Merge branch 'Citadel-Station-13:master' into WanderingFox95-TribalOverhaul
This commit is contained in:
@@ -226,16 +226,16 @@
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user.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/shed_human_form)
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if(!ishuman(user))
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return
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var/mob/living/carbon/human/H = user
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H.physiology.brute_mod *= 0.5
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H.physiology.burn_mod *= 0.5
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var/datum/antagonist/heretic/heretic = user.mind.has_antag_datum(/datum/antagonist/heretic)
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var/datum/eldritch_knowledge/flesh_grasp/ghoul1 = heretic.get_knowledge(/datum/eldritch_knowledge/flesh_grasp)
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ghoul1.ghoul_amt *= 3
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var/datum/eldritch_knowledge/flesh_ghoul/ghoul2 = heretic.get_knowledge(/datum/eldritch_knowledge/flesh_ghoul)
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ghoul2.max_amt *= 3
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var/mob/living/carbon/human/lord_of_arms = user
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lord_of_arms.physiology.brute_mod *= 0.5
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lord_of_arms.physiology.burn_mod *= 0.5
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lord_of_arms.client?.give_award(/datum/award/achievement/misc/flesh_ascension, lord_of_arms)
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var/datum/antagonist/heretic/heretic_datum = user.mind.has_antag_datum(/datum/antagonist/heretic)
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var/datum/eldritch_knowledge/flesh_grasp/grasp_ghoul = heretic_datum.get_knowledge(/datum/eldritch_knowledge/flesh_grasp)
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grasp_ghoul.ghoul_amt *= 3
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var/datum/eldritch_knowledge/flesh_ghoul/better_ghoul = heretic_datum.get_knowledge(/datum/eldritch_knowledge/flesh_ghoul)
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better_ghoul.max_amt *= 3
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return ..()
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/datum/eldritch_knowledge/flesh_blade_upgrade_2
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name = "Remembrance"
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@@ -181,13 +181,13 @@
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var/mob/living/carbon/human/H = user
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H.physiology.brute_mod *= 0.5
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H.physiology.burn_mod *= 0.5
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H.client?.give_award(/datum/award/achievement/misc/rust_ascension, H)
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priority_announce("$^@&#*$^@(#&$(@&#^$&#^@# Fear the decay, for the Rustbringer, [user.real_name] has ascended! None shall escape the corrosion! $^@&#*$^@(#&$(@&#^$&#^@#","#$^@&#*$^@(#&$(@&#^$&#^@#", 'sound/announcer/classic/spanomalies.ogg')
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new /datum/rust_spread(loc)
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var/datum/antagonist/heretic/ascension = H.mind.has_antag_datum(/datum/antagonist/heretic)
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ascension.ascended = TRUE
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return ..()
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/datum/eldritch_knowledge/final/rust_final/on_life(mob/user)
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. = ..()
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if(!finished)
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@@ -183,14 +183,14 @@
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var/datum/weather/void_storm/storm
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/datum/eldritch_knowledge/final/void_final/on_finished_recipe(mob/living/user, list/atoms, loc)
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var/mob/living/carbon/human/H = user
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user.mind.AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/repulse/eldritch)
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H.physiology.brute_mod *= 0.5
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H.physiology.burn_mod *= 0.5
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ADD_TRAIT(H, TRAIT_RESISTLOWPRESSURE, MAGIC_TRAIT)
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priority_announce("$^@&#*$^@(#&$(@&#^$&#^@# The nobleman of void [H.real_name] has arrived, step along the Waltz that ends worlds! $^@&#*$^@(#&$(@&#^$&#^@#","#$^@&#*$^@(#&$(@&#^$&#^@#", 'sound/announcer/classic/spanomalies.ogg')
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sound_loop = new(list(user),TRUE,TRUE)
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var/mob/living/carbon/human/waltzing = user
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waltzing.mind.AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/repulse/eldritch)
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waltzing.physiology.brute_mod *= 0.5
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waltzing.physiology.burn_mod *= 0.5
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ADD_TRAIT(waltzing, TRAIT_RESISTLOWPRESSURE, MAGIC_TRAIT)
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waltzing.client?.give_award(/datum/award/achievement/misc/void_ascension, waltzing)
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priority_announce("$^@&#*$^@(#&$(@&#^$&#^@# The nobleman of void [waltzing.real_name] has arrived, step along the Waltz that ends worlds! $^@&#*$^@(#&$(@&#^$&#^@#","#$^@&#*$^@(#&$(@&#^$&#^@#", 'sound/announcer/classic/spanomalies.ogg')
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sound_loop = new(user, TRUE, TRUE)
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return ..()
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/datum/eldritch_knowledge/final/void_final/on_death()
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@@ -50,6 +50,14 @@
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A.death()
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return ..()
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/obj/item/soulstone/proc/hot_potato(mob/living/user)
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to_chat(user, span_userdanger("Holy magics residing in \the [src] burn your hand!"))
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var/obj/item/bodypart/affecting = user.get_bodypart("[(user.active_hand_index % 2 == 0) ? "r" : "l" ]_arm")
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affecting.receive_damage( 0, 10 ) // 10 burn damage
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user.emote("scream")
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user.update_damage_overlays()
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user.dropItemToGround(src)
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//////////////////////////////Capturing////////////////////////////////////////////////////////
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/obj/item/soulstone/attack(mob/living/carbon/human/M, mob/living/user)
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@@ -94,6 +102,35 @@
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to_chat(A, "<b>You have been released from your prison, but you are still bound to the cult's will. Help them succeed in their goals at all costs.</b>")
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was_used()
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/obj/item/soulstone/pre_attack(atom/A, mob/living/user, params)
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var/mob/living/simple_animal/hostile/construct/shade/occupant = (locate() in src)
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var/obj/item/storage/toolbox/mechanical/target_toolbox = A
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if(!occupant || !istype(target_toolbox) || target_toolbox.has_soul)
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return ..()
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if(iscultist(user))
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hot_potato(user)
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return
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if(!iscultist(user, TRUE) && !iswizard(user) && !usability)
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user.Unconscious(10 SECONDS)
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to_chat(user, span_userdanger("Your body is wracked with debilitating pain!"))
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return
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user.visible_message("<span class='notice'>[user] holds [src] above [user.p_their()] head and forces it into [target_toolbox] with a flash of light!", \
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span_notice("You hold [src] above your head briefly, then force it into [target_toolbox], transferring the [occupant]'s soul!"), ignored_mobs = occupant)
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to_chat(occupant, span_userdanger("[user] holds you up briefly, then forces you into [target_toolbox]!"))
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to_chat(occupant, span_deadsay("<b>Your eternal soul has been sacrificed to restore the soul of a toolbox. Them's the breaks!</b>"))
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occupant.client?.give_award(/datum/award/achievement/misc/toolbox_soul, occupant)
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occupant.deathmessage = "shrieks out in unholy pain as [occupant.p_their()] soul is absorbed into [target_toolbox]!"
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release_shades(user, TRUE)
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occupant.death()
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target_toolbox.name = "soulful toolbox"
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target_toolbox.icon_state = "toolbox_blue_old"
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target_toolbox.has_soul = TRUE
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target_toolbox.has_latches = FALSE
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///////////////////////////Transferring to constructs/////////////////////////////////////////////////////
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/obj/structure/constructshell
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name = "empty shell"
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@@ -235,7 +235,7 @@
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. += "can-open"
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if(connected_port)
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. += "can-connector"
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var/pressure = air_contents.return_pressure()
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var/pressure = air_contents?.return_pressure()
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if(pressure >= 40 * ONE_ATMOSPHERE)
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. += "can-o3"
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else if(pressure >= 10 * ONE_ATMOSPHERE)
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@@ -295,6 +295,7 @@
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density = FALSE
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playsound(src.loc, 'sound/effects/spray.ogg', 10, TRUE, -3)
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investigate_log("was destroyed.", INVESTIGATE_ATMOS)
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update_icon_state()
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if(holding)
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holding.forceMove(T)
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@@ -427,25 +427,30 @@
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desc = "Comfy and supposedly flammable."
