Merge branch 'master' into upstream-merge-27669

This commit is contained in:
LetterJay
2017-05-30 17:02:11 -05:00
committed by GitHub
249 changed files with 133822 additions and 10218 deletions
+1 -1
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@@ -39,7 +39,7 @@
var/range_flash = 3
/obj/effect/mine/explosive/mineEffect(mob/victim)
explosion(loc, range_devastation, range_heavy, range_light, range_flash)
explosion(loc, range_devastation, range_heavy, range_light, range_flash)
/obj/effect/mine/stun
-295
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@@ -1,295 +0,0 @@
/proc/explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impact_range, flash_range, adminlog = 1, ignorecap = 0, flame_range, silent = 0, smoke = 1)
set waitfor = 0
src = null //so we don't abort once src is deleted
epicenter = get_turf(epicenter)
if(!epicenter)
return
if(isnull(flame_range))
flame_range = light_impact_range
if(isnull(flash_range))
flash_range = devastation_range
// Archive the uncapped explosion for the doppler array
var/orig_dev_range = devastation_range
var/orig_heavy_range = heavy_impact_range
var/orig_light_range = light_impact_range
if(!ignorecap && epicenter.z != ZLEVEL_MINING)
//Clamp all values to MAX_EXPLOSION_RANGE
devastation_range = min(GLOB.MAX_EX_DEVESTATION_RANGE, devastation_range)
heavy_impact_range = min(GLOB.MAX_EX_HEAVY_RANGE, heavy_impact_range)
light_impact_range = min(GLOB.MAX_EX_LIGHT_RANGE, light_impact_range)
flash_range = min(GLOB.MAX_EX_FLASH_RANGE, flash_range)
flame_range = min(GLOB.MAX_EX_FLAME_RANGE, flame_range)
//DO NOT REMOVE THIS SLEEP, IT BREAKS THINGS
//not sleeping causes us to ex_act() the thing that triggered the explosion
//doing that might cause it to trigger another explosion
//this is bad
//I would make this not ex_act the thing that triggered the explosion,
//but everything that explodes gives us their loc or a get_turf()
//and somethings expect us to ex_act them so they can qdel()
sleep(1) //tldr, let the calling proc call qdel(src) before we explode
var/static/explosionid = 1
var/id = explosionid++
var/start = world.timeofday
var/max_range = max(devastation_range, heavy_impact_range, light_impact_range, flame_range)
var/list/cached_exp_block = list()
if(adminlog)
message_admins("Explosion with size ([devastation_range], [heavy_impact_range], [light_impact_range], [flame_range]) in area: [get_area(epicenter)] [ADMIN_COORDJMP(epicenter)]")
log_game("Explosion with size ([devastation_range], [heavy_impact_range], [light_impact_range], [flame_range]) in area [epicenter.loc.name] ([epicenter.x],[epicenter.y],[epicenter.z])")
// Play sounds; we want sounds to be different depending on distance so we will manually do it ourselves.
// Stereo users will also hear the direction of the explosion!
// Calculate far explosion sound range. Only allow the sound effect for heavy/devastating explosions.
// 3/7/14 will calculate to 80 + 35
var/far_dist = 0
far_dist += heavy_impact_range * 5
far_dist += devastation_range * 20
if(!silent)
var/frequency = get_rand_frequency()
var/ex_sound = get_sfx("explosion")
for(var/mob/M in GLOB.player_list)
// Double check for client
if(M && M.client)
var/turf/M_turf = get_turf(M)
if(M_turf && M_turf.z == epicenter.z)
var/dist = get_dist(M_turf, epicenter)
// If inside the blast radius + world.view - 2
if(dist <= round(max_range + world.view - 2, 1))
M.playsound_local(epicenter, ex_sound, 100, 1, frequency, falloff = 5)
// You hear a far explosion if you're outside the blast radius. Small bombs shouldn't be heard all over the station.
