Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into auxtools-atmos
This commit is contained in:
@@ -116,6 +116,7 @@ GLOBAL_LIST_INIT(admin_verbs_fun, list(
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/client/proc/show_tip,
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/client/proc/smite,
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/client/proc/admin_away,
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/client/proc/spawn_floor_cluwne,
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/client/proc/cmd_admin_toggle_fov, //CIT CHANGE - FOV
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/client/proc/roll_dices //CIT CHANGE - Adds dice verb
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))
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@@ -104,7 +104,7 @@ GLOBAL_VAR(antag_prototypes)
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var/datum/component/activity/activity = current.GetComponent(/datum/component/activity)
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if(activity)
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out += "Activity level: [activity.activity_level]<br>"
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out += "Hasn't changed areas in approximately [activity.not_moved_counter] seconds"
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out += "Hasn't changed areas in approximately [activity.not_moved_counter] seconds<br>"
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var/special_statuses = get_special_statuses()
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if(length(special_statuses))
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@@ -1333,9 +1333,10 @@ Traitors and the like can also be revived with the previous role mostly intact.
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ADMIN_PUNISHMENT_SHOES,
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ADMIN_PUNISHMENT_PICKLE,
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ADMIN_PUNISHMENT_FRY,
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ADMIN_PUNISHMENT_CRACK,
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ADMIN_PUNISHMENT_BLEED,
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ADMIN_PUNISHMENT_SCARIFY)
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ADMIN_PUNISHMENT_CRACK,
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ADMIN_PUNISHMENT_BLEED,
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ADMIN_PUNISHMENT_SCARIFY,
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ADMIN_PUNISHMENT_CLUWNE)
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var/punishment = input("Choose a punishment", "DIVINE SMITING") as null|anything in punishment_list
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@@ -1501,6 +1502,11 @@ Traitors and the like can also be revived with the previous role mostly intact.
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to_chat(usr,"<span class='warning'>[C] does not have knottable shoes!</span>")
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return
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sick_kicks.adjust_laces(SHOES_KNOTTED)
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if(ADMIN_PUNISHMENT_CLUWNE)
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if(!iscarbon(target))
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to_chat(usr,"<span class='warning'>This must be used on a carbon mob.</span>")
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return
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target.cluwneify()
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punish_log(target, punishment)
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@@ -1691,3 +1697,23 @@ Traitors and the like can also be revived with the previous role mostly intact.
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if(!source)
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return
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REMOVE_TRAIT(D,chosen_trait,source)
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/client/proc/spawn_floor_cluwne()
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set category = "Admin.Fun"
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set name = "Unleash Floor Cluwne"
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set desc = "Pick a specific target or just let it select randomly and spawn the floor cluwne mob on the station. Be warned: spawning more than one may cause issues!"
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var/target
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if(!check_rights(R_FUN))
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return
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var/turf/T = get_turf(usr)
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target = input("Any specific target in mind? Please note only live, non cluwned, human targets are valid.", "Target", target) as null|anything in GLOB.player_list
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if(target && ishuman(target))
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var/mob/living/carbon/human/H = target
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var/mob/living/simple_animal/hostile/floor_cluwne/FC = new /mob/living/simple_animal/hostile/floor_cluwne(T)
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FC.Acquire_Victim(H)
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else
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new /mob/living/simple_animal/hostile/floor_cluwne(T)
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log_admin("[key_name(usr)] spawned floor cluwne.")
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message_admins("[key_name(usr)] spawned floor cluwne.")
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@@ -164,14 +164,12 @@ GLOBAL_LIST_EMPTY(antagonists)
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/datum/antagonist/proc/remove_blacklisted_quirks()
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var/mob/living/L = owner.current
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if(istype(L))
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var/list/my_quirks = L.client?.prefs.all_quirks.Copy()
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SSquirks.filter_quirks(my_quirks,blacklisted_quirks)
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for(var/q in L.roundstart_quirks)
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var/datum/quirk/Q = q
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if(!(SSquirks.quirk_name_by_path(Q.type) in my_quirks))
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if(Q.type in blacklisted_quirks)
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if(initial(Q.antag_removal_text))
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to_chat(L, "<span class='boldannounce'>[initial(Q.antag_removal_text)]</span>")
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L.remove_quirk(Q.type)
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qdel(Q)
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//Returns the team antagonist belongs to if any.
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/datum/antagonist/proc/get_team()
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@@ -680,6 +680,11 @@
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glove_type = /obj/item/clothing/gloves/fingerless/pugilist/cling // just punch his head off dude
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glove_name_simple = "bone gauntlets"
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/obj/effect/proc_holder/changeling/gloves/gauntlets/sting_action(mob/living/user)
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if(HAS_TRAIT(user, TRAIT_NOPUGILIST))
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to_chat(user, "<span class='warning'>We would gain nothing by forming our fists into brute-force weapons when we are trained in precision martial arts!</span>")
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return
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/obj/item/clothing/gloves/fingerless/pugilist/cling // switches between lesser GotNS and Big Punchy Rib Breaky Hands
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name = "hewn bone gauntlets"
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icon_state = "ling_gauntlets"
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@@ -25,7 +25,7 @@
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/datum/clockwork_scripture/create_object/stargazer/check_special_requirements()
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var/area/A = get_area(invoker)
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var/turf/T = get_turf(invoker)
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if(!is_station_level(invoker.z) || isspaceturf(T) || !(A.area_flags & VALID_TERRITORY))
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if(!is_station_level(invoker.z) || isspaceturf(T) || !(A?.area_flags & CULT_PERMITTED))
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to_chat(invoker, "<span class='danger'>Stargazers can't be built off-station.</span>")
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return
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return ..()
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@@ -34,7 +34,7 @@
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return FALSE
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var/area/A = get_area(invoker)
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var/turf/T = get_turf(invoker)
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if(!is_station_level(T.z) || isspaceturf(T) || !(A.area_flags & VALID_TERRITORY) || isshuttleturf(T))
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if(!is_station_level(T.z) || isspaceturf(T) || !(A?.area_flags & CULT_PERMITTED) || isshuttleturf(T))
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to_chat(invoker, "<span class='warning'>You must be on the station to activate the Ark!</span>")
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return FALSE
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if(GLOB.clockwork_gateway_activated)
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@@ -52,7 +52,7 @@
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break
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if(has_starlight && anchored)
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var/area/A = get_area(src)
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if(A.outdoors || A.map_name == "Space" || !(A.area_flags & VALID_TERRITORY))
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if(A.outdoors || A.map_name == "Space" || !(A?.area_flags & CULT_PERMITTED))
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has_starlight = FALSE
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if(old_status != has_starlight)
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if(has_starlight)
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@@ -419,7 +419,7 @@
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var/sanity = 0
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while(summon_spots.len < SUMMON_POSSIBILITIES && sanity < 100)
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var/area/summon = pick(GLOB.sortedAreas - summon_spots)
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if(summon && is_station_level(summon.z) && !(summon.area_flags & VALID_TERRITORY))
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if(summon && is_station_level(summon.z) && (summon.area_flags & VALID_TERRITORY))
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summon_spots += summon
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sanity++
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update_explanation_text()
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@@ -148,7 +148,7 @@ This file contains the cult dagger and rune list code
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to_chat(user, "<span class='cult'>There is already a rune here.</span>")
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return FALSE
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var/area/A = get_area(T)
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if((!is_station_level(T.z) && !is_mining_level(T.z)) || !(A?.area_flags & VALID_TERRITORY))
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if((!is_station_level(T.z) && !is_mining_level(T.z)) || !(A?.area_flags & CULT_PERMITTED))
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to_chat(user, "<span class='warning'>The veil is not weak enough here.</span>")
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return FALSE
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return TRUE
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@@ -89,6 +89,7 @@
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var/list/lore = list()
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data["charges"] = charge
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data["total_sacs"] = cultie.total_sacrifices
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for(var/X in to_know)
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lore = list()
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@@ -96,7 +97,11 @@
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lore["type"] = EK.type
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lore["name"] = EK.name
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lore["cost"] = EK.cost
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lore["disabled"] = EK.cost <= charge ? FALSE : TRUE
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lore["sacs"] = EK.sacs_needed
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if(EK.cost <= charge && cultie.total_sacrifices >= EK.sacs_needed)
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lore["disabled"] = FALSE
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else
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lore["disabled"] = TRUE
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lore["path"] = EK.route
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lore["state"] = "Research"
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lore["flavour"] = EK.gain_text
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@@ -108,6 +113,7 @@
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var/datum/eldritch_knowledge/EK = known[X]
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lore["name"] = EK.name
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lore["cost"] = EK.cost
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lore["sacs"] = EK.sacs_needed
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lore["disabled"] = TRUE
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lore["path"] = EK.route
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lore["state"] = "Researched"
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@@ -165,6 +165,25 @@
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new /obj/effect/reality_smash(chosen_location)
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ReworkNetwork()
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/**
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*CIT CHANGE
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*
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*Creates a singular reality smash
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*Credit to slimelust
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*/
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/datum/reality_smash_tracker/proc/RandomSpawnSmash(var/deferred = FALSE)
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var/turf/chosen_location = get_safe_random_station_turf()
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//we also dont want them close to each other, at least 1 tile of separation
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var/obj/effect/reality_smash/what_if_i_have_one = locate() in range(1, chosen_location)
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var/obj/effect/broken_illusion/what_if_i_had_one_but_got_used = locate() in range(1, chosen_location)
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var/tries = 10
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while((what_if_i_have_one || what_if_i_had_one_but_got_used) && tries-- > 0)
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chosen_location = get_safe_random_station_turf()
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new /obj/effect/reality_smash(chosen_location)
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if(!deferred)
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ReworkNetwork()
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/**
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* Adds a mind to the list of people that can see the reality smashes
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*
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||||
@@ -200,15 +219,23 @@
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/obj/effect/broken_illusion/Initialize()
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||||
. = ..()
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||||
addtimer(CALLBACK(src,.proc/show_presence),15 SECONDS)
|
||||
addtimer(CALLBACK(src,.proc/remove_presence),195 SECONDS)
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|
||||
var/image/I = image('icons/effects/eldritch.dmi',src,null,OBJ_LAYER)
|
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I.override = TRUE
|
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add_alt_appearance(/datum/atom_hud/alternate_appearance/basic/silicons, "pierced_reality", I)
|
||||
|
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/obj/effect/broken_illusion/Destroy()
|
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GLOB.reality_smash_track.RandomSpawnSmash()
|
||||
return ..()
|
||||
|
||||
///Makes this obj appear out of nothing
|
||||
/obj/effect/broken_illusion/proc/show_presence()
|
||||
animate(src,alpha = 255,time = 15 SECONDS)
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|
||||
/obj/effect/broken_illusion/proc/remove_presence()
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/broken_illusion/attack_hand(mob/living/user, list/modifiers)
|
||||
if(!ishuman(user))
|
||||
return ..()
|
||||
|
||||
@@ -44,46 +44,6 @@
|
||||
if(target.stat == DEAD)
|
||||
to_chat(user,"<span class='warning'>[target.real_name] is dead. Bring them onto a transmutation rune!</span>")
|
||||
|
||||
/datum/action/innate/heretic_shatter
|
||||
name = "Shattering Offer"
|
||||
desc = "After a brief delay, you will be granted salvation from a dire situation at the cost of your blade. (Teleports you to a random safe turf on your current z level after a windup, but destroys your blade.)"
|
||||
background_icon_state = "bg_ecult"
|
||||
button_icon_state = "shatter"
|
||||
icon_icon = 'icons/mob/actions/actions_ecult.dmi'
|
||||
check_flags = MOBILITY_HOLD|MOBILITY_MOVE|MOBILITY_USE
|
||||
var/mob/living/carbon/human/holder
|
||||
var/obj/item/melee/sickly_blade/sword
|
||||
|
||||
/datum/action/innate/heretic_shatter/Grant(mob/user, obj/object)
|
||||
sword = object
|
||||
holder = user
|
||||
//i know what im doing
|
||||
return ..()
|
||||
|
||||
/datum/action/innate/heretic_shatter/IsAvailable()
|
||||
if(IS_HERETIC(holder) || IS_HERETIC_MONSTER(holder))
|
||||
return ..()
|
||||
else
|
||||
return FALSE
|
||||
|
||||
/datum/action/innate/heretic_shatter/Activate()
|
||||
if(do_after(holder,10, target = holder))
|
||||
if(!sword || QDELETED(sword))
|
||||
return
|
||||
if(!IsAvailable()) //Never trust the user.
|
||||
return
|
||||
var/swordz = (get_turf(sword))?.z //SHOULD usually have a turf but if it doesn't better be prepared.
|
||||
if(!swordz)
|
||||
to_chat(holder, "<span class='warning'>[sword] flickers but remains in place, as do you...</span>")
|
||||
return
|
||||
var/turf/safe_turf = find_safe_turf(zlevels = swordz, extended_safety_checks = TRUE)
|
||||
if(!safe_turf)
|
||||
to_chat(holder, "<span class='warning'>[sword] flickers but remains in place, as do you...</span>")
|
||||
return
|
||||
do_teleport(holder,safe_turf,forceMove = TRUE,channel=TELEPORT_CHANNEL_MAGIC)
|
||||
to_chat(holder,"<span class='warning'>You feel a gust of energy flow through your body... the Rusted Hills heard your call...</span>")
|
||||
qdel(sword)
|
||||
|
||||
/obj/item/melee/sickly_blade
|
||||
name = "sickly blade"
|
||||
desc = "A sickly green crescent blade, decorated with an ornamental eye. You feel like you're being watched..."
|
||||
@@ -101,11 +61,6 @@
|
||||
throwforce = 10
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "tore", "lacerated", "ripped", "diced", "rended")
|
||||
var/datum/action/innate/heretic_shatter/linked_action
|
||||
|
||||
/obj/item/melee/sickly_blade/Initialize()
|
||||
. = ..()
|
||||
linked_action = new(src)
|
||||
|
||||
/obj/item/melee/sickly_blade/attack(mob/living/target, mob/living/user)
|
||||
if(!(IS_HERETIC(user) || IS_HERETIC_MONSTER(user)))
|
||||
@@ -120,13 +75,17 @@
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/item/melee/sickly_blade/pickup(mob/user)
|
||||
. = ..()
|
||||
linked_action.Grant(user, src)
|
||||
|
||||
/obj/item/melee/sickly_blade/dropped(mob/user, silent)
|
||||
. = ..()
|
||||
linked_action.Remove(user, src)
|
||||
/obj/item/melee/sickly_blade/attack_self(mob/user)
|
||||
var/turf/safe_turf = find_safe_turf(zlevels = z, extended_safety_checks = TRUE)
|
||||
if(IS_HERETIC(user) || IS_HERETIC_MONSTER(user))
|
||||
if(do_teleport(user, safe_turf, forceMove = TRUE, channel = TELEPORT_CHANNEL_MAGIC))
|
||||
to_chat(user,"<span class='warning'>As you shatter [src], you feel a gust of energy flow through your body. The Rusted Hills heard your call...</span>")
|
||||
else
|
||||
to_chat(user,"<span class='warning'>You shatter [src], but your plea goes unanswered.</span>")
|
||||
else
|
||||
to_chat(user,"<span class='warning'>You shatter [src].</span>")
|
||||
playsound(src, "shatter", 70, TRUE) //copied from the code for smashing a glass sheet onto the ground to turn it into a shard
|
||||
qdel(src)
|
||||
|
||||
/obj/item/melee/sickly_blade/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
|
||||
. = ..()
|
||||
@@ -141,6 +100,11 @@
|
||||
else
|
||||
eldritch_knowledge_datum.on_ranged_attack_eldritch_blade(target,user,click_parameters)
|
||||
|
||||
/obj/item/melee/sickly_blade/examine(mob/user)
|
||||
. = ..()
|
||||
if(IS_HERETIC(user) || IS_HERETIC_MONSTER(user))
|
||||
. += "<span class='notice'><B>A heretic (or a servant of one) can shatter this blade to teleport to a random, mostly safe location by activating it in-hand.</B></span>"
|
||||
|
||||
/obj/item/melee/sickly_blade/rust
|
||||
name = "rusted blade"
|
||||
desc = "This crescent blade is decrepit, wasting to rust. Yet still it bites, ripping flesh and bone with jagged, rotten teeth."
|
||||
@@ -243,6 +207,7 @@
|
||||
// slightly worse than normal cult robes
|
||||
armor = list("melee" = 30, "bullet" = 30, "laser" = 30,"energy" = 30, "bomb" = 15, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
pocket_storage_component_path = /datum/component/storage/concrete/pockets/void_cloak
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/suit/hooded/cultrobes/void/ToggleHood()
|
||||
if(!iscarbon(loc))
|
||||
|
||||
@@ -15,6 +15,8 @@
|
||||
var/gain_text = ""
|
||||
///Cost of knowledge in souls
|
||||
var/cost = 0
|
||||
///Required sacrifices to unlock
|
||||
var/sacs_needed = 0
|
||||
///Next knowledge in the research tree
|
||||
var/list/next_knowledge = list()
|
||||
///What knowledge is incompatible with this. This will simply make it impossible to research knowledges that are in banned_knowledge once this gets researched.
|
||||
@@ -230,7 +232,6 @@
|
||||
atoms -= H
|
||||
H.gib()
|
||||
|
||||
|
||||
///////////////
|
||||
///Base lore///
|
||||
///////////////
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
|
||||
/obj/item/melee/touch_attack/mansus_fist/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
|
||||
|
||||
if(!proximity_flag | target == user)
|
||||
if(!proximity_flag || (target == user))
|
||||
return
|
||||
playsound(user, 'sound/items/welder.ogg', 75, TRUE)
|
||||
if(ishuman(target))
|
||||
|
||||
@@ -109,10 +109,15 @@
|
||||
gain_text = "When the Glory of the Lantern scorches and sears their skin, nothing will protect them from the ashes."
|
||||
desc = "Fire off five streams of fire from your hand, each setting ablaze targets hit and scorching them upon contact."