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icon_state = "flannel"
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item_state = "flannel"
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/obj/item/clothing/suit/jacket/flannel/red
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/obj/item/clothing/suit/toggle/jacket/flannel/red
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name = "red flannel jacket"
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desc = "Comfy and supposedly flammable."
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icon_state = "flannel_red"
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item_state = "flannel_red"
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/obj/item/clothing/suit/jacket/flannel/aqua
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togglename = "buttons"
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/obj/item/clothing/suit/toggle/jacket/flannel/aqua
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name = "aqua flannel jacket"
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desc = "Comfy and supposedly flammable."
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icon_state = "flannel_aqua"
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item_state = "flannel_aqua"
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/obj/item/clothing/suit/jacket/flannel/brown
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togglename = "buttons"
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/obj/item/clothing/suit/toggle/jacket/flannel/brown
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name = "brown flannel jacket"
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desc = "Comfy and supposedly flammable."
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icon_state = "flannel_brown"
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item_state = "flannel_brown"
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togglename = "buttons"
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/obj/item/clothing/suit/toggle/jacket/whitehoodie
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name = "soft hoodie"
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desc = "A soft hoodie with a TailorCo brand on the tag."
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icon_state = "white_hoodie"
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item_state = "white_hoodie"
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togglename = "zipper"
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/obj/item/clothing/suit/jacket/purplehoodie
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name = "purple hoodie"
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desc = "A soft purple hoodie with a TailorCo brand on the tag."
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@@ -482,6 +487,24 @@
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icon_state = "gothic_shirtcross"
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item_state = "gothic_shirtcross"
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/obj/item/clothing/suit/jacket/gentlecoat
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name = "grey jacket"
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desc = "A grey coat with a TailorCo brand on the tag. Looks expensive."
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icon_state = "gentlecoat"
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item_state = "gentlecoat"
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/obj/item/clothing/suit/toggle/jacket/greenjacket
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name = "green outdoorsmans jacket"
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desc = "A green jacket with a TailorCo brand on the tag. Looks expensive."
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icon_state = "coatar"
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item_state = "coatar"
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togglename = "zipper"
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/obj/item/clothing/suit/toggle/jacket/fancytrench
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name = "grey trenchcoat"
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desc = "A custom-tailored trenchcoat with a TailorCo brand on the tag."
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icon_state = "fancytrench"
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item_state = "fancytrench"
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togglename = "buttons"
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/obj/item/clothing/suit/jacket/leather
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name = "leather jacket"
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desc = "Pompadour not included."
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@@ -5,7 +5,7 @@
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department_flag = CIVILIAN
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faction = "Station"
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total_positions = 0
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spawn_positions = 2
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spawn_positions = 4
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supervisors = "the security team"
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outfit = /datum/outfit/job/prisoner
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@@ -25,9 +25,6 @@
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else
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emp_damage = max(emp_damage-1, 0)
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/mob/living/brain/handle_status_effects()
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return
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/mob/living/brain/handle_traits()
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return
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@@ -83,6 +83,33 @@
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. += "Chemical Storage: [changeling.chem_charges]/[changeling.chem_storage]"
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. += "Absorbed DNA: [changeling.absorbedcount]"
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//NINJACODE
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if(istype(wear_suit, /obj/item/clothing/suit/space/space_ninja)) //Only display if actually a ninja.
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var/obj/item/clothing/suit/space/space_ninja/SN = wear_suit
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. += "SpiderOS Status: [SN.s_initialized ? "Initialized" : "Disabled"]"
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. += "Current Time: [STATION_TIME_TIMESTAMP("hh:mm:ss", world.time)]"
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if(SN.s_initialized)
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//Suit gear
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. += "Energy Charge: [round(SN.cell.charge/100)]%"
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//Ninja status
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. += "Fingerprints: [md5(dna.uni_identity)]"
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. += "Unique Identity: [dna.unique_enzymes]"
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. += "Overall Status: [stat > 1 ? "dead" : "[health]% healthy"]"
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. += "Nutrition Status: [nutrition]"
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. += "Oxygen Loss: [getOxyLoss()]"
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. += "Toxin Levels: [getToxLoss()]"
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. += "Burn Severity: [getFireLoss()]"
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. += "Brute Trauma: [getBruteLoss()]"
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. += "Radiation Levels: [radiation] rad"
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. += "Body Temperature: [bodytemperature-T0C] degrees C ([bodytemperature*1.8-459.67] degrees F)"
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//Diseases
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if(length(diseases))
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. += "Viruses:"
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for(var/thing in diseases)
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var/datum/disease/D = thing
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. += "* [D.name], Type: [D.spread_text], Stage: [D.stage]/[D.max_stages], Possible Cure: [D.cure_text]"
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/mob/living/carbon/human/show_inv(mob/user)
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user.set_machine(src)
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var/has_breathable_mask = istype(wear_mask, /obj/item/clothing/mask)
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@@ -570,24 +570,15 @@ GLOBAL_LIST_INIT(ballmer_windows_me_msg, list("Yo man, what if, we like, uh, put
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else
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SEND_SIGNAL(src, COMSIG_CLEAR_MOOD_EVENT, "jittery")
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||||
|
||||
if(stuttering)
|
||||
stuttering = max(stuttering-1, 0)
|
||||
if(druggy)
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adjust_drugginess(-1)
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|
||||
if(slurring || drunkenness)
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slurring = max(slurring-1,0,drunkenness)
|
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|
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if(cultslurring)
|
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cultslurring = max(cultslurring-1, 0)
|
||||
|
||||
if(clockcultslurring)
|
||||
clockcultslurring = max(clockcultslurring-1, 0)
|
||||
if(drunkenness)
|
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drunkenness = max(drunkenness-1,0)
|
||||
|
||||
if(silent)
|
||||
silent = max(silent-1, 0)
|
||||
|
||||
if(druggy)
|
||||
adjust_drugginess(-1)
|
||||
|
||||
if(hallucination)
|
||||
handle_hallucinations()
|
||||
|
||||
|
||||
@@ -150,11 +150,26 @@
|
||||
/mob/living/proc/handle_stomach()
|
||||
return
|
||||
|
||||
//this updates all special effects: knockdown, druggy, stuttering, etc..
|
||||
/*
|
||||
* this updates some effects: mostly old stuff such as drunkness, druggy, stuttering, etc.
|
||||
* that should be converted to status effect datums one day.
|
||||
*/
|
||||
/mob/living/proc/handle_status_effects()
|
||||
if(confused)
|
||||
confused = max(0, confused - 1)
|
||||
|
||||
if(stuttering)
|
||||
stuttering = max(stuttering-1, 0)
|
||||
|
||||
if(slurring)
|
||||
slurring = max(slurring-1,0)
|
||||
|
||||
if(cultslurring)
|
||||
cultslurring = max(cultslurring-1, 0)
|
||||
|
||||
if(clockcultslurring)
|
||||
clockcultslurring = max(clockcultslurring-1, 0)
|
||||
|
||||
/mob/living/proc/handle_traits()
|
||||
//Eyes
|
||||
if(eye_blind) //blindness, heals slowly over time
|
||||
|
||||
@@ -95,20 +95,78 @@
|
||||
|
||||
/mob/living/simple_animal/hostile/carp/cayenne
|
||||
name = "Cayenne"
|
||||
real_name = "Cayenne"
|
||||
desc = "A failed Syndicate experiment in weaponized space carp technology, it now serves as a lovable mascot."
