Merge pull request #12834 from silicons/clickcd_experimental
Experimental hybrid clickdelay system (No seriously I'm trying my best to not call it Minecraft attack delays)
This commit is contained in:
@@ -9,7 +9,7 @@
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var/buckle_prevents_pull = FALSE
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//Interaction
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/atom/movable/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
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/atom/movable/on_attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
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. = ..()
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if(.)
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return
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@@ -145,3 +145,13 @@
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var/mob/living/L = M.pulledby
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L.set_pull_offsets(M, L.grab_state)
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return M
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/atom/movable/proc/precise_user_unbuckle_mob(mob/user)
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if(!buckled_mobs)
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return
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else if(length(buckled_mobs) == 1)
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return user_unbuckle_mob(buckled_mobs[1], user)
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else
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var/unbuckled = input(user, "Who do you wish to unbuckle?","Unbuckle Who?") as null|mob in buckled_mobs
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return user_unbuckle_mob(unbuckled, user)
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@@ -101,10 +101,7 @@
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to_chat(user, "<span class='notice'>You carefully remove the poster from the wall.</span>")
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roll_and_drop(user.loc)
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/obj/structure/sign/poster/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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. = ..()
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if(.)
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return
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/obj/structure/sign/poster/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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if(ruined)
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return
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visible_message("[user] rips [src] in a single, decisive motion!" )
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@@ -137,10 +137,7 @@
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random_icon_states = list("vomit_1", "vomit_2", "vomit_3", "vomit_4")
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beauty = -150
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/obj/effect/decal/cleanable/vomit/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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. = ..()
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if(.)
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return
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/obj/effect/decal/cleanable/vomit/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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if(ishuman(user))
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var/mob/living/carbon/human/H = user
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if(isflyperson(H))
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@@ -268,6 +268,8 @@
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gender = PLURAL
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max_integrity = 20
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CanAtmosPass = ATMOS_PASS_DENSITY
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attack_hand_speed = CLICK_CD_MELEE
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attack_hand_is_action = TRUE
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/obj/structure/foamedmetal/Initialize()
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. = ..()
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@@ -284,11 +286,7 @@
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/obj/structure/foamedmetal/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
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playsound(src.loc, 'sound/weapons/tap.ogg', 100, 1)
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/obj/structure/foamedmetal/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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. = ..()
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if(.)
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return
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user.changeNext_move(CLICK_CD_MELEE)
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/obj/structure/foamedmetal/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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user.do_attack_animation(src, ATTACK_EFFECT_PUNCH)
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to_chat(user, "<span class='warning'>You hit [src] but bounce off it!</span>")
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playsound(src.loc, 'sound/weapons/tap.ogg', 100, 1)
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@@ -60,10 +60,7 @@
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/obj/effect/portal/attack_tk(mob/user)
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return
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/obj/effect/portal/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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. = ..()
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if(.)
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return
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/obj/effect/portal/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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if(get_turf(user) == get_turf(src))
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teleport(user)
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if(Adjacent(user))
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@@ -120,6 +120,8 @@
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var/poison_type = "toxin"
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var/poison_per_bite = 5
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var/list/faction = list("spiders")
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attack_hand_speed = CLICK_CD_MELEE
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attack_hand_is_action = TRUE
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/obj/structure/spider/spiderling/Destroy()
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new/obj/item/reagent_containers/food/snacks/spiderling(get_turf(src))
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@@ -153,10 +155,9 @@
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else
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..()
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/obj/structure/spider/spiderling/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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/obj/structure/spider/spiderling/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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. = ..()
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if(user.a_intent != INTENT_HELP)
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user.changeNext_move(CLICK_CD_MELEE)
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user.do_attack_animation(src)
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user.visible_message("<span class='warning'>[user] splats [src].</span>", "<span class='warning'>You splat [src].</span>", "<span class='italics'>You hear a splat...</span>")
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playsound(loc, 'sound/effects/snap.ogg', 25)
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@@ -253,8 +254,6 @@
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/obj/structure/spider/cocoon/container_resist(mob/living/user)
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var/breakout_time = 600
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user.changeNext_move(CLICK_CD_BREAKOUT)
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user.last_special = world.time + CLICK_CD_BREAKOUT
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to_chat(user, "<span class='notice'>You struggle against the tight bonds... (This will take about [DisplayTimeText(breakout_time)].)</span>")
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visible_message("You see something struggling and writhing in \the [src]!")
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if(do_after(user,(breakout_time), target = src))
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@@ -262,8 +261,6 @@
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return
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qdel(src)
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/obj/structure/spider/cocoon/Destroy()
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var/turf/T = get_turf(src)
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src.visible_message("<span class='warning'>\The [src] splits open.</span>")
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@@ -11,6 +11,10 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
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name = "item"
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icon = 'icons/obj/items_and_weapons.dmi'
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blocks_emissive = EMISSIVE_BLOCK_GENERIC
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attack_hand_speed = 0
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attack_hand_is_action = FALSE
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attack_hand_unwieldlyness = 0
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///icon state name for inhand overlays
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var/item_state = null
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@@ -58,15 +62,6 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
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/// How long, in deciseconds, this staggers for, if null it will autocalculate from w_class and force. Unlike total mass this supports 0 and negatives.
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var/stagger_force
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/**
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* Set FALSE and then checked at the end of on mob/living/attackby(), set TRUE on living/pre_attacked_by().
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* Should it be FALSE by the end of the item/attack(), that means the item overrode the standard attack behaviour
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* and the user still needs the delay applied. We can't be using return values since that'll stop afterattack() from being triggered.
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*/
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var/attack_delay_done = FALSE
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///next_move click/attack delay of this item.
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var/click_delay = CLICK_CD_MELEE
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var/slot_flags = 0 //This is used to determine on which slots an item can fit.
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var/current_equipped_slot
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pass_flags = PASSTABLE
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@@ -313,10 +308,7 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
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add_fingerprint(usr)
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return ..()
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/obj/item/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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. = ..()
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if(.)
