Fixes bad buds and toxin healing
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@@ -2,7 +2,7 @@
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/datum/game_mode
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var/list/datum/mind/bloodsuckers = list() // List of minds belonging to this game mode.
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var/list/datum/mind/vassals = list() // List of minds that have been turned into Vassals.
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var/list/datum/mind/vamphunters = list() // List of minds hunting vampires.
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//var/list/datum/mind/vamphunters = list() // List of minds hunting vampires. Disabled at the moment
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var/obj/effect/sunlight/bloodsucker_sunlight // Sunlight Timer. Created on first Bloodsucker assign. Destroyed on last removed Bloodsucker.
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// LISTS //
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@@ -18,8 +18,8 @@
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false_report_weight = 1
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restricted_jobs = list("AI","Cyborg")
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protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
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required_players = 0
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required_enemies = 1
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required_players = 10
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required_enemies = 2
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recommended_enemies = 4
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reroll_friendly = 1
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enemy_minimum_age = 7
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@@ -57,8 +57,8 @@
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log_game("[bloodsucker.key] (ckey) has been selected as a Bloodsucker.")
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antag_candidates.Remove(bloodsucker) // Apparently you can also write antag_candidates -= bloodsucker
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// FULPSTATION: Assign Hunters (as many as monsters, plus one)
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assign_monster_hunters(bloodsuckers.len, TRUE, bloodsuckers) // FULP
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// Assign Hunters (as many as monsters, plus one)
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//assign_monster_hunters(bloodsuckers.len, TRUE, bloodsuckers) // Disabled for now
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// Do we have enough vamps to continue?
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return bloodsuckers.len >= required_enemies
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@@ -1,6 +1,6 @@
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/*
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// Called from game mode pre_setup()
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/datum/game_mode/proc/assign_monster_hunters(monster_count = 4, guaranteed_hunters = FALSE, list/datum/mind/exclude_from_hunter)
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@@ -47,3 +47,4 @@
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A.bad_dude = amEvil
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hunter.add_antag_datum(A)
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amEvil = FALSE // Every other hunter is just a boring greytider
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*/
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@@ -81,7 +81,7 @@
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///Everyone should now be on the station and have their normal gear. This is the place to give the special roles extra things
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/datum/game_mode/proc/post_setup(report) //Gamemodes can override the intercept report. Passing TRUE as the argument will force a report.
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finalize_monster_hunters()
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//finalize_monster_hunters() Disabled for now
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if(!report)
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report = !CONFIG_GET(flag/no_intercept_report)
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addtimer(CALLBACK(GLOBAL_PROC, .proc/display_roundstart_logout_report), ROUNDSTART_LOGOUT_REPORT_TIME)
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