Merge pull request #11476 from kevinz000/shield_refactor

Completely overhauls how blocking, shields, reflecting, and anything in between is handled. Has some small gameplay effects.
This commit is contained in:
Lin
2020-04-07 20:47:15 +00:00
committed by GitHub
50 changed files with 542 additions and 389 deletions
+4 -1
View File
@@ -116,4 +116,7 @@ GLOBAL_VAR_INIT(cmp_field, "name")
if(a_sign != b_sign)
return a_sign - b_sign
else
return sorttext(b_name, a_name)
return sorttext(b_name, a_name)
/proc/cmp_item_block_priority_asc(obj/item/A, obj/item/B)
return A.block_priority - B.block_priority