stable
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@@ -142,7 +142,7 @@
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update_icon_dropped()
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C.update_health_hud() //update the healthdoll
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C.update_body()
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C.update_body(FALSE, TRUE) // block recursive calls because we dont want to crash, i.e. don't tell a dullahan to update when dropping its limb
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C.update_hair()
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C.update_mobility()
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@@ -370,7 +370,7 @@
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update_disabled()
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C.updatehealth()
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C.update_body()
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C.update_body(FALSE, TRUE) // again block recursive calls because dullahans will try update their icons by regenerating their head
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C.update_hair()
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C.update_damage_overlays()
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C.update_mobility()
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@@ -134,7 +134,7 @@
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I.pixel_y = px_y
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add_overlay(standing)
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/obj/item/bodypart/head/get_limb_icon(dropped, ignore_brain = FALSE, ignore_eyes = FALSE)
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/obj/item/bodypart/head/get_limb_icon(dropped, ignore_brain = FALSE)
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if(custom_head)
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return
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cut_overlays()
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@@ -181,7 +181,7 @@
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. += lips_overlay
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// eyes
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if(eyes || ignore_eyes)
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if(eyes || ignore_brain)
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var/left_state = DEFAULT_LEFT_EYE_STATE
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var/right_state = DEFAULT_RIGHT_EYE_STATE
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if(owner && owner.dna.species)
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@@ -203,7 +203,6 @@
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. += right_eye
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else
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var/eyes_overlay = image('icons/mob/hair.dmi', "eyes_missing", -BODY_LAYER, SOUTH)
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message_admins("EYES MISSING ALSO IGNORE EYES IS [ignore_eyes]")
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. += eyes_overlay
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/obj/item/bodypart/head/monkey
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