/obj/screen --> /atom/movable/screen
This commit is contained in:
+21
-21
@@ -1,28 +1,28 @@
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/datum/hud/monkey/New(mob/living/carbon/monkey/owner)
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..()
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var/obj/screen/using
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var/obj/screen/inventory/inv_box
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var/atom/movable/screen/using
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var/atom/movable/screen/inventory/inv_box
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action_intent = new /obj/screen/act_intent()
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action_intent = new /atom/movable/screen/act_intent()
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action_intent.icon = ui_style
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action_intent.icon_state = mymob.a_intent
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action_intent.screen_loc = ui_acti
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action_intent.hud = src
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static_inventory += action_intent
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using = new /obj/screen/mov_intent()
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using = new /atom/movable/screen/mov_intent()
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using.icon = ui_style
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using.icon_state = (mymob.m_intent == MOVE_INTENT_RUN ? "running" : "walking")
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using.screen_loc = ui_movi
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using.hud = src
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static_inventory += using
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using = new/obj/screen/language_menu
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using = new/atom/movable/screen/language_menu
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using.icon = ui_style
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using.hud = src
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static_inventory += using
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using = new /obj/screen/drop()
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using = new /atom/movable/screen/drop()
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using.icon = ui_style
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using.screen_loc = ui_drop_throw
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using.hud = src
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@@ -30,21 +30,21 @@
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build_hand_slots()
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using = new /obj/screen/swap_hand()
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using = new /atom/movable/screen/swap_hand()
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using.icon = ui_style
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using.icon_state = "swap_1_m" //extra wide!
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using.screen_loc = ui_swaphand_position(owner,1)
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using.hud = src
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static_inventory += using
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using = new /obj/screen/swap_hand()
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using = new /atom/movable/screen/swap_hand()
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using.icon = ui_style
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using.icon_state = "swap_2"
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using.screen_loc = ui_swaphand_position(owner,2)
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using.hud = src
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static_inventory += using
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inv_box = new /obj/screen/inventory()
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inv_box = new /atom/movable/screen/inventory()
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inv_box.name = "mask"
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inv_box.icon = ui_style
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inv_box.icon_state = "mask"
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@@ -53,7 +53,7 @@
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inv_box.slot_id = SLOT_WEAR_MASK
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static_inventory += inv_box
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inv_box = new /obj/screen/inventory()
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inv_box = new /atom/movable/screen/inventory()
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inv_box.name = "neck"
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inv_box.icon = ui_style
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inv_box.icon_state = "neck"
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@@ -62,7 +62,7 @@
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inv_box.slot_id = SLOT_NECK
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static_inventory += inv_box
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inv_box = new /obj/screen/inventory()
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inv_box = new /atom/movable/screen/inventory()
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inv_box.name = "head"
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inv_box.icon = ui_style
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inv_box.icon_state = "head"
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@@ -71,7 +71,7 @@
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inv_box.slot_id = SLOT_HEAD
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static_inventory += inv_box
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inv_box = new /obj/screen/inventory()
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inv_box = new /atom/movable/screen/inventory()
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inv_box.name = "back"
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inv_box.icon = ui_style
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inv_box.icon_state = "back"
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@@ -79,37 +79,37 @@
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inv_box.slot_id = SLOT_BACK
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static_inventory += inv_box
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throw_icon = new /obj/screen/throw_catch()
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throw_icon = new /atom/movable/screen/throw_catch()
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throw_icon.icon = ui_style
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throw_icon.screen_loc = ui_drop_throw
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throw_icon.hud = src
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hotkeybuttons += throw_icon
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internals = new /obj/screen/internals()
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internals = new /atom/movable/screen/internals()
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internals.hud = src
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infodisplay += internals
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healths = new /obj/screen/healths()
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healths = new /atom/movable/screen/healths()
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healths.hud = src
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infodisplay += healths
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pull_icon = new /obj/screen/pull()
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pull_icon = new /atom/movable/screen/pull()
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pull_icon.icon = ui_style
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pull_icon.screen_loc = ui_pull_resist
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pull_icon.hud = src
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pull_icon.update_icon()
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static_inventory += pull_icon
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lingchemdisplay = new /obj/screen/ling/chems()
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lingchemdisplay = new /atom/movable/screen/ling/chems()
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lingchemdisplay.hud = src
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infodisplay += lingchemdisplay
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lingstingdisplay = new /obj/screen/ling/sting()
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lingstingdisplay = new /atom/movable/screen/ling/sting()
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lingstingdisplay.hud = src
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infodisplay += lingstingdisplay
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zone_select = new /obj/screen/zone_sel()
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zone_select = new /atom/movable/screen/zone_sel()
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zone_select.icon = ui_style
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zone_select.hud = src
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zone_select.update_icon()
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@@ -117,13 +117,13 @@
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mymob.client.screen = list()
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using = new /obj/screen/resist()
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using = new /atom/movable/screen/resist()
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using.icon = ui_style
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using.screen_loc = ui_pull_resist
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using.hud = src
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hotkeybuttons += using
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for(var/obj/screen/inventory/inv in (static_inventory + toggleable_inventory))
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for(var/atom/movable/screen/inventory/inv in (static_inventory + toggleable_inventory))
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if(inv.slot_id)
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inv.hud = src
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inv_slots[inv.slot_id] = inv
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