|
||||
cost = 2
|
||||
sacs_needed = 3
|
||||
spell_to_add = /obj/effect/proc_holder/spell/pointed/nightwatchers_rite
|
||||
next_knowledge = list(/datum/eldritch_knowledge/final/ash_final)
|
||||
route = PATH_ASH
|
||||
|
||||
/datum/eldritch_knowledge/spell/nightwatchers_rite/on_gain(mob/user)
|
||||
. = ..()
|
||||
priority_announce("Large heat signatures discovered! A swelling fiery horror is coming..", sound = 'sound/misc/notice1.ogg')
|
||||
|
||||
/datum/eldritch_knowledge/ash_blade_upgrade
|
||||
name = "Fiery Blade"
|
||||
gain_text = "Blade in hand, he swung and swung as the ash fell from the skies. His city, his people... all burnt to cinders, and yet life still remained in his charred body."
|
||||
@@ -181,6 +186,7 @@
|
||||
desc = "Bring 3 corpses onto a transmutation rune, you will become immune to fire, the vacuum of space, cold and other enviromental hazards and become overall sturdier to all other damages. You will gain a spell that passively creates ring of fire around you as well ,as you will gain a powerful ability that lets you create a wave of flames all around you."
|
||||
required_atoms = list(/mob/living/carbon/human)
|
||||
cost = 5
|
||||
sacs_needed = 8
|
||||
route = PATH_ASH
|
||||
var/list/trait_list = list(TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE)
|
||||
|
||||
|
||||
@@ -170,7 +170,7 @@
|
||||
gain_text = "The Uncanny Man, who walks alone in the valley between the worlds... I was able to summon his aid."
|
||||
desc = "You can now summon a Raw Prophet by transmutating a pair of eyes, a left arm and a pool of blood. Raw prophets have increased seeing range, as well as X-Ray vision, but they are very fragile."
|
||||
cost = 1
|
||||
required_atoms = list(/obj/item/organ/eyes,/obj/item/bodypart/l_arm,/obj/item/bodypart/r_arm,/obj/effect/decal/cleanable/blood)
|
||||
required_atoms = list(/obj/item/organ/eyes,/obj/item/bodypart/l_arm,/obj/effect/decal/cleanable/blood)
|
||||
mob_to_summon = /mob/living/simple_animal/hostile/eldritch/raw_prophet
|
||||
next_knowledge = list(/datum/eldritch_knowledge/flesh_blade_upgrade,/datum/eldritch_knowledge/rune_carver,/datum/eldritch_knowledge/curse/paralysis)
|
||||
route = PATH_FLESH
|
||||
@@ -217,6 +217,7 @@
|
||||
desc = "Bring 3 bodies onto a transmutation rune to shed your human form and ascend to untold power."
|
||||
required_atoms = list(/mob/living/carbon/human)
|
||||
cost = 5
|
||||
sacs_needed = 8
|
||||
route = PATH_FLESH
|
||||
|
||||
/datum/eldritch_knowledge/final/flesh_final/on_finished_recipe(mob/living/user, list/atoms, loc)
|
||||
@@ -257,6 +258,11 @@
|
||||
gain_text = "The ignorant mind that inhabits their feeble bodies will crumble when they acknowledge - willingly or not, the truth."
|
||||
desc = "By forcing the knowledge of the Mansus upon my foes, I can show them things that would drive any normal man insane."
|
||||
cost = 2
|
||||
sacs_needed = 3
|
||||
spell_to_add = /obj/effect/proc_holder/spell/targeted/touch/mad_touch
|
||||
next_knowledge = list(/datum/eldritch_knowledge/final/flesh_final)
|
||||
route = PATH_FLESH
|
||||
|
||||
/datum/eldritch_knowledge/spell/touch_of_madness/on_gain(mob/user)
|
||||
. = ..()
|
||||
priority_announce("The stench of rotting flesh fills the air... An approaching abomination has been detected!", sound = 'sound/misc/notice1.ogg')
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
var/check = FALSE
|
||||
if(ismob(target))
|
||||
var/mob/living/mobster = target
|
||||
if(!mobster.mob_biotypes & MOB_ROBOTIC)
|
||||
if(!(mobster.mob_biotypes & MOB_ROBOTIC))
|
||||
return FALSE
|
||||
else
|
||||
check = TRUE
|
||||
@@ -159,15 +159,21 @@
|
||||
desc = "Applying your knowledge of rust to the human body, a knowledge that could decay your foes from the inside out, resulting in organ failure, vomiting, or eventual death through the peeling of rotting flesh."
|
||||
gain_text = "Rust, decay, it's all the same. All that remains is application."
|
||||
cost = 2
|
||||
sacs_needed = 3
|
||||
spell_to_add = /obj/effect/proc_holder/spell/targeted/touch/grasp_of_decay
|
||||
next_knowledge = list(/datum/eldritch_knowledge/final/rust_final)
|
||||
route = PATH_RUST
|
||||
|
||||
/datum/eldritch_knowledge/spell/grasp_of_decay/on_gain(mob/user)
|
||||
. = ..()
|
||||
priority_announce("A foul wind is blowing... The floor creaks with rust as something sinister approaches!", sound = 'sound/misc/notice1.ogg')
|
||||
|
||||
/datum/eldritch_knowledge/final/rust_final
|
||||
name = "Rustbringer's Oath"
|
||||
desc = "Bring three corpses onto a transmutation rune. After you finish the ritual, rust will now automatically spread from the rune. Your healing on rust is also tripled, while you become more resilient overall."
|
||||
gain_text = "Champion of rust. Corruptor of steel. Fear the dark for the Rustbringer has come! Rusted Hills, CALL MY NAME!"
|
||||
cost = 5
|
||||
sacs_needed = 8
|
||||
required_atoms = list(/mob/living/carbon/human)
|
||||
route = PATH_RUST
|
||||
|
||||
|
||||
@@ -160,15 +160,21 @@
|
||||
gain_text = "This world will be my stage, and nothing will be out of my reach."
|
||||
desc = "Gain the ability to mark a 7x7 area as your domain after a short delay. Creatures in your domain are slowed and branded with a void mark, allowing you to quickly teleport to them and slash them, further inhibiting their ability to move."
|
||||
cost = 2
|
||||
sacs_needed = 3
|
||||
spell_to_add = /obj/effect/proc_holder/spell/aoe_turf/domain_expansion
|
||||
next_knowledge = list(/datum/eldritch_knowledge/final/void_final)
|
||||
route = PATH_VOID
|
||||
|
||||
/datum/eldritch_knowledge/spell/domain_expansion/on_gain(mob/user)
|
||||
. = ..()
|
||||
priority_announce("Echos of the lost in space are heard... An ominous presence is being detected! ", sound = 'sound/misc/notice1.ogg')
|
||||
|
||||
/datum/eldritch_knowledge/final/void_final
|
||||
name = "Waltz at the End of Time"
|
||||
desc = "Bring 3 corpses onto the transmutation rune. After you finish the ritual you will automatically silence people around you and will summon a snow storm around you."
|
||||
gain_text = "The world falls into darkness. I stand in an empty plane, small flakes of ice fall from the sky. The Aristocrat stands before me, he motions to me. We will play a waltz to the whispers of dying reality, as the world is destroyed before our eyes."
|
||||
cost = 5
|
||||
sacs_needed = 8
|
||||
required_atoms = list(/mob/living/carbon/human)
|
||||
route = PATH_VOID
|
||||
///soundloop for the void theme
|
||||
|
||||
@@ -492,7 +492,7 @@
|
||||
var/targetAmount = 100
|
||||
|
||||
/datum/objective/revenant/New()
|
||||
targetAmount = rand(350,600)
|
||||
targetAmount = rand(150,300)
|
||||
explanation_text = "Absorb [targetAmount] points of essence from humans."
|
||||
..()
|
||||
|
||||
|
||||
@@ -84,6 +84,9 @@
|
||||
if(slam_cooldown + slam_cooldown_time > world.time)
|
||||
to_chat(src, "<span class='warning'>Your slam ability is still on cooldown!</span>")
|
||||
return
|
||||
if(!isopenturf(loc))
|
||||
to_chat(src, "<span class='warning'>You need to be on open flooring to do that!")
|
||||
return
|
||||
|
||||
face_atom(A)
|
||||
var/mob/living/victim = A
|
||||
|
||||
@@ -145,7 +145,7 @@
|
||||
if("VICTIM")
|
||||
var/mob/living/carbon/human/T = target
|
||||
var/datum/antagonist/cult/C = user.mind.has_antag_datum(/datum/antagonist/cult,TRUE)
|
||||
if(C?.cult_team.is_sacrifice_target(T.mind))
|
||||
if(C && C.cult_team.is_sacrifice_target(T.mind))
|
||||
if(iscultist(user))
|
||||
to_chat(user, "<span class='cult'><b>\"This soul is mine.</b></span> <span class='cultlarge'>SACRIFICE THEM!\"</span>")
|
||||
else
|
||||
|
||||
@@ -252,6 +252,10 @@
|
||||
name = "Barnyard Curse"
|
||||
spell_type = /obj/effect/proc_holder/spell/pointed/barnyardcurse
|
||||
|
||||
/datum/spellbook_entry/cluwne
|
||||
name = "Cluwne Curse"
|
||||
spell_type = /obj/effect/proc_holder/spell/targeted/cluwnecurse
|
||||
|
||||
/datum/spellbook_entry/charge
|
||||
name = "Charge"
|
||||
spell_type = /obj/effect/proc_holder/spell/targeted/charge
|
||||
|
||||
@@ -37,14 +37,19 @@
|
||||
/obj/item/clothing/gloves/fingerless/pugilist/equipped(mob/user, slot)
|
||||
. = ..()
|
||||
if(slot == SLOT_GLOVES)
|
||||
use_buffs(user, TRUE)
|
||||
wornonce = TRUE
|
||||
if((HAS_TRAIT(user, TRAIT_NOPUGILIST)))
|
||||
to_chat(user, "<span class='danger'>What purpose is there to don the weapons of pugilism if you're already well-practiced in martial arts? Mixing arts is blasphemous!</span>")
|
||||
return
|
||||
use_buffs(user, TRUE)
|
||||
|
||||
/obj/item/clothing/gloves/fingerless/pugilist/dropped(mob/user)
|
||||
. = ..()
|
||||
if(wornonce)
|
||||
use_buffs(user, FALSE)
|
||||
wornonce = FALSE
|
||||
if((HAS_TRAIT(user, TRAIT_NOPUGILIST)))
|
||||
return
|
||||
use_buffs(user, FALSE)
|
||||
|
||||
/obj/item/clothing/gloves/fingerless/pugilist/proc/use_buffs(mob/user, buff)
|
||||
if(buff) // tarukaja
|
||||
@@ -67,6 +72,7 @@
|
||||
H.dna.species.punchdamagehigh -= enhancement
|
||||
H.dna.species.punchdamagelow -= enhancement
|
||||
H.dna.species.punchwoundbonus -= wound_enhancement
|
||||
H.dna?.species?.attack_sound_override = null
|
||||
if(!silent)
|
||||
to_chat(user, "<span class='warning'>With [src] off of your arms, you feel less ready to punch things.</span>")
|
||||
|
||||
@@ -223,6 +229,50 @@
|
||||
parry_cooldown = 0
|
||||
parry_failed_clickcd_duration = 0
|
||||
|
||||
/obj/item/clothing/gloves/fingerless/pugilist/mauler
|
||||
name = "mauler gauntlets"
|
||||
desc = "Plastitanium gauntlets coated in a thick nano-weave carbon material and implanted with nanite injectors that boost the wielder's strength six-fold."
|
||||
icon_state = "mauler_gauntlets"
|
||||
item_state = "mauler_gauntlets"
|
||||
transfer_prints = FALSE
|
||||
body_parts_covered = ARMS|HANDS
|
||||
cold_protection = ARMS|HANDS
|
||||
min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
|
||||
max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
|
||||
armor = list("melee" = 30, "bullet" = 30, "laser" = 10, "energy" = 10, "bomb" = 55, "bio" = 15, "rad" = 15, "fire" = 80, "acid" = 50)
|
||||
siemens_coefficient = 0
|
||||
permeability_coefficient = 0.05
|
||||
strip_delay = 80
|
||||
enhancement = 12 // same as the changeling gauntlets but without changeling utility
|
||||
wound_enhancement = 12
|
||||
silent = TRUE
|
||||
inherited_trait = TRAIT_CHUNKYFINGERS // your fingers are fat because the gloves are
|
||||
secondary_trait = TRAIT_MAULER // commit table slam
|
||||
|
||||
/obj/item/clothing/gloves/fingerless/pugilist/mauler/equipped(mob/user, slot)
|
||||
. = ..()
|
||||
if(slot == SLOT_GLOVES)
|
||||
wornonce = TRUE
|
||||
if((HAS_TRAIT(user, TRAIT_NOPUGILIST)))
|
||||
return
|
||||
use_mauls(user, TRUE)
|
||||
|
||||
/obj/item/clothing/gloves/fingerless/pugilist/mauler/dropped(mob/user)
|
||||
. = ..()
|
||||
if(wornonce)
|
||||
wornonce = FALSE
|
||||
if((HAS_TRAIT(user, TRAIT_NOPUGILIST)))
|
||||
return
|
||||
use_mauls(user, FALSE)
|
||||
|
||||
/obj/item/clothing/gloves/fingerless/pugilist/mauler/proc/use_mauls(mob/user, maul)
|
||||
if(maul)
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
H.dna?.species?.attack_sound_override = 'sound/weapons/mauler_punch.ogg'
|
||||
if(silent)
|
||||
to_chat(H, "<span class='danger'>You feel prickles around your wrists as [src] cling to them - strength courses through your veins!</span>")
|
||||
|
||||
/obj/item/clothing/gloves/botanic_leather
|
||||
name = "botanist's leather gloves"
|
||||
desc = "These leather gloves protect against thorns, barbs, prickles, spikes and other harmful objects of floral origin. They're also quite warm."
|
||||
@@ -253,7 +303,6 @@
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 50)
|
||||
strip_mod = 1.5
|
||||
|
||||
|
||||
/obj/item/clothing/gloves/bracer
|
||||
name = "bone bracers"
|
||||
desc = "For when you're expecting to get slapped on the wrist. Offers modest protection to your arms."
|
||||
|
||||
106
code/modules/clothing/masks/cluwne.dm
Normal file
106
code/modules/clothing/masks/cluwne.dm
Normal file
@@ -0,0 +1,106 @@
|
||||
/obj/item/clothing/mask/gas/cluwne
|
||||
name = "clown wig and mask"
|
||||
desc = "A true prankster's facial attire. A clown is incomplete without his wig and mask."
|
||||
flags_cover = MASKCOVERSEYES
|
||||
icon_state = "cluwne"
|
||||
item_state = "cluwne"
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
|
||||
clothing_flags = ALLOWINTERNALS
|
||||
item_flags = ABSTRACT | DROPDEL
|
||||
flags_inv = HIDEEARS|HIDEEYES
|
||||
var/voicechange = TRUE
|
||||
var/last_sound = 0
|
||||
var/delay = 15
|
||||
|
||||
/obj/item/clothing/mask/gas/cluwne/Initialize()
|
||||
.=..()
|
||||
ADD_TRAIT(src, TRAIT_NODROP, CLOTHING_TRAIT)
|
||||
ADD_TRAIT(src, CURSED_ITEM_TRAIT, CLOTHING_TRAIT)
|
||||
|
||||
/obj/item/clothing/mask/gas/cluwne/proc/play_laugh1()
|
||||
if(world.time - delay > last_sound)
|
||||
playsound (src, 'sound/voice/cluwnelaugh1.ogg', 30, 1)
|
||||
last_sound = world.time
|
||||
|
||||
/obj/item/clothing/mask/gas/cluwne/proc/play_laugh2()
|
||||
if(world.time - delay > last_sound)
|
||||
playsound (src, 'sound/voice/cluwnelaugh2.ogg', 30, 1)
|
||||
last_sound = world.time
|
||||
|
||||
/obj/item/clothing/mask/gas/cluwne/proc/play_laugh3()
|
||||
if(world.time - delay > last_sound)
|
||||
playsound (src, 'sound/voice/cluwnelaugh3.ogg', 30, 1)
|
||||
last_sound = world.time
|
||||
|
||||
/obj/item/clothing/mask/gas/cluwne/equipped(mob/user, slot) //when you put it on
|
||||
var/mob/living/carbon/C = user
|
||||
if((C.wear_mask == src) && (voicechange))
|
||||
play_laugh1()
|
||||
return ..()
|
||||
|
||||
/obj/item/clothing/mask/gas/cluwne/handle_speech(datum/source, list/speech_args)
|
||||
if(voicechange)
|
||||
if(prob(5)) //the brain isn't fully gone yet...
|
||||
speech_args[SPEECH_MESSAGE] = pick("HELP ME!!","PLEASE KILL ME!!","I WANT TO DIE!!", "END MY SUFFERING", "I CANT TAKE THIS ANYMORE!!" ,"SOMEBODY STOP ME!!")
