section 2
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@@ -8,4 +8,12 @@
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flag = "bullet"
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hitsound_wall = "ricochet"
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impact_effect_type = /obj/effect/temp_visual/impact_effect
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sharpness = SHARP_EDGED
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sharpness = SHARP_POINTY
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shrapnel_type = /obj/item/shrapnel/bullet
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embedding = list(embed_chance=15, fall_chance=2, jostle_chance=0, ignore_throwspeed_threshold=TRUE, pain_stam_pct=0.5, pain_mult=3, rip_time=10)
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wound_falloff_tile = -5
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embed_falloff_tile = -5
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/obj/projectile/bullet/smite
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name = "divine retribution"
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damage = 10
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