Merge branch 'master' into upstream-merge-27669
This commit is contained in:
@@ -86,6 +86,7 @@
|
||||
/area/lavaland
|
||||
icon_state = "mining"
|
||||
has_gravity = 1
|
||||
flags = NONE
|
||||
|
||||
/area/lavaland/surface
|
||||
name = "Lavaland"
|
||||
@@ -123,4 +124,4 @@
|
||||
icon_state = "danger"
|
||||
|
||||
/area/lavaland/surface/outdoors/explored
|
||||
name = "Lavaland Labor Camp"
|
||||
name = "Lavaland Labor Camp"
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
icon_state = "away"
|
||||
has_gravity = 1
|
||||
hidden = TRUE
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
|
||||
|
||||
|
||||
/area/ruin/unpowered
|
||||
@@ -20,20 +21,48 @@
|
||||
|
||||
|
||||
//Areas
|
||||
|
||||
/area/ruin/powered/beach
|
||||
icon_state = "dk_yellow"
|
||||
|
||||
/area/ruin/powered/clownplanet
|
||||
icon_state = "dk_yellow"
|
||||
|
||||
/area/ruin/powered/animal_hospital
|
||||
icon_state = "dk_yellow"
|
||||
|
||||
/area/ruin/powered/snow_biodome
|
||||
icon_state = "dk_yellow"
|
||||
|
||||
/area/ruin/powered/gluttony
|
||||
icon_state = "dk_yellow"
|
||||
|
||||
/area/ruin/powered/golem_ship
|
||||
name = "Free Golem Ship"
|
||||
icon_state = "dk_yellow"
|
||||
|
||||
/area/ruin/powered/greed
|
||||
icon_state = "dk_yellow"
|
||||
|
||||
/area/ruin/unpowered/hierophant
|
||||
name = "Hierophant's Arena"
|
||||
icon_state = "dk_yellow"
|
||||
|
||||
/area/ruin/powered/pride
|
||||
icon_state = "dk_yellow"
|
||||
|
||||
/area/ruin/powered/seedvault
|
||||
icon_state = "dk_yellow"
|
||||
|
||||
/area/ruin/powered/syndicate_lava_base
|
||||
name = "Secret Base"
|
||||
icon_state = "dk_yellow"
|
||||
|
||||
|
||||
/area/ruin/unpowered/no_grav/way_home
|
||||
name = "\improper Salvation"
|
||||
icon_state = "away"
|
||||
|
||||
/area/ruin/powered/snow_biodome
|
||||
|
||||
/area/ruin/powered/golem_ship
|
||||
name = "Free Golem Ship"
|
||||
|
||||
/area/ruin/powered/syndicate_lava_base
|
||||
name = "Secret Base"
|
||||
|
||||
// Ruins of "onehalf" ship
|
||||
|
||||
@@ -199,3 +228,15 @@
|
||||
/area/ruin/abandonedzoo
|
||||
name = "Abandoned Zoo"
|
||||
icon_state = "green"
|
||||
|
||||
|
||||
//Xeno Nest
|
||||
|
||||
/area/ruin/xenonest
|
||||
name = "The Hive"
|
||||
always_unpowered = 1
|
||||
power_environ = 0
|
||||
power_equip = 0
|
||||
power_light = 0
|
||||
poweralm = 0
|
||||
|
||||
+35
-33
@@ -28,8 +28,8 @@
|
||||
var/list/our_overlays //our local copy of (non-priority) overlays without byond magic. Use procs in SSoverlays to manipulate
|
||||
var/list/priority_overlays //overlays that should remain on top and not normally removed when using cut_overlay functions, like c4.
|
||||
|
||||
var/datum/proximity_monitor/proximity_monitor
|
||||
|
||||
var/datum/proximity_monitor/proximity_monitor
|
||||
|
||||
/atom/New(loc, ...)
|
||||
//atom creation method that preloads variables at creation
|
||||
if(GLOB.use_preloader && (src.type == GLOB._preloader.target_path))//in case the instanciated atom is creating other atoms in New()
|
||||
@@ -39,21 +39,21 @@
|
||||
|
||||
var/do_initialize = SSatoms.initialized
|
||||
if(do_initialize > INITIALIZATION_INSSATOMS)
|
||||
args[1] = do_initialize == INITIALIZATION_INNEW_MAPLOAD
|
||||
if(SSatoms.InitAtom(src, args))
|
||||
//we were deleted
|
||||
return
|
||||
|
||||
var/list/created = SSatoms.created_atoms
|
||||
if(created)
|
||||
created += src
|
||||
args[1] = do_initialize == INITIALIZATION_INNEW_MAPLOAD
|
||||
if(SSatoms.InitAtom(src, args))
|
||||
//we were deleted
|
||||
return
|
||||
|
||||
var/list/created = SSatoms.created_atoms
|
||||
if(created)
|
||||
created += src
|
||||
|
||||
//Called after New if the map is being loaded. mapload = TRUE
|
||||
//Called from base of New if the map is being loaded. mapload = FALSE
|
||||
//This base must be called or derivatives must set initialized to TRUE
|
||||
//must not sleep
|
||||
//This base must be called or derivatives must set initialized to TRUE
|
||||
//must not sleep
|
||||
//Other parameters are passed from New (excluding loc), this does not happen if mapload is TRUE
|
||||
//Must return an Initialize hint. Defined in __DEFINES/subsystems.dm
|
||||
//Must return an Initialize hint. Defined in __DEFINES/subsystems.dm
|
||||
|
||||
//Note: the following functions don't call the base for optimization and must copypasta:
|
||||
// /turf/Initialize
|
||||
@@ -76,23 +76,23 @@
|
||||
if (opacity && isturf(loc))
|
||||
var/turf/T = loc
|
||||
T.has_opaque_atom = TRUE // No need to recalculate it in this case, it's guaranteed to be on afterwards anyways.
|
||||
return INITIALIZE_HINT_NORMAL
|
||||
return INITIALIZE_HINT_NORMAL
|
||||
|
||||
//called if Initialize returns INITIALIZE_HINT_LATELOAD
|
||||
//This version shouldn't be called
|
||||
/atom/proc/LateInitialize()
|
||||
var/static/list/warned_types = list()
|
||||
if(!warned_types[type])
|
||||
WARNING("Old style LateInitialize behaviour detected in [type]!")
|
||||
warned_types[type] = TRUE
|
||||
Initialize(FALSE)
|
||||
//called if Initialize returns INITIALIZE_HINT_LATELOAD
|
||||
//This version shouldn't be called
|
||||
/atom/proc/LateInitialize()
|
||||
var/static/list/warned_types = list()
|
||||
if(!warned_types[type])
|
||||
WARNING("Old style LateInitialize behaviour detected in [type]!")
|
||||
warned_types[type] = TRUE
|
||||
Initialize(FALSE)
|
||||
|
||||
/atom/Destroy()
|
||||
if(alternate_appearances)
|
||||
for(var/K in alternate_appearances)
|
||||
var/datum/atom_hud/alternate_appearance/AA = alternate_appearances[K]
|
||||
AA.remove_from_hud(src)
|
||||
|
||||
for(var/K in alternate_appearances)
|
||||
var/datum/atom_hud/alternate_appearance/AA = alternate_appearances[K]
|
||||
AA.remove_from_hud(src)
|
||||
|
||||
if(reagents)
|
||||
qdel(reagents)
|
||||
|
||||
@@ -100,10 +100,13 @@
|
||||
LAZYCLEARLIST(priority_overlays)
|
||||
//SSoverlays.processing -= src //we COULD do this, but it's better to just let it fall out of the processing queue
|
||||
|
||||
QDEL_NULL(light)
|
||||
|
||||
QDEL_NULL(light)
|
||||
|
||||
return ..()
|
||||
|
||||
/atom/proc/handle_ricochet(obj/item/projectile/P)
|
||||
return
|
||||
|
||||
/atom/proc/CanPass(atom/movable/mover, turf/target, height=1.5)
|
||||
return (!density || !height)
|
||||
|
||||
@@ -274,7 +277,6 @@
|
||||
return
|
||||
|
||||
/atom/proc/ex_act(severity, target)
|
||||
set waitfor = FALSE
|
||||
contents_explosion(severity, target)
|
||||
|
||||
/atom/proc/blob_act(obj/structure/blob/B)
|
||||
@@ -506,10 +508,10 @@ GLOBAL_LIST_EMPTY(blood_splatter_icons)
|
||||
/atom/proc/mech_melee_attack(obj/mecha/M)
|
||||
return
|
||||
|
||||
//If a mob logouts/logins in side of an object you can use this proc
|
||||
/atom/proc/on_log(login)
|
||||
if(loc)
|
||||
loc.on_log(login)
|
||||
//If a mob logouts/logins in side of an object you can use this proc
|
||||
/atom/proc/on_log(login)
|
||||
if(loc)
|
||||
loc.on_log(login)
|
||||
|
||||
|
||||
/*
|
||||
|
||||
@@ -236,7 +236,7 @@
|
||||
|
||||
|
||||
/obj/item/weapon/antag_spawner/slaughter_demon/attack_self(mob/user)
|
||||
if(user.z != 1)
|
||||
if(user.z != ZLEVEL_STATION)
|
||||
to_chat(user, "<span class='notice'>You should probably wait until you reach the station.</span>")
|
||||
return
|
||||
if(used)
|
||||
|
||||
@@ -233,11 +233,11 @@
|
||||
if(ishuman(M))
|
||||
if(!M.stat)
|
||||
surviving_humans++
|
||||
if(M.z == 2)
|
||||
if(M.z == ZLEVEL_CENTCOM)
|
||||
escaped_humans++
|
||||
if(!M.stat)
|
||||
surviving_total++
|
||||
if(M.z == 2)
|
||||
if(M.z == ZLEVEL_CENTCOM)
|
||||
escaped_total++
|
||||
|
||||
|
||||
|
||||
@@ -261,6 +261,20 @@ GLOBAL_LIST_INIT(gang_outfit_pool, list(/obj/item/clothing/suit/jacket/leather,/
|
||||
gang_bosses += G.bosses
|
||||
return gang_bosses
|
||||
|
||||
/datum/game_mode/proc/shuttle_check()
|
||||
if(SSshuttle.emergencyNoRecall)
|
||||
return
|
||||
var/alive = 0
|
||||
for(var/mob/living/L in GLOB.player_list)
|
||||
if(L.stat != DEAD)
|
||||
alive++
|
||||
|
||||
if((alive < (GLOB.joined_player_list.len * 0.4)) && ((SSshuttle.emergency.timeLeft(1) > (SSshuttle.emergencyCallTime * 0.4))))
|
||||
|
||||
SSshuttle.emergencyNoRecall = TRUE
|
||||
SSshuttle.emergency.request(null, set_coefficient = 0.4)
|
||||
priority_announce("Catastrophic casualties detected: crisis shuttle protocols activated - jamming recall signals across all frequencies.")
|
||||
|
||||
/proc/determine_domination_time(var/datum/gang/G)
|
||||
return max(180,480 - (round((G.territory.len/GLOB.start_state.num_territories)*100, 1) * 9))
|
||||
|
||||
|
||||
@@ -0,0 +1,16 @@
|
||||
diff a/code/game/gamemodes/gang/gang.dm b/code/game/gamemodes/gang/gang.dm (rejected hunks)
|
||||
@@ -255,11 +255,13 @@ GLOBAL_LIST_INIT(gang_colors_pool, list("red","orange","yellow","green","blue","
|
||||
return gang_bosses
|
||||
|
||||
/datum/game_mode/proc/shuttle_check()
|
||||
+ if(SSshuttle.emergencyNoRecall)
|
||||
+ return
|
||||
var/alive = 0
|
||||
for(var/mob/living/L in GLOB.player_list)
|
||||
if(L.stat != DEAD)
|
||||
alive++
|
||||
- if((alive < (GLOB.joined_player_list.len * 0.4)) && (SSshuttle.emergency.timeLeft(1) < (SSshuttle.emergencyCallTime * 0.4)))
|
||||
+ if((alive < (GLOB.joined_player_list.len * 0.4)) && ((SSshuttle.emergency.timeLeft(1) > (SSshuttle.emergencyCallTime * 0.4))))
|
||||
SSshuttle.emergencyNoRecall = TRUE
|
||||
SSshuttle.emergency.request(null, set_coefficient = 0.4)
|
||||
priority_announce("Catastrophic casualties detected: crisis shuttle protocols activated - jamming recall signals across all frequencies.")