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return
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/obj/item/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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if(!user)
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return
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if(anchored)
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@@ -473,6 +465,7 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
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usr.UnarmedAttack(src, TRUE)
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if(usr.get_active_held_item() == src)
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melee_attack_chain(usr, over)
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usr.FlushCurrentAction()
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return TRUE //returning TRUE as a "is this overridden?" flag
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if(!Adjacent(usr) || !over.Adjacent(usr))
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return // should stop you from dragging through windows
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@@ -71,8 +71,6 @@
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if(user.incapacitated())
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to_chat(user, "<span class='warning'>You can't get out while you're restrained like this!</span>")
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return
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user.changeNext_move(CLICK_CD_BREAKOUT)
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user.last_special = world.time + CLICK_CD_BREAKOUT
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to_chat(user, "<span class='notice'>You claw at the fabric of [src], trying to tear it open...</span>")
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to_chat(loc, "<span class='warning'>Someone starts trying to break free of [src]!</span>")
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if(!do_after(user, 200, target = src))
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@@ -6,6 +6,8 @@
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icon_state = "cutout_basic"
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w_class = WEIGHT_CLASS_BULKY
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resistance_flags = FLAMMABLE
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attack_hand_speed = CLICK_CD_MELEE
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attack_hand_is_action = TRUE
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/// Possible restyles for the cutout, add an entry in change_appearance() if you add to here
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var/static/list/possible_appearances
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/// If the cutout is pushed over and has to be righted
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@@ -43,8 +45,7 @@
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"Monkey" = image(icon = src.icon, icon_state = "cutout_monky"),
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))
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//ATTACK HAND IGNORING PARENT RETURN VALUE
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/obj/item/cardboard_cutout/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
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/obj/item/cardboard_cutout/on_attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
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if(user.a_intent == INTENT_HELP || pushed_over)
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return ..()
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user.visible_message("<span class='warning'>[user] pushes over [src]!</span>", "<span class='danger'>You push over [src]!</span>")
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@@ -81,7 +82,6 @@
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else if(I.hitsound)
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playsound(loc, I.hitsound, get_clamped_volume(), 1, -1)
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user.changeNext_move(CLICK_CD_MELEE)
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user.do_attack_animation(src)
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if(I.force)
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@@ -188,4 +188,4 @@
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else
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..()
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else
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..()
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..()
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@@ -32,6 +32,6 @@
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if(istype(I, /obj/item/gavelhammer))
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playsound(loc, 'sound/items/gavel.ogg', 100, 1)
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user.visible_message("<span class='warning'>[user] strikes [src] with [I].</span>")
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user.changeNext_move(CLICK_CD_MELEE)
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return TRUE
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else
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return ..()
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return ..()
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@@ -273,7 +273,9 @@
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. = ..()
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if(!proximity || !check_allowed_items(target))
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return
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draw_on(target, user, proximity, params)
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/obj/item/toy/crayon/proc/draw_on(atom/target, mob/user, proximity, params)
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var/static/list/punctuation = list("!","?",".",",","/","+","-","=","%","#","&")
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var/cost = 1
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@@ -568,9 +570,9 @@
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dye_color = DYE_RAINBOW
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charges = -1
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/obj/item/toy/crayon/rainbow/afterattack(atom/target, mob/user, proximity, params)
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/obj/item/toy/crayon/rainbow/draw_on(atom/target, mob/user, proximity, params)
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paint_color = rgb(rand(0,255), rand(0,255), rand(0,255))
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. = ..()
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return ..()
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/*
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* Crayon Box
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@@ -693,7 +695,7 @@
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. += "It is empty."
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. += "<span class='notice'>Alt-click [src] to [ is_capped ? "take the cap off" : "put the cap on"].</span>"
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/obj/item/toy/crayon/spraycan/afterattack(atom/target, mob/user, proximity, params)
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/obj/item/toy/crayon/spraycan/draw_on(atom/target, mob/user, proximity, params)
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if(!proximity)
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return
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@@ -766,7 +768,7 @@
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desc = "A metallic container containing shiny synthesised paint."
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charges = -1
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/obj/item/toy/crayon/spraycan/borg/afterattack(atom/target,mob/user,proximity, params)
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/obj/item/toy/crayon/spraycan/borg/draw_on(atom/target,mob/user,proximity, params)
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var/diff = ..()
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if(!iscyborg(user))
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to_chat(user, "<span class='notice'>How did you get this?</span>")
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@@ -77,8 +77,7 @@
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/obj/item/defibrillator/ui_action_click()
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toggle_paddles()
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//ATTACK HAND IGNORING PARENT RETURN VALUE
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/obj/item/defibrillator/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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/obj/item/defibrillator/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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if(loc == user)
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if(slot_flags == ITEM_SLOT_BACK)
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if(user.get_item_by_slot(SLOT_BACK) == src)
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@@ -132,8 +132,7 @@
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/obj/effect/dummy/chameleon/attackby()
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master.disrupt()
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//ATTACK HAND IGNORING PARENT RETURN VALUE
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/obj/effect/dummy/chameleon/attack_hand()
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/obj/effect/dummy/chameleon/on_attack_hand()
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master.disrupt()
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/obj/effect/dummy/chameleon/attack_animal()
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@@ -116,8 +116,6 @@
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if(!hound)
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go_out(user)
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return
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user.changeNext_move(CLICK_CD_BREAKOUT)
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user.last_special = world.time + CLICK_CD_BREAKOUT
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if(user.a_intent == INTENT_HELP)
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return
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var/voracious = TRUE
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@@ -43,7 +43,7 @@
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user.visible_message("<span class='warning'>[user] projects a forcefield!</span>","<span class='notice'>You project a forcefield.</span>")
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var/obj/structure/projected_forcefield/F = new(T, src)
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current_fields += F
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user.changeNext_move(CLICK_CD_MELEE)
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user.DelayNextAction(CLICK_CD_MELEE)
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/obj/item/forcefield_projector/attack_self(mob/user)
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if(LAZYLEN(current_fields))
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@@ -11,7 +11,7 @@
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/obj/item/stack/circuit_stack/attack_self(mob/user)// Prevents the crafting menu, and tells you how to use it.
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to_chat(user, "<span class='warning'>You can't use [src] by itself, you'll have to try and remove one of these circuits by hand... carefully.</span>")
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/obj/item/stack/circuit_stack/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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/obj/item/stack/circuit_stack/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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var/mob/living/carbon/human/H = user
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if(!user.get_inactive_held_item() == src)
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return ..()
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@@ -97,10 +97,7 @@ GLOBAL_LIST_EMPTY(power_sinks)
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/obj/item/powersink/attack_ai()
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return
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/obj/item/powersink/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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. = ..()
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if(.)
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return
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/obj/item/powersink/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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switch(mode)
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if(DISCONNECTED)
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..()
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@@ -31,8 +31,7 @@
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SSradio.remove_object(src, frequency)
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. = ..()
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//ATTACK HAND IGNORING PARENT RETURN VALUE
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/obj/item/electropack/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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/obj/item/electropack/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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if(iscarbon(user))
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var/mob/living/carbon/C = user
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if(src == C.back)
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@@ -162,7 +161,7 @@
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materials = list(/datum/material/iron = 5000, /datum/material/glass =2000)
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category = list("hacked", "Misc")
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/obj/item/electropack/shockcollar/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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/obj/item/electropack/shockcollar/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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if(loc == user && user.get_item_by_slot(SLOT_NECK))
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to_chat(user, "<span class='warning'>The collar is fastened tight! You'll need help taking this off!</span>")
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return
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@@ -86,10 +86,7 @@
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/obj/item/radio/intercom/attack_ai(mob/user)
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interact(user)
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/obj/item/radio/intercom/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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. = ..()
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if(.)
