Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into auxtools-atmos
This commit is contained in:
@@ -73,3 +73,15 @@
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name = "wumborian fugu den"
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desc = "A den housing a nest of wumborian fugus, how do they all even fit in there?"
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mob_types = list(/mob/living/simple_animal/hostile/asteroid/fugu)
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/obj/structure/spawner/clown
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name = "Laughing Larry"
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desc = "A laughing, jovial figure. Something seems stuck in his throat."
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icon_state = "clownbeacon"
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icon = 'icons/obj/device.dmi'
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max_integrity = 200
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max_mobs = 15
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spawn_time = 150
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mob_types = list(/mob/living/simple_animal/hostile/retaliate/clown, /mob/living/simple_animal/hostile/retaliate/clown/fleshclown, /mob/living/simple_animal/hostile/retaliate/clown/clownhulk, /mob/living/simple_animal/hostile/retaliate/clown/longface, /mob/living/simple_animal/hostile/retaliate/clown/clownhulk/chlown, /mob/living/simple_animal/hostile/retaliate/clown/clownhulk/honcmunculus, /mob/living/simple_animal/hostile/retaliate/clown/mutant/blob)
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spawn_text = "climbs out of"
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faction = list("clown")
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@@ -127,7 +127,7 @@
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to_chat(user, "<span class='danger'>Throwing [pushed_mob] onto the table might hurt them!</span>")
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return
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var/added_passtable = FALSE
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if(!pushed_mob.pass_flags & PASSTABLE)
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if(!(pushed_mob.pass_flags & PASSTABLE))
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added_passtable = TRUE
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pushed_mob.pass_flags |= PASSTABLE
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pushed_mob.Move(src.loc)
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@@ -21,6 +21,7 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
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var/ini_dir = null
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var/state = WINDOW_OUT_OF_FRAME
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var/reinf = FALSE
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var/extra_reinforced = FALSE
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var/heat_resistance = 800
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var/decon_speed = 30
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var/wtype = "glass"
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@@ -65,6 +66,20 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
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. += "<span class='notice'>The window is out of the frame, but could be <i>pried</i> in. It is <b>screwed</b> to the floor.</span>"
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else if(!anchored)
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. += "<span class='notice'>The window is <i>unscrewed</i> from the floor, and could be deconstructed by <b>wrenching</b>.</span>"
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switch(state)
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if(PRWINDOW_SECURE)
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if(extra_reinforced)
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. += "It's been screwed in with one way screws, you'd need to <b>heat their solder cover</b> to have any chance of backing them out."
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else
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. += "It's been screwed in with solid screws, you'd need to <b>screw them</b> out to unsecure the window."
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if(PRWINDOW_BOLTS_HEATED)
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. += "The solder cover melts away, and you'll likely be able to <b>unscrew them</b> now."
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if(PRWINDOW_BOLTS_OUT)
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. += "The screws have been removed, revealing a small gap you could fit a <b>prying tool</b> in."
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if(PRWINDOW_POPPED)
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. += "The main plate of the window has popped out of the frame, exposing some bars that look like they can be <b>cut</b>."
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if(PRWINDOW_BARS_CUT)
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. += "The main pane can be easily moved out of the way to reveal some <b>bolts</b> holding the frame in."
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else
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if(anchored)
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. += "<span class='notice'>The window is <b>screwed</b> to the floor.</span>"
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@@ -75,8 +90,13 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
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. = ..()
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if(direct)
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setDir(direct)
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if(reinf && anchored)
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if(extra_reinforced && anchored)
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state = PRWINDOW_SECURE
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else if(reinf && anchored)
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state = WINDOW_SCREWED_TO_FRAME
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if(mapload && electrochromatic_id && electrochromatic_id[1] == "!")
