Update weaponry.dm

adds Telescopic baseball bat and its telescopic functionalities.
This commit is contained in:
Eric
2021-03-28 22:29:23 -05:00
committed by GitHub
parent b4ec612b4e
commit 81a222b90f
+63
View File
@@ -911,6 +911,16 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
var/homerun_ready = 0
var/homerun_able = 0
total_mass = 2.7 //a regular wooden major league baseball bat weighs somewhere between 2 to 3.4 pounds, according to google
var/on_sound
var/on = TRUE // Are we on or off
var/on_icon_state // What is our sprite when turned on
var/off_icon_state // What is our sprite when turned off
var/on_item_state // What is our in-hand sprite when turned on
var/force_on // Damage when on
var/force_off // Damage when off
var/throwforce_on // Damage when on
var/throwforce_off // Damage when off
var/weight_class_on // What is the new size class when turned on
/obj/item/melee/baseball_bat/Initialize()
. = ..()
@@ -992,6 +1002,59 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
force = 18 //Spear damage...
throwforce = 30
/obj/item/melee/baseball_bat/proc/get_on_description()
. = list()
.["local_on"] = "<span class ='warning'>You extend the bat.</span>"
.["local_off"] = "<span class ='notice'>You collapse the bat.</span>"
return .
/obj/item/melee/baseball_bat/telescopic
name = "telescopic baseball bat"
desc = "A stealthy telescopic bat that can fit in a pocket when collapsed."
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "baseball_bat_telescopic_0"
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
item_state = null
w_class = WEIGHT_CLASS_SMALL
item_flags = NONE
force = 5
throwforce = 10
on = FALSE
on_sound = 'sound/weapons/batonextend.ogg'
on_icon_state = "baseball_bat_telescopic_1"
off_icon_state = "baseball_bat_telescopic_0"
on_item_state = "baseball_bat_telescopic"
force_on = 15
force_off = 5
throwforce_on = 20
throwforce_off = 10
weight_class_on = WEIGHT_CLASS_HUGE
total_mass = TOTAL_MASS_NORMAL_ITEM
/obj/item/melee/baseball_bat/telescopic/attack_self(mob/user)
on = !on
var/list/desc = get_on_description()
if(on)
to_chat(user, desc["local_on"])
icon_state = on_icon_state
item_state = on_item_state
w_class = weight_class_on
force = force_on
throwforce = throwforce_on
attack_verb = list("beat", "smacked")
else
to_chat(user, desc["local_off"])
icon_state = off_icon_state
item_state = null //no sprite for concealment even when in hand
slot_flags = ITEM_SLOT_BELT
w_class = WEIGHT_CLASS_SMALL
force = force_off
throwforce = throwforce_off
attack_verb = list("drubbed", "beaned")
playsound(src.loc, on_sound, 50, 1)
add_fingerprint(user)
/obj/item/melee/flyswatter
name = "flyswatter"
desc = "Useful for killing pests of all sizes."