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return
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/obj/item/radio/intercom/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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interact(user)
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/obj/item/radio/intercom/interact(mob/user)
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@@ -45,7 +45,7 @@
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to_chat(loc, "<span class='userdanger'>*ding*</span>")
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addtimer(CALLBACK(src, .proc/snap), 2)
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/obj/item/reverse_bear_trap/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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/obj/item/reverse_bear_trap/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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if(iscarbon(user))
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var/mob/living/carbon/C = user
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if(C.get_item_by_slot(SLOT_HEAD) == src)
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@@ -54,8 +54,7 @@
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mytape.ruin() //Fires destroy the tape
|
||||
..()
|
||||
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||||
//ATTACK HAND IGNORING PARENT RETURN VALUE
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||||
/obj/item/taperecorder/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
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/obj/item/taperecorder/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
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if(loc == user)
|
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if(mytape)
|
||||
if(!user.is_holding(src))
|
||||
|
||||
@@ -79,7 +79,7 @@
|
||||
if(attached_device)
|
||||
attached_device.Crossed(AM)
|
||||
|
||||
/obj/item/transfer_valve/attack_hand()//Triggers mousetraps
|
||||
/obj/item/transfer_valve/on_attack_hand()//Triggers mousetraps
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
|
||||
@@ -229,4 +229,4 @@
|
||||
else
|
||||
votes[selected_answer] += 1
|
||||
voted[user.ckey] = selected_answer
|
||||
. = TRUE
|
||||
. = TRUE
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
attack_verb = list("struck", "beaten", "thwacked", "pulped")
|
||||
total_mass = 5 //yeah this is a heavy thing, beating people with it while it's off is not going to do you any favors. (to curb stun-kill rampaging without it being on)
|
||||
block_parry_data = /datum/block_parry_data/electrostaff
|
||||
attack_speed = CLICK_CD_MELEE
|
||||
var/obj/item/stock_parts/cell/cell = /obj/item/stock_parts/cell/high
|
||||
var/on = FALSE
|
||||
var/can_block_projectiles = FALSE //can't block guns
|
||||
|
||||
@@ -124,9 +124,11 @@
|
||||
/obj/item/grenade/primer/attack_self(mob/user)
|
||||
. = ..()
|
||||
if(active)
|
||||
if(!user.CheckActionCooldown())
|
||||
return
|
||||
user.playsound_local(user, 'sound/misc/box_deploy.ogg', 50, TRUE)
|
||||
rots++
|
||||
user.changeNext_move(CLICK_CD_RAPID)
|
||||
user.DelayNextAction(CLICK_CD_RAPID)
|
||||
|
||||
/obj/item/grenade/primer/prime(mob/living/lanced_by)
|
||||
shrapnel_radius = round(rots / rots_per_mag)
|
||||
|
||||
@@ -320,7 +320,7 @@
|
||||
do_sparks(1, TRUE, src)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/restraints/legcuffs/beartrap/energy/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/item/restraints/legcuffs/beartrap/energy/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
Crossed(user) //honk
|
||||
. = ..()
|
||||
|
||||
|
||||
@@ -121,8 +121,6 @@
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/implantchair/container_resist(mob/living/user)
|
||||
user.changeNext_move(CLICK_CD_BREAKOUT)
|
||||
user.last_special = world.time + CLICK_CD_BREAKOUT
|
||||
user.visible_message("<span class='notice'>You see [user] kicking against the door of [src]!</span>", \
|
||||
"<span class='notice'>You lean on the back of [src] and start pushing the door open... (this will take about [DisplayTimeText(breakout_time)].)</span>", \
|
||||
"<span class='italics'>You hear a metallic creaking from [src].</span>")
|
||||
@@ -191,4 +189,4 @@
|
||||
brainwash(C, objective)
|
||||
message_admins("[ADMIN_LOOKUPFLW(user)] brainwashed [key_name_admin(C)] with objective '[objective]'.")
|
||||
log_game("[key_name(user)] brainwashed [key_name(C)] with objective '[objective]'.")
|
||||
return TRUE
|
||||
return TRUE
|
||||
|
||||
@@ -375,6 +375,7 @@
|
||||
var/wait_desc = get_wait_description()
|
||||
if(wait_desc)
|
||||
to_chat(user, wait_desc)
|
||||
return DISCARD_LAST_ACTION
|
||||
|
||||
/obj/item/melee/classic_baton/telescopic
|
||||
name = "telescopic baton"
|
||||
@@ -626,7 +627,7 @@
|
||||
to_chat(user, "<span class='warning'>[target] doesn't seem to want to get on [src]!</span>")
|
||||
update_icon()
|
||||
|
||||
/obj/item/melee/roastingstick/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/item/melee/roastingstick/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
..()
|
||||
if (held_sausage)
|
||||
user.put_in_hands(held_sausage)
|
||||
|
||||
@@ -58,7 +58,7 @@
|
||||
if(T)
|
||||
user.visible_message("[user] cleans \the [T] with [src].", "<span class='notice'>You clean \the [T] with [src].</span>")
|
||||
clean(T)
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
user.DelayNextAction(CLICK_CD_MELEE)
|
||||
user.do_attack_animation(T, used_item = src)
|
||||
if(istype(L))
|
||||
L.adjustStaminaLossBuffered(stamusage)
|
||||
@@ -128,4 +128,4 @@
|
||||
return ..()
|
||||
|
||||
/obj/item/mop/advanced/cyborg
|
||||
insertable = FALSE
|
||||
insertable = FALSE
|
||||
|
||||
@@ -142,8 +142,6 @@
|
||||
remove_occupant(user)
|
||||
return
|
||||
|
||||
user.changeNext_move(CLICK_CD_BREAKOUT)
|
||||
user.last_special = world.time + CLICK_CD_BREAKOUT
|
||||
if(user.mob_size <= MOB_SIZE_SMALL)
|
||||
to_chat(user, "<span class='notice'>You begin to try escaping the [src] and start fumbling for the lock switch... (This will take some time.)</span>")
|
||||
to_chat(loc, "<span class='warning'>You see [user] attempting to unlock the [src]!</span>")
|
||||
|
||||
@@ -14,12 +14,11 @@
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 40)
|
||||
resistance_flags = FIRE_PROOF
|
||||
click_delay = CLICK_CD_MELEE * 1.5
|
||||
attack_speed = CLICK_CD_MELEE * 1.5
|
||||
var/fisto_setting = 1
|
||||
var/gasperfist = 3
|
||||
var/obj/item/tank/internals/tank = null //Tank used for the gauntlet's piston-ram.