|
||||
@@ -53,7 +53,6 @@
|
||||
/datum/gang_item/weapon/ammo/uzi_ammo,
|
||||
/datum/gang_item/equipment/sharpener,
|
||||
/datum/gang_item/equipment/spraycan,
|
||||
/datum/gang_item/equipment/sharpener,
|
||||
/datum/gang_item/equipment/emp,
|
||||
/datum/gang_item/equipment/c4,
|
||||
/datum/gang_item/equipment/frag,
|
||||
@@ -91,7 +90,6 @@
|
||||
/datum/gang_item/weapon/ammo/uzi_ammo,
|
||||
/datum/gang_item/equipment/sharpener,
|
||||
/datum/gang_item/equipment/spraycan,
|
||||
/datum/gang_item/equipment/sharpener,
|
||||
/datum/gang_item/equipment/emp,
|
||||
/datum/gang_item/equipment/c4,
|
||||
/datum/gang_item/equipment/frag,
|
||||
@@ -204,7 +202,9 @@
|
||||
return
|
||||
var/added_names = ""
|
||||
var/lost_names = ""
|
||||
|
||||
|
||||
SSticker.mode.shuttle_check() // See if its time to start wrapping things up
|
||||
|
||||
//Re-add territories that were reclaimed, so if they got tagged over, they can still earn income if they tag it back before the next status report
|
||||
var/list/reclaimed_territories = territory_new & territory_lost
|
||||
territory |= reclaimed_territories
|
||||
|
||||
@@ -326,6 +326,7 @@
|
||||
if(spawn_msg)
|
||||
to_chat(user, spawn_msg)
|
||||
|
||||
|
||||
/datum/gang_item/equipment/wetwork_boots
|
||||
name = "Wetwork boots"
|
||||
id = "wetwork"
|
||||
@@ -412,7 +413,7 @@
|
||||
/datum/gang_item/equipment/dominator/purchase(mob/living/carbon/user, datum/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
var/area/usrarea = get_area(user.loc)
|
||||
var/usrturf = get_turf(user.loc)
|
||||
if(initial(usrarea.name) == "Space" || isspaceturf(usrturf) || usr.z != 1)
|
||||
if(initial(usrarea.name) == "Space" || isspaceturf(usrturf) || usr.z != ZLEVEL_STATION)
|
||||
to_chat(user, "<span class='warning'>You can only use this on the station!</span>")
|
||||
return FALSE
|
||||
|
||||
@@ -422,7 +423,7 @@
|
||||
return FALSE
|
||||
|
||||
if(dominator_excessive_walls(user))
|
||||
to_chat(user, "span class='warning'>The <b>dominator</b> will not function here! The <b>dominator</b> requires a sizable open space within three standard units so that walls do not interfere with the signal.</span>")
|
||||
to_chat(user, "<span class='warning'>The <b>dominator</b> will not function here! The <b>dominator</b> requires a sizable open space within three standard units so that walls do not interfere with the signal.</span>")
|
||||
return FALSE
|
||||
|
||||
if(!(usrarea.type in gang.territory|gang.territory_new))
|
||||
|
||||
@@ -167,6 +167,9 @@
|
||||
if(!can_use(user))
|
||||
return 0
|
||||
|
||||
if(SSshuttle.emergencyNoRecall)
|
||||
return 0
|
||||
|
||||
if(recalling)
|
||||
to_chat(usr, "<span class='warning'>Error: Recall already in progress.</span>")
|
||||
return 0
|
||||
@@ -194,7 +197,7 @@
|
||||
return 0
|
||||
|
||||
var/turf/userturf = get_turf(user)
|
||||
if(userturf.z != 1) //Shuttle can only be recalled while on station
|
||||
if(userturf.z != ZLEVEL_STATION) //Shuttle can only be recalled while on station
|
||||
to_chat(user, "<span class='warning'>\icon[src]Error: Device out of range of station communication arrays.</span>")
|
||||
recalling = 0
|
||||
return 0
|
||||
@@ -212,7 +215,7 @@
|
||||
log_game("[key_name(user)] has tried to recall the shuttle with a gangtool.")
|
||||
message_admins("[key_name_admin(user)] has tried to recall the shuttle with a gangtool.", 1)
|
||||
userturf = get_turf(user)
|
||||
if(userturf.z == 1) //Check one more time that they are on station.
|
||||
if(userturf.z == ZLEVEL_STATION) //Check one more time that they are on station.
|
||||
if(SSshuttle.cancelEvac(user))
|
||||
gang.recalls -= 1
|
||||
return 1
|
||||
|
||||
@@ -0,0 +1,10 @@
|
||||
diff a/code/game/gamemodes/gang/recaller.dm b/code/game/gamemodes/gang/recaller.dm (rejected hunks)
|
||||
@@ -165,7 +165,7 @@
|
||||
if(!can_use(user))
|
||||
return 0
|
||||
|
||||
- if(SSticker.mode.forced_shuttle)
|
||||
+ if(SSshuttle.emergencyNoRecall)
|
||||
return 0
|
||||
|
||||
if(recalling)
|
||||
@@ -70,12 +70,12 @@
|
||||
origin.vest_mode_action.Remove(C)
|
||||
origin.vest_disguise_action.Remove(C)
|
||||
origin.set_droppoint_action.Remove(C)
|
||||
remote_eye.eye_user = null
|
||||
C.reset_perspective(null)
|
||||
if(C.client)
|
||||
C.client.images -= remote_eye.user_image
|
||||
for(var/datum/camerachunk/chunk in remote_eye.visibleCameraChunks)
|
||||
chunk.remove(remote_eye)
|
||||
remote_eye.eye_user = null
|
||||
C.remote_control = null
|
||||
C.unset_machine()
|
||||
Remove(C)
|
||||
|
||||
@@ -181,6 +181,7 @@
|
||||
to_chat(H, "<span class='warning'>You feel intensely watched.</span>")
|
||||
sleep(5)
|
||||
to_chat(H, "<span class='warning'><b>Your mind snaps!</b></span>")
|
||||
to_chat(H, "<big><span class='warning'><b>You can't remember how you got here...</b></span></big>")
|
||||
var/objtype = pick(subtypesof(/datum/objective/abductee/))
|
||||
var/datum/objective/abductee/O = new objtype()
|
||||
SSticker.mode.abductees += H.mind
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
var/icon_stun = "revenant_stun"
|
||||
var/icon_drain = "revenant_draining"
|
||||
var/stasis = FALSE
|
||||
incorporeal_move = 3
|
||||
incorporeal_move = INCORPOREAL_MOVE_JAUNT
|
||||
invisibility = INVISIBILITY_REVENANT
|
||||
health = INFINITY //Revenants don't use health, they use essence instead
|
||||
maxHealth = INFINITY
|
||||
@@ -102,7 +102,7 @@
|
||||
if(unreveal_time && world.time >= unreveal_time)
|
||||
unreveal_time = 0
|
||||
revealed = FALSE
|
||||
incorporeal_move = 3
|
||||
incorporeal_move = INCORPOREAL_MOVE_JAUNT
|
||||
invisibility = INVISIBILITY_REVENANT
|
||||
to_chat(src, "<span class='revenboldnotice'>You are once more concealed.</span>")
|
||||
if(unstun_time && world.time >= unstun_time)
|
||||
@@ -222,7 +222,7 @@
|
||||
R.essence = max(reforming_essence - 15 * perfectsouls, 75) //minus any perfect souls
|
||||
R.client_to_revive = client //If the essence reforms, the old revenant is put back in the body
|
||||
R.revenant = src
|
||||
invisibility = INVISIBILITY_ABSTRACT
|
||||
invisibility = INVISIBILITY_ABSTRACT
|
||||
revealed = FALSE
|
||||
ghostize(0)//Don't re-enter invisible corpse
|
||||
return
|
||||
@@ -236,7 +236,7 @@
|
||||
return
|
||||
revealed = TRUE
|
||||
invisibility = 0
|
||||
incorporeal_move = 0
|
||||
incorporeal_move = FALSE
|
||||
if(!unreveal_time)
|
||||
to_chat(src, "<span class='revendanger'>You have been revealed!</span>")
|
||||
unreveal_time = world.time + time
|
||||
@@ -309,12 +309,12 @@
|
||||
|
||||
/mob/living/simple_animal/revenant/proc/death_reset()
|
||||
revealed = FALSE
|
||||
unreveal_time = 0
|
||||
unreveal_time = 0
|
||||
notransform = 0
|
||||
unstun_time = 0
|
||||
inhibited = FALSE
|
||||
draining = FALSE
|
||||
incorporeal_move = 3
|
||||
incorporeal_move = INCORPOREAL_MOVE_JAUNT
|
||||
invisibility = INVISIBILITY_REVENANT
|
||||
alpha=255
|
||||
stasis = FALSE
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
#define PINPOINTER_MINIMUM_RANGE 15
|
||||
#define PINPOINTER_EXTRA_RANDOM_RANGE 10
|
||||
#define PINPOINTER_PING_TIME 40
|
||||
#define PROB_ACTUAL_TRAITOR 20
|
||||
#define TRAITOR_AGENT_ROLE "Syndicate External Affairs Agent"
|
||||
|
||||
/datum/game_mode/traitor/internal_affairs
|
||||
name = "Internal Affairs"
|
||||
@@ -171,7 +173,10 @@
|
||||
if(!objective.check_completion())
|
||||
traitored = FALSE
|
||||
return
|
||||
to_chat(owner.current,"<span class='userdanger'> All the other agents are dead, and you're the last loose end. Stage a Syndicate terrorist attack to cover up for today's events. You no longer have any limits on collateral damage.</span>")
|
||||
if(owner.special_role == TRAITOR_AGENT_ROLE)
|
||||
to_chat(owner.current,"<span class='userdanger'> All the loyalist agents are dead, and no more is required of you. Die a glorious death, agent. </span>")
|
||||
else
|
||||
to_chat(owner.current,"<span class='userdanger'> All the other agents are dead, and you're the last loose end. Stage a Syndicate terrorist attack to cover up for today's events. You no longer have any limits on collateral damage.</span>")
|
||||
replace_escape_objective(owner)
|
||||
|
||||
|
||||
@@ -194,7 +199,10 @@
|
||||
if(objective.stolen)
|
||||
var/fail_msg = "<span class='userdanger'>Your sensors tell you that [objective.target.current.real_name], one of the targets you were meant to have killed, pulled one over on you, and is still alive - do the job properly this time! </span>"
|
||||
if(traitored)
|
||||
fail_msg += "<span class='userdanger'> The truth could still slip out!</font><B><font size=5 color=red> Cease any terrorist actions as soon as possible, unneeded property damage or loss of employee life will lead to your contract being terminated.</span>"
|
||||
if(owner.special_role == TRAITOR_AGENT_ROLE)
|
||||
fail_msg += "<span class='userdanger'> You no longer have permission to die. </span>"
|
||||
else
|
||||
fail_msg += "<span class='userdanger'> The truth could still slip out!</font><B><font size=5 color=red> Cease any terrorist actions as soon as possible, unneeded property damage or loss of employee life will lead to your contract being terminated.</span>"
|
||||
reinstate_escape_objective(owner)
|
||||
traitored = FALSE
|
||||
to_chat(owner.current, fail_msg)
|
||||
@@ -238,6 +246,10 @@
|
||||
state.add_steal_targets_timer()
|
||||
if(!issilicon(traitor.current))
|
||||
give_pinpointer(traitor)
|
||||
//Optional traitor objective
|
||||
if(prob(PROB_ACTUAL_TRAITOR))
|
||||
traitor.special_role = TRAITOR_AGENT_ROLE
|
||||
forge_single_objective(traitor)
|
||||
|
||||
else
|
||||
..() // Give them standard objectives.