|
||||
play_laugh2()
|
||||
if(prob(3))
|
||||
speech_args[SPEECH_MESSAGE] = pick("HOOOOINKKKKKKK!!", "HOINK HOINK HOINK HOINK!!","HOINK HOINK!!","HOOOOOOIIINKKKK!!") //but most of the time they cant speak,
|
||||
play_laugh3()
|
||||
else
|
||||
speech_args[SPEECH_MESSAGE] = pick("HEEEENKKKKKK!!", "HONK HONK HONK HONK!!","HONK HONK!!","HOOOOOONKKKK!!") //More sounds,
|
||||
play_laugh1()
|
||||
return SPEECH_MESSAGE
|
||||
|
||||
/obj/item/clothing/mask/gas/cluwne/equipped(mob/user, slot)
|
||||
. = ..()
|
||||
if(!ishuman(user))
|
||||
return
|
||||
if(slot == SLOT_WEAR_MASK)
|
||||
var/mob/living/carbon/human/H = user
|
||||
H.dna.add_mutation(CLUWNEMUT)
|
||||
return
|
||||
|
||||
/obj/item/clothing/mask/gas/cluwne/happy_cluwne
|
||||
name = "Happy Cluwne Mask"
|
||||
desc = "The mask of a poor cluwne that has been scrubbed of its curse by the Nanotrasen supernatural machinations division. Guaranteed to be %99 curse free and %99.9 not haunted. "
|
||||
item_flags = ABSTRACT
|
||||
var/can_cluwne = FALSE
|
||||
var/is_cursed = FALSE //i don't care that this is *slightly* memory wasteful, it's just one more byte and it's not like some madman is going to spawn thousands of these
|
||||
var/is_very_cursed = FALSE
|
||||
|
||||
/obj/item/clothing/mask/gas/cluwne/happy_cluwne/Initialize()
|
||||
.=..()
|
||||
if(prob(1)) //this function pre-determines the logic of the cluwne mask. applying and reapplying the mask does not alter or change anything
|
||||
is_cursed = TRUE
|
||||
is_very_cursed = FALSE
|
||||
else if(prob(0.1))
|
||||
is_cursed = FALSE
|
||||
is_very_cursed = TRUE
|
||||
|
||||
/obj/item/clothing/mask/gas/cluwne/happy_cluwne/attack_self(mob/user)
|
||||
voicechange = !voicechange
|
||||
to_chat(user, "<span class='notice'>You turn the voice box [voicechange ? "on" : "off"]!</span>")
|
||||
if(voicechange)
|
||||
play_laugh1()
|
||||
|
||||
/obj/item/clothing/mask/gas/cluwne/happy_cluwne/equipped(mob/user, slot)
|
||||
. = ..()
|
||||
if(!ishuman(user))
|
||||
return
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(slot == SLOT_WEAR_MASK)
|
||||
if(is_cursed && can_cluwne) //logic predetermined
|
||||
log_admin("[key_name(H)] was made into a cluwne by [src]")
|
||||
message_admins("[key_name(H)] got cluwned by [src]")
|
||||
to_chat(H, "<span class='userdanger'>The masks straps suddenly tighten to your face and your thoughts are erased by a horrible green light!</span>")
|
||||
H.dropItemToGround(src)
|
||||
H.cluwneify()
|
||||
qdel(src)
|
||||
else if(is_very_cursed && can_cluwne)
|
||||
var/turf/T = get_turf(src)
|
||||
var/mob/living/simple_animal/hostile/floor_cluwne/S = new(T)
|
||||
S.Acquire_Victim(user)
|
||||
log_admin("[key_name(user)] summoned a floor cluwne using the [src]")
|
||||
message_admins("[key_name(user)] summoned a floor cluwne using the [src]")
|
||||
to_chat(H, "<span class='warning'>The mask suddenly slips off your face and... slides under the floor?</span>")
|
||||
to_chat(H, "<i>...dneirf uoy ot gnoleb ton seod tahT</i>")
|
||||
29
code/modules/clothing/shoes/cluwne.dm
Normal file
29
code/modules/clothing/shoes/cluwne.dm
Normal file
@@ -0,0 +1,29 @@
|
||||
/obj/item/clothing/shoes/clown_shoes/cluwne
|
||||
desc = "The prankster's standard-issue clowning shoes. Damn, they're huge!"
|
||||
name = "clown shoes"
|
||||
icon_state = "cluwne"
|
||||
item_state = "cluwne"
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
|
||||
item_flags = DROPDEL
|
||||
var/footstep = 1
|
||||
|
||||
/obj/item/clothing/shoes/clown_shoes/cluwne/Initialize()
|
||||
.=..()
|
||||
ADD_TRAIT(src, TRAIT_NODROP, CLOTHING_TRAIT)
|
||||
ADD_TRAIT(src, CURSED_ITEM_TRAIT, CLOTHING_TRAIT)
|
||||
|
||||
/obj/item/clothing/shoes/clown_shoes/cluwne/step_action()
|
||||
if(footstep > 1)
|
||||
playsound(src, "clownstep", 50, 1)
|
||||
footstep = 0
|
||||
else
|
||||
footstep++
|
||||
|
||||
/obj/item/clothing/shoes/clown_shoes/cluwne/equipped(mob/user, slot)
|
||||
. = ..()
|
||||
if(!ishuman(user))
|
||||
return
|
||||
if(slot == SLOT_SHOES)
|
||||
var/mob/living/carbon/human/H = user
|
||||
H.dna.add_mutation(CLUWNEMUT)
|
||||
return
|
||||
@@ -535,3 +535,9 @@
|
||||
to_chat(user, "<span class='notice'>You insert [I] into [src].</span>")
|
||||
B.use(10)
|
||||
icon_state = initial(icon_state)
|
||||
|
||||
/obj/item/clothing/shoes/swagshoes
|
||||
name = "swag shoes"
|
||||
desc = "They got me for my foams!"
|
||||
icon_state = "SwagShoes"
|
||||
item_state = "SwagShoes"
|
||||
|
||||
22
code/modules/clothing/under/cluwne.dm
Normal file
22
code/modules/clothing/under/cluwne.dm
Normal file
@@ -0,0 +1,22 @@
|
||||
/obj/item/clothing/under/cluwne
|
||||
name = "clown suit"
|
||||
desc = "<i>'HONK!'</i>"
|
||||
icon_state = "greenclown"
|
||||
item_state = "greenclown"
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
|
||||
item_flags = DROPDEL
|
||||
can_adjust = 0
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/under/cluwne/Initialize()
|
||||
.=..()
|
||||
ADD_TRAIT(src, TRAIT_NODROP, CLOTHING_TRAIT)
|
||||
ADD_TRAIT(src, CURSED_ITEM_TRAIT, CLOTHING_TRAIT)
|
||||
|
||||
/obj/item/clothing/under/cluwne/equipped(mob/living/carbon/user, slot)
|
||||
if(!ishuman(user))
|
||||
return
|
||||
if(slot == SLOT_W_UNIFORM)
|
||||
var/mob/living/carbon/human/H = user
|
||||
H.dna.add_mutation(CLUWNEMUT)
|
||||
return ..()
|
||||
@@ -355,3 +355,10 @@
|
||||
name = "Sakura Kimono'"
|
||||
icon_state = "sakura_kimono"
|
||||
item_state = "sakura_kimono"
|
||||
|
||||
/obj/item/clothing/under/costume/swagoutfit
|
||||
name = "Swag outfit"
|
||||
desc = "Why don't you go secure some bitches?"
|
||||
icon_state = "SwagOutfit"
|
||||
item_state = "SwagOutfit"
|
||||
can_adjust = FALSE
|
||||
|
||||
@@ -102,9 +102,14 @@
|
||||
desc = "An uniform worn by command officers since 2420s."
|
||||
icon_state = "orv_com"
|
||||
|
||||
/obj/item/clothing/under/trek/engsec/orv
|
||||
/obj/item/clothing/under/trek/eng/orv
|
||||
desc = "An uniform worn by operations officers since 2420s."
|
||||
icon_state = "orv_ops"
|
||||
icon_state = "orv_eng"
|
||||
|
||||
/obj/item/clothing/under/trek/sec/orv
|
||||
desc = "An uniform worn by security officers since 2420s."
|
||||
armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 30, "acid" = 30, "wound" = 10)
|
||||
icon_state = "orv_sec"
|
||||
|
||||
/obj/item/clothing/under/trek/medsci/orv
|
||||
desc = "An uniform worn by medsci officers since 2420s."
|
||||
@@ -114,13 +119,20 @@
|
||||
//honestly no idea why i added specified comm. uniforms but w/e
|
||||
/obj/item/clothing/under/trek/command/orv/captain
|
||||
name = "captain uniform"
|
||||
desc = "An uniform worn by captains since 2550s."
|
||||
desc = "An uniform worn by captains and commanders since 2550s."
|
||||
icon_state = "orv_com_capt"
|
||||
|
||||
/obj/item/clothing/under/trek/command/orv/engsec
|
||||
name = "operations command uniform"
|
||||
desc = "An uniform worn by operations command officers since 2550s."
|
||||
icon_state = "orv_com_ops"
|
||||
/obj/item/clothing/under/trek/command/orv/eng
|
||||
name = "engineering command uniform"
|
||||
desc = "An uniform worn by Chief Engineers since 2550s."
|
||||
icon_state = "orv_com_eng"
|
||||
|
||||
/obj/item/clothing/under/trek/command/orv/sec
|
||||
name = "security command uniform"
|
||||
armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50, "wound" = 10)
|
||||
desc = "An uniform worn by Heads of Security since 2550s."
|
||||
icon_state = "orv_com_sec"
|
||||
|
||||
|
||||
/obj/item/clothing/under/trek/command/orv/medsci
|
||||
name = "medsci command uniform"
|
||||
@@ -131,13 +143,11 @@
|
||||
name = "adjutant uniform"
|
||||
desc = "An uniform worn by adjutants <i>(assistants)</i> since 2550s."
|
||||
icon_state = "orv_ass"
|
||||
item_state = "gy_suit"
|
||||
|
||||
/obj/item/clothing/under/trek/orv/service
|
||||
name = "service uniform"
|
||||
desc = "An uniform worn by service officers since 2550s."
|
||||
icon_state = "orv_srv"
|
||||
item_state = "g_suit"
|
||||
|
||||
//The Motion Picture
|
||||
/obj/item/clothing/under/trek/fedutil
|
||||
|
||||
@@ -61,7 +61,7 @@
|
||||
originMachine.visible_message("[originMachine] beeps and seems lifeless.")
|
||||
kill()
|
||||
return
|
||||
vendingMachines = listclearnulls(vendingMachines)
|
||||
listclearnulls(vendingMachines)
|
||||
if(!vendingMachines.len) //if every machine is infected
|
||||
for(var/obj/machinery/vending/upriser in infectedMachines)
|
||||
if(prob(70) && !QDELETED(upriser))
|
||||
|
||||
22
code/modules/events/cat_surgeon.dm
Normal file
22
code/modules/events/cat_surgeon.dm
Normal file
@@ -0,0 +1,22 @@
|
||||
/datum/round_event_control/cat_surgeon
|
||||
name = "Cat Surgeon"
|
||||
typepath = /datum/round_event/cat_surgeon
|
||||
max_occurrences = 1
|
||||
weight = 10
|
||||
|
||||
|
||||
/datum/round_event/cat_surgeon/start()
|
||||
var/list/spawn_locs = list()
|
||||
for(var/X in GLOB.xeno_spawn)
|
||||
spawn_locs += X
|
||||
|
||||
if(!spawn_locs.len)
|
||||
message_admins("No valid spawn locations found, aborting...")
|
||||
return MAP_ERROR
|
||||
|
||||
var/turf/T = get_turf(pick(spawn_locs))
|
||||
var/mob/living/simple_animal/hostile/cat_butcherer/S = new(T)
|
||||
playsound(S, 'sound/misc/catscream.ogg', 50, 1, -1)
|
||||
message_admins("A cat surgeon has been spawned at [COORD(T)][ADMIN_JMP(T)]")
|
||||
log_game("A cat surgeon has been spawned at [COORD(T)]")
|
||||
return SUCCESSFUL_SPAWN
|
||||
11
code/modules/events/cat_wave.dm
Normal file
11
code/modules/events/cat_wave.dm
Normal file
@@ -0,0 +1,11 @@
|
||||
/datum/round_event_control/meteor_wave/cat
|
||||
name = "Meteor Wave: CATastrophic"
|
||||
typepath = /datum/round_event/meteor_wave/cat
|
||||
weight = 10
|
||||
max_occurrences = 1
|
||||
|
||||
/datum/round_event/meteor_wave/cat
|
||||
wave_name = "cat"
|
||||
|
||||
/datum/round_event/meteor_wave/cat/announce(fake)
|
||||
priority_announce("Unknown biological entities have been detected near [station_name()], please stand-by.", "Lifesign Alert", "meteors")
|
||||
23
code/modules/events/floorcluwne.dm
Normal file
23
code/modules/events/floorcluwne.dm
Normal file
@@ -0,0 +1,23 @@
|
||||
/datum/round_event_control/floor_cluwne
|
||||
name = "Floor Cluwne"
|
||||
typepath = /datum/round_event/floor_cluwne
|
||||
max_occurrences = 1
|
||||
min_players = 20
|
||||
weight = 10
|
||||
|
||||
|
||||
/datum/round_event/floor_cluwne/start()
|
||||
var/list/spawn_locs = list()
|
||||
for(var/X in GLOB.xeno_spawn)
|
||||
spawn_locs += X
|
||||
|
||||
if(!spawn_locs.len)
|
||||
message_admins("No valid spawn locations found, aborting...")
|
||||
return MAP_ERROR
|
||||
|
||||
var/turf/T = get_turf(pick(spawn_locs))
|
||||
var/mob/living/simple_animal/hostile/floor_cluwne/S = new(T)
|
||||
playsound(S, 'sound/misc/bikehorn_creepy.ogg', 50, 1, -1)
|
||||
message_admins("A floor cluwne has been spawned at [COORD(T)][ADMIN_JMP(T)]")
|
||||
log_game("A floor cluwne has been spawned at [COORD(T)]")
|
||||
return SUCCESSFUL_SPAWN
|
||||
@@ -56,6 +56,8 @@
|
||||
wave_type = GLOB.meteorsC
|
||||
if("halloween")
|
||||
wave_type = GLOB.meteorsSPOOKY
|
||||
if("cat")
|
||||
wave_type = GLOB.meteorsCat
|
||||
else
|
||||
WARNING("Wave name of [wave_name] not recognised.")
|
||||
kill()
|
||||
|
||||
BIN
code/modules/food_and_drinks/food.dmi
Normal file
BIN
code/modules/food_and_drinks/food.dmi
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 85 KiB |
@@ -391,6 +391,15 @@
|
||||
bonus_reagents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/consumable/nutriment/vitamin = 1)
|
||||
tastes = list("meat" = 3, "smokey sauce" = 1)
|
||||
foodtype = MEAT
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/goliathcalamari
|
||||
name = "goliath calamari"
|
||||
desc = "ACKCHYUALLY, this isn't calamari, guys!"
