Revert "Merge pull request #9613 from Linzolle/hat-toss"
This reverts commitd67b7f620d, reversing changes made todabfba8a0d.
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@@ -25,23 +25,22 @@
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#define NO_MAT_REDEMPTION (1<<5) //Stops you from putting things like an RCD or other items into an ORM or protolathe for materials.
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#define DROPDEL (1<<6) //When dropped, it calls qdel on itself
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#define NOBLUDGEON (1<<7) //when an item has this it produces no "X has been hit by Y with Z" message in the default attackby()
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#define ABSTRACT (1<<8) //for all things that are technically items but used for various different stuff
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#define ABSTRACT (1<<8) //for all things that are technically items but used for various different stuff
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#define IMMUTABLE_SLOW (1<<9) //When players should not be able to change the slowdown of the item (Speed potions, ect)
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#define SURGICAL_TOOL (1<<10) //Tool commonly used for surgery: won't attack targets in an active surgical operation on help intent (in case of mistakes)
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#define NO_UNIFORM_REQUIRED (1<<11) //Can be worn on certain slots (currently belt and id) that would otherwise require an uniform.
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#define NO_UNIFORM_REQUIRED (1<<11) //Can be worn on certain slots (currently belt and id) that would otherwise require an uniform.
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// Flags for the clothing_flags var on /obj/item/clothing
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#define LAVAPROTECT (1<<0)
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#define STOPSPRESSUREDAMAGE (1<<1) //SUIT and HEAD items which stop pressure damage. To stop you taking all pressure damage you must have both a suit and head item with this flag.
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#define BLOCK_GAS_SMOKE_EFFECT (1<<2) //blocks the effect that chemical clouds would have on a mob --glasses, mask and helmets ONLY!
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#define ALLOWINTERNALS (1<<3) //mask allows internals
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#define ALLOWINTERNALS (1<<3) //mask allows internals
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#define NOSLIP (1<<4) //prevents from slipping on wet floors, in space etc
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#define THICKMATERIAL (1<<5) //prevents syringes, parapens and hypos if the external suit or helmet (if targeting head) has this flag. Example: space suits, biosuit, bombsuits, thick suits that cover your body.
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#define VOICEBOX_TOGGLABLE (1<<6) //The voicebox in this clothing can be toggled.
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#define VOICEBOX_DISABLED (1<<7) //The voicebox is currently turned off.
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#define SNUG_FIT (1<<8) //Prevents knock-off from things like hat-throwing.
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#define ANTI_TINFOIL_MANEUVER (1<<9) //Hats with negative effects when worn (i.e the tinfoil hat).
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#define IGNORE_HAT_TOSS (1<<8) //Hats with negative effects when worn (i.e the tinfoil hat).
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// Flags for the organ_flags var on /obj/item/organ
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@@ -50,4 +49,4 @@
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#define ORGAN_FAILING (1<<2) //Failing organs perform damaging effects until replaced or fixed
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#define ORGAN_EXTERNAL (1<<3) //Was this organ implanted/inserted/etc, if true will not be removed during species change.
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#define ORGAN_VITAL (1<<4) //Currently only the brain
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#define ORGAN_NO_SPOIL (1<<5) //Do not spoil under any circumstances
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#define ORGAN_NO_SPOIL (1<<5) //Do not spoil under any circumstances
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