Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit490
This commit is contained in:
@@ -88,6 +88,28 @@
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else
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return ..()
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/obj/structure/chair/alt_attack_hand(mob/living/user)
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if(Adjacent(user) && istype(user))
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if(!item_chair || !user.can_hold_items() || !has_buckled_mobs() || buckled_mobs.len > 1 || dir != user.dir || flags_1 & NODECONSTRUCT_1)
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return TRUE
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if(!user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
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to_chat(user, "<span class='warning'>You can't do that right now!</span>")
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return TRUE
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if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)
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to_chat(user, "<span class='warning'>You're too exhausted for that.</span>")
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return TRUE
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var/mob/living/poordude = buckled_mobs[1]
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if(!istype(poordude))
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return TRUE
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user.visible_message("<span class='notice'>[user] pulls [src] out from under [poordude].</span>", "<span class='notice'>You pull [src] out from under [poordude].</span>")
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var/C = new item_chair(loc)
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user.put_in_hands(C)
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poordude.Knockdown(20)//rip in peace
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user.adjustStaminaLoss(5)
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unbuckle_all_mobs(TRUE)
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qdel(src)
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return TRUE
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/obj/structure/chair/attack_tk(mob/user)
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if(!anchored || has_buckled_mobs() || !isturf(user.loc))
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..()
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@@ -22,7 +22,9 @@
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if(opened || move_delay || user.stat || user.IsStun() || user.IsKnockdown() || user.IsUnconscious() || !isturf(loc) || !has_gravity(loc))
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return
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move_delay = TRUE
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if(step(src, direction))
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var/oldloc = loc
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step(src, direction)
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if(oldloc != loc)
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addtimer(CALLBACK(src, .proc/ResetMoveDelay), (use_mob_movespeed ? user.movement_delay() : CONFIG_GET(number/movedelay/walk_delay)) * move_speed_multiplier)
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else
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ResetMoveDelay()
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@@ -237,6 +237,12 @@
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start_showpiece_type = /obj/item/clothing/mask/facehugger/lamarr
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req_access = list(ACCESS_RD)
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/obj/structure/displaycase/clown
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desc = "In the event of clown, honk glass."
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alert = TRUE
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start_showpiece_type = /obj/item/bikehorn
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req_access = list(ACCESS_CENT_GENERAL)
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/obj/structure/displaycase/trophy
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name = "trophy display case"
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desc = "Store your trophies of accomplishment in here, and they will stay forever."
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@@ -626,7 +626,13 @@
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O.equip(new_spawn, FALSE, new_spawn.client)
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SSjob.equip_loadout(null, new_spawn, FALSE)
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SSquirks.AssignQuirks(new_spawn, new_spawn.client, TRUE, TRUE, null, FALSE, new_spawn)
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new_spawn.AddElement(/datum/element/ghost_role_eligibility)
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ADD_TRAIT(new_spawn, TRAIT_SIXTHSENSE, GHOSTROLE_TRAIT)
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ADD_TRAIT(new_spawn,TRAIT_EXEMPT_HEALTH_EVENTS,GHOSTROLE_TRAIT)
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to_chat(new_spawn,"<span class='boldwarning'>You maybe sharing your cafe with some ninja-captured individuals, so make sure to only interact with the ghosts you hear as a ghost!</span>")
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to_chat(new_spawn,"<span class='boldwarning'>You can turn yourself into a ghost and freely reenter your body with the ghost action.</span>")
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var/datum/action/ghost/G = new(new_spawn)
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G.Grant(new_spawn)
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/datum/outfit/ghostcafe
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name = "ID, jumpsuit and shoes"
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@@ -84,7 +84,7 @@
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/obj/structure/grille/attack_animal(mob/user)
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. = ..()
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if(!shock(user, 70))
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if(!shock(user, 70) && !QDELETED(src)) //Last hit still shocks but shouldn't deal damage to the grille)
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take_damage(rand(5,10), BRUTE, "melee", 1)
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/obj/structure/grille/attack_paw(mob/user)
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@@ -18,7 +18,7 @@
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// flags = CONDUCT_1
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/obj/structure/lattice/examine(mob/user)
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..()
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. = ..()
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. += deconstruction_hints(user)
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/obj/structure/lattice/proc/deconstruction_hints(mob/user)
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@@ -182,6 +182,17 @@
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else
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return ..()
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/obj/structure/table/alt_attack_hand(mob/user)
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if(user && Adjacent(user) && !user.incapacitated())
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user.setClickCooldown(CLICK_CD_MELEE)
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if(istype(user) && user.a_intent == INTENT_HARM)
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user.visible_message("<span class='warning'>[user] slams [user.p_their()] palms down on [src].</span>", "<span class='warning'>You slam your palms down on [src].</span>")
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playsound(src, 'sound/weapons/sonic_jackhammer.ogg', 50, 1)
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else
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user.visible_message("<span class='notice'>[user] slaps [user.p_their()] hands on [src].</span>", "<span class='notice'>You slap your hands on [src].</span>")
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playsound(src, 'sound/weapons/tap.ogg', 50, 1)
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user.do_attack_animation(src)
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return TRUE
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/obj/structure/table/deconstruct(disassembled = TRUE, wrench_disassembly = 0)
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if(!(flags_1 & NODECONSTRUCT_1))
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