|
||||
@@ -289,11 +301,18 @@
|
||||
|
||||
/datum/game_mode/traitor/internal_affairs/greet_traitor(datum/mind/traitor)
|
||||
var/crime = pick("distribution of contraband" , "unauthorized erotic action on duty", "embezzlement", "piloting under the influence", "dereliction of duty", "syndicate collaboration", "mutiny", "multiple homicides", "corporate espionage", "recieving bribes", "malpractice", "worship of prohbited life forms", "possession of profane texts", "murder", "arson", "insulting their manager", "grand theft", "conspiracy", "attempting to unionize", "vandalism", "gross incompetence")
|
||||
to_chat(traitor.current, "<span class='userdanger'>You are the [traitor_name].</span>")
|
||||
to_chat(traitor.current, "<span class='userdanger'>Your target is suspected of [crime], and you have been tasked with eliminating them by any means necessary to avoid a costly and embarrassing public trial.</span>")
|
||||
to_chat(traitor.current, "<B><font size=5 color=red>While you have a license to kill, unneeded property damage or loss of employee life will lead to your contract being terminated.</font></B>")
|
||||
to_chat(traitor.current, "<span class='userdanger'>For the sake of plausible deniability, you have been equipped with an array of captured Syndicate weaponry available via uplink.</span>")
|
||||
to_chat(traitor.current, "<span class='userdanger'>Finally, watch your back. Your target has friends in high places, and intel suggests someone may have taken out a contract of their own to protect them.</span>")
|
||||
if(traitor.special_role == TRAITOR_AGENT_ROLE)
|
||||
to_chat(traitor.current, "<span class='userdanger'>You are the [TRAITOR_AGENT_ROLE].</span>")
|
||||
to_chat(traitor.current, "<span class='userdanger'>Your target has been framed for [crime], and you have been tasked with eliminating them to prevent them defending themselves in court.</span>")
|
||||
to_chat(traitor.current, "<B><font size=5 color=red>Any damage you cause will be a further embarrassment to Nanotrasen, so you have no limits on collateral damage.</font></B>")
|
||||
to_chat(traitor.current, "<span class='userdanger'> You have been provided with a standard uplink to accomplish your task. </span>")
|
||||
to_chat(traitor.current, "<span class='userdanger'>Finally, watch your back. Your target has friends in high places, and intel suggests someone may have taken out a contract of their own to protect them.</span>")
|
||||
else
|
||||
to_chat(traitor.current, "<span class='userdanger'>You are the [traitor_name].</span>")
|
||||
to_chat(traitor.current, "<span class='userdanger'>Your target is suspected of [crime], and you have been tasked with eliminating them by any means necessary to avoid a costly and embarrassing public trial.</span>")
|
||||
to_chat(traitor.current, "<B><font size=5 color=red>While you have a license to kill, unneeded property damage or loss of employee life will lead to your contract being terminated.</font></B>")
|
||||
to_chat(traitor.current, "<span class='userdanger'>For the sake of plausible deniability, you have been equipped with an array of captured Syndicate weaponry available via uplink.</span>")
|
||||
to_chat(traitor.current, "<span class='userdanger'>Finally, watch your back. Your target has friends in high places, and intel suggests someone may have taken out a contract of their own to protect them.</span>")
|
||||
traitor.announce_objectives()
|
||||
|
||||
|
||||
@@ -301,6 +320,8 @@
|
||||
/datum/game_mode/traitor/internal_affairs/give_codewords(mob/living/traitor_mob)
|
||||
return
|
||||
|
||||
#undef PROB_ACTUAL_TRAITOR
|
||||
#undef PINPOINTER_EXTRA_RANDOM_RANGE
|
||||
#undef PINPOINTER_MINIMUM_RANGE
|
||||
#undef PINPOINTER_PING_TIME
|
||||
|
||||
|
||||
@@ -85,40 +85,65 @@
|
||||
character.make_Traitor()
|
||||
|
||||
|
||||
/datum/game_mode/proc/forge_single_objective(datum/mind/traitor) //Returns how many objectives are added
|
||||
.=1
|
||||
if(issilicon(traitor.current))
|
||||
var/special_pick = rand(1,4)
|
||||
switch(special_pick)
|
||||
if(1)
|
||||
var/datum/objective/block/block_objective = new
|
||||
block_objective.owner = traitor
|
||||
traitor.objectives += block_objective
|
||||
if(2)
|
||||
var/datum/objective/purge/purge_objective = new
|
||||
purge_objective.owner = traitor
|
||||
traitor.objectives += purge_objective
|
||||
if(3)
|
||||
var/datum/objective/robot_army/robot_objective = new
|
||||
robot_objective.owner = traitor
|
||||
traitor.objectives += robot_objective
|
||||
if(4) //Protect and strand a target
|
||||
var/datum/objective/protect/yandere_one = new
|
||||
yandere_one.owner = traitor
|
||||
traitor.objectives += yandere_one
|
||||
yandere_one.find_target()
|
||||
var/datum/objective/maroon/yandere_two = new
|
||||
yandere_two.owner = traitor
|
||||
yandere_two.target = yandere_one.target
|
||||
yandere_two.update_explanation_text() // normally called in find_target()
|
||||
traitor.objectives += yandere_two
|
||||
.=2
|
||||
else
|
||||
if(prob(50))
|
||||
var/list/active_ais = active_ais()
|
||||
if(active_ais.len && prob(100/GLOB.joined_player_list.len))
|
||||
var/datum/objective/destroy/destroy_objective = new
|
||||
destroy_objective.owner = traitor
|
||||
destroy_objective.find_target()
|
||||
traitor.objectives += destroy_objective
|
||||
else if(prob(30))
|
||||
var/datum/objective/maroon/maroon_objective = new
|
||||
maroon_objective.owner = traitor
|
||||
maroon_objective.find_target()
|
||||
traitor.objectives += maroon_objective
|
||||
else
|
||||
var/datum/objective/assassinate/kill_objective = new
|
||||
kill_objective.owner = traitor
|
||||
kill_objective.find_target()
|
||||
traitor.objectives += kill_objective
|
||||
else
|
||||
var/datum/objective/steal/steal_objective = new
|
||||
steal_objective.owner = traitor
|
||||
steal_objective.find_target()
|
||||
traitor.objectives += steal_objective
|
||||
|
||||
|
||||
/datum/game_mode/proc/forge_traitor_objectives(datum/mind/traitor)
|
||||
if(issilicon(traitor.current))
|
||||
var/objective_count = 0
|
||||
|
||||
if(prob(30))
|
||||
var/special_pick = rand(1,4)
|
||||
switch(special_pick)
|
||||
if(1)
|
||||
var/datum/objective/block/block_objective = new
|
||||
block_objective.owner = traitor
|
||||
traitor.objectives += block_objective
|
||||
objective_count++
|
||||
if(2)
|
||||
var/datum/objective/purge/purge_objective = new
|
||||
purge_objective.owner = traitor
|
||||
traitor.objectives += purge_objective
|
||||
objective_count++
|
||||
if(3)
|
||||
var/datum/objective/robot_army/robot_objective = new
|
||||
robot_objective.owner = traitor
|
||||
traitor.objectives += robot_objective
|
||||
objective_count++
|
||||
if(4) //Protect and strand a target
|
||||
var/datum/objective/protect/yandere_one = new
|
||||
yandere_one.owner = traitor
|
||||
traitor.objectives += yandere_one
|
||||
yandere_one.find_target()
|
||||
objective_count++
|
||||
var/datum/objective/maroon/yandere_two = new
|
||||
yandere_two.owner = traitor
|
||||
yandere_two.target = yandere_one.target
|
||||
yandere_two.update_explanation_text() // normally called in find_target()
|
||||
traitor.objectives += yandere_two
|
||||
objective_count++
|
||||
objective_count+=forge_single_objective(traitor)
|
||||
|
||||
for(var/i = objective_count, i < config.traitor_objectives_amount, i++)
|
||||
var/datum/objective/assassinate/kill_objective = new
|
||||
@@ -142,29 +167,8 @@
|
||||
assign_exchange_role(exchange_red)
|
||||
assign_exchange_role(exchange_blue)
|
||||
objective_count += 1 //Exchange counts towards number of objectives
|
||||
var/list/active_ais = active_ais()
|
||||
for(var/i = objective_count, i < config.traitor_objectives_amount, i++)
|
||||
if(prob(50))
|
||||
if(active_ais.len && prob(100/GLOB.joined_player_list.len))
|
||||
var/datum/objective/destroy/destroy_objective = new
|
||||
destroy_objective.owner = traitor
|
||||
destroy_objective.find_target()
|
||||
traitor.objectives += destroy_objective
|
||||
else if(prob(30))
|
||||
var/datum/objective/maroon/maroon_objective = new
|
||||
maroon_objective.owner = traitor
|
||||
maroon_objective.find_target()
|
||||
traitor.objectives += maroon_objective
|
||||
else
|
||||
var/datum/objective/assassinate/kill_objective = new
|
||||
kill_objective.owner = traitor
|
||||
kill_objective.find_target()
|
||||
traitor.objectives += kill_objective
|
||||
else
|
||||
var/datum/objective/steal/steal_objective = new
|
||||
steal_objective.owner = traitor
|
||||
steal_objective.find_target()
|
||||
traitor.objectives += steal_objective
|
||||
forge_single_objective(traitor)
|
||||
|
||||
if(is_hijacker && objective_count <= config.traitor_objectives_amount) //Don't assign hijack if it would exceed the number of objectives set in config.traitor_objectives_amount
|
||||
if (!(locate(/datum/objective/hijack) in traitor.objectives))
|
||||
|
||||
@@ -44,8 +44,8 @@
|
||||
"corazone", // prevents cardiac arrest damage
|
||||
"mimesbane") // stops them gasping from lack of air.
|
||||
|
||||
/obj/machinery/clonepod/New()
|
||||
..()
|
||||
/obj/machinery/clonepod/Initialize()
|
||||
. = ..()
|
||||
var/obj/item/weapon/circuitboard/machine/B = new /obj/item/weapon/circuitboard/machine/clonepod(null)
|
||||
B.apply_default_parts(src)
|
||||
|
||||
@@ -358,8 +358,12 @@
|
||||
/obj/machinery/clonepod/proc/go_out()
|
||||
countdown.stop()
|
||||
var/mob/living/mob_occupant = occupant
|
||||
var/turf/T = get_turf(src)
|
||||
|
||||
if(mess) //Clean that mess and dump those gibs!
|
||||
for(var/obj/fl in unattached_flesh)
|
||||
fl.forceMove(T)
|
||||
unattached_flesh.Cut()
|
||||
mess = FALSE
|
||||
new /obj/effect/gibspawner/generic(loc)
|
||||
audible_message("<span class='italics'>You hear a splat.</span>")
|
||||
@@ -375,10 +379,12 @@
|
||||
to_chat(occupant, "<span class='notice'><b>There is a bright flash!</b><br><i>You feel like a new being.</i></span>")
|
||||
mob_occupant.flash_act()
|
||||
|
||||
var/turf/T = get_turf(src)
|
||||
occupant.forceMove(T)
|
||||
icon_state = "pod_0"
|
||||
mob_occupant.domutcheck(1) //Waiting until they're out before possible monkeyizing. The 1 argument forces powers to manifest.
|
||||
for(var/fl in unattached_flesh)
|
||||
qdel(fl)
|
||||
unattached_flesh.Cut()
|
||||
|
||||
occupant = null
|
||||
|
||||
@@ -389,8 +395,7 @@
|
||||
SPEAK("Critical error! Please contact a Thinktronic Systems \
|
||||
technician, as your warranty may be affected.")
|
||||
mess = TRUE
|
||||
for(var/obj/item/O in unattached_flesh)
|
||||
qdel(O)
|
||||
maim_clone(mob_occupant) //Remove every bit that's grown back so far to drop later, also destroys bits that haven't grown yet
|
||||
icon_state = "pod_g"
|
||||
if(mob_occupant.mind != clonemind)
|
||||
clonemind.transfer_to(mob_occupant)
|
||||
@@ -450,9 +455,10 @@
|
||||
var/static/list/zones = list("r_arm", "l_arm", "r_leg", "l_leg")
|
||||
for(var/zone in zones)
|
||||
var/obj/item/bodypart/BP = H.get_bodypart(zone)
|
||||
BP.drop_limb()
|
||||
BP.forceMove(src)
|
||||
unattached_flesh += BP
|
||||
if(BP)
|
||||
BP.drop_limb()
|
||||
BP.forceMove(src)
|
||||
unattached_flesh += BP
|
||||
|
||||
for(var/o in H.internal_organs)
|
||||
var/obj/item/organ/organ = o
|
||||
|
||||
@@ -178,7 +178,7 @@
|
||||
/obj/item/weapon/circuitboard/computer/xenobiology
|
||||
name = "circuit board (Xenobiology Console)"
|
||||
build_path = /obj/machinery/computer/camera_advanced/xenobio
|
||||
origin_tech = "programming=3;bio=3"
|
||||
origin_tech = "programming=3;biotech=3"
|
||||
/obj/item/weapon/circuitboard/computer/base_construction
|
||||
name = "circuit board (Aux Mining Base Construction Console)"
|
||||
build_path = /obj/machinery/computer/camera_advanced/base_construction
|
||||
|
||||
@@ -151,13 +151,13 @@ obj/machinery/computer/camera_advanced/attack_ai(mob/user)
|
||||
var/mob/camera/aiEye/remote/remote_eye = C.remote_control
|
||||
remote_eye.origin.current_user = null
|
||||
remote_eye.origin.jump_action.Remove(C)
|
||||
remote_eye.eye_user = null
|
||||
if(C.client)
|
||||
C.reset_perspective(null)
|
||||
if(remote_eye.visible_icon)
|
||||
C.client.images -= remote_eye.user_image
|
||||
for(var/datum/camerachunk/chunk in remote_eye.visibleCameraChunks)
|
||||
chunk.remove(remote_eye)
|
||||
remote_eye.eye_user = null
|
||||
C.remote_control = null
|
||||
C.unset_machine()
|
||||
Remove(C)
|
||||
|
||||
@@ -54,7 +54,7 @@
|
||||
/obj/machinery/computer/communications/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
if (src.z > ZLEVEL_CENTCOM) //Can only use on centcom and SS13
|
||||
if (z != ZLEVEL_STATION && z != ZLEVEL_CENTCOM) //Can only use on centcom and SS13
|
||||
to_chat(usr, "<span class='boldannounce'>Unable to establish a connection</span>: \black You're too far away from the station!")
