/obj/screen --> /atom/movable/screen
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@@ -7,7 +7,7 @@
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var/mode_flags = COMBAT_MODE_INACTIVE
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var/combatmessagecooldown
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var/lastmousedir
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var/obj/screen/combattoggle/hud_icon
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var/atom/movable/screen/combattoggle/hud_icon
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var/hud_loc
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/datum/component/combat_mode/Initialize(hud_loc = ui_combat_toggle)
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@@ -178,18 +178,18 @@
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safe_disable_combat_mode(source)
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/// The screen button.
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/obj/screen/combattoggle
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/atom/movable/screen/combattoggle
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name = "toggle combat mode"
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icon = 'modular_citadel/icons/ui/screen_midnight.dmi'
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icon_state = "combat_off"
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var/mutable_appearance/flashy
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var/combat_on = FALSE ///Wheter combat mode is enabled or not, so we don't have to store a reference.
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/obj/screen/combattoggle/Click()
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/atom/movable/screen/combattoggle/Click()
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if(hud && usr == hud.mymob)
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SEND_SIGNAL(hud.mymob, COMSIG_TOGGLE_COMBAT_MODE)
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/obj/screen/combattoggle/update_icon_state()
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/atom/movable/screen/combattoggle/update_icon_state()
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var/mob/living/user = hud?.mymob
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if(!user)
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return
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@@ -200,7 +200,7 @@
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else
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icon_state = "combat_off"
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/obj/screen/combattoggle/update_overlays()
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/atom/movable/screen/combattoggle/update_overlays()
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. = ..()
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var/mob/living/carbon/user = hud?.mymob
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if(!(user?.client))
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