diff --git a/code/modules/library/soapstone.dm b/code/modules/library/soapstone.dm index f17040a938..0d312c485a 100644 --- a/code/modules/library/soapstone.dm +++ b/code/modules/library/soapstone.dm @@ -152,7 +152,7 @@ var/newcolor = copytext_char(hash, 1, 7) add_atom_colour("#[newcolor]", FIXED_COLOUR_PRIORITY) light_color = "#[newcolor]" - set_light(1) + set_light(0.3) /obj/structure/chisel_message/proc/pack() var/list/data = list() diff --git a/code/modules/spells/spell_types/shadow_walk.dm b/code/modules/spells/spell_types/shadow_walk.dm index 1dd949caa0..8436de2119 100644 --- a/code/modules/spells/spell_types/shadow_walk.dm +++ b/code/modules/spells/spell_types/shadow_walk.dm @@ -56,9 +56,9 @@ /obj/effect/dummy/phased_mob/shadow/proc/check_light_level() var/turf/T = get_turf(src) var/light_amount = T.get_lumcount() - if(light_amount > 0.2) // jaunt ends + if(light_amount > 0.4) // jaunt ends end_jaunt(TRUE) - else if (light_amount < 0.2 && (!QDELETED(jaunter))) //heal in the dark + else if (light_amount < 0.4 && (!QDELETED(jaunter))) //heal in the dark jaunter.heal_overall_damage(1,1) /obj/effect/dummy/phased_mob/shadow/proc/end_jaunt(forced = FALSE) diff --git a/code/modules/vending/_vending.dm b/code/modules/vending/_vending.dm index 5f39158413..b86ab6023a 100644 --- a/code/modules/vending/_vending.dm +++ b/code/modules/vending/_vending.dm @@ -55,7 +55,7 @@ IF YOU MODIFY THE PRODUCTS LIST OF A MACHINE, MAKE SURE TO UPDATE ITS RESUPPLY C armor = list("melee" = 20, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 70) circuit = /obj/item/circuitboard/machine/vendor payment_department = ACCOUNT_SRV - light_power = 0.5 + light_power = 0.3 light_range = MINIMUM_USEFUL_LIGHT_RANGE /// Is the machine active (No sales pitches if off)! var/active = TRUE