/obj/screen --> /atom/movable/screen
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@@ -8,7 +8,7 @@
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//Movable Screen Object
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//Not tied to the grid, places it's center where the cursor is
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/obj/screen/movable
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/atom/movable/screen/movable
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var/snap2grid = FALSE
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var/moved = FALSE
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var/locked = FALSE
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@@ -18,11 +18,11 @@
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//Snap Screen Object
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//Tied to the grid, snaps to the nearest turf
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/obj/screen/movable/snap
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/atom/movable/screen/movable/snap
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snap2grid = TRUE
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/obj/screen/movable/MouseDrop(over_object, src_location, over_location, src_control, over_control, params)
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/atom/movable/screen/movable/MouseDrop(over_object, src_location, over_location, src_control, over_control, params)
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if(locked) //no! I am locked! begone!
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return
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var/list/PM = params2list(params)
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@@ -56,7 +56,7 @@
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set category = "Debug"
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set name = "Spawn Movable UI Object"
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var/obj/screen/movable/M = new()
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var/atom/movable/screen/movable/M = new()
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M.name = "Movable UI Object"
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M.icon_state = "block"
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M.maptext = "Movable"
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@@ -75,7 +75,7 @@
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set category = "Debug"
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set name = "Spawn Snap UI Object"
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var/obj/screen/movable/snap/S = new()
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var/atom/movable/screen/movable/snap/S = new()
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S.name = "Snap UI Object"
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S.icon_state = "block"
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S.maptext = "Snap"
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