|
||||
icon_state = "goliathcalamari"
|
||||
bonus_reagents = list(/datum/reagent/consumable/nutriment/vitamin = 3, /datum/reagent/consumable/capsaicin = 1)
|
||||
list_reagents = list(/datum/reagent/consumable/nutriment = 5, /datum/reagent/consumable/nutriment/vitamin = 5, /datum/reagent/consumable/capsaicin = 2)
|
||||
tastes = list("rock" = 1, "meat" = 1)
|
||||
foodtype = MEAT
|
||||
|
||||
////////////// Cubes //////////
|
||||
|
||||
|
||||
@@ -213,3 +213,12 @@
|
||||
)
|
||||
result = /obj/item/reagent_containers/food/snacks/salad/gumbo
|
||||
subcategory = CAT_MEAT
|
||||
|
||||
/datum/crafting_recipe/food/goliathcalamari
|
||||
name = "Goliath Calamari"
|
||||
reqs = list(
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/goliath = 2,
|
||||
/datum/reagent/consumable/cooking_oil = 10
|
||||
)
|
||||
result = /obj/item/reagent_containers/food/snacks/goliathcalamari
|
||||
subcategory = CAT_MEAT
|
||||
|
||||
@@ -101,6 +101,13 @@
|
||||
matrixed_sections = MATRIX_RED
|
||||
icon = 'modular_citadel/icons/mob/mam_ears.dmi'
|
||||
|
||||
/datum/sprite_accessory/ears/lablight
|
||||
name = "Dog, Floppy (Light)"
|
||||
icon_state = "lablight"
|
||||
color_src = MATRIXED
|
||||
matrixed_sections = MATRIX_RED
|
||||
icon = 'modular_citadel/icons/mob/mam_ears.dmi'
|
||||
|
||||
/datum/sprite_accessory/ears/human/eevee
|
||||
name = "Eevee"
|
||||
icon_state = "eevee"
|
||||
@@ -162,12 +169,19 @@
|
||||
icon = 'modular_citadel/icons/mob/mam_ears.dmi'
|
||||
|
||||
/datum/sprite_accessory/ears/human/rabbit
|
||||
name = "Rabbit"
|
||||
name = "Rabbit (Lop-eared)"
|
||||
icon_state = "rabbit"
|
||||
color_src = MATRIXED
|
||||
matrixed_sections = MATRIX_RED_GREEN
|
||||
icon = 'modular_citadel/icons/mob/mam_ears.dmi'
|
||||
|
||||
/datum/sprite_accessory/ears/human/rabbitalt
|
||||
name = "Rabbit (Straight-eared)"
|
||||
icon_state = "rabbitalt"
|
||||
color_src = MATRIXED
|
||||
matrixed_sections = MATRIX_ALL
|
||||
icon = 'modular_citadel/icons/mob/mam_ears.dmi'
|
||||
|
||||
/datum/sprite_accessory/ears/human/pede
|
||||
name = "Scolipede"
|
||||
icon_state = "pede"
|
||||
@@ -296,7 +310,7 @@
|
||||
/datum/sprite_accessory/ears/mam_ears/deer
|
||||
name = "Deer"
|
||||
icon_state = "deer"
|
||||
color_src = MUTCOLORS3
|
||||
matrixed_sections = MATRIX_RED_GREEN
|
||||
|
||||
/datum/sprite_accessory/ears/mam_ears/eevee
|
||||
name = "Eevee"
|
||||
@@ -344,10 +358,15 @@
|
||||
matrixed_sections = MATRIX_RED_GREEN
|
||||
|
||||
/datum/sprite_accessory/ears/mam_ears/lab
|
||||
name = "Dog, Long"
|
||||
name = "Dog, Floppy"
|
||||
icon_state = "lab"
|
||||
matrixed_sections = MATRIX_RED
|
||||
|
||||
/datum/sprite_accessory/ears/mam_ears/lablight
|
||||
name = "Dog, Floppy (Light)"
|
||||
icon_state = "lablight"
|
||||
matrixed_sections = MATRIX_RED
|
||||
|
||||
/datum/sprite_accessory/ears/mam_ears/murid
|
||||
name = "Murid"
|
||||
icon_state = "murid"
|
||||
@@ -359,10 +378,15 @@
|
||||
matrixed_sections = MATRIX_RED_GREEN
|
||||
|
||||
/datum/sprite_accessory/ears/mam_ears/rabbit
|
||||
name = "Rabbit"
|
||||
name = "Rabbit (Lop-eared)"
|
||||
icon_state = "rabbit"
|
||||
matrixed_sections = MATRIX_RED_GREEN
|
||||
|
||||
/datum/sprite_accessory/ears/mam_ears/rabbitalt
|
||||
name = "Rabbit (Straight-eared)"
|
||||
icon_state = "rabbitalt"
|
||||
matrixed_sections = MATRIX_ALL
|
||||
|
||||
/datum/sprite_accessory/ears/mam_ears/pede
|
||||
name = "Scolipede"
|
||||
icon_state = "pede"
|
||||
|
||||
@@ -17,6 +17,10 @@
|
||||
name = "Adhara"
|
||||
icon_state = "hair_adhara"
|
||||
|
||||
/datum/sprite_accessory/hair/africanpigtails
|
||||
name = "African Pig Tails"
|
||||
icon_state = "hair_africanpigtails"
|
||||
|
||||
/datum/sprite_accessory/hair/afro
|
||||
name = "Afro"
|
||||
icon_state = "hair_afro"
|
||||
@@ -25,10 +29,26 @@
|
||||
name = "Afro 2"
|
||||
icon_state = "hair_afro2"
|
||||
|
||||
/datum/sprite_accessory/hair/afro2alt
|
||||
name = "Afro 2 (Alt)"
|
||||
icon_state = "hair_afro2alt"
|
||||
|
||||
/datum/sprite_accessory/hair/afro_large
|
||||
name = "Afro (Large)"
|
||||
icon_state = "hair_bigafro"
|
||||
|
||||
/datum/sprite_accessory/hair/afropuffdouble
|
||||
name = "Afropuff (Double)"
|
||||
icon_state = "hair_afropuffdouble"
|
||||
|
||||
/datum/sprite_accessory/hair/afropuffleft
|
||||
name = "Afropuff (Left)"
|
||||
icon_state = "hair_afropuffleft"
|
||||
|
||||
/datum/sprite_accessory/hair/afropuffright
|
||||
name = "Afropuff (Right)"
|
||||
icon_state = "hair_afropuffright"
|
||||
|
||||
/datum/sprite_accessory/hair/antenna
|
||||
name = "Ahoge"
|
||||
icon_state = "hair_antenna"
|
||||
@@ -41,10 +61,18 @@
|
||||
name = "Anita"
|
||||
icon_state = "hair_anita"
|
||||
|
||||
/datum/sprite_accessory/hair/astolfo
|
||||
name = "Astolfo"
|
||||
icon_state = "hair_astolfo"
|
||||
|
||||
/datum/sprite_accessory/hair/balding
|
||||
name = "Balding Hair"
|
||||
icon_state = "hair_e"
|
||||
|
||||
/datum/sprite_accessory/hair/baum
|
||||
name = "Baum"
|
||||
icon_state = "hair_baum"
|
||||
|
||||
/datum/sprite_accessory/hair/bedhead
|
||||
name = "Bedhead"
|
||||
icon_state = "hair_bedhead"
|
||||
@@ -85,6 +113,14 @@
|
||||
name = "Belle"
|
||||
icon_state = "hair_belle"
|
||||
|
||||
/datum/sprite_accessory/hair/bluntbangs
|
||||
name = "Bluntbangs"
|
||||
icon_state = "hair_bluntbangs"
|
||||
|
||||
/datum/sprite_accessory/hair/bluntbangsalt
|
||||
name = "Bluntbangs (Alt)"
|
||||
icon_state = "hair_bluntbangsalt"
|
||||
|
||||
/datum/sprite_accessory/hair/bob
|
||||
name = "Bob Hair"
|
||||
icon_state = "hair_bob"
|
||||
@@ -109,6 +145,10 @@
|
||||
name = "Bobcut (Alt)"
|
||||
icon_state = "hair_bobcutalt"
|
||||
|
||||
/datum/sprite_accessory/hair/bobcutalt2
|
||||
name = "Bobcut (Alt) 2"
|
||||
icon_state = "hair_bobcutalt2"
|
||||
|
||||
/datum/sprite_accessory/hair/boddicker
|
||||
name = "Boddicker"
|
||||
icon_state = "hair_boddicker"
|
||||
@@ -205,6 +245,14 @@
|
||||
name = "CIA"
|
||||
icon_state = "hair_cia"
|
||||
|
||||
/datum/sprite_accessory/hair/combedback
|
||||
name = "Combed Back"
|
||||
icon_state = "hair_combedback"
|
||||
|
||||
/datum/sprite_accessory/hair/combedbob
|
||||
name = "Combed Bob"
|
||||
icon_state = "hair_combedbob"
|
||||
|
||||
/datum/sprite_accessory/hair/combover
|
||||
name = "Combover"
|
||||
icon_state = "hair_combover"
|
||||
@@ -233,6 +281,14 @@
|
||||
name = "Cornrow Tail"
|
||||
icon_state = "hair_cornrowtail"
|
||||
|
||||
/datum/sprite_accessory/hair/cotton
|
||||
name = "Cotton"
|
||||
icon_state = "hair_cotton"
|
||||
|
||||
/datum/sprite_accessory/hair/cottonalt
|
||||
name = "Cotton (Alt)"
|
||||
icon_state = "hair_cottonalt"
|
||||
|
||||
/datum/sprite_accessory/hair/country
|
||||
name = "Country"
|
||||
icon_state = "hair_country"
|
||||
@@ -261,6 +317,10 @@
|
||||
name = "Devil Lock"
|
||||
icon_state = "hair_devillock"
|
||||
|
||||
/datum/sprite_accessory/hair/diagonalbangs
|
||||
name = "Diagonal Bangs"
|
||||
icon_state = "hair_diagonalbangs"
|
||||
|
||||
/datum/sprite_accessory/hair/dreadlocks
|
||||
name = "Dreadlocks"
|
||||
icon_state = "hair_dreads"
|
||||
@@ -337,10 +397,22 @@
|
||||
name = "Fluffy"
|
||||
icon_state = "hair_fluffy"
|
||||
|
||||
/datum/sprite_accessory/hair/fortuneteller
|
||||
name = "Fortune Teller"
|
||||
icon_state = "hair_fortuneteller"
|
||||
|
||||
/datum/sprite_accessory/hair/fringetail
|
||||
name = "Fringe Tail"
|
||||
icon_state = "hair_fringetail"
|
||||
|
||||
/datum/sprite_accessory/hair/froofy
|
||||
name = "Froofy"
|
||||
icon_state = "hair_froofy"
|
||||
|
||||
/datum/sprite_accessory/hair/geisha
|
||||
name = "Geisha"
|
||||
icon_state = "hair_geisha"
|
||||
|
||||
/datum/sprite_accessory/hair/gelled
|
||||
name = "Gelled Back"
|
||||
icon_state = "hair_gelled"
|
||||
@@ -349,6 +421,26 @@
|
||||
name = "Gentle"
|
||||
icon_state = "hair_gentle"
|
||||
|
||||
/datum/sprite_accessory/hair/glammetal
|
||||
name = "Glam Metal"
|
||||
icon_state = "hair_glammetal"
|
||||
|
||||
/datum/sprite_accessory/hair/gloomy
|
||||
name = "Gloomy"
|
||||
icon_state = "hair_gloomy"
|
||||
|
||||
/datum/sprite_accessory/hair/gloomylong
|
||||
name = "Gloomy (Long)"
|
||||
icon_state = "hair_gloomylong"
|
||||
|
||||
/datum/sprite_accessory/hair/hajime
|
||||
name = "Hajime"
|
||||
icon_state = "hair_hajime"
|
||||
|
||||
/datum/sprite_accessory/hair/hajimealt
|
||||
name = "Hajime (Alt)"
|
||||
icon_state = "hair_hajimealt"
|
||||
|
||||
/datum/sprite_accessory/hair/halfbang
|
||||
name = "Half-banged Hair"
|
||||
icon_state = "hair_halfbang"
|
||||
@@ -365,6 +457,10 @@
|
||||
name = "Half-shaved Hair"
|
||||
icon_state = "hair_halfshaved"
|
||||
|
||||
/datum/sprite_accessory/hair/harold
|
||||
name = "Harold"
|
||||
icon_state = "hair_harold"
|
||||
|
||||
/datum/sprite_accessory/hair/hedgehog
|
||||
name = "Hedgehog Hair"
|
||||
icon_state = "hair_hedgehog"
|
||||
@@ -393,6 +489,10 @@
|
||||
name = "Hitop"
|
||||
icon_state = "hair_hitop"
|
||||
|
||||
/datum/sprite_accessory/hair/inari
|
||||
name = "Inari"
|
||||
icon_state = "hair_inari"
|
||||
|
||||
/datum/sprite_accessory/hair/inkling
|
||||
name = "Inkling"
|
||||
icon_state = "hair_inkling"
|
||||
@@ -421,14 +521,18 @@
|
||||
name = "Keanu"
|
||||
icon_state = "hair_keanu"
|
||||
|
||||
/datum/sprite_accessory/hair/kusangi
|
||||
name = "Kusanagi"
|
||||
icon_state = "hair_kusanagi"
|
||||
/datum/sprite_accessory/hair/kisaragi
|
||||
name = "Kisaragi"
|
||||
icon_state = "hair_kisaragi"
|
||||
|
||||
/datum/sprite_accessory/hair/kleeia
|
||||
name = "Kleeia"
|
||||
icon_state = "hair_kleeia"
|
||||
|
||||
/datum/sprite_accessory/hair/kusangi
|
||||
name = "Kusanagi"
|
||||
icon_state = "hair_kusanagi"
|
||||
|
||||
/datum/sprite_accessory/hair/long
|
||||
name = "Long Hair 1"
|
||||
icon_state = "hair_long"
|
||||
@@ -449,6 +553,10 @@
|
||||
name = "Long Over Eye"
|
||||
icon_state = "hair_longovereye"
|
||||
|
||||
/datum/sprite_accessory/hair/long_over_eyealt
|
||||
name = "Long Over Eye (Alt)"
|
||||
icon_state = "hair_longovereyealt"
|
||||
|
||||
/datum/sprite_accessory/hair/longbangs
|
||||
name = "Long Bangs"
|
||||
icon_state = "hair_lbangs"
|
||||
@@ -489,10 +597,6 @@
|
||||
name = "Mohawk"
|
||||
icon_state = "hair_d"
|
||||
|
||||
/datum/sprite_accessory/hair/newyou
|
||||
name = "New You"
|
||||
icon_state = "hair_newyou"
|
||||
|
||||
/datum/sprite_accessory/hair/reversemohawk
|
||||
name = "Mohawk (Reverse)"
|
||||
icon_state = "hair_reversemohawk"
|
||||
@@ -509,6 +613,10 @@
|
||||
name = "Mulder"
|
||||
icon_state = "hair_mulder"
|
||||
|
||||
/datum/sprite_accessory/hair/newyou
|
||||
name = "New You"
|
||||
icon_state = "hair_newyou"
|
||||
|
||||
/datum/sprite_accessory/hair/nia
|
||||
name = "Nia"
|
||||
icon_state = "hair_nia"
|
||||
@@ -579,10 +687,18 @@
|
||||
name = "Pompadour (Big)"
|
||||
icon_state = "hair_bigpompadour"
|
||||
|
||||
/datum/sprite_accessory/hair/bigpompadouralt
|
||||
name = "Pompadour (Big) (Alt)"
|
||||
icon_state = "hair_bigpompadouralt"
|
||||
|
||||
/datum/sprite_accessory/hair/ponytail1
|
||||
name = "Ponytail"
|
||||
icon_state = "hair_ponytail"
|
||||
|
||||
/datum/sprite_accessory/hair/ponytail1alt
|
||||
name = "Ponytail (Alt)"
|
||||
icon_state = "hair_ponytailalt"
|
||||
|
||||
/datum/sprite_accessory/hair/ponytail2
|
||||
name = "Ponytail 2"
|
||||
icon_state = "hair_ponytail2"
|
||||
@@ -591,14 +707,26 @@
|
||||
name = "Ponytail 3"
|
||||
icon_state = "hair_ponytail3"
|
||||
|
||||
/datum/sprite_accessory/hair/ponytail3alt
|
||||
name = "Ponytail 3 (Alt)"
|
||||
icon_state = "hair_ponytail3alt"
|
||||
|
||||
/datum/sprite_accessory/hair/ponytail4
|
||||
name = "Ponytail 4"
|
||||
icon_state = "hair_ponytail4"
|
||||
|
||||
/datum/sprite_accessory/hair/ponytail4alt
|
||||
name = "Ponytail 4 (Alt)"
|
||||
icon_state = "hair_ponytail4alt"
|
||||
|
||||
/datum/sprite_accessory/hair/ponytail5
|
||||
name = "Ponytail 5"
|
||||
icon_state = "hair_ponytail5"
|
||||
|
||||
/datum/sprite_accessory/hair/ponytail6
|
||||
name = "Ponytail 6"
|
||||
icon_state = "hair_ponytail6"
|
||||
|
||||
/datum/sprite_accessory/hair/highponytail
|
||||
name = "Ponytail (High)"
|
||||
icon_state = "hair_highponytail"
|
||||
@@ -623,6 +751,10 @@
|
||||
name = "Ponytail (Side) 4"
|
||||
icon_state = "hair_sidetail4"
|
||||
|
||||
/datum/sprite_accessory/hair/sidetail5
|
||||
name = "Ponytail (Side) 5"
|
||||
icon_state = "hair_sidetail5"
|
||||
|
||||
/datum/sprite_accessory/hair/sharptail
|
||||
name = "Ponytail (Sharp)"
|
||||
icon_state = "hair_sharptail"
|
||||
@@ -639,10 +771,18 @@
|
||||
name = "Poofy 2"
|
||||
icon_state = "hair_poofy2"
|
||||
|
||||
/datum/sprite_accessory/hair/quadcurls
|
||||
name = "Quad Curls"
|
||||
icon_state = "hair_quadcurls"
|
||||
|
||||
/datum/sprite_accessory/hair/quiff
|
||||
name = "Quiff"
|
||||
icon_state = "hair_quiff"
|
||||
|
||||
/datum/sprite_accessory/hair/rockstar
|
||||
name = "Rockstar"
|
||||
icon_state = "hair_rockstar"
|
||||
|
||||
/datum/sprite_accessory/hair/ronin
|
||||
name = "Ronin"
|
||||
icon_state = "hair_ronin"
|
||||
@@ -759,6 +899,10 @@
|
||||
name = "Slightly Long Hair"
|
||||
icon_state = "hair_protagonist"
|
||||
|
||||
/datum/sprite_accessory/hair/slightlymessy
|
||||
name = "Slightly Messy Hair"
|
||||
icon_state = "hair_slightlymessy"
|
||||
|
||||
/datum/sprite_accessory/hair/spiky
|
||||
name = "Spiky"
|
||||
icon_state = "hair_spikey"
|
||||
@@ -771,6 +915,26 @@
|
||||
name = "Spiky 3"
|
||||
icon_state = "hair_spiky2"
|
||||
|
||||
/datum/sprite_accessory/hair/slimedroplet
|
||||
name = "Slime Droplet"
|
||||
icon_state = "hair_slimedroplet"
|
||||
|
||||
/datum/sprite_accessory/hair/slimedropletalt
|
||||
name = "Slime Droplet (Alt)"
|
||||
icon_state = "hair_slimedropletalt"
|
||||
|
||||
/datum/sprite_accessory/hair/slimespikes
|
||||
name = "Slime Spikes"
|
||||
icon_state = "hair_slimespikes"
|
||||
|
||||
/datum/sprite_accessory/hair/slimetendrils
|
||||
name = "Slime Tendrils"
|
||||
icon_state = "hair_slimetendrils"
|
||||
|
||||
/datum/sprite_accessory/hair/slimetendrilsalt
|
||||
name = "Slime Tendrils (Alt)"
|
||||
icon_state = "hair_slimetendrilsalt"
|
||||
|
||||
/datum/sprite_accessory/hair/supernova
|
||||
name = "Supernova"
|
||||
icon_state = "hair_supernova"
|
||||
@@ -851,6 +1015,10 @@
|
||||
name = "Very Long Hair 2"
|
||||
icon_state = "hair_longest"
|
||||
|
||||
/datum/sprite_accessory/hair/longestalt
|
||||
name = "Very Long Hair 2 (Alt)"
|
||||
icon_state = "hair_longestalt"
|
||||
|
||||
/datum/sprite_accessory/hair/longest2
|
||||
name = "Very Long Over Eye"
|
||||
icon_state = "hair_longest2"
|
||||
@@ -886,3 +1054,7 @@
|
||||
/datum/sprite_accessory/hair/ziegler
|
||||
name = "Ziegler"
|
||||
icon_state = "hair_ziegler"
|
||||
|
||||
/datum/sprite_accessory/hair/zone
|
||||
name = "Zone"
|
||||
icon_state = "hair_zone"
|
||||
|
||||
@@ -83,7 +83,8 @@
|
||||
|
||||
for (var/_A in mind.antag_datums)
|
||||
var/datum/antagonist/A = _A
|
||||
if (A.show_to_ghosts)
|
||||
var/mob/dead/observer/O = user
|
||||
if (A?.show_to_ghosts || !O?.can_reenter_corpse)
|
||||
was_antagonist = TRUE
|
||||
serialized["antag"] = A.name
|
||||
antagonists += list(serialized)
|
||||
|
||||
@@ -28,7 +28,7 @@
|
||||
if(skipface || get_visible_name() == "Unknown")
|
||||
. += "You can't make out what species they are."
|
||||
else
|
||||
. += "[t_He] [t_is] a [dna.custom_species ? dna.custom_species : dna.species.name]!"
|
||||
. += "[t_He] [t_is] a [spec_trait_examine_font()][dna.custom_species ? dna.custom_species : dna.species.name]</font>!"