|
||||
return
|
||||
usr.set_machine(src)
|
||||
|
||||
@@ -317,7 +317,7 @@
|
||||
|
||||
|
||||
/obj/machinery/disco/proc/dance(var/mob/living/M) //Show your moves
|
||||
|
||||
set waitfor = FALSE
|
||||
switch(rand(0,9))
|
||||
if(0 to 1)
|
||||
dance2(M)
|
||||
|
||||
@@ -97,7 +97,14 @@
|
||||
var/static/list/airlock_overlays = list()
|
||||
|
||||
/obj/machinery/door/airlock/Initialize()
|
||||
..()
|
||||
. = ..()
|
||||
|
||||
if (cyclelinkeddir)
|
||||
cyclelinkairlock()
|
||||
if(frequency)
|
||||
set_frequency(frequency)
|
||||
update_icon()
|
||||
|
||||
wires = new /datum/wires/airlock(src)
|
||||
if(src.closeOtherId != null)
|
||||
spawn (5)
|
||||
@@ -120,14 +127,6 @@
|
||||
diag_hud.add_to_hud(src)
|
||||
diag_hud_set_electrified()
|
||||
|
||||
/obj/machinery/door/airlock/Initialize()
|
||||
..()
|
||||
if (cyclelinkeddir)
|
||||
cyclelinkairlock()
|
||||
if(frequency)
|
||||
set_frequency(frequency)
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/door/airlock/proc/cyclelinkairlock()
|
||||
if (cyclelinkedairlock)
|
||||
cyclelinkedairlock.cyclelinkedairlock = null
|
||||
@@ -199,14 +198,11 @@
|
||||
qdel(src)
|
||||
|
||||
/obj/machinery/door/airlock/Destroy()
|
||||
qdel(wires)
|
||||
wires = null
|
||||
QDEL_NULL(wires)
|
||||
if(charge)
|
||||
qdel(charge)
|
||||
charge = null
|
||||
if(electronics)
|
||||
qdel(electronics)
|
||||
electronics = null
|
||||
QDEL_NULL(electronics)
|
||||
if (cyclelinkedairlock)
|
||||
if (cyclelinkedairlock.cyclelinkedairlock == src)
|
||||
cyclelinkedairlock.cyclelinkedairlock = null
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
GLOBAL_LIST_EMPTY(doppler_arrays)
|
||||
|
||||
GLOBAL_LIST_EMPTY(doppler_arrays)
|
||||
|
||||
/obj/machinery/doppler_array
|
||||
name = "tachyon-doppler array"
|
||||
desc = "A highly precise directional sensor array which measures the release of quants from decaying tachyons. The doppler shifting of the mirror-image formed by these quants can reveal the size, location and temporal affects of energetic disturbances within a large radius ahead of the array.\n<span class='notice'>Alt-click to rotate it clockwise.</span>"
|
||||
@@ -13,10 +13,10 @@ GLOBAL_LIST_EMPTY(doppler_arrays)
|
||||
|
||||
/obj/machinery/doppler_array/New()
|
||||
..()
|
||||
GLOB.doppler_arrays += src
|
||||
GLOB.doppler_arrays += src
|
||||
|
||||
/obj/machinery/doppler_array/Destroy()
|
||||
GLOB.doppler_arrays -= src
|
||||
GLOB.doppler_arrays -= src
|
||||
return ..()
|
||||
|
||||
/obj/machinery/doppler_array/process()
|
||||
|
||||
@@ -51,7 +51,7 @@ Possible to do for anyone motivated enough:
|
||||
var/static/list/holopads = list()
|
||||
|
||||
/obj/machinery/holopad/Initialize()
|
||||
..()
|
||||
. = ..()
|
||||
var/obj/item/weapon/circuitboard/machine/B = new /obj/item/weapon/circuitboard/machine/holopad(null)
|
||||
B.apply_default_parts(src)
|
||||
holopads += src
|
||||
@@ -112,6 +112,10 @@ Possible to do for anyone motivated enough:
|
||||
return ..()
|
||||
|
||||
/obj/machinery/holopad/AltClick(mob/living/carbon/human/user)
|
||||
if(isAI(user))
|
||||
hangup_all_calls()
|
||||
return
|
||||
|
||||
if(!CheckCallClose())
|
||||
interact(user)
|
||||
|
||||
@@ -157,6 +161,12 @@ Possible to do for anyone motivated enough:
|
||||
popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
|
||||
popup.open()
|
||||
|
||||
//Stop ringing the AI!!
|
||||
/obj/machinery/holopad/proc/hangup_all_calls()
|
||||
for(var/I in holo_calls)
|
||||
var/datum/holocall/HC = I
|
||||
HC.Disconnect(src)
|
||||
|
||||
/obj/machinery/holopad/Topic(href, href_list)
|
||||
if(..() || isAI(usr))
|
||||
return
|
||||
|
||||
@@ -87,7 +87,9 @@
|
||||
if(has_cover)
|
||||
cover = new /obj/machinery/porta_turret_cover(loc)
|
||||
cover.parent_turret = src
|
||||
underlays += image('icons/obj/turrets.dmi',icon_state = "basedark")
|
||||
var/mutable_appearance/base = mutable_appearance('icons/obj/turrets.dmi', "basedark")
|
||||
base.layer = NOT_HIGH_OBJ_LAYER
|
||||
underlays += base
|
||||
if(!has_cover)
|
||||
INVOKE_ASYNC(src, .proc/popUp)
|
||||
|
||||
|
||||
@@ -154,7 +154,7 @@
|
||||
M.forceMove(loc)
|
||||
|
||||
if(prob(30))
|
||||
explosion(get_turf(loc), 0, 0, 1, 3)
|
||||
explosion(get_turf(loc), 0, 0, 1, 3)
|
||||
|
||||
if(wreckage)
|
||||
var/obj/structure/mecha_wreckage/WR = new wreckage(loc, AI)
|
||||
|
||||
@@ -39,7 +39,7 @@
|
||||
var/range_flash = 3
|
||||
|
||||
/obj/effect/mine/explosive/mineEffect(mob/victim)
|
||||
explosion(loc, range_devastation, range_heavy, range_light, range_flash)
|
||||
explosion(loc, range_devastation, range_heavy, range_light, range_flash)
|
||||
|
||||
|
||||
/obj/effect/mine/stun
|
||||
|
||||
@@ -1,295 +0,0 @@
|
||||
/proc/explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impact_range, flash_range, adminlog = 1, ignorecap = 0, flame_range, silent = 0, smoke = 1)
|
||||
set waitfor = 0
|
||||
src = null //so we don't abort once src is deleted
|
||||
epicenter = get_turf(epicenter)
|
||||
if(!epicenter)
|
||||
return
|
||||
|
||||
if(isnull(flame_range))
|
||||
flame_range = light_impact_range
|
||||
if(isnull(flash_range))
|
||||
flash_range = devastation_range
|
||||
|
||||
// Archive the uncapped explosion for the doppler array
|
||||
var/orig_dev_range = devastation_range
|
||||
var/orig_heavy_range = heavy_impact_range
|
||||
var/orig_light_range = light_impact_range
|
||||
|
||||
if(!ignorecap && epicenter.z != ZLEVEL_MINING)
|
||||
//Clamp all values to MAX_EXPLOSION_RANGE
|
||||
devastation_range = min(GLOB.MAX_EX_DEVESTATION_RANGE, devastation_range)
|
||||
heavy_impact_range = min(GLOB.MAX_EX_HEAVY_RANGE, heavy_impact_range)
|
||||
light_impact_range = min(GLOB.MAX_EX_LIGHT_RANGE, light_impact_range)
|
||||
flash_range = min(GLOB.MAX_EX_FLASH_RANGE, flash_range)
|
||||
flame_range = min(GLOB.MAX_EX_FLAME_RANGE, flame_range)
|
||||
|
||||
//DO NOT REMOVE THIS SLEEP, IT BREAKS THINGS
|
||||
//not sleeping causes us to ex_act() the thing that triggered the explosion
|
||||
//doing that might cause it to trigger another explosion
|
||||
//this is bad
|
||||
//I would make this not ex_act the thing that triggered the explosion,
|
||||
//but everything that explodes gives us their loc or a get_turf()
|
||||
//and somethings expect us to ex_act them so they can qdel()
|
||||
sleep(1) //tldr, let the calling proc call qdel(src) before we explode
|
||||
|
||||
var/static/explosionid = 1
|
||||
var/id = explosionid++
|
||||
var/start = world.timeofday
|
||||
|
||||
var/max_range = max(devastation_range, heavy_impact_range, light_impact_range, flame_range)
|
||||
var/list/cached_exp_block = list()
|
||||
|
||||
if(adminlog)
|
||||
message_admins("Explosion with size ([devastation_range], [heavy_impact_range], [light_impact_range], [flame_range]) in area: [get_area(epicenter)] [ADMIN_COORDJMP(epicenter)]")
|
||||
log_game("Explosion with size ([devastation_range], [heavy_impact_range], [light_impact_range], [flame_range]) in area [epicenter.loc.name] ([epicenter.x],[epicenter.y],[epicenter.z])")
|
||||
|
||||
// Play sounds; we want sounds to be different depending on distance so we will manually do it ourselves.
|
||||
// Stereo users will also hear the direction of the explosion!
|
||||
|
||||
// Calculate far explosion sound range. Only allow the sound effect for heavy/devastating explosions.
|
||||
// 3/7/14 will calculate to 80 + 35
|
||||
|
||||
var/far_dist = 0
|
||||
far_dist += heavy_impact_range * 5
|
||||
far_dist += devastation_range * 20
|
||||
|
||||
if(!silent)
|
||||
var/frequency = get_rand_frequency()
|
||||
var/ex_sound = get_sfx("explosion")
|
||||
for(var/mob/M in GLOB.player_list)
|
||||
// Double check for client
|
||||
if(M && M.client)
|
||||
var/turf/M_turf = get_turf(M)
|
||||
if(M_turf && M_turf.z == epicenter.z)
|
||||
var/dist = get_dist(M_turf, epicenter)
|
||||
// If inside the blast radius + world.view - 2
|
||||
if(dist <= round(max_range + world.view - 2, 1))
|
||||
M.playsound_local(epicenter, ex_sound, 100, 1, frequency, falloff = 5)
|
||||
// You hear a far explosion if you're outside the blast radius. Small bombs shouldn't be heard all over the station.
|
||||
else if(dist <= far_dist)
|
||||
var/far_volume = Clamp(far_dist, 30, 50) // Volume is based on explosion size and dist
|
||||
far_volume += (dist <= far_dist * 0.5 ? 50 : 0) // add 50 volume if the mob is pretty close to the explosion
|
||||
M.playsound_local(epicenter, 'sound/effects/explosionfar.ogg', far_volume, 1, frequency, falloff = 5)
|
||||
|
||||
//postpone processing for a bit
|
||||
var/postponeCycles = max(round(devastation_range/8),1)
|
||||
SSlighting.postpone(postponeCycles)
|
||||
SSmachines.postpone(postponeCycles)
|
||||
|
||||
if(heavy_impact_range > 1)
|
||||
if(smoke)
|
||||
var/datum/effect_system/explosion/smoke/E = new/datum/effect_system/explosion/smoke()
|
||||
E.set_up(epicenter)
|
||||
E.start()
|
||||
else
|
||||
var/datum/effect_system/explosion/E = new/datum/effect_system/explosion()
|
||||
E.set_up(epicenter)
|
||||
E.start()
|
||||
|
||||
var/x0 = epicenter.x
|
||||
var/y0 = epicenter.y
|
||||
var/z0 = epicenter.z
|
||||
|
||||
var/list/affected_turfs = spiral_range_turfs(max_range, epicenter)
|
||||
|
||||
if(config.reactionary_explosions)
|
||||
for(var/turf/T in affected_turfs) // we cache the explosion block rating of every turf in the explosion area
|
||||
cached_exp_block[T] = 0
|
||||
if(T.density && T.explosion_block)
|
||||
cached_exp_block[T] += T.explosion_block
|
||||
|
||||
for(var/obj/machinery/door/D in T)
|
||||
if(D.density && D.explosion_block)
|
||||
cached_exp_block[T] += D.explosion_block
|
||||
|
||||
for(var/obj/structure/window/W in T)
|
||||
if(W.reinf && W.fulltile)
|
||||
cached_exp_block[T] += W.explosion_block
|
||||
|
||||
for(var/obj/structure/blob/B in T)
|
||||
cached_exp_block[T] += B.explosion_block
|
||||
CHECK_TICK
|
||||
|
||||
//flash mobs
|
||||
if(flash_range)
|
||||
for(var/mob/living/L in viewers(flash_range, epicenter))
|
||||
L.flash_act()
|
||||
|
||||
CHECK_TICK
|
||||
|
||||
var/list/exploded_this_tick = list() //open turfs that need to be blocked off while we sleep
|
||||
for(var/turf/T in affected_turfs)
|
||||
|
||||
if (!T)
|
||||
continue
|
||||
var/init_dist = cheap_hypotenuse(T.x, T.y, x0, y0)
|
||||
var/dist = init_dist
|
||||
|
||||
if(config.reactionary_explosions)
|
||||
var/turf/Trajectory = T
|
||||
while(Trajectory != epicenter)
|
||||
Trajectory = get_step_towards(Trajectory, epicenter)
|
||||
dist += cached_exp_block[Trajectory]
|
||||
|
||||
var/flame_dist = 0
|
||||
var/throw_dist = dist
|
||||
|
||||
if(dist < flame_range)
|
||||
flame_dist = 1
|
||||
|
||||
if(dist < devastation_range)
|
||||
dist = 1
|
||||
else if(dist < heavy_impact_range)
|
||||
dist = 2
|
||||
else if(dist < light_impact_range)
|
||||
dist = 3
|
||||
else
|
||||
dist = 0
|
||||
|
||||
//------- EX_ACT AND TURF FIRES -------
|
||||
|
||||
if(T)
|
||||
if(flame_dist && prob(40) && !isspaceturf(T) && !T.density)
|
||||
new /obj/effect/hotspot(T) //Mostly for ambience!