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electrochromatic_id = SSmapping.get_obfuscated_id(electrochromatic_id)
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@@ -230,29 +250,26 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
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make_electrochromatic(K.id)
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qdel(K)
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if(!(flags_1&NODECONSTRUCT_1))
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if(!(flags_1 & NODECONSTRUCT_1) && !(state >= PRWINDOW_FRAME_BOLTED))
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if(I.tool_behaviour == TOOL_SCREWDRIVER)
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I.play_tool_sound(src, 75)
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if(reinf)
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if(state == WINDOW_SCREWED_TO_FRAME || state == WINDOW_IN_FRAME)
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to_chat(user, "<span class='notice'>You begin to [state == WINDOW_SCREWED_TO_FRAME ? "unscrew the window from":"screw the window to"] the frame...</span>")
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if(I.use_tool(src, user, decon_speed, extra_checks = CALLBACK(src, .proc/check_state_and_anchored, state, anchored)))
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if(state == WINDOW_SCREWED_TO_FRAME || state == WINDOW_IN_FRAME && anchored)
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to_chat(user, "<span class='notice'>You begin to [state == WINDOW_SCREWED_TO_FRAME ? "unscrew the window from":"screw the window to"] the frame...</span>")
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if(I.use_tool(src, user, decon_speed, extra_checks = CALLBACK(src, .proc/check_state_and_anchored, state, anchored)))
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if(extra_reinforced && state == WINDOW_IN_FRAME)
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state = PRWINDOW_SECURE
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else
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state = (state == WINDOW_IN_FRAME ? WINDOW_SCREWED_TO_FRAME : WINDOW_IN_FRAME)
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to_chat(user, "<span class='notice'>You [state == WINDOW_IN_FRAME ? "unfasten the window from":"fasten the window to"] the frame.</span>")
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else if(state == WINDOW_OUT_OF_FRAME)
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to_chat(user, "<span class='notice'>You begin to [anchored ? "unscrew the frame from":"screw the frame to"] the floor...</span>")
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if(I.use_tool(src, user, decon_speed, extra_checks = CALLBACK(src, .proc/check_state_and_anchored, state, anchored)))
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setAnchored(!anchored)
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to_chat(user, "<span class='notice'>You [anchored ? "fasten the frame to":"unfasten the frame from"] the floor.</span>")
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else //if we're not reinforced, we don't need to check or update state
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to_chat(user, "<span class='notice'>You begin to [anchored ? "unscrew the window from":"screw the window to"] the floor...</span>")
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if(I.use_tool(src, user, decon_speed, extra_checks = CALLBACK(src, .proc/check_anchored, anchored)))
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to_chat(user, "<span class='notice'>You [state == WINDOW_IN_FRAME ? "unfasten the window from":"fasten the window to"] the frame.</span>")
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else if(state == WINDOW_OUT_OF_FRAME)
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to_chat(user, "<span class='notice'>You begin to [anchored ? "unscrew the frame from":"screw the frame to"] the floor...</span>")
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if(I.use_tool(src, user, decon_speed, extra_checks = CALLBACK(src, .proc/check_state_and_anchored, state, anchored)))
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setAnchored(!anchored)
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to_chat(user, "<span class='notice'>You [anchored ? "fasten the window to":"unfasten the window from"] the floor.</span>")
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to_chat(user, "<span class='notice'>You [anchored ? "fasten the frame to":"unfasten the frame from"] the floor.</span>")
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return
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else if(I.tool_behaviour == TOOL_CROWBAR && reinf && (state == WINDOW_OUT_OF_FRAME || state == WINDOW_IN_FRAME))
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else if(I.tool_behaviour == TOOL_CROWBAR && reinf && (state == WINDOW_OUT_OF_FRAME || state == WINDOW_IN_FRAME) && anchored)
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to_chat(user, "<span class='notice'>You begin to lever the window [state == WINDOW_OUT_OF_FRAME ? "into":"out of"] the frame...</span>")
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I.play_tool_sound(src, 75)
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if(I.use_tool(src, user, decon_speed, extra_checks = CALLBACK(src, .proc/check_state_and_anchored, state, anchored)))
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@@ -270,8 +287,67 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
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to_chat(user, "<span class='notice'>You successfully disassemble [src].</span>")
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qdel(src)
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return
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if(!reinf || !anchored)
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return ..()
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switch(state)
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if(PRWINDOW_SECURE)
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if(extra_reinforced)
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if(I.tool_behaviour == TOOL_WELDER && user.a_intent == INTENT_HARM)
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user.visible_message("<span class='notice'>[user] holds \the [I] to the security screws on \the [src]...</span>",
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"<span class='notice'>You begin heating the security screws on \the [src]...</span>")
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if(I.use_tool(src, user, 180, volume = 100))
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to_chat(user, "<span class='notice'>The security bolts are glowing white hot and look ready to be removed.</span>")
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state = PRWINDOW_BOLTS_HEATED
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addtimer(CALLBACK(src, .proc/cool_bolts), 300)
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return
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else
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if(I.tool_behaviour == TOOL_SCREWDRIVER)
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user.visible_message("<span class='notice'>[user] digs into the screws and starts removing them...</span>",
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"<span class='notice'>You dig into the screws hard and they start turning...</span>")
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if(I.use_tool(src, user, 80, volume = 50))
