buncha stuff
adds a check if the sigil is already busy which I forgot before, makes the brass claw wounds-2 compartible and changes some misc stuff
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@@ -427,6 +427,9 @@
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return
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if(!GLOB.all_clockwork_rites.len) //Did we already generate the list?
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generate_all_rites()
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if(performing_rite)
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to_chat(user, "<span class='warning'>Someone is already performing a rite here!")
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return
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var/list/possible_rites = list()
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for(var/datum/clockwork_rite/R in GLOB.all_clockwork_rites)
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possible_rites[R] = R
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@@ -5,9 +5,9 @@
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//The base clockwork rite. This should never be visible
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/datum/clockwork_rite
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var/name = "Some random clockwork rite that you should not be able to see" //The name of the rite
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var/desc = "Someone forgot to set the description of this rite.. you shouldn't see this." //What does this rite do? Shown to cultists if they choose 'Show Info' after selecting the rite.
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var/list/required_ingredients = list() //What does this rite require?
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var/name = "Rite of THE frog" //The name of the rite
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var/desc = "This rite is used to summon the legendary frog whose-name-shall-not-be-spoken, ender of many worlds." //What does this rite do? Shown to cultists if they choose 'Show Info' after selecting the rite.
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var/list/required_ingredients = list(/obj/item/clockwork) //What does this rite require?
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var/power_cost = 0 //How much power does this rite cost.. or does it even add power?
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var/requires_human = FALSE //Does the rite require a ../carbon/human on the rune?
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var/must_be_servant = TRUE //If the above is true, does the human need to be a servant?
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@@ -17,7 +17,7 @@
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armour_penetration = 20
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hitsound = 'sound/weapons/bladeslice.ogg'
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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sharpness = IS_SHARP
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sharpness = SHARP_EDGED
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wound_bonus = 5
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bare_wound_bonus = 15
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total_mass = TOTAL_MASS_HAND_REPLACEMENT
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