/obj/screen --> /atom/movable/screen

This commit is contained in:
Artur
2021-07-29 13:57:19 +03:00
parent 30016f38a8
commit 82ccfc40dc
173 changed files with 1267 additions and 1267 deletions
+10 -10
View File
@@ -80,13 +80,13 @@
if(bodytemperature > BODYTEMP_HEAT_DAMAGE_LIMIT && !HAS_TRAIT(src, TRAIT_RESISTHEAT))
switch(bodytemperature)
if(360 to 400)
throw_alert("temp", /obj/screen/alert/hot, 1)
throw_alert("temp", /atom/movable/screen/alert/hot, 1)
apply_damage(HEAT_DAMAGE_LEVEL_1, BURN)
if(400 to 460)
throw_alert("temp", /obj/screen/alert/hot, 2)
throw_alert("temp", /atom/movable/screen/alert/hot, 2)
apply_damage(HEAT_DAMAGE_LEVEL_2, BURN)
if(460 to INFINITY)
throw_alert("temp", /obj/screen/alert/hot, 3)
throw_alert("temp", /atom/movable/screen/alert/hot, 3)
if(on_fire)
apply_damage(HEAT_DAMAGE_LEVEL_3, BURN)
else
@@ -96,13 +96,13 @@
if(!istype(loc, /obj/machinery/atmospherics/components/unary/cryo_cell))
switch(bodytemperature)
if(200 to 260)
throw_alert("temp", /obj/screen/alert/cold, 1)
throw_alert("temp", /atom/movable/screen/alert/cold, 1)
apply_damage(COLD_DAMAGE_LEVEL_1, BURN)
if(120 to 200)
throw_alert("temp", /obj/screen/alert/cold, 2)
throw_alert("temp", /atom/movable/screen/alert/cold, 2)
apply_damage(COLD_DAMAGE_LEVEL_2, BURN)
if(-INFINITY to 120)
throw_alert("temp", /obj/screen/alert/cold, 3)
throw_alert("temp", /atom/movable/screen/alert/cold, 3)
apply_damage(COLD_DAMAGE_LEVEL_3, BURN)
else
clear_alert("temp")
@@ -117,16 +117,16 @@
switch(adjusted_pressure)
if(HAZARD_HIGH_PRESSURE to INFINITY)
adjustBruteLoss( min( ( (adjusted_pressure / HAZARD_HIGH_PRESSURE) -1 )*PRESSURE_DAMAGE_COEFFICIENT , MAX_HIGH_PRESSURE_DAMAGE) )
throw_alert("pressure", /obj/screen/alert/highpressure, 2)
throw_alert("pressure", /atom/movable/screen/alert/highpressure, 2)
if(WARNING_HIGH_PRESSURE to HAZARD_HIGH_PRESSURE)
throw_alert("pressure", /obj/screen/alert/highpressure, 1)
throw_alert("pressure", /atom/movable/screen/alert/highpressure, 1)
if(WARNING_LOW_PRESSURE to WARNING_HIGH_PRESSURE)
clear_alert("pressure")
if(HAZARD_LOW_PRESSURE to WARNING_LOW_PRESSURE)
throw_alert("pressure", /obj/screen/alert/lowpressure, 1)
throw_alert("pressure", /atom/movable/screen/alert/lowpressure, 1)
else
adjustBruteLoss( LOW_PRESSURE_DAMAGE )
throw_alert("pressure", /obj/screen/alert/lowpressure, 2)
throw_alert("pressure", /atom/movable/screen/alert/lowpressure, 2)
return
@@ -51,7 +51,7 @@
overlays_standing[HANDCUFF_LAYER] = legcuffs
apply_overlay(LEGCUFF_LAYER)
throw_alert("legcuffed", /obj/screen/alert/restrained/legcuffed, new_master = legcuffed)
throw_alert("legcuffed", /atom/movable/screen/alert/restrained/legcuffed, new_master = legcuffed)
//monkey HUD updates for items in our inventory