Merge branch 'Citadel-Station-13:master' into WanderingFox95-TribalOverhaul

This commit is contained in:
WanderingFox95
2021-10-01 18:51:46 +02:00
committed by GitHub
63 changed files with 6548 additions and 4121 deletions
@@ -176,15 +176,6 @@
table[y1][x1] -= 10
else if(table[y1][x1] < 0) //If flagged, remove the flag
table[y1][x1] += 10
if(href_list["same_board"]) //Reset the board... kinda
if(game_status != MINESWEEPER_GAME_PLAYING)
mine_sound = TRUE
game_status = MINESWEEPER_GAME_PLAYING
if(table[y1][x1] >= 10) //If revealed, become unrevealed!
if(mine_sound)
playsound(loc, 'sound/arcade/minesweeper_menuselect.ogg', 50, FALSE, extrarange = -3)
mine_sound = FALSE
table[y1][x1] -= 10
if(table[y1][x1] > 10 && !reset_board)
safe_squares_revealed += 1
var/y2 = y1
@@ -274,10 +265,10 @@
prizevend(user, dope_prizes)
if(game_status == MINESWEEPER_GAME_WON)
web += "[(rows < 10 || columns < 10) ? "<font size='4'>You won, but your board was too small! Pick a bigger board next time!" : "<font size='6'>Congratulations, you have won!"]<br><font size='3'>Want to play again?<br><b><a href='byond://?src=[REF(src)];Easy=1'><font color='#cc66ff'>Easy (9x9 board, 10 mines)</font></a><br><a href='byond://?src=[REF(src)];Intermediate=1'><font color='#cc66ff'>Intermediate (16x16 board, 40 mines)</font></a><br><a href='byond://?src=[REF(src)];Hard=1'><font color='#cc66ff'>Hard (16x30 board, 99 mines)</font></a><br><a href='byond://?src=[REF(src)];Custom=1'><font color='#cc66ff'>Custom</font></a></b><br><a href='byond://?src=[REF(src)];same_board=1'><font color='#cc66ff'>Play on the same board</font></a><br><a href='byond://?src=[REF(src)];Main_Menu=1'><font color='#cc66ff'>Return to Main Menu</font></a></b><br>"
web += "[(rows < 10 || columns < 10) ? "<font size='4'>You won, but your board was too small! Pick a bigger board next time!" : "<font size='6'>Congratulations, you have won!"]<br><font size='3'>Want to play again?<br><b><a href='byond://?src=[REF(src)];Easy=1'><font color='#cc66ff'>Easy (9x9 board, 10 mines)</font></a><br><a href='byond://?src=[REF(src)];Intermediate=1'><font color='#cc66ff'>Intermediate (16x16 board, 40 mines)</font></a><br><a href='byond://?src=[REF(src)];Hard=1'><font color='#cc66ff'>Hard (16x30 board, 99 mines)</font></a><br><a href='byond://?src=[REF(src)];Custom=1'><font color='#cc66ff'>Custom</font></a></b><br><a href='byond://?src=[REF(src)];Main_Menu=1'><font color='#cc66ff'>Return to Main Menu</font></a></b><br>"
if(game_status == MINESWEEPER_GAME_LOST)
web += "<font size='6'>You have lost!<br><font size='3'>Try again?<br><b><a href='byond://?src=[REF(src)];Easy=1'><font color='#cc66ff'>Easy (9x9 board, 10 mines)</font></a><br><a href='byond://?src=[REF(src)];Intermediate=1'><font color='#cc66ff'>Intermediate (16x16 board, 40 mines)</font></a><br><a href='byond://?src=[REF(src)];Hard=1'><font color='#cc66ff'>Hard (16x30 board, 99 mines)</font></a><br><a href='byond://?src=[REF(src)];Custom=1'><font color='#cc66ff'>Custom</font></a></b><br><a href='byond://?src=[REF(src)];same_board=1'><font color='#cc66ff'>Play on the same board</font></a><br><a href='byond://?src=[REF(src)];Main_Menu=1'><font color='#cc66ff'>Return to Main Menu</font></a></b><br>"
web += "<font size='6'>You have lost!<br><font size='3'>Try again?<br><b><a href='byond://?src=[REF(src)];Easy=1'><font color='#cc66ff'>Easy (9x9 board, 10 mines)</font></a><br><a href='byond://?src=[REF(src)];Intermediate=1'><font color='#cc66ff'>Intermediate (16x16 board, 40 mines)</font></a><br><a href='byond://?src=[REF(src)];Hard=1'><font color='#cc66ff'>Hard (16x30 board, 99 mines)</font></a><br><a href='byond://?src=[REF(src)];Custom=1'><font color='#cc66ff'>Custom</font></a></b><br><a href='byond://?src=[REF(src)];Main_Menu=1'><font color='#cc66ff'>Return to Main Menu</font></a></b><br>"
if(game_status == MINESWEEPER_GAME_PLAYING)
web += "<a href='byond://?src=[REF(src)];Main_Menu=1'><font color='#cc66ff'>Return to Main Menu</font></a><br>"
+37 -36
View File
@@ -238,72 +238,73 @@
return
return ..()
/obj/item/toy/plush/proc/love(obj/item/toy/plush/Kisser, mob/living/user) //~<3
var/chance = 100 //to steal a kiss, surely there's a 100% chance no-one would reject a plush such as I?