|
||||
|
||||
//uniform
|
||||
if(w_uniform && !(SLOT_W_UNIFORM in obscured))
|
||||
|
||||
@@ -1083,6 +1083,30 @@
|
||||
. = ..()
|
||||
set_species(race)
|
||||
|
||||
/**
|
||||
* # `spec_trait_examine_font()`
|
||||
*
|
||||
* This gets a humanoid's special examine font, which is used to color their species name during examine / health analyzing.
|
||||
* The first of these that applies is returned.
|
||||
* Returns:
|
||||
* * Metallic font if robotic
|
||||
* * Cyan if a toxinlover
|
||||
* * Purple if plasmaperson
|
||||
* * Rock / Brownish if a golem
|
||||
* * Green if none of the others apply (aka, generic organic)
|
||||
*/
|
||||
/mob/living/carbon/human/proc/spec_trait_examine_font()
|
||||
if(HAS_TRAIT(src, TRAIT_ROBOTIC_ORGANISM))
|
||||
return "<font color='#aaa9ad'>"
|
||||
if(HAS_TRAIT(src, TRAIT_TOXINLOVER))
|
||||
return "<font color='#00ffff'>"
|
||||
if(isplasmaman(src))
|
||||
return "<font color='#800080'"
|
||||
if(isgolem(src))
|
||||
return "<font color='#8b4513'"
|
||||
return "<font color='#18d855'>"
|
||||
|
||||
|
||||
/mob/living/carbon/human/get_tooltip_data()
|
||||
var/t_He = p_they(TRUE)
|
||||
var/t_is = p_are()
|
||||
@@ -1091,7 +1115,7 @@
|
||||
if(skipface || get_visible_name() == "Unknown")
|
||||
. += "You can't make out what species they are."
|
||||
else
|
||||
. += "[t_He] [t_is] a [dna.custom_species ? dna.custom_species : dna.species.name]"
|
||||
. += "[t_He] [t_is] a [spec_trait_examine_font()][dna.custom_species ? dna.custom_species : dna.species.name]</font>"
|
||||
SEND_SIGNAL(src, COMSIG_PARENT_EXAMINE, usr, .)
|
||||
|
||||
/mob/living/carbon/human/species/abductor
|
||||
|
||||
@@ -149,6 +149,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
///
|
||||
var/sound/attack_sound = 'sound/weapons/punch1.ogg'
|
||||
var/sound/miss_sound = 'sound/weapons/punchmiss.ogg'
|
||||
var/attack_sound_override = null
|
||||
|
||||
var/list/mob/living/ignored_by = list() // list of mobs that will ignore this species
|
||||
//Breathing!
|
||||
@@ -569,12 +570,10 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
/datum/species/proc/remove_blacklisted_quirks(mob/living/carbon/C)
|
||||
var/mob/living/L = C.mind?.current
|
||||
if(istype(L))
|
||||
var/list/my_quirks = L.client?.prefs.all_quirks.Copy()
|
||||
SSquirks.filter_quirks(my_quirks, blacklisted_quirks)
|
||||
for(var/q in L.roundstart_quirks)
|
||||
var/datum/quirk/Q = q
|
||||
if(!(SSquirks.quirk_name_by_path(Q.type) in my_quirks))
|
||||
L.remove_quirk(Q.type)
|
||||
if(Q.type in blacklisted_quirks)
|
||||
qdel(Q)
|
||||
removed_quirks += Q.type
|
||||
|
||||
// restore any quirks that we removed
|
||||
@@ -1615,7 +1614,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
|
||||
|
||||
var/armor_block = target.run_armor_check(affecting, "melee")
|
||||
playsound(target.loc, user.dna.species.attack_sound, 25, 1, -1)
|
||||
playsound(target.loc, user.dna.species.attack_sound_override || attack_sound, 25, 1, -1)
|
||||
target.visible_message("<span class='danger'>[user] [atk_verb]ed [target]!</span>", \
|
||||
"<span class='userdanger'>[user] [atk_verb]ed you!</span>", null, COMBAT_MESSAGE_RANGE, null, \
|
||||
user, "<span class='danger'>You [atk_verb]ed [target]!</span>")
|
||||
@@ -2003,6 +2002,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
var/turf/target_shove_turf = get_step(target.loc, shove_dir)
|
||||
var/mob/living/carbon/human/target_collateral_human
|
||||
var/shove_blocked = FALSE //Used to check if a shove is blocked so that if it is knockdown logic can be applied
|
||||
var/targetatrest = !CHECK_MOBILITY(target, MOBILITY_STAND)
|
||||
|
||||
//Thank you based whoneedsspace
|
||||
target_collateral_human = locate(/mob/living/carbon/human) in target_shove_turf.contents
|
||||
@@ -2017,7 +2017,6 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
var/append_message = ""
|
||||
if(shove_blocked && !target.buckled)
|
||||
var/directional_blocked = !target.Adjacent(target_shove_turf)
|
||||
var/targetatrest = !CHECK_MOBILITY(target, MOBILITY_STAND)
|
||||
if((directional_blocked || !(target_collateral_human || target_shove_turf.shove_act(target, user))) && !targetatrest)
|
||||
target.DefaultCombatKnockdown(SHOVE_KNOCKDOWN_SOLID)
|
||||
target.visible_message("<span class='danger'>[user.name] shoves [target.name], knocking them down!</span>",
|
||||
@@ -2046,11 +2045,15 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
append_message += ", loosening their grip on [target_held_item]"
|
||||
else
|
||||
append_message += ", but couldn't loose their grip on [target_held_item]"
|
||||
else if(target_held_item)
|
||||
if(target.dropItemToGround(target_held_item))
|
||||
target.visible_message("<span class='danger'>[target.name] drops \the [target_held_item]!!</span>",
|
||||
"<span class='danger'>You drop \the [target_held_item]!!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
append_message += ", causing them to drop [target_held_item]"
|
||||
else if(target.has_status_effect(STATUS_EFFECT_OFF_BALANCE))
|
||||
if(target_held_item)
|
||||
if(shove_blocked)
|
||||
if (target.buckled)
|
||||
return
|
||||
else if(target.dropItemToGround(target_held_item))
|
||||
target.visible_message("<span class='danger'>[target.name] drops \the [target_held_item]!!</span>",
|
||||
"<span class='danger'>You drop \the [target_held_item]!!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
append_message += ", causing them to drop [target_held_item]"
|
||||
target.ShoveOffBalance(SHOVE_OFFBALANCE_DURATION)
|
||||
log_combat(user, target, "shoved", append_message)
|
||||
|
||||
|
||||
@@ -542,8 +542,48 @@
|
||||
update_stat()
|
||||
med_hud_set_health()
|
||||
med_hud_set_status()
|
||||
update_health_hud()
|
||||
|
||||
//proc used to ressuscitate a mob
|
||||
/mob/living/update_health_hud()
|
||||
var/severity = 0
|
||||
var/healthpercent = (health/maxHealth) * 100
|
||||
if(hud_used?.healthdoll) //to really put you in the boots of a simplemob
|
||||
var/obj/screen/healthdoll/living/livingdoll = hud_used.healthdoll
|
||||
switch(healthpercent)
|
||||
if(100 to INFINITY)
|
||||
livingdoll.icon_state = "living0"
|
||||
if(80 to 100)
|
||||
livingdoll.icon_state = "living1"
|
||||
severity = 1
|
||||
if(60 to 80)
|
||||
livingdoll.icon_state = "living2"
|
||||
severity = 2
|
||||
if(40 to 60)
|
||||
livingdoll.icon_state = "living3"
|
||||
severity = 3
|
||||
if(20 to 40)
|
||||
livingdoll.icon_state = "living4"
|
||||
severity = 4
|
||||
if(1 to 20)
|
||||
livingdoll.icon_state = "living5"
|
||||
severity = 5
|
||||
else
|
||||
livingdoll.icon_state = "living6"
|
||||
severity = 6
|
||||
if(!livingdoll.filtered)
|
||||
livingdoll.filtered = TRUE
|
||||
var/icon/mob_mask = icon(icon, icon_state)
|
||||
if(mob_mask.Height() > world.icon_size || mob_mask.Width() > world.icon_size)
|
||||
var/health_doll_icon_state = health_doll_icon ? health_doll_icon : "megasprite"
|
||||
mob_mask = icon('icons/mob/screen_gen.dmi', health_doll_icon_state) //swap to something generic if they have no special doll
|
||||
UNLINT(livingdoll.filters += filter(type="alpha", icon = mob_mask))
|
||||
livingdoll.filters += filter(type="drop_shadow", size = -1)
|
||||
if(severity > 0)
|
||||
overlay_fullscreen("brute", /obj/screen/fullscreen/brute, severity)
|
||||
else
|
||||
clear_fullscreen("brute")
|
||||
|
||||
//Proc used to resuscitate a mob, for full_heal see fully_heal()
|
||||
/mob/living/proc/revive(full_heal = FALSE, admin_revive = FALSE)
|
||||
SEND_SIGNAL(src, COMSIG_LIVING_REVIVE, full_heal, admin_revive)
|
||||
if(full_heal)
|
||||
|
||||
@@ -94,6 +94,7 @@
|
||||
var/smoke_delay = 0 //used to prevent spam with smoke reagent reaction on mob.
|
||||
|
||||
var/bubble_icon = "default" //what icon the mob uses for speechbubbles
|
||||
var/health_doll_icon //if this exists AND the normal sprite is bigger than 32x32, this is the replacement icon state (because health doll size limitations). the icon will always be screen_gen.dmi
|
||||
|
||||
var/last_bumped = 0
|
||||
var/unique_name = 0 //if a mob's name should be appended with an id when created e.g. Mob (666)
|
||||
|
||||
@@ -231,8 +231,11 @@
|
||||
R.update_module_innate()
|
||||
RM.rebuild_modules()
|
||||
INVOKE_ASYNC(RM, .proc/do_transform_animation)
|
||||
if(RM.dogborg)
|
||||
if(RM.dogborg || R.dogborg)
|
||||
RM.dogborg_equip()
|
||||
R.typing_indicator_state = /obj/effect/overlay/typing_indicator/machine/dogborg
|
||||
else
|
||||
R.typing_indicator_state = /obj/effect/overlay/typing_indicator/machine
|
||||
R.maxHealth = borghealth
|
||||
R.health = min(borghealth, R.health)
|
||||
qdel(src)
|
||||
|
||||
@@ -48,6 +48,8 @@
|
||||
var/hack_software = FALSE //Will be able to use hacking actions
|
||||
var/interaction_range = 7 //wireless control range
|
||||
|
||||
typing_indicator_state = /obj/effect/overlay/typing_indicator/machine
|
||||
|
||||
/mob/living/silicon/Initialize()
|
||||
. = ..()
|
||||
GLOB.silicon_mobs += src
|
||||
|
||||
@@ -149,6 +149,7 @@
|
||||
icon_state = "alienq"
|
||||
icon_living = "alienq"
|
||||
icon_dead = "alienq_dead"
|
||||
health_doll_icon = "alienq"
|
||||
bubble_icon = "alienroyal"
|
||||
move_to_delay = 4
|
||||
maxHealth = 400
|
||||
|
||||
@@ -73,6 +73,7 @@
|
||||
icon_living = "megacarp"
|
||||
icon_dead = "megacarp_dead"
|
||||
icon_gib = "megacarp_gib"
|
||||
health_doll_icon = "megacarp"
|
||||
regen_amount = 6
|
||||
|
||||
maxHealth = 30
|
||||
|
||||
@@ -6,37 +6,108 @@
|
||||
icon_living = "cat_butcher"
|
||||
icon_dead = "syndicate_dead"
|
||||
icon_gib = "syndicate_gib"
|
||||
projectiletype = /obj/item/projectile/bullet/dart/catranq
|
||||
projectilesound = 'sound/items/syringeproj.ogg'
|
||||
ranged = 1
|
||||
ranged_message = "fires the syringe gun at"
|
||||
ranged_cooldown_time = 30
|
||||
speak_chance = 0
|
||||
turns_per_move = 5
|
||||
response_help_continuous = "pokes"
|
||||
response_harm_continuous = "hits"
|
||||
speed = 0
|
||||
stat_attack = UNCONSCIOUS
|
||||
robust_searching = 1
|
||||
maxHealth = 100
|
||||
health = 100
|
||||
harm_intent_damage = 5
|
||||
melee_damage_lower = 15
|
||||
melee_damage_upper = 15
|
||||
attack_verb_continuous = "slashes at"
|
||||
attack_verb_simple = "slash at"
|
||||
attack_sound = 'sound/weapons/circsawhit.ogg'
|
||||
a_intent = INTENT_HARM
|
||||
mob_biotypes = MOB_ORGANIC|MOB_HUMANOID
|
||||
loot = list(/obj/effect/mob_spawn/human/corpse/cat_butcher, /obj/item/circular_saw)
|
||||
mob_biotypes = list(MOB_ORGANIC, MOB_HUMANOID)
|
||||
loot = list(/obj/effect/mob_spawn/human/corpse/cat_butcher, /obj/item/circular_saw, /obj/item/gun/syringe)
|
||||
atmos_requirements = list("min_oxy" = 5, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 1, "min_co2" = 0, "max_co2" = 5, "min_n2" = 0, "max_n2" = 0)
|
||||
unsuitable_atmos_damage = 15
|
||||
faction = list("hostile")
|
||||
check_friendly_fire = 1
|
||||
status_flags = CANPUSH
|
||||
del_on_death = 1
|
||||
del_on_death = TRUE
|
||||
var/impatience = 0
|
||||
rapid_melee = 2 //this lets him attack nearly as fast as a normal player, instead of half as fast as one. Without this, due to mood differences, a greytider in melee can actually facetank and beat him to death with only fists
|
||||
dodging = TRUE
|
||||
|
||||
/mob/living/simple_animal/hostile/cat_butcherer/Life()
|
||||
. = ..()
|
||||
if(prob(10) && health <= maxHealth && !target) //heal himself when not in combat
|
||||
var/healamount = min(maxHealth-health, 20)
|
||||
visible_message("[src] medicates themself.", "<span class='notice'>You medicate yourself.</span>")
|
||||
health += healamount
|
||||
|
||||
/mob/living/simple_animal/hostile/cat_butcherer/CanAttack(atom/the_target)
|
||||
if(iscarbon(target))
|
||||
var/mob/living/carbon/human/C = target
|
||||
if(C.getorgan(/obj/item/organ/ears/cat) && C.getorgan(/obj/item/organ/tail/cat) && C.has_trauma_type(/datum/brain_trauma/severe/pacifism))//he wont attack his creations
|
||||
if(C.stat && !istype(C.dna.species, /datum/species/ipc))//unless they need healing
|
||||
return ..()
|
||||
else
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/cat_butcherer/AttackingTarget()
|
||||
. = ..()
|
||||
if(. && prob(35) && iscarbon(target))
|
||||
if(iscarbon(target))
|
||||
var/mob/living/carbon/human/L = target
|
||||
var/obj/item/organ/tail/cat/tail = L.getorgan(/obj/item/organ/tail/cat)
|
||||
if(!QDELETED(tail))
|
||||
visible_message("[src] severs [L]'s tail in one swift swipe!", "<span class='notice'>You sever [L]'s tail in one swift swipe.</span>")
|
||||
tail.Remove()
|
||||
var/obj/item/organ/tail/cat/dropped_tail = new(target.drop_location())
|
||||
dropped_tail.color = L.hair_color
|
||||
return 1
|
||||
if(!L.getorgan(/obj/item/organ/ears/cat) && L.stat) //target doesnt have cat ears
|
||||
if(L.getorgan(/obj/item/organ/ears)) //slice off the old ears
|
||||
var/obj/item/organ/ears/ears = L.getorgan(/obj/item/organ/ears)
|
||||
visible_message("[src] slices off [L]'s ears!", "<span class='notice'>You slice [L]'s ears off.</span>")
|
||||
ears.Remove(L)
|
||||
ears.forceMove(get_turf(L))
|
||||
else //implant new ears
|
||||
visible_message("[src] attaches a pair of cat ears to [L]!", "<span class='notice'>You attach a pair of cat ears to [L].</span>")
|
||||
var/obj/item/organ/ears/cat/newears = new
|
||||
newears.Insert(L, drop_if_replaced = FALSE)
|
||||
return
|
||||
else if(!L.getorgan(/obj/item/organ/tail/cat) && L.stat)
|
||||
if(L.getorgan(/obj/item/organ/tail)) //cut off the tail if they have one already
|
||||
var/obj/item/organ/tail/tail = L.getorgan(/obj/item/organ/tail)
|
||||
visible_message("[src] severs [L]'s tail in one swift swipe!", "<span class='notice'>You sever [L]'s tail in one swift swipe.</span>")
|
||||
tail.Remove(L)
|
||||
tail.forceMove(get_turf(L))
|
||||
else //put a cat tail on
|
||||
visible_message("[src] attaches a cat tail to [L]!", "<span class='notice'>You attach a tail to [L].</span>")
|
||||
var/obj/item/organ/tail/cat/newtail = new
|
||||
newtail.Insert(L, drop_if_replaced = FALSE)
|
||||
return
|
||||
else if(!L.has_trauma_type(/datum/brain_trauma/severe/pacifism) && L.getorgan(/obj/item/organ/ears/cat) && L.getorgan(/obj/item/organ/tail/cat)) //still does damage. This also lacks a Stat check- felinids beware.
|
||||
visible_message("[src] drills a hole in [L]'s skull!", "<span class='notice'>You pacify [L]. Another successful creation.</span>")
|
||||
if(L.stat == CONSCIOUS)
|
||||
L.emote("scream")
|
||||
L.gain_trauma(/datum/brain_trauma/severe/pacifism, TRAUMA_RESILIENCE_BASIC)
|
||||
say("Such a GOOD KITTY!!")
|
||||
if(L.mind && maxHealth <= 300) //if he robusts a tider, he becomes stronger
|
||||
maxHealth += 20
|
||||
adjustHealth(-(maxHealth)) //he heals whenever he finishes
|
||||
else if(L.stat) //quickly heal them up and move on to our next target!