else if(dist <= far_dist)
var/far_volume = Clamp(far_dist, 30, 50) // Volume is based on explosion size and dist
far_volume += (dist <= far_dist * 0.5 ? 50 : 0) // add 50 volume if the mob is pretty close to the explosion
M.playsound_local(epicenter, 'sound/effects/explosionfar.ogg', far_volume, 1, frequency, falloff = 5)
//postpone processing for a bit
var/postponeCycles = max(round(devastation_range/8),1)
SSlighting.postpone(postponeCycles)
SSmachines.postpone(postponeCycles)
if(heavy_impact_range > 1)
if(smoke)
var/datum/effect_system/explosion/smoke/E = new/datum/effect_system/explosion/smoke()
E.set_up(epicenter)
E.start()
else
var/datum/effect_system/explosion/E = new/datum/effect_system/explosion()
E.set_up(epicenter)
E.start()
var/x0 = epicenter.x
var/y0 = epicenter.y
var/z0 = epicenter.z
var/list/affected_turfs = spiral_range_turfs(max_range, epicenter)
if(config.reactionary_explosions)
for(var/turf/T in affected_turfs) // we cache the explosion block rating of every turf in the explosion area
cached_exp_block[T] = 0
if(T.density && T.explosion_block)
cached_exp_block[T] += T.explosion_block
for(var/obj/machinery/door/D in T)
if(D.density && D.explosion_block)
cached_exp_block[T] += D.explosion_block
for(var/obj/structure/window/W in T)
if(W.reinf && W.fulltile)
cached_exp_block[T] += W.explosion_block
for(var/obj/structure/blob/B in T)
cached_exp_block[T] += B.explosion_block
CHECK_TICK
//flash mobs
if(flash_range)
for(var/mob/living/L in viewers(flash_range, epicenter))
L.flash_act()
CHECK_TICK
var/list/exploded_this_tick = list() //open turfs that need to be blocked off while we sleep
for(var/turf/T in affected_turfs)
if (!T)
continue
var/init_dist = cheap_hypotenuse(T.x, T.y, x0, y0)
var/dist = init_dist
if(config.reactionary_explosions)
var/turf/Trajectory = T
while(Trajectory != epicenter)
Trajectory = get_step_towards(Trajectory, epicenter)
dist += cached_exp_block[Trajectory]
var/flame_dist = 0
var/throw_dist = dist
if(dist < flame_range)
flame_dist = 1
if(dist < devastation_range)
dist = 1
else if(dist < heavy_impact_range)
dist = 2
else if(dist < light_impact_range)
dist = 3
else
dist = 0
//------- EX_ACT AND TURF FIRES -------
if(T)
if(flame_dist && prob(40) && !isspaceturf(T) && !T.density)
new /obj/effect/hotspot(T) //Mostly for ambience!
if(dist > 0)
T.explosion_level = max(T.explosion_level, dist) //let the bigger one have it
T.explosion_id = id
T.ex_act(dist)
exploded_this_tick += T
//--- THROW ITEMS AROUND ---
var/throw_dir = get_dir(epicenter,T)
for(var/obj/item/I in T)
if(I && !I.anchored)
var/throw_range = rand(throw_dist, max_range)
var/turf/throw_at = get_ranged_target_turf(I, throw_dir, throw_range)
I.throw_speed = 4 //Temporarily change their throw_speed for embedding purposes (Reset when it finishes throwing, regardless of hitting anything)
I.throw_at(throw_at, throw_range, I.throw_speed)
if(TICK_CHECK)
stoplag()
var/circumference = (PI * (init_dist + 4) * 2) //+4 to radius to prevent shit gaps
if(exploded_this_tick.len > circumference) //only do this every revolution
for(var/Unexplode in exploded_this_tick)
var/turf/UnexplodeT = Unexplode
UnexplodeT.explosion_level = 0
exploded_this_tick.Cut()
//unfuck the shit
for(var/Unexplode in exploded_this_tick)
var/turf/UnexplodeT = Unexplode
UnexplodeT.explosion_level = 0
exploded_this_tick.Cut()
var/took = (world.timeofday-start)/10
//You need to press the DebugGame verb to see these now....they were getting annoying and we've collected a fair bit of data. Just -test- changes to explosion code using this please so we can compare
if(GLOB.Debug2)
log_world("## DEBUG: Explosion([x0],[y0],[z0])(d[devastation_range],h[heavy_impact_range],l[light_impact_range]): Took [took] seconds.")
//Machines which report explosions.