|
||||
|
||||
|
||||
/obj/item/melee/powerfist/examine(mob/user)
|
||||
. = ..()
|
||||
if(!in_range(user, src))
|
||||
|
||||
@@ -31,10 +31,7 @@
|
||||
to_chat(user, "<span class='notice'>You slice off [src]'s uneven chunks of aluminium and scorch marks.</span>")
|
||||
return TRUE
|
||||
|
||||
/obj/item/target/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
/obj/item/target/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(pinnedLoc)
|
||||
pinnedLoc.removeTarget(user)
|
||||
|
||||
|
||||
@@ -40,4 +40,3 @@
|
||||
user.visible_message("<span class='warning'>[user] waves around \the \"[label]\" sign.</span>")
|
||||
else
|
||||
user.visible_message("<span class='warning'>[user] waves around blank sign.</span>")
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
@@ -74,8 +74,7 @@
|
||||
/obj/item/stack/sheet/bluespace_crystal/attack_self(mob/user)// to prevent the construction menu from ever happening
|
||||
to_chat(user, "<span class='warning'>You cannot crush the polycrystal in-hand, try breaking one off.</span>")
|
||||
|
||||
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
||||
/obj/item/stack/sheet/bluespace_crystal/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/item/stack/sheet/bluespace_crystal/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(user.get_inactive_held_item() == src)
|
||||
if(zero_amount())
|
||||
return
|
||||
|
||||
@@ -336,7 +336,7 @@
|
||||
return
|
||||
. = ..()
|
||||
|
||||
/obj/item/stack/medical/mesh/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/item/stack/medical/mesh/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(!is_open & user.get_inactive_held_item() == src)
|
||||
to_chat(user, "<span class='warning'>You need to open [src] first.</span>")
|
||||
return
|
||||
|
||||
@@ -398,8 +398,7 @@
|
||||
merge(AM)
|
||||
. = ..()
|
||||
|
||||
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
||||
/obj/item/stack/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/item/stack/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(user.get_inactive_held_item() == src)
|
||||
if(zero_amount())
|
||||
return
|
||||
|
||||
@@ -104,7 +104,7 @@ GLOBAL_LIST_INIT(bibleitemstates, list("bible", "koran", "scrapbook", "bible",
|
||||
SEND_SIGNAL(H, COMSIG_ADD_MOOD_EVENT, "blessing", /datum/mood_event/blessing)
|
||||
return 1
|
||||
|
||||
/obj/item/storage/book/bible/attack(mob/living/M, mob/living/carbon/human/user, heal_mode = TRUE)
|
||||
/obj/item/storage/book/bible/attack(mob/living/M, mob/living/user, attackchain_flags = NONE, damage_multiplier = 1, heal_mode = TRUE)
|
||||
|
||||
if (!user.IsAdvancedToolUser())
|
||||
to_chat(user, "<span class='warning'>You don't have the dexterity to do this!</span>")
|
||||
@@ -238,11 +238,10 @@ GLOBAL_LIST_INIT(bibleitemstates, list("bible", "koran", "scrapbook", "bible",
|
||||
var/ownername = H.real_name
|
||||
desc += "<span class='warning'>The name [ownername] is written in blood inside the cover.</span>"
|
||||
|
||||
/obj/item/storage/book/bible/syndicate/attack(mob/living/M, mob/living/carbon/human/user, heal_mode = TRUE)
|
||||
if (user.a_intent == INTENT_HELP)
|
||||
return ..()
|
||||
else
|
||||
return ..(M,user,heal_mode = FALSE)
|
||||
/obj/item/storage/book/bible/syndicate/attack(mob/living/M, mob/living/user, attackchain_flags = NONE, damage_multiplier = 1, heal_mode = TRUE)
|
||||
if(user.a_intent != INTENT_HELP)
|
||||
heal_mode = FALSE //args pass over
|
||||
return ..() // to ..()
|
||||
|
||||
/obj/item/storage/book/bible/syndicate/add_blood_DNA(list/blood_dna)
|
||||
return FALSE
|
||||
|
||||
@@ -726,9 +726,9 @@ obj/item/storage/box/stingbangs
|
||||
return (BRUTELOSS)
|
||||
|
||||
/obj/item/storage/box/hug/attack_self(mob/user)
|
||||
..()
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
playsound(loc, "rustle", 50, 1, -5)
|
||||
. = ..()
|
||||
user.DelayNextAction(CLICK_CD_MELEE)
|
||||
playsound(src, "rustle", 50, 1, -5)
|
||||
user.visible_message("<span class='notice'>[user] hugs \the [src].</span>","<span class='notice'>You hug \the [src].</span>")
|
||||
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT,"hugbox", /datum/mood_event/hugbox)
|
||||
|
||||
@@ -1423,4 +1423,4 @@ obj/item/storage/box/stingbangs
|
||||
|
||||
/obj/item/storage/box/strange_seeds_5pack/PopulateContents()
|
||||
for(var/i in 1 to 5)
|
||||
new /obj/item/seeds/random(src)
|
||||
new /obj/item/seeds/random(src)
|
||||
|
||||
@@ -47,6 +47,6 @@
|
||||
if(INTENT_HARM)
|
||||
user.visible_message("<span class='danger'>[user] punches the [name]!</span>")
|
||||
playsound(src, 'sound/effects/shieldbash.ogg', 50, 1)
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
user.DelayNextAction(CLICK_CD_MELEE)
|
||||
|
||||
////////////////////////////
|
||||
|
||||
@@ -205,10 +205,7 @@
|
||||
new /obj/item/paper(src)
|
||||
new /obj/item/pen(src)
|
||||
|
||||
/obj/item/storage/secure/safe/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
/obj/item/storage/secure/safe/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
return attack_self(user)
|
||||
|
||||
/obj/item/storage/secure/safe/HoS
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
attack_verb = list("beaten")
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 50, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 80)
|
||||
attack_speed = CLICK_CD_MELEE
|
||||
|
||||
var/stamforce = 35
|
||||
var/turned_on = FALSE
|
||||
@@ -144,8 +145,9 @@
|
||||
return ..()
|
||||
|
||||
/obj/item/melee/baton/alt_pre_attack(atom/A, mob/living/user, params)
|
||||
if(!user.CheckActionCooldown(CLICK_CD_MELEE))
|
||||
return
|
||||
. = common_baton_melee(A, user, TRUE) //return true (attackchain interrupt) if this also returns true. no harm-disarming.
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
|
||||
//return TRUE to interrupt attack chain.
|
||||
/obj/item/melee/baton/proc/common_baton_melee(mob/M, mob/living/user, disarming = FALSE)
|
||||
@@ -156,6 +158,7 @@
|
||||
if(IS_STAMCRIT(user)) //CIT CHANGE - makes it impossible to baton in stamina softcrit
|
||||
to_chat(user, "<span class='danger'>You're too exhausted to use [src] properly.</span>")
|
||||
return TRUE
|
||||
user.DelayNextAction()
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/L = M
|
||||
if(check_martial_counter(L, user))
|
||||
|
||||
@@ -72,7 +72,7 @@
|
||||
QDEL_NULL(noz)
|
||||
return ..()
|
||||
|
||||
/obj/item/watertank/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/item/watertank/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if (user.get_item_by_slot(user.getBackSlot()) == src)
|
||||
toggle_mister(user)
|
||||
else
|
||||
|
||||
@@ -574,10 +574,7 @@
|
||||
else
|
||||
. = ..()
|
||||
|
||||
/obj/item/toy/prize/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
/obj/item/toy/prize/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(loc == user)
|
||||
attack_self(user)
|
||||
|
||||
@@ -811,9 +808,8 @@
|
||||
cards += "Ace of Clubs"
|
||||
cards += "Ace of Diamonds"
|
||||
|
||||
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
||||
//ATTACK HAND NOT CALLING PARENT
|
||||
/obj/item/toy/cards/deck/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/item/toy/cards/deck/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
draw_card(user)
|
||||
|
||||
/obj/item/toy/cards/deck/proc/draw_card(mob/user)
|
||||
|
||||
@@ -105,15 +105,19 @@
|
||||
/obj/proc/attack_generic(mob/user, damage_amount = 0, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, armor_penetration = 0) //used by attack_alien, attack_animal, and attack_slime
|
||||
if(SEND_SIGNAL(src, COMSIG_OBJ_ATTACK_GENERIC, user, damage_amount, damage_type, damage_flag, sound_effect, armor_penetration) & COMPONENT_STOP_GENERIC_ATTACK)
|
||||
return FALSE
|
||||
if(!user.CheckActionCooldown(CLICK_CD_MELEE))
|
||||
return
|
||||
user.do_attack_animation(src)
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
return take_damage(damage_amount, damage_type, damage_flag, sound_effect, get_dir(src, user), armor_penetration)
|
||||
. = take_damage(damage_amount, damage_type, damage_flag, sound_effect, get_dir(src, user), armor_penetration)
|
||||
user.DelayNextAction()
|
||||
|
||||
/obj/attack_alien(mob/living/carbon/alien/humanoid/user)
|
||||
if(attack_generic(user, 60, BRUTE, "melee", 0))
|
||||
playsound(src.loc, 'sound/weapons/slash.ogg', 100, 1)
|
||||
|
||||
/obj/attack_animal(mob/living/simple_animal/M)
|
||||
if(!M.CheckActionCooldown(CLICK_CD_MELEE))
|
||||
return
|
||||
if(!M.melee_damage_upper && !M.obj_damage)
|
||||
M.emote("custom", message = "[M.friendly_verb_continuous] [src].")
