Further buff and fix for clown ops tearstache nade.

This commit is contained in:
Ghommie
2020-02-03 07:08:47 +01:00
parent 47b8df9e91
commit 81b5fe2de3
8 changed files with 37 additions and 17 deletions
+15 -5
View File
@@ -201,9 +201,13 @@
clumsy_check = GRENADE_NONCLUMSY_FUMBLE
/obj/item/grenade/chem_grenade/teargas/moustache/prime()
var/myloc = get_turf(src)
var/list/check_later = list()
for(var/mob/living/carbon/M in get_turf(src))
check_later += M
. = ..()
for(var/mob/living/carbon/M in view(6, myloc))
if(!.) //grenade did not properly prime.
return
for(var/M in check_later)
if(!istype(M.wear_mask, /obj/item/clothing/mask/gas/clown_hat) && !istype(M.wear_mask, /obj/item/clothing/mask/gas/mime) )
if(!M.wear_mask || M.dropItemToGround(M.wear_mask))
var/obj/item/clothing/mask/fakemoustache/sticky/the_stash = new /obj/item/clothing/mask/fakemoustache/sticky()
@@ -215,10 +219,16 @@
/obj/item/clothing/mask/fakemoustache/sticky/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, STICKY_MOUSTACHE_TRAIT)
addtimer(CALLBACK(src, .proc/unstick), unstick_time)
addtimer(TRAIT_CALLBACK_REMOVE(src, TRAIT_NODROP, STICKY_MOUSTACHE_TRAIT), unstick_time)
/obj/item/clothing/mask/fakemoustache/sticky/proc/unstick()
ADD_TRAIT(src, TRAIT_NODROP, STICKY_MOUSTACHE_TRAIT)
/obj/item/clothing/mask/fakemoustache/sticky/equipped(mob/user, slot)
. = ..()
if(slot = SLOT_WEAR_MASK)
ADD_TRAIT(user, TRAIT_NO_INTERNALS, STICKY_MOUSTACHE_TRAIT)
/obj/item/clothing/mask/fakemoustache/sticky/dropped(mob/user)
. = ..()
REMOVE_TRAIT(user, TRAIT_NO_INTERNALS, STICKY_MOUSTACHE_TRAIT)
//DARK H.O.N.K. AND CLOWN MECH WEAPONS
@@ -177,7 +177,7 @@
/obj/item/grenade/chem_grenade/prime()
if(stage != READY)
return
return FALSE
var/list/datum/reagents/reactants = list()
for(var/obj/item/reagent_containers/glass/G in beakers)
@@ -192,7 +192,7 @@
O.forceMove(drop_location())
beakers = list()
stage_change(EMPTY)
return
return FALSE
if(nadeassembly)
var/mob/M = get_mob_by_ckey(assemblyattacher)
@@ -205,6 +205,7 @@
update_mob()
qdel(src)
return TRUE
//Large chem grenades accept slime cores and use the appropriately.
/obj/item/grenade/chem_grenade/large
@@ -219,7 +220,7 @@
/obj/item/grenade/chem_grenade/large/prime()
if(stage != READY)
return
return FALSE
for(var/obj/item/slime_extract/S in beakers)
if(S.Uses)
@@ -237,7 +238,7 @@
else
S.forceMove(get_turf(src))
no_splash = TRUE
..()
return ..()
//I tried to just put it in the allowed_containers list but
//if you do that it must have reagents. If you're going to
@@ -288,7 +289,7 @@
/obj/item/grenade/chem_grenade/adv_release/prime()
if(stage != READY)
return
return FALSE
var/total_volume = 0
for(var/obj/item/reagent_containers/RC in beakers)
@@ -296,7 +297,7 @@
if(!total_volume)
qdel(src)
qdel(nadeassembly)
return
return FALSE
var/fraction = unit_spread/total_volume
var/datum/reagents/reactants = new(unit_spread)
reactants.my_atom = src
@@ -313,6 +314,7 @@
else
addtimer(CALLBACK(src, .proc/prime), det_time)
log_game("A grenade detonated at [AREACOORD(DT)]")
return TRUE
+3
View File
@@ -33,6 +33,9 @@
H.update_internals_hud_icon(0)
else
if(!H.getorganslot(ORGAN_SLOT_BREATHING_TUBE))
if(HAS_TRAIT(src, TRAIT_NO_INTERNALS))
to_chat(H, "<span class='warning'>Due to cumbersome equipment or anatomy, you are currently unable to use internals!</span>")
return
var/obj/item/clothing/check
var/internals = FALSE