for(var/array in GLOB.doppler_arrays)
var/obj/machinery/doppler_array/A = array
A.sense_explosion(epicenter,devastation_range,heavy_impact_range,light_impact_range,took,orig_dev_range,orig_heavy_range,orig_light_range)
return 1
/proc/secondaryexplosion(turf/epicenter, range)
for(var/turf/tile in spiral_range_turfs(range, epicenter))
tile.ex_act(2)
/client/proc/check_bomb_impacts()
set name = "Check Bomb Impact"
set category = "Debug"
var/newmode = alert("Use reactionary explosions?","Check Bomb Impact", "Yes", "No")
var/turf/epicenter = get_turf(mob)
if(!epicenter)
return
var/dev = 0
var/heavy = 0
var/light = 0
var/list/choices = list("Small Bomb","Medium Bomb","Big Bomb","Custom Bomb")
var/choice = input("Bomb Size?") in choices
switch(choice)
if(null)
return 0
if("Small Bomb")
dev = 1
heavy = 2
light = 3
if("Medium Bomb")
dev = 2
heavy = 3
light = 4
if("Big Bomb")
dev = 3
heavy = 5
light = 7
if("Custom Bomb")
dev = input("Devestation range (Tiles):") as num
heavy = input("Heavy impact range (Tiles):") as num
light = input("Light impact range (Tiles):") as num
var/max_range = max(dev, heavy, light)
var/x0 = epicenter.x
var/y0 = epicenter.y
var/list/wipe_colours = list()
for(var/turf/T in spiral_range_turfs(max_range, epicenter))
wipe_colours += T
var/dist = cheap_hypotenuse(T.x, T.y, x0, y0)
if(newmode == "Yes")
var/turf/TT = T
while(TT != epicenter)
TT = get_step_towards(TT,epicenter)
if(TT.density && TT.explosion_block)
dist += TT.explosion_block
for(var/obj/machinery/door/D in TT)
if(D.density && D.explosion_block)
dist += D.explosion_block
for(var/obj/structure/window/W in TT)
if(W.explosion_block && W.fulltile)
dist += W.explosion_block
for(var/obj/structure/blob/B in T)
dist += B.explosion_block
if(dist < dev)
T.color = "red"
T.maptext = "Dev"
else if (dist < heavy)
T.color = "yellow"
T.maptext = "Heavy"
else if (dist < light)
T.color = "blue"
T.maptext = "Light"
else
continue
sleep(100)
for(var/turf/T in wipe_colours)
T.color = null
T.maptext = ""
/proc/dyn_explosion(turf/epicenter, power, flash_range, adminlog = 1, ignorecap = 1, flame_range = 0 ,silent = 0, smoke = 1)
if(!power)
return
var/range = 0
range = round((2 * power)**GLOB.DYN_EX_SCALE)
explosion(epicenter, round(range * 0.25), round(range * 0.5), round(range), flash_range*range, adminlog, ignorecap, flame_range*range, silent, smoke)
// Using default dyn_ex scale:
// 100 explosion power is a (5, 10, 20) explosion.
// 75 explosion power is a (4, 8, 17) explosion.
// 50 explosion power is a (3, 7, 14) explosion.
// 25 explosion power is a (2, 5, 10) explosion.
// 10 explosion power is a (1, 3, 6) explosion.
// 5 explosion power is a (0, 1, 3) explosion.
// 1 explosion power is a (0, 0, 1) explosion.
+10 -3
View File
@@ -632,7 +632,14 @@ GLOBAL_LIST_EMPTY(PDAs)
L = get(src, /mob/living/silicon)
if(L && L.stat != UNCONSCIOUS)
to_chat(L, "\icon[src] <b>Message from [source.owner] ([source.ownjob]), </b>\"[msg.message]\"[msg.get_photo_ref()] (<a href='byond://?src=\ref[src];choice=Message;skiprefresh=1;target=\ref[source]'>Reply</a>)")
var/hrefstart
var/hrefend
if (isAI(L))
hrefstart = "<a href='?src=\ref[L];track=[html_encode(source.owner)]'>"
hrefend = "</a>"
to_chat(L, "\icon[src.icon] <b>Message from [hrefstart][source.owner] ([source.ownjob])[hrefend], </b>\"[msg.message]\"[msg.get_photo_ref()] (<a href='byond://?src=\ref[src];choice=Message;skiprefresh=1;target=\ref[source]'>Reply</a>)")
update_icon()
add_overlay(icon_alert)
@@ -890,9 +897,9 @@ GLOBAL_LIST_EMPTY(PDAs)
if(T)
T.hotspot_expose(700,125)
if(istype(cartridge, /obj/item/weapon/cartridge/syndicate))
explosion(T, -1, 1, 3, 4)
explosion(T, -1, 1, 3, 4)
else
explosion(T, -1, -1, 2, 3)
explosion(T, -1, -1, 2, 3)
qdel(src)
return
+8 -9
View File
@@ -10,15 +10,14 @@
resistance_flags = FIRE_PROOF | ACID_PROOF | INDESTRUCTIBLE
/obj/item/device/paicard/Initialize()
..()
SSpai.pai_card_list += src
add_overlay("pai-off")
return ..()
/obj/item/device/paicard/Destroy()
//Will stop people throwing friend pAIs into the singularity so they can respawn
SSpai.pai_card_list -= src
if(!isnull(pai))
pai.death(0)
QDEL_NULL(pai)
return ..()
/obj/item/device/paicard/attack_self(mob/user)
@@ -26,9 +25,9 @@
return
user.set_machine(src)
var/dat = "<TT><B>Personal AI Device</B><BR>"
if(pai && (!pai.master_dna || !pai.master))
dat += "<a href='byond://?src=\ref[src];setdna=1'>Imprint Master DNA</a><br>"
if(pai)
if(!pai.master_dna || !pai.master)
dat += "<a href='byond://?src=\ref[src];setdna=1'>Imprint Master DNA</a><br>"
dat += "Installed Personality: [pai.name]<br>"
dat += "Prime directive: <br>[pai.laws.zeroth]<br>"
for(var/slaws in pai.laws.supplied)
@@ -86,7 +85,7 @@
to_chat(pai, "<span class='danger'>Byte by byte you lose your sense of self.</span>")
to_chat(pai, "<span class='userdanger'>Your mental faculties leave you.</span>")
to_chat(pai, "<span class='rose'>oblivion... </span>")
pai.death(0)
removePersonality()
if(href_list["wires"])
var/wire = text2num(href_list["wires"])
if(pai.radio)
@@ -119,9 +118,9 @@
audible_message("\The [src] plays a cheerful startup noise!")