|
||||
visible_message("[src] injects [L] with an unknown medicine!", "<span class='notice'>You inject [L] with medicine.</span>")
|
||||
L.SetSleeping(0, FALSE)
|
||||
L.SetUnconscious(0, FALSE)
|
||||
L.adjustOxyLoss(-50)// do CPR first
|
||||
if(L.blood_volume <= 500) //bandage them up and give em some blood if they're bleeding
|
||||
L.blood_volume += 30
|
||||
L.bleedsuppress = 0
|
||||
if(L.getBruteLoss() >= 50)// first, did we beat them into crit? if so, heal that
|
||||
var/healing = min(L.getBruteLoss(), 120)
|
||||
L.adjustBruteLoss(-healing)
|
||||
L.bleedsuppress = 0 //bandage their ass
|
||||
return
|
||||
else if(L.getFireLoss() >= 50) // are they still down from other damage? fix it, but not as fast as the burns
|
||||
var/healing = min(L.getFireLoss(), 50)
|
||||
L.adjustFireLoss(-healing)
|
||||
impatience += 50
|
||||
if(prob(impatience))
|
||||
FindTarget()//so we don't focus on some unconscious dude when we could get our eyes on the prize
|
||||
impatience = 0
|
||||
say("Bah!!")
|
||||
return
|
||||
return ..()
|
||||
|
||||
457
code/modules/mob/living/simple_animal/hostile/floor_cluwne.dm
Normal file
457
code/modules/mob/living/simple_animal/hostile/floor_cluwne.dm
Normal file
@@ -0,0 +1,457 @@
|
||||
GLOBAL_VAR_INIT(floor_cluwnes, 0)
|
||||
|
||||
#define STAGE_HAUNT 1
|
||||
#define STAGE_SPOOK 2
|
||||
#define STAGE_TORMENT 3
|
||||
#define STAGE_ATTACK 4
|
||||
#define MANIFEST_DELAY 9
|
||||
|
||||
/mob/living/simple_animal/hostile/floor_cluwne
|
||||
name = "???"
|
||||
desc = "...."
|
||||
icon = 'icons/obj/clothing/masks.dmi'
|
||||
icon_state = "cluwne"
|
||||
icon_living = "cluwne"
|
||||
icon_gib = "clown_gib"
|
||||
maxHealth = 250
|
||||
health = 250
|
||||
speed = -1
|
||||
attack_verb_continuous = "attacks"
|
||||
attack_verb_simple = "attack"
|
||||
attack_sound = 'sound/items/bikehorn.ogg'
|
||||
del_on_death = TRUE
|
||||
pass_flags = PASSTABLE | PASSGRILLE | PASSMOB | LETPASSTHROW | PASSGLASS | PASSBLOB//it's practically a ghost when unmanifested (under the floor)
|
||||
loot = list(/obj/item/clothing/mask/gas/cluwne)
|
||||
wander = FALSE
|
||||
minimum_distance = 2
|
||||
move_to_delay = 1
|
||||
movement_type = FLYING
|
||||
environment_smash = FALSE
|
||||
lose_patience_timeout = FALSE
|
||||
pixel_y = 8
|
||||
pressure_resistance = 200
|
||||
minbodytemp = 0
|
||||
maxbodytemp = 1500
|
||||
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
|
||||
var/mob/living/carbon/human/current_victim
|
||||
var/manifested = FALSE
|
||||
var/switch_stage = 60
|
||||
var/stage = STAGE_HAUNT
|
||||
var/interest = 0
|
||||
var/target_area
|
||||
var/invalid_area_typecache = list(/area/space, /area/lavaland, /area/centcom, /area/reebe, /area/shuttle/syndicate)
|
||||
var/eating = FALSE
|
||||
var/dontkill = FALSE //for if we just wanna curse a fucker
|
||||
var/obj/effect/dummy/floorcluwne_orbit/poi
|
||||
var/obj/effect/temp_visual/fcluwne_manifest/cluwnehole
|
||||
move_resist = INFINITY
|
||||
hud_type = /datum/hud/ghost
|
||||
hud_possible = list(ANTAG_HUD)
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/floor_cluwne/Initialize()
|
||||
. = ..()
|
||||
access_card = new /obj/item/card/id(src)
|
||||
var/datum/job/captain/C = new /datum/job/captain
|
||||
access_card.access = C.get_access()
|
||||
invalid_area_typecache = typecacheof(invalid_area_typecache)
|
||||
Manifest()
|
||||
if(!current_victim)
|
||||
Acquire_Victim()
|
||||
poi = new(src)
|
||||
|
||||
/mob/living/simple_animal/hostile/floor_cluwne/med_hud_set_health()
|
||||
return //we use a different hud
|
||||
|
||||
/mob/living/simple_animal/hostile/floor_cluwne/med_hud_set_status()
|
||||
return //we use a different hud
|
||||
|
||||
/mob/living/simple_animal/hostile/floor_cluwne/Destroy()
|
||||
QDEL_NULL(poi)
|
||||
return ..()
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/floor_cluwne/attack_hand(mob/living/carbon/human/M)
|
||||
..()
|
||||
playsound(src.loc, 'sound/items/bikehorn.ogg', 50, 1)
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/floor_cluwne/CanPass(atom/A, turf/target)
|
||||
return TRUE
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/floor_cluwne/Life()
|
||||
do_jitter_animation(1000)
|
||||
pixel_y = 8
|
||||
|
||||
var/area/A = get_area(src.loc)
|
||||
if(is_type_in_typecache(A, invalid_area_typecache) || !is_station_level(z))
|
||||
var/area = pick(GLOB.teleportlocs)
|
||||
var/area/tp = GLOB.teleportlocs[area]
|
||||
forceMove(pick(get_area_turfs(tp.type)))
|
||||
|
||||
if(!current_victim)
|
||||
Acquire_Victim()
|
||||
|
||||
if(stage && !manifested)
|
||||
INVOKE_ASYNC(src, .proc/On_Stage)
|
||||
|
||||
if(stage == STAGE_ATTACK)
|
||||
playsound(src, 'sound/misc/cluwne_breathing.ogg', 75, 1)
|
||||
|
||||
if(eating)
|
||||
return
|
||||
|
||||
var/turf/T = get_turf(current_victim)
|
||||
A = get_area(T)
|
||||
if(prob(5))//checks roughly every 20 ticks
|
||||
if(current_victim.stat == DEAD || current_victim.dna.check_mutation(CLUWNEMUT) || is_type_in_typecache(A, invalid_area_typecache) || !is_station_level(current_victim.z))
|
||||
if(!Found_You())
|
||||
Acquire_Victim()
|
||||
|
||||
if(get_dist(src, current_victim) > 9 && !manifested && !is_type_in_typecache(A, invalid_area_typecache))//if cluwne gets stuck he just teleports
|
||||
do_teleport(src, T)
|
||||
|
||||
interest++
|
||||
if(interest >= switch_stage * 4 && !dontkill)
|
||||
stage = STAGE_ATTACK
|
||||
|
||||
else if(interest >= switch_stage * 2)
|
||||
stage = STAGE_TORMENT
|
||||
|
||||
else if(interest >= switch_stage)
|
||||
stage = STAGE_SPOOK
|
||||
|
||||
else if(interest < switch_stage)
|
||||
stage = STAGE_HAUNT
|
||||
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/hostile/floor_cluwne/Goto(target, delay, minimum_distance)
|
||||
var/area/A = get_area(current_victim.loc)
|
||||
if(!manifested && !is_type_in_typecache(A, invalid_area_typecache) && is_station_level(current_victim.z))
|
||||
walk_to(src, target, minimum_distance, delay)
|
||||
else
|
||||
walk_to(src,0)
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/floor_cluwne/FindTarget()
|
||||
return current_victim
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/floor_cluwne/CanAttack(atom/the_target)//you will not escape
|
||||
return TRUE
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/floor_cluwne/AttackingTarget()
|
||||
return
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/floor_cluwne/LoseTarget()
|
||||
return
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/floor_cluwne/electrocute_act(shock_damage, source, siemens_coeff = 1, flags = NONE)//prevents runtimes with machine fuckery
|
||||
return FALSE
|
||||
|
||||
/mob/living/simple_animal/hostile/floor_cluwne/proc/Found_You()
|
||||
for(var/obj/structure/closet/hiding_spot in orange(7,src))
|
||||
if(current_victim.loc == hiding_spot)
|
||||
hiding_spot.bust_open()
|
||||
current_victim.Paralyze(40)
|
||||
to_chat(current_victim, "<span class='warning'>...edih t'nac uoY</span>")
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/mob/living/simple_animal/hostile/floor_cluwne/proc/Acquire_Victim(specific)
|
||||
for(var/I in GLOB.player_list)//better than a potential recursive loop
|
||||
var/mob/living/carbon/human/H = pick(GLOB.player_list)//so the check is fair
|
||||
var/area/A
|
||||
|
||||
if(specific)
|
||||
H = specific
|
||||
A = get_area(H.loc)
|
||||
if(H.stat != DEAD && H.has_dna() && !H.dna.check_mutation(CLUWNEMUT) && !is_type_in_typecache(A, invalid_area_typecache) && is_station_level(H.z))
|
||||
return target = current_victim
|
||||
|
||||
A = get_area(H.loc)
|
||||
if(H && ishuman(H) && H.stat != DEAD && H != current_victim && H.has_dna() && !H.dna.check_mutation(CLUWNEMUT) && !is_type_in_typecache(A, invalid_area_typecache) && is_station_level(H.z))
|
||||
current_victim = H
|
||||
interest = 0
|
||||
stage = STAGE_HAUNT
|
||||
return target = current_victim
|
||||
|
||||
message_admins("Floor Cluwne was deleted due to a lack of valid targets, if this was a manually targeted instance please re-evaluate your choice.")
|
||||
qdel(src)
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/floor_cluwne/proc/Manifest()//handles disappearing and appearance anim
|
||||
if(manifested)
|
||||
mobility_flags &= ~MOBILITY_MOVE
|
||||
update_mobility()
|
||||
cluwnehole = new(src.loc)
|
||||
addtimer(CALLBACK(src, /mob/living/simple_animal/hostile/floor_cluwne/.proc/Appear), MANIFEST_DELAY)
|
||||
else
|
||||
layer = GAME_PLANE
|
||||
invisibility = INVISIBILITY_OBSERVER
|
||||
density = FALSE
|
||||
mobility_flags |= MOBILITY_MOVE
|
||||
update_mobility()
|
||||
if(cluwnehole)
|
||||
qdel(cluwnehole)
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/floor_cluwne/proc/Appear()//handled in a seperate proc so floor cluwne doesn't appear before the animation finishes
|
||||
layer = LYING_MOB_LAYER
|
||||
invisibility = FALSE
|
||||
density = TRUE
|
||||
|
||||
/mob/living/simple_animal/hostile/floor_cluwne/proc/Reset_View(screens, colour, mob/living/carbon/human/H)
|
||||
if(screens)
|
||||
for(var/whole_screen in screens)
|
||||
animate(whole_screen, transform = matrix(), time = 5, easing = QUAD_EASING)
|
||||
if(colour && H)
|
||||
H.client.color = colour
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/floor_cluwne/proc/On_Stage()
|
||||
var/mob/living/carbon/human/H = current_victim
|
||||
switch(stage)
|
||||
|
||||
if(STAGE_HAUNT)
|
||||
|
||||
if(prob(5))
|
||||
H.blur_eyes(1)
|
||||
|
||||
if(prob(5))
|
||||
H.playsound_local(src,'sound/voice/cluwnelaugh2_reversed.ogg', 1)
|
||||
|
||||
if(prob(5))
|
||||
H.playsound_local(src,'sound/misc/bikehorn_creepy.ogg', 5)
|
||||
|
||||
if(prob(3))
|
||||
var/obj/item/I = locate() in orange(H, 8)
|
||||
if(I && !I.anchored)
|
||||
I.throw_at(H, 4, 3)
|
||||
to_chat(H, "<span class='warning'>What threw that?</span>")
|
||||
|
||||
if(STAGE_SPOOK)
|
||||
|
||||
if(prob(4))
|
||||
var/turf/T = get_turf(H)
|
||||
T.handle_slip(H, 20)
|
||||
to_chat(H, "<span class='warning'>The floor shifts underneath you!</span>")
|
||||
|
||||
if(prob(5))
|
||||
H.playsound_local(src,'sound/voice/cluwnelaugh2.ogg', 2)
|
||||
|
||||
if(prob(5))
|
||||
H.playsound_local(src,'sound/voice/cluwnelaugh2_reversed.ogg', 2)
|
||||
|
||||
if(prob(5))
|
||||
H.playsound_local(src,'sound/misc/bikehorn_creepy.ogg', 10)
|
||||
to_chat(H, "<i>knoh</i>")
|
||||
|
||||
if(prob(5))
|
||||
var/obj/item/I = locate() in orange(H, 8)
|
||||
if(I && !I.anchored)
|
||||
I.throw_at(H, 4, 3)
|
||||
to_chat(H, "<span class='warning'>What threw that?</span>")
|
||||
|
||||
if(prob(2))
|
||||
to_chat(H, "<i>yalp ot tnaw I</i>")
|
||||
Appear()
|
||||
manifested = FALSE
|
||||
addtimer(CALLBACK(src, /mob/living/simple_animal/hostile/floor_cluwne/.proc/Manifest), 1)
|
||||
|
||||
if(STAGE_TORMENT)
|
||||
|
||||
if(prob(5))
|
||||
var/turf/T = get_turf(H)
|
||||
T.handle_slip(H, 20)
|
||||
to_chat(H, "<span class='warning'>The floor shifts underneath you!</span>")
|
||||
|
||||
if(prob(3))
|
||||
playsound(src,pick('sound/spookoween/scary_horn.ogg', 'sound/spookoween/scary_horn2.ogg', 'sound/spookoween/scary_horn3.ogg'), 30, 1)
|
||||
|
||||
if(prob(3))
|
||||
playsound(src,'sound/voice/cluwnelaugh1.ogg', 30, 1)
|
||||
|
||||
if(prob(3))
|
||||
playsound(src,'sound/voice/cluwnelaugh2_reversed.ogg', 30, 1)
|
||||
|
||||
if(prob(5))
|
||||
playsound(src,'sound/misc/bikehorn_creepy.ogg', 30, 1)
|
||||
|
||||
if(prob(4))
|
||||
for(var/obj/item/I in orange(8, H))
|
||||
if(!I.anchored)
|
||||
I.throw_at(H, 4, 3)
|
||||
to_chat(H, "<span class='warning'>What the hell?!</span>")
|
||||
|
||||
if(prob(2))
|
||||
to_chat(H, "<span class='warning'>Something feels very wrong...</span>")
|
||||
H.playsound_local(src,'sound/hallucinations/behind_you1.ogg', 25)
|
||||
H.flash_act()
|
||||
|
||||
if(prob(2))
|
||||
to_chat(H, "<i>!?REHTOMKNOH eht esiarp uoy oD</i>")
|
||||
to_chat(H, "<span class='warning'>Something grabs your foot!</span>")
|
||||
H.playsound_local(src,'sound/hallucinations/i_see_you1.ogg', 25)
|
||||
H.Stun(20)
|
||||
|
||||
if(prob(3))
|
||||
to_chat(H, "<i>KNOH ?od nottub siht seod tahW</i>")
|
||||
for(var/turf/open/O in RANGE_TURFS(6, src))
|
||||
O.MakeSlippery(TURF_WET_WATER, 10)
|
||||
playsound(src, 'sound/effects/meteorimpact.ogg', 30, 1)
|
||||
|
||||
if(prob(1))
|
||||
to_chat(H, "<span class='userdanger'>WHAT THE FUCK IS THAT?!</span>")
|
||||
to_chat(H, "<i>.KNOH !nuf hcum os si uoy htiw gniyalP .KNOH KNOH KNOH</i>")
|
||||
H.playsound_local(src,'sound/hallucinations/im_here1.ogg', 25)
|
||||
H.reagents.add_reagent(/datum/reagent/toxin/mindbreaker, 3)
|
||||
H.reagents.add_reagent(/datum/reagent/consumable/laughter, 5)
|
||||
H.reagents.add_reagent(/datum/reagent/mercury, 3)
|
||||
Appear()
|
||||
manifested = FALSE
|
||||
addtimer(CALLBACK(src, /mob/living/simple_animal/hostile/floor_cluwne/.proc/Manifest), 2)
|
||||
for(var/obj/machinery/light/L in range(8, H))
|
||||
L.flicker()
|
||||
|
||||
|
||||
if(STAGE_ATTACK)
|
||||
if(dontkill)
|
||||
stage = STAGE_TORMENT
|
||||
return
|
||||
if(!eating)
|
||||
Found_You()
|
||||
for(var/I in getline(src,H))
|
||||
var/turf/T = I
|
||||
if(T.density)
|
||||
forceMove(H.loc)
|
||||
for(var/obj/structure/O in T)
|
||||
if(O.density || istype(O, /obj/machinery/door/airlock))
|
||||
forceMove(H.loc)
|
||||
to_chat(H, "<span class='userdanger'>You feel the floor closing in on your feet!</span>")
|
||||
H.Paralyze(300)
|
||||
INVOKE_ASYNC(H, /mob.proc/emote, "scream")
|
||||
H.adjustBruteLoss(10)
|
||||
manifested = TRUE
|
||||
Manifest()
|
||||
if(!eating)
|
||||
addtimer(CALLBACK(src, /mob/living/simple_animal/hostile/floor_cluwne/.proc/Grab, H), 50, TIMER_OVERRIDE|TIMER_UNIQUE)
|
||||
for(var/turf/open/O in RANGE_TURFS(6, src))
|
||||
O.MakeSlippery(TURF_WET_LUBE, 20)
|
||||
playsound(src, 'sound/effects/meteorimpact.ogg', 30, 1)
|
||||
eating = TRUE
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/floor_cluwne/proc/Grab(mob/living/carbon/human/H)
|
||||
if (H != current_victim)
|
||||
message_admins("Cluwne tried to grab someone who's not the target. Returning to life stage.")
