Merge pull request #12834 from silicons/clickcd_experimental

Experimental hybrid clickdelay system (No seriously I'm trying my best to not call it Minecraft attack delays)
This commit is contained in:
Lin
2020-07-28 21:51:10 -05:00
committed by GitHub
350 changed files with 1127 additions and 1207 deletions
+1 -1
View File
@@ -143,7 +143,7 @@ In my current plan for it, 'solid' will be defined as anything with density == 1
if(L && (L.density || prob(10)))
L.ex_act(EXPLODE_HEAVY)
obj/effect/immovablerod/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
obj/effect/immovablerod/on_attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
if(ishuman(user))
var/mob/living/carbon/human/U = user
if(U.job in list("Research Director"))
+3 -3
View File
@@ -324,7 +324,7 @@
damage_dealt *= 4
if(I.damtype == BURN)
damage_dealt *= 4
user.DelayNextAction()
for(var/datum/spacevine_mutation/SM in mutations)
damage_dealt = SM.on_hit(src, user, I, damage_dealt) //on_hit now takes override damage as arg and returns new value for other mutations to permutate further
take_damage(damage_dealt, I.damtype, "melee", 1)
@@ -345,8 +345,7 @@
for(var/datum/spacevine_mutation/SM in mutations)
SM.on_cross(src, AM)
//ATTACK HAND IGNORING PARENT RETURN VALUE
/obj/structure/spacevine/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
/obj/structure/spacevine/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
for(var/datum/spacevine_mutation/SM in mutations)
SM.on_hit(src, user)
user_unbuckle_mob(user, user)
@@ -356,6 +355,7 @@
for(var/datum/spacevine_mutation/SM in mutations)
SM.on_hit(src, user)
user_unbuckle_mob(user,user)
return ..()
/obj/structure/spacevine/attack_alien(mob/living/user)
eat(user)
+1 -1
View File
@@ -60,7 +60,7 @@
input_speech = replacetext(input_speech, "given_item", given_item.name)
return input_speech
/mob/living/carbon/human/dummy/travelling_trader/attack_hand(mob/living/carbon/human/H)
/mob/living/carbon/human/dummy/travelling_trader/on_attack_hand(mob/living/carbon/human/H)
if(active && last_speech + 3 < world.realtime) //can only talk once per 3 seconds, to avoid spam
last_speech = world.realtime
if(initial_speech)