/obj/item/device/paicard/proc/removePersonality()
src.pai = null
src.cut_overlays()
src.add_overlay("pai-off")
QDEL_NULL(pai)
cut_overlays()
add_overlay("pai-off")
/obj/item/device/paicard/proc/setEmotion(emotion)
if(pai)
+1 -1
View File
@@ -141,5 +141,5 @@
if(power_drained >= max_power)
STOP_PROCESSING(SSobj, src)
explosion(src.loc, 4,8,16,32)
explosion(src.loc, 4,8,16,32)
qdel(src)
+16 -11
View File
@@ -504,6 +504,8 @@
S.change_head_color(color2)
dropped = TRUE
#define PKBORG_DAMPEN_CYCLE_DELAY 20
//Peacekeeper Cyborg Projectile Dampenening Field
/obj/item/borg/projectile_dampen
name = "Hyperkinetic Dampening projector"
@@ -526,6 +528,7 @@
var/image/projectile_effect
var/field_radius = 3
var/active = FALSE
var/cycle_delay = 0
/obj/item/borg/projectile_dampen/debug
maxenergy = 50000
@@ -545,29 +548,31 @@
return ..()
/obj/item/borg/projectile_dampen/attack_self(mob/user)
if(!istype(dampening_field))
activate_field()
active = TRUE
if(cycle_delay > world.time)
to_chat(user, "<span class='boldwarning'>\the [src] is still recycling its projectors!</span>")
return
cycle_delay = world.time + PKBORG_DAMPEN_CYCLE_DELAY
active = !active
if(active)
activate_field(user)
else
deactivate_field()
active = FALSE
update_icon()
to_chat(user, "<span class='boldnotice'>You [active? "activate":"deactivate"] the [src].</span>")
/obj/item/borg/projectile_dampen/update_icon()
. = ..()
icon_state = "[initial(icon_state)][active]"
/obj/item/borg/projectile_dampen/proc/activate_field()
if(!istype(dampening_field))
dampening_field = make_field(/datum/proximity_monitor/advanced/peaceborg_dampener, list("current_range" = field_radius, "host" = src, "projector" = src))
update_icon()
if(istype(dampening_field))
QDEL_NULL(dampening_field)
dampening_field = make_field(/datum/proximity_monitor/advanced/peaceborg_dampener, list("current_range" = field_radius, "host" = src, "projector" = src))
/obj/item/borg/projectile_dampen/proc/deactivate_field()
QDEL_NULL(dampening_field)
visible_message("<span class='warning'>The [src] shuts off!</span>")
for(var/obj/item/projectile/P in tracked)
visible_message("<span class='warning'>\The [src] shuts off!</span>")
for(var/P in tracked)
restore_projectile(P)
update_icon()
/obj/item/borg/projectile_dampen/dropped()
. = ..()
@@ -83,6 +83,14 @@
var/list/access = list()
var/registered_name = null // The name registered_name on the card
var/assignment = null
var/access_txt // mapping aid
/obj/item/weapon/card/id/Initialize(mapload)
. = ..()
if(mapload && access_txt)
access = text2access(access_txt)
/obj/item/weapon/card/id/attack_self(mob/user)
user.visible_message("<span class='notice'>[user] shows you: \icon[src] [src.name].</span>", \
@@ -54,10 +54,10 @@
var/obj/effect/chrono_field/field = null
var/turf/startpos = null
/obj/item/weapon/gun/energy/chrono_gun/New(var/obj/item/weapon/chrono_eraser/T)
/obj/item/weapon/gun/energy/chrono_gun/Initialize()
. = ..()
if(istype(T))
TED = T
if(istype(loc, /obj/item/weapon/chrono_eraser))
TED = loc
else //admin must have spawned it
TED = new(src.loc)
qdel(src)
@@ -622,6 +622,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
icon = 'icons/obj/clothing/masks.dmi'
icon_state = null
item_state = null
w_class = WEIGHT_CLASS_TINY
var/chem_volume = 100
var/vapetime = 0 //this so it won't puff out clouds every tick
var/screw = 0 // kinky
@@ -633,8 +634,8 @@ CIGARETTE PACKETS ARE IN FANCY.DM
return (TOXLOSS|OXYLOSS)
/obj/item/clothing/mask/vape/New(loc, var/param_color = null)
..()
/obj/item/clothing/mask/vape/Initialize(mapload, param_color)
. = ..()
create_reagents(chem_volume)
reagents.set_reacting(FALSE) // so it doesn't react until you light it
reagents.add_reagent("nicotine", 50)
+8 -8
View File
@@ -23,14 +23,14 @@
var/combat = 0 //can we revive through space suits?
var/grab_ghost = FALSE // Do we pull the ghost back into their body?