|
||||
if(dist > 0)
|
||||
T.explosion_level = max(T.explosion_level, dist) //let the bigger one have it
|
||||
T.explosion_id = id
|
||||
T.ex_act(dist)
|
||||
exploded_this_tick += T
|
||||
|
||||
//--- THROW ITEMS AROUND ---
|
||||
|
||||
var/throw_dir = get_dir(epicenter,T)
|
||||
for(var/obj/item/I in T)
|
||||
if(I && !I.anchored)
|
||||
var/throw_range = rand(throw_dist, max_range)
|
||||
var/turf/throw_at = get_ranged_target_turf(I, throw_dir, throw_range)
|
||||
I.throw_speed = 4 //Temporarily change their throw_speed for embedding purposes (Reset when it finishes throwing, regardless of hitting anything)
|
||||
I.throw_at(throw_at, throw_range, I.throw_speed)
|
||||
|
||||
if(TICK_CHECK)
|
||||
stoplag()
|
||||
var/circumference = (PI * (init_dist + 4) * 2) //+4 to radius to prevent shit gaps
|
||||
if(exploded_this_tick.len > circumference) //only do this every revolution
|
||||
for(var/Unexplode in exploded_this_tick)
|
||||
var/turf/UnexplodeT = Unexplode
|
||||
UnexplodeT.explosion_level = 0
|
||||
exploded_this_tick.Cut()
|
||||
|
||||
//unfuck the shit
|
||||
for(var/Unexplode in exploded_this_tick)
|
||||
var/turf/UnexplodeT = Unexplode
|
||||
UnexplodeT.explosion_level = 0
|
||||
exploded_this_tick.Cut()
|
||||
|
||||
var/took = (world.timeofday-start)/10
|
||||
//You need to press the DebugGame verb to see these now....they were getting annoying and we've collected a fair bit of data. Just -test- changes to explosion code using this please so we can compare
|
||||
if(GLOB.Debug2)
|
||||
log_world("## DEBUG: Explosion([x0],[y0],[z0])(d[devastation_range],h[heavy_impact_range],l[light_impact_range]): Took [took] seconds.")
|
||||
|
||||
//Machines which report explosions.
|
||||
for(var/array in GLOB.doppler_arrays)
|
||||
var/obj/machinery/doppler_array/A = array
|
||||
A.sense_explosion(epicenter,devastation_range,heavy_impact_range,light_impact_range,took,orig_dev_range,orig_heavy_range,orig_light_range)
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
|
||||
/proc/secondaryexplosion(turf/epicenter, range)
|
||||
for(var/turf/tile in spiral_range_turfs(range, epicenter))
|
||||
tile.ex_act(2)
|
||||
|
||||
|
||||
/client/proc/check_bomb_impacts()
|
||||
set name = "Check Bomb Impact"
|
||||
set category = "Debug"
|
||||
|
||||
var/newmode = alert("Use reactionary explosions?","Check Bomb Impact", "Yes", "No")
|
||||
var/turf/epicenter = get_turf(mob)
|
||||
if(!epicenter)
|
||||
return
|
||||
|
||||
var/dev = 0
|
||||
var/heavy = 0
|
||||
var/light = 0
|
||||
var/list/choices = list("Small Bomb","Medium Bomb","Big Bomb","Custom Bomb")
|
||||
var/choice = input("Bomb Size?") in choices
|
||||
switch(choice)
|
||||
if(null)
|
||||
return 0
|
||||
if("Small Bomb")
|
||||
dev = 1
|
||||
heavy = 2
|
||||
light = 3
|
||||
if("Medium Bomb")
|
||||
dev = 2
|
||||
heavy = 3
|
||||
light = 4
|
||||
if("Big Bomb")
|
||||
dev = 3
|
||||
heavy = 5
|
||||
light = 7
|
||||
if("Custom Bomb")
|
||||
dev = input("Devestation range (Tiles):") as num
|
||||
heavy = input("Heavy impact range (Tiles):") as num
|
||||
light = input("Light impact range (Tiles):") as num
|
||||
|
||||
var/max_range = max(dev, heavy, light)
|
||||
var/x0 = epicenter.x
|
||||
var/y0 = epicenter.y
|
||||
var/list/wipe_colours = list()
|
||||
for(var/turf/T in spiral_range_turfs(max_range, epicenter))
|
||||
wipe_colours += T
|
||||
var/dist = cheap_hypotenuse(T.x, T.y, x0, y0)
|
||||
|
||||
if(newmode == "Yes")
|
||||
var/turf/TT = T
|
||||
while(TT != epicenter)
|
||||
TT = get_step_towards(TT,epicenter)
|
||||
if(TT.density && TT.explosion_block)
|
||||
dist += TT.explosion_block
|
||||
|
||||
for(var/obj/machinery/door/D in TT)
|
||||
if(D.density && D.explosion_block)
|
||||
dist += D.explosion_block
|
||||
|
||||
for(var/obj/structure/window/W in TT)
|
||||
if(W.explosion_block && W.fulltile)
|
||||
dist += W.explosion_block
|
||||
|
||||
for(var/obj/structure/blob/B in T)
|
||||
dist += B.explosion_block
|
||||
|
||||
if(dist < dev)
|
||||
T.color = "red"
|
||||
T.maptext = "Dev"
|
||||
else if (dist < heavy)
|
||||
T.color = "yellow"
|
||||
T.maptext = "Heavy"
|
||||
else if (dist < light)
|
||||
T.color = "blue"
|
||||
T.maptext = "Light"
|
||||
else
|
||||
continue
|
||||
|
||||
sleep(100)
|
||||
for(var/turf/T in wipe_colours)
|
||||
T.color = null
|
||||
T.maptext = ""
|
||||
|
||||
/proc/dyn_explosion(turf/epicenter, power, flash_range, adminlog = 1, ignorecap = 1, flame_range = 0 ,silent = 0, smoke = 1)
|
||||
if(!power)
|
||||
return
|
||||
var/range = 0
|
||||
range = round((2 * power)**GLOB.DYN_EX_SCALE)
|
||||
explosion(epicenter, round(range * 0.25), round(range * 0.5), round(range), flash_range*range, adminlog, ignorecap, flame_range*range, silent, smoke)
|
||||
|
||||
// Using default dyn_ex scale:
|
||||
// 100 explosion power is a (5, 10, 20) explosion.
|
||||
// 75 explosion power is a (4, 8, 17) explosion.
|
||||
// 50 explosion power is a (3, 7, 14) explosion.
|
||||
// 25 explosion power is a (2, 5, 10) explosion.
|
||||
// 10 explosion power is a (1, 3, 6) explosion.
|
||||
// 5 explosion power is a (0, 1, 3) explosion.
|
||||
// 1 explosion power is a (0, 0, 1) explosion.
|
||||
@@ -632,7 +632,14 @@ GLOBAL_LIST_EMPTY(PDAs)
|
||||
L = get(src, /mob/living/silicon)
|
||||
|
||||
if(L && L.stat != UNCONSCIOUS)
|
||||
to_chat(L, "\icon[src] <b>Message from [source.owner] ([source.ownjob]), </b>\"[msg.message]\"[msg.get_photo_ref()] (<a href='byond://?src=\ref[src];choice=Message;skiprefresh=1;target=\ref[source]'>Reply</a>)")
|
||||
|
||||
var/hrefstart
|
||||
var/hrefend
|
||||
if (isAI(L))
|
||||
hrefstart = "<a href='?src=\ref[L];track=[html_encode(source.owner)]'>"
|
||||
hrefend = "</a>"
|
||||
|
||||
to_chat(L, "\icon[src.icon] <b>Message from [hrefstart][source.owner] ([source.ownjob])[hrefend], </b>\"[msg.message]\"[msg.get_photo_ref()] (<a href='byond://?src=\ref[src];choice=Message;skiprefresh=1;target=\ref[source]'>Reply</a>)")
|
||||
|
||||
update_icon()
|
||||
add_overlay(icon_alert)
|
||||
@@ -890,9 +897,9 @@ GLOBAL_LIST_EMPTY(PDAs)
|
||||
if(T)
|
||||
T.hotspot_expose(700,125)
|
||||
if(istype(cartridge, /obj/item/weapon/cartridge/syndicate))
|
||||
explosion(T, -1, 1, 3, 4)
|
||||
explosion(T, -1, 1, 3, 4)
|
||||
else
|
||||
explosion(T, -1, -1, 2, 3)
|
||||
explosion(T, -1, -1, 2, 3)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
|
||||
@@ -10,15 +10,14 @@
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF | INDESTRUCTIBLE
|
||||
|
||||
/obj/item/device/paicard/Initialize()
|
||||
..()
|
||||
SSpai.pai_card_list += src
|
||||
add_overlay("pai-off")
|
||||
return ..()
|
||||
|
||||
/obj/item/device/paicard/Destroy()
|
||||
//Will stop people throwing friend pAIs into the singularity so they can respawn
|
||||
SSpai.pai_card_list -= src
|
||||
if(!isnull(pai))
|
||||
pai.death(0)
|
||||
QDEL_NULL(pai)
|
||||
return ..()
|
||||
|
||||
/obj/item/device/paicard/attack_self(mob/user)
|
||||
@@ -26,9 +25,9 @@
|
||||
return
|
||||
user.set_machine(src)
|
||||
var/dat = "<TT><B>Personal AI Device</B><BR>"
|
||||
if(pai && (!pai.master_dna || !pai.master))
|
||||
dat += "<a href='byond://?src=\ref[src];setdna=1'>Imprint Master DNA</a><br>"
|
||||
if(pai)
|
||||
if(!pai.master_dna || !pai.master)
|
||||
dat += "<a href='byond://?src=\ref[src];setdna=1'>Imprint Master DNA</a><br>"
|
||||
dat += "Installed Personality: [pai.name]<br>"
|
||||
dat += "Prime directive: <br>[pai.laws.zeroth]<br>"
|
||||
for(var/slaws in pai.laws.supplied)
|
||||
@@ -86,7 +85,7 @@
|
||||
to_chat(pai, "<span class='danger'>Byte by byte you lose your sense of self.</span>")
|
||||
to_chat(pai, "<span class='userdanger'>Your mental faculties leave you.</span>")
|
||||
to_chat(pai, "<span class='rose'>oblivion... </span>")
|
||||
pai.death(0)
|
||||
removePersonality()
|
||||
if(href_list["wires"])
|
||||
var/wire = text2num(href_list["wires"])
|
||||
if(pai.radio)
|
||||
@@ -119,9 +118,9 @@
|
||||
audible_message("\The [src] plays a cheerful startup noise!")
