buncha stuff

adds a check if the sigil is already busy which I forgot before, makes the brass claw wounds-2 compartible and changes some misc stuff
This commit is contained in:
DeltaFire
2020-08-04 17:33:57 +02:00
parent 2a197af1c0
commit 831ea372f8
3 changed files with 7 additions and 4 deletions
@@ -427,6 +427,9 @@
return
if(!GLOB.all_clockwork_rites.len) //Did we already generate the list?
generate_all_rites()
if(performing_rite)
to_chat(user, "<span class='warning'>Someone is already performing a rite here!")
return
var/list/possible_rites = list()
for(var/datum/clockwork_rite/R in GLOB.all_clockwork_rites)
possible_rites[R] = R
@@ -5,9 +5,9 @@
//The base clockwork rite. This should never be visible
/datum/clockwork_rite
var/name = "Some random clockwork rite that you should not be able to see" //The name of the rite
var/desc = "Someone forgot to set the description of this rite.. you shouldn't see this." //What does this rite do? Shown to cultists if they choose 'Show Info' after selecting the rite.
var/list/required_ingredients = list() //What does this rite require?
var/name = "Rite of THE frog" //The name of the rite
var/desc = "This rite is used to summon the legendary frog whose-name-shall-not-be-spoken, ender of many worlds." //What does this rite do? Shown to cultists if they choose 'Show Info' after selecting the rite.
var/list/required_ingredients = list(/obj/item/clockwork) //What does this rite require?
var/power_cost = 0 //How much power does this rite cost.. or does it even add power?
var/requires_human = FALSE //Does the rite require a ../carbon/human on the rune?
var/must_be_servant = TRUE //If the above is true, does the human need to be a servant?
@@ -17,7 +17,7 @@
armour_penetration = 20
hitsound = 'sound/weapons/bladeslice.ogg'
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
sharpness = IS_SHARP
sharpness = SHARP_EDGED
wound_bonus = 5
bare_wound_bonus = 15
total_mass = TOTAL_MASS_HAND_REPLACEMENT