/obj/item/weapon/defibrillator/New() //starts without a cell for rnd
..()
/obj/item/weapon/defibrillator/Initialize() //starts without a cell for rnd
. = ..()
paddles = make_paddles()
update_icon()
return
/obj/item/weapon/defibrillator/loaded/New() //starts with hicap
..()
/obj/item/weapon/defibrillator/loaded/Initialize() //starts with hicap
. = ..()
paddles = make_paddles()
bcell = new(src)
update_icon()
@@ -237,8 +237,8 @@
if(slot == user.getBeltSlot())
return 1
/obj/item/weapon/defibrillator/compact/loaded/New()
..()
/obj/item/weapon/defibrillator/compact/loaded/Initialize()
. = ..()
paddles = make_paddles()
bcell = new(src)
update_icon()
@@ -249,8 +249,8 @@
combat = 1
safety = 0
/obj/item/weapon/defibrillator/compact/combat/loaded/New()
..()
/obj/item/weapon/defibrillator/compact/combat/loaded/Initialize()
. = ..()
paddles = make_paddles()
bcell = new /obj/item/weapon/stock_parts/cell/infinite(src)
update_icon()
+66 -72
View File
@@ -14,14 +14,16 @@
origin_tech = "combat=1;plasmatech=2;engineering=2"
resistance_flags = FIRE_PROOF
var/status = 0
var/throw_amount = 100
var/lit = 0 //on or off
var/operating = 0//cooldown
var/obj/item/weapon/weldingtool/weldtool = null
var/obj/item/device/assembly/igniter/igniter = null
var/obj/item/weapon/tank/internals/plasma/ptank = null
var/warned_admins = 0 //for the message_admins() when lit
//variables for prebuilt flamethrowers
var/create_full = FALSE
var/create_with_tank = FALSE
var/igniter_type = /obj/item/device/assembly/igniter
/obj/item/weapon/flamethrower/Destroy()
if(weldtool)
@@ -32,9 +34,8 @@
qdel(ptank)
return ..()
/obj/item/weapon/flamethrower/process()
if(!lit)
if(!lit || !igniter)
STOP_PROCESSING(SSobj, src)
return null
var/turf/location = loc
@@ -43,8 +44,7 @@
if(M.is_holding(src))
location = M.loc
if(isturf(location)) //start a fire if possible
location.hotspot_expose(700, 2)
return
igniter.flamethrower_process(location)
/obj/item/weapon/flamethrower/update_icon()
@@ -58,6 +58,9 @@
item_state = "flamethrower_1"
else
item_state = "flamethrower_0"
if(ismob(loc))
var/mob/M = loc
M.update_inv_hands()
return
/obj/item/weapon/flamethrower/afterattack(atom/target, mob/user, flag)
@@ -82,13 +85,13 @@
if(istype(W, /obj/item/weapon/wrench) && !status)//Taking this apart
var/turf/T = get_turf(src)
if(weldtool)
weldtool.loc = T
weldtool.forceMove(T)
weldtool = null
if(igniter)
igniter.loc = T
igniter.forceMove(T)
igniter = null
if(ptank)
ptank.loc = T
ptank.forceMove(T)
ptank = null
new /obj/item/stack/rods(T)
qdel(src)
@@ -114,7 +117,10 @@
else if(istype(W,/obj/item/weapon/tank/internals/plasma))
if(ptank)
to_chat(user, "<span class='notice'>There is already a plasma tank loaded in [src]!</span>")
if(user.transferItemToLoc(W,src))
ptank.forceMove(get_turf(src))
ptank = W
to_chat(user, "<span class='notice'>You swap the plasma tank in [src]!</span>")
return
if(!user.transferItemToLoc(W, src))
return
@@ -129,53 +135,26 @@
/obj/item/weapon/flamethrower/attack_self(mob/user)
if(user.stat || user.restrained() || user.lying)
return
user.set_machine(src)
toggle_igniter(user)
/obj/item/weapon/flamethrower/proc/toggle_igniter(mob/user)
if(!ptank)
to_chat(user, "<span class='notice'>Attach a plasma tank first!</span>")
return
var/dat = text("<TT><B>Flamethrower (<A HREF='?src=\ref[src];light=1'>[lit ? "<font color='red'>Lit</font>" : "Unlit"]</a>)</B><BR>\n Tank Pressure: [ptank.air_contents.return_pressure()]<BR>\nAmount to throw: <A HREF='?src=\ref[src];amount=-100'>-</A> <A HREF='?src=\ref[src];amount=-10'>-</A> <A HREF='?src=\ref[src];amount=-1'>-</A> [throw_amount] <A HREF='?src=\ref[src];amount=1'>+</A> <A HREF='?src=\ref[src];amount=10'>+</A> <A HREF='?src=\ref[src];amount=100'>+</A><BR>\n<A HREF='?src=\ref[src];remove=1'>Remove plasmatank</A> - <A HREF='?src=\ref[src];close=1'>Close</A></TT>")
user << browse(dat, "window=flamethrower;size=600x300")
onclose(user, "flamethrower")
return
/obj/item/weapon/flamethrower/Topic(href,href_list[])
if(href_list["close"])
usr.unset_machine()
usr << browse(null, "window=flamethrower")
if(!status)
to_chat(user, "<span class='notice'>Secure the igniter first!</span>")
return
if(usr.stat || usr.restrained() || usr.lying)
return
usr.set_machine(src)
if(href_list["light"])
if(!ptank)
return
if(!status)
return
lit = !lit
if(lit)
START_PROCESSING(SSobj, src)
if(!warned_admins)
message_admins("[ADMIN_LOOKUPFLW(usr)] has lit a flamethrower.")
