section 2
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@@ -19,8 +19,9 @@
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ricochet_chance = 50
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ricochet_auto_aim_angle = 10
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ricochet_auto_aim_range = 3
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wound_bonus = -35
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sharpness = SHARP_EDGED
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wound_bonus = -20
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bare_wound_bonus = 10
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embedding = list(embed_chance=15, fall_chance=2, jostle_chance=2, ignore_throwspeed_threshold=TRUE, pain_stam_pct=0.4, pain_mult=3, jostle_pain_mult=5, rip_time=10)
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/obj/item/projectile/bullet/c38/match
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name = ".38 Match bullet"
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@@ -43,13 +44,21 @@
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ricochet_chance = 130
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ricochet_decay_damage = 0.8
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shrapnel_type = NONE
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sharpness = SHARP_NONE
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embedding = null
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// premium .38 ammo from cargo, weak against armor, lower base damage, but excellent at embedding and causing slice wounds at close range
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/obj/item/projectile/bullet/c38/dumdum
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name = ".38 DumDum bullet"
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damage = 15
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armour_penetration = -30
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ricochets_max = 0
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shrapnel_type = /obj/item/shrapnel/bullet/c38/dumdum
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sharpness = SHARP_EDGED
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wound_bonus = 20
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bare_wound_bonus = 20
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embedding = list(embed_chance=75, fall_chance=3, jostle_chance=4, ignore_throwspeed_threshold=TRUE, pain_stam_pct=0.4, pain_mult=5, jostle_pain_mult=6, rip_time=10)
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wound_falloff_tile = -5
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embed_falloff_tile = -15
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/obj/item/projectile/bullet/c38/rubber
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name = ".38 rubber bullet"
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@@ -102,6 +111,7 @@
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/obj/item/projectile/bullet/a357
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name = ".357 bullet"
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damage = 60
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wound_bonus = -70
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/obj/item/projectile/bullet/a357/ap
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name = ".357 armor-piercing bullet"
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