Merge pull request #11476 from kevinz000/shield_refactor
Completely overhauls how blocking, shields, reflecting, and anything in between is handled. Has some small gameplay effects.
This commit is contained in:
@@ -234,15 +234,16 @@
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/obj/item/flamethrower/full/tank
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create_with_tank = TRUE
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/obj/item/flamethrower/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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var/obj/item/projectile/P = hitby
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if(damage && attack_type == PROJECTILE_ATTACK && P.damage_type != STAMINA && prob(15))
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owner.visible_message("<span class='danger'>\The [attack_text] hits the fueltank on [owner]'s [name], rupturing it! What a shot!</span>")
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var/target_turf = get_turf(owner)
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igniter.ignite_turf(src,target_turf, release_amount = 100)
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qdel(ptank)
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return 1 //It hit the flamethrower, not them
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/obj/item/flamethrower/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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if(attack_type & ATTACK_TYPE_PROJECTILE)
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var/obj/item/projectile/P = object
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if(istype(P) && (P.damage_type != STAMINA) && damage && !P.nodamage && prob(15))
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owner.visible_message("<span class='danger'>\The [attack_text] hits the fueltank on [owner]'s [name], rupturing it! What a shot!</span>")
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var/target_turf = get_turf(owner)
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igniter.ignite_turf(src,target_turf, release_amount = 100)
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qdel(ptank)
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return BLOCK_SUCCESS | BLOCK_PHYSICAL_EXTERNAL
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return ..()
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/obj/item/assembly/igniter/proc/flamethrower_process(turf/open/location)
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location.hotspot_expose(700,2)
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@@ -115,12 +115,14 @@
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/obj/item/grenade/attack_paw(mob/user)
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return attack_hand(user)
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/obj/item/grenade/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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var/obj/item/projectile/P = hitby
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if(damage && attack_type == PROJECTILE_ATTACK && P.damage_type != STAMINA && prob(15))
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owner.visible_message("<span class='danger'>[attack_text] hits [owner]'s [src], setting it off! What a shot!</span>")
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prime()
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return TRUE //It hit the grenade, not them
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/obj/item/grenade/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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if(attack_type & ATTACK_TYPE_PROJECTILE)
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var/obj/item/projectile/P = object
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if(damage && !P.nodamage && (P.damage_type != STAMINA) && prob(15))
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owner.visible_message("<span class='danger'>[attack_text] hits [owner]'s [src], setting it off! What a shot!</span>")
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prime()
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return BLOCK_SUCCESS | BLOCK_PHYSICAL_EXTERNAL
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return ..()
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/obj/item/proc/grenade_prime_react(obj/item/grenade/nade)
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return
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@@ -328,9 +328,9 @@
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hitsound = 'sound/weapons/bladeslice.ogg'
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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/obj/item/nullrod/claymore/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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if(attack_type == PROJECTILE_ATTACK)
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final_block_chance = 0 //Don't bring a sword to a gunfight
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/obj/item/nullrod/claymore/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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if(attack_type & ATTACK_TYPE_PROJECTILE) // Don't bring a sword to a gunfight
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return NONE
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return ..()
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/obj/item/nullrod/claymore/darkblade
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@@ -113,10 +113,10 @@
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else
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RemoveElement(/datum/element/sword_point)
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/obj/item/melee/transforming/energy/sword/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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if(active)
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return ..()
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return 0
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/obj/item/melee/transforming/energy/sword/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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if(!active)
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return NONE
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return ..()
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/obj/item/melee/transforming/energy/sword/cyborg
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item_color = "red"
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@@ -148,8 +148,8 @@
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tool_behaviour = TOOL_SAW
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toolspeed = 0.7
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/obj/item/melee/transforming/energy/sword/cyborg/saw/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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return 0
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/obj/item/melee/transforming/energy/sword/cyborg/saw/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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return NONE
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/obj/item/melee/transforming/energy/sword/saber
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var/list/possible_colors = list("red" = LIGHT_COLOR_RED, "blue" = LIGHT_COLOR_LIGHT_CYAN, "green" = LIGHT_COLOR_GREEN, "purple" = LIGHT_COLOR_LAVENDER)
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@@ -2,13 +2,12 @@
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item_flags = NEEDS_PERMIT
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/obj/item/melee/proc/check_martial_counter(mob/living/carbon/human/target, mob/living/carbon/human/user)
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if(target.check_block())
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if(target.check_martial_melee_block())
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target.visible_message("<span class='danger'>[target.name] blocks [src] and twists [user]'s arm behind [user.p_their()] back!</span>",
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"<span class='userdanger'>You block the attack!</span>")
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user.Stun(40)
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return TRUE
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/obj/item/melee/chainofcommand
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name = "chain of command"
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desc = "A tool used by great men to placate the frothing masses."