|
||||
return 0
|
||||
|
||||
@@ -28,12 +28,10 @@
|
||||
queue_smooth_neighbors(src)
|
||||
return ..()
|
||||
|
||||
/obj/structure/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/structure/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
if(structureclimber && structureclimber != user)
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
user.DelayNextAction(CLICK_CD_MELEE)
|
||||
user.do_attack_animation(src)
|
||||
structureclimber.DefaultCombatKnockdown(40)
|
||||
structureclimber.visible_message("<span class='warning'>[structureclimber] has been knocked off [src].", "You're knocked off [src]!", "You see [structureclimber] get knocked off [src].</span>")
|
||||
|
||||
@@ -249,7 +249,7 @@
|
||||
/obj/structure/alien/egg/attack_alien(mob/living/carbon/alien/user)
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/structure/alien/egg/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/structure/alien/egg/on_attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
@@ -269,8 +269,7 @@
|
||||
return
|
||||
else
|
||||
to_chat(user, "<span class='notice'>It feels slimy.</span>")
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
|
||||
user.DelayNextAction(CLICK_CD_MELEE)
|
||||
|
||||
/obj/structure/alien/egg/proc/Grow()
|
||||
status = GROWN
|
||||
|
||||
@@ -52,10 +52,7 @@
|
||||
/obj/structure/sign/barsign/attack_ai(mob/user)
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/structure/sign/barsign/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
/obj/structure/sign/barsign/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(!allowed(user))
|
||||
to_chat(user, "<span class='info'>Access denied.</span>")
|
||||
return
|
||||
|
||||
@@ -311,10 +311,7 @@ LINEN BINS
|
||||
/obj/structure/bedsheetbin/attack_paw(mob/user)
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/structure/bedsheetbin/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
/obj/structure/bedsheetbin/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(user.incapacitated())
|
||||
return
|
||||
if(amount >= 1)
|
||||
|
||||
@@ -458,10 +458,7 @@
|
||||
return
|
||||
container_resist(user)
|
||||
|
||||
/obj/structure/closet/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
/obj/structure/closet/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(user.lying && get_dist(src, user) > 0)
|
||||
return
|
||||
|
||||
@@ -506,8 +503,6 @@
|
||||
if(opened)
|
||||
return
|
||||
if(ismovable(loc))
|
||||
user.changeNext_move(CLICK_CD_BREAKOUT)
|
||||
user.last_special = world.time + CLICK_CD_BREAKOUT
|
||||
var/atom/movable/AM = loc
|
||||
AM.relay_container_resist(user, src)
|
||||
return
|
||||
@@ -516,8 +511,6 @@
|
||||
return
|
||||
|
||||
//okay, so the closet is either welded or locked... resist!!!
|
||||
user.changeNext_move(CLICK_CD_BREAKOUT)
|
||||
user.last_special = world.time + CLICK_CD_BREAKOUT
|
||||
user.visible_message("<span class='warning'>[src] begins to shake violently!</span>", \
|
||||
"<span class='notice'>You lean on the back of [src] and start pushing the door open... (this will take about [DisplayTimeText(breakout_time)].)</span>", \
|
||||
"<span class='italics'>You hear banging from [src].</span>")
|
||||
|
||||
@@ -91,7 +91,7 @@
|
||||
locked = TRUE
|
||||
return ..()
|
||||
|
||||
/obj/structure/closet/secure_closet/genpop/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/structure/closet/secure_closet/genpop/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(user.lying && get_dist(src, user) > 0)
|
||||
return
|
||||
|
||||
|
||||
@@ -41,10 +41,8 @@
|
||||
if(manifest)
|
||||
. += "manifest"
|
||||
|
||||
/obj/structure/closet/crate/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/structure/closet/crate/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
if(manifest)
|
||||
tear_manifest(user)
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
delivery_icon = "deliverybox"
|
||||
integrity_failure = 0 //Makes the crate break when integrity reaches 0, instead of opening and becoming an invisible sprite.
|
||||
|
||||
/obj/structure/closet/crate/large/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/structure/closet/crate/large/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
add_fingerprint(user)
|
||||
if(manifest)
|
||||
tear_manifest(user)
|
||||
|
||||
@@ -9,6 +9,8 @@
|
||||
armor = list("melee" = 30, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 100)
|
||||
max_integrity = 200
|
||||
integrity_failure = 0.25
|
||||
attack_hand_speed = CLICK_CD_MELEE
|
||||
attack_hand_is_action = TRUE
|
||||
var/obj/item/showpiece = null
|
||||
var/alert = TRUE
|
||||
var/open = FALSE
|
||||
@@ -157,11 +159,7 @@
|
||||
/obj/structure/displaycase/attack_paw(mob/user)
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/structure/displaycase/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
/obj/structure/displaycase/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if (showpiece && (broken || open))
|
||||
to_chat(user, "<span class='notice'>You deactivate the hover field built into the case.</span>")
|
||||
log_combat(user, src, "deactivates the hover field of")
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
density = FALSE
|
||||
can_buckle = 1
|
||||
|
||||
/obj/structure/sacrificealtar/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/structure/sacrificealtar/on_attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
@@ -30,7 +30,7 @@
|
||||
var/time_between_uses = 1800
|
||||
var/last_process = 0
|
||||
|
||||
/obj/structure/healingfountain/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/structure/healingfountain/on_attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
new /obj/item/stack/sheet/mineral/wood(drop_location(), 10)
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/dresser/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/structure/dresser/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(. || !ishuman(user) || !user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
|
||||
return
|
||||
|
||||
@@ -69,10 +69,7 @@
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/structure/extinguisher_cabinet/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
/obj/structure/extinguisher_cabinet/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(iscyborg(user) || isalien(user))
|
||||
return
|
||||
if(stored_extinguisher)
|
||||
|
||||
@@ -41,7 +41,7 @@
|
||||
new /obj/structure/falsewall/brass(loc)
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/falsewall/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/structure/falsewall/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(opening)
|
||||
return
|
||||
. = ..()
|
||||
@@ -180,7 +180,7 @@
|
||||
radiate()
|
||||
return ..()
|
||||
|
||||
/obj/structure/falsewall/uranium/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/structure/falsewall/uranium/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
radiate()
|
||||
. = ..()
|
||||
|
||||
|
||||
@@ -32,7 +32,7 @@
|
||||
if (LAZYLEN(buckled_mobs))
|
||||
. += "Someone appears to be strapped in. You can help them unbuckle, or activate the femur breaker."
