Update weaponry.dm
adds Telescopic baseball bat and its telescopic functionalities.
This commit is contained in:
@@ -911,6 +911,16 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
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var/homerun_ready = 0
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var/homerun_able = 0
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total_mass = 2.7 //a regular wooden major league baseball bat weighs somewhere between 2 to 3.4 pounds, according to google
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var/on_sound
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var/on = TRUE // Are we on or off
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var/on_icon_state // What is our sprite when turned on
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var/off_icon_state // What is our sprite when turned off
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var/on_item_state // What is our in-hand sprite when turned on
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var/force_on // Damage when on
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var/force_off // Damage when off
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var/throwforce_on // Damage when on
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var/throwforce_off // Damage when off
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var/weight_class_on // What is the new size class when turned on
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/obj/item/melee/baseball_bat/Initialize()
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. = ..()
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@@ -992,6 +1002,59 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
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force = 18 //Spear damage...
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throwforce = 30
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/obj/item/melee/baseball_bat/proc/get_on_description()
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. = list()
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.["local_on"] = "<span class ='warning'>You extend the bat.</span>"
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.["local_off"] = "<span class ='notice'>You collapse the bat.</span>"
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return .
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/obj/item/melee/baseball_bat/telescopic
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name = "telescopic baseball bat"
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desc = "A stealthy telescopic bat that can fit in a pocket when collapsed."
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icon = 'icons/obj/items_and_weapons.dmi'
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icon_state = "baseball_bat_telescopic_0"
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lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
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item_state = null
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w_class = WEIGHT_CLASS_SMALL
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item_flags = NONE
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force = 5
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throwforce = 10
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on = FALSE
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on_sound = 'sound/weapons/batonextend.ogg'
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on_icon_state = "baseball_bat_telescopic_1"
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off_icon_state = "baseball_bat_telescopic_0"
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on_item_state = "baseball_bat_telescopic"
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force_on = 15
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force_off = 5
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throwforce_on = 20
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throwforce_off = 10
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weight_class_on = WEIGHT_CLASS_HUGE
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total_mass = TOTAL_MASS_NORMAL_ITEM
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/obj/item/melee/baseball_bat/telescopic/attack_self(mob/user)
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on = !on
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var/list/desc = get_on_description()
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if(on)
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to_chat(user, desc["local_on"])
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icon_state = on_icon_state
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item_state = on_item_state
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w_class = weight_class_on
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force = force_on
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throwforce = throwforce_on
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attack_verb = list("beat", "smacked")
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else
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to_chat(user, desc["local_off"])
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icon_state = off_icon_state
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item_state = null //no sprite for concealment even when in hand
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slot_flags = ITEM_SLOT_BELT
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w_class = WEIGHT_CLASS_SMALL
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force = force_off
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throwforce = throwforce_off
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attack_verb = list("drubbed", "beaned")
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playsound(src.loc, on_sound, 50, 1)
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add_fingerprint(user)
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/obj/item/melee/flyswatter
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name = "flyswatter"
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desc = "Useful for killing pests of all sizes."
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