warned_admins = 1
if(href_list["amount"])
throw_amount = throw_amount + text2num(href_list["amount"])
throw_amount = max(50, min(5000, throw_amount))
if(href_list["remove"])
if(!ptank)
return
usr.put_in_hands(ptank)
ptank = null
lit = 0
usr.unset_machine()
usr << browse(null, "window=flamethrower")
for(var/mob/M in viewers(1, loc))
if((M.client && M.machine == src))
attack_self(M)
to_chat(user, "<span class='notice'>You ignite [src]!</span>")
lit = !lit
if(lit)
START_PROCESSING(SSobj, src)
if(!warned_admins)
message_admins("[ADMIN_LOOKUPFLW(user)] has lit a flamethrower.")
warned_admins = 1
else
STOP_PROCESSING(SSobj,src)
update_icon()
return
/obj/item/weapon/flamethrower/CheckParts(list/parts_list)
..()
@@ -195,19 +174,22 @@
for(var/turf/T in turflist)
if(T == previousturf)
continue //so we don't burn the tile we be standin on
if(!T.atmos_adjacent_turfs || !T.atmos_adjacent_turfs[previousturf])
var/list/turfs_sharing_with_prev = previousturf.GetAtmosAdjacentTurfs(alldir=1)
if(!(T in turfs_sharing_with_prev))
break
ignite_turf(T)
if(igniter)
igniter.ignite_turf(src,T)
else
default_ignite(T)
sleep(1)
previousturf = T
operating = 0
for(var/mob/M in viewers(1, loc))
if((M.client && M.machine == src))
attack_self(M)
return
/obj/item/weapon/flamethrower/proc/ignite_turf(turf/target, release_amount = 0.05)
/obj/item/weapon/flamethrower/proc/default_ignite(turf/target, release_amount = 0.05)
//TODO: DEFERRED Consider checking to make sure tank pressure is high enough before doing this...
//Transfer 5% of current tank air contents to turf
var/datum/gas_mixture/air_transfer = ptank.air_contents.remove_ratio(release_amount)
@@ -218,30 +200,42 @@
target.hotspot_expose((ptank.air_contents.temperature*2) + 380,500)
//location.hotspot_expose(1000,500,1)
SSair.add_to_active(target, 0)
return
/obj/item/weapon/flamethrower/full/New(var/loc)
..()
if(!weldtool)
weldtool = new /obj/item/weapon/weldingtool(src)
weldtool.status = 0
if(!igniter)
igniter = new /obj/item/device/assembly/igniter(src)
igniter.secured = 0
status = 1
update_icon()
/obj/item/weapon/flamethrower/Initialize(mapload)
. = ..()
if(create_full)
if(!weldtool)
weldtool = new /obj/item/weapon/weldingtool(src)
weldtool.status = 0
if(!igniter)
igniter = new igniter_type(src)
igniter.secured = 0
status = 1
if(create_with_tank)
ptank = new /obj/item/weapon/tank/internals/plasma/full(src)
update_icon()
/obj/item/weapon/flamethrower/full/tank/New(var/loc)
..()
ptank = new /obj/item/weapon/tank/internals/plasma/full(src)
update_icon()
/obj/item/weapon/flamethrower/full/tank
create_full = TRUE
/obj/item/weapon/flamethrower/full/tank
create_with_tank = TRUE
/obj/item/weapon/flamethrower/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance, damage, attack_type)
if(ptank && damage && attack_type == PROJECTILE_ATTACK && prob(15))
owner.visible_message("<span class='danger'>[attack_text] hits the fueltank on [owner]'s [src], rupturing it! What a shot!</span>")
var/target_turf = get_turf(owner)
ignite_turf(target_turf, 100)
igniter.ignite_turf(src,target_turf, release_amount = 100)
qdel(ptank)
return 1 //It hit the flamethrower, not them
/obj/item/device/assembly/igniter/proc/flamethrower_process(turf/open/location)
location.hotspot_expose(700,2)
/obj/item/device/assembly/igniter/cold/flamethrower_process(turf/open/location)
return
/obj/item/device/assembly/igniter/proc/ignite_turf(obj/item/weapon/flamethrower/F,turf/open/location,release_amount = 0.05)
F.default_ignite(location,release_amount)
@@ -59,7 +59,7 @@
/obj/item/weapon/grenade/iedcasing/prime() //Blowing that can up
update_mob()
explosion(src.loc,-1,-1,2, flame_range = 4) // small explosion, plus a very large fireball.
