From 81f1349cea305154aa04baaef299537236652598 Mon Sep 17 00:00:00 2001 From: Artur Date: Tue, 7 Jan 2020 18:41:17 +0100 Subject: [PATCH] Nerf Stamina and cloneloss --- code/modules/antagonists/bloodsucker/bloodsucker_life.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/modules/antagonists/bloodsucker/bloodsucker_life.dm b/code/modules/antagonists/bloodsucker/bloodsucker_life.dm index b224ec76e2..bbb8aeca30 100644 --- a/code/modules/antagonists/bloodsucker/bloodsucker_life.dm +++ b/code/modules/antagonists/bloodsucker/bloodsucker_life.dm @@ -84,8 +84,8 @@ //It is called from your coffin on close (by you only) if(poweron_masquerade == TRUE || owner.current.AmStaked()) return FALSE - owner.current.adjustStaminaLoss(-2 + (regenRate * -10) * mult, 0) // Humans lose stamina damage really quickly. Vamps should heal more. - owner.current.adjustCloneLoss(-1 * (regenRate * 4) * mult, 0) + owner.current.adjustStaminaLoss(-2 + (regenRate * 8) * mult, 0) // Humans lose stamina damage really quickly. Vamps should heal more. + owner.current.adjustCloneLoss(-0.1 * (regenRate * 2) * mult, 0) owner.current.adjustOrganLoss(ORGAN_SLOT_BRAIN, -1 * (regenRate * 4) * mult) //adjustBrainLoss(-1 * (regenRate * 4) * mult, 0) // No Bleeding if(ishuman(owner.current)) //NOTE Current bleeding is horrible, not to count the amount of blood ballistics delete.