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state = PRWINDOW_BOLTS_OUT
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to_chat(user, "<span class='notice'>The screws come out, and a gap forms around the edge of the pane.</span>")
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return
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if(PRWINDOW_BOLTS_HEATED)
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if(I.tool_behaviour == TOOL_SCREWDRIVER)
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user.visible_message("<span class='notice'>[user] digs into the security screws and starts removing them...</span>",
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"<span class='notice'>You dig into the screws hard and they start turning...</span>")
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if(I.use_tool(src, user, 80, volume = 50))
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state = PRWINDOW_BOLTS_OUT
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to_chat(user, "<span class='notice'>The screws come out, and a gap forms around the edge of the pane.</span>")
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return
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if(PRWINDOW_BOLTS_OUT)
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if(I.tool_behaviour == TOOL_CROWBAR)
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user.visible_message("<span class='notice'>[user] wedges \the [I] into the gap in the frame and starts prying...</span>",
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"<span class='notice'>You wedge \the [I] into the gap in the frame and start prying...</span>")
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if(I.use_tool(src, user, 50, volume = 50))
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state = PRWINDOW_POPPED
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to_chat(user, "<span class='notice'>The panel pops out of the frame, exposing some thin metal bars that looks like they can be cut.</span>")
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return
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if(PRWINDOW_POPPED)
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if(I.tool_behaviour == TOOL_WIRECUTTER)
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user.visible_message("<span class='notice'>[user] starts cutting the exposed bars on \the [src]...</span>",
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"<span class='notice'>You start cutting the exposed bars on \the [src]</span>")
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if(I.use_tool(src, user, 30, volume = 50))
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state = PRWINDOW_BARS_CUT
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to_chat(user, "<span class='notice'>The panels falls out of the way exposing the frame bolts.</span>")
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return
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if(PRWINDOW_BARS_CUT)
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if(I.tool_behaviour == TOOL_WRENCH)
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user.visible_message("<span class='notice'>[user] starts unfastening \the [src] from the frame...</span>",
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"<span class='notice'>You start unfastening the bolts from the frame...</span>")
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if(I.use_tool(src, user, 50, volume = 50))
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to_chat(user, "<span class='notice'>You unscrew the bolts from the frame and the window pops loose.</span>")
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state = WINDOW_OUT_OF_FRAME
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setAnchored(FALSE)
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return
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return ..()
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/obj/structure/window/proc/cool_bolts()
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if(state == PRWINDOW_BOLTS_HEATED)
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state = PRWINDOW_SECURE
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visible_message("<span class='notice'>The bolts on \the [src] look like they've cooled off...</span>")
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/obj/structure/window/setAnchored(anchorvalue)
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..()
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air_update_turf(TRUE)
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@@ -577,6 +653,7 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
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desc = "A window made out of a plasma-silicate alloy and a rod matrix. It looks hopelessly tough to break and is most likely nigh fireproof."
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icon_state = "plasmarwindow"
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reinf = TRUE
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extra_reinforced = TRUE
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heat_resistance = 50000
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armor = list("melee" = 85, "bullet" = 20, "laser" = 0, "energy" = 0, "bomb" = 60, "bio" = 100, "rad" = 100, "fire" = 99, "acid" = 100)
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max_integrity = 500
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@@ -642,6 +719,7 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
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icon = 'icons/obj/smooth_structures/rplasma_window.dmi'
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icon_state = "rplasmawindow"
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dir = FULLTILE_WINDOW_DIR
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state = PRWINDOW_SECURE
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max_integrity = 1000
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fulltile = TRUE
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flags_1 = PREVENT_CLICK_UNDER_1
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@@ -726,6 +804,7 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
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fulltile = TRUE
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flags_1 = PREVENT_CLICK_UNDER_1
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reinf = TRUE
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extra_reinforced = TRUE
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heat_resistance = 1600
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armor = list("melee" = 50, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 100)
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smooth = SMOOTH_TRUE
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@@ -758,6 +837,7 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
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wave_explosion_block = EXPLOSION_BLOCK_BOROSILICATE_WINDOW
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wave_explosion_multiply = EXPLOSION_DAMPEN_BOROSILICATE_WINDOW
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decon_speed = 40
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extra_reinforced = TRUE
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glass_type = /obj/item/stack/tile/brass
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glass_amount = 1
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reinf = FALSE
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