Merge pull request #12834 from silicons/clickcd_experimental
Experimental hybrid clickdelay system (No seriously I'm trying my best to not call it Minecraft attack delays)
This commit is contained in:
@@ -107,10 +107,7 @@
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stat |= BROKEN
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update_icon()
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/obj/machinery/pdapainter/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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. = ..()
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if(.)
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return
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/obj/machinery/pdapainter/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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if(!storedpda)
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to_chat(user, "<span class='notice'>[src] is empty.</span>")
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@@ -313,7 +313,7 @@ Class Procs:
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if(user.a_intent != INTENT_HARM)
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return attack_hand(user)
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else
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user.changeNext_move(CLICK_CD_MELEE)
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user.DelayNextAction(CLICK_CD_MELEE)
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user.do_attack_animation(src, ATTACK_EFFECT_PUNCH)
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user.visible_message("<span class='danger'>[user.name] smashes against \the [src.name] with its paws.</span>", null, null, COMBAT_MESSAGE_RANGE)
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take_damage(4, BRUTE, "melee", 1)
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@@ -122,10 +122,7 @@
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else
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icon_state = "airlock_sensor_off"
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/obj/machinery/airlock_sensor/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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. = ..()
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if(.)
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return
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/obj/machinery/airlock_sensor/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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var/datum/signal/signal = new(list(
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"tag" = master_tag,
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"command" = "cycle"
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@@ -100,10 +100,7 @@
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stat |= BROKEN
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update_icon()
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/obj/machinery/aug_manipulator/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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. = ..()
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if(.)
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return
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/obj/machinery/aug_manipulator/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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add_fingerprint(user)
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if(storedpart)
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@@ -138,7 +138,7 @@
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var/obj/item/assembly/control/A = device
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A.id = "[idnum][id]"
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/obj/machinery/button/attack_hand(mob/user)
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/obj/machinery/button/on_attack_hand(mob/user)
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. = ..()
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if(.)
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return
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@@ -235,7 +235,7 @@
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itemname = P.name
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info = P.notehtml
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to_chat(U, "<span class='notice'>You hold \the [itemname] up to the camera...</span>")
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U.changeNext_move(CLICK_CD_MELEE)
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U.DelayNextAction(CLICK_CD_MELEE)
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for(var/mob/O in GLOB.player_list)
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if(isAI(O))
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var/mob/living/silicon/ai/AI = O
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@@ -79,10 +79,7 @@
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charging = null
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update_icon()
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/obj/machinery/cell_charger/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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. = ..()
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if(.)
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return
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/obj/machinery/cell_charger/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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if(!charging)
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return
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@@ -8,7 +8,7 @@
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icon_state = "arcade"
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circuit = /obj/item/circuitboard/computer/arcade/amputation
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/obj/machinery/computer/arcade/amputation/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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/obj/machinery/computer/arcade/amputation/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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if(!iscarbon(user))
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return
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var/mob/living/carbon/c_user = user
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@@ -103,10 +103,7 @@
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return FALSE
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return ..()
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/obj/machinery/computer/camera_advanced/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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. = ..()
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if(.)
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return
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/obj/machinery/computer/camera_advanced/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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if(current_user)
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to_chat(user, "The console is already in use!")
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return
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@@ -59,7 +59,7 @@
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return defib.get_cell()
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//defib interaction
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/obj/machinery/defibrillator_mount/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
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/obj/machinery/defibrillator_mount/on_attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
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if(!defib)
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to_chat(user, "<span class='warning'>There's no defibrillator unit loaded!</span>")
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return
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@@ -31,7 +31,7 @@
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if(user.Adjacent(src))
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. += "<span class='notice'>Alt-click it to beam its contents to any nearby disposal bins.</span>"
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/obj/machinery/dish_drive/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
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/obj/machinery/dish_drive/on_attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
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if(!contents.len)
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to_chat(user, "<span class='warning'>There's nothing in [src]!</span>")
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return
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@@ -70,8 +70,6 @@
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if(!locked)
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open_machine()
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return
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user.changeNext_move(CLICK_CD_BREAKOUT)
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user.last_special = world.time + CLICK_CD_BREAKOUT
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user.visible_message("<span class='notice'>You see [user] kicking against the door of [src]!</span>", \
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"<span class='notice'>You lean on the back of [src] and start pushing the door open... (this will take about [DisplayTimeText(breakout_time)].)</span>", \
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"<span class='hear'>You hear a metallic creaking from [src].</span>")
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@@ -763,10 +763,7 @@
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/obj/machinery/door/airlock/attack_paw(mob/user)
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return attack_hand(user)
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/obj/machinery/door/airlock/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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. = ..()
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if(.)
