not existing
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@@ -11,6 +11,9 @@
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if(!D)
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return
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var/datum/asset/asset_cache_datum = get_asset_datum(/datum/asset/simple/vv)
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asset_cache_datum.send(usr)
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var/islist = islist(D)
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if(!islist && !istype(D))
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return
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@@ -247,10 +247,10 @@
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return
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var/mob/living/carbon/human/H = user
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H.client?.give_award(/datum/award/achievement/misc/flesh_ascension, H)
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var/datum/antagonist/heretic/ascension = carbon_user.mind.has_antag_datum(/datum/antagonist/heretic)
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var/datum/antagonist/heretic/ascension = user.mind.has_antag_datum(/datum/antagonist/heretic)
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ascension.ascended = TRUE
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carbon_user.mind.transfer_to(summoned, TRUE)
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carbon_user.gib()
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user.mind.transfer_to(summoned, TRUE)
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user.gib()
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return ..()
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@@ -47,9 +47,9 @@
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"smmon_3.gif" = 'icons/program_icons/smmon_3.gif',
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"smmon_4.gif" = 'icons/program_icons/smmon_4.gif',
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"smmon_5.gif" = 'icons/program_icons/smmon_5.gif',
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"smmon_6.gif" = 'icons/program_icons/smmon_6.gif'
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// "borg_mon.gif" = 'icons/program_icons/borg_mon.gif',
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// "robotact.gif" = 'icons/program_icons/robotact.gif'
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"smmon_6.gif" = 'icons/program_icons/smmon_6.gif',
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"borg_mon.gif" = 'icons/program_icons/borg_mon.gif',
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"robotact.gif" = 'icons/program_icons/robotact.gif'
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)
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/datum/asset/simple/radar_assets
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@@ -172,7 +172,6 @@
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/datum/asset/spritesheet/chat/register()
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InsertAll("emoji", 'icons/emoji.dmi')
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InsertAll("emoji", 'icons/emoji_32.dmi')
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// pre-loading all lanugage icons also helps to avoid meta
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InsertAll("language", 'icons/misc/language.dmi')
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// catch languages which are pulling icons from another file
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@@ -222,7 +221,7 @@
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"boss5.gif" = 'icons/UI_Icons/Arcade/boss5.gif',
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"boss6.gif" = 'icons/UI_Icons/Arcade/boss6.gif',
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)
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/*
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/datum/asset/spritesheet/simple/achievements
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name ="achievements"
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assets = list(
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@@ -271,7 +270,6 @@
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"basemafia" ='icons/UI_Icons/Achievements/basemafia.png',
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"frenching" = 'icons/UI_Icons/Achievements/Misc/frenchingthebubble.png'
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)
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*/
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/datum/asset/spritesheet/simple/minesweeper
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name = "minesweeper"
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@@ -26,9 +26,7 @@ See the documentation for `/datum/asset_transport` for the backend api the asset
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The global variable `SSassets.transport` contains the currently configured transport.
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### Notes:
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### Notes
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Because byond browse() calls use non-blocking queues, if your code uses output() (which bypasses all of these queues) to invoke javascript functions you will need to first have the javascript announce to the server it has loaded before trying to invoke js functions.
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@@ -2,6 +2,11 @@
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name = "pamphlet"
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icon_state = "pamphlet"
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/obj/item/paper/pamphlet/violent_video_games
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name = "pamphlet - \'Violent Video Games and You\'"
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desc = "A pamphlet encouraging the reader to maintain a balanced lifestyle and take care of their mental health, while still enjoying video games in a healthy way. You probably don't need this..."
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info = "They don't make you kill people. There, we said it. Now get back to work!"
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/obj/item/paper/pamphlet/gateway
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info = "<b>Welcome to the Nanotrasen Gateway project...</b><br>\
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Congratulations! If you're reading this, you and your superiors have decided that you're \
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@@ -362,8 +362,8 @@
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target_types = typecacheof(target_types)
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/mob/living/simple_animal/bot/cleanbot/UnarmedAttack(atom/A)
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if(HAS_TRAIT(src, TRAIT_HANDS_BLOCKED))
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return
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// if(HAS_TRAIT(src, TRAIT_HANDS_BLOCKED))
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// return
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if(istype(A, /obj/effect/decal/cleanable))
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anchored = TRUE
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icon_state = "cleanbot-c"
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@@ -47,7 +47,6 @@ Difficulty: Medium
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achievement_type = /datum/award/achievement/boss/blood_miner_kill
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crusher_achievement_type = /datum/award/achievement/boss/blood_miner_crusher
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score_achievement_type = /datum/award/score/blood_miner_score
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medal_type = BOSS_MEDAL_MINER
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var/obj/item/melee/transforming/cleaving_saw/miner/miner_saw
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var/time_until_next_transform = 0
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var/dashing = FALSE
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@@ -82,7 +82,7 @@
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if(surgery.status > surgery.steps.len)
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surgery.complete()
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if(target.stat == DEAD && was_sleeping && user.client)
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if(target.stat == DEAD && user.client)
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user.client.give_award(/datum/award/achievement/misc/sandman, user)
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surgery.step_in_progress = FALSE
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@@ -559,7 +559,7 @@ GLOBAL_LIST_EMPTY(vending_products)
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if(crit_case)
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L.apply_damage(squish_damage, forced=TRUE)
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if(was_alive && L.stat == DEAD && L.client)
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if(L.stat == DEAD && L.client)
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L.client.give_award(/datum/award/achievement/misc/vendor_squish, L) // good job losing a fight with an inanimate object idiot
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L.Paralyze(60)
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