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@@ -75,9 +74,9 @@
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AddComponent(/datum/component/butchering, 30, 95, 5) //fast and effective, but as a sword, it might damage the results.
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AddElement(/datum/element/sword_point)
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/obj/item/melee/sabre/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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if(attack_type == PROJECTILE_ATTACK)
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final_block_chance = 0 //Don't bring a sword to a gunfight
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/obj/item/melee/sabre/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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if(attack_type & ATTACK_TYPE_PROJECTILE) // Don't bring a sword to a gunfight.
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return BLOCK_NONE
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return ..()
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/obj/item/melee/sabre/on_exit_storage(datum/component/storage/S)
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@@ -165,8 +164,8 @@
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. = ..()
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AddComponent(/datum/component/butchering, 20, 65, 0)
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/obj/item/melee/rapier/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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if(attack_type == PROJECTILE_ATTACK)
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/obj/item/melee/rapier/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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if(attack_type == ATTACK_TYPE_PROJECTILE)
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final_block_chance = 0
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return ..()
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@@ -305,7 +304,7 @@
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return
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else
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if(cooldown_check < world.time)
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if(target.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK))
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if(target.run_block(src, 0, "[user]'s [name]", ATTACK_TYPE_MELEE, 0, user) & BLOCK_SUCCESS)
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playsound(target, 'sound/weapons/genhit.ogg', 50, 1)
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return
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if(ishuman(target))
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@@ -11,7 +11,7 @@
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var/charge_cost = 30
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/obj/item/borg/stun/attack(mob/living/M, mob/living/user)
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if(M.check_shields(src, 0, "[M]'s [name]", MELEE_ATTACK))
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if(M.run_block(src, 0, "[M]'s [name]", ATTACK_TYPE_MELEE, 0, user, ran_zone(user.zone_selected)) & BLOCK_SUCCESS)
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playsound(M, 'sound/weapons/genhit.ogg', 50, 1)
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return FALSE
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if(iscyborg(user))
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@@ -5,7 +5,7 @@
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armor = list("melee" = 50, "bullet" = 50, "laser" = 50, "energy" = 0, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 70)
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var/transparent = FALSE // makes beam projectiles pass through the shield
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/obj/item/shield/proc/on_shield_block(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", damage = 0, attack_type = MELEE_ATTACK)
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/obj/item/shield/proc/on_shield_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance)
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return TRUE
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/obj/item/shield/riot
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@@ -26,16 +26,18 @@
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transparent = TRUE
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max_integrity = 75
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/obj/item/shield/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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if(transparent && (hitby.pass_flags & PASSGLASS))
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return FALSE
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if(attack_type == THROWN_PROJECTILE_ATTACK)
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/obj/item/shield/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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if(ismovableatom(object))
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var/atom/movable/AM = object
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if(transparent && (AM.pass_flags & PASSGLASS))
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return BLOCK_NONE
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if(attack_type & ATTACK_TYPE_THROWN)
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final_block_chance += 30
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if(attack_type == LEAP_ATTACK)
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if(attack_type & ATTACK_TYPE_TACKLE)
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final_block_chance = 100
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. = ..()
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if(.)