|
||||
return
|
||||
to_chat(H, "<span class='userdanger'>You feel a cold, gloved hand clamp down on your ankle!</span>")
|
||||
for(var/I in 1 to get_dist(src, H))
|
||||
if(do_after(src, 5, target = H))
|
||||
step_towards(H, src)
|
||||
playsound(H, pick('sound/effects/bodyscrape-01.ogg', 'sound/effects/bodyscrape-02.ogg'), 20, 1, -4)
|
||||
if(prob(40))
|
||||
H.emote("scream")
|
||||
else if(prob(25))
|
||||
H.say(pick("HELP ME!!","IT'S GOT ME!!","DON'T LET IT TAKE ME!!",";SOMETHING'S KILLING ME!!","HOLY FUCK!!"))
|
||||
playsound(src, pick('sound/voice/cluwnelaugh1.ogg', 'sound/voice/cluwnelaugh2.ogg', 'sound/voice/cluwnelaugh3.ogg'), 50, 1)
|
||||
|
||||
if(get_dist(src,H) <= 1)
|
||||
visible_message("<span class='danger'>[src] begins dragging [H] under the floor!</span>")
|
||||
if(do_after(src, 50, target = H) && eating)
|
||||
H.become_blind()
|
||||
H.layer = GAME_PLANE
|
||||
H.invisibility = INVISIBILITY_OBSERVER
|
||||
H.density = FALSE
|
||||
H.anchored = TRUE
|
||||
addtimer(CALLBACK(src, /mob/living/simple_animal/hostile/floor_cluwne/.proc/Kill, H), 100, TIMER_OVERRIDE|TIMER_UNIQUE)
|
||||
visible_message("<span class='danger'>[src] pulls [H] under!</span>")
|
||||
to_chat(H, "<span class='userdanger'>[src] drags you underneath the floor!</span>")
|
||||
else
|
||||
eating = FALSE
|
||||
else
|
||||
eating = FALSE
|
||||
manifested = FALSE
|
||||
Manifest()
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/floor_cluwne/proc/Kill(mob/living/carbon/human/H)
|
||||
if (H != current_victim)
|
||||
message_admins("Cluwne tried to kill someone who's not the target. Returning to life stage.")
|
||||
H.invisibility = initial(H.invisibility)
|
||||
return
|
||||
if(!istype(H) || !H.client)
|
||||
H.invisibility = initial(H.invisibility)
|
||||
Acquire_Victim()
|
||||
return
|
||||
playsound(H, 'sound/effects/cluwne_feast.ogg', 100, 0, -4)
|
||||
var/old_color = H.client.color
|
||||
var/red_splash = list(1,0,0,0.8,0.2,0, 0.8,0,0.2,0.1,0,0)
|
||||
var/pure_red = list(0,0,0,0,0,0,0,0,0,1,0,0)
|
||||
H.client.color = pure_red
|
||||
animate(H.client,color = red_splash, time = 10, easing = SINE_EASING|EASE_OUT)
|
||||
for(var/turf/T in orange(H, 4))
|
||||
H.add_splatter_floor(T)
|
||||
if(do_after(src, 50, target = H))
|
||||
H.unequip_everything()//more runtime prevention
|
||||
if(prob(75))
|
||||
H.gib(FALSE)
|
||||
else
|
||||
H.cluwneify()
|
||||
H.adjustBruteLoss(30)
|
||||
H.adjustOrganLoss(ORGAN_SLOT_BRAIN, 100, 100)
|
||||
H.cure_blind()
|
||||
H.layer = initial(H.layer)
|
||||
H.invisibility = initial(H.invisibility)
|
||||
H.density = initial(H.density)
|
||||
H.anchored = initial(H.anchored)
|
||||
H.blur_eyes(10)
|
||||
animate(H.client,color = old_color, time = 20)
|
||||
|
||||
eating = FALSE
|
||||
switch_stage = switch_stage * 0.75 //he gets faster after each feast
|
||||
for(var/mob/M in GLOB.player_list)
|
||||
M.playsound_local(get_turf(M), 'sound/misc/honk_echo_distant.ogg', 50, 1, pressure_affected = FALSE)
|
||||
|
||||
interest = 0
|
||||
stage = STAGE_HAUNT
|
||||
Acquire_Victim()
|
||||
|
||||
//manifestation animation
|
||||
/obj/effect/temp_visual/fcluwne_manifest
|
||||
icon = 'icons/turf/floors.dmi'
|
||||
icon_state = "fcluwne_open"
|
||||
layer = TURF_LAYER
|
||||
duration = 600
|
||||
randomdir = FALSE
|
||||
|
||||
/obj/effect/temp_visual/fcluwne_manifest/Initialize()
|
||||
. = ..()
|
||||
playsound(src, 'sound/misc/floor_cluwne_emerge.ogg', 100, 1)
|
||||
flick("fcluwne_manifest",src)
|
||||
|
||||
/obj/effect/dummy/floorcluwne_orbit
|
||||
name = "floor cluwne"
|
||||
desc = "If you have this, tell a coder or admin!"
|
||||
|
||||
/obj/effect/dummy/floorcluwne_orbit/Initialize()
|
||||
. = ..()
|
||||
GLOB.floor_cluwnes++
|
||||
name += " ([GLOB.floor_cluwnes])"
|
||||
GLOB.poi_list += src
|
||||
|
||||
/obj/effect/dummy/floorcluwne_orbit/Destroy()
|
||||
. = ..()
|
||||
GLOB.poi_list -= src
|
||||
|
||||
#undef STAGE_HAUNT
|
||||
#undef STAGE_SPOOK
|
||||
#undef STAGE_TORMENT
|
||||
#undef STAGE_ATTACK
|
||||
#undef MANIFEST_DELAY
|
||||
@@ -9,6 +9,7 @@
|
||||
icon_state = "crawling"
|
||||
icon_living = "crawling"
|
||||
icon_dead = "dead"
|
||||
health_doll_icon = "crawling"
|
||||
mob_biotypes = MOB_ORGANIC|MOB_HUMANOID
|
||||
speak_chance = 80
|
||||
maxHealth = 220
|
||||
|
||||
@@ -28,6 +28,7 @@ Difficulty: Medium
|
||||
icon_state = "miner"
|
||||
icon_living = "miner"
|
||||
icon = 'icons/mob/broadMobs.dmi'
|
||||
health_doll_icon = "miner"
|
||||
mob_biotypes = MOB_ORGANIC|MOB_HUMANOID
|
||||
light_color = "#E4C7C5"
|
||||
movement_type = GROUND
|
||||
|
||||
@@ -33,6 +33,7 @@ Difficulty: Hard
|
||||
icon_state = "bubblegum"
|
||||
icon_living = "bubblegum"
|
||||
icon_dead = ""
|
||||
health_doll_icon = "bubblegum"
|
||||
friendly_verb_continuous = "stares down"
|
||||
friendly_verb_simple = "stare down"
|
||||
icon = 'icons/mob/lavaland/96x96megafauna.dmi'
|
||||
|
||||
@@ -32,6 +32,7 @@ Difficulty: Very Hard
|
||||
icon_state = "eva"
|
||||
icon_living = "eva"
|
||||
icon_dead = "dragon_dead"
|
||||
health_doll_icon = "eva"
|
||||
friendly_verb_continuous = "stares down"
|
||||
friendly_verb_simple = "stare down"
|
||||
icon = 'icons/mob/lavaland/96x96megafauna.dmi'
|
||||
|
||||
@@ -48,6 +48,7 @@ Difficulty: Medium
|
||||
icon_state = "dragon"
|
||||
icon_living = "dragon"
|
||||
icon_dead = "dragon_dead"
|
||||
health_doll_icon = "dragon"
|
||||
friendly_verb_continuous = "stares down"
|
||||
friendly_verb_simple = "stare down"
|
||||
speak_emote = list("roars")
|
||||
|
||||
@@ -44,6 +44,7 @@ Difficulty: Normal
|
||||
attack_sound = 'sound/weapons/sonic_jackhammer.ogg'
|
||||
icon_state = "hierophant"
|
||||
icon_living = "hierophant"
|
||||
health_doll_icon = "hierophant"
|
||||
friendly_verb_continuous = "stares down"
|
||||
friendly_verb_simple = "stare down"
|
||||
icon = 'icons/mob/lavaland/hierophant_new.dmi'
|
||||
|
||||
@@ -26,6 +26,7 @@ SHITCODE AHEAD. BE ADVISED. Also comment extravaganza
|
||||
spacewalk = TRUE
|
||||
icon_state = "mega_legion"
|
||||
icon_living = "mega_legion"
|
||||
health_doll_icon = "mega_legion"
|
||||
desc = "One of many."
|
||||
icon = 'icons/mob/lavaland/96x96megafauna.dmi'
|
||||
attack_verb_continuous = "chomps"
|
||||
|
||||
@@ -75,6 +75,7 @@
|
||||
icon_living = "watcher"
|
||||
icon_aggro = "watcher"
|
||||
icon_dead = "watcher_dead"
|
||||
health_doll_icon = "watcher"
|
||||
pixel_x = -10
|
||||
throw_message = "bounces harmlessly off of"
|
||||
melee_damage_lower = 15
|
||||
|
||||
@@ -25,6 +25,7 @@
|
||||
icon_aggro = "broodmother"
|
||||
icon_dead = "egg_sac"
|
||||
icon_gib = "syndicate_gib"
|
||||
health_doll_icon = "broodmother"
|
||||
maxHealth = 800
|
||||
health = 800
|
||||
melee_damage_lower = 30
|
||||
|
||||
@@ -24,6 +24,7 @@
|
||||
icon_aggro = "herald"
|
||||
icon_dead = "herald_dying"
|
||||
icon_gib = "syndicate_gib"
|
||||
health_doll_icon = "herald"
|
||||
maxHealth = 800
|
||||
health = 800
|
||||
melee_damage_lower = 20
|
||||
|
||||
@@ -24,6 +24,7 @@
|
||||
icon_aggro = "legionnaire"
|
||||
icon_dead = "legionnaire_dead"
|
||||
icon_gib = "syndicate_gib"
|
||||
health_doll_icon = "legionnaire"
|
||||
maxHealth = 800
|
||||
health = 800
|
||||
melee_damage_lower = 30
|
||||
|
||||
@@ -24,6 +24,7 @@
|
||||
icon_aggro = "pandora"
|
||||
icon_dead = "pandora_dead"
|
||||
icon_gib = "syndicate_gib"
|
||||
health_doll_icon = "pandora"
|
||||
maxHealth = 800
|
||||
health = 800
|
||||
melee_damage_lower = 15
|
||||
|
||||
@@ -253,6 +253,7 @@
|
||||
icon_state = "legion"
|
||||
icon_living = "legion"
|
||||
icon_dead = "legion"
|
||||
health_doll_icon = "legion"
|
||||
health = 450
|
||||
maxHealth = 450
|
||||
melee_damage_lower = 20
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
icon_living = "clown"
|
||||
icon_dead = "clown_dead"
|
||||
icon_gib = "clown_gib"
|
||||
health_doll_icon = "clown" //if >32x32, it will use this generic. for all the huge clown mobs that subtype from this
|
||||
mob_biotypes = MOB_ORGANIC|MOB_HUMANOID
|
||||
turns_per_move = 5
|
||||
response_disarm_continuous = "gently pushes aside"
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
icon_living = "pine_1"
|
||||
icon_dead = "pine_1"
|
||||
icon_gib = "pine_1"
|
||||
health_doll_icon = "pine_1"
|
||||
gender = NEUTER
|
||||
speak_chance = 0
|
||||
turns_per_move = 5
|
||||
@@ -72,5 +73,6 @@
|
||||
icon_living = "festivus_pole"
|
||||
icon_dead = "festivus_pole"
|
||||
icon_gib = "festivus_pole"
|
||||
health_doll_icon = "festivus_pole"
|
||||
loot = list(/obj/item/stack/rods)
|
||||
speak_emote = list("polls")
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
icon_aggro = "Fugu0"
|
||||
icon_dead = "Fugu_dead"
|
||||
icon_gib = "syndicate_gib"
|
||||
health_doll_icon = "Fugu0"
|
||||
mob_biotypes = MOB_ORGANIC|MOB_BEAST
|
||||
mouse_opacity = MOUSE_OPACITY_ICON
|
||||
move_to_delay = 5
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
///How much blud it has for bloodsucking
|
||||
blood_volume = 550
|
||||
rad_flags = RAD_NO_CONTAMINATE
|
||||
hud_type = /datum/hud/living/simple_animal
|
||||
|
||||
status_flags = CANPUSH
|
||||
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
var/Discipline = 0 // if a slime has been hit with a freeze gun, or wrestled/attacked off a human, they become disciplined and don't attack anymore for a while
|
||||
var/SStun = 0 // stun variable
|
||||
|
||||
typing_indicator_state = /obj/effect/overlay/typing_indicator/slime
|
||||
|
||||
/mob/living/simple_animal/slime/BiologicalLife(seconds, times_fired)
|
||||
if(!(. = ..()))
|
||||
|
||||
@@ -55,3 +55,12 @@ GLOBAL_LIST_EMPTY(typing_indicator_overlays)
|
||||
icon_state = "normal_typing"
|
||||
appearance_flags = RESET_COLOR | TILE_BOUND | PIXEL_SCALE
|
||||
layer = ABOVE_FLY_LAYER
|
||||
|
||||
/obj/effect/overlay/typing_indicator/machine
|
||||
icon_state = "machine_typing"
|
||||
|
||||
/obj/effect/overlay/typing_indicator/machine/dogborg
|
||||
icon = 'icons/mob/talk_64x64.dmi'
|
||||
|
||||
/obj/effect/overlay/typing_indicator/slime
|
||||
icon_state = "slime_typing"
|
||||
|
||||
@@ -158,12 +158,12 @@
|
||||
return FALSE
|
||||
size_x = clamp(size_x, 0, CAMERA_PICTURE_SIZE_HARD_LIMIT)
|
||||
size_y = clamp(size_y, 0, CAMERA_PICTURE_SIZE_HARD_LIMIT)
|
||||
var/list/desc = list("This is a photo of an area of [size_x+1] meters by [size_y+1] meters.")
|
||||
var/list/desc = list("This is a photo of an area of [size_x*2 + 1] meters by [size_y*2 + 1] meters.")
|
||||
var/ai_user = isAI(user)
|
||||
var/list/seen
|
||||
var/list/viewlist = (user && user.client)? getviewsize(user.client.view) : getviewsize(world.view)
|
||||
var/list/viewlist = user?.client? getviewsize(user.client.view) : getviewsize(world.view)
|
||||
var/viewr = max(viewlist[1], viewlist[2]) + max(size_x, size_y)
|
||||
var/viewc = user.client? user.client.eye : target
|
||||
var/viewc = user?.client? user.client.eye : target
|
||||
seen = get_hear(viewr, viewc)
|
||||
var/list/turfs = list()
|
||||
var/list/mobs = list()
|
||||
@@ -184,7 +184,7 @@
|
||||
var/psize_y = (size_y * 2 + 1) * world.icon_size
|
||||
var/get_icon = camera_get_icon(turfs, target_turf, psize_x, psize_y, clone_area, size_x, size_y, (size_x * 2 + 1), (size_y * 2 + 1))
|
||||
qdel(clone_area)
|
||||
var/icon/temp = icon('icons/effects/96x96.dmi',"")
|
||||
var/icon/temp = icon('icons/effects/camera_image_base.dmi',"")
|
||||
temp.Blend("#000", ICON_OVERLAY)
|
||||
temp.Scale(psize_x, psize_y)
|
||||
temp.Blend(get_icon, ICON_OVERLAY)
|
||||
|
||||
@@ -47,7 +47,7 @@
|
||||
atoms += A
|
||||
CHECK_TICK
|
||||
|
||||
var/icon/res = icon('icons/effects/96x96.dmi', "")
|
||||
var/icon/res = icon('icons/effects/camera_image_base.dmi', "")
|
||||
res.Scale(psize_x, psize_y)
|
||||
|
||||
var/list/sorted = list()
|
||||
@@ -64,7 +64,6 @@
|
||||
var/xcomp = FLOOR(psize_x / 2, 1) - 15
|
||||
var/ycomp = FLOOR(psize_y / 2, 1) - 15
|
||||
|
||||
|
||||
for(var/atom/A in sorted)
|
||||
var/xo = (A.x - center.x) * world.icon_size + A.pixel_x + xcomp
|
||||
var/yo = (A.y - center.y) * world.icon_size + A.pixel_y + ycomp
|
||||
|
||||
@@ -235,10 +235,10 @@
|
||||
if(POOL_SCALDING) //Scalding
|
||||
M.adjust_bodytemperature(50,0,500)
|
||||
if(POOL_WARM) //Warm
|
||||
M.adjust_bodytemperature(20,0,360) //Heats up mobs till the termometer shows up
|
||||
M.adjust_bodytemperature(20,0,360) //Heats up mobs till the thermometer shows up
|
||||
//Normal temp does nothing, because it's just room temperature water.
|
||||
if(POOL_COOL)
|
||||
M.adjust_bodytemperature(-20,250) //Cools mobs till the termometer shows up
|
||||
M.adjust_bodytemperature(-20,250) //Cools mobs till the thermometer shows up
|
||||
if(POOL_FRIGID) //Freezing
|
||||
M.adjust_bodytemperature(-60) //cool mob at -35k per cycle, less would not affect the mob enough.
|
||||
if(M.bodytemperature <= 50 && !M.stat)
|
||||
@@ -290,10 +290,10 @@
|
||||
|
||||
/obj/machinery/pool/controller/proc/update_temp()
|
||||
if(mist_state)
|
||||
if(temperature < POOL_SCALDING)
|
||||
if(temperature < POOL_WARM)
|
||||
mist_off()
|
||||
else
|
||||
if(temperature == POOL_SCALDING)
|
||||
if(temperature >= POOL_WARM)
|
||||
mist_on()
|
||||
update_icon()
|
||||
|
||||
|
||||
@@ -35,6 +35,9 @@
|
||||
/obj/item/ammo_casing/magic/spellblade
|
||||
projectile_type = /obj/item/projectile/magic/spellblade
|
||||
|
||||
/obj/item/ammo_casing/magic/judgement_cut
|
||||
projectile_type = /obj/item/projectile/judgement_cut
|
||||
|
||||
/obj/item/ammo_casing/magic/arcane_barrage
|
||||
projectile_type = /obj/item/projectile/magic/arcane_barrage
|
||||
|
||||
|
||||
@@ -568,12 +568,18 @@
|
||||
/datum/action/item_action/toggle_scope_zoom/IsAvailable(silent = FALSE)
|
||||
. = ..()
|
||||
if(!.)
|
||||
var/obj/item/gun/G = target
|
||||
G.zoom(owner, owner.dir, FALSE)
|
||||
|
||||
/datum/action/item_action/toggle_scope_zoom/Trigger()
|
||||
. = ..()
|
||||
if(.)
|
||||
var/obj/item/gun/G = target
|
||||
G.zoom(owner, owner.dir)
|
||||
|
||||
/datum/action/item_action/toggle_scope_zoom/Remove(mob/living/L)
|
||||
var/obj/item/gun/G = target
|
||||
G.zoom(L, L.dir)
|
||||
G.zoom(L, L.dir, FALSE)
|
||||
return ..()
|
||||
|
||||
/obj/item/gun/proc/rotate(atom/thing, old_dir, new_dir)
|
||||
|
||||
91
code/modules/projectiles/guns/magic/motivation.dm
Normal file
91
code/modules/projectiles/guns/magic/motivation.dm
Normal file
@@ -0,0 +1,91 @@
|
||||
/obj/item/gun/magic/staff/motivation
|
||||
name = "Motivation"
|
||||
desc = "Rumored to have the ability to open up a portal the depths of Lavaland."
