mob stuff
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@@ -60,7 +60,7 @@
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var/list/held_items = list() //len = number of hands, eg: 2 nulls is 2 empty hands, 1 item and 1 null is 1 full hand and 1 empty hand.
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//held_items[active_hand_index] is the actively held item, but please use get_active_held_item() instead, because OOP
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var/obj/item/storage/s_active = null//Carbon
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var/datum/component/storage/active_storage = null//Carbon
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var/datum/hud/hud_used = null
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