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return
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/obj/machinery/door/airlock/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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if(!(issilicon(user) || IsAdminGhost(user)))
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if(src.isElectrified())
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if(src.shock(user, 100))
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@@ -783,6 +780,8 @@
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H.apply_damage(10, BRUTE, BODY_ZONE_HEAD)
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else
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visible_message("<span class='danger'>[user] headbutts the airlock. Good thing [user.p_theyre()] wearing a helmet.</span>")
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else
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return ..()
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/obj/machinery/door/airlock/attempt_wire_interaction(mob/user)
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if(security_level)
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@@ -140,10 +140,7 @@
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do_animate("deny")
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return
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/obj/machinery/door/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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. = ..()
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if(.)
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return
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/obj/machinery/door/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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return try_to_activate_door(user)
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/obj/machinery/door/attack_tk(mob/user)
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@@ -24,6 +24,8 @@
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armor = list("melee" = 30, "bullet" = 30, "laser" = 20, "energy" = 20, "bomb" = 10, "bio" = 100, "rad" = 100, "fire" = 95, "acid" = 70)
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interaction_flags_machine = INTERACT_MACHINE_WIRES_IF_OPEN | INTERACT_MACHINE_ALLOW_SILICON | INTERACT_MACHINE_OPEN_SILICON | INTERACT_MACHINE_REQUIRES_SILICON | INTERACT_MACHINE_OPEN
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air_tight = TRUE
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attack_hand_is_action = TRUE
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attack_hand_speed = CLICK_CD_MELEE
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var/emergency_close_timer = 0
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var/nextstate = null
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var/boltslocked = TRUE
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@@ -80,7 +82,6 @@
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return TRUE
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return FALSE
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/obj/machinery/door/firedoor/power_change()
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if(powered(power_channel))
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stat &= ~NOPOWER
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@@ -88,11 +89,7 @@
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else
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stat |= NOPOWER
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/obj/machinery/door/firedoor/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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. = ..()
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if(.)
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return
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/obj/machinery/door/firedoor/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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if(!welded && !operating && !(stat & NOPOWER) && (!density || allow_hand_open(user)))
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add_fingerprint(user)
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if(density)
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@@ -103,7 +100,6 @@
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return TRUE
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if(operating || !density)
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return
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user.changeNext_move(CLICK_CD_MELEE)
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user.visible_message("[user] bangs on \the [src].",
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"You bang on \the [src].")
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@@ -141,7 +141,7 @@
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if(user)
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log_game("[user] reset a fire alarm at [COORD(src)]")
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/obj/machinery/firealarm/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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/obj/machinery/firealarm/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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if(buildstage != 2)
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return ..()
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add_fingerprint(user)
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@@ -101,8 +101,6 @@ The console is located at computer/gulag_teleporter.dm
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if(!locked)
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open_machine()
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return
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user.changeNext_move(CLICK_CD_BREAKOUT)
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user.last_special = world.time + CLICK_CD_BREAKOUT
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user.visible_message("<span class='notice'>You see [user] kicking against the door of [src]!</span>", \
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"<span class='notice'>You lean on the back of [src] and start pushing the door open... (this will take about [DisplayTimeText(breakout_time)].)</span>", \
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"<span class='italics'>You hear a metallic creaking from [src].</span>")
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@@ -50,7 +50,7 @@
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harvesting = FALSE
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warming_up = FALSE
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/obj/machinery/harvester/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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/obj/machinery/harvester/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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if(state_open)
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close_machine()
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else if(!harvesting)
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@@ -78,7 +78,7 @@ GLOBAL_LIST_EMPTY(network_holopads)
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new_disk.forceMove(src)
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disk = new_disk
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/obj/machinery/holopad/tutorial/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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/obj/machinery/holopad/tutorial/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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if(!istype(user))
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return
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if(user.incapacitated() || !is_operational())
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@@ -178,8 +178,6 @@
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icon_state += "_occupied"
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/obj/machinery/hypnochair/container_resist(mob/living/user)
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user.changeNext_move(CLICK_CD_BREAKOUT)
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user.last_special = world.time + CLICK_CD_BREAKOUT
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user.visible_message("<span class='notice'>You see [user] kicking against the door of [src]!</span>", \
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"<span class='notice'>You lean on the back of [src] and start pushing the door open... (this will take about [DisplayTimeText(600)].)</span>", \
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"<span class='hear'>You hear a metallic creaking from [src].</span>")
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@@ -26,10 +26,7 @@
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on = TRUE
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icon_state = "igniter1"
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/obj/machinery/igniter/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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. = ..()
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if(.)
