/obj/screen --> /atom/movable/screen
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@@ -1,15 +1,15 @@
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//Used for normal mobs that have hands.
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/datum/hud/dextrous/New(mob/living/owner)
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..()
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var/obj/screen/using
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var/atom/movable/screen/using
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using = new /obj/screen/drop()
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using = new /atom/movable/screen/drop()
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using.icon = ui_style
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using.screen_loc = ui_drone_drop
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using.hud = src
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static_inventory += using
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pull_icon = new /obj/screen/pull()
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pull_icon = new /atom/movable/screen/pull()
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pull_icon.icon = ui_style
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pull_icon.hud = src
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pull_icon.update_icon()
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@@ -18,14 +18,14 @@
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build_hand_slots()
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using = new /obj/screen/swap_hand()
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using = new /atom/movable/screen/swap_hand()
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using.icon = ui_style
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using.icon_state = "swap_1_m"
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using.screen_loc = ui_swaphand_position(owner,1)
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using.hud = src
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static_inventory += using
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using = new /obj/screen/swap_hand()
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using = new /atom/movable/screen/swap_hand()
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using.icon = ui_style
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using.icon_state = "swap_2"
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using.screen_loc = ui_swaphand_position(owner,2)
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@@ -35,29 +35,29 @@
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if(mymob.possible_a_intents)
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if(mymob.possible_a_intents.len == 4)
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// All possible intents - full intent selector
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action_intent = new /obj/screen/act_intent/segmented
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action_intent = new /atom/movable/screen/act_intent/segmented
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else
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action_intent = new /obj/screen/act_intent
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action_intent = new /atom/movable/screen/act_intent
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action_intent.icon = ui_style
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action_intent.icon_state = mymob.a_intent
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action_intent.hud = src
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static_inventory += action_intent
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zone_select = new /obj/screen/zone_sel()
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zone_select = new /atom/movable/screen/zone_sel()
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zone_select.icon = ui_style
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zone_select.hud = src
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zone_select.update_icon()
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static_inventory += zone_select
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using = new /obj/screen/area_creator
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using = new /atom/movable/screen/area_creator
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using.icon = ui_style
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using.hud = src
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static_inventory += using
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mymob.client.screen = list()
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for(var/obj/screen/inventory/inv in (static_inventory + toggleable_inventory))
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for(var/atom/movable/screen/inventory/inv in (static_inventory + toggleable_inventory))
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if(inv.slot_id)
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inv.hud = src
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inv_slots[inv.slot_id] = inv
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