Makes thermite a component

This commit is contained in:
Jordan Brown
2017-10-27 18:35:36 -04:00
committed by CitadelStationBot
parent 0a32eb3162
commit 82c388b3e8
12 changed files with 147 additions and 46 deletions
+57
View File
@@ -6,6 +6,7 @@
icon_state = "strangepresent"
density = TRUE
anchored = FALSE
<<<<<<< HEAD
/obj/effect/beam
name = "beam"
@@ -50,3 +51,59 @@
/obj/effect/abstract/marker/at
name = "active turf marker"
=======
/obj/effect/beam
name = "beam"
var/def_zone
pass_flags = PASSTABLE
/obj/effect/spawner
name = "object spawner"
/obj/effect/list_container
name = "list container"
/obj/effect/list_container/mobl
name = "mobl"
var/master = null
var/list/container = list( )
/obj/effect/overlay/thermite
name = "thermite"
desc = "Looks hot."
icon = 'icons/effects/fire.dmi'
icon_state = "2" //what?
anchored = TRUE
opacity = TRUE
density = TRUE
layer = FLY_LAYER
//Makes a tile fully lit no matter what
/obj/effect/fullbright
icon = 'icons/effects/alphacolors.dmi'
icon_state = "white"
plane = LIGHTING_PLANE
layer = LIGHTING_LAYER
blend_mode = BLEND_ADD
/obj/effect/abstract/marker
name = "marker"
icon = 'icons/effects/effects.dmi'
anchored = TRUE
icon_state = "wave3"
layer = RIPPLE_LAYER
/obj/effect/abstract/marker/Initialize(mapload)
. = ..()
GLOB.all_abstract_markers += src
/obj/effect/abstract/marker/Destroy()
GLOB.all_abstract_markers -= src
. = ..()
/obj/effect/abstract/marker/at
name = "active turf marker"
>>>>>>> 5dde2e3... Merge pull request #31864 from ninjanomnom/thermite
+5
View File
@@ -58,7 +58,12 @@
return
//I couldn't feasibly fix the overlay bugs caused by cleaning items we are wearing.
//So this is a workaround. This also makes more sense from an IC standpoint. ~Carn
<<<<<<< HEAD
if(user.client && (target in user.client.screen))
=======
target.SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_MEDIUM)
if(user.client && ((target in user.client.screen) && !user.is_holding(target)))
>>>>>>> 5dde2e3... Merge pull request #31864 from ninjanomnom/thermite
to_chat(user, "<span class='warning'>You need to take that [target.name] off before cleaning it!</span>")
else if(istype(target, /obj/effect/decal/cleanable))
user.visible_message("[user] begins to scrub \the [target.name] out with [src].", "<span class='warning'>You begin to scrub \the [target.name] out with [src]...</span>")
+1 -3
View File
@@ -24,12 +24,10 @@
/obj/item/mop/proc/clean(turf/A)
if(reagents.has_reagent("water", 1) || reagents.has_reagent("holywater", 1) || reagents.has_reagent("vodka", 1) || reagents.has_reagent("cleaner", 1))
A.clean_blood()
A.SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_MEDIUM)
for(var/obj/effect/O in A)
if(is_cleanable(O))
qdel(O)
if(isclosedturf(A))
var/turf/closed/C = A
C.thermite = 0
reagents.reaction(A, TOUCH, 10) //Needed for proper floor wetting.
reagents.remove_any(1) //reaction() doesn't use up the reagents
@@ -226,6 +226,7 @@
soundloop.start()
wash_turf()
for(var/atom/movable/G in loc)
G.SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
if(isliving(G))
var/mob/living/L = G
wash_mob(L)
@@ -295,6 +296,7 @@
/obj/machinery/shower/proc/wash_obj(obj/O)
O.SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
. = O.clean_blood()
O.remove_atom_colour(WASHABLE_COLOUR_PRIORITY)
if(isitem(O))
@@ -306,6 +308,7 @@
/obj/machinery/shower/proc/wash_turf()
if(isturf(loc))
var/turf/tile = loc
tile.SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
tile.remove_atom_colour(WASHABLE_COLOUR_PRIORITY)
tile.clean_blood()
for(var/obj/effect/E in tile)
@@ -314,6 +317,7 @@
/obj/machinery/shower/proc/wash_mob(mob/living/L)
L.SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
L.wash_cream()
L.ExtinguishMob()
L.adjust_fire_stacks(-20) //Douse ourselves with water to avoid fire more easily