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return
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/obj/machinery/igniter/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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add_fingerprint(user)
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use_power(50)
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@@ -158,10 +158,7 @@
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attached.transfer_blood_to(beaker, amount)
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update_icon()
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/obj/machinery/iv_drip/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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. = ..()
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if(.)
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return
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/obj/machinery/iv_drip/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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if(attached)
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visible_message("[attached] is detached from [src]")
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attached = null
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@@ -168,10 +168,7 @@
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return ..()
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/obj/machinery/porta_turret_construct/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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. = ..()
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if(.)
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return
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/obj/machinery/porta_turret_construct/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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switch(build_step)
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if(PTURRET_GUN_EQUIPPED)
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build_step = PTURRET_INTERNAL_ARMOUR_ON
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@@ -31,10 +31,7 @@
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return parent_turret.attack_ai(user)
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/obj/machinery/porta_turret_cover/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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. = ..()
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if(.)
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return
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/obj/machinery/porta_turret_cover/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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return parent_turret.attack_hand(user)
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@@ -108,10 +108,7 @@
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return ..()
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/obj/machinery/recharger/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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. = ..()
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if(.)
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return
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/obj/machinery/recharger/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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add_fingerprint(user)
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if(charging)
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@@ -301,8 +301,6 @@
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open_machine()
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dump_contents()
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return
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user.changeNext_move(CLICK_CD_BREAKOUT)
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user.last_special = world.time + CLICK_CD_BREAKOUT
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user.visible_message("<span class='notice'>You see [user] kicking against the doors of [src]!</span>", \
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"<span class='notice'>You start kicking against the doors... (this will take about [DisplayTimeText(breakout_time)].)</span>", \
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"<span class='italics'>You hear a thump from [src].</span>")
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@@ -68,10 +68,7 @@ GLOBAL_VAR_INIT(singularity_counter, 0)
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/obj/machinery/power/singularity_beacon/attack_ai(mob/user)
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return
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/obj/machinery/power/singularity_beacon/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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. = ..()
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if(.)
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return
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/obj/machinery/power/singularity_beacon/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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if(anchored)
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return active ? Deactivate(user) : Activate(user)
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else
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@@ -297,10 +297,7 @@ GLOBAL_LIST_INIT(dye_registry, list(
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else
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return ..()
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/obj/machinery/washing_machine/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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. = ..()
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if(.)
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return
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/obj/machinery/washing_machine/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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if(busy)
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to_chat(user, "<span class='warning'>[src] is busy.</span>")
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return
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@@ -10,7 +10,7 @@
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var/charges = 1
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var/insisting = 0
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/obj/machinery/wish_granter/attack_hand(mob/living/carbon/user)
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/obj/machinery/wish_granter/on_attack_hand(mob/living/carbon/user)
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if(charges <= 0)
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to_chat(user, "The Wish Granter lies silent.")
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return
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@@ -31,7 +31,7 @@
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user.dna.add_mutation(XRAY)
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user.dna.add_mutation(SPACEMUT)
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user.dna.add_mutation(TK)
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user.next_move_modifier *= 0.5 //half the delay between attacks!
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user.action_cooldown_mod *= 0.5
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to_chat(user, "Things around you feel slower!")
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charges--
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insisting = FALSE
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@@ -101,7 +101,7 @@
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to_chat(user, "[killreward] materializes into your hands!")
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else
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to_chat(user, "[killreward] materializes onto the floor.")
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user.next_move_modifier *= 0.8 //20% less delay between attacks!
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user.action_cooldown_mod *= 0.8
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to_chat(user, "Things around you feel slightly slower!")
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var/mob/living/simple_animal/hostile/venus_human_trap/killwish = new /mob/living/simple_animal/hostile/venus_human_trap(loc)
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killwish.maxHealth = 1500
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Block a user