|
||||
|
||||
/obj/item/device/paicard/proc/removePersonality()
|
||||
src.pai = null
|
||||
src.cut_overlays()
|
||||
src.add_overlay("pai-off")
|
||||
QDEL_NULL(pai)
|
||||
cut_overlays()
|
||||
add_overlay("pai-off")
|
||||
|
||||
/obj/item/device/paicard/proc/setEmotion(emotion)
|
||||
if(pai)
|
||||
|
||||
@@ -141,5 +141,5 @@
|
||||
|
||||
if(power_drained >= max_power)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
explosion(src.loc, 4,8,16,32)
|
||||
explosion(src.loc, 4,8,16,32)
|
||||
qdel(src)
|
||||
|
||||
@@ -504,6 +504,8 @@
|
||||
S.change_head_color(color2)
|
||||
dropped = TRUE
|
||||
|
||||
#define PKBORG_DAMPEN_CYCLE_DELAY 20
|
||||
|
||||
//Peacekeeper Cyborg Projectile Dampenening Field
|
||||
/obj/item/borg/projectile_dampen
|
||||
name = "Hyperkinetic Dampening projector"
|
||||
@@ -526,6 +528,7 @@
|
||||
var/image/projectile_effect
|
||||
var/field_radius = 3
|
||||
var/active = FALSE
|
||||
var/cycle_delay = 0
|
||||
|
||||
/obj/item/borg/projectile_dampen/debug
|
||||
maxenergy = 50000
|
||||
@@ -545,29 +548,31 @@
|
||||
return ..()
|
||||
|
||||
/obj/item/borg/projectile_dampen/attack_self(mob/user)
|
||||
if(!istype(dampening_field))
|
||||
activate_field()
|
||||
active = TRUE
|
||||
if(cycle_delay > world.time)
|
||||
to_chat(user, "<span class='boldwarning'>\the [src] is still recycling its projectors!</span>")
|
||||
return
|
||||
cycle_delay = world.time + PKBORG_DAMPEN_CYCLE_DELAY
|
||||
active = !active
|
||||
if(active)
|
||||
activate_field(user)
|
||||
else
|
||||
deactivate_field()
|
||||
active = FALSE
|
||||
update_icon()
|
||||
to_chat(user, "<span class='boldnotice'>You [active? "activate":"deactivate"] the [src].</span>")
|
||||
|
||||
/obj/item/borg/projectile_dampen/update_icon()
|
||||
. = ..()
|
||||
icon_state = "[initial(icon_state)][active]"
|
||||
|
||||
/obj/item/borg/projectile_dampen/proc/activate_field()
|
||||
if(!istype(dampening_field))
|
||||
dampening_field = make_field(/datum/proximity_monitor/advanced/peaceborg_dampener, list("current_range" = field_radius, "host" = src, "projector" = src))
|
||||
update_icon()
|
||||
if(istype(dampening_field))
|
||||
QDEL_NULL(dampening_field)
|
||||
dampening_field = make_field(/datum/proximity_monitor/advanced/peaceborg_dampener, list("current_range" = field_radius, "host" = src, "projector" = src))
|
||||
|
||||
/obj/item/borg/projectile_dampen/proc/deactivate_field()
|
||||
QDEL_NULL(dampening_field)
|
||||
visible_message("<span class='warning'>The [src] shuts off!</span>")
|
||||
for(var/obj/item/projectile/P in tracked)
|
||||
visible_message("<span class='warning'>\The [src] shuts off!</span>")
|
||||
for(var/P in tracked)
|
||||
restore_projectile(P)
|
||||
update_icon()
|
||||
|
||||
/obj/item/borg/projectile_dampen/dropped()
|
||||
. = ..()
|
||||
|
||||
@@ -83,6 +83,14 @@
|
||||
var/list/access = list()
|
||||
var/registered_name = null // The name registered_name on the card
|
||||
var/assignment = null
|
||||
var/access_txt // mapping aid
|
||||
|
||||
|
||||
|
||||
/obj/item/weapon/card/id/Initialize(mapload)
|
||||
. = ..()
|
||||
if(mapload && access_txt)
|
||||
access = text2access(access_txt)
|
||||
|
||||
/obj/item/weapon/card/id/attack_self(mob/user)
|
||||
user.visible_message("<span class='notice'>[user] shows you: \icon[src] [src.name].</span>", \
|
||||
|
||||
@@ -54,10 +54,10 @@
|
||||
var/obj/effect/chrono_field/field = null
|
||||
var/turf/startpos = null
|
||||
|
||||
/obj/item/weapon/gun/energy/chrono_gun/New(var/obj/item/weapon/chrono_eraser/T)
|
||||
/obj/item/weapon/gun/energy/chrono_gun/Initialize()
|
||||
. = ..()
|
||||
if(istype(T))
|
||||
TED = T
|
||||
if(istype(loc, /obj/item/weapon/chrono_eraser))
|
||||
TED = loc
|
||||
else //admin must have spawned it
|
||||
TED = new(src.loc)
|
||||
qdel(src)
|
||||
|
||||
@@ -622,6 +622,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
icon = 'icons/obj/clothing/masks.dmi'
|
||||
icon_state = null
|
||||
item_state = null
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
var/chem_volume = 100
|
||||
var/vapetime = 0 //this so it won't puff out clouds every tick
|
||||
var/screw = 0 // kinky
|
||||
@@ -633,8 +634,8 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
return (TOXLOSS|OXYLOSS)
|
||||
|
||||
|
||||
/obj/item/clothing/mask/vape/New(loc, var/param_color = null)
|
||||
..()
|
||||
/obj/item/clothing/mask/vape/Initialize(mapload, param_color)
|
||||
. = ..()
|
||||
create_reagents(chem_volume)
|
||||
reagents.set_reacting(FALSE) // so it doesn't react until you light it
|
||||
reagents.add_reagent("nicotine", 50)
|
||||
|
||||
@@ -23,14 +23,14 @@
|
||||
var/combat = 0 //can we revive through space suits?
|
||||
var/grab_ghost = FALSE // Do we pull the ghost back into their body?
|
||||
|
||||
/obj/item/weapon/defibrillator/New() //starts without a cell for rnd
|
||||
..()
|
||||
/obj/item/weapon/defibrillator/Initialize() //starts without a cell for rnd
|
||||
. = ..()
|
||||
paddles = make_paddles()
|
||||
update_icon()
|
||||
return
|
||||
|
||||
/obj/item/weapon/defibrillator/loaded/New() //starts with hicap
|
||||
..()
|
||||
/obj/item/weapon/defibrillator/loaded/Initialize() //starts with hicap
|
||||
. = ..()
|
||||
paddles = make_paddles()
|
||||
bcell = new(src)
|
||||
update_icon()
|
||||
@@ -237,8 +237,8 @@
|
||||
if(slot == user.getBeltSlot())
|
||||
return 1
|
||||
|
||||
/obj/item/weapon/defibrillator/compact/loaded/New()
|
||||
..()
|
||||
/obj/item/weapon/defibrillator/compact/loaded/Initialize()
|
||||
. = ..()
|
||||
paddles = make_paddles()
|
||||
bcell = new(src)
|
||||
update_icon()
|
||||
@@ -249,8 +249,8 @@
|
||||
combat = 1
|
||||
safety = 0
|
||||
|
||||
/obj/item/weapon/defibrillator/compact/combat/loaded/New()
|
||||
..()
|
||||
/obj/item/weapon/defibrillator/compact/combat/loaded/Initialize()
|
||||
. = ..()
|
||||
paddles = make_paddles()
|
||||
bcell = new /obj/item/weapon/stock_parts/cell/infinite(src)
|
||||
update_icon()
|
||||
|
||||
@@ -14,14 +14,16 @@
|
||||
origin_tech = "combat=1;plasmatech=2;engineering=2"
|
||||
resistance_flags = FIRE_PROOF
|
||||
var/status = 0
|
||||
var/throw_amount = 100
|
||||
var/lit = 0 //on or off
|
||||
var/operating = 0//cooldown
|
||||
var/obj/item/weapon/weldingtool/weldtool = null
|
||||
var/obj/item/device/assembly/igniter/igniter = null
|
||||
var/obj/item/weapon/tank/internals/plasma/ptank = null
|
||||
var/warned_admins = 0 //for the message_admins() when lit
|
||||
|
||||
//variables for prebuilt flamethrowers
|
||||
var/create_full = FALSE
|
||||
var/create_with_tank = FALSE
|
||||
var/igniter_type = /obj/item/device/assembly/igniter
|
||||
|
||||
/obj/item/weapon/flamethrower/Destroy()
|
||||
if(weldtool)
|
||||
@@ -32,9 +34,8 @@
|
||||
qdel(ptank)
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/item/weapon/flamethrower/process()
|
||||
if(!lit)
|
||||
if(!lit || !igniter)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
return null
|
||||
var/turf/location = loc
|
||||
@@ -43,8 +44,7 @@
|
||||
if(M.is_holding(src))
|
||||
location = M.loc
|
||||
if(isturf(location)) //start a fire if possible
|
||||
location.hotspot_expose(700, 2)
|
||||
return
|
||||
igniter.flamethrower_process(location)
|
||||
|
||||
|
||||
/obj/item/weapon/flamethrower/update_icon()
|
||||
@@ -58,6 +58,9 @@
|
||||
item_state = "flamethrower_1"
|
||||
else
|
||||
item_state = "flamethrower_0"
|
||||
if(ismob(loc))
|
||||
var/mob/M = loc
|
||||
M.update_inv_hands()
|
||||
return
|
||||
|
||||
/obj/item/weapon/flamethrower/afterattack(atom/target, mob/user, flag)
|
||||
@@ -82,13 +85,13 @@
|
||||
if(istype(W, /obj/item/weapon/wrench) && !status)//Taking this apart
|
||||
var/turf/T = get_turf(src)
|
||||
if(weldtool)
|
||||
weldtool.loc = T
|
||||
weldtool.forceMove(T)
|
||||
weldtool = null
|
||||
if(igniter)
|
||||
igniter.loc = T
|
||||
igniter.forceMove(T)
|
||||
igniter = null
|
||||
if(ptank)
|
||||
ptank.loc = T
|
||||
ptank.forceMove(T)
|
||||
ptank = null
|
||||
new /obj/item/stack/rods(T)
|
||||
qdel(src)
|
||||
@@ -114,7 +117,10 @@
|
||||
|
||||
else if(istype(W,/obj/item/weapon/tank/internals/plasma))
|
||||
if(ptank)
|
||||
to_chat(user, "<span class='notice'>There is already a plasma tank loaded in [src]!</span>")
|
||||
if(user.transferItemToLoc(W,src))
|
||||
ptank.forceMove(get_turf(src))
|
||||
ptank = W
|
||||
to_chat(user, "<span class='notice'>You swap the plasma tank in [src]!</span>")
|
||||
return
|
||||
if(!user.transferItemToLoc(W, src))
|
||||
return
|
||||
@@ -129,53 +135,26 @@
|
||||
|
||||
|
||||
/obj/item/weapon/flamethrower/attack_self(mob/user)
|
||||
if(user.stat || user.restrained() || user.lying)
|
||||
return
|
||||
user.set_machine(src)
|
||||
toggle_igniter(user)
|
||||
|
||||
|
||||
/obj/item/weapon/flamethrower/proc/toggle_igniter(mob/user)
|
||||
if(!ptank)
|
||||
to_chat(user, "<span class='notice'>Attach a plasma tank first!</span>")
|
||||
return
|
||||
var/dat = text("<TT><B>Flamethrower (<A HREF='?src=\ref[src];light=1'>[lit ? "<font color='red'>Lit</font>" : "Unlit"]</a>)</B><BR>\n Tank Pressure: [ptank.air_contents.return_pressure()]<BR>\nAmount to throw: <A HREF='?src=\ref[src];amount=-100'>-</A> <A HREF='?src=\ref[src];amount=-10'>-</A> <A HREF='?src=\ref[src];amount=-1'>-</A> [throw_amount] <A HREF='?src=\ref[src];amount=1'>+</A> <A HREF='?src=\ref[src];amount=10'>+</A> <A HREF='?src=\ref[src];amount=100'>+</A><BR>\n<A HREF='?src=\ref[src];remove=1'>Remove plasmatank</A> - <A HREF='?src=\ref[src];close=1'>Close</A></TT>")
|
||||
user << browse(dat, "window=flamethrower;size=600x300")
|
||||
onclose(user, "flamethrower")
|
||||
return
|
||||
|
||||
|
||||
/obj/item/weapon/flamethrower/Topic(href,href_list[])
|
||||
if(href_list["close"])
|
||||
usr.unset_machine()
|
||||
usr << browse(null, "window=flamethrower")
|
||||
if(!status)
|
||||
to_chat(user, "<span class='notice'>Secure the igniter first!</span>")
|
||||
return
|
||||
if(usr.stat || usr.restrained() || usr.lying)
|
||||
return
|
||||
usr.set_machine(src)
|
||||
if(href_list["light"])
|
||||
if(!ptank)
|
||||
return
|
||||
if(!status)
|
||||
return
|
||||
lit = !lit
|
||||
if(lit)
|
||||
START_PROCESSING(SSobj, src)
|
||||
if(!warned_admins)
|
||||
message_admins("[ADMIN_LOOKUPFLW(usr)] has lit a flamethrower.")
|
||||
warned_admins = 1
|
||||
if(href_list["amount"])
|
||||
throw_amount = throw_amount + text2num(href_list["amount"])
|
||||
throw_amount = max(50, min(5000, throw_amount))
|
||||
if(href_list["remove"])
|
||||
if(!ptank)
|
||||
return
|
||||
usr.put_in_hands(ptank)
|
||||
ptank = null
|
||||
lit = 0
|
||||
usr.unset_machine()
|
||||
usr << browse(null, "window=flamethrower")
|
||||
for(var/mob/M in viewers(1, loc))
|
||||
if((M.client && M.machine == src))
|
||||
attack_self(M)
|
||||
to_chat(user, "<span class='notice'>You ignite [src]!</span>")
|
||||
lit = !lit
|
||||
if(lit)
|
||||
START_PROCESSING(SSobj, src)
|
||||
if(!warned_admins)
|
||||
message_admins("[ADMIN_LOOKUPFLW(user)] has lit a flamethrower.")
|
||||
warned_admins = 1
|
||||
else
|
||||
STOP_PROCESSING(SSobj,src)
|
||||
update_icon()
|
||||
return
|
||||
|
||||
/obj/item/weapon/flamethrower/CheckParts(list/parts_list)
|
||||
..()
|
||||
@@ -195,19 +174,22 @@
|
||||
for(var/turf/T in turflist)
|
||||
if(T == previousturf)
|
||||
continue //so we don't burn the tile we be standin on
|
||||
if(!T.atmos_adjacent_turfs || !T.atmos_adjacent_turfs[previousturf])
|
||||
var/list/turfs_sharing_with_prev = previousturf.GetAtmosAdjacentTurfs(alldir=1)
|
||||
if(!(T in turfs_sharing_with_prev))
|
||||
break
|
||||
ignite_turf(T)
|
||||
if(igniter)
|
||||
igniter.ignite_turf(src,T)
|
||||
else
|
||||
default_ignite(T)
|
||||
sleep(1)
|
||||
previousturf = T
|
||||
operating = 0
|
||||
for(var/mob/M in viewers(1, loc))
|
||||
if((M.client && M.machine == src))
|
||||
attack_self(M)
|
||||
return
|
||||
|
||||
|
||||
/obj/item/weapon/flamethrower/proc/ignite_turf(turf/target, release_amount = 0.05)
|
||||
/obj/item/weapon/flamethrower/proc/default_ignite(turf/target, release_amount = 0.05)
|
||||
//TODO: DEFERRED Consider checking to make sure tank pressure is high enough before doing this...
