLY_LAYER - randomdir = 0 - duration = 40 - pixel_x = 500 - -/obj/effect/overlay/temp/tornado/New(loc) - ..() - animate(src, pixel_x = -500, time = 40) + GiveHint(target) + cooldown = world.time +cooldown_time + return + + if(!link) + if(I.loc == user && istype(I) && I.w_class <= WEIGHT_CLASS_SMALL) + user.drop_item() + I.loc = src + link = I + to_chat(user, "You attach [I] to the doll.") + update_targets() + +/obj/item/voodoo/check_eye(mob/user) + if(loc != user) + user.reset_perspective(null) + user.unset_machine() + +/obj/item/voodoo/attack_self(mob/user) + if(!target && possible.len) + target = input(user, "Select your victim!", "Voodoo") as null|anything in possible + return + + if(user.zone_selected == "chest") + if(link) + target = null + link.loc = get_turf(src) + to_chat(user, "You remove the [link] from the doll.") + link = null + update_targets() + return + + if(target && cooldown < world.time) + switch(user.zone_selected) + if("mouth") + var/wgw = sanitize(input(user, "What would you like the victim to say", "Voodoo", null) as text) + target.say(wgw) + log_game("[user][user.key] made [target][target.key] say [wgw] with a voodoo doll.") + if("eyes") + user.set_machine(src) + user.reset_perspective(target) + spawn(100) + user.reset_perspective(null) + user.unset_machine() + if("r_leg","l_leg") + to_chat(user, "You move the doll's legs around.") + var/turf/T = get_step(target,pick(GLOB.cardinal)) + target.Move(T) + if("r_arm","l_arm") + target.click_random_mob() + GiveHint(target) + if("head") + to_chat(user, "You smack the doll's head with your hand.") + target.Dizzy(10) + to_chat(target, "You suddenly feel as if your head was hit with a hammer!") + GiveHint(target,user) + if("groin") + if(target.canbearoused) + to_chat(user, "You rub the groin on [src]. You're weird.") + target.adjustArousalLoss(5) + to_chat(target, "You suddenly feel hot... and quite good") + if(prob(33)) + target.emote(pick("moan","blush")) + GiveHint(target, user) + cooldown = world.time + cooldown_time + +/obj/item/voodoo/proc/update_targets() + possible = list() + if(!link) + return + for(var/mob/living/carbon/human/H in GLOB.living_mob_list) + if(md5(H.dna.uni_identity) in link.fingerprints) + possible |= H + +/obj/item/voodoo/proc/GiveHint(mob/victim,force=0) + if(prob(50) || force) + var/way = dir2text(get_dir(victim,get_turf(src))) + to_chat(victim, "You feel a dark presence from [way]") + if(prob(20) || force) + var/area/A = get_area(src) + to_chat(victim, "You feel a dark presence from [A.name]") + +/obj/item/voodoo/fire_act(exposed_temperature, exposed_volume) + if(target) + target.adjust_fire_stacks(20) + target.IgniteMob() + GiveHint(target,1) + return ..() + + +//Provides a decent heal, need to pump every 6 seconds +/obj/item/organ/heart/cursed/wizard + pump_delay = 60 + heal_brute = 25 + heal_burn = 25 + heal_oxy = 25 + +//Warp Whistle: Provides uncontrolled long distance teleportation. + +/obj/item/warpwhistle + name = "warp whistle" + desc = "One toot on this whistle will send you to a far away land!" + icon = 'icons/obj/wizard.dmi' + icon_state = "whistle" + var/on_cooldown = 0 //0: usable, 1: in use, 2: on cooldown + var/mob/living/carbon/last_user + +/obj/item/warpwhistle/proc/interrupted(mob/living/carbon/user) + if(!user || QDELETED(src)) + on_cooldown = FALSE + return TRUE + return FALSE + +/obj/item/warpwhistle/attack_self(mob/living/carbon/user) + if(!istype(user) || on_cooldown) + return + on_cooldown = TRUE + last_user = user + var/turf/T = get_turf(user) + playsound(T,'sound/magic/WarpWhistle.ogg', 200, 1) + user.canmove = 0 + new /obj/effect/overlay/temp/tornado(T) + sleep(20) + if(interrupted(user)) + return + user.invisibility = INVISIBILITY_MAXIMUM + user.status_flags |= GODMODE + sleep(20) + if(interrupted(user)) + return + var/breakout = 0 + while(breakout < 50) + var/turf/potential_T = find_safe_turf() + if(T.z != potential_T.z || abs(get_dist_euclidian(potential_T,T)) > 50 - breakout) + user.forceMove(potential_T) + user.canmove = 0 + T = potential_T + break + breakout += 1 + new /obj/effect/overlay/temp/tornado(T) + sleep(20) + if(interrupted(user)) + return + user.invisibility = initial(user.invisibility) + user.status_flags &= ~GODMODE + user.canmove = 1 + on_cooldown = 2 + sleep(40) + on_cooldown = 0 + +/obj/item/warpwhistle/Destroy() + if(on_cooldown == 1 && last_user) //Flute got dunked somewhere in the teleport + last_user.invisibility = initial(last_user.invisibility) + last_user.status_flags &= ~GODMODE + last_user.canmove = 1 + return ..() + +/obj/effect/overlay/temp/tornado + icon = 'icons/obj/wizard.dmi' + icon_state = "tornado" + name = "tornado" + desc = "This thing sucks!" + layer = FLY_LAYER + randomdir = 0 + duration = 40 + pixel_x = 500 + +/obj/effect/overlay/temp/tornado/New(loc) + ..() + animate(src, pixel_x = -500, time = 40)