mob stuff
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@@ -16,8 +16,7 @@
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sight_mode &= ~S.sight_mode
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update_sight()
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else if(istype(O, /obj/item/storage/bag/tray/))
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var/obj/item/storage/bag/tray/T = O
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T.do_quick_empty()
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O.SendSignal(COMSIG_TRY_STORAGE_QUICK_EMPTY)
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//CITADEL EDIT reee proc, Dogborg modules
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if(istype(O,/obj/item/gun/energy/laser/cyborg))
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laser = FALSE
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@@ -81,9 +81,11 @@
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var/obj/item/hat
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var/hat_offset = -3
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var/list/equippable_hats = list(/obj/item/clothing/head/caphat,
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/obj/item/clothing/head/hardhat/cakehat,
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/obj/item/clothing/head/hardhat,
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/obj/item/clothing/head/centhat,
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/obj/item/clothing/head/HoS,
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/obj/item/clothing/head/beret,
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/obj/item/clothing/head/kitty,
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/obj/item/clothing/head/hopcap,
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/obj/item/clothing/head/wizard,
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/obj/item/clothing/head/nursehat,
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