|
||||
gender = FEMALE
|
||||
regen_amount = 8
|
||||
|
||||
speak_emote = list("squeaks")
|
||||
maxHealth = 90
|
||||
health = 90
|
||||
gold_core_spawnable = NO_SPAWN
|
||||
faction = list(ROLE_SYNDICATE, "carp") //They are still a carp
|
||||
AIStatus = AI_OFF
|
||||
gold_core_spawnable = NO_SPAWN
|
||||
faction = list(ROLE_SYNDICATE)
|
||||
/// Keeping track of the nuke disk for the functionality of storing it.
|
||||
var/obj/item/disk/nuclear/disky
|
||||
/// Location of the file storing disk overlays
|
||||
// var/icon/disk_overlay_file = 'icons/mob/carp.dmi'
|
||||
/// Colored disk mouth appearance for adding it as a mouth overlay
|
||||
var/mutable_appearance/colored_disk_mouth
|
||||
|
||||
harm_intent_damage = 12
|
||||
obj_damage = 70
|
||||
melee_damage_lower = 15
|
||||
melee_damage_upper = 18
|
||||
/mob/living/simple_animal/hostile/carp/cayenne/Initialize()
|
||||
. = ..()
|
||||
// AddElement(/datum/element/pet_bonus, "bloops happily!")
|
||||
// colored_disk_mouth = mutable_appearance(SSgreyscale.GetColoredIconByType(/datum/greyscale_config/carp/disk_mouth, greyscale_colors), "disk_mouth")
|
||||
ADD_TRAIT(src, TRAIT_DISK_VERIFIER, INNATE_TRAIT) //carp can verify disky
|
||||
|
||||
/mob/living/simple_animal/hostile/carp/cayenne/IsAdvancedToolUser()
|
||||
return TRUE //carp SMART
|
||||
|
||||
/mob/living/simple_animal/hostile/carp/cayenne/death(gibbed)
|
||||
if(disky)
|
||||
disky.forceMove(drop_location())
|
||||
disky = null
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/carp/cayenne/Destroy(force)
|
||||
QDEL_NULL(disky)
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/carp/cayenne/examine(mob/user)
|
||||
. = ..()
|
||||
if(disky)
|
||||
. += span_notice("Wait... is that [disky] in [p_their()] mouth?")
|
||||
|
||||
/mob/living/simple_animal/hostile/carp/cayenne/AttackingTarget(atom/attacked_target)
|
||||
if(istype(attacked_target, /obj/item/disk/nuclear))
|
||||
var/obj/item/disk/nuclear/potential_disky = attacked_target
|
||||
if(potential_disky.anchored)
|
||||
return
|
||||
potential_disky.forceMove(src)
|
||||
disky = potential_disky
|
||||
to_chat(src, span_nicegreen("YES!! You manage to pick up [disky]. (Click anywhere to place it back down.)"))
|
||||
update_icon()
|
||||
if(!disky.fake)
|
||||
client.give_award(/datum/award/achievement/misc/cayenne_disk, src)
|
||||
return
|
||||
if(disky)
|
||||
if(isopenturf(attacked_target))
|
||||
to_chat(src, span_notice("You place [disky] on [attacked_target]"))
|
||||
disky.forceMove(attacked_target.drop_location())
|
||||
disky = null
|
||||
update_icon()
|
||||
else
|
||||
disky.melee_attack_chain(src, attacked_target)
|
||||
return
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/carp/cayenne/Exited(atom/movable/gone, direction)
|
||||
. = ..()
|
||||
if(disky == gone)
|
||||
disky = null
|
||||
update_icon()
|
||||
|
||||
/mob/living/simple_animal/hostile/carp/cayenne/update_overlays()
|
||||
. = ..()
|
||||
if(!disky || stat == DEAD)
|
||||
return
|
||||
// . += colored_disk_mouth
|
||||
// . += mutable_appearance(disk_overlay_file, "disk_overlay")
|
||||
|
||||
#undef REGENERATION_DELAY
|
||||
|
||||
@@ -32,6 +32,9 @@ Difficulty: Hard
|
||||
wander = FALSE
|
||||
del_on_death = TRUE
|
||||
blood_volume = BLOOD_VOLUME_NORMAL
|
||||
achievement_type = /datum/award/achievement/boss/wendigo_kill
|
||||
crusher_achievement_type = /datum/award/achievement/boss/wendigo_crusher
|
||||
score_achievement_type = /datum/award/score/wendigo_score
|
||||
deathmessage = "falls, shaking the ground around it"
|
||||
deathsound = 'sound/effects/gravhit.ogg'
|
||||
attack_action_types = list(/datum/action/innate/megafauna_attack/heavy_stomp,
|
||||
|
||||
@@ -195,12 +195,6 @@
|
||||
stat = CONSCIOUS
|
||||
med_hud_set_status()
|
||||
|
||||
|
||||
/mob/living/simple_animal/handle_status_effects()
|
||||
..()
|
||||
if(stuttering)
|
||||
stuttering = 0
|
||||
|
||||
/mob/living/simple_animal/proc/handle_automated_action()
|
||||
set waitfor = FALSE
|
||||
return
|
||||
|
||||
@@ -15,7 +15,6 @@
|
||||
|
||||
//Defines for the suit's unique abilities
|
||||
#define IS_NINJA_SUIT_INITIALIZATION(action) (istype(action, /datum/action/item_action/initialize_ninja_suit))
|
||||
#define IS_NINJA_SUIT_STATUS(action) (istype(action, /datum/action/item_action/ninjastatus))
|
||||
#define IS_NINJA_SUIT_BOOST(action) (istype(action, /datum/action/item_action/ninjaboost))
|
||||
#define IS_NINJA_SUIT_EMP(action) (istype(action, /datum/action/item_action/ninjapulse))
|
||||
#define IS_NINJA_SUIT_STAR_CREATION(action) (istype(action, /datum/action/item_action/ninjastar))
|
||||
|
||||
@@ -5,35 +5,3 @@
|
||||
button_icon_state = "health"
|
||||
icon_icon = 'icons/obj/device.dmi'
|
||||
var/action_background_icon_state = "bg_default_on"
|
||||
|
||||
/**
|
||||
* Proc called to put a status readout to the ninja in chat.
|
||||
*
|
||||
* Called put some information about the ninja's current status into chat.