|
||||
//Transfer 5% of current tank air contents to turf
|
||||
var/datum/gas_mixture/air_transfer = ptank.air_contents.remove_ratio(release_amount)
|
||||
@@ -218,30 +200,42 @@
|
||||
target.hotspot_expose((ptank.air_contents.temperature*2) + 380,500)
|
||||
//location.hotspot_expose(1000,500,1)
|
||||
SSair.add_to_active(target, 0)
|
||||
return
|
||||
|
||||
|
||||
/obj/item/weapon/flamethrower/full/New(var/loc)
|
||||
..()
|
||||
if(!weldtool)
|
||||
weldtool = new /obj/item/weapon/weldingtool(src)
|
||||
weldtool.status = 0
|
||||
if(!igniter)
|
||||
igniter = new /obj/item/device/assembly/igniter(src)
|
||||
igniter.secured = 0
|
||||
status = 1
|
||||
update_icon()
|
||||
/obj/item/weapon/flamethrower/Initialize(mapload)
|
||||
. = ..()
|
||||
if(create_full)
|
||||
if(!weldtool)
|
||||
weldtool = new /obj/item/weapon/weldingtool(src)
|
||||
weldtool.status = 0
|
||||
if(!igniter)
|
||||
igniter = new igniter_type(src)
|
||||
igniter.secured = 0
|
||||
status = 1
|
||||
if(create_with_tank)
|
||||
ptank = new /obj/item/weapon/tank/internals/plasma/full(src)
|
||||
update_icon()
|
||||
|
||||
/obj/item/weapon/flamethrower/full/tank/New(var/loc)
|
||||
..()
|
||||
ptank = new /obj/item/weapon/tank/internals/plasma/full(src)
|
||||
update_icon()
|
||||
/obj/item/weapon/flamethrower/full/tank
|
||||
create_full = TRUE
|
||||
|
||||
/obj/item/weapon/flamethrower/full/tank
|
||||
create_with_tank = TRUE
|
||||
|
||||
/obj/item/weapon/flamethrower/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance, damage, attack_type)
|
||||
if(ptank && damage && attack_type == PROJECTILE_ATTACK && prob(15))
|
||||
owner.visible_message("<span class='danger'>[attack_text] hits the fueltank on [owner]'s [src], rupturing it! What a shot!</span>")
|
||||
var/target_turf = get_turf(owner)
|
||||
ignite_turf(target_turf, 100)
|
||||
igniter.ignite_turf(src,target_turf, release_amount = 100)
|
||||
qdel(ptank)
|
||||
return 1 //It hit the flamethrower, not them
|
||||
|
||||
|
||||
/obj/item/device/assembly/igniter/proc/flamethrower_process(turf/open/location)
|
||||
location.hotspot_expose(700,2)
|
||||
|
||||
/obj/item/device/assembly/igniter/cold/flamethrower_process(turf/open/location)
|
||||
return
|
||||
|
||||
/obj/item/device/assembly/igniter/proc/ignite_turf(obj/item/weapon/flamethrower/F,turf/open/location,release_amount = 0.05)
|
||||
F.default_ignite(location,release_amount)
|
||||
@@ -59,7 +59,7 @@
|
||||
|
||||
/obj/item/weapon/grenade/iedcasing/prime() //Blowing that can up
|
||||
update_mob()
|
||||
explosion(src.loc,-1,-1,2, flame_range = 4) // small explosion, plus a very large fireball.
|
||||
explosion(src.loc,-1,-1,2, flame_range = 4) // small explosion, plus a very large fireball.
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/grenade/iedcasing/examine(mob/user)
|
||||
|
||||
@@ -235,7 +235,7 @@
|
||||
|
||||
to_chat(user, "<span class='notice'>You start planting the bomb...</span>")
|
||||
|
||||
if(do_after(user, 50, target = AM))
|
||||
if(do_after(user, 30, target = AM))
|
||||
if(!user.temporarilyRemoveItemFromInventory(src))
|
||||
return
|
||||
src.target = AM
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
|
||||
/obj/item/weapon/grenade/syndieminibomb/prime()
|
||||
update_mob()
|
||||
explosion(src.loc,1,2,4,flame_range = 2)
|
||||
explosion(src.loc,1,2,4,flame_range = 2)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/grenade/syndieminibomb/concussion
|
||||
@@ -20,7 +20,7 @@
|
||||
|
||||
/obj/item/weapon/grenade/syndieminibomb/concussion/prime()
|
||||
update_mob()
|
||||
explosion(src.loc,0,2,3,flame_range = 3)
|
||||
explosion(src.loc,0,2,3,flame_range = 3)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/grenade/syndieminibomb/concussion/frag
|
||||
|
||||
@@ -65,6 +65,7 @@
|
||||
attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
sharpness = IS_SHARP_ACCURATE
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 50)
|
||||
var/bayonet = FALSE //Can this be attached to a gun?
|
||||
|
||||
/obj/item/weapon/kitchen/knife/attack(mob/living/carbon/M, mob/living/carbon/user)
|
||||
if(user.zone_selected == "eyes")
|
||||
@@ -107,7 +108,7 @@
|
||||
throwforce = 20
|
||||
origin_tech = "materials=3;combat=4"
|
||||
attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "cut")
|
||||
|
||||
bayonet = TRUE
|
||||
|
||||
/obj/item/weapon/kitchen/knife/combat/survival
|
||||
name = "survival knife"
|
||||
@@ -115,6 +116,7 @@
|
||||
desc = "A hunting grade survival knife."
|
||||
force = 15
|
||||
throwforce = 15
|
||||
bayonet = TRUE
|
||||
|
||||
/obj/item/weapon/kitchen/knife/combat/bone
|
||||
name = "bone dagger"
|
||||
|
||||
@@ -270,4 +270,4 @@
|
||||
|
||||
/obj/item/weapon/pneumatic_cannon/pie/selfcharge/process()
|
||||
if(++charge_tick >= charge_ticks)
|
||||
fill_with_type(/obj/item/weapon/reagent_containers/food/snacks/pie, charge_amount)
|
||||
fill_with_type(/obj/item/weapon/reagent_containers/food/snacks/pie/cream, charge_amount)
|
||||
|
||||
@@ -83,7 +83,7 @@
|
||||
|
||||
/obj/item/weapon/storage/backpack/holding/singularity_act(current_size)
|
||||
var/dist = max((current_size - 2),1)
|
||||
explosion(src.loc,(dist),(dist*2),(dist*4))
|
||||
explosion(src.loc,(dist),(dist*2),(dist*4))
|
||||
return
|
||||
|
||||
|
||||
|
||||
@@ -21,10 +21,9 @@
|
||||
user.visible_message("<span class='suicide'>[user] is putting the live [name] in [user.p_their()] mouth! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return (FIRELOSS)
|
||||
|
||||
/obj/item/weapon/melee/baton/New()
|
||||
..()
|
||||
/obj/item/weapon/melee/baton/Initialize()
|
||||
. = ..()
|
||||
update_icon()
|
||||
return
|
||||
|
||||
/obj/item/weapon/melee/baton/throw_impact(atom/hit_atom)
|
||||
..()
|
||||
@@ -32,10 +31,9 @@
|
||||
if(status && prob(throw_hit_chance) && iscarbon(hit_atom))
|
||||
baton_stun(hit_atom)
|
||||
|
||||
/obj/item/weapon/melee/baton/loaded/New() //this one starts with a cell pre-installed.
|
||||
..()
|
||||
/obj/item/weapon/melee/baton/loaded/Initialize() //this one starts with a cell pre-installed.
|
||||
bcell = new(src)
|
||||
update_icon()
|
||||
. = ..()
|
||||
|
||||
/obj/item/weapon/melee/baton/proc/deductcharge(chrgdeductamt)
|
||||
if(bcell)
|
||||
@@ -188,8 +186,8 @@
|
||||
slot_flags = SLOT_BACK
|
||||
var/obj/item/device/assembly/igniter/sparkler = 0
|
||||
|
||||
/obj/item/weapon/melee/baton/cattleprod/New()
|
||||
..()
|
||||
/obj/item/weapon/melee/baton/cattleprod/Initialize()
|
||||
. = ..()
|
||||
sparkler = new (src)
|
||||
|
||||
/obj/item/weapon/melee/baton/cattleprod/baton_stun()
|
||||
|
||||
@@ -140,7 +140,7 @@
|
||||
item_state = "plasmaman_tank_belt"
|
||||
slot_flags = SLOT_BELT
|
||||
force = 5
|
||||
volume = 3
|
||||
volume = 6
|
||||
w_class = WEIGHT_CLASS_SMALL //thanks i forgot this
|
||||
|
||||
/obj/item/weapon/tank/internals/plasmaman/belt/full/New()
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
|
||||
/obj/structure/easel
|
||||
name = "easel"
|
||||
desc = "only for the finest of art!"
|
||||
desc = "Only for the finest of art!"
|
||||
icon = 'icons/obj/artstuff.dmi'
|
||||
icon_state = "easel"
|
||||
density = 1
|
||||
@@ -49,7 +49,7 @@ GLOBAL_LIST_INIT(globalBlankCanvases, new(AMT_OF_CANVASES))
|
||||
|
||||
/obj/item/weapon/canvas
|
||||
name = "canvas"
|
||||
desc = "draw out your soul on this canvas!"
|
||||
desc = "Draw out your soul on this canvas!"
|
||||
icon = 'icons/obj/artstuff.dmi'
|
||||
icon_state = "11x11"
|
||||
resistance_flags = FLAMMABLE
|
||||
|
||||
@@ -161,7 +161,16 @@
|
||||
anchored = 0
|
||||
buildstacktype = /obj/item/stack/sheet/mineral/wood
|
||||
buildstackamount = 10
|
||||
var/mob/living/owner = null
|
||||
|
||||
/obj/structure/bed/dogbed/proc/update_owner(mob/living/M)
|
||||
owner = M
|
||||
name = "[M]'s bed"
|
||||
desc = "[M]'s bed! Looks comfy."
|
||||
|
||||
/obj/structure/bed/dogbed/buckle_mob(mob/living/M, force, check_loc)
|
||||
. = ..()
|
||||
update_owner(M)
|
||||
|
||||
/obj/structure/bed/alien
|
||||
name = "resting contraption"
|
||||
|
||||
@@ -38,7 +38,7 @@
|
||||
log_game("[key_name(user)] has detonated [src.name].")
|
||||
for(var/atom/movable/AM in src)
|
||||
qdel(AM)
|
||||
explosion(get_turf(src), 0, 1, 5, 5)
|
||||
explosion(get_turf(src), 0, 1, 5, 5)
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/closet/crate/secure/weapon
|
||||
|
||||
@@ -146,49 +146,49 @@
|
||||
|
||||
/obj/structure/sign/biohazard
|
||||
name = "\improper BIOHAZARD"
|
||||
desc = "A warning sign which reads 'BIOHAZARD'"
|
||||
desc = "A warning sign which reads 'BIOHAZARD'."
|
||||
icon_state = "bio"
|
||||
|
||||
/obj/structure/sign/electricshock
|
||||
name = "\improper HIGH VOLTAGE"
|
||||
desc = "A warning sign which reads 'HIGH VOLTAGE'"
|
||||
desc = "A warning sign which reads 'HIGH VOLTAGE'."
|
||||
icon_state = "shock"
|
||||
|
||||
/obj/structure/sign/examroom
|
||||
name = "\improper EXAM ROOM"
|
||||
desc = "A guidance sign which reads 'EXAM ROOM'"
|
||||
desc = "A guidance sign which reads 'EXAM ROOM'."
|
||||
icon_state = "examroom"
|
||||
|
||||
/obj/structure/sign/vacuum
|
||||
name = "\improper HARD VACUUM AHEAD"
|
||||
desc = "A warning sign which reads 'HARD VACUUM AHEAD'"
|
||||
desc = "A warning sign which reads 'HARD VACUUM AHEAD'."
|
||||
icon_state = "space"
|
||||
|
||||
/obj/structure/sign/deathsposal
|
||||
name = "\improper DISPOSAL: LEADS TO SPACE"
|
||||
desc = "A warning sign which reads 'DISPOSAL: LEADS TO SPACE'"
|
||||
desc = "A warning sign which reads 'DISPOSAL: LEADS TO SPACE'."
|
||||
icon_state = "deathsposal"
|
||||
|
||||
/obj/structure/sign/pods
|
||||
name = "\improper ESCAPE PODS"
|
||||
desc = "A warning sign which reads 'ESCAPE PODS'"
|
||||
desc = "A warning sign which reads 'ESCAPE PODS'."
|
||||
icon_state = "pods"
|
||||
|
||||
/obj/structure/sign/fire
|
||||
name = "\improper DANGER: FIRE"
|
||||
desc = "A warning sign which reads 'DANGER: FIRE'"
|
||||
desc = "A warning sign which reads 'DANGER: FIRE'."
|
||||
icon_state = "fire"
|
||||
|
||||
|
||||
/obj/structure/sign/nosmoking_1
|
||||
name = "\improper NO SMOKING"
|
||||
desc = "A warning sign which reads 'NO SMOKING'"
|
||||
desc = "A warning sign which reads 'NO SMOKING'."