explosion(src.loc,-1,-1,2, flame_range = 4) // small explosion, plus a very large fireball.
qdel(src)
/obj/item/weapon/grenade/iedcasing/examine(mob/user)
@@ -235,7 +235,7 @@
to_chat(user, "<span class='notice'>You start planting the bomb...</span>")
if(do_after(user, 50, target = AM))
if(do_after(user, 30, target = AM))
if(!user.temporarilyRemoveItemFromInventory(src))
return
src.target = AM
@@ -9,7 +9,7 @@
/obj/item/weapon/grenade/syndieminibomb/prime()
update_mob()
explosion(src.loc,1,2,4,flame_range = 2)
explosion(src.loc,1,2,4,flame_range = 2)
qdel(src)
/obj/item/weapon/grenade/syndieminibomb/concussion
@@ -20,7 +20,7 @@
/obj/item/weapon/grenade/syndieminibomb/concussion/prime()
update_mob()
explosion(src.loc,0,2,3,flame_range = 3)
explosion(src.loc,0,2,3,flame_range = 3)
qdel(src)
/obj/item/weapon/grenade/syndieminibomb/concussion/frag
+3 -1
View File
@@ -65,6 +65,7 @@
attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
sharpness = IS_SHARP_ACCURATE
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 50)
var/bayonet = FALSE //Can this be attached to a gun?
/obj/item/weapon/kitchen/knife/attack(mob/living/carbon/M, mob/living/carbon/user)
if(user.zone_selected == "eyes")
@@ -107,7 +108,7 @@
throwforce = 20
origin_tech = "materials=3;combat=4"
attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "cut")
bayonet = TRUE
/obj/item/weapon/kitchen/knife/combat/survival
name = "survival knife"
@@ -115,6 +116,7 @@
desc = "A hunting grade survival knife."
force = 15
throwforce = 15
bayonet = TRUE
/obj/item/weapon/kitchen/knife/combat/bone
name = "bone dagger"
@@ -270,4 +270,4 @@
/obj/item/weapon/pneumatic_cannon/pie/selfcharge/process()
if(++charge_tick >= charge_ticks)
fill_with_type(/obj/item/weapon/reagent_containers/food/snacks/pie, charge_amount)
fill_with_type(/obj/item/weapon/reagent_containers/food/snacks/pie/cream, charge_amount)
@@ -83,7 +83,7 @@
/obj/item/weapon/storage/backpack/holding/singularity_act(current_size)
var/dist = max((current_size - 2),1)
explosion(src.loc,(dist),(dist*2),(dist*4))
explosion(src.loc,(dist),(dist*2),(dist*4))
return
+6 -8
View File
@@ -21,10 +21,9 @@
user.visible_message("<span class='suicide'>[user] is putting the live [name] in [user.p_their()] mouth! It looks like [user.p_theyre()] trying to commit suicide!</span>")
return (FIRELOSS)
/obj/item/weapon/melee/baton/New()
..()
/obj/item/weapon/melee/baton/Initialize()
. = ..()
update_icon()
return
/obj/item/weapon/melee/baton/throw_impact(atom/hit_atom)
..()
@@ -32,10 +31,9 @@
if(status && prob(throw_hit_chance) && iscarbon(hit_atom))
baton_stun(hit_atom)
/obj/item/weapon/melee/baton/loaded/New() //this one starts with a cell pre-installed.