|
||||
|
||||
/obj/structure/femur_breaker/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/structure/femur_breaker/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
add_fingerprint(user)
|
||||
|
||||
// Currently being used
|
||||
|
||||
@@ -120,7 +120,7 @@
|
||||
open = TRUE
|
||||
density = TRUE
|
||||
|
||||
/obj/structure/fence/door/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/structure/fence/door/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(can_open(user))
|
||||
toggle(user)
|
||||
|
||||
|
||||
@@ -105,10 +105,7 @@
|
||||
fireaxe = null
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/fireaxecabinet/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
/obj/structure/fireaxecabinet/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(open || broken)
|
||||
if(fireaxe)
|
||||
user.put_in_hands(fireaxe)
|
||||
|
||||
@@ -65,7 +65,7 @@
|
||||
var/gift_type = /obj/item/a_gift/anything
|
||||
var/list/ckeys_that_took = list()
|
||||
|
||||
/obj/structure/flora/tree/pine/xmas/presents/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/structure/flora/tree/pine/xmas/presents/on_attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
|
||||
@@ -110,7 +110,7 @@
|
||||
desc = "Space Jesus is my copilot."
|
||||
icon_state = "driverseat"
|
||||
|
||||
/obj/structure/fluff/bus/passable/seat/driver/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/structure/fluff/bus/passable/seat/driver/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
playsound(src, 'sound/items/carhorn.ogg', 50, 1)
|
||||
. = ..()
|
||||
|
||||
|
||||
@@ -186,10 +186,7 @@
|
||||
else
|
||||
new_spawn.mind.assigned_role = "Free Golem"
|
||||
|
||||
/obj/effect/mob_spawn/human/golem/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
/obj/effect/mob_spawn/human/golem/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(isgolem(user) && can_transfer)
|
||||
var/transfer_choice = alert("Transfer your soul to [src]? (Warning, your old body will die!)",,"Yes","No")
|
||||
if(transfer_choice != "Yes" || QDELETED(src) || uses <= 0 || !user.canUseTopic(src, BE_CLOSE, NO_DEXTERY, NO_TK))
|
||||
|
||||
@@ -10,6 +10,8 @@
|
||||
layer = BELOW_OBJ_LAYER
|
||||
armor = list("melee" = 50, "bullet" = 70, "laser" = 70, "energy" = 100, "bomb" = 10, "bio" = 100, "rad" = 100, "fire" = 0, "acid" = 0)
|
||||
max_integrity = 50
|
||||
attack_hand_is_action = TRUE
|
||||
attack_hand_speed = 8
|
||||
integrity_failure = 0.4
|
||||
var/rods_type = /obj/item/stack/rods
|
||||
var/rods_amount = 2
|
||||
@@ -99,11 +101,10 @@
|
||||
..(user, 1)
|
||||
return TRUE
|
||||
|
||||
/obj/structure/grille/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/structure/grille/on_attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
user.do_attack_animation(src, ATTACK_EFFECT_KICK)
|
||||
user.visible_message("<span class='warning'>[user] hits [src].</span>", null, null, COMBAT_MESSAGE_RANGE)
|
||||
log_combat(user, src, "hit")
|
||||
@@ -111,8 +112,9 @@
|
||||
take_damage(rand(5,10), BRUTE, "melee", 1)
|
||||
|
||||
/obj/structure/grille/attack_alien(mob/living/user)
|
||||
if(!user.CheckActionCooldown(CLICK_CD_MELEE))
|
||||
return
|
||||
user.do_attack_animation(src)
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
user.visible_message("<span class='warning'>[user] mangles [src].</span>", null, null, COMBAT_MESSAGE_RANGE)
|
||||
if(!shock(user, 70))
|
||||
take_damage(20, BRUTE, "melee", 1)
|
||||
@@ -134,7 +136,7 @@
|
||||
. = . || (mover.pass_flags & PASSGRILLE)
|
||||
|
||||
/obj/structure/grille/attackby(obj/item/W, mob/user, params)
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
user.DelayNextAction(CLICK_CD_MELEE)
|
||||
add_fingerprint(user)
|
||||
if(istype(W, /obj/item/wirecutters))
|
||||
if(!shock(user, 100))
|
||||
|
||||
@@ -51,7 +51,7 @@
|
||||
if (LAZYLEN(buckled_mobs))
|
||||
. += "Someone appears to be strapped in. You can help them out, or you can harm them by activating the guillotine."
|
||||
|
||||
/obj/structure/guillotine/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/structure/guillotine/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
add_fingerprint(user)
|
||||
|
||||
// Currently being used by something
|
||||
|
||||
@@ -53,10 +53,7 @@
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/structure/guncase/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
/obj/structure/guncase/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(iscyborg(user) || isalien(user))
|
||||
return
|
||||
if(contents.len && open)
|
||||
|
||||
@@ -37,10 +37,7 @@
|
||||
MA.pixel_y = 12
|
||||
. += H
|
||||
|
||||
/obj/structure/headpike/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
/obj/structure/headpike/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
to_chat(user, "<span class='notice'>You take down [src].</span>")
|
||||
if(victim)
|
||||
victim.forceMove(drop_location())
|
||||
|
||||
@@ -25,12 +25,12 @@
|
||||
projector = null
|
||||
return ..()
|
||||
|
||||
/obj/structure/holosign/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/structure/holosign/on_attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
user.do_attack_animation(src, ATTACK_EFFECT_PUNCH)
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
user.DelayNextAction(CLICK_CD_MELEE)
|
||||
take_damage(5 , BRUTE, "melee", 1)
|
||||
|
||||
/obj/structure/holosign/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
|
||||
@@ -162,7 +162,7 @@
|
||||
return TRUE //nice or benign diseases!
|
||||
return TRUE
|
||||
|
||||
/obj/structure/holosign/barrier/medical/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/structure/holosign/barrier/medical/on_attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(CanPass(user) && user.a_intent == INTENT_HELP)
|
||||
force_allaccess = !force_allaccess
|
||||
to_chat(user, "<span class='warning'>You [force_allaccess ? "deactivate" : "activate"] the biometric scanners.</span>") //warning spans because you can make the station sick!