|
||||
* This information used to be displayed constantly on the status tab screen
|
||||
* when the suit was on, but was turned into this as to remove the code from
|
||||
* human.dm
|
||||
*/
|
||||
/obj/item/clothing/suit/space/space_ninja/proc/ninjastatus()
|
||||
var/mob/living/carbon/human/ninja = affecting
|
||||
var/list/info_list = list()
|
||||
info_list += "<span class='info'>SpiderOS Status: [s_initialized ? "Initialized" : "Disabled"]</span>\n"
|
||||
//Ninja status
|
||||
info_list += "<span class='info'>Fingerprints: [md5(ninja.dna.uni_identity)]</span>\n"
|
||||
info_list += "<span class='info'>Unique Identity: [ninja.dna.unique_enzymes]</span>\n"
|
||||
info_list += "<span class='info'>Overall Status: [ninja.stat > 1 ? "dead" : "[ninja.health]% healthy"]</span>\n"
|
||||
info_list += "<span class='info'>Nutrition Status: [ninja.nutrition]</span>\n"
|
||||
info_list += "<span class='info'>Oxygen Loss: [ninja.getOxyLoss()]</span>\n"
|
||||
info_list += "<span class='info'>Toxin Levels: [ninja.getToxLoss()]</span>\n"
|
||||
info_list += "<span class='info'>Burn Severity: [ninja.getFireLoss()]</span>\n"
|
||||
info_list += "<span class='info'>Brute Trauma: [ninja.getBruteLoss()]</span>\n"
|
||||
info_list += "<span class='info'>Radiation Levels: [ninja.radiation] rad</span>\n"
|
||||
info_list += "<span class='info'>Body Temperature: [ninja.bodytemperature-T0C] degrees C ([ninja.bodytemperature*1.8-459.67] degrees F)</span>\n"
|
||||
|
||||
//Diseases
|
||||
if(length(ninja.diseases))
|
||||
info_list += "Viruses:"
|
||||
for(var/datum/disease/ninja_disease in ninja.diseases)
|
||||
info_list += "<span class='info'>* [ninja_disease.name], Type: [ninja_disease.spread_text], Stage: [ninja_disease.stage]/[ninja_disease.max_stages], Possible Cure: [ninja_disease.cure_text]</span>\n"
|
||||
|
||||
to_chat(ninja, "[info_list.Join()]")
|
||||
|
||||
@@ -121,9 +121,6 @@
|
||||
if(s_coold > 0)
|
||||
to_chat(user, "<span class='warning'><b>ERROR</b>: suit is on cooldown.</span>")
|
||||
return FALSE
|
||||
if(IS_NINJA_SUIT_STATUS(action))
|
||||
ninjastatus()
|
||||
return TRUE
|
||||
if(IS_NINJA_SUIT_BOOST(action))
|
||||
ninjaboost()
|
||||
return TRUE
|
||||
|
||||
@@ -24,6 +24,7 @@
|
||||
playsound(user, 'sound/weapons/shotguninsert.ogg', 60, 1)
|
||||
A.update_icon()
|
||||
update_icon()
|
||||
user.SetNextAction(CLICK_CD_MELEE)
|
||||
|
||||
/obj/item/gun/ballistic/shotgun/process_chamber(mob/living/user, empty_chamber = 0)
|
||||
return ..() //changed argument value
|
||||
@@ -240,7 +241,7 @@
|
||||
|
||||
/obj/item/gun/ballistic/shotgun/automatic/combat/compact
|
||||
name = "warden's combat shotgun"
|
||||
desc = "A modified version of the semi automatic combat shotgun with a collapsible stock. For close encounters."
|
||||
desc = "A modified version of the semi-automatic combat shotgun with a collapsible stock and a safety that prevents firing while folded. For close encounters."
|
||||
icon_state = "cshotgunc"
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/shot/com
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
@@ -250,7 +251,7 @@
|
||||
|
||||
/obj/item/gun/ballistic/shotgun/automatic/combat/compact/AltClick(mob/living/user)
|
||||
. = ..()
|
||||
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
|
||||
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)) || item_flags && IN_STORAGE)
|
||||
return
|
||||
toggle_stock(user)
|
||||
return TRUE
|
||||
@@ -276,6 +277,14 @@
|
||||
/obj/item/gun/ballistic/shotgun/automatic/combat/compact/update_icon_state()
|
||||
icon_state = "[current_skin ? unique_reskin[current_skin] : "cshotgun"][stock ? "" : "c"]"
|
||||
|
||||
/obj/item/gun/ballistic/shotgun/automatic/combat/compact/afterattack(atom/target, mob/living/user, flag, params)
|
||||
if(!stock)
|
||||
shoot_with_empty_chamber(user)
|
||||
to_chat(user, "<span class='warning'>[src] won't fire with a folded stock!</span>")
|
||||
else
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
//Dual Feed Shotgun
|
||||
|
||||
/obj/item/gun/ballistic/shotgun/automatic/dual_tube
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/obj/item/gun/magic/staff/motivation
|
||||
name = "Motivation"
|
||||
desc = "Rumored to have the ability to open up a portal the depths of Lavaland."
|
||||
desc = "Rumored to have the ability to open up a portal to the depths of Lavaland."
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
icon_state = "motivation"
|
||||
item_state = "motivation"
|
||||
@@ -21,15 +21,15 @@
|
||||
recharge_rate = 5
|
||||
var/datum/action/judgement_cut/judgementcut = new/datum/action/judgement_cut()
|
||||
block_parry_data = /datum/block_parry_data/motivation
|
||||
|
||||
|
||||
//to get this to toggle correctly
|
||||
/obj/item/gun/magic/staff/motivation/Initialize()
|
||||
. = ..()
|
||||
judgementcut = new(src)
|
||||
|
||||
//lets the user know that their judgment cuts are recharging
|
||||
//lets the user know that their judgement cuts are recharging
|
||||
/obj/item/gun/magic/staff/motivation/shoot_with_empty_chamber(mob/living/user as mob|obj)
|
||||
to_chat(user, "<span class='warning'>Judgment Cut is recharging.</span>")
|
||||
to_chat(user, "<span class='warning'>Judgement Cut is recharging.</span>")
|
||||
|
||||
//action button to toggle judgement cuts on/off
|
||||
/datum/action/judgement_cut
|
||||
@@ -47,7 +47,7 @@
|
||||
/obj/item/gun/magic/staff/motivation/can_trigger_gun(mob/living/user)
|
||||
. = ..()
|
||||
if(!judgementcut.judgement_toggled)
|
||||
to_chat(user, "<span class='notice'> Judgment Cut is disabled.</span>")
|
||||
to_chat(user, "<span class='notice'>Judgement Cut is disabled.</span>")
|
||||
return FALSE
|
||||
|
||||
//adds/removes judgement cut and judgement cut end upon pickup/drop
|
||||
|
||||
@@ -84,6 +84,7 @@
|
||||
else
|
||||
reagents.trans_to(D, amount_per_transfer_from_this, 1/range)
|
||||
D.add_atom_colour(mix_color_from_reagents(D.reagents.reagent_list), TEMPORARY_COLOUR_PRIORITY)
|
||||
playsound(src.loc, 'sound/effects/spray2.ogg', 50, 1, -6)
|
||||
last_spray = world.time
|
||||
INVOKE_ASYNC(D, /obj/effect/decal/chempuff/proc/run_puff, A)
|
||||
|
||||
|
||||
+1
-1
@@ -37,7 +37,7 @@
|
||||
build_path = /obj/item/storage/bag/tray
|
||||
category = list("initial","Dinnerware")
|
||||
|
||||
/datum/design/tray
|
||||
/datum/design/cafeteria_tray
|
||||
name = "Cafeteria Tray"
|
||||
id = "foodtray"
|
||||
build_type = AUTOLATHE
|
||||
|
||||
@@ -292,7 +292,5 @@
|
||||
desc = "An ancient blade said to have ties with Lavaland's most inner demons. \
|
||||
Allows you to cut from a far distance!"
|
||||
item = /obj/item/gun/magic/staff/motivation
|
||||
cost = 20
|
||||
player_minimum = 20
|
||||
cost = 10
|
||||
exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops, /datum/game_mode/traitor/internal_affairs)
|
||||
cant_discount = TRUE
|
||||
|
||||
@@ -91,9 +91,9 @@
|
||||
/obj/vehicle/proc/after_add_occupant(mob/M)
|
||||
auto_assign_occupant_flags(M)
|
||||
|
||||
/obj/vehicle/proc/auto_assign_occupant_flags(mob/M) //override for each type that needs it. Default is assign driver if drivers is not at max.
|
||||
/obj/vehicle/proc/auto_assign_occupant_flags(mob/M) //override for each type that needs it. Default is assign driver if drivers is not at max.
|
||||
if(driver_amount() < max_drivers)
|
||||
add_control_flags(M, VEHICLE_CONTROL_DRIVE|VEHICLE_CONTROL_PERMISSION)
|
||||
add_control_flags(M, VEHICLE_CONTROL_DRIVE)
|
||||
|
||||
/obj/vehicle/proc/remove_occupant(mob/M)
|
||||
if(!istype(M))
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
. = ..()
|
||||
initialize_controller_action_type(/datum/action/vehicle/sealed/remove_key, VEHICLE_CONTROL_DRIVE)
|
||||
if(car_traits & CAN_KIDNAP)
|
||||
initialize_controller_action_type(/datum/action/vehicle/sealed/DumpKidnappedMobs, VEHICLE_CONTROL_DRIVE)
|
||||
initialize_controller_action_type(/datum/action/vehicle/sealed/dump_kidnapped_mobs, VEHICLE_CONTROL_DRIVE)
|
||||
|
||||
/obj/vehicle/sealed/car/driver_move(mob/user, direction)
|
||||
if(key_type && !is_key(inserted_key))
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/obj/vehicle/sealed/car/clowncar
|
||||
name = "clown car"
|
||||
desc = "How someone could even fit in there is beyond me."