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on_shield_block(owner, hitby, attack_text, damage, attack_type)
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if(. & BLOCK_SUCCESS)
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on_shield_block(owner, object, damage, attack_text, attack_type, armour_penetration, attacker, def_zone, final_block_chance, block_return)
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/obj/item/shield/riot/attackby(obj/item/W, mob/user, params)
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if(istype(W, /obj/item/melee/baton))
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@@ -69,10 +71,10 @@
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playsound(owner, 'sound/effects/glassbr3.ogg', 100)
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new /obj/item/shard((get_turf(src)))
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/obj/item/shield/riot/on_shield_block(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", damage = 0, attack_type = MELEE_ATTACK)
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/obj/item/shield/riot/on_shield_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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if(obj_integrity <= damage)
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var/turf/T = get_turf(owner)
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T.visible_message("<span class='warning'>[hitby] destroys [src]!</span>")
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T.visible_message("<span class='warning'>[attack_text] destroys [src]!</span>")
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shatter(owner)
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qdel(src)
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return FALSE
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@@ -139,11 +141,11 @@
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. = ..()
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icon_state = "[base_icon_state]0"
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/obj/item/shield/energy/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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return 0
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/obj/item/shield/energy/IsReflect()
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return (active)
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/obj/item/shield/energy/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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if((attack_type & ATTACK_TYPE_PROJECTILE) && is_energy_reflectable_projectile(object))
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block_return[BLOCK_RETURN_REDIRECT_METHOD] = REDIRECT_METHOD_DEFLECT
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return BLOCK_SUCCESS | BLOCK_REDIRECTED | BLOCK_SHOULD_REDIRECT
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return ..()
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/obj/item/shield/energy/attack_self(mob/living/carbon/human/user)
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if(clumsy_check && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
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@@ -182,10 +184,10 @@
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w_class = WEIGHT_CLASS_NORMAL
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var/active = 0
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/obj/item/shield/riot/tele/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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if(active)
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return ..()
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return 0
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/obj/item/shield/riot/tele/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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if(!active)
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return BLOCK_NONE
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return ..()
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/obj/item/shield/riot/tele/attack_self(mob/living/user)
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active = !active
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@@ -249,7 +251,7 @@
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transparent = FALSE
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item_flags = SLOWS_WHILE_IN_HAND
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/obj/item/shield/riot/implant/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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if(attack_type == PROJECTILE_ATTACK)
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/obj/item/shield/riot/implant/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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if(attack_type & ATTACK_TYPE_PROJECTILE)
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final_block_chance = 60 //Massive shield
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return ..()
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@@ -804,3 +804,4 @@
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attack_verb = list("bashed", "slashes", "prods", "pokes")
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fitting_swords = list(/obj/item/melee/rapier)
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starting_sword = /obj/item/melee/rapier
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@@ -170,7 +170,7 @@
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return disarming || (user.a_intent != INTENT_HARM)
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/obj/item/melee/baton/proc/baton_stun(mob/living/L, mob/user, disarming = FALSE)
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if(L.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK)) //No message; check_shields() handles that
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if(L.run_block(src, 0, "[user]'s [name]", ATTACK_TYPE_MELEE, 0, user) & BLOCK_SUCCESS) //No message; check_shields() handles that
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playsound(L, 'sound/weapons/genhit.ogg', 50, 1)
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return FALSE
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var/stunpwr = stamforce
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@@ -454,11 +454,8 @@
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total_mass_on = TOTAL_MASS_TOY_SWORD
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sharpness = IS_BLUNT
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/obj/item/twohanded/dualsaber/toy/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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return FALSE
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/obj/item/twohanded/dualsaber/toy/IsReflect()//Stops Toy Dualsabers from reflecting energy projectiles
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return FALSE
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/obj/item/twohanded/dualsaber/toy/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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return BLOCK_NONE
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/obj/item/twohanded/dualsaber/hypereutactic/toy
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name = "\improper DX Hyper-Euplastic LightSword"
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@@ -474,11 +471,8 @@
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slowdown_wielded = 0
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sharpness = IS_BLUNT
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/obj/item/twohanded/dualsaber/hypereutactic/toy/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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return FALSE
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/obj/item/twohanded/dualsaber/hypereutactic/toy/IsReflect()//Stops it from reflecting energy projectiles
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return FALSE
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/obj/item/twohanded/dualsaber/hypereutactic/toy/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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return BLOCK_NONE
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/obj/item/twohanded/dualsaber/hypereutactic/toy/rainbow
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name = "\improper Hyper-Euclidean Reciprocating Trigonometric Zweihander"
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@@ -289,6 +289,8 @@
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 70)
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resistance_flags = FIRE_PROOF
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var/hacked = FALSE
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/// Can this reflect all energy projectiles?