|
||||
@@ -182,7 +182,7 @@
|
||||
/obj/structure/holosign/barrier/cyborg/hacked/proc/cooldown()
|
||||
shockcd = FALSE
|
||||
|
||||
/obj/structure/holosign/barrier/cyborg/hacked/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/structure/holosign/barrier/cyborg/hacked/on_attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
|
||||
@@ -91,10 +91,7 @@
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/structure/janitorialcart/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
/obj/structure/janitorialcart/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
|
||||
var/list/items = list()
|
||||
if(mybag)
|
||||
|
||||
@@ -60,8 +60,7 @@
|
||||
deconstruct(TRUE)
|
||||
return TRUE
|
||||
|
||||
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
||||
/obj/structure/kitchenspike/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/structure/kitchenspike/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(VIABLE_MOB_CHECK(user.pulling) && user.a_intent == INTENT_GRAB && !has_buckled_mobs())
|
||||
var/mob/living/L = user.pulling
|
||||
if(HAS_TRAIT(user, TRAIT_PACIFISM) && L.stat != DEAD)
|
||||
|
||||
@@ -122,10 +122,7 @@
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/structure/ladder/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
/obj/structure/ladder/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
use(user)
|
||||
|
||||
/obj/structure/ladder/attack_paw(mob/user)
|
||||
|
||||
@@ -24,10 +24,7 @@
|
||||
var/respawn_time = 50
|
||||
var/respawn_sound = 'sound/magic/staff_animation.ogg'
|
||||
|
||||
/obj/structure/life_candle/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
/obj/structure/life_candle/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(!user.mind)
|
||||
return
|
||||
if(user.mind in linked_minds)
|
||||
|
||||
@@ -198,10 +198,6 @@
|
||||
/obj/item/gun_control/CanItemAutoclick()
|
||||
return TRUE
|
||||
|
||||
/obj/item/gun_control/attack_obj(obj/O, mob/living/user)
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
O.attacked_by(src, user)
|
||||
|
||||
/obj/item/gun_control/attack(mob/living/M, mob/living/user)
|
||||
M.lastattacker = user.real_name
|
||||
M.lastattackerckey = user.ckey
|
||||
|
||||
@@ -50,10 +50,7 @@
|
||||
/obj/structure/mineral_door/attack_paw(mob/user)
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/structure/mineral_door/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
/obj/structure/mineral_door/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
return TryToSwitchState(user)
|
||||
|
||||
/obj/structure/mineral_door/CanPass(atom/movable/mover, turf/target)
|
||||
|
||||
@@ -15,10 +15,7 @@
|
||||
if(icon_state == "mirror_broke" && !broken)
|
||||
obj_break(null, mapload)
|
||||
|
||||
/obj/structure/mirror/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
/obj/structure/mirror/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(broken || !Adjacent(user))
|
||||
return
|
||||
|
||||
@@ -118,10 +115,7 @@
|
||||
choosable_races += S.id
|
||||
..()
|
||||
|
||||
/obj/structure/mirror/magic/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
/obj/structure/mirror/magic/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(!ishuman(user))
|
||||
return
|
||||
|
||||
|
||||
@@ -61,10 +61,7 @@ GLOBAL_LIST_EMPTY(bodycontainers) //Let them act as spawnpoints for revenants an
|
||||
/obj/structure/bodycontainer/attack_paw(mob/user)
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/structure/bodycontainer/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
/obj/structure/bodycontainer/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(locked)
|
||||
to_chat(user, "<span class='danger'>It's locked.</span>")
|
||||
return
|
||||
@@ -109,8 +106,6 @@ GLOBAL_LIST_EMPTY(bodycontainers) //Let them act as spawnpoints for revenants an
|
||||
if(!locked)
|
||||
open()
|
||||
return
|
||||
user.changeNext_move(CLICK_CD_BREAKOUT)
|
||||
user.last_special = world.time + CLICK_CD_BREAKOUT
|
||||
user.visible_message(null, \
|
||||
"<span class='notice'>You lean on the back of [src] and start pushing the tray open... (this will take about [DisplayTimeText(breakout_time)].)</span>", \
|
||||
"<span class='italics'>You hear a metallic creaking from [src].</span>")
|
||||
@@ -322,10 +317,7 @@ GLOBAL_LIST_EMPTY(crematoriums)
|
||||
/obj/structure/tray/attack_paw(mob/user)
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/structure/tray/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
/obj/structure/tray/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if (src.connected)
|
||||
connected.close()
|
||||
add_fingerprint(user)
|
||||
|
||||
@@ -14,10 +14,7 @@
|
||||
desc = "[initial(desc)] The planchette is sitting at \"[planchette]\"."
|
||||
return ..()
|
||||
|
||||
/obj/structure/spirit_board/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
/obj/structure/spirit_board/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
spirit_board_pick_letter(user)
|
||||
|
||||
|
||||
|
||||
@@ -74,7 +74,7 @@
|
||||
radiate()
|
||||
..()
|
||||
|
||||
/obj/structure/statue/uranium/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/structure/statue/uranium/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
radiate()
|
||||
. = ..()
|
||||
|
||||
@@ -240,7 +240,7 @@
|
||||
honk()
|
||||
return ..()
|
||||
|
||||
/obj/structure/statue/bananium/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/structure/statue/bananium/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
honk()
|
||||
. = ..()
|
||||
|
||||
|
||||
@@ -23,6 +23,8 @@
|
||||
climbable = TRUE
|
||||
obj_flags = CAN_BE_HIT|SHOVABLE_ONTO
|
||||
pass_flags = LETPASSTHROW //You can throw objects over this, despite it's density.")
|
||||
attack_hand_speed = CLICK_CD_MELEE
|
||||
attack_hand_is_action = TRUE
|
||||
var/frame = /obj/structure/table_frame
|
||||
var/framestack = /obj/item/stack/rods
|
||||
var/buildstack = /obj/item/stack/sheet/metal
|
||||
@@ -60,7 +62,7 @@
|
||||
/obj/structure/table/attack_paw(mob/user)
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/structure/table/attack_hand(mob/living/user)
|
||||
/obj/structure/table/on_attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(Adjacent(user) && user.pulling)
|
||||
if(isliving(user.pulling))
|
||||
var/mob/living/pushed_mob = user.pulling
|
||||
@@ -210,8 +212,10 @@
|
||||
return
|
||||
|
||||
/obj/structure/table/alt_attack_hand(mob/user)
|
||||
if(!user.CheckActionCooldown(CLICK_CD_MELEE))
|
||||
return
|
||||
user.DelayNextAction()
|
||||
if(user && Adjacent(user) && !user.incapacitated())
|
||||
user.changeNext_move(CLICK_CD_MELEE*0.5)
|
||||
if(istype(user) && user.a_intent == INTENT_HARM)
|
||||
user.visible_message("<span class='warning'>[user] slams [user.p_their()] palms down on [src].</span>", "<span class='warning'>You slam your palms down on [src].</span>")
|
||||
playsound(src, 'sound/weapons/sonic_jackhammer.ogg', 50, 1)
|
||||
@@ -654,6 +658,8 @@
|
||||
anchored = TRUE
|
||||
pass_flags = LETPASSTHROW //You can throw objects over this, despite it's density.