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
icon_state = "motivation"
|
||||
item_state = "motivation"
|
||||
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
|
||||
fire_sound = 'sound/weapons/judgementhit.ogg'
|
||||
ammo_type = /obj/item/ammo_casing/magic/judgement_cut
|
||||
force = 20 //so it's worth that 20 tc
|
||||
armour_penetration = 50
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
sharpness = SHARP_EDGED
|
||||
max_integrity = 200
|
||||
resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
||||
max_charges = 3
|
||||
recharge_rate = 5
|
||||
var/datum/action/judgement_cut/judgementcut = new/datum/action/judgement_cut()
|
||||
block_parry_data = /datum/block_parry_data/motivation
|
||||
|
||||
//to get this to toggle correctly
|
||||
/obj/item/gun/magic/staff/motivation/Initialize()
|
||||
. = ..()
|
||||
judgementcut = new(src)
|
||||
|
||||
//lets the user know that their judgment cuts are recharging
|
||||
/obj/item/gun/magic/staff/motivation/shoot_with_empty_chamber(mob/living/user as mob|obj)
|
||||
to_chat(user, "<span class='warning'>Judgment Cut is recharging.</span>")
|
||||
|
||||
//action button to toggle judgement cuts on/off
|
||||
/datum/action/judgement_cut
|
||||
name = "Judgement Cut - Allows Motivation to slash at a longer distance."
|
||||
icon_icon = 'icons/obj/projectiles.dmi'
|
||||
button_icon_state = "judgement_fire"
|
||||
var/judgement_toggled = TRUE
|
||||
|
||||
//lets the user know that you toggled them on/off
|
||||
/datum/action/judgement_cut/Trigger()
|
||||
judgement_toggled = !judgement_toggled
|
||||
to_chat(owner, "<span class='notice'>You [judgement_toggled ? "enable" : "disable"] Judgement Cuts with Motivation.</span>")
|
||||
|
||||
//Prevents "firing" the judgement cuts if toggled off and lets the user know
|
||||
/obj/item/gun/magic/staff/motivation/can_trigger_gun(mob/living/user)
|
||||
. = ..()
|
||||
if(!judgementcut.judgement_toggled)
|
||||
to_chat(user, "<span class='notice'> Judgment Cut is disabled.</span>")
|
||||
return FALSE
|
||||
|
||||
//adds/removes judgement cut and judgement cut end upon pickup/drop
|
||||
/obj/item/gun/magic/staff/motivation/pickup(mob/living/user)
|
||||
. = ..()
|
||||
judgementcut.Grant(user, src)
|
||||
user.update_icons()
|
||||
playsound(src, 'sound/items/unsheath.ogg', 25, 1)
|
||||
|
||||
/obj/item/gun/magic/staff/motivation/dropped(mob/user)
|
||||
. = ..()
|
||||
judgementcut.Remove(user)
|
||||
user.update_icons()
|
||||
|
||||
//A parry tight enough to stagger, but not to counter attack
|
||||
/datum/block_parry_data/motivation
|
||||
parry_time_windup = 0.5
|
||||
parry_time_active = 5
|
||||
parry_time_spindown = 0
|
||||
parry_attack_types = ALL
|
||||
parry_time_active_visual_override = 3
|
||||
parry_time_spindown_visual_override = 2
|
||||
parry_flags = PARRY_DEFAULT_HANDLE_FEEDBACK | PARRY_LOCK_ATTACKING
|
||||
parry_time_perfect = 0
|
||||
parry_time_perfect_leeway = 3
|
||||
parry_time_perfect_leeway_override = list(
|
||||
TEXT_ATTACK_TYPE_PROJECTILE = 1
|
||||
)
|
||||
parry_imperfect_falloff_percent_override = list(
|
||||
TEXT_ATTACK_TYPE_PROJECTILE = 50 // useless after 3rd decisecond
|
||||
)
|
||||
parry_imperfect_falloff_percent = 30
|
||||
parry_efficiency_to_counterattack = 100
|
||||
parry_efficiency_considered_successful = 1
|
||||
parry_efficiency_perfect = 100
|
||||
parry_data = list(
|
||||
PARRY_STAGGER_ATTACKER = 10
|
||||
)
|
||||
parry_failed_stagger_duration = 2 SECONDS
|
||||
parry_failed_clickcd_duration = CLICK_CD_RANGE
|
||||
parry_cooldown = 0
|
||||
@@ -38,6 +38,10 @@
|
||||
reagents.add_reagent(/datum/reagent/foaming_agent, 5)
|
||||
reagents.add_reagent(/datum/reagent/toxin/acid, 5)
|
||||
|
||||
/obj/item/projectile/bullet/dart/catranq/Initialize()
|
||||
. = ..()
|
||||
reagents.add_reagent(/datum/reagent/fermi/furranium, 5) // Turns out I don't even need to give this guy actual tranquilizer chems.
|
||||
|
||||
/obj/item/projectile/bullet/dart/syringe
|
||||
name = "syringe"
|
||||
icon_state = "syringeproj"
|
||||
|
||||
15
code/modules/projectiles/projectile/special/judgement_cut.dm
Normal file
15
code/modules/projectiles/projectile/special/judgement_cut.dm
Normal file
@@ -0,0 +1,15 @@
|
||||
/obj/item/projectile/judgement_cut
|
||||
name = "judgement cut"
|
||||
icon_state = "judgement_fire"
|
||||
hitsound = 'sound/weapons/judgementfire.ogg'
|
||||
damage = 10
|
||||
damage_type = BRUTE
|
||||
range = 30
|
||||
is_reflectable = FALSE
|
||||
sharpness = SHARP_EDGED
|
||||
impact_effect_type = /obj/effect/temp_visual/impact_effect/judgement_cut
|
||||
|
||||
/obj/item/projectile/judgement_cut/on_hit(atom/target, blocked = FALSE)
|
||||
. = ..()
|
||||
if(ishuman(target))
|
||||
new /obj/effect/temp_visual/impact_effect/judgement_cut(src)
|
||||
@@ -741,6 +741,13 @@
|
||||
required_reagents = list(/datum/reagent/liquid_dark_matter = 5, /datum/reagent/medicine/synaptizine = 10, /datum/reagent/medicine/oculine = 10, /datum/reagent/mutationtoxin = 1)
|
||||
required_temp = 600
|
||||
|
||||
/datum/chemical_reaction/slimejelly
|
||||
name = "slimejelly"
|
||||
results = list(/datum/reagent/toxin/slimejelly = 5)
|
||||
required_reagents = list(/datum/reagent/oil = 3, /datum/reagent/radium = 2, /datum/reagent/consumable/tinlux = 1)
|
||||
required_container = /obj/item/reagent_containers/food/snacks/grown/mushroom/glowshroom
|
||||
mix_message = "The mushroom's insides bubble and pop and it becomes very limp."
|
||||
|
||||
/datum/chemical_reaction/slime_extractification
|
||||
required_reagents = list(/datum/reagent/toxin/slimejelly = 30, /datum/reagent/consumable/frostoil = 5, /datum/reagent/toxin/plasma = 5)
|
||||
mix_message = "The mixture condenses into a ball."
|
||||
|
||||
@@ -254,14 +254,14 @@
|
||||
software_error()
|
||||
|
||||
/datum/nanite_program/proc/on_shock(shock_damage)
|
||||
if(!program_flags & NANITE_SHOCK_IMMUNE)
|
||||
if(!(program_flags & NANITE_SHOCK_IMMUNE))
|
||||
if(prob(10))
|
||||
software_error()
|
||||
else if(prob(33))
|
||||
self_destruct()
|
||||
|
||||
/datum/nanite_program/proc/on_minor_shock()
|
||||
if(!program_flags & NANITE_SHOCK_IMMUNE)
|
||||
if(!(program_flags & NANITE_SHOCK_IMMUNE))
|
||||
if(prob(10))
|
||||
software_error()
|
||||
|
||||
|
||||
@@ -27,8 +27,6 @@ GLOBAL_LIST_INIT(blacklisted_cargo_types, typecacheof(list(
|
||||
/obj/machinery/syndicatebomb,
|
||||
/obj/item/hilbertshotel,
|
||||
/obj/machinery/launchpad,
|
||||
/obj/machinery/disposal,
|
||||
/obj/structure/disposalpipe,
|
||||
/obj/item/hilbertshotel,
|
||||
/obj/machinery/camera,
|
||||
/obj/item/gps,
|
||||
|
||||
36
code/modules/spells/spell_types/cluwnecurse.dm
Normal file
36
code/modules/spells/spell_types/cluwnecurse.dm
Normal file
@@ -0,0 +1,36 @@
|
||||
/obj/effect/proc_holder/spell/targeted/cluwnecurse
|
||||
name = "Curse of the Cluwne"
|
||||
desc = "This spell dooms the fate of any unlucky soul to the live of a pitiful cluwne, a terrible creature that is hunted for fun."
|
||||
school = "transmutation"
|
||||
charge_type = "recharge"
|
||||
charge_max = 600
|
||||
charge_counter = 0
|
||||
clothes_req = SPELL_WIZARD_GARB
|
||||
stat_allowed = 0
|
||||
invocation = "CLU WO'NIS CA'TE'BEST'IS MAXIMUS!"
|
||||
invocation_type = "shout"
|
||||
range = 3
|
||||
cooldown_min = 75
|
||||
selection_type = "range"
|
||||
var/list/compatible_mobs = list(/mob/living/carbon/human)
|
||||
action_icon = 'icons/mob/actions/actions_spells.dmi'
|
||||
action_icon_state = "cluwne"
|
||||
|
||||
/obj/effect/proc_holder/spell/targeted/cluwnecurse/cast(list/targets, mob/user = usr)
|
||||
if(!targets.len)
|
||||
to_chat(user, "<span class='notice'>No target found in range.</span>")
|
||||
return
|
||||
var/mob/living/carbon/target = targets[1]
|
||||
if(!(target.type in compatible_mobs))
|
||||
to_chat(user, "<span class='notice'>You are unable to curse [target]!</span>")
|
||||
return
|
||||
if(!(target in oview(range)))
|
||||
to_chat(user, "<span class='notice'>They are too far away!</span>")
|
||||
return
|
||||
var/mob/living/carbon/human/H = target
|
||||
H.cluwneify()
|
||||
|
||||
/datum/action/spell_action/New(Target)
|
||||
..()
|
||||
var/obj/effect/proc_holder/spell/S = Target
|
||||
icon_icon = S.action_icon
|
||||
@@ -214,6 +214,7 @@
|
||||
switch(animal_origin)
|
||||
if(ALIEN_BODYPART,LARVA_BODYPART) //aliens take some additional burn //nothing can burn with so much snowflake code around
|
||||
burn *= 1.2
|
||||
stamina = 0
|
||||
|
||||
/*
|
||||
// START WOUND HANDLING
|
||||
|
||||
7
code/modules/unit_tests/crafting_recipes.dm
Normal file
7
code/modules/unit_tests/crafting_recipes.dm
Normal file
@@ -0,0 +1,7 @@
|
||||
/datum/unit_test/crafting_recipes/Run()
|
||||
for(var/i in GLOB.crafting_recipes)
|
||||
var/datum/crafting_recipe/R = i
|
||||
if(!R.subcategory)
|
||||
Fail("Invalid subcategory on [R] ([R.type]).")
|
||||
if(!R.category && (R.cateogry != CAT_NONE))
|
||||
Fail("Invalid category on [R] ([R.type])")
|
||||
@@ -38,7 +38,7 @@
|
||||
specialised contractor baton, and three randomly selected low cost items. Can include otherwise unobtainable items."
|
||||
item = /obj/item/storage/box/syndie_kit/contract_kit
|
||||
cost = 20
|
||||
player_minimum = 30
|
||||
player_minimum = 25
|
||||
exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
|
||||
restricted = TRUE
|
||||
|
||||
|
||||
@@ -104,7 +104,7 @@
|
||||
name = "Mechanical Eyepatch"
|
||||
desc = "An eyepatch that connects itself to your eye socket, enhancing your shooting to an impossible degree, allowing your bullets to ricochet far more often than usual."
|
||||
item = /obj/item/clothing/glasses/eyepatch/syndicate
|
||||
cost = 8
|
||||
cost = 4
|
||||
|
||||
/datum/uplink_item/device_tools/ablative_armwraps
|
||||
name = "Ablative Armwraps"
|
||||
|
||||
@@ -189,7 +189,7 @@
|
||||
desc = "Though capable of near sorcerous feats via use of hardlight holograms and nanomachines, they require an \
|
||||
organic host as a home base and source of fuel. Holoparasites come in various types and share damage with their host."
|
||||
item = /obj/item/storage/box/syndie_kit/guardian
|
||||
cost = 15
|
||||
cost = 12
|
||||
limited_stock = 1 // you can only have one holopara apparently?
|
||||
refundable = TRUE
|
||||
cant_discount = TRUE
|
||||
@@ -204,7 +204,7 @@
|
||||
desc = "Though capable of near sorcerous feats via use of hardlight holograms and nanomachines, they require an \
|
||||
organic host as a home base and source of fuel. Holoparasites come in various types and share damage with their host."
|
||||
item = /obj/item/storage/box/syndie_kit/nukieguardian
|
||||
cost = 15
|
||||
cost = 8
|
||||
refundable = TRUE
|
||||
surplus = 50
|
||||
refund_path = /obj/item/guardiancreator/tech/choose/nukie
|
||||
@@ -228,6 +228,15 @@
|
||||
surplus = 50
|
||||
include_modes = list(/datum/game_mode/nuclear)
|
||||
|
||||
/datum/uplink_item/dangerous/maulergauntlets
|
||||
name = "Mauler Gauntlets"
|
||||
desc = "Mauler gauntlets are a pair of high-tech plastitanium gauntlets fused with illegal nanite auto-injectors designed \
|
||||
to grant the wearer sextuple the strength of an average human being. Wearing these, you will punch harder, inflict more injuries \
|
||||
with your fists, and be able to slam people through tables with immense force. \
|
||||
Unfortunately, due to the size of the gloves you will be unable to wield firearms with them equipped."
|
||||
item = /obj/item/clothing/gloves/fingerless/pugilist/mauler
|
||||
cost = 8
|
||||
|
||||
/datum/uplink_item/dangerous/powerfist
|
||||
name = "Power Fist"
|
||||
desc = "The power-fist is a metal gauntlet with a built-in piston-ram powered by an external gas supply.\
|
||||
@@ -277,3 +286,13 @@
|
||||
item = /obj/item/gun/ballistic/automatic/toy/pistol/riot
|
||||
cost = 3
|
||||
surplus = 10
|
||||
|
||||
/datum/uplink_item/dangerous/motivation
|
||||
name = "Motivation"
|
||||
desc = "An ancient blade said to have ties with Lavaland's most inner demons. \
|
||||
Allows you to cut from a far distance!"
|
||||
item = /obj/item/gun/magic/staff/motivation
|
||||
cost = 20
|
||||
player_minimum = 20
|
||||
exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops, /datum/game_mode/traitor/internal_affairs)
|
||||
cant_discount = TRUE
|
||||
|
||||
@@ -76,11 +76,15 @@
|
||||
return FALSE
|
||||
if(occupant_amount() >= max_occupants)
|
||||
return FALSE
|
||||
if(do_mob(forcer, get_enter_delay(M), target = src))
|
||||
var/atom/old_loc = loc
|
||||
if(do_mob(forcer, M, get_enter_delay(M), extra_checks=CALLBACK(src, /obj/vehicle/sealed/car/proc/is_car_stationary, old_loc)))
|
||||
mob_forced_enter(M, silent)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/vehicle/sealed/car/proc/is_car_stationary(atom/old_loc)
|
||||
return (old_loc == loc)
|
||||
|
||||
/obj/vehicle/sealed/car/proc/mob_forced_enter(mob/M, silent = FALSE)
|
||||
if(!silent)
|
||||
M.visible_message("<span class='warning'>[M] is forced into \the [src]!</span>")
|
||||
|
||||
@@ -212,6 +212,8 @@
|
||||
/obj/item/clothing/suit/jacket/leather/overcoat = 4,
|
||||
/obj/item/clothing/under/pants/mustangjeans = 3,
|
||||
/obj/item/clothing/neck/necklace/dope = 5,
|
||||
/obj/item/clothing/under/costume/swagoutfit = 5,
|
||||
/obj/item/clothing/shoes/swagshoes = 5,
|
||||
/obj/item/clothing/suit/jacket/letterman_nanotrasen = 5,
|
||||
/obj/item/clothing/under/misc/corporateuniform = 5,
|
||||
/obj/item/clothing/suit/hooded/wintercoat/polychromic = 5,
|
||||
|
||||
Reference in New Issue
Block a user