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var/can_reflect = TRUE
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var/brightness_on = 6 //TWICE AS BRIGHT AS A REGULAR ESWORD
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var/list/possible_colors = list("red", "blue", "green", "purple")
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var/list/rainbow_colors = list(LIGHT_COLOR_RED, LIGHT_COLOR_GREEN, LIGHT_COLOR_LIGHT_CYAN, LIGHT_COLOR_LAVENDER)
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@@ -373,10 +375,13 @@
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else
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user.adjustStaminaLoss(25)
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/obj/item/twohanded/dualsaber/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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if(wielded)
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return ..()
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return 0
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/obj/item/twohanded/dualsaber/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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if(!wielded)
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return NONE
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if(can_reflect && is_energy_reflectable_projectile(object) && (attack_type & ATTACK_TYPE_PROJECTILE))
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block_return[BLOCK_RETURN_REDIRECT_METHOD] = REDIRECT_METHOD_RETURN_TO_SENDER //no you
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return BLOCK_SHOULD_REDIRECT | BLOCK_SUCCESS | BLOCK_REDIRECTED
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return ..()
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/obj/item/twohanded/dualsaber/attack_hulk(mob/living/carbon/human/user, does_attack_animation = 0) //In case thats just so happens that it is still activated on the groud, prevents hulk from picking it up
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if(wielded)
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@@ -419,10 +424,6 @@
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/obj/item/twohanded/dualsaber/proc/rainbow_process()
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light_color = pick(rainbow_colors)
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|
||||
/obj/item/twohanded/dualsaber/IsReflect()
|
||||
if(wielded)
|
||||
return 1
|
||||
|
||||
/obj/item/twohanded/dualsaber/ignition_effect(atom/A, mob/user)
|
||||
// same as /obj/item/melee/transforming/energy, mostly
|
||||
if(!wielded)
|
||||
@@ -560,15 +561,13 @@
|
||||
block_chance = 50
|
||||
armour_penetration = 0
|
||||
var/chaplain_spawnable = TRUE
|
||||
can_reflect = FALSE
|
||||
obj_flags = UNIQUE_RENAME
|
||||
|
||||
/obj/item/twohanded/dualsaber/hypereutactic/chaplain/ComponentInitialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/anti_magic, TRUE, TRUE, FALSE, null, null, FALSE)
|
||||
|
||||
/obj/item/twohanded/dualsaber/hypereutactic/chaplain/IsReflect()
|
||||
return FALSE
|
||||
|
||||
//spears
|
||||
/obj/item/twohanded/spear
|
||||
icon_state = "spearglass0"
|
||||
@@ -752,12 +751,16 @@
|
||||
armour_penetration = 100
|
||||
force_on = 30
|
||||
|
||||
/obj/item/twohanded/required/chainsaw/doomslayer/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
if(attack_type == PROJECTILE_ATTACK)
|
||||
/obj/item/twohanded/required/chainsaw/doomslayer/check_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
block_return[BLOCK_RETURN_REFLECT_PROJECTILE_CHANCE] = 100
|
||||
return ..()
|
||||
|
||||
/obj/item/twohanded/required/chainsaw/doomslayer/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if(attack_type & ATTACK_TYPE_PROJECTILE)
|
||||
owner.visible_message("<span class='danger'>Ranged attacks just make [owner] angrier!</span>")
|
||||
playsound(src, pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 75, 1)
|
||||
return 1
|
||||
return 0
|
||||
return BLOCK_SUCCESS | BLOCK_PHYSICAL_EXTERNAL
|
||||
return ..()
|
||||
|
||||
//GREY TIDE
|
||||
/obj/item/twohanded/spear/grey_tide
|
||||
@@ -897,19 +900,20 @@
|
||||
AddComponent(/datum/component/butchering, 20, 105)
|
