Merge pull request #11388 from Owai-Seek/crabby-patty-3/1/20

Food Ports / Butter Bear / Food Craft Speed
This commit is contained in:
kevinz000
2020-03-10 05:59:24 -07:00
committed by GitHub
15 changed files with 173 additions and 4 deletions
@@ -99,9 +99,57 @@
to_chat(user, "<span class='info'>You strap the armor plating to [A] and sharpen [A.p_their()] claws with the nail filer. This was a great idea.</span>")
qdel(src)
mob/living/simple_animal/hostile/bear/butter //The mighty companion to Cak. Several functions used from it.
name = "Terrygold"
icon_state = "butterbear"
icon_living = "butterbear"
icon_dead = "butterbear_dead"
desc = "I can't believe its not a bear!"
faction = list("neutral", "russian")
obj_damage = 11
melee_damage_lower = 1
melee_damage_upper = 1
armour_penetration = 0
response_harm = "takes a bite out of"
attacked_sound = 'sound/items/eatfood.ogg'
deathmessage = "loses its false life and collapses!"
butcher_results = list(/obj/item/reagent_containers/food/snacks/butter = 6, /obj/item/reagent_containers/food/snacks/meat/slab = 3, /obj/item/organ/brain = 1, /obj/item/organ/heart = 1)
attack_sound = 'sound/weapons/slap.ogg'
attacktext = "slaps"
/mob/living/simple_animal/hostile/bear/butter/Life() //Heals butter bear really fast when he takes damage.
if(stat)
return
if(health < maxHealth)
heal_overall_damage(10) //Fast life regen, makes it hard for you to get eaten to death.
/mob/living/simple_animal/hostile/bear/butter/attack_hand(mob/living/L) //Borrowed code from Cak, feeds people if they hit you. More nutriment but less vitamin to represent BUTTER.
..()
if(L.a_intent == INTENT_HARM && L.reagents && !stat)
L.reagents.add_reagent(/datum/reagent/consumable/nutriment, 1)
L.reagents.add_reagent(/datum/reagent/consumable/nutriment/vitamin, 0.1)
/mob/living/simple_animal/hostile/bear/butter/CheckParts(list/parts) //Borrowed code from Cak, allows the brain used to actually control the bear.
..()
var/obj/item/organ/brain/B = locate(/obj/item/organ/brain) in contents
if(!B || !B.brainmob || !B.brainmob.mind)
return
B.brainmob.mind.transfer_to(src)
to_chat(src, "<span class='big bold'>You are a butter bear!</span><b> You're a mostly harmless bear/butter hybrid that everyone loves. People can take bites out of you if they're hungry, but you regenerate health \
so quickly that it generally doesn't matter. You're remarkably resilient to any damage besides this and it's hard for you to really die at all. You should go around and bring happiness and \
free butter to the station!</b>")
var/new_name = stripped_input(src, "Enter your name, or press \"Cancel\" to stick with Terrygold.", "Name Change")
if(new_name)
to_chat(src, "<span class='notice'>Your name is now <b>\"new_name\"</b>!</span>")
name = new_name
mob/living/simple_animal/hostile/bear/butter/AttackingTarget() //Makes some attacks by the butter bear slip those who dare cross its path.
if(isliving(target))
var/mob/living/L = target
if((L.mobility_flags & MOBILITY_STAND))
L.Knockdown(20)
playsound(loc, 'sound/misc/slip.ogg', 15)
L.visible_message("<span class='danger'>[L] slips on butter!</span>")