Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into auxtools-atmos
This commit is contained in:
@@ -53,6 +53,7 @@
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#define GELADIKINESIS /datum/mutation/human/geladikinesis
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#define CRYOKINESIS /datum/mutation/human/cryokinesis
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#define SPIDER_WEB /datum/mutation/human/webbing
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#define CLUWNEMUT /datum/mutation/human/cluwne
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#define UI_CHANGED "ui changed"
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#define UE_CHANGED "ue changed"
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@@ -56,8 +56,6 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204
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#define UNUSED_RESERVATION_TURF_1 (1<<1)
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/// If a turf can be made dirty at roundstart. This is also used in areas.
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#define CAN_BE_DIRTY_1 (1<<2)
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/// If blood cultists can draw runes or build structures on this turf
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#define CULT_PERMITTED_1 (1<<3)
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/// Blocks lava rivers being generated on the turf
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#define NO_LAVA_GEN_1 (1<<6)
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/// Blocks ruins spawning on the turf
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@@ -92,6 +90,8 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204
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#define ABDUCTOR_PROOF (1<<11)
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/// If an area should be hidden from power consoles, power/atmosphere alerts, etc.
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#define NO_ALERTS (1<<12)
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/// If blood cultists can draw runes or build structures on this AREA.
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#define CULT_PERMITTED (1<<13)
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/*
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These defines are used specifically with the atom/pass_flags bitmask
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@@ -82,6 +82,7 @@
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#define ADMIN_PUNISHMENT_PICKLE "Pickle-ify"
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#define ADMIN_PUNISHMENT_FRY "Fry"
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#define ADMIN_PUNISHMENT_PERFORATE ":B:erforate"
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#define ADMIN_PUNISHMENT_CLUWNE "Cluwne"
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#define AHELP_ACTIVE 1
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#define AHELP_CLOSED 2
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@@ -151,7 +151,7 @@
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#define ATMOS_TANK_PLASMA "plasma=70000;TEMP=293.15"
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#define ATMOS_TANK_O2 "o2=100000;TEMP=293.15"
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#define ATMOS_TANK_N2 "n2=100000;TEMP=293.15"
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#define ATMOS_TANK_AIRMIX "o2=2644;n2=10580;TEMP=293.15"
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#define ATMOS_TANK_AIRMIX "o2=2811;n2=10583;TEMP=293.15"
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//LAVALAND
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#define LAVALAND_EQUIPMENT_EFFECT_PRESSURE 50 //what pressure you have to be under to increase the effect of equipment meant for lavaland
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@@ -158,7 +158,7 @@
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/// how long they're staggered for
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#define SHOVE_STAGGER_DURATION 35
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/// how long they're off balance for
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#define SHOVE_OFFBALANCE_DURATION 30
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#define SHOVE_OFFBALANCE_DURATION 3 SECONDS
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//Embedded objects
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@@ -23,6 +23,14 @@
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#define WINDOW_IN_FRAME 1
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#define WINDOW_SCREWED_TO_FRAME 2
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//reinforced plasma window construction states
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#define PRWINDOW_FRAME_BOLTED 3
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#define PRWINDOW_BARS_CUT 4
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#define PRWINDOW_POPPED 5
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#define PRWINDOW_BOLTS_OUT 6
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#define PRWINDOW_BOLTS_HEATED 7
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#define PRWINDOW_SECURE 8
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//airlock assembly construction states
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#define AIRLOCK_ASSEMBLY_NEEDS_WIRES 0
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#define AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS 1
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@@ -165,6 +165,7 @@
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#define TRAIT_EXEMPT_HEALTH_EVENTS "exempt-health-events"
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#define TRAIT_NO_MIDROUND_ANTAG "no-midround-antag" //can't be turned into an antag by random events
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#define TRAIT_PUGILIST "pugilist" //This guy punches people for a living
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#define TRAIT_NOPUGILIST "nopugilist" // for preventing ((((((((((extreme)))))))))) punch stacking
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#define TRAIT_KI_VAMPIRE "ki-vampire" //when someone with this trait rolls maximum damage on a punch and stuns the target, they regain some stamina and do clone damage
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#define TRAIT_MAULER "mauler" // this guy punches the shit out of people to hurt them, not to drain their stamina
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#define TRAIT_PASSTABLE "passtable"
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