|
||||
desc = "How someone could even fit in there is byond me."
|
||||
icon_state = "clowncar"
|
||||
max_integrity = 150
|
||||
armor = list("melee" = 70, "bullet" = 40, "laser" = 40, "energy" = 0, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 80)
|
||||
@@ -10,25 +10,36 @@
|
||||
car_traits = CAN_KIDNAP
|
||||
key_type = /obj/item/bikehorn
|
||||
key_type_exact = FALSE
|
||||
var/droppingoil = FALSE
|
||||
var/RTDcooldown = 150
|
||||
var/lastRTDtime = 0
|
||||
///list of headlight colors we use to pick through when we have party mode due to emag
|
||||
var/headlight_colors = list(COLOR_RED, COLOR_ORANGE, COLOR_YELLOW, COLOR_LIME, COLOR_BRIGHT_BLUE, COLOR_CYAN, COLOR_PURPLE)
|
||||
///Cooldown time inbetween [/obj/vehicle/sealed/car/clowncar/proc/roll_the_dice()] usages
|
||||
var/dice_cooldown_time = 150
|
||||
///How many times kidnappers in the clown car said thanks
|
||||
var/thankscount = 0
|
||||
///Current status of the cannon, alternates between CLOWN_CANNON_INACTIVE, CLOWN_CANNON_BUSY and CLOWN_CANNON_READY
|
||||
var/cannonmode = CLOWN_CANNON_INACTIVE
|
||||
var/light_on = TRUE
|
||||
|
||||
/obj/vehicle/sealed/car/clowncar/Initialize()
|
||||
. = ..()
|
||||
START_PROCESSING(SSobj,src)
|
||||
|
||||
/obj/vehicle/sealed/car/clowncar/process()
|
||||
if(light_on && (obj_flags & EMAGGED))
|
||||
set_light_color(pick(headlight_colors))
|
||||
|
||||
/obj/vehicle/sealed/car/clowncar/generate_actions()
|
||||
. = ..()
|
||||
initialize_controller_action_type(/datum/action/vehicle/sealed/horn/clowncar, VEHICLE_CONTROL_DRIVE)
|
||||
|
||||
/obj/vehicle/sealed/car/clowncar/driver_move(mob/user, direction) //Prevent it from moving onto space
|
||||
if(isspaceturf(get_step(src, direction)))
|
||||
return FALSE
|
||||
else
|
||||
return ..()
|
||||
initialize_controller_action_type(/datum/action/vehicle/sealed/horn, VEHICLE_CONTROL_DRIVE)
|
||||
initialize_controller_action_type(/datum/action/vehicle/sealed/thank, VEHICLE_CONTROL_KIDNAPPED)
|
||||
|
||||
/obj/vehicle/sealed/car/clowncar/auto_assign_occupant_flags(mob/M)
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(H.mind && HAS_TRAIT(H.mind, TRAIT_CLOWN_MENTALITY)) //Ensures only clowns can drive the car. (Including more at once)
|
||||
add_control_flags(M, VEHICLE_CONTROL_DRIVE|VEHICLE_CONTROL_PERMISSION)
|
||||
add_control_flags(H, VEHICLE_CONTROL_DRIVE)
|
||||
RegisterSignal(H, COMSIG_MOB_CLICKON, .proc/fire_cannon_at)
|
||||
M.log_message("has entered [src] as a possible driver", LOG_ATTACK)
|
||||
return
|
||||
add_control_flags(M, VEHICLE_CONTROL_KIDNAPPED)
|
||||
|
||||
@@ -36,106 +47,195 @@
|
||||
. = ..()
|
||||
playsound(src, pick('sound/vehicles/clowncar_load1.ogg', 'sound/vehicles/clowncar_load2.ogg'), 75)
|
||||
|
||||
/obj/vehicle/sealed/car/clowncar/after_add_occupant(mob/M, control_flags)
|
||||
. = ..()
|
||||
if(return_controllers_with_flag(VEHICLE_CONTROL_KIDNAPPED).len >= 30)
|
||||
for(var/mob/voreman as anything in return_drivers())
|
||||
voreman.client.give_award(/datum/award/achievement/misc/round_and_full, voreman)
|
||||
|
||||
/obj/vehicle/sealed/car/clowncar/attack_animal(mob/living/simple_animal/user, list/modifiers)
|
||||
if((user.loc != src) || user.environment_smash & (ENVIRONMENT_SMASH_WALLS|ENVIRONMENT_SMASH_RWALLS))
|
||||
return ..()
|
||||
|
||||
/obj/vehicle/sealed/car/clowncar/mob_exit(mob/M, silent = FALSE, randomstep = FALSE)
|
||||
. = ..()
|
||||
UnregisterSignal(M, COMSIG_MOB_CLICKON)
|
||||
|
||||
/obj/vehicle/sealed/car/clowncar/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, attack_dir)
|
||||
. = ..()
|
||||
if(prob(33))
|
||||
visible_message("<span class='danger'>[src] spews out a ton of space lube!</span>")
|
||||
visible_message(span_danger("[src] spews out a ton of space lube!"))
|
||||
new /obj/effect/particle_effect/foam(loc) //YEET
|
||||
|
||||
/obj/vehicle/sealed/car/clowncar/attacked_by(obj/item/I, mob/living/user, attackchain_flags = NONE, damage_multiplier = 1)
|
||||
/obj/vehicle/sealed/car/clowncar/attacked_by(obj/item/I, mob/living/user)
|
||||
. = ..()
|
||||
if(istype(I, /obj/item/reagent_containers/food/snacks/grown/banana))
|
||||
var/obj/item/reagent_containers/food/snacks/grown/banana/banana = I
|
||||
obj_integrity += min(banana.seed.potency, max_integrity-obj_integrity)
|
||||
to_chat(user, "<span class='danger'>You use the [banana] to repair the [src]!</span>")
|
||||
qdel(banana)
|
||||
if(!istype(I, /obj/item/reagent_containers/food/snacks/grown/banana))
|
||||
return
|
||||
var/obj/item/reagent_containers/food/snacks/grown/banana/banana = I
|
||||
obj_integrity += min(banana.seed.potency, max_integrity-obj_integrity)
|
||||
to_chat(user, span_danger("You use the [banana] to repair the [src]!"))
|
||||
qdel(banana)
|
||||
|
||||
/obj/vehicle/sealed/car/clowncar/Bump(atom/movable/M)
|
||||
/obj/vehicle/sealed/car/clowncar/Bump(atom/bumped)
|
||||
. = ..()
|
||||
if(isliving(M))
|
||||
if(ismegafauna(M))
|
||||
if(isliving(bumped))
|
||||
if(ismegafauna(bumped))
|
||||
return
|
||||
var/mob/living/L = M
|
||||
if(iscarbon(L))
|
||||
var/mob/living/carbon/C = L
|
||||
C.DefaultCombatKnockdown(40) //I play to make sprites go horizontal
|
||||
L.visible_message("<span class='warning'>[src] rams into [L] and sucks him up!</span>") //fuck off shezza this isn't ERP.
|
||||
mob_forced_enter(L)
|
||||
var/mob/living/hittarget_living = bumped
|
||||
if(iscarbon(hittarget_living))
|
||||
var/mob/living/carbon/carb = hittarget_living
|
||||
carb.DefaultCombatKnockdown(40) //I play to make sprites go horizontal
|
||||
hittarget_living.visible_message(span_warning("[src] rams into [hittarget_living] and sucks [hittarget_living.p_them()] up!")) //fuck off shezza this isn't ERP.