var/concern = 20 //perhaps something might cloud true love with doubt
var/loyalty = 30 //why should another get between us?
var/duty = 50 //conquering another's is what I live for
/obj/item/toy/plush/proc/love(obj/item/toy/plush/Kisser, mob/living/user) //~<3
var/chance = 100 //to steal a kiss, surely there's a 100% chance no-one would reject a plush such as I?
var/concern = 20 //perhaps something might cloud true love with doubt
var/loyalty = 30 //why should another get between us?
var/duty = 50 //conquering another's is what I live for
//we are not catholic
if(young == TRUE || Kisser.young == TRUE)
user.show_message("<span class='notice'>[src] plays tag with [Kisser].</span>", MSG_VISUAL,
"<span class='notice'>They're happy.</span>", 0)
user.show_message(span_notice("[src] plays tag with [Kisser]."), MSG_VISUAL,
span_notice("They're happy."), NONE)
Kisser.cheer_up()
cheer_up()
//never again
else if(Kisser in scorned)
//message, visible, alternate message, neither visible nor audible
user.show_message("<span class='notice'>[src] rejects the advances of [Kisser]!</span>", MSG_VISUAL,
"<span class='notice'>That didn't feel like it worked.</span>", 0)
user.show_message(span_notice("[src] rejects the advances of [Kisser]!"), MSG_VISUAL,
span_notice("That didn't feel like it worked."), NONE)
else if(src in Kisser.scorned)
user.show_message("<span class='notice'>[Kisser] realises who [src] is and turns away.</span>", MSG_VISUAL,
"<span class='notice'>That didn't feel like it worked.</span>", 0)
user.show_message(span_notice("[Kisser] realises who [src] is and turns away."), MSG_VISUAL,
span_notice("That didn't feel like it worked."), NONE)
//first comes love
else if(Kisser.lover != src && Kisser.partner != src) //cannot be lovers or married
if(Kisser.lover) //if the initiator has a lover
Kisser.lover.heartbreak(Kisser) //the old lover can get over the kiss-and-run whilst the kisser has some fun
chance -= concern //one heart already broken, what does another mean?
if(lover) //if the recipient has a lover
chance -= loyalty //mustn't... but those lips
if(partner) //if the recipient has a partner
chance -= duty //do we mate for life?
else if(Kisser.lover != src && Kisser.partner != src) //cannot be lovers or married
if(Kisser.lover) //if the initiator has a lover
Kisser.lover.heartbreak(Kisser) //the old lover can get over the kiss-and-run whilst the kisser has some fun
chance -= concern //one heart already broken, what does another mean?
if(lover) //if the recipient has a lover
chance -= loyalty //mustn't... but those lips
if(partner) //if the recipient has a partner
chance -= duty //do we mate for life?
if(prob(chance)) //did we bag a date?
user.visible_message("<span class='notice'>[user] makes [Kisser] kiss [src]!</span>",
"<span class='notice'>You make [Kisser] kiss [src]!</span>")
if(lover) //who cares for the past, we live in the present
if(prob(chance)) //did we bag a date?
user.visible_message(span_notice("[user] makes [Kisser] kiss [src]!"),
span_notice("You make [Kisser] kiss [src]!"))
