Merge pull request #12028 from Putnam3145/fix-story-storyteller
Some more admeme potential for dynamic
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@@ -352,7 +352,6 @@ SUBSYSTEM_DEF(vote)
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if("dynamic")
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if(SSticker.current_state > GAME_STATE_PREGAME)//Don't change the mode if the round already started.
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return message_admins("A vote has tried to change the gamemode, but the game has already started. Aborting.")
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GLOB.master_mode = "dynamic"
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var/list/runnable_storytellers = config.get_runnable_storytellers()
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var/datum/dynamic_storyteller/picked
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for(var/T in runnable_storytellers)
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@@ -489,6 +488,7 @@ SUBSYSTEM_DEF(vote)
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modes_to_add -= "traitor" // makes it so that traitor is always available
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choices.Add(modes_to_add)
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if("dynamic")
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GLOB.master_mode = "dynamic"
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var/list/probabilities = CONFIG_GET(keyed_list/storyteller_weight)
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for(var/T in config.storyteller_cache)
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var/datum/dynamic_storyteller/S = T
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