|
||||
mob_forced_enter(hittarget_living)
|
||||
playsound(src, pick('sound/vehicles/clowncar_ram1.ogg', 'sound/vehicles/clowncar_ram2.ogg', 'sound/vehicles/clowncar_ram3.ogg'), 75)
|
||||
else if(istype(M, /turf/closed) || istype(M, /obj/machinery/door/airlock/external))
|
||||
visible_message("<span class='warning'>[src] rams into [M] and crashes!</span>")
|
||||
playsound(src, pick('sound/vehicles/clowncar_crash1.ogg', 'sound/vehicles/clowncar_crash2.ogg'), 75)
|
||||
playsound(src, 'sound/vehicles/clowncar_crashpins.ogg', 75)
|
||||
DumpMobs(TRUE)
|
||||
log_combat(src, hittarget_living, "sucked up")
|
||||
return
|
||||
if(!istype(bumped, /turf/closed))
|
||||
return
|
||||
visible_message(span_warning("[src] rams into [bumped] and crashes!"))
|
||||
playsound(src, pick('sound/vehicles/clowncar_crash1.ogg', 'sound/vehicles/clowncar_crash2.ogg'), 75)
|
||||
playsound(src, 'sound/vehicles/clowncar_crashpins.ogg', 75)
|
||||
DumpMobs(TRUE)
|
||||
log_combat(src, bumped, "crashed into", null, "dumping all passengers")
|
||||
|
||||
/obj/vehicle/sealed/car/clowncar/emag_act(mob/user)
|
||||
. = ..()
|
||||
if(obj_flags & EMAGGED)
|
||||
return
|
||||
obj_flags |= EMAGGED
|
||||
to_chat(user, "<span class='danger'>You scramble the clowncar child safety lock and a panel with 6 colorful buttons appears!</span>")
|
||||
initialize_controller_action_type(/datum/action/vehicle/sealed/RollTheDice, VEHICLE_CONTROL_DRIVE)
|
||||
to_chat(user, span_danger("You scramble \the [src]'s child safety lock, and a panel with six colorful buttons appears!"))
|
||||
initialize_controller_action_type(/datum/action/vehicle/sealed/roll_the_dice, VEHICLE_CONTROL_DRIVE)
|
||||
initialize_controller_action_type(/datum/action/vehicle/sealed/cannon, VEHICLE_CONTROL_DRIVE)
|
||||
return TRUE
|
||||
|
||||
/obj/vehicle/sealed/car/clowncar/Destroy()
|
||||
/obj/vehicle/sealed/car/clowncar/obj_destruction(damage_flag)
|
||||
playsound(src, 'sound/vehicles/clowncar_fart.ogg', 100)
|
||||
STOP_PROCESSING(SSobj,src)
|
||||
return ..()
|
||||
|
||||
/obj/vehicle/sealed/car/clowncar/after_move(direction)
|
||||
. = ..()
|
||||
if(droppingoil)
|
||||
new /obj/effect/decal/cleanable/oil/slippery(loc)
|
||||
|
||||
/obj/vehicle/sealed/car/clowncar/proc/RollTheDice(mob/user)
|
||||
if(world.time - lastRTDtime < RTDcooldown)
|
||||
to_chat(user, "<span class='notice'>The button panel is currently recharging.</span>")
|
||||
/**
|
||||
* Plays a random funky effect
|
||||
* Only available while car is emagged
|
||||
* Possible effects:
|
||||
* * Spawn bananapeel
|
||||
* * Spawn random reagent foam
|
||||
* * Make the clown car look like a singulo temporarily
|
||||
* * Spawn Laughing chem gas
|
||||
* * Drop oil
|
||||
* * Fart and make everyone nearby laugh
|
||||
*/
|
||||
/obj/vehicle/sealed/car/clowncar/proc/roll_the_dice(mob/user)
|
||||
if(TIMER_COOLDOWN_CHECK(src, COOLDOWN_CLOWNCAR_RANDOMNESS))
|
||||
to_chat(user, span_notice("The button panel is currently recharging."))
|
||||
return
|
||||
lastRTDtime = world.time
|
||||
var/randomnum = rand(1,6)
|
||||
switch(randomnum)
|
||||
TIMER_COOLDOWN_START(src, COOLDOWN_CLOWNCAR_RANDOMNESS, dice_cooldown_time)
|
||||
switch(rand(1,6))
|
||||
if(1)
|
||||
visible_message("<span class='danger'>[user] has pressed one of the colorful buttons on [src] and a special banana peel drops out of it.</span>")
|
||||
visible_message(span_danger("[user] presses one of the colorful buttons on [src], and a special banana peel drops out of it."))
|
||||
new /obj/item/grown/bananapeel/specialpeel(loc)
|
||||
if(2)
|
||||
visible_message("<span class='danger'>[user] has pressed one of the colorful buttons on [src] and unknown chemicals flood out of it.</span>")
|
||||
var/datum/reagents/R = new/datum/reagents(300)
|
||||
R.my_atom = src
|
||||
R.add_reagent(get_random_reagent_id(), 100)
|
||||
visible_message(span_danger("[user] presses one of the colorful buttons on [src], and unknown chemicals flood out of it."))
|
||||
var/datum/reagents/randomchems = new/datum/reagents(300)
|
||||
randomchems.my_atom = src
|
||||
randomchems.add_reagent(get_random_reagent_id(), 100)
|
||||
var/datum/effect_system/foam_spread/foam = new
|
||||
foam.set_up(200, loc, R)
|
||||
foam.set_up(200, loc, randomchems)
|
||||
foam.start()
|
||||
if(3)
|
||||
visible_message("<span class='danger'>[user] has pressed one of the colorful buttons on [src] and the clown car turns on its singularity disguise system.</span>")
|
||||
visible_message(span_danger("[user] presses one of the colorful buttons on [src], and the clown car turns on its singularity disguise system."))
|
||||
icon = 'icons/obj/singularity.dmi'
|
||||
icon_state = "singularity_s1"
|
||||
addtimer(CALLBACK(src, .proc/ResetIcon), 100)
|
||||
addtimer(CALLBACK(src, .proc/reset_icon), 10 SECONDS)
|
||||
if(4)
|
||||
visible_message("<span class='danger'>[user] has pressed one of the colorful buttons on [src] and the clown car spews out a cloud of laughing gas.</span>")
|
||||
var/datum/reagents/R = new/datum/reagents(300)
|
||||
R.my_atom = src
|
||||
R.add_reagent(/datum/reagent/consumable/superlaughter, 50)
|
||||
visible_message(span_danger("[user] presses one of the colorful buttons on [src], and the clown car spews out a cloud of laughing gas."))
|
||||
var/datum/reagents/funnychems = new/datum/reagents(300)
|
||||
funnychems.my_atom = src
|
||||
funnychems.add_reagent(/datum/reagent/consumable/superlaughter, 50)
|
||||
var/datum/effect_system/smoke_spread/chem/smoke = new()
|
||||
smoke.set_up(R, 4)
|
||||
smoke.set_up(funnychems, 4)
|
||||
smoke.attach(src)
|
||||
smoke.start()
|
||||
if(5)
|
||||
visible_message("<span class='danger'>[user] has pressed one of the colorful buttons on [src] and the clown car starts dropping an oil trail.</span>")
|
||||
droppingoil = TRUE
|
||||
addtimer(CALLBACK(src, .proc/StopDroppingOil), 30)
|
||||
visible_message(span_danger("[user] presses one of the colorful buttons on [src], and the clown car starts dropping an oil trail."))
|
||||
RegisterSignal(src, COMSIG_MOVABLE_MOVED, .proc/cover_in_oil)
|
||||
addtimer(CALLBACK(src, .proc/stop_dropping_oil), 3 SECONDS)
|
||||
if(6)
|
||||
visible_message("<span class='danger'>[user] has pressed one of the colorful buttons on [src] and the clown car lets out a comedic toot.</span>")
|
||||
visible_message(span_danger("[user] presses one of the colorful buttons on [src], and the clown car lets out a comedic toot."))
