/obj/screen --> /atom/movable/screen
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@@ -21,7 +21,7 @@
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/mob/dead/new_player/Initialize()
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if(client && SSticker.state == GAME_STATE_STARTUP)
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var/obj/screen/splash/S = new(client, TRUE, TRUE)
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var/atom/movable/screen/splash/S = new(client, TRUE, TRUE)
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S.Fade(TRUE)
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if(length(GLOB.newplayer_start))
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@@ -567,7 +567,7 @@
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if(job && !job.override_latejoin_spawn(character))
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SSjob.SendToLateJoin(character)
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if(!arrivals_docked)
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var/obj/screen/splash/Spl = new(character.client, TRUE)
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var/atom/movable/screen/splash/Spl = new(character.client, TRUE)
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Spl.Fade(TRUE)
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character.playsound_local(get_turf(character), 'sound/voice/ApproachingTG.ogg', 25)
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