stuff
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@@ -32,7 +32,7 @@ Key procs
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/// Unique ID. You can never have different modifications with the same ID. By default, this SHOULD NOT be set. Only set it for cases where you're dynamically making modifiers/need to have two types overwrite each other. If unset, uses path (converted to text) as ID.
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var/id
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/// Higher ones override lower priorities. This is NOT used for ID, ID must be unique, if it isn't unique the newer one overwrites automatically if overriding.
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/// Determines order. Lower priorities are applied first.
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var/priority = 0
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var/flags = NONE
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@@ -7,7 +7,7 @@
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/datum/movespeed_modifier/reagent/ephedrine
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// strong painkiller effect that caps out at slightly above runspeed
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multiplicative_slowdown = -1.5
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priority = -100
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priority = 500
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complex_calculation = TRUE
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absolute_max_tiles_per_second = 7
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@@ -21,14 +21,14 @@
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// extremely strong painkiller effect: allows user to run at old sprint speeds but not over by cancelling out slowdowns.
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// however, will not make user go faster than that
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multiplicative_slowdown = -4
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priority = -100
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priority = 500
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complex_calculation = TRUE
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absolute_max_tiles_per_second = 8
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/datum/movespeed_modifier/reagent/methamphetamine
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// very strong painkiller effect that caps out at slightly above runspeed
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multiplicative_slowdown = -2.5
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priority = -100
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priority = 500
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complex_calculation = TRUE
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absolute_max_tiles_per_second = 7.5
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@@ -19,14 +19,14 @@
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/datum/movespeed_modifier/status_effect/tased
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multiplicative_slowdown = 1.5
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priority = 50
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priority = 1500
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/datum/movespeed_modifier/status_effect/domain
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multiplicative_slowdown = 3
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/datum/movespeed_modifier/status_effect/tased/no_combat_mode
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multiplicative_slowdown = 8
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priority = 100
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priority = 1500
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/datum/movespeed_modifier/status_effect/electrostaff
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multiplicative_slowdown = 1
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