|
||||
playsound(src, 'sound/vehicles/clowncar_fart.ogg', 100)
|
||||
for(var/mob/living/L in orange(loc, 6))
|
||||
L.emote("laughs")
|
||||
for(var/mob/living/L in occupants)
|
||||
for(var/mob/living/L as anything in occupants)
|
||||
L.emote("laughs")
|
||||
|
||||
/obj/vehicle/sealed/car/clowncar/proc/ResetIcon()
|
||||
///resets the icon and iconstate of the clowncar after it was set to singulo states
|
||||
/obj/vehicle/sealed/car/clowncar/proc/reset_icon()
|
||||
icon = initial(icon)
|
||||
icon_state = initial(icon_state)
|
||||
|
||||
/obj/vehicle/sealed/car/clowncar/proc/StopDroppingOil()
|
||||
droppingoil = FALSE
|
||||
///Deploys oil when the clowncar moves in oil deploy mode
|
||||
/obj/vehicle/sealed/car/clowncar/proc/cover_in_oil()
|
||||
SIGNAL_HANDLER
|
||||
new /obj/effect/decal/cleanable/oil/slippery(loc)
|
||||
|
||||
///Stops dropping oil after the time has run up
|
||||
/obj/vehicle/sealed/car/clowncar/proc/stop_dropping_oil()
|
||||
UnregisterSignal(src, COMSIG_MOVABLE_MOVED)
|
||||
|
||||
///Toggles the on and off state of the clown cannon that shoots random kidnapped people
|
||||
/obj/vehicle/sealed/car/clowncar/proc/toggle_cannon(mob/user)
|
||||
if(cannonmode == CLOWN_CANNON_BUSY)
|
||||
to_chat(user, span_notice("Please wait for the vehicle to finish its current action first."))
|
||||
return
|
||||
if(cannonmode) //canon active, deactivate
|
||||
flick("clowncar_fromfire", src)
|
||||
icon_state = "clowncar"
|
||||
addtimer(CALLBACK(src, .proc/deactivate_cannon), 2 SECONDS)
|
||||
playsound(src, 'sound/vehicles/clowncar_cannonmode2.ogg', 75)
|
||||
visible_message(span_danger("The [src] starts going back into mobile mode."))
|
||||
else
|
||||
canmove = FALSE //anchor and activate canon
|
||||
flick("clowncar_tofire", src)
|
||||
icon_state = "clowncar_fire"
|
||||
visible_message(span_danger("The [src] opens up and reveals a large cannon."))
|
||||
addtimer(CALLBACK(src, .proc/activate_cannon), 2 SECONDS)
|
||||
playsound(src, 'sound/vehicles/clowncar_cannonmode1.ogg', 75)
|
||||
cannonmode = CLOWN_CANNON_BUSY
|
||||
|
||||
///Finalizes canon activation
|
||||
/obj/vehicle/sealed/car/clowncar/proc/activate_cannon()
|
||||
// mouse_pointer = 'icons/effects/mouse_pointers/mecha_mouse.dmi'
|
||||
cannonmode = CLOWN_CANNON_READY
|
||||
for(var/mob/living/driver as anything in return_controllers_with_flag(VEHICLE_CONTROL_DRIVE))
|
||||
driver.update_mouse_pointer()
|
||||
|
||||
///Finalizes canon deactivation
|
||||
/obj/vehicle/sealed/car/clowncar/proc/deactivate_cannon()
|
||||
canmove = TRUE
|
||||
// mouse_pointer = null
|
||||
cannonmode = CLOWN_CANNON_INACTIVE
|
||||
for(var/mob/living/driver as anything in return_controllers_with_flag(VEHICLE_CONTROL_DRIVE))
|
||||
driver.update_mouse_pointer()
|
||||
|
||||
///Fires the cannon where the user clicks
|
||||
/obj/vehicle/sealed/car/clowncar/proc/fire_cannon_at(mob/user, atom/A, params)
|
||||
SIGNAL_HANDLER
|
||||
if(cannonmode != CLOWN_CANNON_READY || !length(return_controllers_with_flag(VEHICLE_CONTROL_KIDNAPPED)))
|
||||
return NONE
|
||||
var/mob/living/unlucky_sod = pick(return_controllers_with_flag(VEHICLE_CONTROL_KIDNAPPED))
|
||||
mob_exit(unlucky_sod, TRUE)
|
||||
flick("clowncar_recoil", src)
|
||||
playsound(src, pick('sound/vehicles/carcannon1.ogg', 'sound/vehicles/carcannon2.ogg', 'sound/vehicles/carcannon3.ogg'), 75)
|
||||
unlucky_sod.throw_at(A, 10, 2)
|
||||
log_combat(user, unlucky_sod, "fired", src, "towards [A]") //this doesn't catch if the mob hits something between the car and the target
|
||||
return COMSIG_MOB_CANCEL_CLICKON
|
||||
|
||||
///Increments the thanks counter every time someone thats been kidnapped thanks the driver
|
||||
/obj/vehicle/sealed/car/clowncar/proc/increment_thanks_counter()
|
||||
thankscount++
|
||||
if(thankscount < 100)
|
||||
return
|
||||
for(var/mob/busdriver as anything in return_drivers())
|
||||
busdriver.client.give_award(/datum/award/achievement/misc/the_best_driver, busdriver)
|
||||
|
||||
/obj/vehicle/sealed/car/clowncar/twitch_plays
|
||||
key_type = null
|
||||
@@ -144,12 +244,10 @@
|
||||
/obj/vehicle/sealed/car/clowncar/twitch_plays/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/twitch_plays/simple_movement)
|
||||
START_PROCESSING(SSfastprocess, src)
|
||||
GLOB.poi_list |= src
|
||||
notify_ghosts("Twitch Plays: Clown Car")
|
||||
|
||||
/obj/vehicle/sealed/car/clowncar/twitch_plays/Destroy()
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
GLOB.poi_list -= src
|
||||
return ..()
|
||||
|
||||
@@ -158,3 +256,4 @@
|
||||
if(!dir)
|
||||
return
|
||||
driver_move(null, dir)
|
||||
..()
|
||||
|
||||
@@ -126,44 +126,70 @@
|
||||
desc = "Honk your classy horn."
|
||||
button_icon_state = "car_horn"
|
||||
var/hornsound = 'sound/items/carhorn.ogg'
|
||||
var/last_honk_time
|
||||
|
||||
/datum/action/vehicle/sealed/horn/Trigger()
|
||||
if(world.time - last_honk_time > 20)
|
||||
vehicle_entered_target.visible_message("<span class='danger'>[vehicle_entered_target] loudly honks</span>")
|
||||
to_chat(owner, "<span class='notice'>You press the vehicle's horn.</span>")
|
||||
playsound(vehicle_entered_target, hornsound, 75)
|
||||
last_honk_time = world.time
|
||||
if(TIMER_COOLDOWN_CHECK(src, COOLDOWN_CAR_HONK))
|
||||
return
|
||||
TIMER_COOLDOWN_START(src, COOLDOWN_CAR_HONK, 2 SECONDS)
|
||||
vehicle_entered_target.visible_message(span_danger("[vehicle_entered_target] loudly honks!"))
|
||||
to_chat(owner, span_notice("You press [vehicle_entered_target]'s horn."))
