Adds desc to things lacking them.
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committed by
CitadelStationBot
parent
b2a01d688d
commit
82981339ed
@@ -4,6 +4,7 @@
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suffix = "\[3\]"
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icon_state = "walkietalkie"
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item_state = "walkietalkie"
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desc = "A basic handheld radio that communicates with local telecommunication networks."
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dog_fashion = /datum/dog_fashion/back
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var/on = TRUE // 0 for off
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var/last_transmission
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@@ -41,7 +41,7 @@
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/obj/item/target/syndicate
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icon_state = "target_s"
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desc = "A shooting target that looks like a syndicate scum."
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desc = "A shooting target that looks like syndicate scum."
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hp = 2600
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/obj/item/target/alien
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@@ -1,7 +1,7 @@
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/obj/item/picket_sign
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icon_state = "picket"
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name = "blank picket sign"
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desc = "It's blank"
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desc = "It's blank."
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force = 5
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w_class = WEIGHT_CLASS_BULKY
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attack_verb = list("bashed","smacked")
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@@ -17,6 +17,7 @@
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icon = 'icons/obj/food/containers.dmi'
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icon_state = "donutbox6"
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name = "donut box"
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desc = "Mmm. Donuts."
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resistance_flags = FLAMMABLE
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var/icon_type = "donut"
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var/spawn_type = null
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@@ -25,6 +25,7 @@
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w_class = WEIGHT_CLASS_NORMAL
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max_w_class = WEIGHT_CLASS_SMALL
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max_combined_w_class = 14
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desc = "This shouldn't exist. If it does, create an issue report."
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/obj/item/storage/secure/examine(mob/user)
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..()
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@@ -177,6 +178,7 @@
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icon_opened = "safe0"
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icon_locking = "safeb"
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icon_sparking = "safespark"
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desc = "Excellent for securing things away from grubby hands."
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force = 8
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w_class = WEIGHT_CLASS_GIGANTIC
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max_w_class = 8
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@@ -5,6 +5,7 @@
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icon = 'icons/obj/vending_restock.dmi'
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icon_state = "refill_snack"
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item_state = "restock_unit"
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desc = "A vending machine restock cart."
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lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
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flags_1 = CONDUCT_1
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@@ -4,6 +4,7 @@
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name = "\improper AI core"
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icon = 'icons/mob/ai.dmi'
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icon_state = "0"
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desc = "The framework for an artificial intelligence core."
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max_integrity = 500
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var/state = 0
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var/datum/ai_laws/laws = new()
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@@ -6,6 +6,7 @@
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anchored = FALSE
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density = TRUE
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max_integrity = 200
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desc = "The mechanical framework for an airlock."
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var/state = 0
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var/mineral = null
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var/typetext = ""
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@@ -6,6 +6,7 @@
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//trees
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/obj/structure/flora/tree
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name = "tree"
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desc = "A large tree."
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density = TRUE
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pixel_x = -16
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layer = FLY_LAYER
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@@ -40,6 +41,7 @@
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/obj/structure/flora/tree/pine
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name = "pine tree"
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desc = "A coniferous pine tree."
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icon = 'icons/obj/flora/pinetrees.dmi'
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icon_state = "pine_1"
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@@ -49,6 +51,7 @@
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/obj/structure/flora/tree/pine/xmas
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name = "xmas tree"
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desc = "A wondrous decorated Christmas tree."
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icon_state = "pine_c"
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/obj/structure/flora/tree/pine/xmas/Initialize()
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@@ -57,10 +60,12 @@
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/obj/structure/flora/tree/dead
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icon = 'icons/obj/flora/deadtrees.dmi'
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desc = "A dead tree. How it died, you know not."
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icon_state = "tree_1"
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/obj/structure/flora/tree/palm
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icon = 'icons/misc/beach2.dmi'
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desc = "A tree straight from the tropics."
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icon_state = "palm1"
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/obj/structure/flora/tree/palm/Initialize()
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@@ -98,6 +103,7 @@
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//grass
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/obj/structure/flora/grass
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name = "grass"
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desc = "A patch of overgrown grass."