||||
AddElement(/datum/element/sword_point)
|
||||
|
||||
/obj/item/twohanded/vibro_weapon/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
/obj/item/twohanded/vibro_weapon/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if(wielded)
|
||||
final_block_chance *= 2
|
||||
if(wielded || attack_type != PROJECTILE_ATTACK)
|
||||
if(wielded || !(attack_type & ATTACK_TYPE_PROJECTILE))
|
||||
if(prob(final_block_chance))
|
||||
if(attack_type == PROJECTILE_ATTACK)
|
||||
if(attack_type & ATTACK_TYPE_PROJECTILE)
|
||||
owner.visible_message("<span class='danger'>[owner] deflects [attack_text] with [src]!</span>")
|
||||
playsound(src, pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 75, 1)
|
||||
return 1
|
||||
block_return[BLOCK_RETURN_REDIRECT_METHOD] = REDIRECT_METHOD_DEFLECT
|
||||
return BLOCK_SUCCESS | BLOCK_REDIRECTED | BLOCK_SHOULD_REDIRECT | BLOCK_PHYSICAL_EXTERNAL
|
||||
else
|
||||
owner.visible_message("<span class='danger'>[owner] parries [attack_text] with [src]!</span>")
|
||||
return 1
|
||||
return 0
|
||||
return BLOCK_SUCCESS | BLOCK_PHYSICAL_EXTERNAL
|
||||
return NONE
|
||||
|
||||
/obj/item/twohanded/vibro_weapon/update_icon_state()
|
||||
icon_state = "hfrequency[wielded]"
|
||||
@@ -1055,11 +1059,9 @@
|
||||
var/mob/living/silicon/robot/R = loc
|
||||
. = R.get_cell()
|
||||
|
||||
/obj/item/twohanded/electrostaff/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
if(!on)
|
||||
return FALSE
|
||||
if((attack_type == PROJECTILE_ATTACK) && !can_block_projectiles)
|
||||
return FALSE
|
||||
/obj/item/twohanded/electrostaff/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if(!on || (!can_block_projectiles && (attack_type & ATTACK_TYPE_PROJECTILE)))
|
||||
return BLOCK_NONE
|
||||
return ..()
|
||||
|
||||
/obj/item/twohanded/electrostaff/proc/min_hitcost()
|
||||
@@ -1180,7 +1182,7 @@
|
||||
if(iscyborg(target))
|
||||
..()
|
||||
return
|
||||
if(target.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK)) //No message; check_shields() handles that
|
||||
if(target.run_block(src, 0, "[user]'s [name]", ATTACK_TYPE_MELEE, 0, user) & BLOCK_SUCCESS) //No message; run_block() handles that
|
||||
playsound(target, 'sound/weapons/genhit.ogg', 50, 1)
|
||||
return FALSE
|
||||
if(user.a_intent != INTENT_HARM)
|
||||
|
||||
@@ -155,8 +155,10 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
return
|
||||
to_chat(user, "<span class='danger'>[src] thrums and points to the [dir2text(get_dir(user, closest_victim))].</span>")
|
||||
|
||||
/obj/item/claymore/highlander/IsReflect()
|
||||
return 1 //YOU THINK YOUR PUNY LASERS CAN STOP ME?
|
||||
/obj/item/claymore/highlander/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if((attack_type & ATTACK_TYPE_PROJECTILE) && is_energy_reflectable_projectile(object))
|
||||
return BLOCK_SUCCESS | BLOCK_SHOULD_REDIRECT | BLOCK_PHYSICAL_EXTERNAL | BLOCK_REDIRECTED
|
||||
return ..()
|
||||
|
||||
/obj/item/claymore/highlander/proc/add_notch(mob/living/user) //DYNAMIC CLAYMORE PROGRESSION SYSTEM - THIS IS THE FUTURE
|
||||
notches++
|
||||
@@ -607,14 +609,13 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
force = 12
|
||||
throwforce = 15
|
||||
|
||||
/obj/item/melee/baseball_bat/ablative/IsReflect()//some day this will reflect thrown items instead of lasers
|
||||
var/picksound = rand(1,2)
|
||||
var/turf = get_turf(src)
|
||||
if(picksound == 1)
|
||||
playsound(turf, 'sound/weapons/effects/batreflect1.ogg', 50, 1)
|
||||
if(picksound == 2)
|
||||
playsound(turf, 'sound/weapons/effects/batreflect2.ogg', 50, 1)
|
||||
return 1
|
||||
/obj/item/melee/baseball_bat/ablative/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
//some day this will reflect thrown items instead of lasers
|
||||
if(is_energy_reflectable_projectile(object) && (attack_type == ATTACK_TYPE_PROJECTILE))
|
||||
var/turf = get_turf(src)
|
||||
playsound(turf, pick('sound/weapons/effects/batreflect1.ogg', 'sound/weapons/effects/batreflect2.ogg'), 50, 1)
|
||||
return BLOCK_SUCCESS | BLOCK_SHOULD_REDIRECT | BLOCK_PHYSICAL_EXTERNAL | BLOCK_REDIRECTED
|
||||
return ..()
|
||||
|
||||
/obj/item/melee/baseball_bat/ablative/syndi
|
||||
name = "syndicate major league bat"
|
||||
|
||||
Reference in New Issue
Block a user