|
||||
if(istype(vehicle_target.inserted_key, /obj/item/bikehorn))
|
||||
vehicle_target.inserted_key.attack_self(owner) //The bikehorn plays a sound instead
|
||||
return
|
||||
playsound(vehicle_entered_target, hornsound, 75)
|
||||
|
||||
/datum/action/vehicle/sealed/horn/clowncar/Trigger()
|
||||
if(world.time - last_honk_time > 20)
|
||||
vehicle_entered_target.visible_message("<span class='danger'>[vehicle_entered_target] loudly honks</span>")
|
||||
to_chat(owner, "<span class='notice'>You press the vehicle's horn.</span>")
|
||||
last_honk_time = world.time
|
||||
if(vehicle_target.inserted_key)
|
||||
vehicle_target.inserted_key.attack_self(owner) //The key plays a sound
|
||||
else
|
||||
playsound(vehicle_entered_target, hornsound, 75)
|
||||
|
||||
/datum/action/vehicle/sealed/DumpKidnappedMobs
|
||||
name = "Dump kidnapped mobs"
|
||||
/datum/action/vehicle/sealed/dump_kidnapped_mobs
|
||||
name = "Dump Kidnapped Mobs"
|
||||
desc = "Dump all objects and people in your car on the floor."
|
||||
button_icon_state = "car_dump"
|
||||
|
||||
/datum/action/vehicle/sealed/DumpKidnappedMobs/Trigger()
|
||||
vehicle_entered_target.visible_message("<span class='danger'>[vehicle_entered_target] starts dumping the people inside of it.</span>")
|
||||
/datum/action/vehicle/sealed/dump_kidnapped_mobs/Trigger()
|
||||
vehicle_entered_target.visible_message(span_danger("[vehicle_entered_target] starts dumping the people inside of it."))
|
||||
vehicle_entered_target.DumpSpecificMobs(VEHICLE_CONTROL_KIDNAPPED)
|
||||
|
||||
|
||||
/datum/action/vehicle/sealed/RollTheDice
|
||||
name = "Press a colorful button"
|
||||
/datum/action/vehicle/sealed/roll_the_dice
|
||||
name = "Press Colorful Button"
|
||||
desc = "Press one of those colorful buttons on your display panel!"
|
||||
button_icon_state = "car_rtd"
|
||||
|
||||
/datum/action/vehicle/sealed/RollTheDice/Trigger()
|
||||
if(istype(vehicle_entered_target, /obj/vehicle/sealed/car/clowncar))
|
||||
var/obj/vehicle/sealed/car/clowncar/C = vehicle_entered_target
|
||||
C.RollTheDice(owner)
|
||||
/datum/action/vehicle/sealed/roll_the_dice/Trigger()
|
||||
if(!istype(vehicle_entered_target, /obj/vehicle/sealed/car/clowncar))
|
||||
return
|
||||
var/obj/vehicle/sealed/car/clowncar/C = vehicle_entered_target
|
||||
C.roll_the_dice(owner)
|
||||
|
||||
/datum/action/vehicle/sealed/cannon
|
||||
name = "Toggle Siege Mode"
|
||||
desc = "Destroy them with their own fodder!"
|
||||
button_icon_state = "car_cannon"
|
||||
|
||||
/datum/action/vehicle/sealed/cannon/Trigger()
|
||||
if(!istype(vehicle_entered_target, /obj/vehicle/sealed/car/clowncar))
|
||||
return
|
||||
var/obj/vehicle/sealed/car/clowncar/C = vehicle_entered_target
|
||||
C.toggle_cannon(owner)
|
||||
|
||||
|
||||
/datum/action/vehicle/sealed/thank
|
||||
name = "Thank the Clown Car Driver"
|
||||
desc = "They're just doing their job."
|
||||
button_icon_state = "car_thanktheclown"
|
||||
COOLDOWN_DECLARE(thank_time_cooldown)
|
||||
|
||||
|
||||
/datum/action/vehicle/sealed/thank/Trigger()
|
||||
if(!istype(vehicle_entered_target, /obj/vehicle/sealed/car/clowncar))
|
||||
return
|
||||
if(!COOLDOWN_FINISHED(src, thank_time_cooldown))
|
||||
return
|
||||
COOLDOWN_START(src, thank_time_cooldown, 6 SECONDS)
|
||||
var/obj/vehicle/sealed/car/clowncar/clown_car = vehicle_entered_target
|
||||
var/mob/living/carbon/human/clown = pick(clown_car.return_drivers())
|
||||
if(!clown)
|
||||
return
|
||||
owner.say("Thank you for the fun ride, [clown.name]!")
|
||||
clown_car.increment_thanks_counter()
|
||||
|
||||
|
||||
/datum/action/vehicle/ridden/scooter/skateboard/ollie
|
||||
@@ -197,7 +223,9 @@
|
||||
L.Move(landing_turf, vehicle_target.dir)
|
||||
passtable_off(L, VEHICLE_TRAIT)
|
||||
V.pass_flags &= ~PASSTABLE
|
||||
if(locate(/obj/structure/table) in V.loc.contents)
|
||||
if((locate(/obj/structure/table) in V.loc.contents) || (locate(/obj/structure/fluff/railing) in V.loc.contents))
|
||||
if(locate(/obj/structure/fluff/railing) in V.loc.contents)
|
||||
L.client.give_award(/datum/award/achievement/misc/tram_surfer, L)
|
||||
V.grinding = TRUE
|
||||
V.icon_state = "[V.board_icon]-grind"
|
||||
addtimer(CALLBACK(V, /obj/vehicle/ridden/scooter/skateboard/.proc/grind), 2)
|
||||
|
||||
@@ -15,9 +15,9 @@
|
||||
/obj/item/clothing/glasses/monocle = 3,
|
||||
/obj/item/clothing/suit/jacket = 4,
|
||||
/obj/item/clothing/suit/jacket/flannel = 4,
|
||||
/obj/item/clothing/suit/jacket/flannel/red = 4,
|
||||
/obj/item/clothing/suit/jacket/flannel/aqua = 4,
|
||||
/obj/item/clothing/suit/jacket/flannel/brown = 4,
|
||||
/obj/item/clothing/suit/toggle/jacket/flannel/red = 4,
|
||||
/obj/item/clothing/suit/toggle/jacket/flannel/aqua = 4,
|
||||
/obj/item/clothing/suit/toggle/jacket/flannel/brown = 4,
|
||||
/obj/item/clothing/suit/jacket/puffer/vest = 4,
|
||||
/obj/item/clothing/suit/jacket/puffer = 4,
|
||||
/obj/item/clothing/suit/hooded/cloak/david = 4,
|
||||
@@ -219,7 +219,17 @@
|
||||
/obj/item/clothing/under/misc/corporateuniform = 5,
|
||||
/obj/item/clothing/suit/hooded/wintercoat/polychromic = 5,
|
||||
/obj/item/clothing/suit/toggle/wbreakpoly/polychromic = 5,
|
||||
/obj/item/clothing/shoes/sneakers/poly/polychromic = 10)
|
||||
/obj/item/clothing/shoes/sneakers/poly/polychromic = 10,
|
||||
/obj/item/clothing/suit/toggle/jacket/fancytrench = 4,
|
||||
/obj/item/clothing/suit/toggle/jacket/greenjacket = 4,
|
||||
/obj/item/clothing/suit/jacket/gentlecoat = 4,
|
||||
/obj/item/clothing/suit/jacket/gothicshirtcross = 4,
|
||||
/obj/item/clothing/suit/jacket/gothicshirt = 4,
|
||||
/obj/item/clothing/suit/jacket/gothiccoat = 4,
|
||||
/obj/item/clothing/suit/jacket/heartcoat = 4,
|
||||
/obj/item/clothing/suit/jacket/purplehoodie = 4,
|
||||
/obj/item/clothing/suit/jacket/bluehoodie = 4,
|
||||
/obj/item/clothing/suit/toggle/jacket/whitehoodie = 4)
|
||||
refill_canister = /obj/item/vending_refill/clothing
|
||||
default_price = PRICE_CHEAP
|
||||
extra_price = PRICE_BELOW_NORMAL
|
||||
|
||||
Reference in New Issue
Block a user