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icon = 'icons/obj/flora/snowflora.dmi'
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gender = PLURAL //"this is grass" not "this is a grass"
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@@ -127,6 +133,7 @@
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//bushes
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/obj/structure/flora/bush
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name = "bush"
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desc = "Some type of shrub."
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icon = 'icons/obj/flora/snowflora.dmi'
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icon_state = "snowbush1"
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anchored = TRUE
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@@ -139,6 +146,7 @@
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/obj/structure/flora/ausbushes
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name = "bush"
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desc = "Some kind of plant."
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icon = 'icons/obj/flora/ausflora.dmi'
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icon_state = "firstbush_1"
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@@ -256,6 +264,7 @@
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name = "potted plant"
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icon = 'icons/obj/flora/plants.dmi'
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icon_state = "plant-01"
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desc = "A little bit of nature contained in a pot."
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layer = ABOVE_MOB_LAYER
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w_class = WEIGHT_CLASS_HUGE
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force = 10
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@@ -365,6 +374,7 @@
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/obj/structure/flora/junglebush
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name = "bush"
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desc = "A wild plant that is found in jungles."
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icon = 'icons/obj/flora/jungleflora.dmi'
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icon_state = "busha"
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@@ -1,6 +1,7 @@
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/obj/structure/girder
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name = "girder"
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icon_state = "girder"
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desc = "A large structural assembly made out of metal; It requires a layer of metal before it can be considered a wall."
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anchored = TRUE
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density = TRUE
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layer = BELOW_OBJ_LAYER
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@@ -7,6 +7,7 @@
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/obj/structure/transit_tube/station
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name = "station tube station"
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icon_state = "closed_station0"
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desc = "The lynchpin of the transit system."
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exit_delay = 1
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enter_delay = 2
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tube_construction = /obj/structure/c_transit_tube/station
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@@ -3,6 +3,7 @@
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name = "transit tube"
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icon = 'icons/obj/atmospherics/pipes/transit_tube.dmi'
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icon_state = "straight"
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desc = "A transit tube for moving things around."
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density = TRUE
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layer = LOW_ITEM_LAYER
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anchored = TRUE
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@@ -1,3 +1,4 @@
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<<<<<<< HEAD
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// transit tube construction
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// normal transit tubes
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@@ -5,6 +6,16 @@
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name = "unattached transit tube"
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icon = 'icons/obj/atmospherics/pipes/transit_tube.dmi'
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icon_state = "straight"
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=======
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// transit tube construction
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// normal transit tubes
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/obj/structure/c_transit_tube
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name = "unattached transit tube"
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icon = 'icons/obj/atmospherics/pipes/transit_tube.dmi'
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icon_state = "straight"
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desc = "An unattached segment of transit tube."
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>>>>>>> 3e4d747... Adds desc to things lacking them. (#31086)
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density = FALSE
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layer = LOW_ITEM_LAYER //same as the built tube
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anchored = FALSE
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@@ -1,3 +1,4 @@
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<<<<<<< HEAD
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/* Windoor (window door) assembly -Nodrak
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* Step 1: Create a windoor out of rglass
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* Step 2: Add r-glass to the assembly to make a secure windoor (Optional)
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@@ -14,6 +15,25 @@
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name = "windoor Assembly"
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icon_state = "l_windoor_assembly01"
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=======
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/* Windoor (window door) assembly -Nodrak
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* Step 1: Create a windoor out of rglass
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* Step 2: Add r-glass to the assembly to make a secure windoor (Optional)
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* Step 3: Rotate or Flip the assembly to face and open the way you want
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* Step 4: Wrench the assembly in place
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* Step 5: Add cables to the assembly
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* Step 6: Set access for the door.
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* Step 7: Screwdriver the door to complete
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*/
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/obj/structure/windoor_assembly
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icon = 'icons/obj/doors/windoor.dmi'
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name = "windoor Assembly"
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icon_state = "l_windoor_assembly01"
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desc = "A small glass and wire assembly for windoors."
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>>>>>>> 3e4d747... Adds desc to things lacking them. (#31086)
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anchored = FALSE
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density = FALSE
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dir = NORTH
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