if(lover) //who cares for the past, we live in the present
lover.heartbreak(src)
new_lover(Kisser)
Kisser.new_lover(src)
else
user.show_message("<span class='notice'>[src] rejects the advances of [Kisser], maybe next time?</span>", MSG_VISUAL,
"<span class='notice'>That didn't feel like it worked, this time.</span>", 0)
user.show_message(span_notice("[src] rejects the advances of [Kisser], maybe next time?"), MSG_VISUAL,
span_notice("That didn't feel like it worked, this time."), NONE)
//then comes marriage
else if(Kisser.lover == src && Kisser.partner != src) //need to be lovers (assumes loving is a two way street) but not married (also assumes similar)
user.visible_message("<span class='notice'>[user] pronounces [Kisser] and [src] married! D'aw.</span>",
"<span class='notice'>You pronounce [Kisser] and [src] married!</span>")
else if(Kisser.lover == src && Kisser.partner != src) //need to be lovers (assumes loving is a two way street) but not married (also assumes similar)
user.visible_message(span_notice("[user] pronounces [Kisser] and [src] married! D'aw."),
span_notice("You pronounce [Kisser] and [src] married!"))
new_partner(Kisser)
Kisser.new_partner(src)
//then comes a baby in a baby's carriage, or an adoption in an adoption's orphanage
else if(Kisser.partner == src && !plush_child) //the one advancing does not take ownership of the child and we have a one child policy in the toyshop
user.visible_message("<span class='notice'>[user] is going to break [Kisser] and [src] by bashing them like that.</span>",
"<span class='notice'>[Kisser] passionately embraces [src] in your hands. Look away you perv!</span>")
else if(Kisser.partner == src && !plush_child) //the one advancing does not take ownership of the child and we have a one child policy in the toyshop
user.visible_message(span_notice("[user] is going to break [Kisser] and [src] by bashing them like that."),
span_notice("[Kisser] passionately embraces [src] in your hands. Look away you perv!"))
user.client.give_award(/datum/award/achievement/misc/rule8, user)
if(plop(Kisser))
user.visible_message("<span class='notice'>Something drops at the feet of [user].</span>",
"<span class='notice'>The miracle of oh god did that just come out of [src]?!</span>")
user.visible_message(span_notice("Something drops at the feet of [user]."),
span_notice("The miracle of oh god did that just come out of [src]?!"))
//then comes protection, or abstinence if we are catholic
else if(Kisser.partner == src && plush_child)
user.visible_message("<span class='notice'>[user] makes [Kisser] nuzzle [src]!</span>",
"<span class='notice'>You make [Kisser] nuzzle [src]!</span>")
user.visible_message(span_notice("[user] makes [Kisser] nuzzle [src]!"),
span_notice("You make [Kisser] nuzzle [src]!"))
//then oh fuck something unexpected happened
else
user.show_message("<span class='warning'>[Kisser] and [src] don't know what to do with one another.</span>", 0)
user.show_message(span_warning("[Kisser] and [src] don't know what to do with one another."), NONE)
/obj/item/toy/plush/proc/heartbreak(obj/item/toy/plush/Brutus)
if(lover != Brutus)
+4 -1
View File
@@ -79,6 +79,8 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
name = "mechanical toolbox"
icon_state = "blue"
item_state = "toolbox_blue"
/// If FALSE, someone with a ensouled soulstone can sacrifice a spirit to change the sprite of this toolbox.
var/has_soul = FALSE
/obj/item/storage/toolbox/mechanical/PopulateContents()
new /obj/item/screwdriver(src)
@@ -93,6 +95,7 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
icon_state = "toolbox_blue_old"
has_latches = FALSE
can_rubberify = FALSE
has_soul = TRUE
/obj/item/storage/toolbox/mechanical/old/heirloom
name = "old, robust toolbox" //this will be named "X family toolbox"
@@ -126,7 +129,7 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
/obj/item/storage/toolbox/mechanical/old/clean/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
calc_damage()
..()
/obj/item/storage/toolbox/mechanical/old/clean/PopulateContents()
new /obj/item/screwdriver(src)
new /obj/item/wrench(src)
-3
View File
@@ -2,8 +2,6 @@
GLOBAL_VAR(restart_counter)
GLOBAL_VAR_INIT(tgs_initialized, FALSE)
GLOBAL_VAR(topic_status_lastcache)
GLOBAL_LIST(topic_status_cache)
@@ -76,7 +74,6 @@ GLOBAL_LIST(topic_status_cache)
/world/proc/InitTgs()
TgsNew(new /datum/tgs_event_handler/impl, TGS_SECURITY_TRUSTED)
GLOB.revdata.load_tgs_info()
GLOB.tgs_initialized = TRUE
/world/proc/HandleTestRun()
//trigger things to run the whole process