|
||||
icon_state = "nosmoking"
|
||||
|
||||
|
||||
/obj/structure/sign/nosmoking_2
|
||||
name = "\improper NO SMOKING"
|
||||
desc = "A warning sign which reads 'NO SMOKING'"
|
||||
desc = "A warning sign which reads 'NO SMOKING'."
|
||||
icon_state = "nosmoking2"
|
||||
|
||||
/obj/structure/sign/radiation
|
||||
@@ -223,7 +223,7 @@
|
||||
|
||||
/obj/structure/sign/nanotrasen
|
||||
name = "\improper NanoTrasen Logo "
|
||||
desc = "A sign with the Nanotrasen Logo on it. Glory to Nanotrasen!"
|
||||
desc = "A sign with the Nanotrasen Logo on it. Glory to Nanotrasen!"
|
||||
icon_state = "nanotrasen"
|
||||
|
||||
/obj/structure/sign/science //These 3 have multiple types, just var-edit the icon_state to whatever one you want on the map
|
||||
|
||||
@@ -5,6 +5,9 @@
|
||||
density = 1
|
||||
blocks_air = 1
|
||||
|
||||
/turf/closed/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
|
||||
return FALSE
|
||||
|
||||
/turf/closed/indestructible
|
||||
name = "wall"
|
||||
icon = 'icons/turf/walls.dmi'
|
||||
@@ -24,9 +27,6 @@
|
||||
/turf/closed/indestructible/oldshuttle/corner
|
||||
icon_state = "corner"
|
||||
|
||||
|
||||
|
||||
|
||||
/turf/closed/indestructible/splashscreen
|
||||
name = "Space Station 13"
|
||||
icon = 'config/title_screens/images/blank.png'
|
||||
@@ -111,6 +111,11 @@
|
||||
explosion_block = 50
|
||||
baseturf = /turf/closed/indestructible/necropolis
|
||||
|
||||
/turf/closed/indestructible/necropolis/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
|
||||
underlay_appearance.icon = 'icons/turf/floors.dmi'
|
||||
underlay_appearance.icon_state = "necro1"
|
||||
return TRUE
|
||||
|
||||
/turf/closed/indestructible/riveted/hierophant
|
||||
name = "wall"
|
||||
desc = "A wall made out of a strange metal. The squares on it pulse in a predictable pattern."
|
||||
|
||||
@@ -45,6 +45,9 @@
|
||||
|
||||
/turf/open/indestructible/hierophant/two
|
||||
|
||||
/turf/open/indestructible/hierophant/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
|
||||
return FALSE
|
||||
|
||||
/turf/open/indestructible/paper
|
||||
name = "notebook floor"
|
||||
desc = "A floor made of invulnerable notebook paper."
|
||||
|
||||
@@ -22,6 +22,10 @@
|
||||
if(!drop_stuff())
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
|
||||
/turf/open/chasm/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
|
||||
underlay_appearance.icon = 'icons/turf/floors.dmi'
|
||||
underlay_appearance.icon_state = "basalt"
|
||||
return TRUE
|
||||
|
||||
/turf/open/chasm/attackby(obj/item/C, mob/user, params, area/area_restriction)
|
||||
..()
|
||||
@@ -171,6 +175,11 @@
|
||||
planetary_atmos = TRUE
|
||||
initial_gas_mix = "o2=14;n2=23;TEMP=300"
|
||||
|
||||
/turf/open/chasm/jungle/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
|
||||
underlay_appearance.icon = 'icons/turf/floors.dmi'
|
||||
underlay_appearance.icon_state = "dirt"
|
||||
return TRUE
|
||||
|
||||
/turf/open/chasm/straight_down/jungle
|
||||
icon = 'icons/turf/floors/junglechasm.dmi'
|
||||
planetary_atmos = TRUE
|
||||
|
||||
@@ -140,7 +140,7 @@
|
||||
floor_tile = /obj/item/stack/tile/carpet
|
||||
broken_states = list("damaged")
|
||||
smooth = SMOOTH_TRUE
|
||||
canSmoothWith = list(/turf/open/floor/carpet, /turf/open/chasm)
|
||||
canSmoothWith = list(/turf/open/floor/carpet)
|
||||
flags = NONE
|
||||
|
||||
/turf/open/floor/carpet/Initialize()
|
||||
@@ -175,15 +175,22 @@
|
||||
burnt = 1
|
||||
update_icon()
|
||||
|
||||
/turf/open/floor/carpet/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
|
||||
return FALSE
|
||||
|
||||
|
||||
turf/open/floor/fakepit
|
||||
/turf/open/floor/fakepit
|
||||
desc = "A clever illusion designed to look like a bottomless pit."
|
||||
smooth = SMOOTH_TRUE | SMOOTH_BORDER | SMOOTH_MORE
|
||||
canSmoothWith = list(/turf/open/floor/fakepit, /turf/open/chasm)
|
||||
canSmoothWith = list(/turf/open/floor/fakepit)
|
||||
icon = 'icons/turf/floors/Chasms.dmi'
|
||||
icon_state = "smooth"
|
||||
|
||||
/turf/open/floor/fakepit/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
|
||||
underlay_appearance.icon = 'icons/turf/floors.dmi'
|
||||
underlay_appearance.icon_state = "basalt"
|
||||
return TRUE
|
||||
|
||||
/turf/open/floor/fakespace
|
||||
icon = 'icons/turf/space.dmi'
|
||||
icon_state = "0"
|
||||
@@ -193,4 +200,10 @@ turf/open/floor/fakepit
|
||||
|
||||
/turf/open/floor/fakespace/Initialize()
|
||||
..()
|
||||
icon_state = "[rand(0,25)]"
|
||||
icon_state = SPACE_ICON_STATE
|
||||
|
||||
/turf/open/floor/fakespace/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
|
||||
underlay_appearance.icon = 'icons/turf/space.dmi'
|
||||
underlay_appearance.icon_state = SPACE_ICON_STATE
|
||||
underlay_appearance.plane = PLANE_SPACE
|
||||
return TRUE
|
||||
|
||||
@@ -38,6 +38,11 @@
|
||||
/turf/open/floor/plating/lava/make_plating()
|
||||
return
|
||||
|
||||
/turf/open/floor/plating/lava/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
|
||||
underlay_appearance.icon = 'icons/turf/floors.dmi'
|
||||
underlay_appearance.icon_state = "basalt"
|
||||
return TRUE
|
||||
|
||||
/turf/open/floor/plating/lava/GetHeatCapacity()
|
||||
. = 700000
|
||||
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
|
||||
/turf/closed/mineral/Initialize()
|
||||
if (!canSmoothWith)
|
||||
canSmoothWith = list(/turf/closed)
|
||||
canSmoothWith = list(/turf/closed/mineral, /turf/closed/indestructible)
|
||||
pixel_y = -4
|
||||
pixel_x = -4
|
||||
icon = smooth_icon
|
||||
@@ -42,6 +42,13 @@
|
||||
setDir(angle2dir(rotation+dir2angle(dir)))
|
||||
queue_smooth(src)
|
||||
|
||||
/turf/closed/mineral/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
|
||||
if(turf_type)
|
||||
underlay_appearance.icon = initial(turf_type.icon)
|
||||
underlay_appearance.icon_state = initial(turf_type.icon_state)
|
||||
return TRUE
|
||||
return ..()
|
||||
|
||||
|
||||
/turf/closed/mineral/attackby(obj/item/weapon/pickaxe/P, mob/user, params)
|
||||
if (!user.IsAdvancedToolUser())
|
||||
|
||||
@@ -175,6 +175,7 @@
|
||||
desc = "A light-weight titanium wall used in shuttles."
|
||||
icon = 'icons/turf/walls/shuttle_wall.dmi'
|
||||
icon_state = "map-shuttle"
|
||||
flags = CAN_BE_DIRTY | CHECK_RICOCHET
|
||||
sheet_type = /obj/item/stack/sheet/mineral/titanium
|
||||
smooth = SMOOTH_MORE|SMOOTH_DIAGONAL
|
||||
canSmoothWith = list(/turf/closed/wall/mineral/titanium, /obj/machinery/door/airlock/shuttle, /obj/machinery/door/airlock/, /turf/closed/wall/shuttle, /obj/structure/window/shuttle, /obj/structure/shuttle/engine/heater, /obj/structure/falsewall/titanium)
|
||||
|
||||
@@ -28,6 +28,20 @@
|
||||
/turf/closed/wall/attack_tk()
|
||||
return
|
||||
|
||||
/turf/closed/wall/handle_ricochet(obj/item/projectile/P) //A huge pile of shitcode!
|
||||
var/turf/p_turf = get_turf(P)
|
||||
var/face_direction = get_dir(src, p_turf)
|
||||
var/face_angle = dir2angle(face_direction)
|
||||
var/incidence_s = get_angle_of_incidence(face_angle, P.Angle)
|
||||
var/new_angle = face_angle + incidence_s
|
||||
var/new_angle_s = new_angle
|
||||
while(new_angle_s > 180) // Translate to regular projectile degrees
|
||||
new_angle_s -= 360
|
||||
while(new_angle_s < -180)
|
||||
new_angle_s += 360
|
||||
P.Angle = new_angle_s
|
||||
return TRUE
|
||||
|
||||
/turf/closed/wall/proc/dismantle_wall(devastated=0, explode=0)
|
||||
if(devastated)
|
||||
devastate_wall()
|
||||
|
||||
@@ -160,6 +160,12 @@
|
||||
/turf/open/space/acid_act(acidpwr, acid_volume)
|
||||
return 0
|
||||
|
||||
/turf/open/space/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
|
||||
underlay_appearance.icon = 'icons/turf/space.dmi'
|
||||
underlay_appearance.icon_state = SPACE_ICON_STATE
|
||||
underlay_appearance.plane = PLANE_SPACE
|
||||
return TRUE
|
||||
|
||||
|
||||
/turf/open/space/rcd_vals(mob/user, obj/item/weapon/construction/rcd/the_rcd)
|
||||
if(!CanBuildHere())
|
||||
|
||||
@@ -4,6 +4,11 @@
|
||||
baseturf = /turf/open/space/transit
|
||||
flags = NOJAUNT //This line goes out to every wizard that ever managed to escape the den. I'm sorry.
|
||||
|
||||
/turf/open/space/transit/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
|
||||
. = ..()
|
||||
underlay_appearance.icon_state = "speedspace_ns_[get_transit_state(asking_turf)]"
|
||||
underlay_appearance.transform = turn(matrix(), get_transit_angle(asking_turf))
|
||||
|
||||
/turf/open/space/transit/south
|
||||
dir = SOUTH
|
||||
|
||||
@@ -69,25 +74,32 @@
|
||||
throw_atom(AM)
|
||||
|
||||
/turf/open/space/transit/proc/update_icon()
|
||||
var/p = 9
|
||||
var/angle = 0
|
||||
var/state = 1
|
||||
switch(dir)
|
||||
if(NORTH)
|
||||
angle = 180
|
||||
state = ((-p*x+y) % 15) + 1
|
||||
if(state < 1)
|
||||
state += 15
|
||||
if(EAST)
|
||||
angle = 90
|
||||
state = ((x+p*y) % 15) + 1
|
||||
if(WEST)
|
||||
angle = -90
|
||||
state = ((x-p*y) % 15) + 1
|
||||
if(state < 1)
|
||||
state += 15
|
||||
else
|
||||
state = ((p*x+y) % 15) + 1
|
||||
icon_state = "speedspace_ns_[get_transit_state(src)]"
|
||||
transform = turn(matrix(), get_transit_angle(src))
|
||||
|
||||
icon_state = "speedspace_ns_[state]"
|
||||
transform = turn(matrix(), angle)
|
||||
/proc/get_transit_state(turf/T)
|
||||
var/p = 9
|
||||
. = 1
|
||||
switch(T.dir)
|
||||
if(NORTH)
|
||||
. = ((-p*T.x+T.y) % 15) + 1
|
||||
if(. < 1)
|
||||
. += 15
|
||||
if(EAST)
|
||||
. = ((T.x+p*T.y) % 15) + 1
|
||||
if(WEST)
|
||||
. = ((T.x-p*T.y) % 15) + 1
|
||||
if(. < 1)
|
||||
. += 15
|
||||
else
|
||||
. = ((p*T.x+T.y) % 15) + 1
|
||||
|
||||
/proc/get_transit_angle(turf/T)
|
||||
. = 0
|
||||
switch(T.dir)
|
||||
if(NORTH)
|
||||
. = 180
|
||||
if(EAST)
|
||||
. = 90
|
||||
if(WEST)
|
||||
. = -90
|
||||
@@ -394,6 +394,12 @@
|
||||
if(ismob(A) || .)
|
||||
A.ratvar_act()
|
||||
|
||||
/turf/proc/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
|
||||
underlay_appearance.icon = icon
|
||||
underlay_appearance.icon_state = icon_state
|
||||
underlay_appearance.dir = adjacency_dir
|
||||
return TRUE
|
||||
|
||||
/turf/proc/add_blueprints(atom/movable/AM)
|
||||
var/image/I = new
|
||||
I.appearance = AM.appearance
|
||||
|
||||
Reference in New Issue
Block a user