..()
/obj/item/weapon/melee/baton/loaded/Initialize() //this one starts with a cell pre-installed.
bcell = new(src)
update_icon()
. = ..()
/obj/item/weapon/melee/baton/proc/deductcharge(chrgdeductamt)
if(bcell)
@@ -188,8 +186,8 @@
slot_flags = SLOT_BACK
var/obj/item/device/assembly/igniter/sparkler = 0
/obj/item/weapon/melee/baton/cattleprod/New()
..()
/obj/item/weapon/melee/baton/cattleprod/Initialize()
. = ..()
sparkler = new (src)
/obj/item/weapon/melee/baton/cattleprod/baton_stun()
@@ -140,7 +140,7 @@
item_state = "plasmaman_tank_belt"
slot_flags = SLOT_BELT
force = 5
volume = 3
volume = 6
w_class = WEIGHT_CLASS_SMALL //thanks i forgot this
/obj/item/weapon/tank/internals/plasmaman/belt/full/New()
+2 -2
View File
@@ -5,7 +5,7 @@
/obj/structure/easel
name = "easel"
desc = "only for the finest of art!"
desc = "Only for the finest of art!"
icon = 'icons/obj/artstuff.dmi'
icon_state = "easel"
density = 1
@@ -49,7 +49,7 @@ GLOBAL_LIST_INIT(globalBlankCanvases, new(AMT_OF_CANVASES))
/obj/item/weapon/canvas
name = "canvas"
desc = "draw out your soul on this canvas!"
desc = "Draw out your soul on this canvas!"
icon = 'icons/obj/artstuff.dmi'
icon_state = "11x11"
resistance_flags = FLAMMABLE
@@ -161,7 +161,16 @@
anchored = 0
buildstacktype = /obj/item/stack/sheet/mineral/wood
buildstackamount = 10
var/mob/living/owner = null
/obj/structure/bed/dogbed/proc/update_owner(mob/living/M)
owner = M
name = "[M]'s bed"
desc = "[M]'s bed! Looks comfy."
/obj/structure/bed/dogbed/buckle_mob(mob/living/M, force, check_loc)
. = ..()
update_owner(M)
/obj/structure/bed/alien
name = "resting contraption"
@@ -38,7 +38,7 @@
log_game("[key_name(user)] has detonated [src.name].")
for(var/atom/movable/AM in src)
qdel(AM)
explosion(get_turf(src), 0, 1, 5, 5)
explosion(get_turf(src), 0, 1, 5, 5)
qdel(src)
/obj/structure/closet/crate/secure/weapon
+10 -10
View File
@@ -146,49 +146,49 @@
/obj/structure/sign/biohazard
name = "\improper BIOHAZARD"
desc = "A warning sign which reads 'BIOHAZARD'"
desc = "A warning sign which reads 'BIOHAZARD'."
icon_state = "bio"
/obj/structure/sign/electricshock
name = "\improper HIGH VOLTAGE"
desc = "A warning sign which reads 'HIGH VOLTAGE'"
desc = "A warning sign which reads 'HIGH VOLTAGE'."
icon_state = "shock"
/obj/structure/sign/examroom
name = "\improper EXAM ROOM"
desc = "A guidance sign which reads 'EXAM ROOM'"
desc = "A guidance sign which reads 'EXAM ROOM'."
icon_state = "examroom"
/obj/structure/sign/vacuum
name = "\improper HARD VACUUM AHEAD"
desc = "A warning sign which reads 'HARD VACUUM AHEAD'"
desc = "A warning sign which reads 'HARD VACUUM AHEAD'."
icon_state = "space"
/obj/structure/sign/deathsposal
name = "\improper DISPOSAL: LEADS TO SPACE"
desc = "A warning sign which reads 'DISPOSAL: LEADS TO SPACE'"
desc = "A warning sign which reads 'DISPOSAL: LEADS TO SPACE'."
icon_state = "deathsposal"
/obj/structure/sign/pods
name = "\improper ESCAPE PODS"
desc = "A warning sign which reads 'ESCAPE PODS'"
desc = "A warning sign which reads 'ESCAPE PODS'."
icon_state = "pods"
/obj/structure/sign/fire
name = "\improper DANGER: FIRE"
desc = "A warning sign which reads 'DANGER: FIRE'"
desc = "A warning sign which reads 'DANGER: FIRE'."
icon_state = "fire"
/obj/structure/sign/nosmoking_1
name = "\improper NO SMOKING"
desc = "A warning sign which reads 'NO SMOKING'"
desc = "A warning sign which reads 'NO SMOKING'."
icon_state = "nosmoking"
/obj/structure/sign/nosmoking_2
name = "\improper NO SMOKING"
desc = "A warning sign which reads 'NO SMOKING'"
desc = "A warning sign which reads 'NO SMOKING'."
icon_state = "nosmoking2"
/obj/structure/sign/radiation
@@ -223,7 +223,7 @@
/obj/structure/sign/nanotrasen
name = "\improper NanoTrasen Logo "
desc = "A sign with the Nanotrasen Logo on it. Glory to Nanotrasen!"
desc = "A sign with the Nanotrasen Logo on it. Glory to Nanotrasen!"
icon_state = "nanotrasen"
/obj/structure/sign/science //These 3 have multiple types, just var-edit the icon_state to whatever one you want on the map