|
||||
max_integrity = 20
|
||||
attack_hand_speed = CLICK_CD_MELEE
|
||||
attack_hand_is_action = TRUE
|
||||
|
||||
/obj/structure/rack/examine(mob/user)
|
||||
. = ..()
|
||||
@@ -695,13 +701,12 @@
|
||||
/obj/structure/rack/attack_paw(mob/living/user)
|
||||
attack_hand(user)
|
||||
|
||||
/obj/structure/rack/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/structure/rack/on_attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
if(CHECK_MULTIPLE_BITFIELDS(user.mobility_flags, MOBILITY_STAND|MOBILITY_MOVE) || user.get_num_legs() < 2)
|
||||
return
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
user.do_attack_animation(src, ATTACK_EFFECT_KICK)
|
||||
user.visible_message("<span class='danger'>[user] kicks [src].</span>", null, null, COMBAT_MESSAGE_RANGE)
|
||||
take_damage(rand(4,8), BRUTE, "melee", 1)
|
||||
|
||||
@@ -48,10 +48,7 @@
|
||||
handle_density()
|
||||
to_chat(user, "<span class='notice'>You slide the target into the stake.</span>")
|
||||
|
||||
/obj/structure/target_stake/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
/obj/structure/target_stake/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(pinned_target)
|
||||
removeTarget(user)
|
||||
|
||||
|
||||
@@ -58,10 +58,7 @@
|
||||
qdel(R)
|
||||
|
||||
|
||||
/obj/structure/transit_tube/station/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
/obj/structure/transit_tube/station/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(!pod_moving)
|
||||
if(user.pulling && user.a_intent == INTENT_GRAB && isliving(user.pulling))
|
||||
if(open_status == STATION_TUBE_OPEN)
|
||||
|
||||
@@ -69,8 +69,6 @@
|
||||
empty_pod()
|
||||
return
|
||||
if(!moving)
|
||||
user.changeNext_move(CLICK_CD_BREAKOUT)
|
||||
user.last_special = world.time + CLICK_CD_BREAKOUT
|
||||
to_chat(user, "<span class='notice'>You start trying to escape from the pod...</span>")
|
||||
if(do_after(user, 600, target = src))
|
||||
to_chat(user, "<span class='notice'>You manage to open the pod.</span>")
|
||||
|
||||
@@ -13,6 +13,8 @@
|
||||
var/mob/living/swirlie = null //the mob being given a swirlie
|
||||
var/buildstacktype = /obj/item/stack/sheet/metal //they're metal now, shut up
|
||||
var/buildstackamount = 1
|
||||
attack_hand_speed = CLICK_CD_MELEE
|
||||
attack_hand_is_action = TRUE
|
||||
|
||||
/obj/structure/toilet/Initialize()
|
||||
. = ..()
|
||||
@@ -26,18 +28,16 @@
|
||||
AM.forceMove(loc)
|
||||
return ..()
|
||||
|
||||
/obj/structure/toilet/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/structure/toilet/on_attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
if(swirlie)
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
playsound(src.loc, "swing_hit", 25, 1)
|
||||
swirlie.visible_message("<span class='danger'>[user] slams the toilet seat onto [swirlie]'s head!</span>", "<span class='userdanger'>[user] slams the toilet seat onto your head!</span>", "<span class='italics'>You hear reverberating porcelain.</span>")
|
||||
swirlie.adjustBruteLoss(5)
|
||||
|
||||
else if(user.pulling && user.a_intent == INTENT_GRAB && isliving(user.pulling))
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
var/mob/living/GM = user.pulling
|
||||
if(user.grab_state >= GRAB_AGGRESSIVE)
|
||||
if(GM.loc != get_turf(src))
|
||||
@@ -167,6 +167,8 @@
|
||||
icon_state = "urinal"
|
||||
density = FALSE
|
||||
anchored = TRUE
|
||||
attack_hand_speed = CLICK_CD_MELEE
|
||||
attack_hand_is_action = TRUE
|
||||
var/exposed = 0 // can you currently put an item inside
|
||||
var/obj/item/hiddenitem = null // what's in the urinal
|
||||
|
||||
@@ -174,17 +176,13 @@
|
||||
..()
|
||||
hiddenitem = new /obj/item/reagent_containers/food/urinalcake
|
||||
|
||||
/obj/structure/urinal/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
/obj/structure/urinal/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(user.pulling && user.a_intent == INTENT_GRAB && isliving(user.pulling))
|
||||
var/mob/living/GM = user.pulling
|
||||
if(user.grab_state >= GRAB_AGGRESSIVE)
|
||||
if(GM.loc != get_turf(src))
|
||||
to_chat(user, "<span class='notice'>[GM.name] needs to be on [src].</span>")
|
||||
return
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
user.visible_message("<span class='danger'>[user] slams [GM] into [src]!</span>", "<span class='danger'>You slam [GM] into [src]!</span>")
|
||||
GM.adjustBruteLoss(8)
|
||||
else
|
||||
@@ -492,7 +490,7 @@
|
||||
var/buildstacktype = /obj/item/stack/sheet/metal
|
||||
var/buildstackamount = 1
|
||||
|
||||
/obj/structure/sink/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/structure/sink/on_attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
@@ -707,8 +705,7 @@
|
||||
icon_state = "puddle"
|
||||
resistance_flags = UNACIDABLE
|
||||
|
||||
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
||||
/obj/structure/sink/puddle/attack_hand(mob/M)
|
||||
/obj/structure/sink/puddle/on_attack_hand(mob/M)
|
||||
icon_state = "puddle-splash"
|
||||
. = ..()
|
||||
icon_state = "puddle"
|
||||
@@ -784,10 +781,7 @@
|
||||
|
||||
return TRUE
|
||||
|
||||
/obj/structure/curtain/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
/obj/structure/curtain/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
playsound(loc, 'sound/effects/curtain.ogg', 50, 1)
|
||||
toggle()
|
||||
|
||||
|
||||
@@ -40,6 +40,8 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
|
||||
rad_flags = RAD_PROTECT_CONTENTS
|
||||
flags_ricochet = RICOCHET_HARD
|
||||
ricochet_chance_mod = 0.4
|
||||
attack_hand_speed = CLICK_CD_MELEE
|
||||
attack_hand_is_action = TRUE
|
||||
|
||||
/// Electrochromatic status
|
||||
var/electrochromatic_status = NOT_ELECTROCHROMATIC
|
||||
@@ -157,7 +159,7 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
|
||||
return 1
|
||||
|
||||
/obj/structure/window/attack_tk(mob/user)
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
user.DelayNextAction(CLICK_CD_MELEE)
|
||||
user.visible_message("<span class='notice'>Something knocks on [src].</span>")
|
||||
add_fingerprint(user)
|
||||
playsound(src, 'sound/effects/Glassknock.ogg', 50, 1)
|
||||
@@ -167,18 +169,15 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
|
||||
return 1
|
||||
. = ..()
|
||||
|
||||
/obj/structure/window/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
/obj/structure/window/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(!can_be_reached(user))
|
||||
return
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
user.visible_message("[user] knocks on [src].")
|
||||
add_fingerprint(user)
|
||||
playsound(src, 'sound/effects/Glassknock.ogg', 50, 1)
|
||||
|
||||
/obj/structure/window/attack_paw(mob/user)
|
||||
user.DelayNextAction()
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/structure/window/attack_generic(mob/user, damage_amount = 0, damage_type = BRUTE, damage_flag = 0, sound_effect = 1) //used by attack_alien, attack_animal, and attack_slime
|
||||
@@ -836,13 +835,9 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
|
||||
for (var/i in 1 to rand(1,4))
|
||||
. += new /obj/item/paper/natural(location)
|
||||
|
||||
/obj/structure/window/paperframe/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
/obj/structure/window/paperframe/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
add_fingerprint(user)
|
||||
if(user.a_intent != INTENT_HARM)
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
user.visible_message("[user] knocks on [src].")
|
||||
playsound(src, "pageturn", 50, 1)
|
||||
else
|
||||
|
||||
Reference in New Issue
Block a user